Game 1 Two-Day Format

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1 Game 1 Two-Day Format Cricket Illawarra Grade Playing Conditions ( ) All matches are played in accordance with the Grade Competition Administration rules, the Grade General Competition and Match Day rules, Codes & Policies and the MCC Laws of Cricket, except as amended below. All reference documents can be found on the Association website. Playing Condition (PC) FORMAT APPLICATION 1.1. Competitions Applies to Premiership competitions (1G) First Grade (2G) Second Grade Plus additional limited Over One-day formats 1.2. Fixtures As listed on the Association MyCricket website 1.3. Balls 1. New ball (i) Compulsory at start of each first innings (ii) Available after 80 overs in innings (iii) Optional at start of each second innings 2. Approved Kookaburra balls (Red colour, 156 grams) (1G & 2G) 4 piece Regulation or Club Match 1.4. Clothing Standard whites worn DURATION OF MATCHES & COMPOSITION OF TEAM 2.1. Match Duration Scheduled two day duration Two innings per team available Typically each first innings would occur on each day Each first innings opportunity of having a maximum 280 minutes batting time & must include a minimum 80 six-ball overs in that batting time 5. One innings per team to achieve result 6. Constitute a match minimum 40 overs per team 7. Play required to Day 2 interval, unless outright result achieved prior 2.2. Team Nominations 1. Eleven players each day (including representative replacement players and or interchange players under PC 2.3 & 2.4 & A substitute can be used to take the place of an injured or absent fielder with the consent of the umpires 3. Ages of ALL players under 19 years must be indicated on the team lists prior to the toss 2.3. Representative Replacements 1. Applies to A player or official selected in any official Association or higher representative match in a grade match on either day as applicable 2. subject to the provisions and with the prior approval of the Association (See General Competition Rules) 2.4. Interchange Players 1. Available for either day of a match First grade 1 interchange player (nominate maximum 12 players) Second grade 2 interchange players (nominate maximum 13 players) Conditions apply for final series (See General Competition Rules Player Qualifications, Consecutive teams) 2. Participation on either day counts as (i) a playing day for all purposes in those grades with the higher grade taking precedence. (ii) performances towards all statistics Page 1 / 14

2 Playing Condition (PC) 2.5. Replacement & Interchange Procedures 3. HOURS OF PLAY & INTERVALS [ ] CI-GPC-Game1 - Two Day Format.Final Issue Date 25/10/ Representative replacement / interchange players must be (i) qualified to play in that grade (ii) nominated on team lists prior to match (iii) identified as not playing on either Day 1 or Day 2 (iv) advised to opposition captains and umpires prior to toss and once nominated no other changes are permitted 2. An interchange player shuffling between grades (up or down) counts as an interchange in each grade Example of player shuffling: First grade Person A not playing Day 2 is interchanged with Person B from second grade on Day 2 (who played second grade on Day 1). Person B is then subsequently interchanged with Person C on Day 2. Overall result = 1 interchange has occurred in both first and second grade due to Person A not playing on Day Application process (i) Received by the Association no later than 30 minutes prior to the start of play on Day 1 (ii) or text message used as proof of notification 3.1. Playing Time 1. Normal 12:00pm to 5:00pm (no delays) Add-on Time possible up to 5:50pm for delays 2. Special days start times as listed in draw with subsequent sessions adjusted accordingly 3.2. Session Times & Duration 3.3. Interval Time & Duration Subject to interruptions Times Duration (mins) Session 1 12:00pm 2:20pm 140 Interval 20 Session 2 2:40pm 5:00pm 140 Innings Batting Time 280 Each session duration is from its commencement commences immediately after the previous session concludes 1. Commences immediately after session 1 concludes 2. Duration = 20 minutes 3. Interval taken immediately, if within 30 minutes of interval time an innings ends or an interruption occurs. If applicable, includes the 10-minute innings change. 4. At the interval time, nine wickets are down, play will continue for a period not exceeding 30 minutes or until the innings is concluded (whichever occurs first). 5. Delayed start or interruption prior to interval time, lost time greater than 90 minutes interval occurs half way between the commencement time and re-scheduled stumps time. greater than 180 minutes no interval on that day Page 2 / 14

3 [ ] CI-GPC-Game1 - Two Day Format.Final Issue Date 25/10/2017 Playing Condition (PC) 3.4. Drink Breaks 1. 1 drink break per session midway through the session 2. Length = maximum 3 minutes (short as possible) 3. Time is included in overall innings duration 4. Extra drinks are permitted Extreme Heat Individual players on boundary edge or fall of a wicket, on the field provided no playing time is wasted. Persons entering field with drinks must be dressed in appropriate cricket attire. Umpires are to grant permission. 5. time in session less than 120 minutes duration 1 drinks break mid-session 6. Second innings common sense approach to scheduling last drinks break must commence prior to last hour s play (20 overs) 3.5. Add-on Time 1. time made up time extended on each and every day 2. Maximum 40 minutes Add-on time available per day 4. LENGTH OF INNINGS (see Delays & Interruptions PC 4.3, 4.4 & 4.5) 3. Time is added to the end of end of an innings or session should ball or injury occur Slow over rates occur, in which a penalty may apply (see Slow Over Rates Penalty - PC 4.7) 4.1. Uninterrupted Match 1. On each day each team has opportunity to bat a maximum 280 minutes Limitations (4 hours, 40 minutes) and receive a minimum 80 (six ball) overs, unless all out prior, or declares its innings Team batting second may then bat the remaining time Minimum over rate calculation for entire match = 3.5 minutes per over. 2. Teams may exceed the minimum over requirement in the maximum time, unless otherwise stated Page 3 / 14

4 [ ] CI-GPC-Game1 - Two Day Format.Final Issue Date 25/10/2017 Playing Condition (PC) 4.2. Uninterrupted Match General Procedure 1. Team batting first if not dismissed or declared its innings, will automatically close its innings at the end of the Day 1 (280 minutes batting time) provided it has received a minimum quota of 80 overs. 2. Team batting first is dismissed or declares, in less than its allocated time and overs, the team batting second is entitled to bat the remaining time until the scheduled finishing time of the match, and receive at least the minimum required number of overs in the remaining time. Example of calculation If the team batting first is dismissed or declared at 3:50pm then the team batting second commences its innings at 4:00pm and is entitled to bat until 5:00pm resulting in 60 minutes batting time on Day 1 plus 280 minutes batting time on Day 2 and receive a minimum number of overs. The minimum number of overs = = 340 minutes/3.5 minutes per over = 97 overs, which must be bowled by the fielding team by 5:00pm (stumps) on Day Day 1 Team fielding first fails to bowl required overs by the scheduled finishing time playing time is extended, Slow Over Rate Penalty (PC 4.7) may be applied, and innings continues until overs are completed 4. Day 2 Team fielding second completes the required minimum overs PRIOR to the scheduled finishing time play shall continue until the scheduled finishing time (unless a result is achieved earlier) 5. Day 2 Team fielding second fails to bowl required overs by the scheduled finishing time playing time is extended, Slow Over Rate Penalty (PC 4.7) may be applied, and innings continues until overs are completed and or a result is achieved 6. Match proceeds into a second innings, normal MCC Laws apply, including the "20 overs in the last hour" Law Page 4 / 14

5 Playing Condition (PC) [ ] CI-GPC-Game1 - Two Day Format.Final Issue Date 25/10/ Delayed or Interrupted 1. Objective: rearrange the time and minimum number of overs so both Match Recalculation teams have the opportunity of batting for the same duration and minimum of Time & number of overs, with a fixed cut-off time specified for the completion of the innings of the team batting first. Team batting first can bat into Day 2 2. All Add-on time available from each day to be utilised before any reduction in time and overs occurs. 3. Minimum 40 overs bowled to team batting first to constitute a match, providing the team is not dismissed earlier, or declares its innings, or the team batting second passes the score Calculations based on the total time available for play at 3.5 minutes per over. Any recalculation must not cause the match to be rescheduled to finish earlier than the original finishing time. This time may be extended to allow for one extra over for both teams to be added if required. Fractions are to be ignored in all calculations of overs. (Refer to Appendix - Over reduction tables ) 4.4. Delay or Interruption 1. Complete Day lost to Day 1 (i) ALL matches within that grade, all matches within that grade will be played as per Game 2 conditions on Day 2. (ii) Only a specific match within that grade and other matches started, that specific match within that grade will be played as a One-Day Limited over as per PC 4.10 & 4.11 on Day Play commences Add-on time provision will be used first to extend play 3. time less than 40 minutes, only that lost time to be made up on day greater than 40 minutes, 10 minute innings change to be added into any lost time calculation greater than 70 minutes, remaining match time is shared and overs reduced, by applying the provisions of PC 4.3 (refer to Appendix examples) 4.5. Delay or Interruption 1. Add-on time provision will be used first (if any available) to Day 2 2. continually reduced at the rate as outlined in PC 4.3 in line with the remaining available time to stumps 3. time after team batting first innings completed, overs reduce as per Appendix Table 2 Page 5 / 14

6 Playing Condition (PC) [ ] CI-GPC-Game1 - Two Day Format.Final Issue Date 25/10/ Delayed or Interrupted 1. Team batting first if not dismissed or declared its innings, Match General will automatically close its innings at the end of the rescheduled cut-off Procedure time on Day 2, provided it has received the minimum quota of overs. 2. Team batting first is dismissed or declares, in less than the allocated time and overs, the team batting second is entitled to bat the remaining time until the scheduled finishing time of the match, and receive at least the minimum required number of overs in the remaining time. 3. Team fielding first fails to bowl required overs by the re-scheduled cut-off time playing time is extended, Slow Over Rate Penalty (PC 4.7) may be applied, and innings continues until overs are completed 4. Team fielding second completes the required minimum overs PRIOR to the rescheduled stumps Day 2 play shall continue until stumps (unless a result is achieved earlier) 5. Team fielding second fails to bowl required overs by rescheduled stumps Day 2 playing time is extended, Slow Over Rate Penalty (PC 4.7) may be applied and innings continues until overs are completed and or a result is achieved 6. Insufficient time for the team batting second to receive the minimum quota of overs, either team may still seek a result in the remaining time available, the target score equals that of the team batting first. 7. Match proceeds into a second innings, normal MCC Laws apply, including the "20 overs in the last hour" Law Page 6 / 14

7 Playing Condition (PC) [ ] CI-GPC-Game1 - Two Day Format.Final Issue Date 25/10/ Slow Over Rate Penalty 1. Failure to bowl the required number of overs in the required time will render the bowling team liable to a penalty of 0.1 points for each such over not bowled, which shall be deducted from a team s season competition points, immediately a team has accumulated 10 such overs for the season (across all premiership matches) and which shall continue to be deducted for all overs not bowled in any future innings. 2. Notwithstanding (1) above, if the ICUA-appointed umpires determine that any shortfall in the number of overs to be bowled was reasonable on the part of the bowling side, then no penalty, or reduction in the 9 credit overs as set out in (1) above shall apply. 3. Notwithstanding (1) above, a penalty or reduction in the 9 credit overs shall apply only when the last actual over of a day s play is commenced after the time scheduled or rescheduled for stumps on that day, and the ICUA-appointed umpires indicate in their Match Report that a penalty shall apply, and advise the captain or Official of the bowling team, on that day, of that penalty or reduction. In the absence of the captain or Official the umpire must instead advise CI in writing within 1 working day of the match s completion. 4. To assist in the application of this Playing Condition, the time taken for any interval (including the intervals for drinks) shall not be part of playing time. The interval for drinks is classed as a scheduled break. 5. The captain, or his nominated deputy, may question and discuss with the umpires any over-rate penalty to be applied, but must do so before leaving the ground at the end of the relevant day s play. CI does not have the authority to review any penalty applied by the umpires under this playing condition Closure of Innings 1. A voluntary innings declaration may occur at any time, except during the tea interval, or during an interruption, or before the commencement of play on Day 2 unless occurring prior to that period s resumption time (i) NOT less than 10 minutes play will then resume at completion of that period s scheduled time. (ii) Less than 10 minutes play will then resume 10 minutes from the declaration time. 2. Closure by mutual agreement is definitely not allowed and if proven zero (0) points will be awarded to both teams Follow-On To enforce a first innings lead of 75 runs or more is required Day reduced to am to 6:10pm Day 2. Special days start times as listed in draw with subsequent sessions Others Started adjusted accordingly Playing Time, Session Subject to interruptions Times & Duration Times Duration (mins) Session am 2.40pm 190 Interval 20 Session 2 Each session 3.00pm 6:10pm 190 duration is from its commencement commences immediately after the previous session concludes Page 7 / 14

8 [ ] CI-GPC-Game1 - Two Day Format.Final Issue Date 25/10/2017 Playing Condition (PC) Day reduced to 1- Day Others Started General Amendments 1. Uninterrupted Match played under PC 4.1 & 4.2 except Maximum 50 overs per team within 190 minute time limit, and Team batting first innings concludes immediately once overs are bowled 2. Interrupted Match played under PC 4.5 & 4.6 except Team batting first must receive maximum 40 overs and innings concludes immediately once overs are bowled Team batting second can chase in remaining available time Team batting second target score is that of the team batting first in the remaining time 3. Wides calling & signalling Umpires to apply a slightly tighter interpretation for off and leg side as agreed with captains prior to toss 4. Match may proceed into a second innings 5. RESTRICTIONS ON FIELDING TEAM 5.1. General As per MCC laws 6. OVERS PER BOWLER 6.1. General No restrictions apply other than by age Young Bowlers Restrictions for medium pace or faster bowlers Limits in number of overs in a Spell and in a Day s play will apply (refer to Young Bowler Restriction Guide) 7. NO BALL 7.1. Calling & signalling As per MCC laws with the following exception: Page 8 / 14

9 [ ] CI-GPC-Game1 - Two Day Format.Final Issue Date 25/10/2017 Playing Condition (PC) Law 41.7 (Bowling of dangerous and unfair non-pitching deliveries) is varied as follows: Laws , and are not applied and are replaced by the following laws from the previous MCC 2000 Code 4 th edition laws: 42.6 (b) Bowling of high full pitched balls (MCC 2000 Code 4 th Edition) (i) Any delivery, other than a slow paced one, which passes or would have passed on the full above waist height of the striker standing upright at the popping crease is to be deemed dangerous and unfair, whether or not it is likely to inflict physical injury on the striker. (ii) A slow delivery which passes or would have passed on the full above shoulder height of the striker standing upright at the popping crease is to be deemed dangerous and unfair, whether or not it is likely to inflict physical injury on the striker. Dangerous and unfair bowling action by the umpire (a) As soon as the bowler s end umpire decides there is an instance of dangerous and unfair bowling as defined in 6(b) above, he shall call and signal No ball. When the ball is dead, he shall caution the bowler, inform the other umpire, the captain of the fielding side and the batsmen of what has occurred. This caution shall apply throughout the innings. (b) If there is any further instance of dangerous and unfair bowling by the same bowler in that innings, the umpire shall repeat the above procedure and indicate to the bowler that this is a final warning. This warning shall also apply throughout the innings. (c) Should there be any further repetition by the same bowler in that innings, the umpire shall call and signal No ball and when the ball is dead direct the captain to suspend the bowler forthwith and inform the other umpire of the reason for this action. The bowler thus suspended shall not be allowed to bowl again in that innings. If applicable, the over shall be completed by another bowler, who shall neither have bowled any part of the previous over, nor be allowed to bowl any part of the next over. Additionally he shall (ii) report the occurrence to the batsmen and, as soon as practicable, to the captain of the batting side. (iii) together with the other umpire report the occurrence as soon as possible after the match to the Executive of the fielding side and to CI who shall take such action as is considered appropriate against the captain and bowler concerned. Laws and 41.8 of the 2017 Code are applied 7.2. Calling & signalling As per MCC laws Also see 2-Day reduced to 1-Day Others Started (PC ) 8. THE RESULT 8.1. Determination of the 1. A result can be achieved only if both teams have had the opportunity of Winner batting for at least the same agreed amount of time and minimum overs, unless one team has been all out in less than the minimum overs, or the team batting second scores enough runs to win in less than the minimum overs. 2. No Result if both teams have not had an opportunity of batting for a minimum of overs. Page 9 / 14

10 Playing Condition (PC) [ ] CI-GPC-Game1 - Two Day Format.Final Issue Date 25/10/ Win on first innings Unless an outright result is achieved, the winner is classified in two levels defined as the team scoring the higher number of runs where: 1) the opposition has been dismissed or has declared its innings closed (Opposition All Out) 2) the opposition has been not dismissed in its innings (Opposition Not Out) 8.3. Tie 1. First innings tie each team s first innings totals are equal irrespective of wickets lost by the team batting second, and both teams have received their maximum entitlement of overs. 2. Outright tie each team s combined first and second innings totals are equal, and the team batting last has completed its innings by being dismissed. 9. POINT SCORES Points shall be awarded for results gained as follows: Result Points MyCricket Result Code Won outright & on first innings 12 Won outright & on first innings outright & on first innings 0 outright & on first innings Won outright, Loss first innings 7 Won outright, Loss first innings outright, Won first innings 5 outright, Won first innings Won outright, Tie first innings 9 Won outright, Tie first innings outright, Tie first innings 3 outright, Tie first innings Won first innings Opposition All Out 7 Won with 1 Bonus Point first innings Opposition All Out 1 (Opposition 1 Bonus Pt) Won first innings Opposition Not Out 6 Won first innings first innings Opposition Not Out 2 first innings Tie outright, Won first innings 8 Tie outright, Won first innings Tie outright, Loss first innings 4 Tie outright, Loss first innings Tie outright, Tie first innings 6 Tie outright, Tie first innings Tie first innings 4 Tie first innings Draw or No Result Washed out 3 Match Drawn Match Abandoned Bye 7 Bye Bye (Total round washed out) 3 Manual adjustment required 10. SPECIAL ADDITIONAL PLAYING CONDITIONS Covering Turf Pitch Wet weather during match Sightscreens Movement of Both teams are responsible to cover as quickly as possible Umpires to supervise operation Batting team responsibility Play to continue until repositioned Page 10 / 14

11 Playing Condition (PC) Interchange & Replacement Player Conditions [ ] CI-GPC-Game1 - Two Day Format.Final Issue Date 25/10/ Where a player being replaced (i) has batted and been dismissed, the replacement player is not entitled to bat in that innings. (ii) is currently batting his performance shall be recorded as retired not out, and the replacement player shall commence to bat in his place in that innings. (iii) is currently bowling (over not completed) at the end of Day 1, the replacement player shall bowl and complete the over in his place at the start of Day In all other cases the replacement player has the full rights of the player being replaced Post-Match Meeting (First Grade only preliminary rounds only) held at the conclusion of each match involving officiating umpires and both team captains. (see General Match Day Rules) Captain s Reports (Grades with official umpires) Captains reports required (rounds only) 11. FINAL SERIES Application First Grade Premiership competition Second Grade Premiership competition Matches played as per Two-Day format except as further amended below: Semi-final & Final 2 days available for semi final, 4 days for final played on the Saturday and Sunday of one weekend Final has Reserve weekend if both teams have not received their 280 minutes batting time and received their minimum of 80 overs on the first weekend, and a first innings result has not been achieved Playing Times & Match 1. Each day Duration 11:00pm to 4:20pm (no delays) Add-on Time possible up to 6:00pm for delays, and 10:00am start on second day Session Times & Duration Interval Time & Duration Subject to interruptions Times Duration (mins) Session 1 11:00am 1:20pm 140 Interval 40 Session 2 2:00pm 4:20pm 140 Day / Innings Batting Time 280 Add-on (if required) 6:00pm 100 Add-on next day 10:00am earliest 60 start Each session duration is from its commencement commences immediately after the previous session concludes 1. Commences immediately after session 1 concludes 2. Duration = as listed in session table Interval Catering 1. Teas (unless otherwise arranged) Saturday higher ranked team provides Sunday lower ranked team provides 2. Lunch and Drinks Each team provides their own requirements Page 11 / 14

12 [ ] CI-GPC-Game1 - Two Day Format.Final Issue Date 25/10/2017 Playing Condition (PC) Add-on Time 1. time made up time extended on each and every day 2. Maximum 100 minutes Add-on time available per day Time General 1. time on any day, less than the maximum Add-on time available for day, stumps will be drawn immediately the lost time is made up. greater than the maximum Add-on time available for day, any additional lost time made up at the start of the next day with the start time moving forward by the lost time required and no greater than the earliest start time 2. During course of match, all Add-on time provision will be used (if any available) to make up the amount of lost time on each subsequent day artificial lighting (where available) maybe used to progress play and avoid lost time Time Intervals 1. Delayed start prior to interval time, lost time greater than 80 minutes interval duration = 30 minutes greater than 120 minutes interval duration = 20 minutes then interval occurs half way between the commencement time and rescheduled stumps time. Less than 180 minutes play left for day no interval that day Note: the actual number of minutes available in the maximum Add-on time period can vary and is dependent on when the interval is taken and its duration. 2. Each day, when adding any Add-on make up time from the preceding day, and no interruptions occur, where calculated session is (i) Less than 3 hours duration interval rescheduled to halfway through the full day (ii) greater than 3 hours duration day will be split into 3 shorter sessions equally spaced with 2 interval breaks of 20 minutes duration between these sessions. 3. Should interruptions occur, the remaining time, session lengths and intervals will be recalculated as per (1) and (2) above General Conduct 1. Played under Uninterrupted Match (PC 4.1 & 4.2) 2. time NO adjustment for shared batting time. (PC 4.2 to 4.6 inclusive do not apply) Final Series Result 1. Higher ranked team to be beaten, must have opportunity to bat 280 minutes batting time, and receive a minimum of 80 overs within that period. 2. Should a decision not be achieved, or a tie occurs, the higher ranked team will be declared the winner. Page 12 / 14

13 APPENDIX [ ] CI-GPC-Game1 - Two Day Format.Final Issue Date 25/10/2017 Table 1 Time Calculation Time Prior To Play Commencing For time lost PRIOR to play, reduce innings by 1 over per team for each WHOLE OR PART 7 minutes lost (after taking into account available add-on time). Time During Innings of the Team Batting First For time lost DURING INNINGS OF THE TEAM BATTING FIRST, reduce innings by 1 over PER TEAM for each WHOLE OR PART 7 minutes lost Example 1: Less Than 70 During Day 1 a total of 50 minutes has been lost due to a delayed start or interruptions, The finish time for Day 1 will be 5:40pm (40 minutes Add-on time) The finish time for Day 2 will be 5:20pm (20 minutes Add-on time = 10 minutes lost + 10 minutes innings change) There is no need for adjustment of overs. Example 2: Greater Than 70 Assume of a total of 105 minutes lost on day 1 within original playing time. Total Time = 105 minutes plus 10 minutes innings change = 115 minutes. Subtract projected Add-on time available to play the match = 80 minutes Net time lost = = 35 minutes lost by each team = 35 minutes net time lost / 7 minutes per over = 5 overs Therefore Team A must receive a minimum of 75 overs batting in to day 2. Innings Batting time = 75 overs x 3.5 minutes / over = minutes Batting time on Day 1 = 280 (normal) 105 (lost time) + 40 (Add-on time) = 215 minutes Page 13 / 14

14 [ ] CI-GPC-Game1 - Two Day Format.Final Issue Date 25/10/2017 Batting Time into Day 2 = = 47.5 minutes Table 2 Time During Innings of the Team Batting Second For time lost DURING INNINGS OF THE TEAM BATTING SECOND, reduce innings by 1 over for each WHOLE OR PART 3.5 minutes lost (after taking into account available add-on time) Page 14 / 14

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