KIN 3223 LIFETIME GAMES AND SPORTS UNIT PLAN

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1 KIN 3223 LIFETIME GAMES AND SPORTS UNIT PLAN Jacqueline Soto

2 HISTORY OF GOLF AND INTERESTING FACTS Golf is a sport that its origin is not precisely known. Historians have not yet determined where it originated from but they do agree that an ancient form of golf was played in Scotland 500 years ago. Back in the day, there was no such thing as green areas, holes, or bunkers. People used to play on any open area they could find and set up their own point system. It wasn t until 1858 that the 18 holes were officially placed as a rule of game. Golf was considered a seaside game and was exclusive for wealthy people only. Nowadays, there are over 16,000 gold courses in the Unites States alone. Anyone of any status can play golf, as there are areas that are not so expensive to play in. The putting green area was not a distinct area until The putting green made its first appearance in 1812 but was not recognized as the green area. It was simply there. It wasn t until 1829 that this area was ruled to be as being within 20 yards of the hole. Both the terms putting green and table land were used until There is an early picture of a golfer in the early 1900 s putting a ball using a common 9-iron club. Today, putting is a very important and critical skill when it comes to playing golf. During the 13 th -14 centuries golf was played in the Netherlands in 1297 and was known as kolf. Kolf was first named because it meant Club or Stick in Dutch language. During that time they were using a stick and a stuffed leather ball. They also did enforce the lowest possible strokes as they still use that rules in today s game. The word Golf came from the word Goulf which meant striking or hitting in Scottish terms. Throughout the 18 th century Scotland remains a popular golf destination with entire agencies dedicated to golf vacation packages that promise to

3 reconnect the avid golfer with golf s origins, giving them an opportunity to experience the history of golf firsthand. By the 19 th century the United States had its first golf courses built in 1886 two, in Florida and the sport proved to be so popular that by 1910, there were 267, and the United States Golf Association was formed. During the 21-century women were not part of the history of gold up until 1867 the game of golf was called The gentlemen s sport. It wasn t until 1950, however, that the Ladies Professional Golf Association or LPGA was formed. It was the first of its kind, and awarded a $50,000 prize to the winner of the first LPGA tournament winner. Today, the Ladies Professional Golf Association awards more than $41 million to its tour champions. Golf is considered one of the most popular sports in today s society and is played amongst children, adults, and the elderly. A very interesting fact is in the 2016 Olympics in Rio de Janeiro, golf will be played for the first time in 112 years. Early golf balls were made of feather and leather. Only about four or five per day were made per man. Women s golfs biggest star was named Mildred Didrikson Zaharias (babe). She won three major formed tournaments and won the Western Open four times and the titleholders three times as well as the U.S. Open three times. Babe was also a vaudeville performer, baseball, football, basketball player; she also tried out skiing, boxing, and fly-casting. Chipping Chipping is a short usually low approach shot in golf and lofts the ball to the green and allows it to roll to get closer to the target. Chips shots are very important in golf because not always players get it on the green, so the chip shot allows the ball to lift off the rough and onto the green. Sometimes the ball will land on the rough or it will land in the bunker, which is a big sand pit. The chip is a bit harder in the bunker but with a harder swing a power behind the ball is will lift just as much as if you were on the rough.

4 Golf Clubs Putters: GRIP SHAFT CLUB HEAD BALL IS HIT WITH THIS SIDE

5 Club Irons: Club Drivers

6 Skill Developments For Chipping SKILL DEVELOPMENT #1 SKILL: GRIP/ AIMING/ CHIPPING/ Objective: Students will be able to accomplish how to grip a golf club, aim at a target, and chip. The students will also be able to use proper stance in a chip shot. The students will practice against a net for practice before heading to the next skill. GRIP: Interlocking grip The interlocking grip is a grip that popular in the game of golf. It is most benefit for players with small hands to get a better grip on the club. Cues: - Place pinky finger between the index and middle fingers, left hand is essentially locking the hands together Overlapping grip The grip is also used by a lot of players but with bigger hands to get a better grip on the golf club. Cues: - The right pinky finger is placed on top of the index and middle fingers. Hammer Grip - The hammer grip is used also and is good for all types of golfers and is a good way to stay in line with the club and the ball. Cues: Place your dominant hand at the top of the club and make a hammer grip Then place your non dominant hand over the dominant hand, as you put your non dominant hand on the slightly overlap your hand over your thumb on the dominant hand.

7 SKILL DEVELOPMENT #2 SKILL: GRIP/SWING/CHIP/AIM Objective: Students will be able to chip a ball onto the green. They will also be able to use different types of grips when taking the chip shot: - Get shoulder width apart - Measure your feet with the club in between your feet - Grip the club in the hammer grip - Slightly bend your knees at a comfortable position - Look at your target - Keep your eye on the ball - Make sure you chip the ball 1 inch away from the ball - Think of scooping the ball from the rough - Slightly pull the club back but not all the way to your head - Chip and follow all the way thorough your shot - Look up after you hit the ball - RELAX! BREATHE! BE CONFIDENT!

8 Skill Developments For Chipping SKILL DEVELOPMENT #1 SKILL: GRIP AND STANCE Objective: The student will practice proper grip by deciding which method is preferred to assist in a successful chip shot. The student will practice proper stance when getting in position to perform a chip shot. Grip: Three different types of grips Hammer: or ten-finger grip is a preferred grip for individuals with small, weak hands or short fingers. Cues: Hold top of the club with non-dominant with thumb lining up with the bottom of the club. Knuckles are aligned. Interlocking: this grip is used for individuals that like a more solid feel of the golf club. This grip is also for individuals with rather small hands Cues: place left index finger in between pinky and ring finger on the dominant hand. Overlapping: or Vardon is the most popular golf grip, usually for individuals who have rather large hands. Can be effective in a power shot. Cues: Right pinky finger is placed on top of the small gap between the hands Stance: -Club is down first -Grip of selected, hands are slightly ahead of the ball -Stance is seen with feet/heels no more than 6 inches apart, with left foot away from the ball -Knees should be slightly bent with hips following feet while leaning forward so that the back is straight with shoulders squared -Slight weight should be put onto the left foot -The ball should be in line with middle of chest golf club should be striking the back under of the golf ball.

9 SKILL DEVELOPMENT #2 SKILL: CHIP/AIM/STANCE Objective: The student will practice proper perceptual ability during a swing by used good body mechanics to ensure a successful chip shot. Get shoulder width apart, measure this by placing the bottom of the golf club in between feet. Grip the club in the hammer grip or whichever grip became comfortable Slightly bend your knees at a comfortable position Look and visualize your target Keep head down Keep your eye on the ball Make sure you chip the ball 1 inch away from the ball Think of scooping the ball from the rough, as if kicking a soccer ball Slightly pull the club back but not all the way to your head or past your waist Chip and follow all the way thorough your shot Look up after you hit the ball To aim, students must visualize their target that is in the green while chipping from the rough. If wrists are kept straight, there is more a chance to make a successful chip shot. Cues: Wrists straight Make vision lines Keep an athletic stance Watch the back swing

10 Skill Developments For Driving SKILL DEVELOPMENT #1 SKILL: SWINGING/DRIVING Underarm Towel Drill: To practice good swing form we will use a golf towel, we will place one und of it under one underarm run it across our chest and place the other end under the other underarm so that the towel sits nice and tight across our chest. Now we will take a few swings and the point is not to the let the towel fall or loosen across our chest. If so that means during the course of our swing our arms are not staying close enough to our body to get that correct form. This also allows us to practice the limit of how far we can and should be going back on our load up rotation and how far forward on our unloading motion SKILL DEVELOPMENT #2 SKILL: GRIP Interlock Grip: The interlock is a variation to the traditional Vardon grip, in which the right pinky rests over the left index finger behind the shaft. Then the left thumb runs straight down the shaft or just right of center and the right thumb rests on top of the left. The "V is formed between the right thumb and forefinger should point fairly close to your right breast pocket. This grip helps the hands swing as one, and have a stronger grip on the club with this grip we can get an efficient swing when integrated with the correct technique and follow through.

11 Skill Development for Driving SKILL DEVELOPMENT #1 SKILL: GRIP Grip Coin Drill: Students will be paired in groups of two. Quarters will be given to one of the students in the group. Students will place quarters upright between the index and thumb finger webbing. Students will form a V-shape and choose which grip is best for them. The other partner will check off cues on task sheet observe and analyze skill. 1 st attempt students will place quarters between the index and thumb fingers of both hands and swing without a driver 5 times. 2 nd attempt students will contain coins between index and thumb fingers of both hands (forming V-shape with index and thumb fingers) while swinging with a driver club 5 times. 3 rd attempt students will contain coins between index and thumb fingers of both hands (forming V-shape) while swinging with a driver club and hitting a golf ball 5 times. Final swing will be without coins forming a V-shape with index and thumb fingers while swinging a club driver at a golf ball. Students will switch roles. SKILL DEVELOPMENT #2 SKILL: DRIVING/PEER COACHING/SWINGING/POSTURE Correct Golf Posture Drill: Students will be paired up in groups of two. Each student will start off by correct posture cues which are feet should width apart, slight knee bent, raise and tilted hips, keep eyes on golf ball, toes are pointing forward, head is slightly down. One student will demonstrate proper posture while the other observes and analyzes the demonstration. Students will progress by standing on a foam noodle and practicing the posture cues with a driver club. Each student will perform each application 5 times. If students can maintain good posture by standing on an unbalanced object (noodle) they will be able to demonstrate correct posture without a noodle. Final application students will practice correct posture and hitting a golf ball.

12 Skill Development For Putting SKILL DEVELOPMENT #1 SKILL: GRIP AND STANCES OBJECTIVE: Students will learn and successfully grip a putter and perform the neutral/crouched stances. GRIP: -Take the putter. -Hold putter using your non-dominant hand and place it on middle/top grip -Fingers should be wrapped around grip area, and thumb should be flat on top of the grip - Place dominant hand OVER non-dominant hand and wrap fingers OVER nondominant hand -Thumb of dominant hand should be placed OVER non-dominant hand. -Both hands should be interlocked over the grip -Grip should be firm NEUTRAL STANCE: -With putter gripped already -Face target with non-dominant side of body (sideways) -Feet should be shoulder width apart (8 12 inches) -Keep spine straight, do not slouch -Golf ball should be directly under your face -Place putter (with smooth side facing ball) next to gold ball -Ready to put CROUCHED STANCE: -With putter gripped already -Face target with non-dominant side of body (sideways) -Feet should be shoulder width apart (8 12 inches) -Spine is no longer straight; can be slightly crouched over -Golf ball should be directly under your face -Place putter (with smooth side facing ball) next to golf ball -Ready to put

13 SKILL DEVELOPMENT #2 SKILL: SWING/PUTTING/AIMING OBJECTIVE: Students will learn and successfully putt a golf ball using the grip and stances learned. Students will begin to practice aim and proper putting. SWING/PUTTING/AIMING -With putter already gripped and already in stance -Golf ball should be placed right under your face -Putter (with smooth side facing ball) should be next to golf ball -Without losing stance, turn your neck ONLY to look at target -As you swing, your arms should be kept straight in front of you -With arms straight, swing back as far as your range of motion lets you -You WILL NOT twist your hips, torso, body, and neck -ONLY arms should be swinging as back as you can -Once you feel you cannot go any further, bring back the swing towards the ball gently -Putter should tap the ball firmly and strong -Follow-through should be short, as you follow the ball in the path that you wanted to aim -This should be a short range hit, NOT long -DO NOT move your neck when you hit the ball -Look up to see AFTER you have hit the ball -Follow-through will guide the ball in the direction you want it to go *REMEMBER, THE SWING ONLY CONSISTS OF YOUR ARM MOVEMENT. NO NECK, TORSO, HIP, AND BODY MOVEMENT WHEN YOU TAKE A SWING

14 Skill Development For Putting SKILL DEVELOPMENT #1 SKILL: POSITION, STANCE, AND GRIP Prepping for Putting Task: In order to putt, it is important to have the proper position and stance. We will have a putter in our hands and ball on the ground with cones directly in front of student. Student must place the putter head flat on the ground behind the ball, aiming at the target (cone). Let the whole club sole rest on the ground. Stand parallel to your target, keeping the ball slightly in front of the middle of your stance. Your feet should be approximately shoulder width apart. It can be a little less or a little more, as long as you're comfortable. Simply lean forward from the hips until your eyes are directly over the ball. Keep your eye line parallel to your target. Properly gripping and using power, students will putt to the cone and count how many putts it takes to get to the cone. SKILL DEVELOPMENT #2 SKILL: PRACTICING WITH COMPETITIVE FUN Practice putt with a partner With one cone and three balls in between two students, students will putt towards the cone to see who can get all three balls to the cone first. Using proper stance and grip, students will engage in competitive fun by demonstrating sportsmanship.

15 Three-Week Unit Outline focused on Golf of Daily Lesson WEEK MINDFUL MONDAY 1 FITNESS: Interval Workout; cardiovascular, muscular endurance SKILL: -introduce early history of Golf -Introduce golf etiquette -Introduce golf grips (task sheet) -Introduce areas of the golf course that involve chip shots Introduce a Golf Journal APPLICATION: Partner activity: explain and show partners favorite golf grip. Explain golf etiquette to one another Show one another the different areas of the golf course. Students will write in their golf journals: What skill did we work on today? What information did we learn today? 2 Fitness: Circuit/Obstacle Course Aerobic Activity Skill: Introduction -Golf -History -Dress Etiquette -Game Etiquette Application: Students will be put in small groups. Each group will be handed a scenario in which they will act out to the entire class. Class watching will have to decide if it was appropriate etiquette. If not, students need to fix what needs to be corrected. 3 Warm Up: Good overall body stretch Fitness: 2 line, 3 lap Indian run around the field Skill: Introduction to golf (history, facts, rules, etc.) then break class up to THINKING TUESDAY FITNESS: Partner Flexibility Stations: Use of different upper body and shoulder stretches to help with golf swings. SKILL: -review history of golf, golf etiquette, areas of the golf course -Introduce what a chip shot is -Introduce proper stance during a chip shot -Review golf grips APPLICATION: Partner: Use of task sheets to assess one another and give feedback on stance. Individual: Practice chip shots into a net (six golf balls each, 10 times into the net). Have students move 5 steps back to try a further distance. Fitness: Track Jog/Fast Walk Aerobic Activity Skill: Review Etiquette, -Introduce Putting -Introduce Putters -Introduce Grip -Introduce Stances Application: After students practice stances/grip, they will be paired up and assess each other on proper grip/proper stances. Students will not be given golf balls until next day/lesson. Warm Up: Good overall body stretch Fitness: Core and Shoulder workout circuit stations Skill: Introduce the Golf ball and tee, their placement and swing WELLNESS WEDNESDAY FITNESS: Push Up games: Shake hands, High Five, Pat the floor, Lift one foot, create own push up. SKILL: review what a chip shot is Review proper stance Introduce and Practice proper technique, Concentrate on phases of the golf swing. APPLICATION: Partner: Use task sheet to assess one another on the phases of the golf swing and technique. Individual: Spread out on the rough at a cone, there will be a hula hoop about five steps in front of the student. Have student practice chip shot into the hula hoop while concentrating on the technique of the chip shot. Fitness: Walk Warm Up/Jump Rope/Stretches Skill: Brief Review Etiquette -Review Grip/Stances -Review Putter Application: Students will be paired up, 10 feet away, facing each other. Students will practice putting to each other using golf balls. Proper stances/grips will be enforced. Students are encouraged to help each other if not properly performing skills. Switch partners every 20 hits. (Refer to task sheet) Warm Up: Good overall body stretch (explain and question students how these stretches benefit us in golf) Fitness: Resistance band circuit working trunk and rotation THRIVING THURSDAY FITNESS: Partner Medicine ball stations: standing twist, chest push, up and under. SKILL: -Review all skills Review golf etiquette again Introduce the bunker and rules of playing the ball as it lands in the bunker. APPLICATION: Students will be spread out on the rough facing the green. In the green will be different colored hula hoops, students attempt to make a chip shot into a target. Students will be able to move around the rough. Three at time, students will practice their chip shots out of the bunker onto the green Fitness: Agility Circuit Training Skills: Brief Review of etiquette -Brief Review of Grip/Stances -Brief Review of History -Brief Review of Etiquette -Quiz will be handed next class over information learned this week Application: Students will be assigned a cone, a putter, and 3 golf balls. Students will be scattered and be placed 6 feet from cone. Students will practice putting by aiming at the cone and getting the golf ball to touch the cone. (Refer to task sheet) (at the driving range) Warm Up: Good overall body stretch Fitness: Nice jog up and from tee off area of hole #1 to and around the green of hole #1 and back Skill: Cover 4 step driving swing FUN FRIDAY FITNESS: Mini fitness Golf: 5 different colored cones will be on the green that will represent a hole. Students will be in groups of four, at each hole will be a task sheet with different exercises once exercise is completed students will throw a disc to the next hole, so on and so forth. SKILL: Review all skills Have students fill out task sheet with questions correctly for a graded assessment APPLICATION: The dollar Game Instead of using real money, coupons for no homework or hundred on a quiz will be used. The coupon is held down with two tees, there will be a good distance between the student and the coupon. The student will attempt to chip the golf ball until it rolls over the coupon. Fitness: Aerobic Exercises/Stretches Skills: Golf Quiz/Putting Assessment #1 Application: Students will play mini golf using putting skills only. Mini golf course will be premade and set up prior to class by coach. Using all gym or all field outside. Mini tournament of putting. (at the driving range) Warm Up: Good overall body stretch Fitness: Club assisted rotation and warm up skills with a partner Skill: 15 minute free driving range swinging

16 visit stations containing different clubs (covers grip and swing for those clubs) Application: Split class into groups of 3 and play golf jeopardy. At the end give out study sheet for Wednesday golf driving IRAT mechanics all in stations Application: Have students into groups of 3 and hit whiffle golf balls into net at one of the 10 net set ups, each set up has a different club for driving and uses a different grip, one students swings, one student evaluates swinger and the other completes fitness workout all on task sheet for station. Allow 10 minute review for students IRAT for Wednesday. Skill: Complete 4 step driving swing training with thorough demonstration on whiffle golf ball stations with net setups. Application: Consistent hit competition between class. Give student IRAT last 10 minutes of class. training on the range with actual golf balls and cover different grips Application: Allow class to drive balls using different clubs last 15 minutes of class. Inform students of driving point competition following day. Application: Break class into 5 groups and play drive point competition (game in which teams will be awarded certain points for hitting ball correctly and aiming and landing ball near designated target. Overall high team score wins!!!) *Alternate 3 Weeks* Three-Week Unit Outline focused on Golf of Daily Lesson WEEK MINDFUL MONDAY THINKING TUESDAY WELLNESS WEDNESDAY THRIVING THURSDAY FUN FRIDAY 1 FITNESS: Strength and conditioning stations SKILL: - Introduce the game of golf -History of golf -How then game of golf is etiquette -Introduce the golf attire APPLICATION: Students will get into teams and will have a jeopardy game, also have an golf attire game and why the dress code is so important to the game of golf. FITNESS: Circuit Fitness SKILL: - Review history, attire, and etiquette. - Introduce clubs - Different kinds of clubs - How clubs are used in golf - Why to use specific clubs for specific shots in golf - Proper stance - Gripping - Different types of grips - Chipping - Why chipping is so important APPLICATION: students will get into partners and perform the proper stance and grips. Students will demonstrate the full swing in a chip shop FITNESS: fitness stations SKILL: review from Tuesday Chipping Grips Stance Clubs APPLICATION: students will get into partners and use golf balls in a drill to hit against a net. Students will practice till technique is well and comfortable Students will hit off a rough and try to hit the target using a chip shot. FITNESS: Warm up with a game of tag/dynamic stretching SKILL: -Review skills Chipping, swing, and stance APPLICATION: students will use the skills learned previously and complete a 18 hole course hitting off the rough into the target. FITNESS: warm up stretch, fitness stations SKILL: golf QUIZ 1 and skill & historyassessment #1 APPLICATION: full 18 hole tournament 2 Fitness: Yoga Skill: Introduce etiquette of golf Fitness: Strength and conditioning Skill: -Introduce putting Fitness: Agility Training Skill: Briefly review etiquette -Review previous Fitness: Students will begin separating into two groups and will continuously putt with learned techniques. Fitness: Jump Rope warm up and body stretches Skill: Putting Quiz 1 and

17 -Dress code -Golf Course Etiquette -Golf Bag Application: Students will pair up and develop an ideal golf outfit and demonstrate it to the class. Students will discuss the importance of proper attire. -Introduce which golf club to putt -Introduce proper stance -Introduce proper grip Application: Students will be paired and help assess their peers on the proper stance and gripping of the golf club (no golf balls will be used to ensure proper technique is accomplished) information learned about the putt in golf Application: Students will pair up with a different person and receive corrective feedback regarding their stance and grip while putting the golf ball and then switch with partner -Students will jog and retrieve ball for next putter Skill: Review learned skill - Review dress code and putting quiz Application: Students will be separated into groups of four Students will aim for cones in distance in place of the holes using putting techniques skill assessment #1 Application: Sportsmanship Putting Competition 3 Fitness: Cardiovascular Skill: Introduce Golf Etiquette -Golf Attire -Golf Court Etiquette, Safety APPLICATION: Students will be placed in groups. Students will be given poster board, glue, golf magazines, and scissors to make a poster board of correct golf attire and golf equipment found in the magazine. Once poster is completed each group member will explain why they think what they pasted on the poster board is necessary for golf. FITNESS: Strength and Conditioning circuit SKILL: Review Golf Etiquette, Safety -Introduce drive -Introduce 3 different driving grips -Application: Students will be paired up into groups of two, to a driving station. One partner will be observing the other member of the group to determine correct grip, golf etiquette and equipment needed drive the golf ball. Partners will switch rolls. No Golf balls used while practicing grips. FITNESS: YOGA SKILL: POP QUIZ for etiquette and equipment -Review cues and skills learned from previous day of grips -Introduce correct posture and correct golf ball position APPLICATION: Students will pair up into groups of two. Positive criticism will be given on all students while students demonstrate grips, correct golf ball position. Students will be given golf balls to practice skills from previous days and new skills. Partners will switch roles and work off a task sheet and peers teach to determine areas of improvement and things that can be used to improve FITNESS: Students will warm up body by static and dynamic exercises used in golf. Students will complete two full laps around the track. SKILL: Students will practice previous skills hitting golf balls. APPLICATION: Students will be placed in groups of 4-5. Markers with points will be set on the field. Students in groups will practice driving skills to accumulate points for team. Each student will be given 6 golf balls to practice FITNESS: Jog, Jump Rope, and Squats SKILLS: Golf quiz #2 APPLICATION: Driving Tournament with marker points on field

18 Golf (Chipping) Three-Week Unit Goals Psychomotor Domain Unit Goals 1. The student will practice, develop, or improve proper stance when getting in position to perform a chip shot. 2. The student will practice, develop, or improve proper grip (interlocking, hammer, overlapping) by deciding which method is preferred to assist in a successful chip shot. 3. The student will practice, develop, or improve a proper perceptual ability during a swing by using good body mechanics to ensure a successful chip shot. Cognitive Domain Unit Goals 1. The student will be able to recognize main cues for grip, stance, and chip shots through chipping drills. 2. The student will be able to summarize the importance of having proper body mechanics when performing a chip shot. 3. The student will be able to demonstrate proper body mechanics when performing a chip shot. Affective Domain Unit Goals 1. The student will have the opportunity to appreciate the sport of golf as a lifetime physical activity. 2. The student will have the opportunity to become courteous when on the golfing range by displaying responsible personal and social behavior that respects others and the sport of golf. 3. The student will have the opportunity to revise personal behavior in regards to patience and confidence when working independently. Psychomotor Domain Unit Goals 1. The students will perform different types of chipping swings by using a golf club. 2. The students will perform different types of grips with the golf club. 3. The students will use proper stance when chipping. 4. Students will practice eye hand coordination when doing a chip shot 5. Students will be able to adapt their chip shot to go on to the green. 6. Students will keep their eye on the ball while performing a task. Cognitive Domain Unit Goals 1. The students will recall the basic understanding of why chipping is important in golf. 2. The students will define the strategies used when chipping in golf. 3. The students will define how to use a correct grip and stance in a chipping shot. 4. The students will be able to describe and explain the different types of grips in golf. Affective Domain Unit Goals

19 1.The student will display good sportsmanship to each other and their classmates. 2. The students will respect all other students and equipment used at all times. The students will act independently as they do the drills during the lesson. Golf (Putting) Three-Week Unit Goals Psychomotor Domain Unit Goals: 1.The students will demonstrate stance, grip, and hitting the golf ball correctly, applying and completing the criteria of verbal commands. Skills included will be: hitting the ball short range to another partner, hitting the ball from short ranges into the green (holes), gripping properly as they swing. 2.The students will perform new skills that will emphasize control and accuracy, as well as power and precision. 3.The students will participate in activities that include target practice. Cognitive Domain Unit Goals: 1.The students will identify the different stances, as well as the proper grip for hitting the golf ball. 2.The students will be able to explain why putting skills are important and how they are apply to other physical activities 3.The students will apply the new skills introduced into the tasks given, as well as applying these skills in the actual game of golf. Affective Domain Unit Goals: 1.The students will work cooperatively during the partner activity; engaged in a peer-coaching/observation cycle. 2.The students will demonstrate energy and enthusiasm during class activities, which will reinforce positive feelings towards physical activity. 3.The students will share the value of working hard at obtaining new skills as they encourage one another in improving skills. Cognitive Domain Unit Goals: 1.Students will be able to identify appropriate course dress code. 2.Students will be able to establish proper safety measures 3.Students will be able to make appropriate changes on the acquired skills taught Affective Domain Unit Goals: 1.Students will be able to identify the definition of putting

20 2.Students will be able to use equipment appropriately with proper stance and grip 3.The students will be able to cooperate, understand, and encourage each other 4.The students will demonstrate skills learned and evaluate peers respectively Golf (Driving) Three-Week Unit Goals Cognitive Domain Unit Goals: 1. The students will be understand the basics rules, regulations, etiquette and standards to golf. 2. Each student will have the skill to make a decision on which club to use to drive for each type of hole based on distance and hole factors 3. Students will have an understanding of distances achievable with proper hit from each type of club. Affective Domain Unit Goals: 1. The students will be able to appreciate the game of Golf and the skills linked with it seeing how it can be applied as a sport that is a great source of physical activity for people of all ages 2. The students will display maximal participation, full body and mind engagement, good sportsmanship, leadership, and communication towards success in physical activity and can carry this over to other games and all aspects in their lives promoting a healthy lifestyle. Psychomotor Domain Unit Goals: 1. Each student will demonstrate proper technique in striking the golf ball from the tee of area when driving. 2. We will give the students the skills needed such as muscular strength, flexibility, good stretching habits and good conditioning for the game. Psychomotor Domain Unit Goals 1) The students will be able to demonstrate the three driving grips. 2) The students will be able to demonstrate correct golf ball position. 3) The students will be able to demonstrate proper golf posture. Cognitive Domain Unit Goals 1) The students will be able to explain golf etiquette. 2) The students will be able to identify correct golf attire. 3) The students will be able to explain why golf posture and golf grip are important.

21 Affective Domain Unit Goals 1) The students will be able to follow rules, procedures and safety. 2) The students will be able to display good sportsmanship. 3) The students will be able to work in teams to improve new skills. 4) The students will be able to accurately take score on a golf score card.

22 Task Card Chipping #1 Golf Chipping Technique/ Golf Stance To the student: Practice each task as described. Chipping Technique and Golf Stance/ Goal Orientation: 1. Club is down first 2. Grip includes hands interlocking/hammer/overlapping form, hands are slightly ahead of the ball 3. Stance is seen with feet/heels no more than 6 inches apart, with left foot away from the ball 4. Knees should be slightly bent with hips following feet while leaning forward so that the back is straight with shoulders squared. 5. Slight weight should be put onto the left foot (if a lefty, shift slight weight onto the right foot) 6. The ball should be in line with the middle of chest 7. Golf club should be striking the back of the golf ball

23 Task Card Chipping #2 Cues: Slight bend in knees Put weight on left (right) foot Strike back of the golf ball Keep back straight Relax Grip Make your vision lines Head Down Tasks Quantity Results Set 1 Results: In Progress (IP) Fair (FR) Good (G) Wow (w) Results Set 2 Teacher Feedback 1.Interlocking/Hammer/Overlapping Grip: Try each Grip 2.Chosen Grip: Hit golf ball off the tee w/ correct stance 3.Chip Shot: air swing with correct stance 4.Chip Shot: Swing and hit the golf ball out of the sand (correct stance/technique) 5.Chip Shot: Swing and hit the golf ball out of the rough (correct stance/technique) 2x1 2x3 2x3 2x3 2x3 Evaluator Comments:

24 Task Card Driving #1 GOLF TASK SHEET NAME DATE SKILL: GRIP ACTIVITY: Students are grouped in two s. One partner will demonstrate grip cues on task sheet while the other partner observes and checks off cues. Partners switch roles. Grip Cues: Arms Relaxed Hanging without tension Left Hand Index and thumb fingers create V shape V points to left shoulder Club placed diagonally across palm and fingers Right Hand Left thumb is not visible V shape with index and thumb fingers Pinky finger overlapping left hand index finger (overlap grip) Pinky finger interlocked with left hand index finger (interlock grip) Knuckles align to the left hand knuckles (hammer grip)

25 Task Card Driving #2 GOLF TASK SHEET NAME DATE SKILL: GRIP EQUIPMENT NEEDED: Driving club, two-quarters ACTIVITY #2: Students will be paired in groups of two. Quarters will be given to one of the students in the group. Students will place quarters upright between the index and thumb finger webbing. Students will form a V-shape and choose which grip is best for them. The other partner will check off cues on task sheet and observe. Grip Cues: Attempt 1: Student is able to contain coins between index and thumb fingers of both hands while swinging without a driver club. Attempt 2: Student is able to contain coins between index and thumb fingers of both hands while swinging with a driver club. Student is able to contain coins between index and thumb fingers of both hands while swinging with a driver club and making contact with the golf ball. Student is able to contain coins between index and thumb fingers of both hands while swinging without a driver club. Student is able to contain coins between index and thumb fingers of both hands while swinging with a driver club. Student is able to contain coins between index and thumb fingers of both hands while swinging with a driver club and making contact with the golf ball. Total Successful Attempts Unsuccessful Attempts

26 Task Card Driving #3 Name Class Date Golf Golf Fairway and Close Pin Shooting To the student: Practice each task as described. Under each different task you will see it is asking to aim for a target that may have a specific distance on it. The distance is placed on there to let you know where to aim to that designated marker, not because you are expected to reach this distance! Have fun driving Stance and Swing Orientation: 8. Feet shoulder width apart 9. Use your preferred yet correct and most comfortable grip 10. ALWAYS KEEP YOUR EYE ON THE BALL!!! From swing start to finish 11. Use correct motion from start to finish of swing and follow through (4 Part Swing) Starting Position Load up Unload Follow through 12. It is best to strike the ball with the middle of the club face for best results Cues: Good stance Results: Needs Practice (NP) Firm grip Fair (FR) Good motion Good (G) Follow through Eyes on the ball!!! Tasks Quantity Results Set 1 Results Set 2 Super Sweet! (SS) Teacher Feedback 1.Drive Shot (Long Drive): Using most comfortable grip just trying to get the motion of the swing familiar with driving club 2.Drive to closest yard marker using driver club; approximately 50 yards (Utilize aiming and judgement of needed force to exert) 3.Drive to second closest marker; approximately 100 yards (Again practice aim more than anything and making good contact with the ball) 4. Drive using iron club (flat faced clubs containing #5-9 on the bottom; these can be used from the tee as well) Evaluator Comments: 2x15 2x10 2x10 3x15

27 Task Card Driving #4 Skills and Thrills To the student: Find a buddy or group to practice the tasks below. Using peer evaluation help each other where needed and give feedback to improve each other s swing and gameplay to its best. Perform the skill until you get a good feel for it. Do your best and encourage and coach your partner to proper form and technique! Golf is a difficult sport that anyone can be skilled in and play with enough practice and dedication. 1. Driving Range: this is the perfect place to practice and master your swing to drive the ball long. This is where you can also practice with your irons, woods, and hybrids, to master any shot that will move you down that course. Having a friend or group along with you to critique your swing is great because they may see something you don t notice that can drastically change your game. 2. Chipping Practice: at almost all courses you will find practice chipping areas in which you can get some swing time in from different distances and lies to practice all gameplay situations. Again having a friend or group is good for evaluation. 3. Putting Practice: again you will find practice putting greens at almost any golf course that will offer different views, drops, slopes and distances to shoot and practice from. Remember putting is the most crucial part of the game! Miniature golf courses are another excellent way to practice putting because they are more exaggerated as far as the different looks and maybe obstacles that you may see on the course. 4. Gameplay! : One of the best ways to practice and get a good feel for the actual course as opposed to the practice areas is to just play it! Remember error only leads to corrective improvement and there is no better way to learn *You can find a handful of drills and other practices to help your game improve on videos and other sources on the internet or in books

28 Task Card Putting #1 Name Date Class Golf: Putting Task Sheet Putting Stance, Grip, and Swing To the student: Practice each task as described. Stance 1. Stance is fairly upright, with the neck and shoulders bent slightly 2. Feet are 8 to 12 inches (20 to 30 cm) apart 3. Stance is square 4. Weight is balanced 5. Left arm is kept close to the torso 6. Right forearm is close to the right thigh 7. Ball is at the left instep 8. Head and eyes are directly over the ball Grip 1. The back of the left hand and the palm of the right hand are square to the line 2. Both thumbs are directly on top of the grip Reading the green 1. The player sights the hole from behind the ball to determine the angle of roll, more commonly called the break 2. The player checks the grass to determine whether the putt will be with or against the grain. A lighter color indicates the intended path is with the grain, which allows the ball to roll faster. General principles 1. Because sand traps vary from deep, soft, sand to shallow, hard clay and sand, each shot is different 2. The trap is entered from the lowest point so as not to destroy the bank or unduly disturb surface

29 Task Card Putting #2 3. The player positions his or her feet and then moves them back and forth in order to sink into the sand and have a firm stance. 4. IN addressing the ball, a penalty is incurred if the club head touches the sand before the ball is hit. 5. On leaving the trap, all irregularities made in the sand should be covered by smoothing them out with the club head or rake. Evaluator Comments:

30 Task Card Putting #3 NAME: SKILL: PRECISION PUTTING/PRACTICE ACTIVITY: Pair up with another student and stand on a polyspot facing each other. Distance between you and your partner is 10 feet. You will pass the golf ball to each other using proper grip and stance. Stop golf ball when it is passed to you, set it up, and hit it back to your partner. Each will pass the golf ball 20 times. Once you are finished, trade partners by going with someone else and repeat the activity. Evaluator Comments:

31 Task Card Putting #4 NAME: SKILL: AIMING/ PRECISION/ PUTTING PRACTICE ACTIVITY: You will have your own designated putting practice area. It will consist of a cone, a polyspot marked 6 feet from the cone, a putter, and 3 golf balls. You will each practice putting by aiming at the cone in front of you only. From the polyspot, you will try to tap the cone with the golf ball. Once all golf balls are hit, retrieve them and try again. After 5 tries, pick up your polyspot, take 2 more steps back and place it down. You should be further from the cone. Start practicing from your new distance. After 5 tries, pick up your polyspot, take 5 steps towards the cone and place it down. You should be really close to the cone. Start practicing from your new distance. When finished, notify coach for further instructions. Evaluator Comments:

32 Golf IRAT 1. During a chip shot, slight weight should be put onto the back foot. A. True B. False 2. The sand area on the golf course is called a bunker. A. True B. False 3. What must you do to the sand after walking in it? A. Comb it B. Rake it C. Stomp it D. Leave it as is 4. Which club will usually travel further? A. Driver B. Pitching Wedge C. 4-Iron D. 8-Iron 5. What is the short, smoother grass area called? A. Fairway B. Bunker C. Rough D. Field 6. What is the longer, darker grass area called? A. Bunker B. Rough C. Field D. Fairway 7. What would one yell out as a warning signal that a ball is approaching another player? A. Watch out! B. Out of the way! C. DUCK D. FORE 8. The three types of golf grips are,, and. A. Interlocking, Overlapping, Screwdriver B. Overlapping, Hammer, Interlocking C. Interlocking, Hammer, Under lapping D. Overlapping, Handshake, Interlocking 9. What is NEEDED to SUCCESSFULLY perform PROPER putting? A. Using a putter only B. Speed, power, and any grip you want C. Neutral or crouched stance, proper grip, and putter D. Any stance, proper grip, putter, speed, and power

33 10. The only difference between the crouched stance and the neutral stance is: A. Width of feet B. Position of spine/back C. Grip used D. All of the above 11. When driving there are parts to a good swing which are. a. 2; load up, follow through b. 4; starting position, back swing, forward swing, track ball c. 4; starting position, load up, unload, follow through d. 5; starting position, load up, take deep breath, unload, track ball 12. Which other type of golf club can be used to hit the ball from the tee box when teeing off? a. Iron club b. Sand wedge c. Putter d. None of the above 13. A golf stroke made on green to cause the ball to roll into or near the hole is known as Putting (Circle correct answer) A. True B. False 14. Where would one use a putting club? A. The Green B. Fairway C. Teeing ground D. Rough 15.. What is the term used when a golf ball is hit towards someone or something? A. Watch out B. FOUR C. LOOK OUT D. TWO 16. What are the three common grips used while driving a shot? A. Hammer B. Interlock C. Overlapping D. All of the above

34 17. What club is usually used on the tee-box? A. Pitching wedge B. Sandwich C. Driver D. Putter 18. Which of the following is a Professional Golf tournament? A. March Madness B. Masters C. Wimbledon D. World Cup

35 References Stretching History Pictures: Resize/photos.demandstudios.com/getty/article/150/234/skd190119sdc.jpg?w=6 00&h=600&keep_ratio=1 Skills: Etiquette: About.com. (2006). Golf Etiquette. Retrieved from the World Wide Web: General Information: Mood, D.P. & Musker, F.F. & Rink, J.E. (2007). Sports and Recreational Activities. 14 th Ed. New York, NY. McGraw-Hill Higher Education Publishing.

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