Canterbury and Western Suburbs Cricket Association Inc

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1 Canterbury and Western Suburbs Cricket Association Inc Affiliated with the NSW Districts Cricket Association Last Amended 26 July 2017

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3 C&WSCA JUNIOR MODE OF COMPETITION CONTENTS PART 1 General Rules for U10 U17 age group 5 PART 2 Rules for U15, U16 & U17 competitions 10 PART 3 Rules for U13 and U14 competitions 15 PART 4 Rules for U11 and U12 competitions 21 PART 5 Rules for Stage 1 (Entry Level 7-10 year olds) 28 PART 6 Rules for U10 competitions 30 PART 7 Rules for U9 competitions 34 PART 8 Appendices NSWDCA Quotient System 37 CWSCA Code of Conduct 38 Procedure for Lodging a Report 39 Information on Ground Numbering 40

4 Welcome from CWSCA Junior Competition Secretary Mornings in the sun or afternoons on a couch in front of the television - these are the stuff of countless memories for cricket lovers all over Australia. We could fill books dreaming about that incomparable West Indian fast bowling attack, or the magic of Shane Warne, or Tendulkar s brilliance, or Clarke s SCG triple. But behind every golden cricket story are the untold, endless hours. There s no glory in driving to the ground, applying sunscreen for the umpteenth time or poring over scorebooks, but without parents there would be no young cricketers. It can be a challenge organising hundreds of teams across the nation each week, but without the managers there is no weekend cricket. It s not easy turning up to the nets week-in, week-out, crafting the technique of eleven youngsters, but without the coaches there would be no cricketing greatness. Nor is it a simple feat to judge correctly that lightning fast run out, but without the umpires there s no fairness in our game. Australian cricket really does owe itself to the parents, managers, umpires and coaches from clubs all over, and it s my hope that this rulebook helps to facilitate club cricket both now and in the years to come. We are the role models and the helpers for our young cricketers. Welcome to the Canterbury Western Suburbs District Junior Mode of Competition! Cynthia Davies CWSCA Junior Competition Secretary

5 The competition shall be played under MCC Laws of Cricket as amended by the NSWDCA and the Association s domestic rules and special conditions set out in this Mode. COMPETITION FORMAT 1. DIVISIONS The Junior Competition Secretary shall form the teams into grades and divisions. The competitions shall be run over a predetermined format as circulated. The number of divisions is to be decided once all team nominations are received and preferably only 1 or 2 divisions in each age group, however the Junior Competition Secretary may ask clubs to provisionally nominate teams in divisions if the competition secretary believes there will be enough teams to form divisions. A re-grade is to be considered after the completion of one complete round of competition, with a second re-grading at the completion of the second full round of competition with the teams being drawn into their respective grades. 2. RE GRADINGS (a) Teams re-graded to a higher division retain their points earned in the lower division. Where the re-graded team s points are greater than the leader of the higher division, the points are adjusted to equal the leader s points. (b) Teams re-graded to a lower division take their points with them. (c) Where an age group is conducted with no grading for the start of the season, upon grading, the points earned by each team are retained in their new division. 3. POINTS SYSTEM Outright Win 10 Outright Win after tie on 1st Innings 7 Outright Win after loss on 1st Innings 6 Win on 1st Innings or One Day game 6 Bye (not all teams on the table have a bye) 6 Tie on Played out match 5 1st Innings lead when beaten Outright 4 Tie on 1st Innings 3 Tie on 1st Innings when beaten Outright 3 Draw (incomplete 1st innings) 2 Loss on 1st Innings or One day game 1 Outright Loss 0 Bye (all teams on the table have a bye) 0 After both teams have completed their first innings, a bonus points system will operate for both teams 2nd innings (ie. the 3rd and 4th innings of the match) of all 2 Day games for U14 and U16. BONUS POINTS Batting 1 point for 50 runs, 100 runs and 150 runs, max 3 points Bowling 1 point for every 3 wickets. To qualify for bonus points, the 3rd and/or 4th innings must be at least 10 overs. 4. FINALS AND PREMIERS (a) All age groups (except Stage1 & U9) play a Grand Final to determine the Premier. (b) At the completion of the normal rounds of competition, Age group divisions that predominately play Two-Day matches are drawn into semi-finals. See subsection (f) below. Age group divisions that play only or predominately One-Day matches are drawn into semi-finals and/or a Grand Final using the usual One-Day format for their age group. (c) For all age groups, the draw for semi-finals and the Grand Final shall be determined as follows:

6 The first placed team plays the fourth placed team, and the second placed team plays the third placed team, If teams finish the competition on the same points the NSWDCA quotient system shall apply see appendix. The semi-final winners play in a Grand Final, using the same format as the semi-final. Where there are no semi-finals, the first placed team plays the second placed team in the Grand Final. (d) For all age groups, a player who bats or bowls or wicket keeps in a final must have participated in four games in the normal rounds of competition with the team in order to play for that team in a final. Participated means batted, bowled, taken a catch, made a run-out or been a wicket-keeper so their participation is recorded on MyCricket. (e) Substitute fielders may be used in finals, noting that substitute fielders do not need to have played any games with the team during the season in order to field as a substitute in a final. (f) In finals that are Two-day matches, games are played using the usual Two-day format, with the hours of play are Saturday and Sunday: 1st session 8.30am 10.25am, Morning tea am, 2nd session 10.35am 12.30pm. (g) For all age groups, in the event that a semi-final or Grand Final is drawn or tied the team finishing higher on the competition table as per the NSWDCA quotient system shall be deemed to be the winner in a semi-final and the premiers in the Grand Final. (h) In semi-finals or Grand Finals that are Two-day matches, the winner may be determined by a first innings win or outright win, and no team shall be compelled to play on after they have lost on first innings and believe they cannot win outright. 5. JUNIOR CLUB CHAMPIONSHIP (a) For the purpose of determining the Junior Club Championship, in each age group a club s highest placed teams points shall be multiplied by 4.0 for division 1, 1.0 for division 2, 0.75 for division 3 and 0.5 for division 4. In each age group, the club s second highest placed teams points shall be multiplied by 2.0 for division 1, 0.5 for division 2, 0.38 for division 3 and 0.25 for division 4. (b) This is calculated separately for each age group then added together to give each Club a total, and the Club with the highest total points is the Junior Club Champion. 6. ASSOCIATION AWARDS (a) Players in Under 17, 16, 15, 14, 13, 12, 11 & 10 teams are eligible for end of season performance awards in batting aggregate and average, and bowling aggregate and average. (b) Stage 1 & U9 players do not receive performance awards but all receive a medal of participation. (c) To be eligible for either Bowling award (highest aggregate &/or average), Players in U10 - U17 teams need to have taken a minimum of 15 wickets. Division 2 players (of any age group) award goes to highest aggregate with no minimum. (d) To be eligible for either Batting Award (highest aggregate &/or highest average) Players in U12 U17 teams need to have made a minimum of 200 runs. Division 2 (of any age group) award goes to highest aggregate with no minimum. U11 players need to have made a minimum of 100 runs. (e) To win a batting average or bowling average performance award a player must participate in at least three quarters of their team s matches in the season. (f) Only runs scored and wickets taken in the regular season (not finals) are considered for Association Awards. (g) If minimum amounts of runs and wickets noted in (c) and (d) are not reached then no award is given. (h) Ties in any prize category will be decided by taking the better figure in the complementary category, i.e. If batting aggregate is tied the better batting average is the winner. (i) Only one award will be made where a player wins both of two complementary categories, i.e. both batting awards or both bowling awards. (j) In the oldest CWSCA junior age group (be that U15 or U16 or U17) the player who earns the highest number of points in the MyCricket Champion player list receives the CWSCA Junior Player of the Year award & perpetual trophy. Where CWSCA teams play in a joint competition administered by another Association or body then the Executive shall decide whether a player in those teams qualify for this award. The executive shall take into account what awards the other association or body is giving. Where CWSCA administers a competition which has teams in it from other associations then all teams players are eligible. 7. ALLOCATION OF GROUNDS The Junior Competition Secretary shall allocate grounds for the competition, and the semi finals and Grand Final will be played on grounds as decided by the Executive Committee.

7 CONDUCT and SAFETY 8. C&WSCA CODE OF CONDUCT (a) Spirit of Cricket. Coaches, umpires, managers, parents, captains and players must conduct the game and themselves within the Laws of cricket and MOST importantly within the Spirit of cricket. The Spirit of cricket involves RESPECT for your opponents, your own captain and team, the role of the umpires and the games traditional values. Coaches, umpires, managers, parents, captains and players should remember at all times that, however competitive matches and any situations are, the games are being played by children and must uphold the spirit of cricket. Coaches and umpires together set the tone for the conduct of a cricket match. Every player is expected to make an important contribution to this. (b) No sledging. There should not be any sledging or other action or conduct that is designed to break the batsman s or another player s concentration or confidence. (c) The Code of Conduct in the Appendix applies to all Junior games and should be used as a guide as to the standard of behaviour expected and necessary for the proper and fair conduct of our competitions. 9. WET WEATHER, THUNDER AND PLAYER SAFETY (a) The Junior Competition Secretary may declare all grounds unfit for play and cancel all play for a day. (b) If a ground, or group of grounds, is declared closed and play is cancelled for the day, such declaration will be made by the Junior Competition Secretary no later than 8am on the day of play. (c) Should the ground not be closed in the terms above, then the umpires shall determine the ground s fitness for play. (d) If a ground is unfit for play on the first Saturday of any scheduled Two-Day match the second Saturday shall be played as a One-Day match. This rule does not apply to finals. (e) Match result must be entered into MyCricket for all games except those cancelled by the Executive Committee. (f) In the event that a lightning flash is followed by thunder less than 30 seconds later,.play shall cease immediately and ALL players are to be taken from the field. Play shall not resume until 30 minutes after the last such lightning flash. 10. COUNCIL REQUIREMENTS Players, officials, parents and spectators are reminded that the entire ground and immediate precinct are alcohol-free zones and smoke-free zones. 11. PLAYER S ATTIRE (a) All players must wear proper cricket attire. Unless permission has been granted to wear coloured shirts or attire under subsection 11(d), players must wear white or cream shirts (which may have coloured collars and cuffs, with short or long sleeves), white or cream long or short trousers, or skirts (if shorts or skirts are worn, players must wear long white or cream socks), white or cream sweater (with long or short sleeves). (b) Shoes may be any colour, but must not have metal sprigs unless playing on turf. (c) Shirts and other attire may carry the logo of a team or club sponsor. (d) Clubs may request permission to wear coloured shirts or other variations on the Player Attire noted in this section, and may only wear such clothing if it is approved in writing by the Executive Committee (who may delegate this power to the Junior Competition Secretary). 12.UMPIRES (a) Only umpires of C&WSCA Level 0 or 1, or NSWCUA Level 1 or higher are permitted to stand at the bowler s end. (b) Should a team fail to provide an umpire with these qualifications then the team shall provide a square leg umpire. Should neither team be able to supply a qualified umpire then two substitute umpires may be appointed by agreement. (c) Training and testing to C&WSCA Level 0 can be conducted by a qualified NSWCUA or higher umpire in accordance with a curriculum laid down by the Association.

8 13.PROTESTS (a) If for any reason other than Forfeits Minimum players, at the scheduled starting time either team is unable or unwilling to commence play the opposing team may claim the match on protest by first appealing to the official umpire if present and advising the opposing coach/captain before play commences. (b) The team claiming the protest shall furnish in writing, a full report of the reasons to the Hon. Secretary of the Association prior to the next General Committee Meeting in the manner set out by the Association s rules. PLAYER REGISTRATION, TEAM LISTS and REP CRICKET 14. REGISTRATION OF JUNIOR PLAYERS, TEAMS LISTS AND REPRE- SENTATIVE PLAYERS JOINING CLUBS To register and check the registration of junior players, increase transparency, ensure consistency in decision making, and to monitor and approve, when necessary, the arrival of new junior players into Clubs: (a) All junior players must be registered on MyCricket with CWSCA in affiliated clubs, prior to playing, and no team is to play an unregistered player or a player not approved under subsections 14(f) (i). (b) Prior to each season commencing, by a date decided by the Executive, Clubs must nominate their teams / squads in each age group using the CWSCA Team List form. Teams should have a minimum of 7 players and a maximum of 18 in their squad. The Team List form shall be in a form approved by the Executive and available on the CWSCA website. (c) The nomination date for Team Lists shall be at least 7 days prior to the first competition game in the relevant age group. (d) If a Club has not allocated players in a particular age group into teams by the nomination date, the Club must still provide a full list of players in that age group on Team List form/s. Once players are allocated to teams, the updated Team List/s must be provided, before any of those players play a match. (e) Players who register after the team nomination date may be added to the Team List, and the Junior Competition Secretary and the Executive must be notified before that player plays a match. Clubs are responsible for providing updated Team Lists. This subsection only applies to non-rep players. (f) Any player changing clubs (from a club within or outside CWSCA) who has played Representative (Rep) cricket the previous season must request approval from the CWSCA Executive in writing to register / play for that Club. The Club on behalf of the player makes this request for approval. The player may not play unless the Executive has approved the request in writing. For the purposes of this section, a Representative (Rep) player is a player who played in a NSWDCA Shield team (CWSCA or another Association) or an equivalent level of cricket in Australia or overseas. This rule does NOT apply to Rep players re-registering with the same Club for consecutive seasons. (g) The Executive will generally not approve a Rep player joining a club team that already has 5 or more Rep players in it who play Rep cricket at that age group (ie. an u14 Rep player asking to join an u14 Club team). (h) For a request to join a club team under subsection (f), the CWSCA shall consider the policy in subsection (g), the number of Rep players already in that team who play Rep cricket at that age group, how many other Rep players are in that team (eg. playing-up an age group), if the new player is asking to play-up an age group, or any other matters the Executive deems relevant. A request to join a team with less than 5 Rep players at that age level, but with other younger Rep players, will be considered more favourably - depending on the total number of Rep players. (i) The Executive may grant permission for the Rep player to join the team they requested (with or without conditions) or, if permission is not granted, may provide direction for the player to join another CWSCA team or Club, with any conditions the CWSCA deems appropriate. (j) Penalties for breach of subsections (a) (g) may include loss of competition points for any game an unregistered or unapproved player plays, fines, de-registration of the player or other such penalty the CWSCA Executive decides. (k) The Executive will promptly deal with requests under subsection (f).

9 15. PLAYING JUNIOR REPRESENTATIVE CRICKET FOR CWSCA (a) The role of CWSCA representative cricket is to promote and provide opportunities for committed CWSCA club players to enjoy higher level cricket. (b) CWSCA Representative Teams will be selected in each age group from U10 to U16. All teams will be selected on merit. It is intended to pick the strongest possible team to compete in the NSW DCA Shields and a 2nd team to compete in the Presidents Cup competitions (c) Selectors are appointed by the CWSCA Representative Convenor and they are responsible for finalising the teams at the completion of the trials and notifying players and their families, and for publishing selected teams on the CWSCA website. (d) Coaches and Managers will be appointed by the CWSCA Representative Convenor. The Coaches for CWSCA Representative teams are drawn from independent coaches from local Grade clubs wherever possible. The Managers for CWSCA Representative teams come from the parents of players in the relevant team. Player eligibility: (e) The age group players trial for is the age group they will be in the upcoming season, and is based on their age as at 31 August. (ie. if you are aged 9 on 31 Aug, you will play u10s in the upcoming season, even if you turn 10 in September. If you are aged 10 on 31 Aug, you will play u11s, even if you turn 11 in September, and so on) (f) All players must be registered (or plan to register) to play club cricket in the CWSCA competition for the upcoming season. Should a selected player fail to register for a CWSCA club then they will be deemed ineligible and replaced. (g) To be eligible for Representative Team selection in the season, and following seasons, players must have played a minimum 4 CWSCA competition matches in the previous season. (CWSCA competitions include joint competitions administered by another association or body that includes CWSCA clubs). The player must have actively participated in the 4 matches, as indicated by MyCricket records. Appearance of a player s name on a Match sheet does not meet this criterion. Participation may be in either the Junior or Senior Competition. (N.B. The above guideline does not apply to the season, i.e. to be eligible to play Representative cricket in , a player does not have to have played 4 matches in season ) (h) All players must be able to attend selection trials (unless exempted by the CWSCA Representative Convenor and Executive Committee). (i) (j) All players trialling need to be available to play all competition matches and trial matches as required by the CWSCA. Players who have played representative cricket for another Association in the prior season will only be considered for a CWSCA DCA Shield team if they have established a connection with the local area by moving into the CWSCA area or playing for a CWSCA Club or CWSCA Presidents Cup team in the prior season. (k) If a player who has played representative cricket for another Association in the prior season does not satisfy the above connections with local area rule, they will only be eligible for selection into a CWSCA Presidents Cup team in the current season in which they trialled. (l) Exemption from these player eligibility rules may only be granted by the CWSCA Executive.

10 The competition shall be played under MCC Laws of Cricket as amended by the NSWDCA and the Association s domestic rules and special conditions set out in this Mode. 1. GENERAL The CWSCA s general rules in Part 1 of the Mode cover the following areas, and apply to under 16 and 15 competitions: Divisions within age groups, Re-grading of teams Competition points system Finals and Premiers Association Awards and Club Championship Allocation of grounds and Wet weather Code of Conduct Council restrictions no alcohol or smoking at the ground. Player attire Umpires Protests Player ages For U17 s, players must be aged 14, 15 or 16 as at midnight 31 August in the first calendar year of the current season. For U16 s, players must be aged 13, 14 or 15 as at midnight 31 August in the first calendar year of the current season. For U15 s, players must be aged 13 or 14 as at midnight 31 August in the first calendar year of the current season. Players aged 12 or under (as at midnight 31 August in the first calendar year of the current season) and wanting to play U16 s or U15 s require the approval of the CWSCA Executive to play in the competition. Clubs should identify skilled U13 and U14 players and encourage them to play at the level that challenges them, while ensuring their enjoyment and safety. 2. DECLARED TEAMS, MINIMUM PLAYERS AND FORFEITS. (i) In both One and Two Day games, teams can declare 14 players on the team sheet all of whom may bat and/or bowl on any day of a match, subject to restrictions as detailed in Rules 11.Age bowling restrictions and 13. Batting Retirements. The innings of the batting team must conclude once 10 wickets have been lost or the specified overs have been bowled. (a). (ii) Only 11 players of the fielding team may be on the field at anytime. (ii) The declared team sheets must be exchanged prior to the toss being made. (iii) The toss MUST be made 15 minutes prior to the starting time of the game, a team not ready to swap team sheets and toss will forfeit the toss. (b) (i) Play shall not commence unless opposing teams have 6 declared players in attendance at the scheduled starting time on each day. (ii) Any team having less than 6 declared players in attendance at the time set down for the commencement of play shall be deemed to have forfeited the match. However, if players are running late the toss should still be made in preparation of starting the game on time, opposition coaches should advise each other of this at the toss of the coin. If any team then does not have 6 players by 15 minutes past the start time a forfeit may be claimed. (iii) Absence of a team on any day of a match shall be deemed to be a forfeit by such team with allocation of points to be determined by the Executive Committee. 3. QUOTA OF OVERS IN A DAY a. For Two-day games, a minimum of 60 overs shall be bowled on each day subject to Loss of Time 2-day b. For One-day games, matches are 1 innings each team of a maximum of 30 overs, subject to Loss of Time 1-day

11 4. BALLS (a) All balls used in all U17, U16 or U15 matches MUST be 156gram 2 piece leather Kookaburra brand balls. (b) Each team shall supply the ball for their bowling inning (c) If, during play, the ball becomes unfit for play through normal use, either coach or captain may ask the umpire (or the umpire can decide without such a request) to replace it with a ball that has wear comparable with that which the previous ball had received before the need for its replacement. Examples of a ball being unfit for play include the seam splitting, the ball going out of shape, the ball being cut or the ball becoming very wet and slippery. If there is no official umpire, coaches may by agreement replace unfit balls. Coaches should cooperate to ensure balls that are unfit are replaced, and if there is doubt they should err on the side of replacing a ball. 5. HOME TEAM STUMPS, BAILS, BOUNDARIES & PITCH LENGTH (a) The team occurring first on the draw shall be deemed the home team. The team shall provide bails, stumps, and boundary markers. (b) Boundaries will be marked at 50 metres, where the ground allows,as measured from the middle of the pitch. (c) Pitch length shall be 20.1m 6. FORMAT OF TWO-DAY MATCHES (a) Hours of play (morning games) First session 8.30am 10.25am. Morning tea 10.25am 10.35am. (The Morning Tea break shall not apply should an innings be completed or closed after 9.55am, OR no more than 30 minutes play has been lost due to light or weather conditions) Players may leave the field for the morning tea break, and for other drinks breaks. Second session - 10:35am 12:30pm (subject to Loss of Time 2-day). Deduct 3 overs for a change of innings unless such change coincides with Morning Tea. If at the designated finish time the quota overs have not been bowled, play shall continue until the overs have been bowled. (b) Hours of play (afternoon games) First session 1pm 2.55pm. Afternoon tea 10 minutes, 2.55pm 3.05pm. (The Afternoon Tea break shall not apply should an innings be completed or closed after 2.25pm, OR no more than 30 minutes play has been lost due to light or weather conditions) Players may leave the field for the afternoon tea break, and for other drinks breaks. Second session 3.05pm 5pm (subject to Loss of Time 2-day). Deduct 3 overs for a change of innings unless such change coincides with Morning Tea. If at the designated finish time the quota overs have not been bowled, play shall continue until the overs have been bowled. (c) Loss of time in a Two-Day match If the conditions of the ground, weather or light causes a loss of time during the day then the over quota shall be adjusted by deducting 1 over for every 4 minutes or part there of lost. This does not include time lost at the start of play if the ground is otherwise fit for play. In the event that the ground (as drawn) is unfit for play on the first Saturday of any scheduled Two-Day match the second Saturday shall be played as a One-Day match. (d) New ball. The captain of the fielding team may elect to take a new or old ball of suitable quality at the commencement of the innings and/or after 60 overs have been bowled or 200 runs scored. (e) Declarations The team batting first must bat for at least one hour before declaring their innings closed. The team batting first may only bat for a maximum of 60 overs, and must declare their innings closed after 60 overs if they are not all-out. If 60 overs are not bowled by the end of the first day of a two-day game (for reasons other than covered by subsection 6(c) Loss of time in a Two-Day Match ) and the team batting first is not all out, then the team batting second shall have the same number of overs it bowled on the first day when it bats on the second day. If 60 overs are not bowled by the end of the first day of a two-day game (for reasons covered in subsection 6(c) Loss of time in a Two-Day Match ) and the team batting first is not all out, then that team is entitled to continue its innings on the second day but only for so long as would allow the team batting second to face the same number of overs as the first team faced in total. This assessment should be done in a cordial manner between coaches, allowing 4 minutes for every over (15 overs per hour).

12 If, on the first day of a two-day match, the team batting first is dismissed or has declared its innings closed within 20 minutes of the scheduled finishing time - the coach / manager / captain of the team batting second shall have the option of batting till the scheduled finishing time. If the option is declined, stumps shall be drawn. If, on the first day of a two-day match, the team batting first is dismissed or has declared its innings closed more than 20 minutes before stumps - any overs received by the team batting second up to the scheduled finishing time on that day shall be additional to the relevant specified or adjusted number of overs it is entitled to receive in its 1st innings'. (f) Follow-on. The team, which bats first and leads by 75 runs or more shall have the option of requiring the other team to follow on their innings. 7. FORMAT OF ONE-DAY MATCHES One-day matches shall be played under a 30 over format subject to Loss of Time One-day. All matches are of 1 day duration. All matches are of 1 innings only for each team. (a) Hours of play (morning games) First session 8.30am 10.25am. Morning tea 10.25am 10.35am. Players may leave the field for morning tea and for other breaks. Second session - 10:35am 12:30pm (subject to Loss of Time One-day). If the team fielding first fails to bowl 30 overs by 10:25am, the over in progress at that time shall be completed, play shall cease and the over quota for the match reduced to the number of overs bowled by that time, providing that the team batting first has not been dismissed or declared its innings closed. At that time the normal 10 minute Morning tea shall be taken. If the team batting first is dismissed or declares their innings before 10.25am, the team batting second is entitled to receive the full quota of 30 overs. If at the designated finish time the quota overs have not been bowled, play shall continue until the overs have been bowled. (b) Hours of play (afternoon games) First session 1pm 2.55pm. Afternoon tea 10 minutes, 2.55pm 3.05pm. Players may leave the field for afternoon tea and for other breaks. Second session 3.05pm 5pm (subject to Loss of Time 2-day). If the team fielding first fails to bowl 30 overs by 2.55pm, the over in progress at that time shall be completed, play shall cease and the over quota for the match reduced to the number of overs bowled by that time, providing that the team batting first has not been dismissed or declared its innings closed. At that time the normal 10 minute afternoon tea shall be taken. If the team batting first is dismissed or declares their innings before 2.55pm, the team batting second is entitled to receive the full quota of 30 overs. If at the designated finish time the quota overs have not been bowled, play shall continue until the overs have been bowled. (c) Loss of time in a One-Day match If the conditions of the ground, weather or light causes a loss of time during the innings of the team batting first, then the over quota shall be adjusted by deducting 1 over per team, for every 8 minutes or part thereof lost and there being no set time for the completion of the innings. Provided, however, that nothing in this paragraph shall prevent the team batting first from receiving a minimum of 15 overs if not dismissed beforehand. If these conditions prevent the team batting second from receiving their full quota of overs the match shall be decided by a comparison of the run rate of BOTH teams. These run rates are then calculated by dividing the total number of runs scored by the number of overs bowled. For the purposes of the run rate calculations, only each legitimate ball bowled shall count as one-sixth of an over. Where a team has been dismissed or has declared its innings closed before receiving its full quota of overs, ITS run rate shall be calculated by dividing the total number of runs scored by the QUOTA number of overs that it should have received. All this provided that a MINIMUM of 15 overs have been completed by each team and provided that play shall cease at the completion of the over in progress at the time set down for close of play unless 5 or less overs remain to be bowled. In this case play shall continue

13 until the team batting second receives their quota of overs or a result is achieved. If more than 5 overs remain to be bowled at the time set down for the close of play the game shall cease at the completion of the over in progress at that time. If less than 15 overs have been completed by each team, then the match shall be deemed to be a draw, unless a result has been achieved. 8. PROTECTIVE EQUIPMENT Coaches and Managers are reminded that cricket is a game with potential risks for the players. The following protective equipment is compulsory for batsmen- a specifically designed properly fitting cricket helmet with face guard, batting gloves, batting pads and (for males) a protector. Thigh pads are highly recommended to be used, and arm and abdominal guards are also permitted. The following protective equipment is compulsory for wicket-keepers wicket-keeping gloves, wicket-keeping pads, a protector and a properly fitting cricket helmet with face guard. 9. CLOSE IN FIELDERS No player shall field within the 10m circle at the strikers end, with the exception of the wicketkeeper, offside slip and gully fieldsman. If a fielder enters the 10 metre circle other than the wicket keeper, offside slip or gully fieldsman prior to the ball striking the batsman, passing the stumps or being hit by the batsman either umpire shall call and signal dead ball. 10. SUBSTITUTE FIELDERS (a) Substitute fieldsmen are extra fielders used by a team who are not players listed on the team sheet, and shall be allowed as per the Laws of Cricket provided that the substitute is qualified by age and is registered with the C&WSCA. (b) Substitute fielders are not permitted to bat, bowl or wicket-keep. (c) A fielder may be substituted at any time (injury or illness is not a pre-requisite provided the player being substituted is named on the declared team sheet). The umpire must be informed when players are substituted. 11. AGE BOWLING RESTRICTIONS (a) Bowlers aged 14 or 15 or 16 (as at midnight 31 August in the first calendar year of the current season) are restricted to a maximum of 12 overs per day in Two-day games and 6 overs per day in One-day games.. (b) In Two-day games, the bowler must reach the maximum in not less than 2 spells. (c) A bowling spell or period can only contain a maximum of 6 overs. (d) A bowler cannot bowl again after completing a spell until that bowler has been rested the same number of overs bowled as counted from that end. (e) A bowler may change ends without this action being considered to finish his/her current spell of bowling, so long as the change of ends is not delayed by more than one over required to effect the change of ends. (f) An uncompleted over is counted as a full over in this rule. (g) Limitations on the number of overs a bowler may bowl, in all cricket competitions on that day, is set in order to minimize injury to young bowlers (h) Age limits refer to the actual age of the player, not the age group he/she is competing in. (i) Bowlers aged 12 or 13 as at midnight 31 August in the first calendar year of the current season shall be restricted to a maximum of 10 overs per day, with a maximum of 5 overs in a bowling spell, with (b), (d), (e) and (f) above applying accordingly. 6 overs per day in One-day games, with a maximum of 5 overs in a bowling spell. (j) Limitations on the number of overs a bowler may bowl, in all cricket competitions on that day, are set in order to minimize injury to young bowlers. If a player has bowled in another cricket match on the same day, before they play in any CWSCA game, they must declare to the umpire, scorers and coaches of the both teams how many overs they have bowled in any previous game. The scorers shall note this in the scorebook. Bowlers will only be allowed to bowl the balance of their maximum allowable overs for their age in the CWSCA game. If this information is not declared up front, and the player bowls more than the maximum allowed, then the player and/or team they play for will be counseled, cautioned and/or sanctioned as appropriate by the Executive.

14 12. SHARING THE BOWLING In all games, in all innings, 6 players shall bowl a minimum of 3 overs, or have commenced a spell of 3 overs, before any bowler is permitted to bowl a 4th over. 13. NO BALLS (OFF THE PITCH, BOUNCERS, TRIPLE BOUNCES AND SUSPECTED THROWING ) (a) Off the pitch. When playing on a synthetic pitch, a ball that bounces on the grass or ground off the pitch before reaching the popping crease, whether hitting the pitch first or not, will immediately be called a NO BALL (b) Bouncers. No bowler is allowed to bowl more than 2 bouncers (FAST balls, pitched and rising above the batsman s shoulders) in any one over. Transgression is to be called NO BALL. (c) High bouncers. Any delivery which, after pitching, passes or would have passed over head of the striker standing upright at the popping crease (although not threatening injury) is to be called a NO BALL. (d) Beamers. Any delivery that passes or would have passed on the full above the waist height of the striker standing upright at the popping crease is to be called a NO BALL. This rule applies to all bowlers, irrespective of their pace. (e) Triple bounces or rolls. A ball that bounces more than twice or rolls along the ground before reaching the popping crease shall be called NO BALL. (f) A bowler suspected of throwing is to be cautioned and reported to the Junior Competition Secretary 14. BATTING RETIREMENTS (a) A batsman may be optionally retired once per innings, at any score, to enable other players to bat, but may resume and continue their innings under conditions set out in paragraph (b). (b) Optionally Retired batsmen may return to the crease and continue their innings in the same order in which they retired but only when there are no more batsmen present who have not batted. (c) Batsmen retired and not dismissed under these player batting restrictions are recorded as Retired Not Out (RetX) 15. NON-STRIKER RUN OUT (a) The bowler is permitted, before entering their delivery stride, to attempt to run-out the non-striker. (b) The umpire shall only give a batsman out in this fashion if the batsman has been given one warning (which has been noted by the scorers and the other umpire) and only if in the umpire s opinion the non-striker is backing up too far so as to gain an advantage. (c) The delivery stride is the stride during which the bowler rolls their arm over to deliver the ball, whether the ball is released or not. It starts when the bowler s back-foot lands for that stride near the bowling crease at the non-striker s end and ends when the front foot lands in the same stride. (d) Note that in under 9 s and 10 s this mode of dismissal is not available. 16. BATSMAN AND TEAM TIMED OUT Should a wicket fall within two minutes of the appointed time set down for the drawing of stumps and an incoming batsman not be in attendance the team shall be declared all out on appeal. 17. ON FIELD COACHING Coaches and Managers when acting as UMPIRES, or when off the field, shall NOT coach or assist their on-field captain or players in running the game during play. 18. SCOREBOOKS AND ENTERING RESULTS ON MYCRICKET (a) Scorebooks must be signed by the coach/manager of each team at the completion of each innings to verify to score has been agreed upon. If there is an official umpire, the umpire must sign off the final scoresheet for the match. (b) Both teams are required to complete results in MyCricket by the end of the Tuesday after the match is completed. This means entering and confirming the match result and entering player scores (batting, bowling and fielding). (c) Failure to comply with these requirements may incur fines. (d) A team and its players shall be excluded from awards for failure to supply 3 or more match results by the end of the season. (e) A team may be excluded from the finals series for failure to supply any match result.

15 The competition shall be played under MCC Laws of Cricket as amended by the NSWDCA and the Association s domestic rules and special conditions set out in this Mode. 1. GENERAL The CWSCA s general rules in Part 1 of the Mode cover the following areas, and apply to under 14 and 13 competitions: Divisions within age groups, Re-grading of teams Competition points system Finals and Premiers Association Awards and Club Championship Allocation of grounds and Wet weather Code of Conduct Council restrictions no alcohol or smoking at the ground. Player attire Umpires Protests Player ages For U14 s, players must be aged 11, 12 or 13 as at midnight 31 August in the first calendar year of the current season. For U13 s, players must be aged 11 or 12 as at midnight 31 August in the first calendar year of the current season. Players aged 10 or under (as at midnight 31 August in the first calendar year of the current season) and wanting to play U14 s or U13 s require the approval of the CWSCA Executive to play in that competition. Clubs should identify skilled U11 and U12 players and encourage them to play at the level that challenges them, while ensuring their enjoyment and safety. 2. DECLARED TEAMS, MINIMUM PLAYERS AND FORFEITS (i) In both One and Two Day games, teams can declare 14 players on the team sheet all of whom may bat and/or bowl on any day of a match, subject to restrictions as detailed in Rules 13.Age bowling restrictions, 14 Sharing the Bowling and 16. Batting Retirements. The innings of the batting team must conclude once 8 wickets have been lost or the specified overs have been bowled. (ii) Only 9 players of the fielding team may be on the field at anytime. (ii) The declared team sheets must be exchanged prior to the toss being made. (iii) The toss MUST be made 15 minutes prior to the starting time of the game, a team not ready to swap team sheets and toss will forfeit the toss. (a) (i) Play shall not commence unless opposing teams have 5 declared players in attendance at the scheduled starting time on each day. (ii) Any team having less than 5 declared players in attendance at the time set down for the commencement of play shall be deemed to have forfeited the match. However, if players are running late the toss should still be made in preparation of starting the game on time, opposition coaches should advise each other of this at the toss of the coin. If any team then does not have 5 players by 15 minutes past the start time a forfeit may be claimed. (iii) Absence of a team on any day of a match shall be deemed to be a forfeit by such team with allocation of points to be determined by the Executive Committee. 3. QUOTA OF OVERS IN A DAY, AND LIMIT ON BALLS PER OVER IN DIVISION 2 (a) For Two-day games, a minimum of 60 overs shall be bowled on each day subject to Loss of Time 2-day (b) For One-day games, matches are 1 innings each team of a maximum of 30 overs, subject to Loss of Time 1-day (c) For Division 2, overs are to contain a maximum of 8 deliveries in all games.

16 4. BALLS (a) All balls used in all U14 Division 1 and U13 Division 1 matches MUST be 156gram 2 piece leather Kookaburra brand balls. (b) All balls used in all U14 Division 2 and U13 Division 2, or lower divisions in these age groups, matches MUST be 142gram 2 piece leather Kookaburra brand balls. (c) Each team shall supply the ball for their bowling innings. (d) If, during play, the ball becomes unfit for play through normal use, either coach or captain may ask the umpire (or the umpire can decide without such a request) to replace it with a ball that has wear comparable with that which the previous ball had received before the need for its replacement. Examples of a ball being unfit for play include the seam splitting, the ball going out of shape, the ball being cut or the ball becoming very wet and slippery. If there is no official umpire, coaches may by agreement replace unfit balls. Coaches should cooperate to ensure balls that are unfit are replaced, and if there is doubt they should err on the side of replacing a ball. 5. HOME TEAM STUMPS, BAILS, BOUNDARIES & PITCH LENGTH (a) The team occurring first on the draw shall be deemed the home team. The team shall provide bails, stumps, and boundary markers. (b) Boundaries will be marked at 45 metres, where the ground allows, as measured from the middle of the pitch. (c) Pitch length shall be 20.1m 6. FORMAT OF TWO-DAY MATCHES (a) Hours of play (morning games) First session 8.30am 10.25am. Morning tea 10.25am 10.35am. (The Morning Tea break shall not apply should an innings be completed or closed after 9.55am, OR no more than 30 minutes play has been lost due to light or weather conditions) Players may leave the field for the morning tea break and for other drinks breaks. Second session - 10:35am 12:30pm (subject to Loss of Time 2-day). Deduct 3 overs for a change of innings unless such change coincides with Morning Tea. If at the designated finish time the quota overs have not been bowled, play shall continue until the overs have been bowled. (b) Hours of play (afternoon games) First session 1pm 2.55pm. Afternoon tea 10 minutes, 2.55pm 3.05pm. (The Afternoon Tea break shall not apply should an innings be completed or closed after 2.25pm, OR no more than 30 minutes play has been lost due to light or weather conditions) Players may leave the field for the afternoon tea break and for other drinks breaks. Second session 3.05pm 5pm (subject to Loss of Time 2-day). Deduct 3 overs for a change of innings unless such change coincides with Morning Tea. If at the designated finish time the quota overs have not been bowled, play shall continue until the overs have been bowled. (c) Loss of time in a Two-Day match If the conditions of the ground, weather or light causes a loss of time during the day then the over quota shall be adjusted by deducting 1 over for every 4 minutes or part there of lost. This does not include time lost at the start of play if the ground is otherwise fit for play. In the event that the ground (as drawn) is unfit for play on the first Saturday of any scheduled Two-Day match the second Saturday shall be played as a One-Day match. (d) New ball. The captain of the fielding team may elect to take a new or old ball of suitable quality at the commencement of the innings and/or after 60 overs have been bowled or 200 runs scored. (e) Declarations The team batting first must bat for at least one hour before declaring their innings closed. The team batting first may only bat for a maximum of 60 overs, and must declare their innings closed after 60 overs if they are not all-out. If 60 overs are not bowled by the end of the first day of a two-day game (for reasons other than covered by subsection 6(c) Loss of time in a Two-Day Match ) and the team batting first is not all out, then the team batting second shall have the same number of overs it bowled on

17 the first day when it bats on the second day. If 60 overs are not bowled by the end of the first day of a two-day game (for reasons covered in subsection 6(c) Loss of time in a Two-Day Match ) and the team batting first is not all out, then that team is entitled to continue its innings on the second day but only for so long as would allow the team batting second to face the same number of overs as the first team faced in total. This assessment should be done in a cordial manner between coaches, allowing 4 minutes for every over (15 overs per hour). If, on the first day of a two-day match, the team batting first is dismissed or has declared its innings closed within 20 minutes of the scheduled finishing time - the coach / manager / captain of the team batting second shall have the option of batting till the scheduled finishing time. If the option is declined, stumps shall be drawn. If, on the first day of a two-day match, the team batting first is dismissed or has declared its innings closed more than 20 minutes before stumps - any overs received by the team batting second up to the scheduled finishing time on that day shall be additional to the relevant specified or adjusted number of overs it is entitled to receive in its 1st innings'. (f) Follow-on. The team, which bats first and leads by 75 runs or more shall have the option of requiring the other team to follow on their innings. 7. FORMAT OF ONE-DAY MATCHES One-day matches shall be played under a 30 over format subject to Loss of Time One-day. All matches are of 1 day duration. All matches are of 1 innings only for each team. (a) Hours of play (morning games) First session 8.30am 10.25am. Morning tea 10.25am 10.35am. Players may leave the field for morning tea and for other breaks. Second session - 10:35am 12:30pm (subject to Loss of Time One-day). If the team fielding first fails to bowl 30 overs by 10:25am, the over in progress at that time shall be completed, play shall cease and the over quota for the match reduced to the number of overs bowled by that time, providing that the team batting first has not been dismissed or declared its innings closed. At that time the normal 10 minute Morning tea shall be taken. If the team batting first is dismissed or declares their innings before 10.25am, the team batting second is entitled to receive the full quota of 30 overs. If at the designated finish time the quota overs have not been bowled, play shall continue until the overs have been bowled. (b) Hours of play (afternoon games) First session 1pm 2.55pm. Afternoon tea 10 minutes, 2.55pm 3.05pm. Players may leave the field for afternoon tea and for other breaks. Second session 3.05pm 5pm (subject to Loss of Time 2-day). If the team fielding first fails to bowl 30 overs by 2.55pm, the over in progress at that time shall be completed, play shall cease and the over quota for the match reduced to the number of overs bowled by that time, providing that the team batting first has not been dismissed or declared its innings closed. At that time the normal 10 minute afternoon tea shall be taken. If the team batting first is dismissed or declares their innings before 2.55pm, the team batting second is entitled to receive the full quota of 30 overs. If at the designated finish time the quota overs have not been bowled, play shall continue until the overs have been bowled. (c) Loss of time in a One-Day match If the conditions of the ground, weather or light causes a loss of time during the innings of the team batting first, then the over quota shall be adjusted by deducting 1 over per team, for every 8 minutes or part thereof lost and there being no set time for the completion of the innings. Provided, however, that nothing in this paragraph shall prevent the team batting first from receiving a minimum of 15 overs if not dismissed beforehand. If these conditions prevent the team batting second from receiving their full quota of overs the match shall be decided by a comparison of the run rate of BOTH teams. These run rates are then calculated by dividing the total number of runs scored by the number of overs bowled. For the purposes of the run rate calculations, only each legitimate ball

18 bowled shall count as one-sixth of an over. Where a team has been dismissed or has declared its innings closed before receiving its full quota of overs, ITS run rate shall be calculated by dividing the total number of runs scored by the QUOTA number of overs that it should have received. All this provided that a MINIMUM of 15 overs have been completed by each team and provided that play shall cease at the completion of the over in progress at the time set down for close of play unless 5 or less overs remain to be bowled. In this case play shall continue until the team batting second receives their quota of overs or a result is achieved. If more than 5 overs remain to be bowled at the time set down for the close of play the game shall cease at the completion of the over in progress at that time. If less than 15 overs have been completed by each team, then the match shall be deemed to be a draw, unless a result has been achieved. 8. PROTECTIVE EQUIPMENT Coaches and Managers are reminded that cricket is a game with potential risks for the players. The following protective equipment is compulsory for batsmen- a specifically designed properly fitting cricket helmet with face guard, batting gloves, batting pads and (for males) a protector. Thigh pads are highly recommended to be used, and arm and abdominal guards are also permitted. The following protective equipment is compulsory for wicket-keepers wicket-keeping gloves, wicket-keeping pads, a protector and a properly fitting cricket helmet with face guard. 9. CLOSE IN FIELDERS No player shall field within the 10m circle at the strikers end, with the exception of the wicketkeeper, offside slip and gully fieldsman. If a fielder enters the 10 metre other than the wicket keeper, offside slip or gully fieldsman circle prior to the ball striking the batsman, passing the stumps or being hit by the batsman either umpire shall call and signal dead ball. 10. SUBSTITUTE FIELDERS (a) Substitute fieldsmen are extra fielders used by a team who are not players listed on the team sheet, and shall be allowed as per the Laws of Cricket provided that the substitute is qualified by age and is registered in the C&WSCA. (b) Substitute fielders are not permitted to bat, bowl or wicket-keep. (c) A fielder may be substituted at any time (injury or illness is not a pre-requisite provided the player being substituted is named on the declared team sheet). The umpire must be informed when players are substituted. 11. AGE BOWLING RESTRICTIONS (a) Bowlers aged 12 or 13 (as at midnight 31 August in the first calendar year of the current season) are restricted to a maximum of 10 overs per day in Two-day games and 5 overs per day in One-day games. (b) In Two-day games, the bowler must reach the maximum in not less than 2 spells. (c) A bowling spell or period can only contain a maximum of 5 overs. (d) A bowler cannot bowl again after completing a spell until that bowler has been rested the same number of overs bowled as counted from that end. (e) A bowler may change ends without this action being considered to be an end to his/her current spell of bowling, so long as the change of ends is not delayed by more than one over required to effect the change of ends. (f) An uncompleted over is counted as a full over in this rule. (g) Limitations on the number of overs a bowler may bowl, in all cricket competitions on that day, is set in order to minimize injury to young bowlers (h) Age limits refer to the actual age of the player, not the age group he/she is competing in. (i) Bowlers aged 11 as at midnight 31 August in the first calendar year of the current season shall be restricted to a maximum of 8 overs per day in Two-day games and 5 overs per day in One-day games, with a maximum spell of 4 overs in both formats.

19 (j) Bowlers aged 10 as at midnight 31 August in the first calendar year of the current season shall be restricted to a maximum of 5 overs per day in Two-day and One-day games, with a maximum spell of 3 overs. (k) Limitations on the number of overs a bowler may bowl, in all cricket competitions on that day, are set in order to minimize injury to young bowlers. If a player has bowled in another cricket match on the same day, before they play in any CWSCA game, they must declare to the umpire, scorers and coaches of the both teams how many overs they have bowled in any previous game. The scorers shall note this in the scorebook. Bowlers will only be allowed to bowl the balance of their maximum allowable overs for their age in the CWSCA game. If this information is not declared up front, and the player bowls more than the maximum allowed, then the player and/or team they play for will be counseled, cautioned and/or sanctioned as appropriate by the Executive. 12. SHARING THE BOWLING In all games, in all innings, 6 players shall bowl a minimum of 3 overs, or have commenced a spell of 3 overs, before any bowler is permitted to bowl a 4th over. 13. NO BALLS (OFF THE PITCH, BOUNCERS, TRIPLE BOUNCES AND SUSPECTED THROWING ) (a) Off the pitch. When playing on a synthetic pitch, a ball that bounces on the grass or ground off the pitch before reaching the popping crease, whether hitting the pitch first or not, will immediately be called a NO BALL (b) Bouncers. No bowler is allowed to bowl more than 2 bouncers (FAST balls, pitched and rising above the batsman s shoulders) in any one over. Transgression is to be called NO BALL. (c) High bouncers. Any delivery which, after pitching, passes or would have passed over head of the striker standing upright at the popping crease (although not threatening injury) is to be called a NO BALL. (d) Beamers. Any delivery that passes or would have passed on the full above the waist height of the striker standing upright at the popping crease is to be called a NO BALL. This rule applies to all bowlers, irrespective of their pace. (e) Triple bounces or rolls. A ball that bounces more than twice or rolls along the ground before reaching the popping crease shall be called NO BALL. (f) A bowler suspected of throwing is to be cautioned and reported to the Junior Competition Secretary 14. BATTING RETIREMENTS (a) A batsman may be optionally retired once per innings, at any score, to enable other players to bat, but may resume and continue their innings under conditions set out in paragraph (b). (b) Optionally Retired batsmen may return to the crease and continue their innings in the same order in which they retired but only when there are no more batsmen present who have not batted. (c) Batsmen retired and not dismissed under these player batting restrictions are recorded as Retired Not Out (RetX) 15. NON-STRIKER RUN OUT (a) The bowler is permitted, before entering their delivery stride, to attempt to run-out the non-striker. (b) The umpire shall only give a batsman out in this fashion if the batsman has been given one warning (which has been noted by the scorers and the other umpire) and only if in the umpire s opinion the non-striker is backing up too far so as to gain an advantage. (c) The delivery stride is the stride during which the bowler rolls their arm over to deliver the ball, whether the ball is released or not. It starts when the bowler s back-foot lands for that stride near the bowling crease at the non-striker s end and ends when the front foot lands in the same stride. (d) Note that in under 9 s and 10 s this mode of dismissal is not available. 16. BATSMAN AND TEAM TIMED OUT Should a wicket fall within two minutes of the appointed time set down for the drawing of stumps and an incoming batsman not be in attendance the team shall be declared all out on appeal.

20 17. ON FIELD COACHING Coaches and Managers when acting as UMPIRES, or when off the field, shall NOT coach or assist their on-field captain or players in running the game during play. 18. SCOREBOOKS AND ENTERING RESULTS ON MYCRICKET (a) Scorebooks must be signed by the coach/manager of each team at the completion of each innings to verify to score has been agreed upon. If there is an official umpire, the umpire must sign off the final scoresheet for the match. (b) Both teams are required to complete results in MyCricket by the end of the Tuesday after the match is completed. This means entering and confirming the match result and entering player scores (batting, bowling and fielding). (c) Failure to comply with these requirements may incur fines. (d) A team and its players shall be excluded from awards for failure to supply 3 or more match results by the end of the season. (e) A team may be excluded from the finals series for failure to supply any match result.

21 The competition shall be played under MCC Laws of Cricket as amended by the NSWDCA and the Association s domestic rules and special conditions set out in this Mode. 1. GENERAL The CWSCA s general rules in Part 1 of the Mode cover the following areas, and apply to under 12 competitions: Divisions within age groups, Re-grading of teams Competition points system, Finals and Premiers Association Awards and Club Championship Allocation of grounds and Wet weather Code of Conduct Council restrictions no alcohol or smoking at the ground. Player attire, Umpires Protests Player ages For U12 s, players must be aged 9, 10 or 11 as at midnight 31 August in the first calendar year of the current season For U11 s, players must be aged 9 or 10 as at midnight 31 August in the first calendar year of the current season Players aged 8 or under (as at midnight 31 August in the first calendar year of the current season) and wanting to play U12 s or U11 s require the approval of the CWSCA Executive to play in that competition. Clubs should identify skilled Under 10 players and encourage them to play at the level that challenges them, while ensuring their enjoyment and safety. Division 1 (a) If sufficient teams are nominated, a Division 1 competition will be run with matches scheduled in a combination of Two-Day and One-Day formats but predominately One Day format or one day formats only. Division 2 (a) If sufficient teams are nominated, a Division 2 competition will be run. (b) Division 2 plays Two-Day Four Quarters Cricket (see below) or One-Day matches using either the format for One-Day Matches similar to Division 1 or, the Super 10 format for pairs cricket or T20 Cricket. 2. DECLARED TEAMS, MINIMUM PLAYERS AND FORFEITS. (i) In both One and Two Day games, teams can declare 10 players on the team sheet all of whom may bat and/or bowl on any day of a match, subject to restrictions as detailed in Rules 13.Age bowling restrictions and 15. Batting Retirements. The innings of the batting team must conclude once 6 wickets have been lost or the specified overs have been bowled. (b). (ii) Only 7 players of the fielding team may be on the field at anytime. (ii) The declared team sheets must be exchanged prior to the toss being made. (iii) The toss MUST be made 15 minutes prior to the starting time of the game, a team not ready to swap team sheets and toss will forfeit the toss. (a) (i) Play shall not commence unless opposing teams have 5 declared players in attendance at the scheduled starting time on each day. (ii) Any team having less than 5 declared players in attendance at the time set down for the

22 commencement of play shall be deemed to have forfeited the match. However, if players are running late the toss should still be made in preparation of starting the game on time, opposi- tion coaches should advise each other of this at the toss of the coin. If any team then does not have 5 players by 15 minutes past the start time a forfeit may be claimed. (iii) Absence of a team on any day of a match shall be deemed to be a forfeit by such team with allocation of points to be determined by the Executive Committee. 3. QUOTA OF OVERS IN A DAY, AND MAXIMUM BALLS IN AN OVER (a) For Two-day games, a minimum of 60 overs shall be bowled on each day subject to Loss of Time 2- day (b) For One-day games, matches are 1 innings each team and played under a 30 over format subject to Loss of Time 1-day (c) In all formats overs are to contain a maximum of 6 deliveries. (d) Bowlers to bowl from one end only for the entire match 4. BALLS (a) All balls used in all U12 Division 1 and U11 Division 1 matches MUST be 142gram 2 piece leather Kookaburra brand balls. (b) All balls used in all U12 Division 2 and U11 Division 2 matches MUST be MODIFIED approx.. 120gm Kookaburra brand balls. (c) Each team shall supply the ball for their bowling innings. (d) If, during play, the ball becomes unfit for play through normal use, either coach or captain may ask the umpire (or the umpire can decide without such a request) to replace it with a ball that has wear comparable with that which the previous ball had received before the need for its replacement. Examples of a ball being unfit for play include the seam splitting, the ball going out of shape, the ball being cut or the ball becoming very wet and slippery. If there is no official umpire, coaches may by agreement replace unfit balls. Coaches should cooperate to ensure balls that are unfit are replaced, and if there is doubt they should err on the side of replacing a ball. 5. HOME TEAM STUMPS, BAILS, BOUNDARIES & PITCH LENGTH (a) The team occurring first on the draw shall be deemed the home team. The team shall provide x2 sets of stumps with bases & bails, measuring tape, boundary markers, tape to mark the crease and sand (to fill the stump) holes. (b) Boundaries will be marked at 40 metres, where the ground allows, as measured from the batters end stumps (c) Pitch length shall be 18m for Division 1 and 16m for Division 2 6. FORMAT OF TWO-DAY MATCHES As noted above, for Two-day games, a minimum of 55 overs shall be bowled on each day subject to Loss of Time 2-day See rules regarding BOWLING restrictions and BATTING retirements for Two day matches in sec- tions 13 and 15 below. (a) Hours of play (morning games) First session 8.30am 10.25am,. Morning tea 10.25am 10.35am. (The Morning Tea break shall not apply should an innings be completed or closed after 9.55am, OR no more than 30 minutes play has been lost due to light or weather conditions) Players may leave the field for the morning tea break and for other drinks breaks. Second session - 10:35am 12:30pm (subject to Loss of Time 2-day). Deduct 3 overs for a change of innings unless such change coincides with Morning Tea. If at the designated finish time the quota overs have not been bowled, play shall continue until the overs have been bowled. (b) Hours of play (afternoon games) First session 1pm 2.55pm. Afternoon tea 10 minutes, 2.55pm 3.05pm. (The Afternoon Tea break shall not apply should an innings be completed or closed after 2.25pm, OR no more than 30 minutes play has been lost due to light or weather conditions) Players may leave the field for the afternoon tea break and for other drinks breaks. Second session 3.05pm 5pm (subject to Loss of Time 2-day). Deduct 3 overs for a change of innings unless such change coincides with Morning Tea. If at the designated finish time the quota overs have not been bowled, play shall continue until the overs have been bowled.

23 (c) Loss of time in a Two-Day match If the conditions of the ground, weather or light causes a loss of time during the day then the over quota shall be adjusted by deducting 1 over for every 4 minutes or part there of lost. This does not include time lost at the start of play if the ground is otherwise fit for play. In the event that the ground (as drawn) is unfit for play on the first Saturday of any scheduled two week competition match the second Saturday shall be played as a One-Day match. (d) New ball. The captain of the fielding team may elect to take a new or old ball of suitable quality at the commencement of the innings and/or after 60 overs have been bowled or 200 runs scored. (e) Declarations The team batting first must bat for at least one hour before declaring their innings closed. The team batting first may only bat for a maximum of 55 overs, and must declare their innings closed after 55 overs if they are not all-out. If 55 overs are not bowled by the end of the first day of a two-day game (for reasons other than covered by subsection 6(c) Loss of time in a Two-Day Match ) and the team batting first is not all out, then the team batting second shall have the same number of overs it bowled on the first day when it bats on the second day. If 55 overs are not bowled by the end of the first day of a two-day game (for reasons covered in subsection 6(c) Loss of time in a Two-Day Match ) and the team batting first is not all out, then that team is entitled to continue its innings on the second day but only for so long as would allow the team batting second to face the same number of overs as the first team faced in total. This assessment should be done in a cordial manner between coaches, allowing 4 minutes for every over (15 overs per hour). If, on the first day of a two-day match, the team batting first is dismissed or has declared its innings closed within 20 minutes of the scheduled finishing time - the coach / manager / captain of the team batting second shall have the option of batting till the scheduled finishing time. If the option is declined, stumps shall be drawn. If, on the first day of a two-day match, the team batting first is dismissed or has declared its innings closed more than 20 minutes before stumps - any overs received by the team batting second up to the scheduled finishing time on that day shall be additional to the relevant specified or adjusted number of overs it is entitled to receive in its 1st innings'. (f) Follow-on. The team which bats first and leads by 75 runs or more shall have the option of requiring the other team to follow on their innings. 7. FORMAT OF ONE-DAY MATCHES One-day matches shall be played under a 30 over format subject to Loss of Time One-day. All matches are of 1 day duration. All matches are of 1 innings only for each team. In One-day games, each player shall bowl a minimum of 2 overs, or have commenced a spell of 2 overs, before any bowler is permitted to bowl a 3rd over. After every player has bowled 2 overs, a bowling spell can only contain a maximum of 4 overs (which may include the initial 2 overs if the bowler is the last or second last player to bowl). See rules regarding BOWLING restrictions and BATTING retirements for One day matches in sec- tions 14 and 16 below. (a) Hours of play (morning games) First session 8.30am 10.25am,. Morning tea 10.25am 10.35am. Players may leave the field for morning tea and for other breaks. Second session - 10:35am 12:30pm (subject to Loss of Time One-day). If the team fielding first fails to bowl 30 overs by 10:25am, the over in progress at that time shall be completed, play shall cease and the over quota for the match reduced to the number of overs bowled by that time, providing that the team batting first has not been dismissed or declared its innings closed. At that time the normal 10 minute Morning tea shall be taken. If the team batting first is dismissed or declares their innings before 10.25am, the team batting second is entitled to receive the full quota of 30 overs. If at the designated finish time the quota overs have not been bowled, play shall continue until the overs have been bowled.

24 (b) Hours of play (afternoon games) First session 1pm 2.55pm. Afternoon tea 10 minutes, 2.55pm 3.05pm. Players may leave the field for afternoon tea and for other breaks. Second session 3.05pm 5pm (subject to Loss of Time 2-day). If the team fielding first fails to bowl 30 overs by 2.55pm, the over in progress at that time shall be completed, play shall cease and the over quota for the match reduced to the number of overs bowled by that time, providing that the team batting first has not been dismissed ordeclared its innings closed. At that time the normal 10 minute afternoon tea shall be taken. If the team batting first is dismissed or declares their innings before 2.55pm, the team batting second is entitled to receive the full quota of 30 overs. If at the designated finish time the quota overs have not been bowled, play shall continue until the overs have been bowled. (c) Loss of time in a One-Day match If the conditions of the ground, weather or light causes a loss of time during the innings of the team batting first, then the over quota shall be adjusted by deducting 1 over per team, for every 8 minutes or part thereof lost and there being no set time for the completion of the innings. Provided, however, that nothing in this paragraph shall prevent the team batting first from receiving a minimum of 15 overs if not dismissed beforehand. If these conditions prevent the team batting second from receiving their full quota of overs the match shall be decided by a comparison of the run rate of BOTH teams. These run rates are then calculated by dividing the total number of runs scored by the number of overs bowled. For the purposes of the run rate calculations, only each legitimate ball bowled shall count as one-sixth of an over. Where a team has been dismissed or has declared its innings closed before receiving its full quota of overs, ITS run rate shall be calculated by dividing the total number of runs scored by the QUOTA number of overs that it should have received. All this provided that a MINIMUM of 15 overs have been completed by each team and provided that play shall cease at the completion of the over in progress at the time set down for close of play unless 5 or less overs remain to be bowled. In this case play shall continue until the team batting second receives their quota of overs or a result is achieved. If more than 5 overs remain to be bowled at the time set down for the close of play the game shall cease at the completion of the over in progress at that time. If less than 15 overs have been completed by each team, then the match shall be deemed to be a draw, unless a result has been achieved. 8. FORMAT OF FOUR QUARTERS CRICKET For the U12 competition, two-day games may be designated as Four Quarters games by the Junior Competition Secretary. In Four Quarter cricket Team A bats for a maximum of 25 overs, then Team B bats for a maximum of 25 overs. Team A resumes batting as at the completion of the first 25 overs. Team B then does likewise. Change-over periods are 10 min If a team is not all out or has not declared their innings closed, the 26th over of an innings is a continuation of the innings. If a team is all out or declares its innings, the other team commences their 25 overs. Teams can only bat for 25 consecutive overs. Teams can only declare their 1st innings closed after 12 overs. When a match is decided on the first innings, either team is entitled to play for an outright result, but stumps may be drawn if both team managers agree an outright win cannot be achieved by either team. If there is no agreement, play shall continue until the scheduled finish time on the second day, otherwise a forfeit may be claimed by the team wishing to continue. All the other general rules for Two-Day games apply. 9. FORMAT OF SUPER 10 PAIRS CRICKET For the U12 (div 2) competition, if two or more clubs request, the Super 10 format for pairs cricket as set out below can be used: 10 players per team, 30 over per side, batting in pairs for 6 overs per pair with no retirement and 3 runs lost per wicket, bowlers bowling from both ends with wooden stumps in standard 22y position and bowling and running to be from the standard position, every player bowls a minimum of 2 overs before any player bowls their 3rd over, with a

25 maximum of 5 overs per bowler. 10. FORMAT OF T20 CRICKET One innings of 20 overs per team (120balls) 7 players per team( minimum 5 & Maximum 9) Each batter will retire after facing 17 balls (based on 7 players) All balls regardless of whether they are wides or no balls will be included in the batter s ball count All players to bowl eg 3 players to bowl x4 overs, 2 players to bowl x3 overs, 2 players(wicket keepers) to bowl x1 over Coaches should rotate the opportunity for players to bowl 4 overs each week Each wicket keeper is to bowl x1 over each Fielding side has 7 players on the field at any one time. If more players are present then players should be rotated No fielders within 15m of the batter or each other (except the wicket keeper) 2 wicket keepers per team keeping for x10 overs each Unlimited dismissals per batter 4 runs per wicket will be added to the opposition total at the end of the innings Team number variations: o 5 player team 5 players bowl 4 overs; batting retirement 24 balls o 6 player team 2 players bowl 4 overs; 4 players bowl 3 overs, batting retirement 20 balls o 7 player team 3 players x 4 overs, 2 players x 3 overs, 2 players x 1 over (WK), batting retirement 17 balls. o 8 player team - 6 players x 3 overs, 2 players x 1 overs (WK), batting retirement 15 balls o 9 player team - 4 players x 3 overs, 3 players x 2 overs, 2 players x 1 overs (WK), batting retirement 13 balls o 10 player team- 3 players x 3 overs, 4 players x 2 overs, 3 players x 1 overs (WK), batting retirement 12 balls 11. PROTECTIVE EQUIPMENT Coaches and Managers are reminded that cricket is a game with potential risks for the players. The following protective equipment is compulsory for batsmen a specifically designed properly fitting cricket helmet with face guard, batting gloves, batting pads and (for males) a protector. Thigh pads are highly recommended to be used, and arm and abdominal guards are also permitted. The following protective equipment is compulsory for wicket-keepers wicket-keeping gloves, wicket-keeping pads, a protector and a properly fitting cricket helmet with face guard. 12. CLOSE IN FIELDERS No player shall field within the 15m circle at the strikers end, with the exception of the wicketkeeper, offside slip and gully fieldsman. If a fielder enters the 15m circle, prior to the ball striking the batsman, passing the stumps or being hit by the batsman either umpire shall call and signal dead ball. 13. SUBSTITUTE FIELDERS (a) Substitute fieldsmen are extra fielders used by a team who are not players listed on the team sheet, and shall be allowed as per the Laws of Cricket provided that the substitute is qualified by age and is registered in the C&WSCA. (b) Substitute fielders are not permitted to bat, bowl or wicket-keep. (c) A fielder may be substituted at any time (injury or illness is not a pre-requisite provided the player being substituted is named on the declared team sheet). The umpire must be informed when players are substituted. 14. AGE BOWLING RESTRICTIONS NOTE - Age limits refer to the actual age of the player, not the age group he/she is competing in. Limitations on the number of overs a bowler may bowl, in all cricket competitions on that day, is set in order to minimise injury to young bowlers Bowlers aged 11, playing Under 12 s (a) Bowlers aged 11 (as at midnight 31 August in the first calendar year of the current season) shall be restricted to a maximum of 8 overs per day in Two-day games and 5 overs per day in One-day games. (b) The bowler must reach the maximum in not less than 2 spells. (c) In Two-day games, a bowling spell can only contain a maximum of 4 overs. (d) In Two-day games, should an innings go over two days a bowler is restricted to 10 overs in that innings

26 (e) In all games, each player shall bowl a minimum of 2 overs, or have commenced a spell of 2 overs, before any bowler is permitted to bowl a 3rd over. After every player has bowled 2 overs, a bowling spell can only contain a maximum of 4 overs (which may include the initial 2 overs if the bowler is the last or second last player to bowl). (f) A bowler cannot bowl again after completing a spell until that bowler has been rested the same number of overs bowled as counted from that end. (g) An uncompleted over is counted as a full over in this rule. (h) Coaches should rotate the opportunity to bowl more than 2 overs each week amongst the players Bowlers aged 10, playing Under 12 s or Under 11 s (i) Bowlers aged 10 (as at midnight 31 August in the first calendar year of the current season) and playing U11 or U12 shall be restricted to a maximum of 6 overs per day in Two-day games and 5 overs in One-day games. (j) The bowler must reach the maximum in not less than 2 spells. (k) In Two-day games, a bowling spell or period can only contain a maximum of 3 overs. (l) In all games, each player shall bowl a minimum of 2 overs, or have commenced a spell of 2 overs, before any bowler is permitted to bowl a 3rd over. After every player has bowled 2 overs, a bowling spell can only contain a maximum of 3 overs (which may include the initial 2 overs if the bowler is the last or second last player to bowl). (m) Rules (d), (f), (g) and (h) above apply. Bowlers aged 9, playing Under 12 s or Under 11 s (n) Bowlers aged 9 (as at midnight 31 August in the first calendar year of the current season) and playing U11 or U12 shall be restricted to a maximum of 5 overs per day in Two-day games and One-day games. (o) The bowler must reach the maximum in not less than 2 spells. (p) In Two-day games, a bowling spell or period can only contain a maximum of 3 overs. (q) In all games, each player shall bowl a minimum of 2 overs, or have commenced a spell of 2 overs, before any bowler is permitted to bowl a 3rd over. After every player has bowled 2 overs, a bowling spell can only contain a maximum of 3 overs (which may include the initial 2 overs if the bowler is the last or second last player to bowl). (r) Rules (d), (f), (g) and (h) above apply. (s) Limitations on the number of overs a bowler may bowl, in all cricket competitions on that day, are set in order to minimize injury to young bowlers. If a player has bowled in another cricket match on the same day, before they play in any CWSCA game, they must declare to the umpire, scorers and coaches of the both teams how many overs they have bowled in any previous game. The scorers shall note this in the scorebook. Bowlers will only be allowed to bowl the balance of their maximum allowable overs for their age in the CWSCA game. If this information is not declared up front, and the player bowls more than the maximum allowed, then the player and/or team they play for will be counseled, cautioned and/or sanctioned as appropriate by the Executive. 15. NO BALLS (OFF THE PITCH, BOUNCERS, TRIPLE BOUNCES AND SUSPECTED THROWING ) (a) Off the pitch. When playing on a synthetic pitch, a ball that bounces on the grass or ground off the pitch before reaching the popping crease, whether hitting the pitch first or not, will immediately be called a NO BALL (b) Bouncers. No bowler is allowed to bowl more than 2 bouncers (FAST balls, pitched and rising above the batsman s shoulders) in any one over. Transgression is to be called NO BALL. (c) High bouncers. Any delivery which, after pitching, passes or would have passed over head of the striker standing upright at the popping crease (although not threatening injury) is to be called a NO BALL. (d) Beamers. Any delivery that passes or would have passed on the full above the waist height of the striker standing upright at the popping crease is to be called a NO BALL. This rule applies to all bowlers, irrespective of their pace. (e) Triple bounces or rolls. A ball that bounces more than twice or rolls along the ground before reaching the popping crease shall be called NO BALL. (f) A bowler suspected of throwing is to be cautioned and reported to the Junior Competition Secretary 16. BATTING RETIREMENTS Two-day games (a) A batsman is required to retire (Compulsory Retired) after the scoring stroke which takes his/her score to 50 runs or more or when the batsman has been in for 20 overs (whichever comes first). (b) A batsman Compulsory Retired under (a) is recorded as Retired Not Out (RetX), but the batsman may

27 resume and continue their innings under conditions set out in paragraph (d). (c) A batsman may be optionally retired once per innings at any score after they have been in for 6 overs to enable other players to bat, but may resume and continue their innings under conditions set out in paragraph (d). If a batsman is optionally retired before they have been in for 6 overs they shall be considered Retired Out. (d) Optionally and Compulsory Retired batsmen may return to the crease and continue their innings in the same order in which they retired, but only when there are no more batsman present who have not batted. (e) Batsmen retired and not dismissed under these player batting restrictions are recorded as Retired Not Out (RetX) One-day games (a) A batsman is required to retire (Compulsory Retired) after the scoring stroke which takes his/her score to 30 runs or more or when the batsman has been in for 12 overs (whichever comes first). (b) A batsman Compulsory Retired under (a) is recorded as Retired Not Out (RetX), but the batsman may resume and continue their innings under conditions set out in paragraph (d) above A batsman may be optionally retired once per innings at any score after they have been in for 4 overs to enable other players to bat, but may resume and continue their innings under conditions set out in paragraph (d). If a batsman is optionally retired before they have been in for 4 overs they shall be considered Retired Out. (c) Optionally and Compulsory Retired batsman may return to the crease and continue their innings in the same order in which they retired, but only when there are no more batsmen present who have not batted. (d) Batsman retired and not dismissed under these player batting restrictions are recorded as Retired Not Out (RetX). 17. ON FIELD COACHING For U12 and U11 matches, coaches and managers when acting as umpires, or when off the field, may assist with bowing, fielding and batting. This assistance should be done positively and should not interrupt the flow of the game. 18. DRINKS BREAKS (a) A drinks break of 5 minutes must be taken after 55 minutes of play, unless the next scheduled close is within 20 minutes. (b) Players may leave the field for drinks breaks. (c) If the batting side has no more batsmen to come in, the drinks break is to be delayed by 10 minutes (d) In extreme heat conditions the umpires and coaches may agree to more frequent drinks. 19. NON-STRIKER RUN OUT (a) The bowler is permitted, before entering their delivery stride, to attempt to run-out the non-striker. (b) The umpire shall only give a batsman out in this fashion if the batsman has been given one warning (which has been noted by the scorers and the other umpire) and only if in the umpire s opinion the non-striker is backing up too far so as to gain an advantage. (c) The delivery stride is the stride during which the bowler rolls their arm over to deliver the ball, whether the ball is released or not. It starts when the bowler s back-foot lands for that stride near the bowling crease at the non-striker s end and ends when the front foot lands in the same stride. (d) Note that in under 9 s and 10 s this mode of dismissal is not available. 20. BATSMAN AND TEAM TIMED OUT Should a wicket fall within two minutes of the appointed time set down for the drawing of stumps and an incoming batsman not be in attendance the team shall be declared all out on appeal. 21. SCOREBOOKS AND ENTERING RESULTS ON MYCRICKET (a) Scorebooks must be signed by the coach/manager of each team at the completion of each innings to verify to score has been agreed upon. If there is an official umpire, the umpire must sign off the final scoresheet for the match. (b) Both teams are required to complete results in MyCricket by the end of the Tuesday after the match is completed. This means entering and confirming the match result and entering player scores (batting, bowling and fielding). (c) Failure to comply with these requirements may incur fines. (d) A team and its players shall be excluded from awards for failure to supply 3 or more match results by the end of the season. (e) A team may be excluded from the finals series for failure to supply any match result.

28 Stage Stage 1 Purpose Summary Description Skill Objectives Coach Game Type Ball Time Boundary Pitch type and length Overs Team Innings COMMUNITY CLUB 20 Over This format is designed for those kids who have completed the MILO T20 Blast program and are ready for their first taste of junior club competition. Designed to stimulate action and test game sense and skills whether batting, bowling or fielding. Hit moving ball on two sides of field Run between wickets with judgment and calling Bowl over 16m with straight arm within batter s reach Catch and throw >20 m Can perform tasks when asked at training and during the game Basic self-awareness and respect for others Participates in all activities at training Eats before a training/game and brings drink bottle to training and on game days Engages positively at training and on game day Wears appropriate clothing and footwear to training Accredited Community L1 Coach T20 Modified ball (circumference cm, ideal weight g) for 1st half of season or if on outfield. Progress to modified ball circumference cm and g 120 mins (2 hrs) - this game can be completed in 2 hrs with time saving strategies in place. Max 40m measured from batter s end stumps Option of outfield or hard surface - 16m length 20 overs per team (120 balls) 7 players per team (see Minimum players and impact below) 1 innings of 20 overs each per team

29 Batting Bowling Fielding Dismissals Minimum Players and Impact Protective equipment Equipment Each player will retire at 17 balls (based on 7 players) All balls regardless of whether wides/ no balls will be included in the batter s ball count. Max 6 balls per over All players to bowl e.g. 3 players x 4 overs, 2 players x 3 overs, 2 players x 1 over (WK). Coaches should rotate the opportunity to bowl 4 overs each week Each Wicket keeper is to bowl one over each Bowlers to bowl from one end (for entire game) If more than 7 players are present at a match, they should rotate onto the field each over. Wicket keeper 2 players x 10 overs each Rotation of fielders is recommended to ensure all players experience all positions. No fielders within 15 metres of batter or each other (except wicket keeper) to encourage singles and safety Unlimited dismissals (each player will face the nominated number of balls each) 4 runs per wicket will be added to the opposition total at the end of the innings. The optimum team size is 7 players; however, it is understood that teams often contain additional players in community setting to cater for kids being away, ill or with clashes in commitments Minimum 5 players per team required to play the game. Maximum 9 players allocated to a team (only 7 on field). The number of players impact the players opportunity in the game, for example; 5 player team 5 players bowl 4 overs; batting retirement 24 balls 6 player team 2 players bowl 4 overs; 4 players bowl 3 overs, batting retirement 20 balls 7 player team 3 players x 4 overs, 2 players x 3 overs, 2 players x 1 over (WK), batting retirement 17 balls. 8 player team - 6 players x 3 overs, 2 players x 1 overs (WK), batting retirement 15 balls 9 player team - 4 players x 3 overs, 3 players x 2 overs, 2 players x 1 overs (WK), batting retirement 13 balls Helmet (including wicket keeper). Refer to Helmet section of Well Played Pads Gloves Protector (males) 2 sets stumps with base and bails Bat size: Recommended size 4 Modified ball (as per specifications above) Measuring tape or string to measure Pitch length and boundary Boundary markers Chalk, tape or paint to mark crease

30 1. GENERAL The CWSCA s general rules in Part 1 of the Mode cover the following areas, and apply to Under 10 competitions: Divisions within age groups, Re-grading of teams Competition points system, Finals and Premiers Association Awards and Club Championship Allocation of grounds and Wet weather Code of Conduct Council restrictions no alcohol or smoking at the ground. Player attire, Umpires and Protests 2. PLAYER AGES Players must be aged 8 or 9 as at midnight 31 August in the first calendar year of the current U10 season. Clubs should identify skilled Under 9 players and encourage them to play at the level that challenges them, while ensuring their enjoyment and safety. No player aged 7 or under (as at midnight 31 August in the first calendar year of the current season) may play in the U10 competition without consent of the executive committee. 3. TEAMS Teams can declare 10 players per team with any 8 batting and any 8 bowling. The declared team sheets must be exchanged prior to the toss being made. The toss MUST be made 15 minutes prior to the starting time of the game, a team not ready to swap team sheets and toss will forfeit the toss. Play shall not commence unless opposing teams have 6 declared players in attendance at the scheduled starting time on each day. Any team having less than 6 declared players in attendance at the time set down for the commencement of play shall be deemed to have forfeited the match. (However, if players are running late the toss should still be made in preparation of starting the game on time, opposition coaches should advise each other of this at the toss of the coin). If any team then does not have 6 players by 15 minutes past the start time a forfeit may be claimed) Absence of a team on any day of a match shall be deemed to be a forfeit by such team with allocation of points to be determined by the Executive Committee. If a team has only 6 or 7 players then, in consultation with the other coach, the lowest scoring batsmen may bat again and the bowling must be shared evenly between the players. The opposing team should provide substitute fielders. 4. HOURS OF PLAY The hours of play are: Game 1 8am to 10.30am, Game 2 11am to 1.30pm, Game 3 2pm to 4.30pm 5. THE BALL The ball to be used MUST be 142gram 2-piece leather Kookaburra brand ball. If, during play, the ball becomes unfit for play through normal use, either coach or captain may ask the umpire (or the umpire can decide without such a request) to replace it with a ball that has wear comparable with that which the previous ball had received before the need for its replacement. Examples of a ball being unfit for play include the seam splitting, the ball going out of shape, the ball being cut or the ball becoming very wet and slippery. If there is no official umpire, coaches may by agreement replace unfit balls. Coaches should cooperate to ensure balls that are unfit are replaced, and if there is doubt they should err on the side of replacing a ball.

31 6. BOUNDARIES The home team provides stumps & boundary markers. The boundary shall measure 30 metres radius, measured from each set of stumps to form an oval. The boundary may be shortened to conform to ground conditions. 7. THE PITCH The stumps shall be put in the standard positions, so the pitch is 22y long. Masking tape or chalk can be used for marking the BOWLING creases on the pitch if needed (see BOWLING below). 8. THE MATCH A match shall consist of one innings per team consisting of 24 overs. Play is to cease for the day as soon as both innings have been completed. The team with the highest score wins the match, and it s a tie if scores are equal. 9. BATTING (a) Each team shall bat eight (8) players, with each pair of batsmen to face six (6) overs. (b) All batsman MUST wear protective equipment when batting helmet, gloves, protector and two pads. (c) If a batsman is given out, the loss of a wicket is recorded on the score sheet as a minus three (-3) runs from the team score but the batsman continues batting for the full allotment of overs. (d) There is no limit to the number of times a batsman can be given out. (e) Batsman change end upon dismissal and at the end of overs, or at the coach s discretion to equalise batting time. (f) A team may not declare its innings closed. (g) A batsman may only be given out LBW if they are NOT playing a shot. (h) A batsman may not be given out, run out at the bowlers end until after the bowler has bowled the ball (ie. no Mankad dismissals). 10.BOWLING (a) Bowling is from one end for each batting pair, and changes to the other end when the batsmen change. (b) An over shall consist of a maximum of six (6) deliveries. (c) By agreement between the managers, the pitch can be shortened to 18m to give children of lesser bowling ability more chance to pitch the ball up, and the ball can come on to the batsmen. Should that occur, batsmen still have to run the standard length of the pitch, and the stumps shall remain in the standard position. (d) A minimum of eight (8) players shall bowl in an innings. (e) Each player shall bowl a minimum of 2 overs, or have commenced a spell of 2 overs, before any bowler is permitted to bowl a third over, but no bowler shall bowl more than 3 overs in an innings unless a team is short of players, in which case a bowler can bowl 4 overs. (f) If a bowler bowls 4 overs in a match, they are limited to 3 overs in the next 3 matches. (g) The no-ball rule in relation to bowlers overstepping will not apply however managers shall instruct players on the rules of cricket and endeavour to have the players bowl correctly. 11. NO BALLS (a) Ball stops. If the ball stops before getting to the popping crease the umpire signals Dead Ball then NO Ball. (b) Off the pitch. When playing on a synthetic pitch, a ball that bounces on the grass or ground off the pitch before reaching the popping crease, whether hitting the pitch first or not, will immediately be called a NO BALL (c) No-balls include balls bowled off the wicket or out of reach of the batsman. Note there are no WIDES in Under 10 cricket, just no-balls for balls out of reach of the batsman. (d) Beamers. Any delivery that passes or would have passed on the full above the waist height of the striker standing upright at the popping crease is to be called a NO BALL. This rule applies to all bowlers, irrespective of their pace. (e) Triple bounces or rolls. A ball that bounces more than twice or rolls along the ground before reaching the popping crease shall be called NO BALL. (f) A no-ball shall be counted as one of the over. A penalty of one run shall be scored for each noball, and the batsman may score runs from no-balls which are in addition to the one penalty run. (g) The No-Ball rule in relation to throwing will not apply however managers shall instruct their players on the difference between a bowl and a throw and endeavour to have the players bowl correctly. It is the responsibility of the striker s end umpire to alert the fielding team s manager of any suspect bowling actions.

32 12. FREE HIT (a) If a bowler bowls 2 consecutive no-balls [see (a), (b) and (c) above], the umpire shall call no-ball, free-hit and the batsman is entitled to a free-hit off a cone. (b) The cone shall be placed on the batting crease in the position the batsman takes guard. The cone is held by square leg umpire at other times. (c) To score runs, the batsman must hit the ball off the cone in the V between mid-on and mid-off with the V marked on the boundary by different coloured cones from other nearby boundary cones. A ball that is hit outside the V is to be called a dot ball and no run can be taken on it. (d) Fielders must stay in the same positions as they were before the ball was bowled, with the bowler fielding at the stumps near the umpire. (e) If a bowler bowls 6 no balls in an over, the batsman would get free hits after the 2 nd, 4 th and 6 th no balls. 13.FIELDING (a) The fielding side shall provide a wicket keeper and seven (7) fieldsmen. (b) No fieldsman may field closer than 10m from the batsman, except for the wicket keeper and slips fieldsman. (c) If a fielder enters the 10 metre circle prior to the ball striking the batsman, passing the stumps or being hit by the batsman either umpire shall call and signal dead ball. (d) If a team has more than 8 players, the reserves can take turns fielding in place of any of the team members. (e) It is desirable, but not essential, that the fieldsmen be rotated in various fielding positions during the match. Plastic discs may be placed on the ground to assist in fielding allocations. (f) Until the ball has passed the line of the striker s wicket, no fieldsman is to field the ball. (g) Players returning to the field after a substitution are not limited as to when they can bowl. 14.COACHING For U10 matches, Coaches and Managers when acting as UMPIRES, or when off the field, may assist with batting, bowling and fielding. 15.UMPIRES The manager, or his representative, of the fielding team shall officiate as the umpire at the bowler s end for the duration of that innings. The manager, or his representative, of the batting team shall officiate as the umpire at the striker s end for the duration of that innings. 16. UNFIT GROUND, LATE STARTS AND INTERRUPTIONS TO PLAY (a) Player safety is the primary consideration when coaches / managers consider whether the ground is fit for play. (b) In the event of an interruption due to unfit ground, weather or light during the innings of the team batting first, or a late start due to ground, weather or light conditions, all 8 players must bowl at least 1 over and bat at least 2 overs. (c) In the event of unfit ground, weather or light during the innings of the team batting second, or the team batting second s innings is reduced to allow for another match on the same ground, a minimum of eight (8) overs must be bowled to constitute a match. 17. METHOD OF SCORING (a) A special score sheet is provided, with printing on both sides to accommodate one (1) complete match. (b) Each team shall keep score and compare details progressively. (c) Before the start of play, write the names of the players from both teams on the score sheet (surname and first initial). (d) The squares to the right of the batsman s name indicate the deliveries faced. (e) After each ball is bowled, record immediately in the square the following: (i) A dot if no run is scored (ii) If a ball is hit, and a run or runs are scored, enter the number of runs (iii) If the batsman is dismissed, place how out in the square (see legend on score sheet). (iv) If a catch is taken, record the fieldsman s initials in the bowler s grid either above or below. (v) All sundries to be recorded as such, and not to the batsman (byes, leg byes or no-balls).

33 18. SCOREBOOK AND ENTERING RESULTS ON MYCRICKET (a) Scorebooks must be signed by the coach/manager of each team at the completion of each innings to verify to score has been agreed upon. If there is an official umpire, the umpire must sign off the final scoresheet for the match. (b) Both teams are required to complete results in MyCricket by the end of the Tuesday after the match is completed. This means entering and confirming the match result only. (c) Failure to comply with these requirements may incur fines. (d) A team and its players shall be excluded from awards for failure to supply 3 or more match results by the end of the season. (e) A team may be excluded from the finals series for failure to supply any match result. 19.DIVISIONS (a) The Junior Competition Secretary may break the U10 competition into Divisions with Division 1 playing One Day matches (using the U12 s format detailed in Part 4) and Division 2 playing Super 8 Cricket as described above in this Part. (b) If an U10 Division 1 is created and plays One Day matches, the bowling restrictions in Part 4 section 14 and batting restrictions in Part 4 section 16 apply. The other sections of Part 4 apply as appropriate.

34 The aim of U9 cricket is to introduce players to cricket and provide a path towards U10 modified rules. There is no competition table. 1. GENERAL The CWSCA s general rules in Part 1 of the Mode cover the following areas, and apply to Under 9 cricket: Allocation of grounds and Wet weather Code of Conduct Council restrictions no alcohol or smoking at the ground. Player attire 2. TEAMS A team consists of eight registered players who are under nine years as at midnight on 31 August. If teams have more than 8 players on a day, any 8 can bat and any 8 can bowl. If teams have less than 8 players, then players are chosen to bowl and bat the extra overs. If the opposition have extra then, if agreed, those players can be used by the team that is short. 3. HOURS OF PLAY The hours of play are: Game 1 8am to 10.30am, Game 2 11am to 1.30pm, Game 3 2pm to 4.30pm. 4. THE BALL The ball to be used shall be a 142g red PVC soft-centred Kookaburra brand ball 5. BOUNDARIES The home team provides plastic stumps & boundary markers. The boundary shall measure 30 metres radius, measured from each set of stumps to form an oval. The boundary may be shortened to conform with ground conditions. 6. THE PITCH The pitch shall measure 18m from striker s stumps to bowling crease. Masking tape or chalk can be used for marking the BOWLING creases on the pitch. 7. THE MATCH A match shall consist of one innings per team consisting of 20 overs. Play is to cease for the day as soon as both innings have been completed. The team with the highest score wins the match, and it s a tie if scores are equal. 8. BATTING (a) Each team shall bat eight (8) players, with each pair of batsmen to face five (5) overs. (b) All batsmen wear protective equipment when batting helmet, gloves, protector and two pads. (c) If a batsman is given out, the loss of a wicket is recorded on the score sheet as a minus three (-3) runs from the team score but the batsman continues batting for the full allotment of overs. (d) There is no limit to the number of times a batsman can be given out. (e) Batsmen change end upon dismissal and at the end of overs, or at the coach s discretion to equalise batting time. (f) A team may not declare its innings closed. (g) A batsman may NOT be given out LBW. (h) A batsman may not be given out, run out at the bowlers end until after the bowler has bowled the ball (ie. no Mankad dismissals). (i) If a team has only 6 or 7 players then, in consultation with the other coach, the lowest scoring batsmen may bat again and the bowling must be shared evenly between the players. The opposing team should provide substitute fielders.

35 9. BOWLING (a) Bowling is from one end only. (b) An over shall consist of six (6) deliveries. (c) Bowling would be from three alternatives lengths of pitch 15y, 18y, 22y with the stumps at 18y and the batsmen running the 18y. (d) Bowlers will bowl from the length most suited to their abilities so that they can pitch it on a good length and the ball can come on to the batsmen. (e) A minimum of eight (8) players shall bowl in an innings and no player may bowl more than three (3) overs. (f) The no-ball rule in relation to bowlers overstepping will not apply however managers shall instruct players on the rules of cricket and endeavour to have the players bowl correctly. (g) No bowler shall bowl two (2) consecutive overs. 10. NO BALLS (a) If the ball stops before getting to the popping crease the umpire is to quickly call Dead Ball then No-Ball. (b) A ball that bounces on the grass or ground off the pitch before reaching the popping crease, whether hitting the pitch first or not, will immediately be called a NO BALL (c) No-Balls include balls bowled off the wicket or out of reach of the batsman. Note there are no WIDES in Under 9 cricket. (d) A No-Ball shall be counted as one of the over. A penalty of one run shall be scored for each No- Ball, and the batsman may score runs from No Balls, which are in addition to the one penalty run. (e) The No-Ball rule in relation to throwing will not apply however managers shall instruct their players on the difference between a bowl and a throw and endeavour to have the players bowl correctly. It is the responsibility of the striker s end umpire to alert the fielding team s manager of any suspect bowling actions. 11. FREE HIT (a) If a bowler bowls 2 consecutive No-Balls [see (a), (b) and (c) above], the umpire shall call No- Ball, free-hit and the batsman is entitled to a free-hit off a cone. (b) The cone shall be placed on the batting crease in the position the batsman takes guard. The cone is held by square leg umpire at other times. (c) To score runs, the batsman must hit the ball off the cone in the V between mid-on and mid-off with the V marked on the boundary by different coloured cones from other nearby boundary cones. A ball that is hit outside the V is to be called a dot ball and no run can be taken on it. (d) Fielders must stay in the same positions as they were before the ball was bowled, with the bowler fielding at the stumps near the umpire. (e) If a bowler bowls 6 no balls in an over, the batsman would get free hits after the 2 nd, 4 th and 6 th no balls. 12.FIELDING (a) The fielding side shall provide a wicket keeper and seven (7) fieldsmen. (b) No fieldsman may field closer than 10m from the batsman, except for the wicket keeper and slips fieldsman. (c) If a team has more than 8 players, the reserves can take turns fielding in place of any of the team members. (d) It is desirable, but not essential, that the fieldsmen be rotated in various fielding positions during the match. Plastic discs may be placed on the ground to assist in fielding allocations. (e) Until the ball has passed the line of the striker s wicket, no fieldsman is to field the ball. 13. METHOD OF SCORING (a) A special score sheet is provided, with printing on both sides to accommodate one (1) complete match. (b) Each team shall keep score and compare details progressively. (c) Before the start of play, write the names of the players from both teams on the score sheet (surname and first initial). (d) The squares to the right of the batsman s name indicate the deliveries faced. (e) After each ball is bowled, record immediately in the square the following: (i) A dot if no run is scored (ii) If a ball is hit, and a run or runs are scored, enter the number of runs (iii) If the batsman is dismissed, place how out in the square (see legend on score sheet). (iv) If a catch is taken, record the fieldsman s initials in the bowler s grid either above or below. (v) All sundries to be recorded as such, and not to the batsman (byes, leg byes or No-Balls).

36 14.UMPIRES (a) The manager, or his representative, of the fielding team shall officiate as the umpire at the bowler s end for the duration of that innings. (b) The manager, or his representative, of the batting team shall officiate as the umpire at the striker s end for the duration of that innings. 15. UNFIT GROUND, LATE STARTS AND INTERRUPTIONS TO PLAY (a) Player safety is the primary consideration when coaches / managers consider whether the ground is fit for play. (b) In the event of an interruption due to unfit ground, weather or light during the innings of the team batting first, or a late start due to ground, weather or light conditions, all 8 players must bowl at least 1 over and bat at least 2 overs. (c) In the event of unfit ground, weather or light during the innings of the team batting second, or the team batting second s innings is reduced to allow for another match on the same ground, a minimum of 8 overs must be bowled to constitute a match.

37 1. NSWDCA QUOTIENT SYSTEM (a) The batting average for each team shall be calculated by dividing the total number of runs it has scored by the number of wickets it has lost; (b) The bowling average for each team shall be calculated by dividing the total number of runs scored against it by the number of wickets captured; and (c) The result of (a) is divided by the result of (b) and the team having the higher resultant quotient shall be deemed to have the better performance. (d) For the purpose of this By-Law, a player who has retired hurt shall be deemed to be Not-Out and a team that declares its innings closed shall be deemed to have lost the total number of wickets that have fallen. 2. C&WSCA CODE OF CONDUCT The preface of the Laws of Cricket (2000 code 2003 edition) emphasize the need of captains, players and umpires to conduct the game and themselves within the Laws of cricket but MOST importantly within the Spirit of the Game. The Spirit of the game involves RESPECT for: Your opponents. Your own captain and team The role of the umpires The games traditional values. This code of conduct, endorsed by the executive committee should be used as a guide as to the standard of behaviour expected and necessary for the proper and fair conduct of our competitions. Coaches and umpires together set the tone for the conduct of a cricket match. Every player is expected to make an important contribution to this. The Coaches / Managers are responsible at ALL times for ensuring that play is conducted within the Spirit of the Game as well as within the laws. The following information regards the procedures and actions to be taken by the executive committee should any player and or official breach this code. Penalties, suspensions and or fines may be imposed on any individual or team registered in our association. When a player or Club is alleged to have breached the Code of Conduct the procedure shall be as per Rules 12.4 to 12.5 & to The penalties suggested in this code are a guide only and the Executive Committee have the power to alter these depending on the players past history and if the person(s) are of good character, the first offence etc.

38 3. CODE OF CONDUCT. CODE CHARGE ADMITTED FOUND PROVED 1 A. Assault an Umpire Level1 2-5 years 5-10 years Level years years 1 B Attempt to Assault Umpire Level years 2-5 years Level years 5-10 years 2 A Assault Player or Spectator Level matches 8-12 matches Level matches 2-4 years Level years 4-6 years 2 B Attempt to Assault Player Level matches 8-12 matches Or Spectator Level matches years Level matches years 3 A Abuse orally an Umpire including Level 1 Caution + Fine 1-3 matches crude or abusive language Level matches 4-6 matches Level matches 1 year 4 A React disapprovingly Level 1 Caution Fine - 1 match To umpires decision Level 2 Fine + 1 match 2-4 matches Level matches 5-6 matches 4 B Use crude or abusive language & or Level 1 Caution + Fine 1 match + Fine hand signals or gestures to a Level matches 3-4 matches player or spectator Level matches 6-8 matches 5 A Any conduct that is likely to bring Same as above in 4B Same as above in 4B the game into disrepute. 5 B Refuse to provide name to person Level 1 Caution + Fine 1-3 matches lodging report 6 A Captain failing to control players Level 1 Fine + 1 match Fine + 2 matches or team Level matches 3-5 matches * A person who makes a vexatious or frivolous report will be liable to penalties as contained in 5A.

39 4. PROCEDURES FOR LODGING A REPORT. Who can lodge a report? Any player, umpire or official may lodge a report. To whom do you lodge this report? The report must be in writing and must be sent to the Secretary of our association. What details are required? The report must contain the Date, Time and place of the incident(s) together with the name(s) of the person(s) involved and a description of the events that took place, the names of any witnesses. When do you lodge a report? The report must be lodged as soon as possible after the incident as per our rule ( to ) The umpire, player or official reporting the alleged breach must advise the player or club at the end of play on that day that a report is to be submitted. What happens next? The secretary will then table the report at the next meeting of the Executive Committee for discussion. If the committee considers that the report is serious enough then they will then consider what charges and level of the charges should be brought against the person(s) named in the report. The secretary will then inform the club secretary of the player(s) involved together with a copy of the report and a letter from our association detailing the charges. The person(s) charged have 2 options, they may a. Plead guilty to the charges, in writing through their club secretary and the Executive committee will inform them in writing of the penalty imposed. b. Elect to have the matter dealt with by a panel of members of the Executive Committee. This will take place as soon as possible but with at least 7 days notice to the person(s) involved. The committee at it s discretion may suspend a player until it hears the complaint. The committee may also hear the complaint in the person(s) absence as per rule What can I do if I don t agree with the decision? You have the right of appeal to the General Committee by way of a Special General Meeting as per Rule 13.1 to This appeal MUST be made through your club secretary within 7 days of the hearing, together with the appropriate non refundable fee to our association secretary. Even though you have made an appeal, the penalty imposed will remain in force unless the appeal is upheld.

40 5. INFORMATION ON GROUND NUMBERING.

41

42

43

44 Canterbury and Western Suburbs Cricket Association Inc

Senior Mode of Competition

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