2 Table of Contents RULES Page I. Game... 3 II. Terminology... 3 III. Eligibility... 4 IV. Equipment... 4 V. Field... 4 VI. Rosters... 4 VII. Timing and Overtime... 5 VIII. Scoring... 5 IX. Coaches... 6 X. Live Ball/Dead Ball... 6 XI. Running... 7 XII. Passing... 7 XIII. Receiving... 7 XIV. Rushing the Passer... 8 XV. Flag Pulling... 9 XVI. Formations... 9 XVII. Unsportsmanlike Conduct... 9 XVIII. Penalties...10 i. General ii. 5 Yard Penalties iii. 10 Yard Penalties iv. Spot Fouls v. Defense vi. Offense 2
3 I. Game Rules 1. At the start of each game, captains from both teams shall meet at midfield for the coin toss to determine.who shall start with the ball. The visiting team shall call the toss. 2. The winner of the coin toss gets first offense possession. The loser of the coin toss chooses the end zone it would prefer to defend. Teams may not choose to defer to second half choice. 3. The offensive team takes possession of the ball at its 5-yard line and has three (3) plays to cross midfield..once a team crosses midfield, it has three (3) plays to score a touchdown. 4. If the offense fails to score, the ball changes possession and the new offensive team takes over on its 5-yard line. 5. If the offensive team fails to cross midfield, possession of the ball changes and the opposition starts its.drive from its 5-yard line. 6. All possession changes, except interceptions, start on the offense s 5-yard line. 7. Teams change sides after the first half. Possession changes to the loser of the coin toss. II. Terminology Boundary lines the outer perimeter lines around the field. They include the sidelines, and the rear end zone lines. Line Of Scrimmage an imaginary line running through the point of the football and across the width of the field. Line-To-Gain the line the offense must pass to get a first down or score. Rush Line an imaginary line running across the width of the field 7 yards (into the defensive side).from the Line of Scrimmage. Offense the squad with possession of the ball. Defense the squad opposing the offense to prevent them from advancing the ball. Passer the offensive player that throws the ball and may or may not be the QB. Rusher the defensive player assigned to rush the Quarterback to prevent him/her from passing.by pulling his/her flags or blocking the pass. Downs (1-2-3) the offensive squad has three attempts or Downs to advance the ball..they must cross the Line to Gain to get another set of downs or to score. Live Ball the period of time that the play is in action. Generally used in regards to penalties, Live Ball Penalties are considered part of the play and must be enforced before the down is considered complete. Dead Ball the period of time immediately before or after a play. Whistle the sound made by an official using a whistle that signifies the end of the play or a stop in the.action for timeout, half time or the end of the game. Inadvertent whistle an official s whistle that is performed in error. Charging the movement of the ball carrier directly at a defensive player who has established position on.the field. This includes lowering the head, making contact with the defender with a shoulder, chest or forearm. Flag Guarding an act by the ball carrier to prevent a defender from pulling the ball carrier s flags by stiff arm, lowering elbow or head or by blocking access to the runner s flags with a hand or arm. Shovel Pass a legal pass attempted behind the line of scrimmage by throwing the ball underhand or pushing it towards a receiver in a shot put type manner. Lateral a backwards or sideways toss of the ball by the ball carrier. Unsportsmanlike Conduct rude, confrontational or offensive behavior or language. 3
4 III. Eligibility 1. A player s age must fall within the specified age-range as of September 1st of the current year. Age will be verified by a valid birth certificate. 2. All players must present a waiver that is signed by a legal guardian or parent. IV. Equipment 1. The League provides each player with flag belts and each team with two footballs. Teams can also provide their own ball for use. 2. Players must wear shoes. Cleats are allowed, however cleats with exposed metal are not allowed and must be removed. 3. Players may tape their forearms, hands and fingers. Players may wear gloves, elbow pads, and kneepads. Braces with exposed metals are not allowed. 4. Players must remove all watches, earrings and any other jewelry that the officials deem hazardous. 5. Official NFL FLAG jerseys must be worn during play. 6. Players jerseys must be tucked into the pants if they hang below the belt line. 7. Pants or shorts with belt loops or pockets must be taped. V. Field 1. The recommended field size is 30 yards by 70 yards with two 10-yard end zones and a midfield line-to-gain. No-Running Zones precede each line-to-gain by 5 yards. However, some league organizers prefer to use smaller fields to run more games per football/soccer field END ZONE N0 RUNNING ZONE 2. No Run Zones are in place to prevent teams from conducting power run plays. While in the No Run Zones (a 5 yard imaginary zone before midfield and before the endzone), teams may not run the ball in any fashion. All plays, including those that begin with a handoff, must be pass plays. 3. Stepping on the boundary line is considered out of bounds. 1st DOWN 5 5 N0 RUNNING ZONE 70 YARDS 4. Each offensive squad approaches only TWO No Run Zones in each drive (one zone 5 yards from midfield to gain the first down, one zone 5 yards from the goal line to score a TD) N0 RUNNING ZONE END ZONE 30 YARDS VI. Rosters 1. Home teams wear dark jerseys, visiting teams wear light jerseys. 2. Teams must field a minimum of four (4) players at all times. 4
5 VII. Timing and Overtime 1. Games are played on a 40 minute continuous clock. The clock stops only for timeouts. 2. Halftime is one minute long. 3. Each time the ball is spotted, a team has 30 seconds to snap the ball. Teams will receive one warning before a delay-of-game penalty is enforced. 4. Each team has one 60-second time out per half. 5. Officials can stop the clock at their discretion. 6. In the event of an injury the clock will stop and then restart when the injured player is removed from the field of play. 7. If the score is tied at the end of 40 minutes, the game should be determined a tie. (However, some leagues may decide to institute an overtime period). 8. In tournament or playoff situations, an Overtime (OT) Period will be used to determine a winner. OT format is as follows: a. Each team gets one series of up to six plays (and possibly more pending penalty enforcement) starting from the team s 5 yard line. i. First possession choice goes to the winner of regulation coin toss. ii. There is no Sudden Death, each team gets a minimum of one possession. b. All regulation period rules and penalties are in effect. c. There are no time-outs. d. Each team will be scored based on yardage gained or points scored: i. Yardage gained each team will be given one complete series to drive the field as far as they can. The yardage gained will be noted by the official. The team with the most yards gained wins. If both teams score touchdowns and complete the same amount of points in conversions, the process is repeated. 1. In the case of an interception, the ball will be marked at either the line of scrimmage or the point where the defender s flags were pulled, whichever is the more advantageous spot to the defense. 2. If Team B intercepts the ball and returns it for a touchdown, Team B wins. ii. Scoring Same as regulation. The team with the most yards gained wins. 1. Winning through yardage is equivalent to winning by 6 points for tie breaker purposes. e. Change of Possession: i. Change of possession takes place when Team A s forward progress is halted on downs or scores a touchdown. ii. Team B takes possession on the same 5 yard line as Team A and advances in the same direction. Team B begins on the 5 yard line regardless of whether or not Team A s possession ended in an interception. f. Multiple OT periods: i. First OT period shown above: 1. Scoring teams can go for 1 or 2 point PAT. ii. Second OT Period: 1. First possession goes to loser of regulation coin toss. 2. Scoring teams must go for 2 point PAT. VIII. Scoring 1. Touchdown: 6 points 2. PAT (Point After Touchdown) 1 point (5-yard line) or 2 points (12-yard line).note: 1 point PAT is pass only, 2 point PAT can be run or pass. 3. Safety: 2 points a. A Safety occurs when the ball carrier is declared down in his/her own end zone. They can be called down when their flags are pulled by a defensive player, their flag falls out, they step out of bounds or they hit the ground with their knee or arm. A Safety also occurs when there is an offensive penalty in the end zone. 4. A team that scores a touchdown must declare whether it wishes to attempt a 1-pt. conversion (from the 5-yard line) or a 2-pt. conversion (from the 12-yard line). Any change, once a decision is made to try for the extra point, requires a charged time out. Decision cannot be changed after a penalty. Interceptions on conversions can not be returned. 5. Mercy Rule: After one team is winning by twenty eight points or more, the losing team gets one offensive series to continue regulation play. If they do not score, the game goes into scrimmage mode playing up to the fifteen minute mark in the second half if time allows. After the fifteen minute mark, the game is over. 6. Scrimmage Mode: The losing team gets the ball for up to three possessions. Each possession lasts until the team scores or fails to achieve the Line-To-Gain. Points do not count in final score. After three possessions the game is over. 5
6 IX. Coaches 1. Coaches are typically volunteer parents or family members helping the players learn and enjoy the game. Parents are encouraged to support the coach at all time. 2. Coaches are allowed on the field to direct players according to need and bracket. Coaches must move to the sidelines before the snap of the ball. 3. Coaches are expected to adhere to NFL FLAG philosophies, coaching guidelines and codes of conduct. 4. Only three coaches per team are allowed on the sidelines. X. Live Ball/Dead Ball 1. The ball is live at the snap of the ball and remains live until the official whistles the ball dead. 2. The official will indicate the neutral zone and line of scrimmage. It is an automatic dead ball foul if any player on defense or offense enters the neutral zone. In regards to the neutral zone, the official may give both teams a courtesy neutral zone notification to allow their players to move back beyond the line. 3. A player who gains possession in the air is considered in bounds as long as one foot comes down in the field of play. 4. The defense may not mimic the offensive team signals, by trying to confuse the offensive players, while the quarterback is calling out signals to start the play. 5. Substitutions may be made on any dead ball. 6. Any official can whistle the play dead. 7. Play is ruled dead when: a. The ball hits the ground. b. The ball carrier s flag is pulled. c. The ball carrier steps out of bounds. d. A touchdown, PAT or safety is scored. e. The ball carrier s knee or arm hits the ground. f. The ball carrier s flag falls out. g. The receiver catches the ball while in possession of one flag. h. The 7 second pass clock expires. i. An inadvertent whistle is performed (at the spot where the ball was whistled dead). 8. In the case of an inadvertent whistle, the offense has two options: a. Take the ball where the whistle blew. b. Replay the down from the original line of scrimmage. Note: There are no fumbles. The ball is spotted where the ball hits the ground. 9. A team is allowed to use a time out to question an official s rule interpretation. If the rule is interpreted incorrectly, the time out will not be charged and the proper ruling will be enforced. Officials should all agree upon any controversial call in order to give each team the full benefit of each call. If the ruling is correct the team will be charged a time out. 6
7 XI. Running 1. The ball is spotted where the runner s feet are when the flag is pulled, not where the ball carrier has the ball. If one foot precedes the other, the forward foot marks the spot. 2. The quarterback cannot directly run with the ball. 3. Only direct handoffs behind the line of scrimmage are permitted. Offense may use multiple handoffs. 4. Absolutely NO laterals or pitches of any kind. 5. No-Run Zones, located 5 yards before each end zone and 5 yards on either side of midfield, are designed to avoid short-yardage, power-running situations. Teams are not allowed to run in these zones IF the subsequent line is LIVE. (Reminder: Each offensive squad approaches only TWO No Run Zones in each drive - one 5 yards from midfield to gain the first down, one 5 yards from the goal line to score a TD 5 yards). 6. The player who takes the handoff can throw the ball from behind the line of scrimmage. 7. Once the ball has been handed off in front or behind the quarterback, all defensive players are eligible to rush. 8. Runners may not leave their feet to advance the ball. Diving, leaping or jumping is considered flag guarding. 9. Spinning is allowed, but players cannot leave their feet to avoid a flag pull. 10. Runners may leave their feet if there is a clear indication that he/she has done so to avoid collision with another player without a flag guarding penalty enforced. 11. No blocking or screening is allowed at any time. 12. Offensive players must stop their motion once the ball has crossed the line of scrimmage. No running with the ball carrier. 13. Flag Obstruction All jerseys MUST be tucked in before play begins. The flags must be on the player s hips and free from obstruction. Deliberately obstructed flags will be considered flag guarding. XII. Passing 1. All passes must be from behind the line of scrimmage, thrown forward and received beyond the line of scrimmage. 2. Shovel passes are allowed, but must be received beyond the line of scrimmage. 3. The quarterback has a seven-second pass clock. If a pass is not thrown within the seven seconds, play is dead, the down is consumed and the ball is returned to the line of scrimmage. Once the ball is handed off, the 7-second rule no longer is in effect. a. If the QB is standing in the end zone at the end of the 7-second clock, the ball is returned to the line of scrimmage (LOS). XIII. Receiving 1. All players are eligible to receive passes (including the quarterback if the ball has been handed off behind the line). 2. Only one player is allowed in motion at a time. All motion must be parallel to the line of scrimmage and no motion is permitted towards the line of scrimmage. 3. A player must have at least one foot inbounds when making a reception. 4. In the case of simultaneous possession by both an offensive and defensive player, possession is awarded to the offense. 5. Interceptions change the possession of the ball at the point of interception. Interceptions are the only changes of possession that do not start on the 5-yard line. 6. Interceptions are returnable, but not on conversions after touchdowns. 7
8 XIV. Rushing the Passer 1. All players who rush the passer must be a minimum of seven yards from the line of scrimmage when the ball is snapped. Any number of players.can rush the quarterback. Players not rushing the quarterback may defend on the line of scrimmage. 2. Once the ball is handed off, the seven-yard rule no longer is in effect and all defenders may go behind the line of scrimmage. 3. A special marker, or the referee, will designate a Rush Line seven yards from the line of scrimmage. Defensive players should verify they are in the correct position with the official on every play. a. A legal rush is: i. Any rush from a point 7 yards from the defensive line of scrimmage. ii. A rush from anywhere on the field AFTER the ball has been handed off by the quarterback. iii..if a rusher leaves the rush line early, they may return to the rush line, reset and then legally rush the quarterback. iv. If a rusher leaves the rush line early and the ball is handed off before they cross the line of scrimmage, they may legally rush the quarterback. b. A penalty may be called if: i. The rusher leaves the rush line before the snap and crosses the line of scrimmage before a handoff or pass Illegal Rush (5 yards LOS and first down). ii.. Any defensive player crosses the line of scrimmage before the ball is snapped Offsides (5 yards LOS and first down). iii. Any defensive player, not lined up at the rush line crosses the line of scrimmage before the ball is passed or handed Illegal Rush (5 yards LOS and first down). c. Special circumstances: i. Teams are not required to rush the quarterback, seven second clock in effect. ii. Teams are not required to identify their rusher before the play, however if they do send a rusher, the rusher must check in with the official. iii. If rusher leaves the 7-yard line before the snap, he/she may immediately drop back to act as a defender with no offside penalty enforced. 4. Players rushing the Quarterback may attempt to block a pass. However, NO contact can be made with the quarterback in any way. 5. Offense cannot impede the rusher in any way. The rusher has a CLEAR PATH to the QB and any interference that would impede his/her path to the QB will be considered screening. The defense may attempt to block a pass provided they do not strike the passer. 6. Blocking the pass and then striking the passer will result in a 10-yard penalty. 7. A Sack occurs if the QB s flags are pulled behind the line of scrimmage. The ball is placed where the QB s feet are when the flag is pulled. a. A Safety is awarded if the sack takes place in the offensive team s end zone. 8
9 XV. Flag Pulling 1. A legal flag pull takes place when the ball carrier is in full possession of the ball. 2. Defenders can dive to pull flags, but cannot tackle, hold or run through ball carrier when pulling flags. 3. It is illegal to attempt to strip or pull the ball or pull from the ball carrier s possession at any time. 4. If a player s flag inadvertently falls off during the play, the player is down immediately upon possession of the ball and the play ends. 5. A defensive player may not intentionally pull the flags off of a player who is not in possession of the ball. 6. Flag guarding is an attempt by the ball carrier to obstruct the defender s access to the flags by stiff arming, dropping of head, hand, arm or shoulder, or intentionally covering flags with the football or jersey. XVI. Formations 1. An offensive team must have a minimum of one player on the line of scrimmage (the Center) and up to four players on the line of scrimmage. The quarterback must be off the line of scrimmage. a. One player at a time may go in motion 1-yard beyond and parallel to the line of scrimmage. b. No motion is allowed towards the line of scrimmage. 2. Offensive players must come to a complete stop for one second before the ball is snapped unless he/she is the one player in motion. 3. Movement by a player who is set or a player who runs toward the line of scrimmage while in motion is considered a false start. 4. The center must snap the ball with a rapid and continuous motion between his/her legs to a player in the backfield, and the ball must completely leave his/her hands. XVII. Unsportsmanlike Conduct 1. If the field monitor or referee witnesses any acts of intentional tackling, elbowing, cheap shots, blocking, or any unsportsmanlike act,the game will be stopped and the player will be ejected from the game. The decision is made at the referee s discretion..no appeals! FOUL PLAY WILL NOT BE TOLERATED. 2. Offensive or confrontational language is illegal. Officials have the right to determine offensive language. If offensive or confrontational language occurs, the referee will give one warning. If it continues, the player or players will be ejected from the game. 3. Players may not physically or verbally abuse any opponent or official. 4. Ball carriers MUST make an effort to avoid defenders with an established position. 5. Defenders are not allowed to run through the ball carrier when pulling flags. 6. Fans must also adhere to good sportsmanship: a. Yell to cheer on your players, not to harass officials or other teams. b. Keep comments clean and profanity free. c. Compliment ALL players, not just one child or team. 7. Fans are required to keep fields safe and kids friendly: a. Keep younger kids and equipment such as coolers, chairs and tents away from the sidelines. b. Stay in the end zone area, not between fields. 9
10 XVIII. Penalties i. General: 1. The referee will call all penalties. 2. Referees determine incidental contact that may result from normal run of play. 3. All penalties will be assessed from the line of scrimmage, except as noted (spot fouls). 4. Only the team captain or head coach may ask the referee questions about rule clarification and interpretations. Players cannot question judgment calls. 5. Games cannot end on a defensive penalty, unless the offense declines it. 6. Penalties are assessed Live Ball then Dead Ball. Live Ball penalties must be assessed before play is considered completed. 7. Penalties will be assessed half the distance to the goal yardage when the penalty yardage is more than half the distance to the goal. ii. 5 Yard Penalties Illegal Equipment Offside Illegal motion (more than one person moving, false start, etc.) Illegal forward pass (pass received behind line of scrimmage or throwing a pass beyond the line of scrimmage) Offensive pass interference (illegal pick play, pushing off/away defender) Screening, Blocking or Running with the ball carrier Delay of game Defense Illegal contact (holding, blocking, etc.) Defense Illegal flag pull (before receiver has ball) Defense Illegal rushing (starting rush from inside 7-yard marker) iii. 10 Yard Penalties Roughing the passer Taunting Unsportsmanlike conduct. -After scoring and touchdown is good, offense receives a 10 yard penalty from the yard line of PAT attempt after touchdown(one warning to the player and team before ejection) iv. Spot Fouls Flag guarding yards & loss of down Charging yards & loss of down Defensive Pass Interference...first down Stripping...10 yards & first down Offensive Unnecessary Roughness yards & loss of down Screening, Blocking or Running with the ball carrier... 5 yards & loss of down Defensive Unnecessary Roughness...10 yards & first down v. Defense Offside...5 yards from the LOS & automatic first down Illegal contact (Holding, blocking, etc.)...5 yards from the LOS & automatic first down Illegal flag pull (Before receiver has ball)...5 yards from the LOS & automatic first down Illegal rushing (Starting rush from inside 7-yard marker)...5 yards from the LOS & automatic first down Roughing the passer...10 yards from the LOS & first down Taunting...10 yards from the LOS & first down Unnecessary Roughness...Spot foul, 10 yards & first down Stripping...Spot foul, 10 yards & first down Defensive Pass Interference...Spot foul & first down vi. Offense Illegal motion (More than one person moving, false start, etc.)... 5 yards from the LOS & loss of down Illegal forward pass (Pass received behind line of scrimmage or throwing a pass beyond the line of scrimmage)... 5 yards from the LOS & loss of down Offensive pass interference (Illegal pick play, pushing off/away defender)... 5 yards from the LOS & loss of down Flag guarding... Spot foul, 10 yards & loss of down Screening, Blocking or Running with the ball carrier... Spot foul, 5 yards & loss of down Charging... Spot foul, 10 yards & loss of down Delay of game... 5 yards from the LOS & loss of down Offensive Unnecessary Roughness... Spot foul, 10 yards & loss of down Offside... 5 yards from the LOS & loss of down 10
11 Readington Flag Football Divisional Rule Modifications All rules are based on the NFL Flag rules and the following are division modifications. All players in all divisions will rotate through offense and defense in a game. Players should also within 2 games play every position on each side of the ball. Everyone plays every position regardless of skill. Surround a weaker skilled player with a stronger skilled player. If a player has a weak arm run a screen or other short pass pattern to help him when they quarterback. Rotations between positions should happen after a change of possession. Give kids a chance to play each position; rotating every 6-9 plays works best. Do not rotate in the middle of a drive unless there is an injury, this will just slow the game down. Game Length Games are played on Saturdays. Refs will keep time of play clock and game length. Example is for a 9:00am game start. 8:50-8:55 Coaches Arrive 8:55-9:00 Players and Refs arrive 9:00-9:15, Teams get flag belts on players and warm up, then coin toss 9:00-9:15 Refs put out sideline markers and cones on field No later then 9:20 start the game Halves will be 40-minute running time. Games consist of 2 halves with a 5-minute half time. All games should end by 10:45am, if necessary refs will shorten the 2 nd half. 1 st /2 nd Grade Most of these players are playing organized football for the first time. Teach them how to do everything that they need to know to be successful. The season will start with a few league wide clinics and then team practices before games are started. All kids should be learning the same skills on all teams. At no time should the game score be important. In games, Blitzer should start no closer then 10 yards from line of scrimmage. Referees will use a ball markers or stand at this mark. Blitzer should also be blitzing from up the middle or about 5 yards to each side (no blind side blitzes from the side). Only 1 Blitzer allowed, and Blitzer cannot drop into pass coverage. This distance can be moved back to allow the offense a little more time to get the play going. Interceptions can be caught and run back for fun, but the ball will stay with the offense at the spot of the line of scrimmage when the play was started. Interception will count as a play that gained no yardage. If this was the last play before a first down or touchdown the opposing team will take possession on their own 5-yard line like a normal change of possession. Quarterback should be given as much time to throw the ball (no 7 sec rule).
12 If a snap or immediate handoff is fumbled, refs should blow the whistle and have kids lineup and re-do the play without returning to the huddle, run whatever play was planned. Do not count the fumbled play as using up a down. This should not be abused, use it when needed to help keep the game moving. Teams should get in and out of the huddle as quickly as possible, there will be no time limit, but coaches should be aware of keeping the game moving. Plays in the games should be the same plays worked on in practice. During games is not the time to teach new plays. Keep it simple let them run a few basic plays over and over. Short passes and handoffs will make the game move along and build the kids confidence. 3 rd /4 th Grade Evaluate and build on skills the players have learned in previous years. Any new players may need extra work on skills that some kids already know. Teams can start to keep score half way through the season. Blitzer should start no closer then 10 yards from line of scrimmage. Referees will use a ball markers or stand at this mark. Blitzer should also be blitzing from up the middle or about 5 yards to each side (no blind side blitzes from the side). Only 1 Blitzer allowed, and Blitzer cannot drop into pass coverage. Quarterback has 10 seconds to throw the ball once he receives the snap. Referee can yell get rid of it a second or two before blowing the whistle. If a snap or immediate handoff is fumbled, refs should blow the whistle and have kids lineup and re-do the play without returning to the huddle, run whatever play was planned. Do not count the fumbled play as using up a down. This should not be abused, use it when needed to help keep the game moving. Plays in the games should be the same plays worked on in practice. During games is not the time to teach new plays. Keep it simple let them run a few basic plays over and over. Teams should get in and out of the huddle as quickly as possible; Refs should enforce a 90 second rule. From the spot of the ball until the ball is snapped teams should be able to get a play off in less than 90 seconds.
13 5 th /6 th Grade Evaluate and build on skills the players have learned in previous years. Any new players may need extra work on skills that some kids already know. Teams can keep score this season. Blitzer should start no closer then 7 yards from line of scrimmage. Referees will use a ball markers or stand at this mark. Quarterback has 7 seconds to throw the ball once he receives the snap. Referee can yell get rid of it a second or two before blowing the whistle. If a snap or immediate handoff is fumbled, refs should blow the whistle and have kids lineup and re-do the play without returning to the huddle, run whatever play was planned. Do not count the fumbled play as using up a down. This should not be abused. Use it to help a weaker player get a play off from scrimmage. Plays in the games should be the same plays worked on in practice. During games is not the time to teach new plays. Teams should get in and out of the huddle as quickly as possible; Refs should enforce a 60 second rule. From the spot of the ball until the ball is snapped teams should be able to get a play off in less than 60 seconds. 7 th /8 th Grade Evaluate and build on skills the players have learned in previous years. Most of these players have been playing Flag Football for a few years. Improve on their skills and continue their learning experience. Any new players may need extra work on skills that some kids already know. Teams can keep score this season. After the first few games coaches should try and stay off the field as much as possible on offense and defense. Signal in plays, or have players call their own plays. Teams can use league-supplied wristbands with the plays on it to help with this process. Blitzer should start no closer then 7 yards from line of scrimmage. Referees will use a ball markers or stand at this mark. Quarterback has 7 seconds to throw the ball once he receives the snap. Referee can yell get rid of it a second or two before blowing the whistle. If a snap or immediate handoff is fumbled, refs should blow the whistle and have kids lineup and re-do the play without returning to the huddle, run whatever play was planned. Do not count the fumbled play as using up a down. This should not be abused. Use it to help a weaker player get a play off from scrimmage. Teams should get in and out of the huddle as quickly as possible; Refs should enforce a 45 second rule. From the spot of the ball until the ball is snapped teams should be able to get a play off in less than 45 seconds.
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Flag Football League Rules Rule 1: Alcoholic Beverages a.) Alcoholic beverages are not permitted, and any violation could result in a team termination. Rule 2: Attire a.) All players must have matching
Georgia Northwestern Technical College FLAG FOOTBALL GAME RULES Men s, Women s, Co-ed Leagues and Tournaments Georgia Northwestern Technical College FLAG FOOTBALL GAME RULES Co-ed Leagues and Tournaments
MEN'S 7x7 FLAG FOOTBALL RULES Except as designated below, NCAA rules will apply. PART I - PLAYING PROCEDURES Sec-1 TEAM SIZE A team consists of 7 men playing at one time. There shall be a limit of 16 eligible
15TH ANNUAL 15TH ANNUAL CAROLINA PANTHERS WEEKEND WARRIOR FLAG FOOTBALL TOURNAMENT MARCH 24-25, 2018 PLAY AT BANK OF AMERICA STADIUM! 4-0N-4 ADULT FLAG FOOTBALL TOURNEY Format The Carolina Panthers are
Fall 2017 7x7 Flag Football Rules Team Check In & Rosters: Each team captain will submit a roster before the season starts. Prior to each game, each player must come check in at the Supervisor table with
TOWSON UNIVERSITY INTRAMURAL SPORTS 2017-2018 7v7 FLAG FOOTBALL RULES FLAG FOOTBALL IS A CONTACT SPORT AND INJURIES ARE A POSSIBILITY. THE INTRAMURAL SPORTS PROGRAM ASSUMES NO RESPONSIBILITY FOR INJURIES;
GYSF FLAG FOOTBALL RULES Updated September 2016 NUMBER OF PLAYERS: A game is played between two teams consisting of 7 players each; unless mutual consent is reached between the two opposing coaches for
WAIVER NY FOOTBALL GIANTS SNOW BOWL TO BENEFIT SPECIAL OLYMPICS NEW JERSEY FLAG FOOTBALL TOURNAMENT RULES FOR 2018 Every participant must sign a game day waiver prior to participation. It is the responsibility
Intramural Sports Flag Football Rules Please email IM Flag Football Supervisors 1 for any flag football related questions. Reschedules: Requests for reschedules must be submitted to the IM Flag Football
SPORTS LEAGUE OFFICIALS ASSOCIATION OFFICIAL MEN S INDOOR FOOTBALL RULES (YARDAGE FOR 1 ST DOWNS) Copyright 2017 OVERVIEW 7 players on the field (you can play a legal game with a minimum of 5 players).
FLAG FOOTBALL Any rules or play interpretations not discussed below will be covered by the National Intramural Recreational Sports Association Flag & Touch Football Rules Book and Official s Manual. I.
www.atlantaallstars.com 2017 Player Handbook Always be respectful of parents, coaches, teachers & all other kids. Be the best teammate possible & always show sportsmanship towards your opponents. Profanity
SAGINAW TOWNSHIP RECREATION EIGHT PLAYER ADULT FLAG FOOTBALL RULES RULE I - PLAYERS, REGISTRATION, FEES AND CONDUCT 1. All fees must be paid by the first game. FEE REFUND POLICY: Team registration fees
2017-2018 Rulebook: Flag Football players and Equipment 1. Each participant must present a valid XID card in order to be eligible to participate. 2. Each team will be limited to either one former varsity
2015 Villages Football Association (VFA) Flag Football 7 on 7 Playing Rules and Definitions Effective December 2015 NOTICE The following VFA Flag Football Playing Rules and Definitions have been reviewed
NIRSA rules will govern play except with the following changes made by Ferris State Intramural Sports. General policies and all official sport rules can be found on the Intramural Sports page on the UREC
G e o r g e M a s o n U n i v e r s i t y 7 v 7 Flag Football League - Rules Each player must present a valid Mason G Card before each contest to be eligible to participate. No ID No Play No Exceptions!
Beach Cities Sports (BCS) Flag Football League RULES and REGULATIONS Spring 2012 Rev. 2-29-2012 Field/Equipment Field Setup (Pg 2) Team Size (Pg 2) Required Equipment (Pg 2-3) Banned Equipment (Pg 3) Coaches
City Of Oviedo Adult Flag Football Rules and Guidelines (updated 5/21/17) I. GUIDELINES AND PROCEDURES A. Registration 1. Established fees must be paid by the established deadline set by the Oviedo Recreation
UBC Rec POINT GREY CUP FLAG FOOTBALL Rules and Regulations The following rules are specific to the UBC Rec Point Grey Cup Flag Football League. UBC Rec s Competition and Game Administration Policies can
1. Field Dimensions: KYF 2017 7on7 Rules and Guidelines A. Field Length/Width 2 nd Grade--30 yards long by 30 yards wide B. Field Length/Width 3 rd thru 8 th Grade 45 yards long by 160 feet (60 feet to
4 on 4 Flag Football Tournament DEADLINE: THURSDAY, SEPTEMBER, 201 AT 5:00 P.M. Entry Deadline: September 5, 2013 Play Begins: September 6, 2013 Buffalo Sports Park Intramural Fields: 6:00 p.m. Entry Form
The University of Texas at Austin Recreational Sports INTRAMURAL FLAG FOOTBALL PLAYING RULES General Information 1) The team captain and all players are responsible for all information contained in the
COLLEGE FOOTBALL OFFICIATING, LLC NEW AND EDITED APPROVED RULINGS FOR 2014 New Approved Rulings Rule 1-4-5 Jersey Design, Color and Numerals ARTICLE 5 I. The home team is wearing red jerseys with orange
2016 Football Rules & Mechanics Examination Use a number 2 pencil to COMPLETELY fill in the correct answer. To change your answer ERASE COMPLETELY and mark again. Make no extra marks on the answer sheet;
2016 FLAG FOOTBALL RULES (Updated 05/16) The rules for The University of Iowa Intramural Flag Football are derived from the NIRSA Flag & Touch Football Rules Book & Officials Manual, unless otherwise stated
2017 OFFICIAL FLAG FOOTBALL RULES The following are the playing rules for the 2017 Boys & Girls Clubs - Alaska (BGCA) Flag Football Season. These rules were established and assembled with help from the
OFFICIAL RULES FOR INDOOR SOCCER AT THE PLEX NORTH USSF/FIFA Rules will be used with the following modifications All guidelines are subject to change at the discretion of the Plex. As of January 1, 2018
1. Flag Guarding: is now a 5-yard penalty, not 10, to keep our penalties consistent. 2. Backfield Motion: Players can be in motion, along the lines of regular football rules. 3. 1-second rush delay: The
Upward Flag Football Coach Training Conference What we will cover at this training Primary responsibilities of an Upward Flag Football Coach The basics of flag football practices Coach resources to assist
2011/2012 New Rules... 1. A, 3/10 @ B-25... Team A s tight end catches a pass for a touchdown. Immediately after the score the BJ sees that the tight end is wearing red gloves that match his jersey. A.
7v7 Soccer 1. Eligibility Rules a) All undergraduate and graduate students currently enrolled in any department or college of the University, current faculty, and staff shall be eligible for all Intramural
Passing Plays Dallas Football Officials Association New Members Training Objective The intent of this training session is to help you understand and familiarize you with the rules pertaining to Football.
LARPD Ultimate Frisbee Rules The following are the rules and regulations set forth by the Livermore Area Recreation and Park district for the LARPD Ultimate Frisbee league. These rules must be abided by
LITTLE SOUTHWEST CONFERENCE 5/6 th FOOTBALL RULES/REGULATIONS 2017 I. LEAGUE ORGANIZATION The league is comprised of teams from the following cities: COMMUNITY YEAR OF RESPONSIBILITY WESTLAKE 2016 AVON
RULE BOOK VERSION 1.2 MARCH 2016 Table of Contents NEW FOR SPRING 2016... 1 RULE 1 THE GAME, PLAYERS, AND EQUIPMENT... 4 Section 1 General... 4 Section 2 The Field and Markings... 4 Section 3 Game Equipment...
Speed Soccer Rules Except as designated below, NCAA rules will apply. Section #1 ELIGIBILITY 1. All players must meet the eligibility requirements of the USD Campus Recreation Department. a. Each player
Ultimate Frisbee Rules Warning: Your participation in this sport could result in physical injury, which could be serious or fatal!! The University of North Carolina Wilmington assumes no responsibility
7x7 SOCCER I. GENERAL A. Rosters 1. Players may play for only one men s or women s team and one co-rec team. 2. A team consists of 7 players. A minimum of 5 players is needed to start the game. a. Acceptable
2016 CFOA Rules Test 1. The referee may call an official's timeout to allow guard A66 time to put on his kicking shoe. 2. On third down in the second period, A21 is tackled by the facemask inbounds. After
Futsal Rules Futsal is a contact sport and injuries are a possibility. The department of University Recreation, Intramural Sports assumes no responsibility for injuries; however basic, first aid will be
Rules for Indoor Soccer Introduction The purpose of The Rules is simply to help players and spectators become familiar enough with the rules of indoor soccer to play or enjoy the game. Rule 1 - The Field
Flag Football Rules 7 v 7 Each participant is responsible for presenting a current Photo ID at game time. NO EXCEPTIONS! Intramural Flag Football will be played according to the NIRSA Flag & Touch Football
PARKS, RECREATION AND TOURISM DEPARTMENT 2018 ATHLETIC RULES AND POLICIES FLAG FOOTBALL RULES City of Chesapeake These Athletic Rules and Policies are approved by the Chesapeake Parks and Recreation Advisory
Soccer Rules Neighborhood Sports World Cup Recreational Soccer RULES OF THE GAME In general, the Neighborhood Sports World Cup Recreational Soccer rules conform to the internationally recognized FIFA laws
Football Basics Check here if you're new to football, having a difficult time following the games or if you just need to look up some terms. The Basics of the Game One 11-man team has possession of the
TOURNAMENT FORMAT The 2017 Electric Football Open Tournament will consist of an 8-game Round-Robin Regular Season, Playoffs, and a Championship Game known as The Action Bowl. TUDOR GAMES will provide one
NFHS Football Exam 2011 Part 1 1) If a game official calls a time-out because A1 appears injured, A1 must leave the game for at least one play. [Rule 3-5-10] 2) A chop block is a legal block within the
2010 Major Football Rules Differences Note: These NFHS/NCAA Football Rules Differences are presented in summary form and should only to be used as a guide; not all nuances are described. This information
ISC Gunners FC Fall Recreation U9, U10 and U11 2016 Handbook www.iscgunners.org ISSAQUAH SOCCER CLUB 1 TABLE OF CONTENTS Section Cover Page 1 Table of Contents 2 Purpose of this Handbook 3 Sportsmanship
2011 NFHS Football Exam Part I Note: This exam is for study purposes only. Do not mail to the League Office-exams submitted on this form will not be accepted. Exams must be submitted online through Officials
MEDIA ADVISORY August 25, 2006 Contact: John Johnson or Andy Frushour 517.332.5046 or www.mhsaa.com You Make The Call Football Rules Questions We are pleased to share with you a feature that our friends
STARS 7 th -8 th Grade Tackle Football Rules The 7 th -8 th Grade Division will play 11-Man Tackle Football CCV STARS Youth Football will follow the National Federation of State High School(NFHS) Association
2013 NFHS FB Exam - Part I/Rule References. 1. Football gloves must meet the NOCSAE test standard at the time of manufacture, unless made of unaltered plain cloth. * 1-5-2b 2. Play cards may be attached
11 MAN TACKLE FOOTBALL RULES Unless otherwise amended below, the current year s NFHS (National Federation of State High School Association) Laws of the Game shall apply. NFHS Laws of the Game and other
2012 NFHS Football Exam - Part II NOTE: In the exam situations, A refers to the offensive team and B refers to their opponents the defensive team. K refers to the kicking team and R refers to the receiving
MYSA General Rules and Regulations Applies to all age levels Equipment: (provided by player) 1. Soccer cleats or tennis shoe, no toe cleat and no metal cleats. 2. Shin Guards must be worn and covered by
Intramural Sports Team Handball Rules Rule 1: The Court A. All lines are part of the area they enclose. B. 7-meter line: A penalty line, measured from the basketball free throw line, where penalty throws
Flag Football Rules Revised 2012 Table of Contents 2BTeam Roster & Roster Additions:... 3 3BEligibility... 3 5BEquipment:... 3 The Game:... 3 Start of the Game... 4 The Clock... 4 Scoring... 4 Tie Breaker...
Official Rulebook 2010 Season Official Rulebook 2010 Season Contents Rule 1 The Game Field, Equipment, and Players...2 Rule 2 Periods, Timing, Substitutions...6 Rule 3 Ball in Play, Dead Ball, Out of Bounds...12
LAW I: THE FIELD OF PLAY - Dimensions: Length of the field is 165 feet. Width of the field is 75 feet. LAW II: THE BALL 1. Size 5 soccer balls will be used for all adult games as well as U-13 through U-18
4-on-4 Flag Football Rules Any rule not specifically covered will be governed in accordance with the 2016 NIRSA Flag and Touch Football Rules Book and Official s Manual. Modifications have been made to
Greetings! This year will be our 14th season hosting our tournament and we are excited about the opportunity. The tournament will be held on August 26th and 27th, 2017 in Savannah, MO. Our tournament is
KALAMAZOO VALLEY ROCKET FOOTBALL LEAGUE RULE BOOK UPDATED AUGUST 2012 TABLE OF CONTENTS Rule 1. Sign Ups Page 1 Rule 2. Grade Groups & Weight Restrictions....Page 2 Rule 3 Guideline for Restricted Players...Page
MAHOMET RECREATION - YOUTH SOCCER RULES PreK 4 6 th Grade Based on FIFA Laws of the Game And US Youth Soccer Recommendations Revised 08/20/10 LAW 1- FIELD OF PLAY 1 1. All fields will be rectangular in
STARS 7 th -8 th Grade Tackle Football Rules The 7 th -8 th Grade Division will play 11-Man Tackle Football CCV STARS Youth Football will follow the National Federation of State High School(NFHS) Association
Floor Hockey Rules and Regulations of Play RINK All games will be played at the Floor/Roller Hockey Rink 2 at Central Park in Morris Plains. EQUIPMENT Ø Sticks: NIS will provide sticks each night. Players
2009 SCCFOA Umpire Concentration Keys Pre-Game Kicks 1. Be prepared to participate in pregame and obtain information you need as it relates to you (ball mechanics, penalty enforcement, etc.) 2. Visit each
Field Hockey Rules INCIDENTAL CONTACT IS POSSIBLE IN FIELD HOCKEY AND INJURIES ARE A POSSIBILITY. JAMES MADISON UNIVERSITY RECREATION ASSUMES NO RESPONSIBILITIES FOR INJURIES. BASIC FIRST-AID AND CPR WILL
Outdoor Soccer Play is governed by NFHS Soccer rules with the following modifications: 1. AREA OF PLAY 1. All Soccer matches will be played at the Intramural Fields with the below modifications to a regulation