FALL CLASSIC BASEBALL GAME

Size: px
Start display at page:

Download "FALL CLASSIC BASEBALL GAME"

Transcription

1 FALL CLASSIC BASEBALL GAME Manage Baseball's Greatest Stars to see if YOU can win the pennant!

2 Page 1 FALL CLASSIC BASEBALL Grab your team and set the starting line up, bench, and bullpen. You're the manager making the calls and guiding your team to victory. Fall Classic Baseball brings all of the thrills of managing a big league baseball team to your kitchen table. Call the hit and run, steal a base, is it time to pull the pitcher? All of these decisions are yours to make as you guide your roster towards a pennant. Play today's stars against Hall of Fame greats in what-if match ups. You're in control, so enjoy The Show and see if your team can go home with a victory in the Fall Classic. The Batter Card To start an at bat, you roll two D6 (6-sided dice), one red and one white. If the D6's are rolled as pairs (66, 55, etc.) then you refer to the play results at the top of the card where the batter does most of his damage. If not pairs, then read the dice as a 2 digit number. If the red die is 1 and the white die is 2, then read the result in box 12 (WALK). Have a third D20 die ready to roll... or roll it at the same time with the D6's. If you don't like or don't have D20 dice, then use a deck of cards. Take out the face cards, leaving black aces to tens as 1-10, and red aces to tens as BR Willie Mays F! 66 HOMERUN 55 HOMER 1-5 / TRIPLE 6-10 / DOUBLE 44 DOUBLE 33 DOUBLE 1-9 / SINGLE 22 SINGLE+ 11 SINGLE+ 12 WALK KD? Def 13 BB KD? Def 14 HBP KD? Def 15 K CHART 16 OUT x OUT 21 OUT x OUT OUT OUT TL:SINGLE 46 ball park 65 P - HR sba / 6 sbs 17 sh 3 H&R A SFG C 1B 2B 3B SS LF CF RF P 1959 RANGE ARM S.964 ERROR 3 G AB R H 2B 3B HR RBI BB SO AVE OBA Top Line: Here are other abbreviations you may find on a card: BR - Bats Right (also BL or BB)... Name... F! - Run Rating 66 - homerun 55 - roll a D is a homerun is a triple (the rest) is a double 44 - double 33 - roll a D is a double (the rest) is a single 22 - single + steal attempt (if using the auto steal system) 11 - single + steal attempt (if using the auto steal system) 12 - walk 13 - roll a D is a walk (the rest) is an out 14 - roll a D is a hit by a pitch (the rest) is an out 15 - roll a D is a strikeout (the rest) is a regular type out these are all outs... refer to the OUTS chart for the type of out 26 - if the pitcher throws left-handed (TL) it's a single, otherwise an out if blank then refer to the pitcher's card for the result, but do NOT re-roll the dice... using the same dice roll, read the result on the pitcher's card * if not blank then do not refer to the pitcher card, just use the batter card reading 46 - refer to the ball park card of the home team for the play result roll a D20 and check for a strikeout using the pitcher's KD rating... if not a strikeout then roll the 3 dice again and refer to the Defense Chart 54 - refer to the 54 CHART for wild pitches, passed balls, and rare plays if blank then refer to the pitcher's card for the result, if not blank then do not refer to the pitcher card, just use the batter card. For example, dice roll 56 does not go to the pitcher's card. The batter makes an OUT refer to the pitcher's card for the result (homeruns (HR) allowed rating) HOMER - homerun (also HR)... TRP - triple... DBL - double... SNG - single... OUT - an out determined by the D20... OUT x - ground double play if a groundout (also Ox)... nox - no double play can happen K - strikeout... HBP - hit by pitch... BB - walk (base on balls)... WP & PB - wild pitch & passed ball TL: lefty vs. righty matchup between the pitcher and the hitter, if it's a left handed pitcher it's a SINGLE, if a righty it's an out TR: lefty vs. righty matchup between the pitcher and the hitter, if it's a right handed pitcher it's a SINGLE, if a lefty it's an out sba - stolen bases made-attempted / jump rating... sbs - stolen base success rating... sh - sacrifice rating... H&R - hit and run rating The Green Grid lists all defensive positions with the player's ratings for Range, Arm, & Errors. The Shaded Gray area shows team, year, age, & on-base plus slugging average (OPS) on the side, and season stats along the bottom.

3 The Pitcher Card Page 2 Each pitcher has his own separate pitching card that control dice rolls These include hits allowed from dice rolls 31-36, walks allowed from dice rolls 41-45, strikeouts from dice rolls 56-64, and homeruns on dice roll 65. Some pitchers have their own batting card if they got up to bat enough times and did enough damage to make it worthwhile, otherwise they all have a BAT rating at the top of the card to indicate which generic batting card (GBC) to use. There are 8 cards numbered from 1 to 8, and the BR, BL, and BB indicates which side of the plate they bat from. Roll a D20 before the pitcher takes the mound for the first time in the game. This is called his Bullpen Session. He will be either an A, B, or C grade for the game. Use that column for his whole appearance. Do not switch from batter to batter. If the D20 is 1-6 then Higbe uses column A. If the D20 roll is 7-14 use column B, and goes to column C. TR means he is a left handed pitcher. The number in brackets beside 1941 Dodgers is the player's age (26). BR4 is the batting rating. TR Kirby Higbe BR Dodgers (26) A (1-6) B (7-14) C (15-20) 31 SINGLE 31 SINGLE 31 SINGLE 32 OUT 32 OUT 32 DBL OUT 34 SINGLE 34 SINGLE 35 OUT 35 OUT 35 OUT 36 OUT 36 OUT 36 OUT 41 WALK 41 WALK 41 WALK 42 WALK 42 WALK 42 WALK 43 OUT 43 WALK 43 WALK 45 OUT 45 wp OUT 45 BB K 56 K 56 K 61 K 61 K 61 K 62 K OUT 62 OUT 63 OUT 63 OUT 63 OUT 64 OUT g 64 OUT g 64 OUT g 65 HR HR HR 1-9 KD 3 KD 2 KD 1 WP BFS BFR NH NW R Arm E A 7 G GS CG IP SO WHIP W L Sv Dice roll 65 - The play result is either a Homerun or an OUT. The Homerun Grade is normally from 0 to If the grade is a negative number, then that is subtracted from the batter's HOMERUN split number. Mays split is HOMERUN 1-5 (on dice roll 55). It would drop to 1-3 if the pitcher had a -2 rating. Also with a negative grade there cannot be a homerun on dice roll 65. Pitcher Throwing a Shutout If a Grade C pitcher has a shutout going into the 7th inning upgrade to Grade B. Upgrade a Grade B to Grade A in the 9th. Once the shutout is lost the pitcher reverts back to his grade at the start of the game. Pitcher Shelled If the pitcher allows 7 or more runs, earned or unearned, then he goes to Grade D for hits and walks, and an HR 1-20 rating. A Grade D does NOT get anyone out in his control area and are always singles, and are always walks. Blue KD Number - The blue KD number is used to see if the pitcher gets a strikeout. This stops having to do a defense check on dice rolls 51, 52 and 53 on the batter's card.. Wild Pitches Wild pitches are generated on dice roll 54, on the 54 CHART. The pitcher's WP rating ranges from 0 to 18. All wild pitches produce a one base advance for all runners. The batter gets another swing after the wild pitch check. (See Passed Balls on Page 4). Optional: Extra wild pitches happen if wp is in front of the play result. The batter does NOT get another swing as the play result on that dice roll follows the wild pitch. For example: 45 wp OUT... this would be a wild pitch followed by an out. BF ratings - Pitcher Endurance Pitchers have a BFS rating if they start the game, and a BFR rating if they come in to relieve. Once a pitcher reaches his batters faced number then the NEXT hit OR walk allowed will make him a D grade, unless he started the game and is pitching a shutout. Relief pitchers cannot pitch more than 3 consecutive games, and the BFR rating for any reliever covers a 3 game span. If he exceeds either one of these he moves to a D grade. A Grade D does NOT get anyone out in his control area and are always singles, and are always walks. Advanced Optional Rule: Groundball (OUT g) / Flyball (OUT f) Pitchers If an OUT reading has a g or f included, then it can change the type of out. If OUT g then all outs on the OUT CHART are now groundouts. A BR batter uses OUT code 6. A BL batter uses OUT code 4. If OUT f then all outs on the OUT CHART are now flyouts - use OUT code 8 Advanced Optional Rule: More Homerun Grade rules for dice roll 65 If the batter has a negative HR grade, it will reduce the pitcher's HR range. For example, if the batter has P - HR -3 on dice roll 65, Higbe's HR ratings would drop in column A by 3 to HR 0... in column B to HR in column C to HR 1-6. Super Advanced Optional Rule: The NH and NW Ratings Refer to the sheet titled For Those Who Like Math - The NH and NW Pitcher Ratings. A few pitchers have these ratings if they have extremely low hits and walks allowed.. It's a negative rating used on the batter's card, similar to negative homerun grades.

4 Defense Influence Page 3 The KD Check on Dice Roll 51 and 52 and 53 When you roll 51, 52, or 53, before you test the defense, check for a strikeout which could wipe out the defense test. Refer to the D20 from the initial 3 dice roll and the pitcher's KD rating. If the D20 is less than or equal to the KD rating it's a strikeout and there is no defense check. The next batter is up. If the D20 is greater than the KD rating, check the Defense Chart. You can play your INFIELD IN at any time with a runner on 3rd. The base situation charts tell you what happens on a ground out. The visiting team can play its OUTFIELD IN from the 9th inning on with the winning run on 3rd and less than 2 outs. - If the play result is a fly out and the white die is 1, 3, or 5, then it's a single over the drawn in fielder to end the game.... white die 2, 4, and 6 are still fly outs - If the play result is a single to the outfield and the white die is 1, 3, 5, then the ball is caught, no advance for any runners.... white die 2, 4, and 6 are still singles Base Stealing You can call your own steal of 2nd or 3rd base at any time. The first step is to see if the runner gets a jump, and if he does, then the steal can be attempted. Limit a player's attempts in any season replay to the SBA number, the number before the slash (his actual stolen base attempts on the season). Suggestion: in a 7 game series, limit his steal attempts to the number after the slash. Base Stealing Jump - Check the pitcher's Arm rating (Strong, Average, Weak) to see if the runner gets a jump to attempt the steal. Roll a D6 and if it falls within the range in the following chart, there is NO jump. If the D6 is 1 then use the Pickoff Attempt chart. No jump vs. LHP - S= A= W=1-2 / No jump vs. RHP - S= A= W=1 Base Stealing Attempt - Check the runner's SBS rating. This is his Stolen Base Success rating, a number from 1 to 20. Roll a D20: - if the D20 is equal to or less than the SBS rating then it's a good steal. If greater than, the runner is out. - if the D20 is from 1-5, refer to the catcher's E rating and if equal to or less than, it's a steal and an extra base on the bad throw Catcher Arm: (Optional) Adjust the stolen base success chance. Strong arm decreases -2, Weak increases +2. Pickoff Attempt: Roll the white die with the D20. If the white die is 1 then it's a pickoff attempt instead of a steal attempt. Refer to the D20 and one of the charts below. LHP means it's a left-handed pitcher, and RHP means it's a right-handed pitcher. LHP Pickoff Chart (Use pitcher's arm rating & D20) S - out 1-12, safe 13-17, throwing error? A - out 1-6, safe 7-17, throwing error? W - out 1-3, safe 4-17, throwing error? If the runner is safe on the pickoff, try the steal again. RHP Pickoff Chart (Use pitcher's arm rating & D20) S - out 1-8, safe 9-17, throwing error? A - out 1-4, safe 5-17, throwing error? W - out 1-2, safe 3-17, throwing error? If the runner is safe on the pickoff, try the steal again throwing error? Roll a D20 versus the pitcher's E rating. If an error, runner to 2nd, F! to 3rd, all other runners score. If no error the runner is just safe back at the bag. Throw over to first again! Auto Steal System This can be used instead of calling your own steals. Do not use it with a runner on 3rd base unless running aggressively. Auto Steal has been set up to be used with one of 2 methods. The first method uses the + symbol. If the hit or walk or hbp symbol is followed by a + symbol, the batter can try to steal if 2nd base is open. Refer to the SBS rating and roll a D20. See Page 3 - Base Stealing Attempt. If successful he can try for 3rd too if his SBA is at least 20 / 5. You call it. The second method uses the "sba" rating. After the batter reaches 1st base with 2nd base open, refer to the "sba" rating. The number after the slash is the jump rating and determines whether or not the runner gets the jump. If the D20 from the original roll is equal to or less than the jump rating, then a steal attempt can be made if the offense is not playing "safe" on the bases (called at the start of the inning). Option: The jump rating can be adjusted, plus or minus, based on the pitcher's throwing hand and his arm rating, as follows: TL-S arm = TL-A arm = TR-A arm = TR-W arm = +2 You can call a steal of 3rd base if his SBA is at least 20 / 5. Call it after the steal of 2nd base, or a double. No pitcher arm rating used. You can try a double steal as well. The defense decides which player to try and cut down. Try stealing home at -10 his SBS rate, but only if his SBA is at least 20 / / 4 can't / 5 can't.

5 Runner Advances Page 4 Refer to the Base Situation Charts OUT and HIT charts. Players are rated as: F! is a super good runner, F is very good, A is average, and S is poor. A runner's speed does not determine these ratings, but rather his ability to advance an extra base on a hit. While some players are slow afoot, they have the baseball IQ to know when to go and get the next base safely... like Miggy (Cabrera). Outfielder Arms and Assists Method 1 Assists: The arm rating is made up of 2 components, a letter and a number. - the letter is either S-strong, A-average, or W-weak and determines if the runner takes an extra base on a single or double. - the number is the assist number from 0 to 6 to determine if the runner is safe or out on an assist attempt on a base hit or fly ball. - roll a D6 and if it's equal to or less than the number the runner is out. Very accurate assist ratings are possible this way. Method 2 Assists: Instead of using the number rating on the card you can instead use just the letter grade with the following chart: Roll a D6: S arm throws runner out A arm throws runner out W arm throws runner out 1 / otherwise safe With this method you will have league wide the correct number of putouts by outfield assists, but it won't be individualized. There may be gaming reasons, especially in head to head play why you might use this system. Infielder Arms These ratings are letter grade only... S-strong, A-average, or W-weak. Here are the major uses of these ratings: 1B, 2B, 3B, and SS arms primarily control ground double play abilities. Catcher and pitcher arm ratings control base stealing. The ability to defend the bunting game is also controlled by arm ratings. Playing Runners "Safe" No steal attempts are made if using the auto-steal system. This can only be called at the start of the 9th inning if trailing by 2 or more. No 2 base advance on singles or 3 base advance on doubles, or advance on fly outs. The runners go station to station only. Runners "Run with Risk" When you encounter these on the Runner Advance Charts: 1) the runner does not have to go, and if you do not like making these decisions, just hold the runner whenever you encounter it 2) if the runner decides to try for the extra base the defense does not have to try to throw him out 3) if the defense tries to throw him out then the batter and all trail runners advance an extra base on the throw Roll a D6 for the throw: S arm throws runner out A arm throws runner out W arm throws runner out 1 / otherwise safe Stretching a Single into a Double On the Ballpark Chart on the team sheet, if the D20 is 17 (LF), 18 (CF), or 19 (RF) the batter tries to stretch a single into a double. All runners advance two bases on the hit, whether it's a single or a double. Roll a D6: S arm throws runner out A arm throws runner out W arm throws runner out 1 / otherwise safe Ballpark Card If the ballpark card reading on the batter's card is a blue color ballpark, then refer to the stat line on the bottom. If he hit no doubles or homeruns, then he cannot hit one off of the ballpark card. Instead he is out... use OUT code 8... flyout to center. The Hit and Run Play See the Hit and Run Chart and refer to the batter's Hit and Run (H&R) rating. An A rating is good, B is average, C is not good. The Sacrifice Bunt See the Sacrifice Bunt section on the Hit and Run Chart. You need to roll a D6 twice for a bunt attempt. The first roll determines whether he makes contact, and if he does it also tells you who fields the bunt. See the chart. Passed Balls It's often up to the official scorer to determine if a pitch is a wild pitch or passed ball. Sometimes it's hard to tell. This game uses the premise that it's the pitcher who ultimately controls either and thus uses a stat that combines both WP and PB into their WP rating. So, a knuckleballer who gets a lot of WP's and PB's has this wildness reflected in a high WP rating. If you want to actually score the PB's then refer to the catcher's PB rating found just to the left of the C (in the green defense grid). If the D20 roll on the 54 CHART is in the PB range, score it as a passed ball. You will find an example on the 54 CHART to help clarify this. No passed balls can occur from extra wild pitches (a wp on the pitcher card that produces a wild pitch with no extra D20 roll).

6 *6 Hit and Run Chart (use the batter's H&R rating, roll two D6's and ADD them up) * Use the pitcher's results at dice rolls 35, 42, and H&R A, B, C grade, single through vacated hole, runners advance 2 bases 3 H&R A, B grade, single through vacated hole, runners advance 2 bases... H&R C grade, popout.2b 4 H&R A grade, single through vacated hole, runners advance 2 bases... H&R B, C grade, popout.3b 5 groundout first baseman, runners advance 1 base check dice roll 42 for a WALK... If not a walk, groundout to the pitcher, runners advance ball - runner tries to steal (SBS) at his regular grade as the catcher has trouble handling the pitch down and in *7 *8 check dice roll 61 for a K... if it is a strikeout the runner attempts the steal but at his SBS minus if not a strikeout, flyout CF, runner(s) return safely (runner on 3rd scores) check dice roll 35 for a SINGLE... If not a hit, it's a groundout to 2B/SS (BL/BR), runners advance fouled out of play (batter gets another swing, and offence can call off the hit and run) 9 popout.ss - runner(s) return safely... H&R A grade, groundout.2b, runner(s) advance 1 base 10 groundout third baseman, runners advance 1 base 11 fly.lf, runners return safely to their base, runner on 3rd holds... H&R A grade, SINGLE** if batting average.300 or greater 12 fly.rf - roll again: if 2 dice total = 2, 11, or 12 (craps) then runner on 1st cannot get back in time, double play (9-3) Basic Sacrifice Bunt Chart (there is no bunting for a hit as this is already factored into the player card) Basic: There are 2 rolls of a D6 needed to resolve the bunt. Use the batter's sh rating, and if the D6 is less than or equal to: - the first roll, then the batter gets bunt down... if greater than the sh rating then it's a strikeout (just one roll needed in this case) - a second roll sees if it's a good sacrifice... if greater than the sh range then lead runner is out, batter safe at first (If second roll is 6 it's popped up, roll again: if 2 dice total = 2, 11, or 12 (craps) then lead runner also out, double play) Optional: If you want Fielders to play a part in the bunt - the first roll determines not only if he got bunt down but also who fields it (see box below): Then refer to the fielder's arm rating: S - subtract one (-1) from the sh rating w - add one (+1) to the sh rating 3B - 5 or 6 1B - 3 or Advanced Bunt Chart - only if 2nd roll 1 This chart checks for bunt hits and errors. If the second roll is 1 then roll again: 1 F runner beats it out for a base hit 4 P - 1 C - 2 fielder might throw it away trying for lead runner, check error rating * if an error then all runners advance an extra base and batter goes to second base, if no error F runner beats it out for a hit and fielder might throw it away on the throw to 1st base, check error rating *... if an error then all runners advance an extra base and batter goes to 2nd. 5 same as 4 but F or A runner now 6 fielder might drop throw trying to tag lead runner, check error rating *, if an error, everyone safe * Fielder Error on Bunt Roll a D6 if the error comes up in the Advanced Bunt Chart. Roll a D20 versus the fielder's E rating to see if he makes an error. Suicide Squeeze Bunt Chart (with runner on 3rd base) Reduce the sh rating -2. If batter misses the ball on the first roll, runner out at home. If batter gets the bunt down, the runner on 3rd scores. If popped up (roll 6), runner on 3rd is out, double play (C-3B).

7 54 CHART - Front Side (check the D20) Greg Sovan. GFS Games. D20 Bases Empty - Wild 1-6 fly ball refer to D LF CF RF.. now roll vs. E rating for an error, and if an error go to the Exotic Error Chart / otherwise flyout 7-9 Bases Empty - Wilder chart (below) ground ball to pitcher who knocks it down, picks up, fires to first, now roll vs. E rating for wild throw, batter to 2nd single (refer to the D20 to see who fields it): 13 to.lf to CF to RF... now roll vs. E rating for an extra base strike 3 if catcher range rating "g" as he frames the pitch... ball 4 if the catcher range rating "b"... home "n" gets strike 3... away "n" gets ball 4 20 sky high pop out to shortstop - Rain chart: roll a D6: 1-5 and clouds are moving in... 6 refer to the Rain Chart below (make up your own charts by city) Rain Chart, roll a D6: 1) spitting, no affect... 2) drizzling, no affect... 3) drizzling, pitcher walk rating increases 1 grade, wet baseball 4 4) 40 minute delay, pitcher hit rating increases 1 grade... 5) two hour delay, new pitchers needed... 6) rainout D20 Bases Empty - Wilder 1-3 stretching single into a double: refer to left fielder's arm rating & roll D6: S arm gets batter out 1-5, A arm gets the out 1-3, W arm gets batter out on Bases Empty - Wildest Chart (below) 9-11 foul popup behind the plate, catcher fighting it, roll vs. E rating to see if he drops it, batter gets another chance, E2... or he catches it Po.C foul popup down the line, 3B fighting it, roll vs. E rating to see if he drops it, batter gets another chance, E5... or he catches it Po.3B foul popup down the line, 1B fighting it, roll dice, if less than or equal to E rating he drops it, batter gets another chance, E3... or he catches it Po.1B strike 3, catcher drops ball, throws runner out at first unless batter's run rating is F, then roll vs. catcher's E rating for a wild throw, batter to 2nd, E2 D20 Bases Empty - Wildest 1-3 foul popup 3rd base, fan interference if away team fielding the ball, batter out... no interference if home team fielding, batter gets another roll 4-8 catcher interference on batter's swing, batter safe at first base, E pop out to shallow center field caught by 2B... collision, roll a D6, if 4 the 2nd baseman is hurt, if 6 the shortstop is hurt, if 2 the center fielder is hurt pop out to shallow left field caught by 3B... collision, roll a D6, if 5 the 3rd baseman is hurt, if 6 the shortstop is hurt, if 1 the left fielder is hurt pop out to shallow right field caught by 1B... collision, roll a D6, if 3 the 1st baseman is hurt, if 4 the 2nd baseman is hurt, if 5 the right fielder is hurt flyout to left center caught by CF... collision, roll a D6, if 1 the LF is hurt, if 2-5 no one hurt, if 6 the ball is jarred loose for a double and CF is hurt All injuries above demand removal of player immediately, and misses next amount of games depending on the Injury/Rest Chart (back side) D20 Men on Base - Wild 1-18 Wild pitch or passed ball? Use only the original D20 to determine if it's a wild pitch or passed ball. If it falls within the pitcher's WP rating then the runner advances 1 base. If it falls in the catcher's PB range then it's a passed ball. If the D20 is greater than the PB rating, it's a wild pitch. The catcher's PB rating is found just to the left of the position symbol C on the green defensive grid and is notated like this... PB 1-3 Eg. If WP is 1-10 and PB 1-3, then it's a passed ball from 1-3 and a wild pitch from If the D20 is then it's neither and the batter gets a re-roll. Option: Increase the WP rating +3 for an F runner... Decrease the WP rating --3 for an S runner. *** The batter gets another roll of the dice whether or not there's a wild pitch or passed ball on dice roll 54 and D *** Men on Base - Wilder Chart (below) Men on Base - Wilder 1-3 pick off attempt to the lead base - roll a D6, out if... TL-S TL-A or TR-S all others out if 1 / 6- wild throw - on a wild throw all runners advance 1 base (F runners advance 2 bases)... batter gets another roll 4-8 Wildest Charts depending on Base Situations (below and on the flip side of the page) 9-11 ball 4 - pitcher disputes call and may get tossed. Roll a D6: 1-2 he stays in the game ump may toss him (Temper Chart*) catcher gets thrown out of the game trying to protect the pitcher... * Make up your own Temper Chart, eg. 1-3 stays in game, 4-6 tossed. Billy Martin 1-6 tossed strike 3 if catcher Range rating "g" as he frames the pitch... ball 4 if the catcher range rating "b"... home "a" gets strike 3... away "a" gets ball fly ball: roll a D LF CF RF.. now roll vs. E rating for an error, and if an error go to the Exotic Error Chart - Outfielders Balk? If the lead runner is an F then it's a balk if original D20 is if an A runner then it's a balk if D20 is no balk if an S runner D20 Wildest Chart - Runner on First 1-3 grounder to 2nd, flips ball to SS who drops the ball for an error 4-8 balk if F runner on 1st 9-11 popup to SS, if a day game he loses ball in sun and it drops safely, runner out at 2nd unless he's an F, safe on single (if 2 out, runner safe at 3rd) topper down 3rd base line, S armed 3rd baseman scoops and fires to first for the out, others let it roll foul, batter rolls again S armed catcher, roll a D6, if 1-3 he picks runner off 1st, if die roll 4-5 runner safe, if die roll 6 it's maybe a wild throw? (check E rating), runner to 3rd A armed catcher, roll a D6, if 1-2 he picks runner off 1st, if die roll 3-5 runner safe, if die roll 6 it's maybe a wild throw? (check E rating), runner to 3rd W armed catcher, roll a D6, if 1 he picks runner off 1st, if die roll 2-5 runner safe, if die roll 6 it's maybe a wild throw? (check E rating), runner to 3rd Liner to center, CF dives but the ball hits his glove and goes by him (unless E rating 0), batter to 2nd, runner to 3rd, F (with 2 out A) scores, E-CF. D20 Wildest Chart - Runner on Second 1-3 wild pitch, F runner advances 2 bases, all others just one 4-8 wild pickoff attempt, runner to 3rd, F scores, S out at 3rd base if center fielder is S or A arm rating 9-11 liner to right, RF dives, ball hits glove, check E rating, it falls away if equal to E rating, runner scores, E-RF - if caught, runner doubled off flyball to right, runner goes for 3rd but is thrown out if right fielder is S or A arm rating popup to 2B, loses ball in sun and it drops safely for a single, but F runner on 2nd out at 3rd, fielder's choice (4-5) (if 2 out, runner scores) groundball to short hits the runner, runner out, batter safe at 1st on single

8 54 CHART - Back Side (check the D20) "Car 54 Where Are You?" D20 Wildest Chart - Runner on Third 1-3 F runner attempts steal of home, safe 1-3, out 4-5, pitcher balks on 6 (A or S runner does not attempt the steal), batter gets new 3 dice roll 4-8 ground ball to 3rd, runner on 3rd caught in rundown, refer to rundown chart, batter to 2nd 9-11 flyball to left field, runner attempts to score but leaves too soon, appeal play at 3rd, away team OUT! while the home team is SAFE! S or A arm catcher picks runner off 3rd wild pitch, S catcher gets ball in time to throw runner out at the plate, pitcher covering, thus no wild pitch, (runner scores if W or A catcher) flyball to center, on the throw home the runner and catcher crash, runner out, hurt and out for game, and maybe more (see injury table) 20 a ground ball into the hole at short. Shortstop gets to it, looks the runner back, but F or A run rating batter beats the throw - single, 1st & 3rd D20 Wildest Chart - Runners on First and Second 1-3 line drive to first baseman standing on bag, double play, S armed first baseman throws to 2nd, triple play, shortstop covering 4-8 S or A armed catcher, roll a D6, if 1-3 he picks runner off 1st, if die roll 4-5 runner safe, if die roll 6 it's a wild throw, 1 scores, other to 3rd 9-11 hard one hopper to 3rd, steps on bag for 1, S arm starts around the horn triple play, A or W arm goes to first for the double play flyout deep left, runner tries for 3rd base, roll a D6, safe 1-4, out pitcher wheels and attempts pickoff at 2nd but throws ball into center field, runners advance to 2nd and 3rd, but S runner on 1st out going for 2nd Line drive to center, fielder dives for the ball, roll a D6 and if range rating is 6 or less he misses the ball and it rolls to the wall, If he misses it, 2 runs score, batter to 3rd, F runner tries to score. Roll a D6: 1-3 safe and an inside the park homerun, 4-6 out. If the catch was made the runner on 2nd is doubled off. D20 Wildest Chart - Runners on First and Third 1-3 line drive to third baseman who steps on bag for 2nd out, S armed third baseman throws to first for the triple play 4-8 runner stealing 2nd, catcher throws, F or A runner breaks for home, relay back by shortstop, roll a D6, 1-3 safe, 4-6 out 9-11 groundball to third baseman, wild throw home trying to get runner, runner on 1st to 3rd; wild throw by catcher, runner on 1st scores, batter to 3rd the fake pickoff throw to 3rd, pitcher wheels and fires to first, roll a D6, 1-5 no throw, 6 is a wild throw, one scores, runner on 1st to 3rd deep flyout to center, runner on 3rd jogs home, and runner on 1st is out trying for 2nd, but he's out before runner on 3rd crosses the plate run down not count if the out at 2nd is the 3rd out of the inning strike, S armed catcher picks runner off 3rd D20 Wildest Chart - Runners on Second and Third 1-3 line drive off the pitcher's leg and ball goes into dugout, 2 runs score, pitcher taken out of game as a precautionary measure 4-8 F runner steals home, runner on 2nd to 3rd, catcher's wild throw to 3rd allows that runner to score too (if catcher E rating 0, no error) 9-11 suicide squeeze missed by batter, runner out at home, runner on 2nd thrown out at 3rd by S armed catcher line drive to third baseman who rolls over 3rd for the 2nd out, gets up and throws to 2nd for the triple play groundball in hole to second baseman, great play gets batter at first, F runner scores from 2nd if first baseman's arm is W, otherwise holds 3rd popout to pitcher's mound, third baseman and shortstop converge, they watch the ball hit the ground, but it hits the rubber and bounces straight up in the air, F runner breaks for home and scores. S or A stay at 3rd, batter safe at first with a single, bases loaded. D20 Wildest Chart - Bases Full 1-3 wild pitch but catcher recovers quickly and throws to the pitcher covering home. 1-3 safe, 4-6 out, but if catcher's E rating is greater than zero then if the roll is 6 it's a wild throw allowing 1 more run to score, runner on 1st to 3rd 4-8 foul popup to catcher who makes a diving grab near the dugout. Runner tags and scores as no one is covering the plate, except S runner who tries to score, but catcher recovers in time to tag him out in a race to the plate (only if catcher's RUN (not arm) rating is F or A) 9-11 long belt to center, scales the wall, if CF range rating 6 or less it's a homerun, otherwise it's a sac fly, but CF falls into the stands over the fence allowing runner on 2nd to also score, and F on first to score if a W arm CF and W arm SS on the relay, others hold groundball to pitcher who throws wildly to home, runner on 2nd trying to score too, roll a D6, F safe 1-4, A safe 1-3, S safe or 6 is out If the roll is 1 catcher throws wildly back to the plate but it goes to bag at 3rd and runner from 1st is picked off as he rounds bag too far. high popout to short, if less than 2 out the infield fly rule called, but he muffs it off his foot and the ball rolls into left center, batter out, runners on nd and 3rd score, runner on 1st to 2nd... if 2 out he still muffs it and all runners score, batter safe at 1st Line drive to left, fielder dives for the ball, roll a D6 and if range rating lis 6 or less, he misses the ball and it rolls to the wall, If he doesn't make the catch then 3 runs score, batter to 3rd, F runner tries to score. Roll a D6: 1-3 safe and an inside the park homerun, 4-6 out. If the catch was made the runner on 2nd is doubled off. All injuries above demand removal of player immediately, and misses next amount of games depending on the Injury/Rest Chart. (below). Rundown Chart 1. runner tagged out, no other runners advance 2. runner tagged out, trail runners advance 3. runner tagged out (F evades the tag and back to his bag safely) 4-6. throw again (if 6 then throw again only if F runner, A or S runner is out Injury / Rest Chart - Roll a D6: Level 1: 1=1 game, 2=2 games, 3=3 games, 4=4 games, 5=5 games, 6=Level 2 roll again. Level 2: 1=6 games, 2=7 games, 3=8 games, 4=9 games, 5=10 games, 6=Level 3 roll again. Level 3: 1=11 games, 2=12 games, 3=13 games, 4=14 games, 5=15 games, 6=Level 4 roll again. Level 4: 1=16 games, 2=17 games, 3=18 games, 4=19 games, 5=20 games, 6=50 games. (That's it.)

9 Defense Chart Roll all 3 dice. The red and white dice refer to the line number. The D20 determines if the hit or error happens. If the D20 is less than or equal to the Error rating of the fielder, then he makes an error. If the Range rating is greater than or equal to the D20 then he makes the play for the out. The lower the Error rating the better. 0 is best. The higher the range rating the better. 20 is best. 51 Errors 52 Errors 53 Range 11 P-exotic 11 LF* 11 LF Double**+ 12 P** 12 LF** 12 LF Single*+ 13 P* 13 CF* 13 LF Single* 14 P* 14 CF** 14 CF Double**+ 15 P* 15 RF* 15 CF Single*+ 16 C-exotic error chart 16 RF** 16 CF Single* 21 SS-exotic error chart 21 2B** 21 CF Double**+ 22 SS* 22 2B* 22 CF Single*+ 23 SS** 23 2B* 23 CF Single* 24 SS** 24 3B** 24 RF Double**+ 25 SS* 25 3B* 25 RF Single*+ 26 SS* 26 3B* 26 RF Single* 31 1B-exotic error chart 31 P* 31 P Single** to center 32 1B* 32 1B* 32 1B Double** liner to right 33 1B* 33 P* 33 1B Single* infield 34 1B* 34 2B* 34 SS Single* infield 35 1B* 35 3B* 35 SS Single* infield 36 1B** 36 SS* 36 SS Single* infield 41 2B-exotic error chart 41 2B** 41 2B Single* infield 42 2B* 42 2B** 42 2B Single* infield 43 2B* 43 2B* 43 2B Single* (if Single, te?) 44 2B* 44 2B* 44 2B Single*+ to right 45 2B* 45 2B* 45 2B Single*+ to center 46 2B* 46 2B* 46 2B Single*+ liner to right 51 3B-exotic error chart 51 3B** 51 3B Single* infield 52 3B* 52 3B** 52 3B Double** lf corner 53 3B* 53 3B** 53 3B Single* (if Single, te?) 54 3B* 54 3B* 54 3B Single*+ to left 55 3B* 55 3B* 55 3B Single*+ to left 56 3B* 56 3B* 56 3B Single*+ liner to left 61 SS* 61 SS* 61 SS Single* infield 62 SS* 62 SS* 62 SS Single* infield 63 SS* 63 SS* 63 SS Single* infield 64 SS* 64 SS* 64 SS Single*+ to left 65 SS* 65 SS* 65 SS Single*+ to center 66 SS* 66 SS* 66 SS Single*+ liner to left * batter safe at 1st, all runners advance 1 base *+ batter safe at 1st, runners advance 2 base ** batter safe at 2nd, all runners advance 2 bases **+ batter safe at 2nd, all runners advance 3 bases (if Single, te?) if the D20 roll results in a single, then roll again vs. the fielder's E rating. If it's an error then the batter goes to 2nd and all runners advance 2 bases with 2 out an F on 1st base scores The Exotic Error Chart is found on the back of this chart. IF THE PUTOUT IS MADE... runner on 1st only - if D20 odd it's a ground double play - if D20 even it's a fielder's choice at 2nd runner on 2nd hit to P, SS, 3B - runner holds unless forced runner on 2nd hit to 2B, 1B - runner advances runner on 3rd hit to 1B, 3B, P - runner holds, or forced at home runner on 3rd hit to SS, 2B - runner advances runners on 1st & 2nd - if D20 odd it's a ground double play - if D20 even it's a fielder's choice at 2nd... other to 3rd runners on 1st & 3rd hit to 1B, 3B, P - runner on 3rd holds, batter out at 1st - if playing in, then out at the plate runners on 1st & 3rd hit to SS, 2B - S arm 2B turns GDP, otherwise choice at 2nd base, runner on 3rd scores - if playing in, then out at the plate runners on 2nd & 3rd hit to 1B, 3B, P - runners hold, batter out at 1st - if playing in, then out at the plate runners on 2nd & 3rd hit to SS, 2B - runners advance, batter out at 1st - if playing in, then out at the plate bases are full, ball hit to 1B, 3B, P - force out a home bases are full, ball hit to SS,2B - if 20D odd it's a ground double play - if 20D even it's a fielder's choice at 2nd - infielder playing in, home to 1st GDP All flyouts ALL runners hold their base. All liners caught in the 53 Range area double off the lead runner on 1st or 2nd.

10 Exotic Error Charts means if 1 out in the inning / means if 2 outs in the inning / (roll a D20 vs. E rating) means if you roll a D20 equal to or less than the E rating First Baseman Exotic Error (refer to the base situation) empty Real bad throw by first baseman on a slow roller, pitcher covering. Ball goes down the line, batter to 3rd, F runner scores if RF muffs it (roll D20 vs. E rating) 1st Real bad throw to 2nd base by the first baseman, runner to 3rd, he scores if LF makes bad throw home (roll D20 vs. E rating), after the throw batter to 3rd 2nd Real bad throw to 1st base by first baseman (pitcher covering) runner scores, batter to 2nd, F batter to 3rd but thrown out if RF-S 3rd Real bad ill advised throw home, runner scores and then catcher makes a crazy throw down to 2nd base, but rifles it into center, batter to 3rd 1+2 Real bad throw to 2nd base by first baseman, one scores, other runner to 3rd, and he too scores if LF-W, batter to 2nd 1+3 Real bad throw to 2nd base by the first baseman, one scores, other tries to score on left fielder, see Outfielder Assist Chart 2+3 Real bad throw to 1st base by first baseman, runners score, batter to 2nd, F or A batter to 3rd, but A runner is thrown out if RF-S full Real bad throw to 2nd base by first baseman, two score, other runner to 3rd, and he too scores if LF-W/A, batter to 2nd Second Baseman Exotic Error (refer to the base situation) empty Real bad Sax-like throw to first, batter to 2nd, F batter tries for 3rd, out if 1B-S 1st Real bad throw to 2nd base by second baseman, runner to 3rd, he scores if LF-W, batter to 2nd 2nd Real bad throw to 3rd base by the second baseman, runner scores if 3B makes bad throw home (roll D20 vs. E rating), but he's out if no error, batter to 2nd 3rd Ball fumbled & kicked by second baseman into center, run scores, batter safe at 1st, F or A batter to 2nd 1+2 Ball fumbled & kicked by second baseman into right, all F s & A s take 2 bases, including batter, F on 1st scores if RF-W 1+3 Ball through the legs of second baseman, one scores, runners now on 1st and 2nd F or A runner on 1st to advances to 3rd 2+3 Ball kicked by second baseman into RF, 1 scores, runner on 2nd scores unless RF-S who throws him out, batter to 2nd full Real bad throw to 2nd base by second baseman, two score, other runner to 3rd, he too scores if LF-W/A, batter to 2nd Third Baseman Exotic Error (refer to the base situation) empty Real bad throw on a slow roller by the third baseman, batter to 3rd, F batter tries to score but is thrown out by RF-S/A 1st Ball fumbled & kicked by third baseman into foul territory, 1st and 2nd F runner to 3rd 2nd Bad throw to 3rd base, pitcher covers, runner scores, batter goes to 2nd and pitcher tries to throw him out, roll D6: 1=bad throw, batter to 3rd, 2-5=safe, 6=out 3rd Real bad throw home, run scores, batter goes for 2nd and catcher tries to throw him out, roll D6: 1=bad throw, batter to 3rd, 2-5=safe, 6=out 1+2 Ball fumbled & kicked by third baseman into foul territory, all F s & A s take 2 bases, including batter 1+3 Real bad throw to 2nd base by the third baseman, one scores, other tries to score on right fielder, see Outfielder Assist Chart 2+3 Bad throw by third baseman over the first baseman s head, runners score, batter to 2nd F batter to 3rd full Bad throw to 2nd base, two score, other runner to 3rd, batter to 2nd, runner on 3rd scores if RF makes bad throw home (roll D20 vs. E rating), batter to 3rd Shortstop Exotic Error (refer to the base situation) empty Ball fumbled & kicked by shortstop into center, batter to 2nd, F runner out at 3rd if CF-S 1st Real bad throw to 2nd base by the shortstop, runner to 3rd, he scores if RF makes bad throw home (roll D20 vs. E rating), after the throw batter to 3rd 2nd Real bad throw to 3rd base by the shortstop, runner scores, RF makes an ill advised bad throw home, batter to 3rd 3rd Ill advised throw home, runner scores, catcher makes ill advised throw to 3rd trying to nail batter (roll D20 vs. catcher E rating)... If the ball is thrown away the batter trips heading home and is thrown out if the LF-S/A, but still scores if LF-W 1+2 Bad throw by shortstop to 2nd, runner on 2nd scores, runner on 1st to 3rd, batter safe at 1st 1+3 Real bad throw to 2nd base by the shortstop, one scores, other tries to score on center fielder, see Outfielder Assist Chart 2+3 Ball fumbled & kicked by shortstop into center, runners score, batter safe at 1st CF-S/A picks batter off 1st wandering full Real bad throw to 2nd base, two score, other runner to 3rd, he too scores if RF makes bad throw home (roll D20 vs. E rating), batter to 3rd if bad throw Pitcher or Catcher Exotic Error (refer to the base situation) empty Ball thrown down 1st base line by pitcher or catcher, batter to 2nd, F batter to 3rd 1st Ball fumbled & kicked by pitcher or catcher into foul territory, F or A runner to 3rd, batter to 2nd (unless S runner on 1st, who stops at 2nd) 2nd Ball thrown down 1st base line by pitcher or catcher, runner scores, batter to 2nd, F batter to 3rd 3rd Ball thrown down 1st base line by pitcher or catcher, runner scores, batter to 2nd, F batter to 3rd but thrown out if RF-S/A 1+2 Ball fumbled & kicked by pitcher or catcher, bases full F scores from 2nd 1+3 Ball fumbled & kicked by pitcher or catcher into foul territory, one scores, F or A on 1st goes to 3rd, S batter out at 2nd if 3B-S/A 2+3 Ball fumbled & kicked by pitcher or catcher, one scores, 1st & 3rd after the dust settles full Ball thrown down 1st base line by pitcher or catcher, 2 score, F scores from 1st, batter to 2nd, F batter to 3rd if runner on 1st scores Outfielder Exotic Error (roll D20 again) 1,11 Single plus Error, batter safe at 2 nd, runners advance 2 bases 2,12 Dropped fly, batter safe at 2 nd, runners advance 2 bases, F runner on 1st scores, with 2 out A runner scores 3,13 Single plus Error, batter safe at 2 nd, runners advance 3 bases, if S or A runner on 1st, he is thrown out at the plate if S armed outfielder 4,14 Single plus Error, batter safe at 2 nd, runners advance 2 bases 5,15 Dropped fly, batter safe at 2 nd, runners advance 2 bases, F runner on 1st scores 6,16 Single plus Error, batter safe at 2 nd, runners advance 2 bases, F or A runner on 1 st scores 7,17 Single plus Error, batter safe at 2 nd, runners advance 2 bases 8,18 Dropped fly, batter safe at 2 nd, runners advance 2 bases, with 2 out all runners score 9,19 Single plus Error, batter safe at 2 nd, runners advance 2 bases 10,20 Double plus Error, batter safe at 3rd, runners advance 3 bases, if S runner on 1st, he is thrown out at the plate if S armed outfielder

11 APPENDIX: For Those Who Like Math The NH and NW Pitcher Ratings The NH rating is used with the last reference to a hit on the batter's card. For example, if the batter has on dice line 22 SINGLE, and on dice line 11 SINGLE If the NH rating is -1 then dice line 11 will change to SINGLE 1-2. D20 = 3 is now an out. If the NH rating is -2 then dice line 11 will change to SINGLE 1. D20 = 2 and 3 are now an outs. If the NH rating is -3 then dice line 11 will change to SINGLE 0. D20 = 1, 2, and 3 are now an outs. If the NH rating is -4 then dice line 11 will change to SINGLE 0. D20 = 1, 2, and 3 are now an outs. Also, dice line 22 will change to SINGLE D20 = 20 is now an out. If the NH rating is -5 then dice line 11 will change to SINGLE 0. D20 = 1, 2, and 3 are now an outs. Also, dice line 22 will change to SINGLE D20 = 19 and 20 are now outs. etc. The NW rating is used with the last reference to a WALK on the batter's card. For example, if the batter has on dice line 22 WALK, and on dice line 11 WALK If the NW rating is -1 then dice line 11 will change to WALK 1-2. D20 = 3 is now an out. etc. (see NH example and replace the word SINGLE with the word WALK) Negative HR ratings work in the same fashion with the last reference to HOMERUN on the batter's card. The League Offense Adjustment If teams from different leagues in the same season, or teams from different seasons are playing each other, you may want to use this rating found on each team's ballpark card. It can help level the playing field if the 2 teams are from different offensive eras. Batter cards are made directly from their season stats based on that year's average pitcher. The adjustment will adjust pitchers from different eras. Subtract the 2 teams ratings. Roll a D20. If the roll is less than the difference then adjust the pitcher grades. Example: If the Yankee's Offence number is 28, and the Browns's is 25, the difference is 3. If the D20 is 1-2, then the adjustment will be made. Browns's pitchers will be one grade better for the game since their hitters play in an offensive environment that is not as powerful as the Yankees. The adjustment is as follows: If Browns's pitcher grade is C, it becomes B. If B it becomes A. If already A, then drop the Yankee's grade. If Browns's pitcher grade is A and Yankee's grade is C, then there's nothing you can do until the next pitcher comes into the game.

12 FUN STUFF Optional: On the Button Play Results Some gamers like this rule for an extra element of excitement that allow fielders to literally take away base hits. BR Willie Mays F! 66 HOMERUN 55 HOMER 1-5 / TRIPLE 6-10 / DOUBLE 44 DOUBLE 33 DOUBLE 1-9 / SINGLE 22 SINGLE+ 11 SINGLE+ If the initial at bat D20 roll is "on the button" (they are coded red for illustrative purposes only: 5 and 10 on dice roll 55, and 9 on dice roll 33) - roll a D20 and check the chart below... if there is a fielder in the box then that fielder has a chance to rob the base hit, if no fielder in the box, the hit stands - roll the D20 again and if it is less than or equal to the player's range rating it is a great play, he makes the catch and the batter is out - if he doesn't catch it then runners advance 2 bases on a single, and 3 bases on a double Who Fields the Ball Chart 1,11 2,12 3,13 4,14 5,15 6,16 7,17 8,18 9,19 10,20 SINGLE P 2B 1B 2B 3B SS LF CF RF SS DOUBLE 1B 3B LF CF RF TRIPLE LF CF RF HOMERUN CF CF RF This rule will reduce a batter's homeruns by 0.15 over 720 plate appearances. Triples will be reduced the same. Doubles will be reduced by 0.25 and a half a single will be lost. All together the batter could lose a full hit over the course of 720 times at bat. How does this affect your stats? Well, if a player hit.300 with 210 hits in 700 at bats then by losing a hit his average would drop to.299 (actually.2985). If this doesn't matter then it's a fun rule. Actually, since Mays doesn't have a SINGLE split showing he would only drop 0.5 hits and his average would drop from.3130 to.3121, not even a full point. Final Note This is not a 50/50 game engine. It may look like it, but because the batter controls whether or not the pitcher card is even referenced, then it is not 50/50. Batter cards are computed to their exact averages and within 1 of the raw numbers. Pitchers will also perform to specific abilities and stats in homeruns allowed, hits allowed, walks, and strikeouts. The game is accurate, but most of all the game is easy to learn and fun to play. Let's see if you can take your favorite team to a championship... on a Walk Off Win... why not?

Triple Lite Baseball

Triple Lite Baseball Triple Lite Baseball As the name implies, it doesn't cover all the bases like a game like Playball, but it still gives a great feel for the game and is really quick to play. One roll per at bat, a quick-look

More information

Rare Play Booklet, version 1

Rare Play Booklet, version 1 Rare Play Booklet, version 1 How To Implement Any time an X Chart reading is required, first roll 2d6. If the two dice equal 2 or 12, consult the Rare Play Chart. Otherwise, proceed as you normally would.

More information

Table of Contents. Pitch Counter s Role Pitching Rules Scorekeeper s Role Minimum Scorekeeping Requirements Line Ups...

Table of Contents. Pitch Counter s Role Pitching Rules Scorekeeper s Role Minimum Scorekeeping Requirements Line Ups... Fontana Community Little League Pitch Counter and Scorekeeper s Guide February, 2011 Table of Contents Pitch Counter s Role... 2 Pitching Rules... 6 Scorekeeper s Role... 7 Minimum Scorekeeping Requirements...

More information

Pine Tar Baseball. Game Rules Manual - version 2.1 A dice simulation game ~ copyright by LIS Games

Pine Tar Baseball. Game Rules Manual - version 2.1 A dice simulation game ~ copyright by LIS Games Introduction to Pine Tar Baseball Pine Tar Baseball Game Rules Manual - version 2.1 A dice simulation game ~ copyright 2015-2017 by LIS Games Pine Tar baseball is intended to be a game that can be played

More information

This file contains the main manual, optional rules manual, game tables, score sheet, game mat, and two teams from the 1889 season.

This file contains the main manual, optional rules manual, game tables, score sheet, game mat, and two teams from the 1889 season. This pdf contains everything needed to play Pine Tar Baseball except the dice. You may print out anything in this manual for personal use only. Redistribution of either this pdf or the material contained

More information

GUIDE TO BASIC SCORING

GUIDE TO BASIC SCORING GUIDE TO BASIC SCORING The Score Sheet Fill in this section with as much information as possible. Opposition Fielding changes are indicated in the space around the Innings Number. This is the innings box,

More information

Welcome to Replay Baseball!

Welcome to Replay Baseball! Welcome to Replay Baseball! In 97, John Brodak and Norm Roth, avid baseball fans and tabletop baseball gamers, wanted to invent a baseball board game that incorporated all the details of the sport they

More information

HMB Little League Scorekeeping

HMB Little League Scorekeeping HMB Little League Scorekeeping Basic information to track: Batting lineups Inning and score Balls, strikes, and outs Official game start time Pitchers and number of pitches thrown Help the coaches protect

More information

1 st basemen. I will:

1 st basemen. I will: Pitchers Condition Throw Strikes- make them put it in play Vary your timing home (1-2-3 seconds) with runners on base -step off -pick off -hold Make the runners stop, before you deliver home- no walking

More information

Bunt Defenses. King Philip Pride Chalk Talk. How we call the play:

Bunt Defenses. King Philip Pride Chalk Talk. How we call the play: Bunt Defenses How we call the play: Two digit number second one is the defense. Ex. 54 means defense 4; 41 means defense 1 Bunt Defense 1 (standard bunt defense) - 1B & 3B (Corners) charge in. Normally

More information

For any inquiries into the game contact James Formo at

For any inquiries into the game contact James Formo at This pdf contains everything needed to play Pine Tar Baseball except the dice. You may print out anything in this manual for personal use only. Redistribution of either this pdf or the material contained

More information

TOP OF THE TENTH Instructions

TOP OF THE TENTH Instructions Instructions is based on the original Extra Innings which was developed by Jack Kavanaugh with enhancements from various gamers, as well as many ideas I ve had bouncing around in my head since I started

More information

Fairfax Little League PPR Input Guide

Fairfax Little League PPR Input Guide Fairfax Little League PPR Input Guide Each level has different participation requirements. Please refer to the League Bylaws section 7 for specific details. Player Participation Records (PPR) will be reported

More information

An average pitcher's PG = 50. Higher numbers are worse, and lower are better. Great seasons will have negative PG ratings.

An average pitcher's PG = 50. Higher numbers are worse, and lower are better. Great seasons will have negative PG ratings. Fastball 1-2-3! This simple game gives quick results on the outcome of a baseball game in under 5 minutes. You roll 3 ten-sided dice (10d) of different colors. If the die has a 10 on it, count it as 0.

More information

Poughkeepsie / Mid-Hudson Baseball Take-Home Rules Test March 2013

Poughkeepsie / Mid-Hudson Baseball Take-Home Rules Test March 2013 Poughkeepsie / Mid-Hudson Baseball Take-Home Rules Test March 2013 This test is designed to improve your knowledge of basic rules from reading the rule book. This is an open-book test. You are encouraged

More information

Field Manager s Rulebook

Field Manager s Rulebook Field Manager s Rulebook BASEBALL CLASSICS â Next generation baseball board game Featuring Classic Edition Player Cards Revision 16 Copyright 2018 Field Manager s Rulebook Baseball Classics â P.O. Box

More information

Offensive & Defensive Tactics. Plan Development & Analysis

Offensive & Defensive Tactics. Plan Development & Analysis Offensive & Defensive Tactics Plan Development & Analysis Content Head Coach Creating a Lineup Starting Players Characterizing their Positions Offensive Tactics Defensive Tactics Head Coach Creating a

More information

Tournament III Rules for the SOM Baseball Convention Skype Team Switch with 2012 cards

Tournament III Rules for the SOM Baseball Convention Skype Team Switch with 2012 cards Tournament III Rules for the SOM Baseball Convention Skype Team Switch with 2012 cards September 20 22, 2013 based upon the Purestrat (Star) Tournaments (edition 1.01 of the Tournament Rule Book, for Tournament

More information

Chapter 1 The official score-sheet

Chapter 1 The official score-sheet Chapter 1 The official score-sheet - Symbols and abbreviations - The official score-sheet - Substitutions - Insufficient space on score-sheet 13 Symbols and abbreviations Symbols and abbreviations Numbers

More information

Scorekeeping Guide Book

Scorekeeping Guide Book Scorekeeping Guide Book Courtesy of East Orange Babe Ruth Table of Contents Page 1. Starting the Scorecard for a Game...1 2. The Scorecard Layout...2 Individual and Game Totals...2 3. Scorekeeping Basics...3

More information

2016 CDAA 10U Baseball Rules & Regulations

2016 CDAA 10U Baseball Rules & Regulations 1. Rules 1.1. High School Baseball Rules as published by the National Federation of High School Associations will govern play in all leagues and divisions except as noted here. 1.2. Players may not participate

More information

OFFICIAL RULEBOOK. Version 1.16

OFFICIAL RULEBOOK. Version 1.16 OFFICIAL RULEBOOK Version.6 3. Types of Cards Player Cards...4 Strategy Cards...8 Stadium Cards...9 2. Deck Building Team Roster...0 Strategy Deck...0 Stadium Selection... 207 CLUTCH BASEBALL ALL RIGHTS

More information

TRUE or FALSE. Rules: 2.00 PERSON, TOUCH, STRIKE (e) and 6.05(f) 2. The batter-runner must turn to his right after over-running first base.

TRUE or FALSE. Rules: 2.00 PERSON, TOUCH, STRIKE (e) and 6.05(f) 2. The batter-runner must turn to his right after over-running first base. TRUE or FALSE 1. The hands are considered part of the bat. The hands are part of a person's body. If a pitch hits the batter's hands the ball is dead; if he swung at the pitch, a strike is called (NOT

More information

Level 2 Scorers Accreditation Handout

Level 2 Scorers Accreditation Handout Level 2 Scorers Accreditation Handout http://www.scorerswa.baseball.com.au ~ www.facebook.com/scorerswa LEVEL TWO SCORING ACCREDITATION HANDOUT This workbook is used in conjunction with the Australian

More information

DLL Scorekeeping Guide. Compiled by Kathleen DeLaney and Jill Rebiejo

DLL Scorekeeping Guide. Compiled by Kathleen DeLaney and Jill Rebiejo DLL Scorekeeping Guide Compiled by Kathleen DeLaney and Jill Rebiejo First Edition Danville Little League 2015, 2016 Table of Contents Page STARTING THE SCORECARD FOR A GAME... 1 THE SCORECARD LAYOUT...

More information

Left Fielder. Homework

Left Fielder. Homework Boys 7-8 ball Knowledge General Rules 1) The coach for the offensive team will run the pitching machine for his/her players. 2) Each player gets 5 pitches unless the 5th pitch is fouled off. Then the batter

More information

4. Runner on 2nd base, Pitcher comes to set position then removes hand from ball to get bee off face. Umpire rules Balk advances R2.

4. Runner on 2nd base, Pitcher comes to set position then removes hand from ball to get bee off face. Umpire rules Balk advances R2. PLEASE READ: There are 50 / rules questions from the 2018 MLB rule book on the exam, each worth 2 points. Your score will be displayed at the end of the exam. You must score 70% or better to pass. ATTENTION

More information

Brush-back: A pitched ball comes close to hitting the batter. Bull Pen: Also called "the pen"; warm-up area for relief pitchers before entering the

Brush-back: A pitched ball comes close to hitting the batter. Bull Pen: Also called the pen; warm-up area for relief pitchers before entering the Baseball Glossary Ace: A team's best pitcher, usually the first pitcher in starting rotation. Alley: Also called "gap"; the outfield area between the outfielders. Around the Horn: A play run from third,

More information

OFFICIAL RULEBOOK. Version 1.08

OFFICIAL RULEBOOK. Version 1.08 OFFICIAL RULEBOOK Version 1.08 2017 CLUTCH HOBBIES, LLC. ALL RIGHTS RESERVED. Version 1.08 3 1. Types of Cards Player Cards...4 Strategy Cards...8 Stadium Cards...9 2. Deck Building Team Roster...10 Strategy

More information

Q: Q-02 After an ejection, the disqualified player or coach is allowed to return to the field:

Q: Q-02 After an ejection, the disqualified player or coach is allowed to return to the field: Q: Q-01 R1, R2, R3, two outs. In the bottom of the 9th inning, tie score, B1 is walked to force in the winning run. B1 touches first base, R3 touches home; however, R2 and R1 fail to touch 3rd and 2nd,

More information

Common Umpire Rule Myths

Common Umpire Rule Myths Myth #1 A pitch that bounces to the plate cannot be hit. A pitch is a ball delivered to the batter by the pitcher. It doesn't matter how it gets to the batter. The batter may hit any pitch that is thrown.

More information

Umpires Test Sheet (A Question 100)

Umpires Test Sheet (A Question 100) 1. Two runners, near the same base and off the base, are both hit by a fair batted ball before it reaches a fielder. Umpire declares both runners out 2. Two outs, runners on first and second base. Batter

More information

Scorekeeping Clinic Heather Burton & Margarita Yonezawa &

Scorekeeping Clinic Heather Burton & Margarita Yonezawa & Scorekeeping Clinic Heather Burton & Margarita Yonezawa hadburton@gmail.com & mdiaz4@yahoo.com A scorekeeper must be impartial. Only speak up for a substitution violation or when a pitcher has reached

More information

Antelope Little League

Antelope Little League Antelope Little League Scorekeeper Training Thank you for volunteering to be a scorekeeper! It s an essential role, not only for keeping track of the score but also for the safety of the players. Being

More information

SLOW PITCH SOFTBALL THE GAME SOFTBALL TERMINOLOGY Ball: Ball in play: Batting order: Complete inning: Double: Fly ball: Force out: Foul ball:

SLOW PITCH SOFTBALL THE GAME SOFTBALL TERMINOLOGY Ball: Ball in play: Batting order: Complete inning: Double: Fly ball: Force out: Foul ball: SLOW PITCH SOFTBALL THE GAME The game was patterned after baseball. There are 10 players on the field in a slow pitch softball game. In a regulation softball game there are 7 innings. An inning is a complete

More information

THE FIELD THE INFIELD

THE FIELD THE INFIELD JCC of Syracuse Wiffle Ball Tournament Official Rules July 31 st, 2016 ENTRANCE RULES - Entry cost is $80 per team. A $20 deposit is required to reserve your spot in the tournament. - Please mail all entries

More information

The on-line version will link back to this list of questions using the Q-## as the reference point.

The on-line version will link back to this list of questions using the Q-## as the reference point. These are all the questions that will be used in the 2018 CBUAO exam. Umpires are encouraged to review the questions and find the rule reference that applies. On Tuesday, February 13, sometime in the afternoon,

More information

Positional Mechanics for Infield Positions

Positional Mechanics for Infield Positions Positional Mechanics for Infield Positions FIRST BASEMAN The #1 job of the first baseman is to keep the ball in front of him The first baseman must go after any ball that is thrown his way Basic Positioning

More information

Base Running Program

Base Running Program Base Running Program Philosophy: Players need to believe in base running. Our number one goal is to create and score runs with aggressive, smart base running. We will stress the importance of base running

More information

There are three main pillars of behavior consistently found in successful baseball players and teams:

There are three main pillars of behavior consistently found in successful baseball players and teams: There are three main pillars of behavior consistently found in successful baseball players and teams: 1. Hustle 2. Awareness 3. Mental Toughness A team that always hustles exudes a special confidence and

More information

Hershey Little League Player Development Guide

Hershey Little League Player Development Guide Hershey Little League Player Development Guide TBall Division (Ages 4 6) T Ball offers the players a great opportunity to develop a strong foundation in batting, throwing, and fielding. Because batters

More information

Redmond West Little League

Redmond West Little League Redmond West Little League Scorekeeper Guidelines for AAA, Coast and Majors Baseball and Softball This scorekeeping manual is intended as a guide to assist scorekeepers in scoring RWLL games. The umpires

More information

Super Action Baseball

Super Action Baseball Super Action Baseball For Use With ColecoVision or the ADAM Family Computer System! Use your SUPER ACTION CONTROLLERS for this game. Get ready for the thrill of major league baseball. Your SUPER ACTION

More information

Baseball Position By Position

Baseball Position By Position Baseball Position By Position A Y O U N G P L A Y E R M A N A G E R S G U I D E T O E A C H D E F E N S I V E P O S I T I O N O N T H E D I A M O N D A N D I N S I G H T O N B A S E R U N N I N G F O R

More information

2017 International Baseball Tournament. Scorekeeping Hints

2017 International Baseball Tournament. Scorekeeping Hints 2017 International Baseball Tournament Scorekeeping Hints Scorekeeping Abbreviations: Basic Abbreviations 1B Single 2B Double 3B Triple BB Base on Balls BK Balk CS Caught Stealing DP Double Play E Error

More information

CBA Umpire Test. 3. The pitcher cannot wear a batting glove under his glove, even though the umpire does not think it is distracting to the batter.

CBA Umpire Test. 3. The pitcher cannot wear a batting glove under his glove, even though the umpire does not think it is distracting to the batter. 1. Team A has been playing with eight players, due to an injury, in the 2nd inning. Another player arrives and the coach wants to put him in the line up and return to nine players. This is not permitted.

More information

2-Umpire Mechanics Basic Rules

2-Umpire Mechanics Basic Rules 2-Umpire Mechanics Basic Rules 1. "Angle is primary, Distance is secondary." - With only two umpires, you're not going to be able to get as close as you'd like on some plays. Work to get an angle. 2. The

More information

TEE BALL BASICS. Here is a field diagram: 45 feet

TEE BALL BASICS. Here is a field diagram: 45 feet TEE BALL BASICS Tee Ball is played on a 45 foot square field (NOTE: 1 st -4 th Grade divisions play on 60 foot square fields). The number of defensive players on the field at any one time often exceeds

More information

Top 40 Baseball Rule Myths

Top 40 Baseball Rule Myths Top 40 Baseball Rule Myths 1. HANDS The hands are considered part of the bat. 2. RIGHT TURN The batter-runner must turn to his right after over-running first base. 3. BREAKING WRISTS If the batter breaks

More information

MANAGER WHEN IS A MANAGER DESIGNATED?

MANAGER WHEN IS A MANAGER DESIGNATED? MANAGER A PERSON APPOINTED BY THE TEAM TO BE RESPONSIBLE FOR THE TEAMS ACTION ON THE FIELD, AND TO REPRESENT THE TEAM IN COMMUNICATIONS WITH THE UMPIRE AND THE OPPOSING TEAM. WHEN IS A MANAGER DESIGNATED?

More information

2018 ESYBL Guidance and Rules Test

2018 ESYBL Guidance and Rules Test 2018 ESYBL Guidance and Rules Test 1. Home plate is in a. Fair territory b. Foul territory 2. A batted ball hitting home plate and landing in fair territory is a. A foul ball b. A fair ball 3. An infield

More information

3) Does the second baseman change his location for a double-play with a left-handed batter up?

3) Does the second baseman change his location for a double-play with a left-handed batter up? BASEBALL IQ TEST INTRODUCTION: Coaches have so many questions going into every season. This Baseball IQ test is designed to help with such things as putting together a lineup and rotation, whether or not

More information

DISTRICT 53 SCOREKEEPER CLINIC

DISTRICT 53 SCOREKEEPER CLINIC The picture can't be displayed. DISTRICT 53 SCOREKEEPER CLINIC Presented by Tommy Ferguson Jim Spering District 53 Administrator 1 THE OFFICIAL SCORER Official Scoring is the basis of all records in Baseball

More information

2019 WOA Baseball Study Guide

2019 WOA Baseball Study Guide 2019 WOA Baseball Study Guide Rev. 1: Page 1 of 9 1: Prior to the contest, the official is required to ask the coach, "Does your team have a healthcare professional authorized in concussion management?"

More information

North Lake Little League

North Lake Little League North Lake Little League Majors Minors-Centric Umpiring 2015 2013 Notes and observations from a volunteer umpire. This does not constitute an official Little League document. Why are we here? Little League

More information

Grandville Umpire Rules Quiz Answers 2014

Grandville Umpire Rules Quiz Answers 2014 Question 1 You are the plate umpire. The batter hits the ball which bounces in front of the plate and rolls in fair territory up the first base line. Before the pitcher or catcher touch it, the ball spins

More information

Softball Study Guide

Softball Study Guide Softball Study Guide The Team: A team consists of nine players: a pitcher, catcher, first baseman, second baseman, third baseman, shortstop, left fielder, center fielder, and right fielder. 1. A player

More information

IBAF Scorers Manual INTERNATIONAL BASEBALL FEDERATION FEDERACION INTERNACIONAL DE BEISBOL

IBAF Scorers Manual INTERNATIONAL BASEBALL FEDERATION FEDERACION INTERNACIONAL DE BEISBOL IBAF Scorers Manual INTERNATIONAL BASEBALL FEDERATION FEDERACION INTERNACIONAL DE BEISBOL REVISED IN 2009 2 CONTENTS The Scorekeeper 5 Preface 6 Chapter 1 The Official Score-sheet 7 Symbols and abbreviations

More information

Scorekeepers Clinic Warm Springs Little League. Monroe Bridges Chief Scorekeeper March 2012

Scorekeepers Clinic Warm Springs Little League. Monroe Bridges Chief Scorekeeper March 2012 Scorekeepers Clinic Warm Springs Little League Monroe Bridges monroebridges@yahoo.com Chief Scorekeeper March 202 Agenda Your Role & Responsibility Before and After the Game Duties Line-Ups and Tracking

More information

Basic Youth Kickball Rules

Basic Youth Kickball Rules Basic Youth Kickball Rules Vail Kickball / Vail Youth Sports Kickball is a simple game consisting of two teams, 3 bases (plus home plate), and an official 10 kickball. Played like softball, one team tries

More information

2010 NMUA UMPIRE TEST

2010 NMUA UMPIRE TEST 2010 NMUA UMPIRE TEST 1. First base, second base, third base and home plate are all completely in fair territory. 2. The foul lines and the foul poles are in foul territory. 3. The batter swings and misses

More information

Guide to Softball Rules and Basics

Guide to Softball Rules and Basics Guide to Softball Rules and Basics History Softball was created by George Hancock in Chicago in 1887. The game originated as an indoor variation of baseball and was eventually converted to an outdoor game.

More information

2 OUTS. 1 Rain Causes a When play is resumed, if either Pitcher in game at start of rain delay is age 30 or

2 OUTS. 1 Rain Causes a When play is resumed, if either Pitcher in game at start of rain delay is age 30 or (Roll Red & White dice; add) BASES EMPTY; (2008 Rare Play edition) 2 OUTS 0 Threat of Rain Roll two dice: If doubles rolled, rain moves in and game is called. If doubles NOT in the Forecast rolled, then

More information

FHSAA Baseball 3-Man Mechanics

FHSAA Baseball 3-Man Mechanics FHSAA Baseball 3-Man Mechanics 2015-16 NOTES Page 1 3 Man Mechanics INDEX Title Page Overview of Basics 4 Definitions 4 Coaching Points 4 Responsibilities 5-6 Nobody On 7-8 Runner @ 1 st Only 10 Runner

More information

SWFLL Umpiring Basics The Basics of Diamond Coverage. Definitions

SWFLL Umpiring Basics The Basics of Diamond Coverage. Definitions The Basics of Diamond Coverage Once an umpire has learned to properly take coverage patterns at first base from the foul line position they may abandon many of the principles developed here in favor of

More information

2013 WIFFLE BALL TOURNAMENT RULES

2013 WIFFLE BALL TOURNAMENT RULES 2013 WIFFLE BALL TOURNAMENT RULES Section I - Game Setup 1.00 The playing field is an area located between foul lines extending from the middle of the strike zone to the foul poles in left field and right

More information

BASEBALL PINTO DIVISION RULES OF PLAY LAKES YOUTH ATHLETIC ASSOCIATION

BASEBALL PINTO DIVISION RULES OF PLAY LAKES YOUTH ATHLETIC ASSOCIATION BASEBALL PINTO DIVISION RULES OF PLAY TABLE OF CONTENTS 1.0 GENERAL RULES AND BALLPARK...2 2.0 GAMES...3 3.0 PLAYER PITCH...4 4.0 COACH PITCH...5 5.0 DEFENSE...6 6.0 OFFENSE...7 7.0 SAFETY BASE...9 8.0

More information

DRILL #1 LEARN THE BASES

DRILL #1 LEARN THE BASES Base Running DRILL #1 LEARN THE BASES DRILL #2 BASE RELAY DRILL #3 SLIDE TO THE BAG DRILL #4 HEAD FIRST SLIDE DRILL #5 CRACK THE BAT DRILL #6 WATCH THE BASE COACHES DRILL #7 SQUEEZE PLAY DRILL #8 SACRIFICE

More information

SOFTBALL STANDARDS GRADE LEVEL STANDARD DESCRIPTION PE.2.C.2.5 PE.2.C.2.9 PE.2.L.3.3 PE.3.M.1.7 PE.2.C.2.8 PE.3.L.3.3 PE.3.L.3.4 PE.3.L.4.

SOFTBALL STANDARDS GRADE LEVEL STANDARD DESCRIPTION PE.2.C.2.5 PE.2.C.2.9 PE.2.L.3.3 PE.3.M.1.7 PE.2.C.2.8 PE.3.L.3.3 PE.3.L.3.4 PE.3.L.4. 2018-2019 SOFTBALL SOFTBALL STANDARDS GRADE LEVEL STANDARD DESCRIPTION 2 ND PE.2.M.1.3 PE.2.C.2.2 PE.2.C.2.5 PE.2.C.2.6 PE.2.C.2.9 PE.2.L.3.3 PE.2.R.5.1 PE.2.R.5.2 PE.2.R.6.2 Strike an object continuously

More information

OWENSBORO CATHOLIC LEAGUE (OCL) RULES - 13U SOFTBALL 2018

OWENSBORO CATHOLIC LEAGUE (OCL) RULES - 13U SOFTBALL 2018 RULES - U SOFTBALL 08 Facility Teams will have the following resposibilities: ALL PRACTICES: Put away bases, put away all equipment, rake all holes and base areas, rake around the mound and home plate,

More information

True to Life Baseball

True to Life Baseball Background to TTL Baseball True to Life Baseball A dice simulation game The full version of True to Life Baseball includes Intro, Basic, and Advanced versions. Both the Basic and Advanced version are complete

More information

2019 BASEBALL STUDY GUIDE

2019 BASEBALL STUDY GUIDE 2019 BASEBALL STUDY GUIDE 1 A catcher warming up a pitcher in the bullpen may NOT wear a skull cap and mask combination. 2 A batter, still at bat, is found to be using an illegal bat. The umpire shall

More information

Madison Little League Skills Development Practice Playbook

Madison Little League Skills Development Practice Playbook Madison Little League Skills Development Practice Playbook DEVELOPED TO ENHANCE PLAYER SKILL AND TEAM COMPETITIVENESS 1 The Purpose of this document is to provide a best practices guide on coaching, assessing

More information

Softball NSW Playbook

Softball NSW Playbook Softball NSW Playbook Assume less than 2 out, scores are close/even What is the play? What fielders go where? Situation 1. No s on hit to infield 2. No s on ground ball 3. No s on hit past 4. Runner at

More information

HIGH SCHOOL RULES TEST 2007

HIGH SCHOOL RULES TEST 2007 HIGH SCHOOL RULES TEST 2007 (Note: Questions may have more than one correct answer). 1. Having exchanged line-ups earlier, the two teams provide their line-ups to the umpire-in-chief at the pre-game conference.

More information

Softball New Zealand Scorers Refresher Examination 2018

Softball New Zealand Scorers Refresher Examination 2018 Softball New Zealand Scorers Refresher Examination 2018 The entire exam will be answered in this booklet. Sections 1-3 are compulsory sections for ALL scorers. Section 4 is compulsory for Grade 6 and 7

More information

SOFTBALL. Rules and Scoring

SOFTBALL. Rules and Scoring SOFTBALL Rules and Scoring A team consists of nine players. A Designated Hitter (DH) may be used for any player as long as the player's name is included in the official line-up sheet. If a DH is replaced

More information

Lou Gehrig BASEBALL UMPIRE HANDBOOK Don Fleming, Umpire-In-Chief Revised 2008

Lou Gehrig BASEBALL UMPIRE HANDBOOK Don Fleming, Umpire-In-Chief Revised 2008 Lou Gehrig BASEBALL UMPIRE HANDBOOK Don Fleming, Umpire-In-Chief Revised 2008 This handbook is meant to keep baseball umpires up to date on key plays and specific Lou Gehrig rules. It contains rulings

More information

2015 Shetland Score Keeping Guide

2015 Shetland Score Keeping Guide 2015 Shetland Score Keeping Guide 2014 Overview About this Guide This guide was created to help you understand the basic requirements of keeping score at CYB games Please Note: This guide does not include

More information

2017 JERSEY CENTRAL LEAGUE CONSTITUTION

2017 JERSEY CENTRAL LEAGUE CONSTITUTION 2017 JERSEY CENTRAL LEAGUE CONSTITUTION SECTION ONE: LEAGUE STRUCTURE 1. The Jersey Central League (JCL), a continuous-ownership, current season APBA baseball draft league, shall be comprised of no less

More information

Men s Baseball Rule Clarifications

Men s Baseball Rule Clarifications 1 2013-2014 Men s Baseball Rule Clarifications The following proposals for rules clarification changes and Approved Rulings were accepted by the NCAA Men s Baseball Rules Committee at its recent annual

More information

Minors BB & SB Curriculum. Baserunning Curriculum (Minors Level)

Minors BB & SB Curriculum. Baserunning Curriculum (Minors Level) Minors BB & SB Curriculum 1. Baserunning 2. Catcher 3. Batting 4. Infield 5. Outfield Baserunning Curriculum (Minors Level) Improve ability to run the bases efficiently Learn to steal bases and advance

More information

Defensive Observations. II. Build your defense up the middle. By Coach Jack Dunn I. Defensive Observations

Defensive Observations. II. Build your defense up the middle. By Coach Jack Dunn I. Defensive Observations Defensive Observations By Coach Jack Dunn I. Defensive Observations 1. An alert capable defense makes for a winning team. The ability to make the routine play consistently is the hallmark of solid defensive

More information

Hendersonville Parks Department Official Baseball Rules Revised 7/22/11

Hendersonville Parks Department Official Baseball Rules Revised 7/22/11 Hendersonville Parks Department Official Baseball Rules Revised 7/22/11 All baseball leagues will follow Official Baseball Rules published by Sporting News (OBR), and the official rules of Cal Ripken Baseball

More information

2017 B.L. DRAFT and RULES PACKET

2017 B.L. DRAFT and RULES PACKET 2017 B.L. DRAFT and RULES PACKET Welcome to Scoresheet Baseball. The following information gives the rules and procedures for Scoresheet leagues that draft both AL and NL players. Included is information

More information

GREAT AMERICAN FANTASY BASEBALL LEAGUE RULES: SEASON THREE

GREAT AMERICAN FANTASY BASEBALL LEAGUE RULES: SEASON THREE GREAT AMERICAN FANTASY BASEBALL LEAGUE RULES: SEASON THREE 1. ADMINISTRATION, SCHEDULE, IRREGULARITIES ADMINISTRATION YEARLY SCHEDULE AND 40- MAN ROSTERS WEEKLY SCHEDULE AND SCORING GAME PLAYING ERRORS

More information

2010 SOFTBALL AUSTRALIA RULES EXAM (updated to rulebook) 1. This examination is based on the Australian Rule Book - as revised

2010 SOFTBALL AUSTRALIA RULES EXAM (updated to rulebook) 1. This examination is based on the Australian Rule Book - as revised PLEASE NOTE: 2010 SOFTBALL AUSTRALIA RULES EXAM (updated to 2010-2013 rulebook) 1. This examination is based on the Australian Rule Book - as revised 2006-2009 - and relates to Fast Pitch only. 2. Defensive

More information

Westfield Youth Sports, Inc. Double A Baseball Rules

Westfield Youth Sports, Inc. Double A Baseball Rules Westfield Youth Sports, Inc. Double A Baseball Rules GAMES 1. Games consist of 6 innings 2. Time limit is 90 minutes 3. Ties stand during the regular season. No extra innings during the regular season

More information

Player AVG GP-GS AB R H 2B 3B HR RBI TB SLG% BB HBP SO GDP OB% SF SH SB-ATT PO A E FLD%

Player AVG GP-GS AB R H 2B 3B HR RBI TB SLG% BB HBP SO GDP OB% SF SH SB-ATT PO A E FLD% Overall Statistics for Florida State (as of Feb 24, 2006) (All games Sorted by Batting avg) Record: 8-5 Home: 6-2 Away: 2-1 Neutral: 0-2 ACC: 0-0 Player AVG GP-GS AB R H 2B 3B HR RBI TB SLG% BB HBP SO

More information

2018 Winter League N.L. Web Draft Packet

2018 Winter League N.L. Web Draft Packet 2018 Winter League N.L. Web Draft Packet (WEB DRAFT USING YEARS 1981-1984) Welcome to Scoresheet Baseball: the 1981-1984 Seasons. This document details the process of drafting your 2010 Old Timers Baseball

More information

Talk to your parents, let them know we want the league to be a positive experience for the kids.

Talk to your parents, let them know we want the league to be a positive experience for the kids. Jr. League Softball 2017 Rules 1) If possible we will use a variable schedule for the 2017 season. Starting out with single 7 inning games and then going to every other week Wednesday double headers. This

More information

Southern U. Baseball 2017 Overall Statistics for Southern U. (as of Apr 01, 2017) (All games Sorted by Batting avg)

Southern U. Baseball 2017 Overall Statistics for Southern U. (as of Apr 01, 2017) (All games Sorted by Batting avg) Overall Statistics for Southern U. (as of Apr 01, 2017) (All games Sorted by Batting avg) Record: 6-17 Home: 3-4 Away: 2-9 Neutral: 1-4 SWAC: 4-7 Player avg gp-gs ab r h 2b 3b hr rbi tb slg% bb hp so gdp

More information

Local Little League Guidelines, Clarification, and Rules

Local Little League Guidelines, Clarification, and Rules Local Little League Guidelines, Clarification, and Rules Lakeside Little League operates and is governed by the Official Little League Baseball Regulations and Playing Rules. That being said, the following

More information

"That's Interference! Time!" Dear Coach,

That's Interference! Time! Dear Coach, Dear Coach, Maybe you saw the game on TV: San Francisco Giants vs. The Mets. With the score tied at 3's and the Mets with runners on 1st and 2nd the batter hit a single to left. Rounding third the Mets

More information

th Dist SB Umpire Ass n NFHS Rules Review (4/5/2017)

th Dist SB Umpire Ass n NFHS Rules Review (4/5/2017) NOTE: In the review situations at the start of the play - B refers to a batter; BR refers to Batter-runner; R1 refers to the lead runner with R2 & R3 being immediate succeeding runners; F refers to a fielder.

More information

Baseball Coaching Clinic

Baseball Coaching Clinic Baseball Coaching Clinic Summary: This clinic will be broken into sections, we will cover the following items: Preseason - The importance of a team meeting and what to review during that meeting. Fundamentals

More information

Baseball & Softball 2 nd -8 th Rules and Regulations

Baseball & Softball 2 nd -8 th Rules and Regulations Baseball & Softball 2 nd -8 th Rules and Regulations Playing rules not specifically covered in this document shall be covered by the Official Rules & Regulations of the South Carolina High School Baseball

More information

Tip #5-40 Softball Myths (Fast and Slow Pitch)

Tip #5-40 Softball Myths (Fast and Slow Pitch) Tip #5-40 Softball Myths (Fast and Slow Pitch) These are based on ASA Rules (Post 2009) but the edition is unknown. References may not cite the correct paragraphs but the myths and their explanations are

More information

COACHES PRACTICE PLAN

COACHES PRACTICE PLAN COACHES PRACTICE PLAN Challenging Superior Players in Minnesota since 1988 Introduction: During this meeting we hope to accomplish the following: 1. Make it a little easier for coaches by offering practice

More information

THIS GAME OF BASEBALL

THIS GAME OF BASEBALL MENU TABLE OF CONTENTS THIS GAME OF BASEBALL The first thing to do is to divide the deck into two parts: a defensive deck and an offensive deck. The defensive deck consists of these 22 cards: CARD NAME

More information