Rare Play Booklet, version 1

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1 Rare Play Booklet, version 1 How To Implement Any time an X Chart reading is required, first roll 2d6. If the two dice equal 2 or 12, consult the Rare Play Chart. Otherwise, proceed as you normally would. If you like the RP results in the Fielding Charts when playing Super Advanced, then only use this Rare Play Chart if the two dice equal 2. If you d rather pass on the RP results in SADV Fielding Charts, then use this Rare Play Chart if you roll 2 or 12 and, if you need to use the SADV Fielding Chart and roll up an RP, ignore it and re roll. Or go ahead and use it if you d like. There s no hard and fast rule here other than to have fun. This is just a suggestion. Rare Play If a Rare Play is called for, roll d6. On a roll of 1, use the Miscellaneous Chart. On all other rolls, use the chart associated with the fielder being tested. In either case, make sure to match up the base situation. Fielder Check Using the player s Basic fielding rating, roll d20 to find the correct play result A B C Outfielder Assignment Roll d = LF, 7 14 = CF, = RF A Note on Injuries You may be concerned about the presence of injuries in these results. But crunching the numbers, it should result in no more than one extra injury to a team per 25 games or so. I feel this is fairly negligible. I just played a 90 game project using these charts and ended up with exactly zero injuries that occurred as a result of these charts. Small sample size aside, I don t think this will adversely affect your gameplay experience. Contact Chris Witt imaginarysports@gmail.com 1

2 TABLE OF CONTENTS Page Number Look Up Bases Empty Man on 1st Man on 2nd Man on 3rd Men on 1st & 2nd Men on 1st & 3rd Men on 2nd & 3rd Bases Loaded Misc P C B B B SS LF CF RF

3 MISCELLANEOUS CHART Miscellaneous Chart Bases Empty [1 4] Check winning percentage of team at bat. Less than.400 or higher than.600 Batter flies out. (Use Outfielder Assignment) Between.400 and.600 Batter is called out on strikes and is ejected from game for arguing with the umpire. [5 6] Check winning percentage of team in the field. Less than.400 Batter draws a base on balls and the catcher is ejected for arguing with umpire..400 or better Batter flies out. (Use Outfielder Assignment) [7 8] Check winning percentage of team in the field..500 or better An outfielder (Use Outfielder Assignment) catches a long fly ball, runs into the wall and is hurt. He holds on for the catch but is injured. Below.500 An outfielder (Use Outfielder Assignment) goes after a deep fly ball, runs into the wall and is hurt. Batter pulls up with a triple. Outfielder is injured. [9 10] Check winning percentage of team in the field. Higher than.600 First baseman catches foul ball, running into the stands and injuring self. Lower than.400 Double off the wall. Outfielder (Use Outfielder Assignment) runs into the wall and is injured. Between.400 and.499 Foul ball. The catcher and third baseman go after the ball and run into each other while trying to catch it. Roll d6 for each player. If roll is odd, player is injured. Between.500 and.600 Foul ball. The catcher and first baseman go after the ball and run into each other while trying to catch it. Roll d6 for each player. If roll is odd, player is injured. [11] If playing indoors, use the regular Fielding X Chart. Otherwise, there is a Rain Delay. For each pitcher roll d6. If the roll is odd, their arm tightens up and they are now considered tired. [12] If playing indoors, use the regular Fielding X Chart. Otherwise, there is a Heavy Rain. Continue to play until either the top of the 5th is completed with the home team in the lead or any half inning following the 5th in which either team is in the lead. At that point, the game is called. [13] Catcher s interference after his glove hits the batter s bat during a swing. Credit catcher with an error and award the batter 1st base. [14 15] Grounder to first, who flips it to pitcher covering the bag for the out. Batter bowls pitcher over. Pitcher is now tired. If he completes the inning without allowing another base runner, he is no longer tired. [16 17] Grounder to first baseman, who runs over to touch the bag. Batter runs into him. If fielder remains in the game, his Running is reduced to 1 7 and his fielding rating becomes a 5. [18] Grounder to first baseman, who runs over to touch the bag. Batter takes an awkward step trying to avoid the tag. If he remains in the game, his Running is reduced to 1 7 and his fielding rating becomes a 5. [19] Hit by pitch. If there have been previous HBP results in the game, the umpire serves a warning to both benches. If there are any future HBP results, the pitcher is immediately removed from the game. 3

4 Miscellaneous Chart Bases Empty, cont. [20] Hit by pitch. Batter charges mound and tackles pitcher. Both batter and pitcher are ejected from game. In addition, roll d6. If the roll is a 6, an all out brawl breaks out on the field. Shuffle both team decks (including all players) and then look at the top 3 cards for each team. For each player, roll d6. 1, 2 or 3 Ignore 4 or 5 Player is ejected 6 Player is ejected and also suspended. To find out how many games they are suspended for, roll d6. A roll of 1 or 2 equals a 1 game suspension, 3 or 4 a 2 game suspension, and a 5 or 6 is a 3 game suspension. 4

5 Miscellaneous Chart Man on 1st [1] Base runner picked off first by pitcher. [2] Base runner gets signals mixed and attempts to steal 2nd. [3] Double Play. Runner is hurt sliding into 2nd base. Roll d6 to determine type of DP. 1 or or or [4 5] Check winning percentage of team in the field. Higher than.600 Base runner picked off of first base by pitcher and then ejected after arguing with umpire. Otherwise Fly Out (C). Use Outfielder Assignment Chart. [6 7] Check winning percentage of team in the field. Lower than.400 High fly ball falls for a DOUBLE** after shortstop and left fielder collide. (With 2 out, change to DOUBLE***.) For each player, roll d6. If odd, player is injured. Otherwise Fly Out (C). Use Outfielder Assignment Chart. [8 9] Check winning percentage of team in the field. Higher than.600 Deep fly ball. Center fielder makes the catch, but runs into the wall and is injured. Batter moves to 2nd. Lower than.400 Blooper into right field falls for a SINGLE* after RF and 2B collide. (With 2 out, change to SINGLE**) For each player, roll d6. If odd, player is injured. Between.400 and.600 Batter is hit by pitch and injured. [10 11] Check winning percentage of team in the field. Higher than.600 Roll d6. 1 or 2 Foul ball goes off of catcher, injuring him. 3 or 4 Infield hit. Throw to first base pulls him off the bag and into path of the runner, injuring the fielder. 5 or 6 Foul ball. The catcher and first baseman go after the ball and run into each other while trying to catch it. Roll d6 for each player. If roll is odd, player is injured. Between.400 and.600 Rain Delay. Both pitchers POW reduced by 2. Lower than.400 Line drive DOUBLE** goes off the third baseman s leg, injuring him. [12] If playing indoors, use the regular Fielding X Chart. Otherwise, heavy rain moves in. Continue to play until either the top of the 5th is completed with the home team in the lead or any half inning following the 5th in which either team is in the lead. At that point, after every half inning, roll 2d6. If doubles are rolled, the game is called. [13] Batter strikes out and catcher throws down to 1st, catching the base runner for a DP. [14] Batter strikes out and is ejected after arguing with ump. [15 17] Pitcher forgets about base runner who steals 2nd. Catcher s throw down to 2nd sails high and goes into center fielder. Runner goes for third. Roll against their Running Rating to see if they are safe on an E 2 or thrown out on an 8 5. [18] Pitcher catches base runner leaning off the bag. Roll d6. If roll is 6, batter makes it to 2nd. Otherwise, they are thrown out on a [19] Batter swings and misses on first pitch strike. Catcher tries to pick runner off 1st. Roll d6. If roll is higher than catcher s fielding rating, base runner is picked off. [20] High pop fly in back of the mound falls untouched after miscommunication among infielders. SINGLE*. (With two out, change to a DOUBLE***) 5

6 Miscellaneous Chart Man on 2nd [1] Check winning percentage of team in the field. Higher than.600 Fly out to right. If less than 2 out, runner thrown out going for 3rd on a 9 5 DP Between.400 and.600 Runner picked off of 2nd on a 1 6. Lower than.400 Runner thrown out going for 3rd on a 6 5 FC. With two out, throw goes to 1st instead. [2] Check winning percentage of team in the field. Higher than.600 Line drive SINGLE* off of pitcher, who is injured. Otherwise E6. Runner holds at 2nd unless there are 2 outs in which case he advances to 3rd. [3 7] Base runner gets signals mixed and attempts to steal 3rd. [8] Check winning percentage of team in the field. Higher than.600 Batter safe on a 4 5 FC; Runner thrown out at 3rd. Otherwise Fly out to right. Use Running Rating as man on 2nd attempts to go to 3rd. [9] Check winning percentage of team in the field. Higher than.600 Runner picked off 2nd by catcher Otherwise Runner steals 3rd and then scores on an E 2. [10] Check winning percentage of team in the field. Higher than.600 Foul out to third baseman. Between.400 and.600 SINGLE**. Batter then ruled out on an appeal for having missed 3rd. Give putout to 3B. Lower than.400 SINGLE. Runner ruled out after being hit by batted ball. [11] Check winning percentage of team in the field. Higher than DP, runner injured sliding into 2nd Between.400 and.600 SINGLE. Runner attempts to score. (Use Running Rating to determine result.) Catcher injured on a collision at the plate. Lower than.400 SINGLE* on a popup that falls behind second base. With 2 out, change to SINGLE** and 2B and SS collide. Roll d6 for each. Odd roll indicates injury. [12] Check winning percentage of team in the field. Higher than.600 Pitcher attempts pickoff throw that goes into center. Check Running Rating of Batter. 10 or Lower Runner holds at second. 11 or Higher Runner thrown out at third on an 8 5. Between.400 and.600 Squibber up the line. Batter collides with pitcher and is ruled out on a putout to the pitcher. Pitcher is injured. Lower than.400 Drive into the gap in left center. LF and CF collide. Roll d6 for each. Odd roll indicates injury. Check Running Rating of Batter. 16 or Higher TRIPLE. 15 or Lower DOUBLE***. [13] Check winning percentage of team in the field. Higher than.600 Pop out to catcher. Between.400 and.600 SINGLE*. Batter fakes bunt and then lines ball off of charging first baseman, who is injured. Lower than.400 Double off wall in right as RF runs into wall and is injured. Batter thrown out going for 3rd on an

7 Miscellaneous Chart Man on 2nd, cont. [14] Playing indoors or outdoors? Indoors Use the regular Fielding X Chart. Outdoors Drizzle on the field creates wet conditions. Add 1 to all OF Range Ratings for duration of game. (i.e. a 2 rated LF becomes a 3 if playing Basic. In Advances a 2e7 becomes a 3e7.) [15 18] Wild pitches caroms off backstop and eludes everybody. Runner advances to 3rd and then tries to make it all the way home. Roll against their Running Rating to see if they score or are thrown out at the plate on a 2 1. [19 20] Pitcher on the mound becomes disgruntled about a call that he thought he didn t get. For the remainder of the game, anytime a WALK is rolled while this pitcher is on the mound, roll d6. If the roll is odd, the pitcher is ejected for arguing. 7

8 Miscellaneous Chart Man on 3rd [1] Pop up to the pitcher. [2] Base runner is picked off of third base by the catcher. [4 5] Check winning percentage of team in the field. Higher than.600 1B makes catch deep in foul territory. Man on 3rd can attempt to tag up. Between.400 and.600 Batter safe at first after man on 3rd is ruled out for interference with catcher s throw home. Scores as a 5 2. Lower than.400 1B makes catch deep in foul territory. Man on 3rd can attempt to tag up. [6 7] Check winning percentage of team in the field. Higher than.600 Strange double play as man on 3rd is thrown out in a rundown, batter gets to 2nd on a wild throw, then is thrown out at 3rd. Score as a E Between.400 and.600 Batter appears to hit an RBI double, scoring the runner, but is ruled out on an appeal play for having missed 1st base. (Credit 1B with the putout.) With 2 outs, the run does not count. Lower than.400 Hard grounder comes up and goes off of third baseman s face, injuring him. Check Runner Rating of man on 3rd. 10 or Lower Batter safe on fielder s choice as runner thrown out at the plate on a as the ball bounces to the shortstop who throws him out at home. 11 or Higher Batter safe on an RBI single. [8 9] Check winning percentage of team in the field. Higher than.600 Batter out at first and runner on 3rd thrown out at the plate for a double play. Between.400 and.600 Check Running Rating of Batter 16 or Higher Batter safe on a DOUBLE, but injured sliding into 2nd 15 or Lower Batter singles into right, but then injured sliding into 2nd where he is thrown out on a 9 6. Lower than.400 Second baseman drops a high popup on the infield for an E 4. How many outs are there? 2 outs Runner on 3rd scores. 0 or 1 out Check Running Rating of Man on 3rd. 16 or Higher Runner on 3rd scores. 15 or Lower Runner thrown out at the plate by the second baseman. [10 11] Pitch bounces away from the catcher. Offensive manager can attempt to send runner from 3rd. If he is safe, rule it a wild pitch. If he is out, catcher throws to pitcher covering home for the out. [12 15] Pitcher on the mound becomes disgruntled about a call that he thought he didn t get. For the remainder of the game, anytime a WALK is rolled while this pitcher is on the mound, roll d6. If the roll is odd, the pitcher is ejected for arguing. [16] Wild pitch. Man on 3rd scores. Catcher is injured while trying to block the pitch. [17] Passed ball. Man on 3rd scores. While sliding home, the pitcher accidentally steps on the base runner s hand, injuring him. [18] Balk. Pitcher ejected for arguing with the call. [19] Pitcher is found to be doctoring the ball and is ejected. [20] Shattered bat SINGLE*. Roll d6. If roll is odd, ump finds that the bat is corked. Batter is ruled out, runner is sent back to 3rd, and the batter is ejected from the game. 8

9 Miscellaneous Chart Men on 1st & 2nd [1 5] Base runners miss signs and attempt a double steal. Defensive manager can attempt to throw either runner out. [6] Check winning percentage of team in the field. Higher than.600 Ground ball to first baseman, who flips to pitcher covering 1st base for the out. Runners move up one base. Pitcher is run into by batter and gets injured. Between.400 and.600 Grounder to third baseman who throws to second baseman covering 2nd base for the force out there. Base runner sliding into 2nd is injured. Lower than.400 Ground ball to first baseman, who flips to pitcher covering 1st base for the out. Runners move up one base. Pitcher is run into by batter and gets injured. [7 8] Check winning percentage of team in the field. Higher than.600 Rain Delay. Subtract 2 from the POW of the pitcher on the team at bat and 1 from the POW of the pitcher on the team in the field. Between.400 and.600 Foul ball on the right side. First baseman goes over to make the catch but a fan reaches out and grabs for the ball, knocking it out of his way. Roll d6. If 1, ump misses the call and it s just a foul ball. Otherwise, if rolling 2 through 6, batter is out on fan interference. Give first baseman the putout. Lower than.400 Base hit through the right side. Ball hits base runner on 1st, who is ruled out. (Credit second baseman with the putout.) Man on 2nd holds. [9 10] Check winning percentage of team in the field. Higher than.600 Fly Out (B?) RF Between.400 and.600 SINGLE* into left center. (With 2 outs, make it a SINGLE**) Left fielder and shortstop collide going for the ball. Roll d6 for each player. If odd, player is injured. Lower than.400 Long fly ball into right center goes for a TRIPLE after the CF and RF collide. Roll d6 for each player. If odd, player is injured. [11 12] Check winning percentage of team in the field. Higher than.600 Unassisted triple play! Line out to 2B who touches 2nd to double that runner off and then tags the runner coming in from first. Between.400 and.600 Looping line drive into center field is caught by the outfielder who then throws to 2nd and on to 1st for a triple play. Score it Lower than.400 Fly Out to left. Runners hold. [13 14] Check winning percentage of team in the field. Higher than.600 Check Running Rating of man on 1st: 16 or Higher Line out double play, 6 4, with man doubled off of 2nd. 15 or Lower Line out triple play, Between.400 and.600 Check Running Rating of man on 2nd: 16 or Higher Line out to first baseman, who steps on bag to double runner off 1st. He throws to 2nd to attempt a triple play but the throw is wild and goes into the outfield for an error, allowing the runner to score from 2nd. 15 or Lower Line out to first baseman, who steps on bag to double runner off 1st. He throws to 2nd to attempt a triple play but the throw is wild and goes into the outfield for an error, allowing the runner to move to 3rd. Lower than.400 Triple Play on a line out to the first baseman, who steps on the bag to double the runner off of 1st and then throws to second to retire the man there on a 3 6. [15] Base runner on 2nd base misses a sign and attempts to steal third. [16 17] Grounder to short who flips to second base for the force out. Runner comes in hard, bowling over the second baseman. Players start a fight and are each ejected from the game. 9

10 Miscellaneous Chart Men on 1st & 2nd, cont. [18] Grounder to short who flips to 2nd for the force out. Base runner slides hard into second baseman, preventing him from attempting to turn a double play. Ump rules that he slid out of the baseline and rules both the runner and the batter out. If this doesn t make 3 outs, the runner from 2nd base is sent back to 2nd as well. [19] Sinking liner into center field, perhaps caught by a diving outfielder. Ump rules that he trapped the ball. Runner on first thrown out at second on an 8 6, man on 2nd moves up to 3rd, batter safe on a single. [20] Broken bat SINGLE** through the right side when second baseman is distracted by bat shards. 10

11 Miscellaneous Chart Men on 1st & 3rd [1 3] Base runner on 1st gets signals mixed and attempts to steal 2nd. [4 6] Check winning percentage of team in the field. Higher than.600 Infield is playing... Deep Batter out, runner on 1st to 2nd, runner on 3rd out in a rundown In Grounder to second baseman, who looks runner back to third, tags man coming from 1st, then throws to 1st for a 4 3 double play. Between.400 and.600 Infield is playing... Deep Batter out on a grounder to the catcher. Runners advance one base. Batter collides with first baseman. For each, roll d6. If roll is odd, player is injured. In SINGLE*. Runner on 1st caught between 2nd and 3rd in a rundown Lower than.400 Infield is playing... Deep Catcher drops popup in front of the plate for an E 2. With two outs, man on 3rd scores and man on 1st moves to third. With less than two out, the man on 1st moves up to 2nd and the man on 3rd holds. In SINGLE* on a hard grounder knocked down by the second baseman. Fielder picks up ball and attempts to get runner who got late break from 3rd. The throw is wild, allowing runner from 1st to make it to 3rd on the E 4. Catcher throws down to 3rd to try to get that runner and the throw goes into left, allowing him to score on an E 2. Finally, batter is thrown out trying to make it to 3rd on a 7 5. [7] Check winning percentage of team in the field. Higher than.600 Fly out to left. If that doesn t make three outs, the runner on 3rd tags up and scores. However, on appeal, he s found to have left the bag too early. Credit 3B with putout. Between.400 and.600 With two out, DOUBLE***. Otherwise, batter hits a towering fly ball that drops between outfielders for a SINGLE*, but then passes base runner on 1st and is ruled out (credit 2B with putout); runner from 1st gets to 2nd. Lower than.400 Home Run that bounces back into field of play. Man on 3rd scores. In confusion, man on 1st runs back to 1st and is passed on the bases by the batter. The batter is ruled out (credit 1B with putout) and given credit for a 2 RBI SINGLE*** instead. [8] Check winning percentage of team in the field. Higher than.600 Fly out to right. If this doesn t make the third out, runner on 3rd thrown out trying to tag up. If that doesn t make third out, runner on 1st thrown out (2 6) trying to reach 2nd on the throw home. Between.400 and.600 With two out, DOUBLE***. Otherwise, batter hits a towering fly ball that drops between outfielders for a SINGLE*, but then passes base runner on 1st and is ruled out (credit 2B with putout); runner from 1st gets to 2nd. Lower than.400 Home Run that bounces back into field of play. Man on 3rd scores. In confusion, man on 1st runs back to 1st and is passed on the bases by the batter. The batter is ruled out (credit 1B with putout) and given credit for a 2 RBI SINGLE*** instead. [9 10] Strikeout. Batter ejected for arguing with ump. [11] If playing indoors, use the regular Fielding X Chart. Otherwise, there is a Rain Delay. For each pitcher roll d6. If the roll is odd, their arm tightens up and they are now considered tired. [12] If playing indoors, use the regular Fielding X Chart. Otherwise, there is a Heavy Rain. Continue to play until either the top of the 5th is completed with the home team in the lead or any half inning following the 5th in which either team is in the lead. At that point, the game is called. [13] Trainer is called out to the mound. Pitcher has developed a large blister and must be removed. 11

12 Miscellaneous Chart Men on 1st & 3rd, cont. [14 16] Man on 1st attempts to steal. Defense has choice: Hold runner on 3rd and concede stolen base to runner from 1st. Throw runner out from 1st ( ) in a rundown, allowing runner to score from 3rd. Cut off throw to 2nd and attempt to get runner coming from 3rd. If this choice, roll d6. Odd roll means runner thrown out at home on a and man on 1st moves up to 2nd on a SB. Even roll means both runners are safe on a double SB. [17] Catcher goes for a foul ball towards the stands. He makes the catch but collides with a wall and falls. If there are 2 outs and the man on 3rd has Running of 16 or higher, he tags up and scores. Either way, catcher is injured. [18] Batter hits ball off his foot and is affected. While not technically injured, his Running is reduced by 4 for the remainder of the game. [19] Runner on 1st picked off by the pitcher. [20] If runner on 3rd has Steal rating of A or better, he attempts to steal home. 12

13 Miscellaneous Chart Men on 2nd & 3rd [1] Roll d6. If roll is odd Ground ball on the right side. First baseman dives to stop it, then scrambles to touch the bag with his glove. Roll against batter s Running Rating to see if they are safe on an infield SINGLE* or just plain out. Regardless, batter steps on fielder s exposed hand, injuring him. If roll is even Line drive goes off the third baseman for a SINGLE*. Fielder is injured. [2] Dropped third strike on a strikeout. Batter out on a 2 3 putout and runners advance one base. [3] Pop up into shallow left caught by the shortstop, who collides with the left fielder. Runners advance one base. For each fielder, roll d6. If odd, player is injured. [4] Check winning percentage of team in the field. Higher than.600 Fly ball into right caught off the shoe tops by the right fielder who (if possible) starts a triple play. Between.400 and.600 High fly ball into left center falls for a double. With less than two out man on 3rd holds up to see if it falls and is passed by the man on 2nd who is ruled out (credit third baseman with putout). Runner on 3rd scores. Lower than.400 Infield is playing... Deep SINGLE**. Runner from 2nd base ruled out on an appeal play for having missed third base. (Credit third baseman with putout.) In Apparent DOUBLE**. But batter is ruled to have missed first base and is ruled out on an appeal play. (Credit first baseman with putout.) Runs count but no hit for the batter. [5] Check winning percentage of team in the field. Higher than.600 Fly Out (?) B. Use Outfield Assignment. Between.400 and.600 Deep fly to left center goes off left fielder s glove and into center fielder s for the odd 7 8 fly out. If this doesn t make three outs, the man on 3rd tags up and scores while the man on 2nd can attempt to tag up to 3rd. Lower than.400 Infield is playing... Deep Ball caroms off pitcher and to the shortstop. With 2 out, he throws to 1st for a out. With less than 2 out, he gets the man going to 3rd base on a Man on 3rd scores. In SINGLE**. Batter out rounding first on a

14 Miscellaneous Chart Men on 2nd & 3rd, cont. [6] Check winning percentage of team in the field. Higher than.600 Infield is playing... Deep Ground ball bounces off the first base bag and to the first baseman, who goes home for a 3 2 out at the plate. Batter safe on fielder s choice; Man on 2nd to 3rd. In Grounder to short. Man on 3rd out on a rundown ( ). If this doesn t make 3 outs, the man on 2nd tries to sneak into 3rd behind the rundown and is also out ( ). If this still doesn t make 3 outs, the batter tries to sneak into 2nd during that rundown and is out on a 5 6 to complete a triple play. Between.400 and.600 Infield is playing... Deep With Two Out Runners advance one base and batter is safe on a dropped pop up by the third baseman. If runner on 2nd has a Running Rating of 16 or Higher, he scores as well. Otherwise Third baseman drops pop up and gets runner off of 3rd in a rundown. Man on 2nd reaches 3rd and batter goes to 2nd during the rundown. In SINGLE* to right. Man on 2nd out in a rundown while batter goes to 2nd base in the process. Lower than.400 Infield is playing... Deep Third baseman drops foul ball. In Foul ball down the left field line caught by shortstop. He eyes man off of 3rd base and tries to double him up, but the throw is wild for an E 6 that allows that runner to score. Meanwhile, the runner on 2nd attempts to make it to 3rd and is thrown out on a 2 5. [7 10] If playing indoors, use the regular Fielding X Chart. Otherwise, there is a Rain Delay. For each pitcher roll d6. If the roll is odd, their arm tightens up and they are now considered tired. [11] Count goes to 3 0 and pitcher attempts to throw one wide, but it goes for a wild pitch. Runners advance a base and the batter goes to first on the walk. [12] Count goes to 3 0 and pitcher attempts to throw one wide, but leaves it too close to the plate and the batter makes him pay for it. SINGLE**. [13] Foul ball goes off catcher s hand, injuring him. [14] Foul ball. Ump rules that batter s foot touched the plate and calls him out. Batter ejected for arguing. [15] Called strike out. Batter ejected for arguing. [16 17] Walk on a pitch that looks to be down the middle. Catcher argues with ump and is tossed. [18 20] Batted ball in front of the plate hits batter on his way to first. Roll d6. If odd, ump calls batter out; runners hold. If even, it s ruled a foul ball. 14

15 Miscellaneous Chart Bases Loaded [1] First baseman loses the ball in the sun and it drops in. With two outs, this is a SINGLE*. With less than two outs, the infield fly rule is called batter is out, but runners advance one base. [2] Second baseman loses the ball in the sun and it drops in. With two outs, this is a SINGLE*. With less than two outs, the infield fly rule is called batter is out, but runners advance one base. [3] Third baseman loses the ball in the sun and it drops in. With two outs, this is a SINGLE*. With less than two outs, the infield fly rule is called batter is out, but runners advance one base. [4] Shortstop loses the ball in the sun and it drops in. With two outs, this is a SINGLE*. With less than two outs, the infield fly rule is called batter is out, but runners advance one base. [5 6] Low line drive caught by an outfielder who starts (if possible) a triple play. Use Outfielder Assignment Chart to find out who starts it. (LF) 7 4 3; (CF) 8 6 3, (RF) [7] Check winning percentage of team in the field. Higher than.600 Infield is playing... In Grounder to short, who goes home to force a runner. Man running from 1st base slips and falls and is thrown out (2 4) at 2nd base, leaving men at the corners. Deep SINGLE* but ball hits runner going from 1st ro 2nd who is ruled out (credit 2B with putout). If that makes the 3rd out, run does not count. Between.400 and.600 Infield is playing... In High pop fly back of second baseman. The middle infielders collide as the second baseman makes the catch for the out. Runners advance one base. If the runner who was on 2nd has a Running Rating of 11 or higher, he is thrown out (8 2) trying to score. For each middle infielder, roll d6. If the roll is odd, they are injured. Deep Double Play after runner from 1st is called out for interference. Lower than.400 Infield is playing... In SINGLE* after second baseman knocks down a line drive up the middle. He then tries to throw home to get the lead runner but the throw is late and also very off target. Runners advance an additional base on an E 4. The batter tries to make it 2nd and gets into a rundown before the man who was on 1st is eventually thrown out at the plate ( ). The batter makes it to 2nd when the throw goes home. Deep Double play ball to second baseman, but the shortstop drops the throw to the bag on a 4 E6. Batter is safe on a fielder s choice. 15

16 Miscellaneous Chart Bases Loaded, cont. [8] Check winning percentage of team in the field. Higher than.600 Infield is playing... In Grounder to the pitcher who goes home for the force. But his throw goes over the catcher s head (E 1) allowing the man from 3rd to score. Runner tries to score from 2nd and is out at the plate (2 1). If that doesn t make 3 outs, the runner from 1st is also out trying to make it to third (1 5). Batter ends up at 2nd on the fielder s choice. Deep Double Play. Between.400 and.600 Infield is playing... In Grounder to third baseman who steps on the bag for a force out. If that doesn t make three outs, he throws home to get the lead runner. The catcher mistakenly touches the plate thinking there is a force play and the runner scores (5 E2). If the runner on 1st base had a Running Rating of 16 or higher, he makes it to 3rd base; Otherwise, he is thrown out trying to make it to 3rd (2 5). Batter safe at 1st on a fielder s choice. Deep Double Play. Lower than.400 Infield is playing... In SINGLE* into center field. Outfielder s throw back in is wild and allows runners to advance an additional base on an E 8. Catcher gets ball and throws wild to third for an E 2, allowing runners to advance another additional base. Batter goes to 2nd. Deep After a pickoff throw, the first baseman s throw back to the pitcher is wild for an E 3, allowing the runner on 3rd to get home. [9 10] If playing indoors, use the regular Fielding X Chart. Otherwise, there is a Rain Delay. For each pitcher roll d6. If the roll is odd, their arm tightens up and they are now considered tired. [11] Line drive out to a corner infielder (roll d6; odd = 1B, even = 3B) who steps on the bag near him to double off a runner. Other runners hold. [12 20] Hard grounder to first baseman who steps on the bag to retire the batter. If this doesn t make 3 outs, he throws to attempt and get another runner. Defensive manager selects base runner of his choosing and can attempt to throw them out. Roll against the runner s Running Rating. If the runner is tagged out at 2nd or 3rd base, the run crossing the plate might score. Roll d6. If odd, the runner crossed the plate before the tag was made. If even, he did not. 16

17 FIELDING - PITCHER Fielder Pitcher Bases Empty [1 5] Use Fielder Check. A Out at first, pitcher to first baseman. B Grounder to first. Pitcher drops the throw for a 3 E1. C Base hit up the middle past the pitcher. [6 10] Use Fielder Check. A Line drive up the middle snared and caught by pitcher. B Pitcher throws ball over first baseman s head for a one base error. Check Running Rating of Batter. 10 or Lower Batter holds at first Batter is thrown out at second on a or Higher Batter makes it all the way to second for a two base error. C Pitcher s throw goes over first baseman s head and into the stands for a two base error. [11] Line drive up the middle. Roll d6. If roll is higher than pitcher s fielding rating, they catch the liner. Otherwise, ball goes off pitcher and batter is safe on an infield single. For the rest of the inning, the pitcher is tired. If he gets through inning without allowing any runs, he is no longer tired starting next inning. [12] Grounder on the right side past a diving first baseman. Second baseman fields it and tries to throw to pitcher covering first. Roll d6. If roll is higher than pitcher s basic fielding rating, batter is out on a 4 1. Otherwise, batter is safe on an infield single. [13 16] Squibber in front of the mound. Pitcher comes up with it and throws to first but it s off target. Roll d6. If roll is higher than first baseman s basic fielding rating, he comes up with the ball for the 1 3 ground out. Otherwise, he is unable to scoop it and the pitcher is given an error instead. [17 18] Ball four goes in the dirt. Roll d20. If roll <= pitcher s Wild Pitch rating, the ball gets far enough away for the batter to make it to 2nd on a Wild Pitch. If he s made it this far, the batter can even try to make it all the way to 3rd base. If he attempts, roll d6. If roll > catcher s fielding rating, he throws the batter out. Otherwise, the batter is safe. [19 20] Batter walks. Pitcher then attempts to pick him off. Roll d6. If roll > pitcher s basic fielding rating, roll d6 again. If roll > pitcher s basic fielding rating, he picks batter off. Otherwise, batter is safe on attempted pickoff. Otherwise, throw to first is in the dirt and gets away. Man advances to 2nd on an E 1. 17

18 Fielder Pitcher Man on 1st [1 5] Use Fielder Check. A Pitcher fields hard grounder and starts a double play. B Grounder to second. Pitcher covers first. Runner moves up to 2nd on a 4 1 ground out. C SINGLE* up the middle. [6 10] Use Fielder Check. A Pitcher picks runner off of 1st on a B Grounder to pitcher who goes to 1st with his throw. The throw is wild and goes into right field for an E 1. Man on 1st goes to 3rd if his Running Rating is 16 or Higher, he scores. Batter tries to get to 2nd on the error and is thrown out by the right fielder on a 9 6. (If the runner scored, this happens before the out is made.) C Two base error on the pitcher. If man on 1st has Running Rating of 16 or Higher, he scores. [11 18] Line drive up the middle caught by pitcher. Roll d6. If roll is greater than pitcher s basic fielding rating, he doubles runner off of 1st for a double play. Otherwise, runner gets back to 1st in time. [19 20] Pitcher appears to have picked runner off of 1st. Roll d20 against his Balk rating. If the roll falls within his Balk range, the ump calls off the pickoff and instead charges the pitcher with a Balk. Fielder Pitcher Man on 2nd [1 5] Use Fielder Check. A Pitcher fields hard grounder up the middle and catches runner off of 2nd on a Batter safe on a fielder s choice. B Hard grounder to the pitcher who tries to throw runner out at 3rd. Throw is wild for an E 1, allowing runner to score. If batter has Running Rating of 11 or higher, he is thrown out trying to make it to 2nd on a 7 6; otherwise he holds up at 1st on the fielder s choice. C Hard grounder to the pitcher who tries to throw runner out at 3rd. Throw is wild for an E 1, allowing runner to score. If batter has Running Rating of 16 or higher, he makes it to 2nd base; otherwise he holds up at 1st base on the fielder s choice. [6 10] Use Fielder Check. A Line drive caught by the pitcher, who doubles man off 2nd for a 1 6 DP. B Grounder to the pitcher who muffs it. If man on 2nd has Running Rating of 10 or lower, he is thrown out at 3rd. Otherwise, he is safe on an E 1. Either way, batter safe on a fielder s choice. C Wild throw to first by the pitcher allows runner to score on an E 1. If batter has Running Rating of 11 or Higher, he goes to 2nd on the wild throw. [11 20] Pitcher turns and attempts to pick runner off of 2nd. Roll d6. If roll > pitcher s basic fielding rating, he picks runner off on a 1 6. Otherwise, throw goes into the outfield for an E 1 and runner moves to 3rd. 18

19 Fielder Pitcher Man on 3rd [1 10] Use Fielder Check. A Hard grounder to pitcher, who throws out batter. Runner holds at 3rd. B Hard single off of pitcher s glove. If defense is playing back, runner scores. Otherwise he holds at 3rd. C Line drive SINGLE* off the pitcher, who is injured. [11 20] Use Fielder Check. A Line drive caught by pitcher, who doubles runner off of 3rd. B Grounder fielded by pitcher who traps runner off of third and gets him out on a 1 5. Batter safe on fielder s choice. C Grounder to pitcher whose throw to first is wild for a two base error. Runner scores. Fielder Pitcher Men on 1st & 2nd [1 5] Use Fielder Check. A double play. Man on 1st goes to 2nd B SINGLE* on a hard liner off of the pitcher s leg. C SINGLE, scoring runner from 2nd. Man on 1st makes it to 3rd unless his Running Rating is 10 or Lower in which case he stops at 2nd. [6 10] Use Fielder Check. A Pitcher catches line drive up the middle and doubles runner off of 1st for a double play. B Pitcher turns and attempts a pickoff of the man on 2nd, but throw is wild and goes into center field for an E 1, allowing runner to move up to 3rd. Man on 1st attempts to make it to 2nd on the wild throw and is thrown out on an 8 6 unless his Running Rating is 16 or Higher in which case he is safe. C Grounder to first baseman who flips to the pitcher covering the bag for a 3 1 putout. Batter collides with the pitcher. Check for injuries to both players. For each player, roll d6 and if the roll is odd, player is injured. [11 20] Chopper up the middle fielded by pitcher. Roll d6. If roll > pitcher s basic fielding rating, batter is out at 1st with runners advancing. Otherwise, his throw goes in the dirt. Roll d6 again. If roll > first baseman s basic fielding rating, he scoops it up for the 1 3 putout. Otherwise, he fails to come up with it and the batter is safe on a 1 E3, loading the bases. 19

20 Fielder Pitcher Men on 1st & 3rd [1 5] Use Fielder Check. A Infield is playing... In Batter out at first on a 1 3. Man on 1st advances to 2nd. Man on 3rd holds. Deep Double Play. Man on 3rd scores if this doesn t make 3 outs. B Infield is playing... In Batter safe when pitcher drops throw from first baseman for a 3 E1. Runners advance one base. Deep Pop up to pitcher is dropped. If there are two outs, all runners advance on a one base error. Otherwise, pitcher picks up ball and gets man at 2nd on a 1 6 fielder s choice; man on 3rd holds. C Liner goes off pitcher. Infield is playing... In SINGLE* Deep SINGLE** [6 10] Use Fielder Check. A Infield is playing... In Line out double play. Man on 1st doubled off. Deep Line out double play. Man on 3rd doubled off. B Hard single off the pitcher, who is injured. Infield is playing... In Man on 3rd holds. Man on 1st advances to 2nd. Deep Runners advance one base. C Failed pickoff at first goes into the outfield for an E 1. Infield is playing... In Man on 3rd scores; Man on 1st goes to 2nd Deep Man on 3rd scores; Man on 1st goes to 3rd [11 20] Ground ball up the middle fielded by pitcher. Roll d6. If roll > pitcher s basic fielding rating, batter is out at 1st with runners advancing. Otherwise, throw is wide of the first baseman for a two base error. 20

21 Fielder Pitcher Men on 2nd & 3rd [1 7] Use Fielder Check. A Infield is playing... In Pitcher catches line drive then doubles runner off of 3rd for a 1 5 double play. Deep Line drive caught by pitcher. Runners hold B Hard single off the pitcher. Infield is playing... In Runners advance one base. Deep Runners hold at 2nd and 3rd, loading the bases. C Wild pitch bounces far away from catcher. Runner on 3rd scores. Runner on 2nd rounds 3rd base If his Running Rating is 10 or Lower, he holds there. Otherwise, he tries to score. In that case, roll d6. If the roll > catcher s basic fielding rating, he throws the runner out at the plate with the pitcher covering. [8 14] Use Fielder Check. A Infield is playing... In 3 1 ground out with the pitcher covering 1st. Runners advance one base. Deep 3 1 ground out with the pitcher covering 1st. Runners advance one base. If man on 2nd has a Running Rating of 10 or Lower, he is thrown out at 3rd base by the pitcher for a double play, but not before the runner from 3rd had already scored. B Hard liner goes off the pitcher and to one of the middle infielders (Roll d6; Odd = shortstop, Even = second baseman) who then throws to first to retire the batter. Runners advance one base on what is either a or Pitcher is injured. C Strikeout + Wild Pitch. Batter safe and runners advance one base. [15 20] Use Fielder Check. A double play with the lead runner thrown out at the plate. Man on 2nd advances to 3rd. B Roll d6. If roll is odd, use the A reading above. If roll is even, use the C reading below. C Wild Pitch. Man on 3rd scores. Man on 2nd advances to 3rd and also scores if his Running Rating is 16 or Higher. 21

22 Fielder Pitcher Bases Loaded [1 7] Use Fielder Check. A Infield is playing... In Pitcher catches line drive then doubles runner off of 3rd for a 1 5 double play. Deep Pitcher catches line drive then doubles runner off of 1st for a 1 3 double play. B Infield is playing... In Pitcher mis handles grounder, kicking the ball away. Batter safe on an E 1 and all runners advance one base. However, man who had been on 2nd inexplicably rounds 3rd too far and is thrown out there by the pitcher on a 1 5. Deep Grounder to first baseman who flips to pitcher covering first. Pitcher drops the ball and the batter is safe on a 3 E1. In addition, the batter runs into pitcher and injures him. C Infield is playing... In Chopper dies in the infield for a SINGLE*. Deep Single. Men on 2nd & 3rd each score. If Man on 1st has Running Rating of 10 or Lower, he is thrown out at 3rd on an 8 5 (both runs still count); otherwise he moves to 3rd. [8 14] Use Fielder Check. A Infield is playing... In Pitcher picks runner off of 3rd. Deep Pitcher picks runner off of 1st. B Infield is playing... In Walk. Pitcher ejected for arguing with ump. Deep Grounder to pitcher who goes to 2nd for the force, but his throw is into center field for an error. Batter safe on a fielder s choice and runners advance two base. Exception: If man on 2nd has a Running Rating of 10 or lower, he is thrown out at the plate on an 8 2. C Infield is playing... In Hard grounder goes off the pitcher and to one of the middle infielders (Roll d6; Odd = shortstop, Even = second baseman) who then throws to first to retire the batter. Runners advance one base. Deep With two out, a 3 1 putout at 1st. Otherwise, first baseman throws to shortstop covering 2nd for one out, but return throw to 1st is dropped by the pitcher for a 3 6 E1. [15 20] Use Fielder Check. A Strikeout. Batter ejected for arguing the called third strike. B Roll d6. If roll is odd, use the A reading above. If roll is even, use the C reading below. C Hit By Pitcher. Batter is injured. 22

23 FIELDING - CATCHER Fielder Catcher Bases Empty [1 5] Use Fielder Check. A Ground out to catcher, who throws to first for the out. B Catcher drops foul ball for an E2. C Catcher drops infield fly. Check Running Rating of Batter. 16 or Higher Batter makes it all the way to second for a two base error. 15 or Lower Batter safe at first on a one base error. [6 10] Use Fielder Check. A Batter out after running into his own batter ball. Credit catcher with putout. B Batter reaches first on catcher s interference. E2. C Catcher muffs grounder for a one base Error. Check Running Rating of Batter. 16 or Higher Catcher then throws over first baseman s head and batter makes it all the way to second for an additional one base error. [11 13] Roll d6 and compare to catcher s fielder rating. Roll is less than or equal to number Batter reaches first on a dropped third strike. K + PB. Otherwise Batter strikes out and is tagged out after a dropped third strike. [14 19] Roll d6. Roll is less than or equal to fielder s rating Catcher drops a foul ball. E2. Otherwise Catcher makes the catch on a foul pop. [20] Batter walks and goes to second on a passed ball. Catcher throws down to 2nd to try to get the batter out. Roll d6. If roll is higher than fielder rating Throw is late. Batter safe at 2nd. Otherwise Throw is high and goes into center field for an E2. Now roll against runner s Running rating to see if they score. If not they are thrown out at the plate by the CF. 23

24 Fielder Catcher Man on 1st [1 5] Use Fielder Check. A Batter out on a pop up to the catcher. B Batter safe on catcher s interference; runner to 2nd. E 2. C Grounder in front of the plate fielded by catcher who makes wild throw to first. Batter safe on E 2. Man on 1st makes it to 3rd. [6 10] Use Fielder Check. A Strike. Catcher picks runner off of 1st. B Batter safe on catcher s interference; runner to 2nd. E 2. C Strikeout. With two outs, batter reaches 1st on a dropped third strike (E 2) and runner makes it to 3rd. If man on 1st had a Running Rating of 16 or Higher, he scores. [11 17] Wild pitch. Man on 1st moves up to 2nd. Roll d6 If roll is greater than or equal to catcher s basic fielding rating, the catcher throws down to 2nd and gets the runner after he makes too big of a turn at the bag. (2 4) If roll is less than catcher s basic fielding rating, the throw goes into center field and the runner moves into 3rd on an E 2. In addition, take CF s Basic Fielding Rating and multiply it by 3. Then subtract that product from 20. If the runner s Running Rating is higher than that total, he comes around to score; otherwise, he holds at 3rd. [18 20] Swinging strike followed by catcher trying to pick runner off of 1st. Roll d6. If roll is greater than or equal to catcher s basic fielding rating, runner is picked off. Fielder Catcher Man on 2nd [1 5] Use Fielder Check. A With two out, ground out to catcher; batter out. Otherwise, dropped third strike allows batter to reach 1st, but man on 2nd thrown out going for 3rd. B Catcher makes wild throw trying to pick runner off of 2nd, who moves to 3rd on the E 2. C Catcher muffs grounder in front of the plate. E 2. Man on 2nd moves up to 3rd. [6 10] Use Fielder Check. A Catcher picks runner off of 2nd on a 2 4 putout. B Check Running Rating of Batter. 10 or Lower Batter thrown out at 1st after a dropped third strike. If man on 2nd has a Running Rating of 16 or Higher, he moves up to 3rd on the throw to 1st. Otherwise Batter safe on dropped third strike. K+WP. C Batter safe on catcher s interference. E 2. Runner on 2nd holds at 3rd. [11 15] Ball bounces away from catcher who does his best to stop it. Runner on 2nd breaks for 3rd. Take catcher s Basic Fielding Rating and multiply it by 3. Then subtract that product from 20. If the runner s Running Rating is higher than that total, he is safe at 3rd on a Wild Pitch. Otherwise, he is thrown out at 3rd. [16 20] Catcher lets ball bounce off his glove and roll away. Runner on 2nd breaks for 3rd. Take catcher s Basic Fielding Rating and multiply it by 3. Then subtract that product from 20. If the runner s Running Rating is higher than that total, he is safe at 3rd on a Passed Ball. Otherwise, he is thrown out at 3rd. 24

25 Fielder Catcher Man on 3rd [1 5] Use Fielder Check. A With two out, ground out to catcher; batter out. Otherwise, dropped third strike allows batter to reach 1st, but man on 3rd picked off by catcher. B Infield is playing... In Batter reaches 1st on a fielder s choice. Grounder to short, who throws home but the catcher drops the ball for an error. Man scores from 3rd on the 6 E2. Deep Batter reaches 1st on catcher s interference. E 2. Batter not credited with an AB. Man on 3rd holds. C Strikeout + Wild Pitch. Batter reaches 1st and runner scores. With two outs, the batter then goes to 2nd on a wild throw (E2) down to 1st base. [6 10] Use Fielder Check. A Catcher picks runner off of 3rd on a 2 5 putout. B Infield is playing... In Batter reaches 1st on catcher s interference. E 2. Batter not credited with an AB. Man on 3rd holds. Deep How many outs are there? 2 Batter out at 1st on a grounder to the catcher 0 or 1 Batter reaches 2nd base on a fielder s choice as the man on 3rd gets caught in a rundown and is finally tagged out C Strike. Catcher throws down to 3rd but his throw goes into left field, allowing runner to score on an E2. [11 20] Roll d6. If roll is greater than catcher s basic fielding rating, he throws down to 3rd and picks runner off on a

26 Fielder Catcher Men on 1st & 2nd [1 5] Use Fielder Check. A How many outs are there? Two SINGLE*. One or less Pop up in front of the plate is called an infield fly. Batter out. However, catcher misses the pop up which falls in fair territory. Man on 2nd attempts to go to 3rd and is thrown out by the catcher. B Grounder in front of the plate fielded by catcher. He throws down to 3rd but the throw is wild (E2), allowing the lead runner to score. Batter safe on fielder s choice. Check Running Rating of runner who was on 1st. 10 or Lower Runner tries to make it to 3rd and is thrown out by left fielder. Batter sneaks up to 2nd on the throw. 11 or Higher Runner makes it to 3rd. C How many outs are there? Two Strikeout + Passed Ball. Batter to 1st and runners move up a base. One or less Strikeout. Batter out. Runners move up a base on a Passed Ball. [6 10] Use Fielder Check. A Strikeout. Catcher picks off runner with a lesser Running Rating. (Putout to 2B or 1B, depending.) If runners have the same running rating, pick runner off of 2nd. B Batter safe on catcher s interference (E 2). Runners advance one base. C Catcher tries to pick runner off of 2nd, but throw goes into center for an E 2, advancing runners a base. If man on 2nd had a Running Rating of 16 or Higher, he scores. If man on 1st had a Running Rating of 10 or Lower, he is thrown out at 2nd on an 8 4. If run scores and runner thrown out at 2nd and that makes the 3rd out, roll d6 Odd = Run counts; Even = Run does not count. [11 20] Passed Ball. Roll d6. If roll is >= catcher s basic fielding rating, his throw is too late and runners move up a base. Otherwise, throw is wild and goes into left field for an E 2. Runner scores and man from 1st now tries to make it into 3rd. In that event, roll d6 again. If roll is >= left fielder s basic fielding rating, he throws runner out (7 5). Otherwise, runner is safe. 26

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