Part1 Setting up the Game. Sample file

Size: px
Start display at page:

Download "Part1 Setting up the Game. Sample file"

Transcription

1 Part1 Setting up the Game

2 Setting up the game Necessary equipment All you need to play Polemos American Civil War is: A number of ordinary six-sided dice, numbered 1-6, known hereafter as D6. A ten-sided dice, for the army generators numbered 1-0, known hereafter as D10. A measuring device, either an expanding metal tape measure or a measuring stick marked in base widths (BWs) and depths. (BDs). See section below on basing. Two (or more) armies of miniature figures. Generals may be placed on bases 30mm square. The higher the status of the general, the more aides, hangers-on, lackeys, etc he can have on his base. Messengers may be depicted by a single mounted figure on a small round base. Troop types Infantry units in this era formed in increasingly more open formations with a skirmish line in advance and a formed reserve deeper in the rear of the formation. In attack however, columns were often used to deliver fast moving assaults. Basing The basic unit of manoeuvre in Polemos ACW is the Base. This is a group of wargames figures mounted permanently on a single base of a given size. The actual number and position of the figures on the base is not important. Nor is it important that the base sizes given below are adhered to. So long as both armies use the same basing system, the rules should not be affected. The ratio of 2:1 between base width and base depth for infantry and cavalry should, however, be retained. All distances are given in base widths (BW). Infantry units can form in line or attack columns with skirmishers out in front and a formed reserve in the rear. This can be depicted by figures in single or multiple ranks, in line or column on a standard base of 60mm x 30mm, using other infantry to represent a skirmish line or even a reserve behind the main line. Confederate Infantry Infantry: Most Infantry known as Regulars, Militia, Volunteers or any other name, are formed units mostly armed with smoothbore or rifled muskets but later in the war may have breech loading rifles or repeating rifles. They can deliver their fire by command or individual shots upon a given target but mainly rely on the volume of fire to break up attacks or engage in fire-fights. Cavalry can be depicted by one or two ranks of figures in the same fashion again on a standard base of 60mm x 30mm. You may depict cavalry using one line of figures or skirmishers and a second rank of horse holders. Artillery, both smoothbore and rifled varieties, is depicted by a 30mm square base bearing one gun model. Limbers should be mounted on a separate base of standard size, 60mm x 30mm. Union Infantry Skirmishers: These are not depicted by distinct bases of their own, but by a skirmish capability factor which is assigned to standard infantry bases. This represents the infantry base s ability to skirmish. 4 Polemos ACW On They Came

3 Setting up the game Cavalry units did not generally fare well against the increased rate of infantry and artillery fire during the war. Mainly armed with carbine, sword and pistol, they may however, have a mixture of small firearms. Later in the war repeating rifles or carbines would be a more popular option for the fast moving cavalry columns and dismounted actions. To compound matters the cavalry arm was mainly used in raiding, supply disruption, pre-battle scouting, harassing a retreating enemy or providing rearguard actions to delay the enemy. Artillery: Batteries were able to closely support infantry or cavalry attacks and unlimber close to the enemy line. Heavier Corps or Reserve guns were usually placed in support of troops in defence. Union artillery was plentiful, usually better supplied and handled throughout the war. The Confederate artillery arm on the other hand had many problems relating to quality of ammunition, leadership and shortages of supply to contend with. In some cases large Cavalry battles took place, like Brandy Station, however Cavalry charging Infantry would generally end up in failure, as did Farnsworth s unsuccessful charge against Hoods Division at Gettysburg and success in this type of attack was very rare. Dismounted these units could be very effective in closed terrain or holding onto flanks or defend advanced positions as Buford s cavalry did on day one of Gettysburg. Union Cavalry Troop quality These are the categories the troops are organised in and some broad examples of the quality of troops who fought. Raw: This category includes untrained, unwilling or militia troops. Troops who could count as Raw include some of the following; green troops, conscripts, State Militia and some Volunteers. Trained: Troops who have undergone training and know their business well enough to change formation or open fire without falling into confusion. Troops who could count as Trained include some of the following; some State Militias, most Volunteers, and some regulars. Cavalry & Dismounted Cavalry: Cavalry trained to scout, skirmish and screen in front of the Army, but also capable of charging. Dismounted they behave in the same way as infantry and gain an SK Value. Artillery Units were mainly used to support defensive lines by breaking up attacking formations movements. They would also be used in suppressing enemy guns in counter battery fire and occasionally for supporting attacks. Smoothbore artillery with its shorter range was much more effective in close support, whereas the rifled artillery tended to engage targets at longer ranges in counter battery fire or disrupting attacks to neutralise any threat and then move closer in to support attacking formations. Veterans: Troops who have experienced actual combat ( seen the elephant ) and know what to expect. Troops who could count as Veterans include some of the following: regulars and exceptional volunteers. Elite: Troops who have a high opinion of themselves. Elite status is in addition to one of the other classes. A unit could therefore be Elite and Raw, i.e. they have an unjustified high opinion of themselves. Troops who could count as Elite include some of the following; The Stonewall Brigade, The Iron Brigade, Kershaw s Brigade of Mclaw s Division and the Irish Brigade. Also some individual units like the Louisiana Tiger Zouaves, The Bloody Seventh West Virginia or the 1 st US Berdan s Sharpshooters. Polemos ACW On They Came 5

4 Setting up the game Skirmish capability Marking units Infantry dismounted cavalry units are assigned a skirmish capability of 0 to 2. This represents: 0 = Formations (mainly Raw) that may have skirmish support but is ineffective. 1 = Formations with effective skirmish Support. 2 = Experienced formations (mainly Veterans) that have very heavy skirmish lines pushed well forward of the main bodies, or are trained to skirmish en-masse. Note: Skirmish capability is tied to the experience of the parent units and is not necessarily a representation of the amount of skirmishers but more a measure of the effectiveness and experience of the screen they provide. It can be difficult to keep track of troop quality and skirmish capabilities during a large battle, so the following may be of use; certain distinctions may be marked by the use of small coloured stickers available from stationers and placed on the rear of the relevant bases. Troop quality markers on the Right Rear of bases: Red for Veterans. White for Raw. With Black added for Elite status. Skirmish capability markers on the left rear of bases: Yellow for level 0 Green for level 2 Alternatively, skirmish figures may be permanently affixed to infantry bases to represent their skirmish capability. Up to four figures close to the unit and closer together for level 1, more than four for level 2, and none for level 0. 6 Polemos ACW On They Came

5 Part 2 Playing the Game

6 Army Organisation Part one of Polemos American Civil War On They Came is intended to be suitable for actions up to Corps level, with the focus on the actions of individual units. Base scales for On They Came A base of infantry represents an infantry regiment, about 300 to 500 men. A base of cavalry represents a cavalry regiment, about 300 to 500 men and horses. Artillery bases represent a grouping of 8 to 12 guns (two batteries). Army organisation Organisations did not seem to vary much in the armies participating in the American Civil War (ACW). The following organisation rules for Polemos ACW On They Came (OTC) use certain generic terms which you may need to translate to those in use with your particular army. Unit - single, or groups of regiments of infantry or cavalry or grouping of guns represented by a single base. This is the smallest formation of which we take account in OTC. Each artillery base should be accompanied by a standard size base representing their limbers, caissons, etc. This base is placed immediately to the rear and in contact with the battery when it is deployed. A standard base for infantry or cavalry represents an area 200 yards wide by 100 yards deep. Note that this does include quite a bit of empty space room to deploy and manoeuvre, adopt a more open order formation and have a reserve formation. An artillery base represents an area 100 yards square. There is no timescale but for those who must, try 20 to 30 minutes per turn. First Division, IX Corps: Wilcox (2994/400 = 7 (7.4) Bases) 8 Polemos ACW On They Came Example Brigade - a force generally consisting of from three to seven units of infantry or cavalry commanded by a Brigadier. (Units within a brigade may be linked as part of the same regiment. This has no effect under the rules.) Division - a force comprising a number of brigades of infantry and cavalry with attached artillery, with the whole under the command of a General. Army or Corps - a force, that could possibly contain all arms, directly under the command of the CinC. (The player). Here are some examples of the forces as they might be formulated for use in On They Came from the battle of Antietam (1862) in the eastern featuring some divisions from each army. 1st Brigade: CHRIST 4 Regiments (1335) (3 Bases - Trained, RM, SK1) 2nd Brigade: WELSH 4 Regiments (1659) (4 Bases - Trained, RM, SK1) Artillery: WILCOX Artillery 2 Batteries (12 Guns) (1 Base - Trained, Elite - Light SB) I have amalgamated these two batteries of 12 guns into 1 Base shown above: Cook s Battery 8 th MA Light (SB - Light) and Benjamin s Battery E 2nd US (SB Heavy) Second Division, IX Corps: Sturgis (3063/400 = 8 (7.65) Bases) 1st Brigade: NAGLES 4 Regiments (1335) (4 Bases - Trained, RM, SK1) 2nd Brigade: FERRERO 4 Regiments (1659) (4 Bases - Raw, Elite, RM, SK0) Artillery: STURGIS Artillery 2 Batteries (10 Guns) (1 Base - Trained - Light Rifle) I have amalgamated these two batteries of 10 guns into 1 Base shown above: Durrell s Battery D PA Light (Rifled - Light) and Benjamin s Battery E 4 th US (Rifle - Light) A P Hills Division: Brig. A P Hill (4532/400 = 11 (11.33) Bases) Branch s Brigade: BRANCH 5 Regiments (809) (2 Bases Veteran, RM, SK2) Gregg s Brigade: GREGG 5 Regiments (1077) (3 Bases Veteran / Elite. RM, SK2) Archer s Brigade: ARCHER 4 Regiments (518) (1 Base Veteran / Elite, RM, SK2) Field s Brigade: BROCKENBROUGH 4 Regiments (627) (1 Base Veteran / Elite, RM, SK1) Pender s Brigade: PENDER 4 Regiments (737) (2 Bases Veteran / Elite, RM, SK1) Thomas s Brigade: THOMAS 4 Regiments (764) (2 Bases Veteran, RM, SK2) Divisional Artillery: HILL 4 Batteries (15 Guns) (2 Bases - Trained - Heavy SB) I have amalgamated these 4 batteries of 15 guns into 2 Bases as shown above) Crenshaw s Richmond Artillery, (SB - Heavy), Braxton s Fredericksburg Artillery, (SB - Light) McIntosh s Pee Dee Artillery, (SB - Heavy), Pegram s Richmond Purcell Artillery, (Rifle - Light). Notes: In creating these divisions we have chosen the 400 troops per base for Infantry and 12 guns per battery. Some of the formations (regiments) were so small that they have been amalgamated (as they did then) onto 1 or 2 bases, thus keeping the number of bases down. However we could equally have used 300 troops per base and used more bases. We have also amalgamated the artillery into the overall type for the troop quality and artillery type to keep record keeping to a minimum. Also as the Confederates are at 12 guns per base like the Union artillery we could reasonably drop the -1 for Confederate Artillery firing.

Glory Days! Introduction. Troop Types and Figures. freewargamesrules.co.uk presents. by Craig Cartmell

Glory Days! Introduction. Troop Types and Figures. freewargamesrules.co.uk presents. by Craig Cartmell Introduction. freewargamesrules.co.uk presents Glory Days! by Craig Cartmell These are a set of rules for fighting the American Civil War at regimental and brigade level. The smallest unit sizes are infantry

More information

Fields of Blue & Grey

Fields of Blue & Grey Fields of Blue & Grey A very different kind of American Civil War rules, that allow the grand sweep of corp level actions to be recreated while still using the regiment as the basic combat element. A simple

More information

Mini-Nap. RULES FOR CORPS SCALE WARGAMES IN THE NAPOLEONIC ERA USING THE 6mm SCALE

Mini-Nap. RULES FOR CORPS SCALE WARGAMES IN THE NAPOLEONIC ERA USING THE 6mm SCALE Mini-Nap RULES FOR CORPS SCALE WARGAMES IN THE NAPOLEONIC ERA USING THE 6mm SCALE Copyright. Trevor Raymond. Version 8: August, 2009 (Exodus 20:15 - Thou shall not steal.") www.runtus.org Page 1 of 25

More information

King George Commands and We Obey

King George Commands and We Obey King George Commands and We Obey Basing Army Commanders 80mm dia base with a vignette on it, min 3 figures. Divisional Commanders 80mm dia base with a vignette on it, max 2 figures. Brigade Commanders

More information

ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men

ONE IF BY LAND - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman Ground Scale 1 inch = 15 yards One Turn About five minutes Infantry/Cavalry figure 10 men Artillery crew figure 5 men Artillery

More information

ARMIES OF THE 18 TH CENTURY

ARMIES OF THE 18 TH CENTURY ARMIES OF THE 18 TH CENTURY I. THE INFANTRY "Napoleon's got a bunch of the toughest, hammered down, ironed out roughnecks you ever saw, from generals down to buck privates. And he just said, "Sic 'em,

More information

Mini-Nap 2 WARGAME RULES FOR THE NAPOLEONIC ERA. Copyright. Trevor Raymond. January 2015 (Exodus 20:15 - Thou shall not steal.")

Mini-Nap 2 WARGAME RULES FOR THE NAPOLEONIC ERA. Copyright. Trevor Raymond. January 2015 (Exodus 20:15 - Thou shall not steal.) Page 1 of 42 The Basics Mini-Nap 2 WARGAME RULES FOR THE NAPOLEONIC ERA Copyright. Trevor Raymond. January 2015 (Exodus 20:15 - Thou shall not steal.") Mini-Nap 2 is a set of rules specifically designed

More information

Hardtack Plug-In American Civil War Rules for Stargrunt II by Allan Goodall

Hardtack Plug-In American Civil War Rules for Stargrunt II by Allan Goodall Hardtack Plug-In American Civil War Rules for Stargrunt II by Allan Goodall August 2002 Copyright 2002 by Allan Goodall Table of Contents Table of Contents...i Introduction...1 Acknowledgements...1 Additional

More information

Contents.

Contents. Contents Introduction 1 1. Game Scale 2 2. Troops Statistics 3 Commander Ratings 3 Leadership Bonus Table 3 Troop Quality 4 Unit Combat Value 4 CV & Unit Size Table 5 Unit Designation 5 Valeur et Discipline

More information

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:...

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:... State of war A.C.W. Skirmish Wargame Rules Tyneside Wargames club Version 1a 1 2 Table of contents Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:...

More information

A Marvellous Victory! Copyright. Trevor Raymond. Version 3: April, 2012 (Exodus 20:15 - Thou shall not steal.")

A Marvellous Victory! Copyright. Trevor Raymond. Version 3: April, 2012 (Exodus 20:15 - Thou shall not steal.) A Marvellous Victory! Copyright. Trevor Raymond. Version 3: April, 2012 (Exodus 20:15 - Thou shall not steal.") Page 1 of 28 A Marvellous Victory is a basic set of rules designed for the table-top wargaming

More information

Quick Reference Sheet Version 2.1 for the American Civil War Rule Changes and Additions

Quick Reference Sheet Version 2.1 for the American Civil War Rule Changes and Additions Quick Reference Sheet Version 2.1 for the American Civil War Rule Changes and Additions The Quick Reference Sheet (QRS) summaries the play sequence and processes for resolving a player turn. QRS Version

More information

napoleon's battles at divisional and onehalf

napoleon's battles at divisional and onehalf napoleon's battles at divisional and onehalf scales I am trying to find a Napoleonic rule-set to play minor, i.e divisional, engagements occurring at the Campaign of Leipzig or in any other Napoleonic

More information

Seven Years War. Generals

Seven Years War. Generals Seven Years War By Will McNally Introduction These rules have been written to give an easily playable game which reflects the style of European land warfare during the Eighteenth Century, particularly

More information

Black Powder Scenario: Gettysburg, 1863 Southern Flank, Day Two

Black Powder Scenario: Gettysburg, 1863 Southern Flank, Day Two Black Powder Scenario: Gettysburg, 1863 Southern Flank, Day Two Arguably the pivotal campaign of the American Civil War, Lee s invasion of the north during 1863 culminated with the battle of Gettysburg.

More information

Chosen Men Fat. 1. Sequence of play. Base Morale;

Chosen Men Fat. 1. Sequence of play. Base Morale; Chosen Men Fat 1. Sequence of play v2.1 CCWG Assign cards to each unit in play then shuffle the deck and turnover the top 2 cards. These units then; 1) Test morale. 2) Perform an action. (Move, Load, Fire,

More information

Black Powder House Rules

Black Powder House Rules Black Powder House Rules Command & Movement Disordered Moves Flank Attacks Woods Skirmishers Skirmish Company Mixed Formation Grande Bandes Infantry Tactics Charge Contact Massed Columns Must Form Square

More information

Horse and Musket and Minie Ball

Horse and Musket and Minie Ball 1 A Set of Miniature Rules for the Horse and Musket Period in 10mm Table of Contents Introduction... 3 Game Mechanics... 3 Game Scales... 3 Game Turn... 5 Infantry, both Line and Light... 6 Infantry Organization...

More information

THE RULES. Wing Scale. 15 minutes per turn 50 men per strength point 1 gun per strength point

THE RULES. Wing Scale. 15 minutes per turn 50 men per strength point 1 gun per strength point INTRODUCTION The late Greg Novak developed the following variant of Volley & Bayonet for fighting at the Wing scale in the Americas. All Volley & Bayonet rules not modified below remain in force. Paul

More information

Bundok and Bayonet Colonial Wargames Rules by Bob Cordery

Bundok and Bayonet Colonial Wargames Rules by Bob Cordery Introduction Bundok and Bayonet Colonial Wargames Rules by Bob Cordery Part 1 - The Basic Rules The following Colonial Wargames rules were written for my own personal use and reflect my philosophy that

More information

ERES TO YOU FUZZY WUZZY by Bob Cordery

ERES TO YOU FUZZY WUZZY by Bob Cordery 1. Introduction ERES TO YOU FUZZY WUZZY by Bob Cordery ETYFW relies upon the use of both average dice (AvDs produce more predictable results) and normal dice (D6s produce less predictable results) to reflect

More information

March Toward the Sound of Guns

March Toward the Sound of Guns March Toward the Sound of Guns Very Fast Napoleonic Rules Version1.1 By Herbert Wong A) Game Scale The game will, for convenience, follow Avalon Hill s Napoleon s Battles game scale; in fact the game works

More information

...& Blenheim Palace. Amendments to Black Powder For battles with model soldiers In the Age of Marlborough

...& Blenheim Palace. Amendments to Black Powder For battles with model soldiers In the Age of Marlborough ...& Blenheim Palace Amendments to Black Powder For battles with model soldiers In the Age of Marlborough Black Powder "Black Powder" rules are copyright Warlord Games, and quoted here purely for the purpose

More information

FRENCH AND INDIAN WARS SKIRMISH

FRENCH AND INDIAN WARS SKIRMISH FRENCH AND INDIAN WARS SKIRMISH 25/28 MM FIGURES 1 Figure equal to 1 Figure otherwise 1 to 5,10 15 20 Foot/Artilleryman 15mm frontage Depth 15mm,18mm,20mm depending on figure Cavalryman 25mm frontage Depth

More information

Austrian Army Vanguard Brigade. Brigade Commander Staff Rating 7: 0pts Staff Rating 8: 25pts

Austrian Army Vanguard Brigade. Brigade Commander Staff Rating 7: 0pts Staff Rating 8: 25pts Austrian Army 1809 1 Divisional Commander 1+ German Infantry Brigade 1-2 German Line Infantry Regiments A German Line Infantry Regiment consists of 2-3 German Line Infantry Battalions: 35pts per Battalion

More information

British always go first turn. Alternative Movement turns. A Base can move, move or fire, or move and melee

British always go first turn. Alternative Movement turns. A Base can move, move or fire, or move and melee 15mm FAST PLAY (ZULU) COLONIAL RULES ¼ inch EQUALS 6 YARDS or 1 inch equals 24 yards 6.25mm equals 540cm or 2.5cm equals 2160cm Dice D6 British always go first turn. Alternative Movement turns A Base can

More information

Command Combat: Civil War The Battle of Bull Run / Manassas July 21, 1861

Command Combat: Civil War The Battle of Bull Run / Manassas July 21, 1861 Command Combat: Civil War The Battle of Bull Run / Manassas July 21, 1861 Game Design by Jeff McArthur (c) Bandwagon Books, 2011 This scenario is from the Command Combat: Civil War series. To learn more

More information

Chosen Men, well Disposed

Chosen Men, well Disposed HOME PLAY SHEET War of the Spanish Succession Chosen Men, well Disposed Chris Grice Contents Introduction ii Part One Setting up the Game Scales and basing 4 Figure sizes 4 Troop types 5-7 Troop quality

More information

THE WAR OF THE SPANISH SUCCESSION PAPERBOYS RULES

THE WAR OF THE SPANISH SUCCESSION PAPERBOYS RULES THE WAR OF THE SPANISH SUCCESSION PAPERBOYS RULES This is a little set of rules written to continue the tradition of each Paperboys book having an associated set. Andy Callan s ideas abound here, but Peter

More information

THE BACKGROUND GENERAL NOTES ACTIONS MORALE CLASS

THE BACKGROUND GENERAL NOTES ACTIONS MORALE CLASS or: The Phantom Crown. Maximilian Rules! - Rules for wargaming the Maximilian Adventure by Mark W. Shearwood These rules originally appeared in Wargames Illustrated 160, (December 000). Many thanks to

More information

Gettysburg Campaign. June-July Fauquier County in the Civil War. Goose Creek Bridge in Photograph by Garry Adelman.

Gettysburg Campaign. June-July Fauquier County in the Civil War. Goose Creek Bridge in Photograph by Garry Adelman. Fauquier County in the Civil War Gettysburg Campaign From 1861-1865, Fauquier County s hallowed grounds were the site of twelve battles and countless troop movements, raids, skirmishes, and encampments.

More information

[DRAFT] SNAPHANCE RULES FOR PIKE AND SHOT BATTLES

[DRAFT] SNAPHANCE RULES FOR PIKE AND SHOT BATTLES Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 2 1.4 Game Play 2 2.0 Types of Stands 2.1 Combat Stands 2.2 Support Stands 3.0 Command

More information

OPERATIONAL OBJECTIVE ZONES

OPERATIONAL OBJECTIVE ZONES OPERATIONAL OBJECTIVE ZONES The nature of combat on the Operational level varied between Open field battles and those fought over built-up and fortified areas. The cohesion of both the defender and attacker

More information

X Corps: The Somme 1916

X Corps: The Somme 1916 X Corps: The Somme 1916 A Card Wargame of World War I Neal Reid 2016 Published by Vexillia Limited www.vexillia.com Contents 1. Introduction 3 2. Historical Background 3 3. Game Overview 6 4. Setting Up

More information

A Splendid Victory! Copyright. Trevor Raymond. Version 3: May, 2012 (Exodus 20:15 - Thou shall not steal.")

A Splendid Victory! Copyright. Trevor Raymond. Version 3: May, 2012 (Exodus 20:15 - Thou shall not steal.) A Splendid Victory! Copyright. Trevor Raymond. Version 3: May, 2012 (Exodus 20:15 - Thou shall not steal.") Page 1 of 28 A Splendid Victory is a basic set of rules designed for the table-top wargaming

More information

SNAPHANCE RULES FOR PIKE AND SHOT BATTLES

SNAPHANCE RULES FOR PIKE AND SHOT BATTLES Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 3 1.4 Game Play 3 2.0 Types of Stands 3 2.1 Combat Stands 3 2.2 Support Stands 4 3.0

More information

Napoleonic Battles. Introduction

Napoleonic Battles. Introduction Napoleonic Battles Introduction Napoleonic Battles is a series of games that cover the battles and campaigns associated with Napoleon. Each game can be played alone versus the computer, or against a human

More information

ARE YE FOR KING OR PARLIAMENT?

ARE YE FOR KING OR PARLIAMENT? ARE YE FOR KING OR PARLIAMENT? A Warmaster Ancients Variant For The Period 1641-52 Written by Jimi Tubman Assisted by the members of the Washington Wargames Club ( http://www.washingtonwargames.co.uk ).

More information

Napoleonic Avant-garde Battles

Napoleonic Avant-garde Battles Napoleonic Avant-garde Battles "To be defeated is pardonable, to be surprised--never! " The Turn Command Phase Roll 1d6 for each Brigade commander and CinC. Rolled 1d6 for each Artillery Battery The CinC

More information

NEW ZEALAND WARS FIGURES CAN FIRE, MOVE THEN, MELEE IN THERE TURN OR MELEE MOVE THEN FIRE

NEW ZEALAND WARS FIGURES CAN FIRE, MOVE THEN, MELEE IN THERE TURN OR MELEE MOVE THEN FIRE NEW ZEALAND WARS 25/28 MM FIGURES 1 Figure equal to 1 Figure otherwise 1 to 10 or 1 to 20 Foot/Artilleryman 1 Diameter circle Cavalryman 2x1 Diameter circle No need for bases for Artillery. Decide how

More information

Black Powder Tactical Commander

Black Powder Tactical Commander 1 Black Powder Tactical Commander FastPlay Tabletop Wargame Rules for the Black Powder Period FastPlay Tabletop Wargame Rules for the Black Powder Period Table of Contents INTRODUCTION... 7 Miniatures...

More information

The object of the game is to have you figure out the most important places that Civil War commanders needed to control...

The object of the game is to have you figure out the most important places that Civil War commanders needed to control... The object of the game is to have you figure out the most important places that Civil War commanders needed to control... This image was taken by Robert Housch in 2012. the obstacles and the terrain faced

More information

Green Jackets Rules for Napoleonic Skirmishes

Green Jackets Rules for Napoleonic Skirmishes web.archive.org https://web.archive.org/web/20121011231318/http://www.btinternet.com/~r.denning/wargames/greenj.htm Contents Green Jackets Rules for Napoleonic Skirmishes R.J. Denning 1.Introduction 2.Scale

More information

Southern rebellion. The disposition of these two armies more or less added up to the

Southern rebellion. The disposition of these two armies more or less added up to the This brigade level scenario was sent in by a US reader who has recently turned his attention to the Warmaster rules for playing large scale ACW battles. His scenario is designed to be generic, useable

More information

September 3 rd 1939 Battle on the Czech/Polish border (BK28) between 3 rd German Infantry Army and 3 rd Polish Infantry Army.

September 3 rd 1939 Battle on the Czech/Polish border (BK28) between 3 rd German Infantry Army and 3 rd Polish Infantry Army. September 3 rd 1939 Battle on the Czech/Polish border (BK28) between 3 rd German Infantry Army and 3 rd Polish Infantry Army. Forces involved: dice: 1 infantry = 1 rifle unit of 4 bases 3 grenades = 3

More information

% D class, Élan 60% C class Élan 20% B class, Élan. ABILITY Hussars, Chasseurs a Cheval

% D class, Élan 60% C class Élan 20% B class, Élan. ABILITY Hussars, Chasseurs a Cheval 1. Revolutionary campaigns (1792-1801) France: an Impulse army. The UNIT TYPE TYPICAL UNIT Les Blancs 1792-3 12-18 30% C class, Brittle 20% B class Les Bleus 1792-3 12-18 30% D class, Brittle 30% D class,

More information

SkirmishCampaigns: France 40 Battles for the Meuse Across the Meuse - Sedan

SkirmishCampaigns: France 40 Battles for the Meuse Across the Meuse - Sedan AFTERMATH Despite spirited resistance at several points, the infantry crossed the Meuse and penetrated the French positions in several areas, aided by heavy air and artillery support and combat engineer

More information

Rules Update for Warmaster Ancients

Rules Update for Warmaster Ancients Rules Update for Warmaster Ancients P25 Skirmishers Evading a Charge delete all four paragraphs and replace as follows. Note that this new rule replaces the rules addition Evades from close range become

More information

HORSE SOLDIERS, Cavalry Operations during the Gettysburg Campaign

HORSE SOLDIERS, Cavalry Operations during the Gettysburg Campaign Blumberg, Arnold; Horse Soldiers,Cavalry Operations during the Gettysburg Campaign; GENERAL; V25 No. 5; p17 Page 1 of 5 HORSE SOLDIERS, Cavalry Operations during the Gettysburg Campaign By Arnold Blumberg

More information

Table of Contents. Part One - Setting up the Game. Part Three - Scenarios & Army Generator. Part Two - Playing the Game.

Table of Contents. Part One - Setting up the Game. Part Three - Scenarios & Army Generator. Part Two - Playing the Game. Glenn Pearce able of Contents Introduction ii Part One - Setting up the Game Necessary Equipment, Bases & Scales 4 Army Organization, Command Structure 5 roop Quality, ime, Order of Battle 6 Part wo -

More information

BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8)

BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8) BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8) INTRODUCTION The Battle for 2mm Earth rules are suitable for any large combat up until around the end of the 19 th Century. I designed 1418 semi-independently

More information

The Battle of Cowpens 1781

The Battle of Cowpens 1781 The Battle of Cowpens 1781 Battle: COWPENS War: American Revolutionary War Date: 17th January 1781 Place: South Carolina on the border with North Carolina, United States of America Combatants: Americans

More information

SNAPHANCE SCENARIO Franco-Dutch War - Battle of Seneffe 11 August 1674

SNAPHANCE SCENARIO Franco-Dutch War - Battle of Seneffe 11 August 1674 Franco-Dutch War - Battle of Seneffe 11 August 1674 Note: the woods on the hilltop are orchards. Page 1 of 5 Franco-Dutch War - Battle of Seneffe 11 August 1674 William of Orange invaded Northern France

More information

Large Battles. Divisional Level Napoleonic Wargaming Rules Written by Sergio Laliscia

Large Battles. Divisional Level Napoleonic Wargaming Rules Written by Sergio Laliscia Drums and Shakos Large Battles Divisional Level Napoleonic Wargaming Rules Written by Sergio Laliscia Based on the Song of Blades and Heroes engine written by Andrea Sfiligoi First Edition, Copyright Sergio

More information

Musket and Pike Users Manual

Musket and Pike Users Manual 1 Musket and Pike Introduction Musket and Pike is a series of games that cover the battles and campaigns associated with the era where muskets and pikes dominated the fighting. Each game can be played

More information

OLD TROUSERS WARFARE IN THE HORSE & MUSKET ERA

OLD TROUSERS WARFARE IN THE HORSE & MUSKET ERA OLD TROUSERS WARFARE IN THE HORSE & MUSKET ERA BATTALION LEVEL NAPOLEONIC WARFARE Version 2.4 oldgrumbler@hotmailcom Website: http://www.greatbasin.net/~johnkelly/ Old Trousers: Warfare in the Horse &

More information

Danish and Norwegian Cavalry and Artillery Part 2

Danish and Norwegian Cavalry and Artillery Part 2 Organization of the 8028 A distinction is made between the Regimental and the Brigade. The Regimental had 2 pdr. guns to each infantry battalion and when possible and appropriate pdr. guns primarily in

More information

FIRETEAM Wargame Rules for Modern Combat Operations

FIRETEAM Wargame Rules for Modern Combat Operations FIRETEAM Wargame Rules for Modern Combat Operations By Rory Crabb Written By Rory Crabb Version 1.0 July 2016 Miniatures from the collection of the author and terrain by Paul Davies 1 FIRETEAM Wargame

More information

Austerlitz System Rules

Austerlitz System Rules RULEBOOK Design by David Fox Great Battles of the Napoleonic Wars Volume I Austerlitz System Rules 1.0 INTRODUCTION..... 2 2.0 COMPONENTS..... 2 2.1 Game Scale...... 2 2.2 Definitions & Abbreviations.

More information

OLD TROUSERS II WARFARE IN THE HORSE & MUSKET ERA

OLD TROUSERS II WARFARE IN THE HORSE & MUSKET ERA OLD TROUSERS II WARFARE IN THE HORSE & MUSKET ERA BATTALION LEVEL NAPOLEONIC WARFARE Version 1.0 oldgrumbler@hotmailcom Website: http://www.greatbasin.net/~johnkelly/ Old Trousers: Warfare in the Horse

More information

Rearguard action near Genappe 17 th June 1815.

Rearguard action near Genappe 17 th June 1815. Rearguard action near Genappe 17 th June 1815. Famous battles are a little like the star turns on a variety show bill. They get all the attention and often overshadow other interesting but lesser known

More information

Seven years war Wargames rules Version 2.4 March

Seven years war Wargames rules Version 2.4 March Seven years war Wargames rules Version 2.4 March 2018 1 2 7years wargame rules (version 2.4) (1) Introduction... 4 Troop types... 4 Groups:... 5 (2) Sequence of play... 5 (3) Command and Control... 5 Generals:...

More information

Marengo. Turn One 0600 Hours 14 June 1800

Marengo. Turn One 0600 Hours 14 June 1800 Photo 1 T1 by E.R. Bickford Production: Lise Patterson 2011 Decision Games, Bakersfield, CA. Turn One 0600 Hours 14 June 1800 The game opens with the Austrians advancing from their positions across the

More information

This Accursed Civil War Five Battles of the English Civil War

This Accursed Civil War Five Battles of the English Civil War This Accursed Civil War Version 1.2 1 This Accursed Civil War Five Battles of the English Civil War Edgehill 1642 1st Newbury 1643 Marston Moor 1644 2nd Newbury 1644 Naseby 1645 RULEBOOK Version 1.2 (May

More information

Close Fire & European Order

Close Fire & European Order Close Fire & European Order The Field of Battle - 1700-1720 Wargames rules by Simon MacDowall Introduction Close Fire & European Order are wargames rules designed to re-create, the battles of the early

More information

Volley and Bayonet, Road to Glory. American Revolution Period Specific Rules. Jeff Glasco ( 2011)

Volley and Bayonet, Road to Glory. American Revolution Period Specific Rules. Jeff Glasco ( 2011) Revised July 2011 Volley and Bayonet, Road to Glory American Revolution Period Specific Rules Jeff Glasco ( 2011) Volley and Bayonet is copy written by Frank Chadwick and Greg Novak. Additional rules by

More information

3rd Edition RULES OF PLAY

3rd Edition RULES OF PLAY Command & Colors Napoleonics 1 Game Design by Richard Borg 3rd Edition RULES OF PLAY 2 Command & Colors Napoleonics The battlefield is a scene of constant chaos. The winner will be the one who controls

More information

Gunzberg, 9th October, A scenario for:

Gunzberg, 9th October, A scenario for: Gunzberg, 9th October, 1805. A scenario for: Grand Manoeuvre: Black Powder & Blue Steel Napoleonic Miniatures Wargames Rules By Michael Collins. 2. Gunzberg, 9th October, 1805 Scenario Notes: Austrian

More information

Wissembourg 4 th August 1870

Wissembourg 4 th August 1870 Wissembourg 4 th August 1870 Last Updated: 17th February 2018 This scenario was prepared by Martin Soilleux-Cardwell. It has been updated for Volley & Bayonet: Road to Glory by Keith McNelly. Historical

More information

Musket and Pike User Manual

Musket and Pike User Manual Musket and Pike User Manual 1 Musket and Pike Users Manual Introduction Musket and Pike is a series of games that cover the battles and campaigns associated with the era where muskets and pikes, or sometimes

More information

Mortem et Gloriam Magna

Mortem et Gloriam Magna 16/10/2018 Mortem et Gloriam Magna Small Table Variant for.. 28mm figures on a 6'x4' or 15mm figures on a 4' x 3' table Introduction Mortem et Gloriam Magna is a simple adaptation of the main MeG game

More information

DBA-RRR. Renaissance, Reformation and Restoration Extension Rules v By Tony Aguilar

DBA-RRR. Renaissance, Reformation and Restoration Extension Rules v By Tony Aguilar DBA-RRR Renaissance, Reformation and Restoration 1500-1700 Extension Rules v. 1.21 By Tony Aguilar DBA-RRR Renaissance, Reformation and Restoration Rules v. 1.21 (January 2012) Page 1 DESIGNER NOTES This

More information

HOME BEFORE THE LEAVES FALL

HOME BEFORE THE LEAVES FALL HOME BEFORE THE LEAVES FALL BLACK POWDER RULES AMENDMENTS FOR EARLY WORLD WAR I. BY THE FRIENDS OF GENERAL HAIG What follows are the minor rule amendments we made to play out the Mons campaign in 10mm

More information

20mm+ castings : One inch = ten yards OR One centimeter = 5 yards 15mm /6mm castings : One inch = twenty yards OR One centimeter = 10 yards.

20mm+ castings : One inch = ten yards OR One centimeter = 5 yards 15mm /6mm castings : One inch = twenty yards OR One centimeter = 10 yards. Martians, Indunas, Colonels and Emirs was originally published to cover tactical mass warfare on Mars during the Victorian Science Fiction Era of the late 1800s. Units with twenty men as well as those

More information

THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016

THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016 THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016 THE FIGHT FOR THIEPVAL RIDGE By Paul Rohrbaugh Play Area: Rows 7 through 16 inclusive, columns C through I (also inclusive). Scenario

More information

Napoleonic Battlefield Commander

Napoleonic Battlefield Commander Napoleonic Battlefield Commander A set of Napoleonic Wargame Rules for Brigade-Size Units using 6mm figures by George Street & John Binmore Part 1 The Game Concepts Introduction This is a set of rules

More information

The battle of Pultusk 26 th December 1806

The battle of Pultusk 26 th December 1806 The battle of Pultusk 26 th December 1806 Umpire Briefing Pultusk is one of those battles that is a real test for wargamers and wargames rules. On the face of it, the French are hopelessly outnumbered.

More information

A Triumph & Glory Game

A Triumph & Glory Game Borodino 1 BORODINO A Triumph & Glory Game By Richard Berg RULE BOOK Table of Contents 1.0 Introduction... 2 8.0 Artillery Fire... 8 2.0 Components... 2 9.0 Shock Combat... 9 3.0 Sequence of Play... 3

More information

Deployment Bailen Rear Guard Re-Fight Initiative Round 1:

Deployment Bailen Rear Guard Re-Fight Initiative Round 1: This tutorial is from a single turn in a game of Grand Battles Napoleon and is an example of how the sequence of play and general rule system mechanics work. Although this tutorial describes, in depth,

More information

Le Baton (Because Napoleonics is serious business)

Le Baton (Because Napoleonics is serious business) Le Baton (Because Napoleonics is serious business) One Page, Brigade level Napoleonics rules for 25mm figures (And in case you re wondering, there are no rules in any of this drivel) By Clay Smith and

More information

Page. Blades (Bd) classed as foot troop description figures per base recoil interpenetration combat factors flank support

Page. Blades (Bd) classed as foot troop description figures per base recoil interpenetration combat factors flank support Aggression defender selection in the army lists Allies can t garrison can t guard a camp moving in groups in tournaments BBDBA allies BBDBA allied camps BBDBA allied PIPs allied contingents Arable Homeland

More information

This is directly commanded by Leonidas, the Army General, and consists of 5 Divisions.

This is directly commanded by Leonidas, the Army General, and consists of 5 Divisions. Spartan Army The Spartans are perhaps the most well-known of all the Greek armies. Hopefully my version of their army is more historically accurate than some of the portrayals in films and books. The Spartans

More information

Tactical Combat Rules By David Newport

Tactical Combat Rules By David Newport Tactical Combat Rules By David Newport Tactical Combat is a game covering company and battalion level actions using 20 th century weapons. The game was designed for World War II action, but it handles

More information

COMITATUS Warfare in the Dark Ages AD

COMITATUS Warfare in the Dark Ages AD COMITATUS Warfare in the Dark Ages AD 250-1100 Scenario 1 The Battle of Daras AD 50 Historical Background The young East Roman General Belisarius, in his first major command, was sent to defend the city

More information

Les Champs de Bataille NAPOLEONIC WARGAME RULES ON THE BATTALION LEVEL WITH GRAND TACTICAL ASPIRATIONS

Les Champs de Bataille NAPOLEONIC WARGAME RULES ON THE BATTALION LEVEL WITH GRAND TACTICAL ASPIRATIONS Les Champs de Bataille NAPOLEONIC WARGAME RULES ON THE BATTALION LEVEL WITH GRAND TACTICAL ASPIRATIONS SCALES 1 turn = 20 minutes; 1 casting = 60 men; 1" = 40 yards 1 STANDS 3-rank infantry stands (per

More information

Old Dessauer. Rules for Tabletop Wargames Set in the Tricorn Era Using 15mm Size Model Soldiers By Wes Rogers

Old Dessauer. Rules for Tabletop Wargames Set in the Tricorn Era Using 15mm Size Model Soldiers By Wes Rogers Old Dessauer Rules for Tabletop Wargames Set in the Tricorn Era Using 15mm Size Model Soldiers By Wes Rogers TABLE OF CONTENTS 1 INTRODUCTION... 1 2 GAME SCALES, DICE AND MEASUREMENTS... 1 3 TROOP TYPES

More information

PROCONSUL RULES FOR ANCIENT BATTLES

PROCONSUL RULES FOR ANCIENT BATTLES Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 2 1.4 Game Play 2 2.0 Command and Control 3 2.1 Moving Commanders 3 2.2 Losing a Commander

More information

To End All Wars. WW1 Miniature Game V1.2

To End All Wars. WW1 Miniature Game V1.2 To End All Wars WW1 Miniature Game V1.2 Introduction: The Western Front in World War I was dominated by a series of trenches cutting its way through the French countryside. Commanders on both sides would

More information

COMMANDS AND COLORS NAPOLEONICS PLUS

COMMANDS AND COLORS NAPOLEONICS PLUS COMMANDS AND COLORS NAPOLEONICS PLUS CAMPAIGN RULES Version 3.00 2018-09-20 Contents LEADERS... 3 Leader Casualty Fate... 3 Leader Replacement... 4 Leadership Quality... 4 CAPTURING A THOPHY... 4 GLORY...

More information

Surprise at Jay s Mill September 19th, 1863

Surprise at Jay s Mill September 19th, 1863 Surprise at Jay s Mill September 19th, 1863 Background Near dawn on September 19th, the Union Army of the Cumberland was spread thin. Two divisions of the Fourteenth Corps had finished a night march and

More information

Contents. Sample file. Copyright Stephen Danes 2010

Contents. Sample file. Copyright Stephen Danes 2010 Contents Introduction 3 The Miniatures 3 Skirmish at Werben 4 Background 4 Swedish Deployment 4 Command 4 Objectives 4 Imperial Deployment 5 Command 5 Objectives 5 Terrain 6 The Skirmish 6 The Action at

More information

The Maximilian Adventure

The Maximilian Adventure The Maximilian Adventure FRENCH FORCES The French forces sent to Mexico by the Emperor Napoleon III were tasked with defeating what was seen as the ineffective government of Mexico and establishing a client

More information

From the Marshal Enterprises Household to the Citizens of the Gaming World

From the Marshal Enterprises Household to the Citizens of the Gaming World La Bataille Premier ME Rules for Napoleonic Grand Tactical Warfare 1792-1815 From the Marshal Enterprises Household to the Citizens of the Gaming World http://labataille.me Introduction (1) Chronology

More information

The Battle of Alcaniz, 23 rd May A scenario for: Grand Manoeuvre: Black Powder & Blue Steel. Napoleonic Miniatures.

The Battle of Alcaniz, 23 rd May A scenario for: Grand Manoeuvre: Black Powder & Blue Steel. Napoleonic Miniatures. The Battle of Alcaniz, 23 rd May 1809. A scenario for: Grand Manoeuvre: Black Powder & Blue Steel Napoleonic Miniatures Wargames Rules By Michael Collins. The Battle of Alcaniz, 23 rd May 1809. Notes

More information

GRAND TACTICAL SERIES RULES v1.1

GRAND TACTICAL SERIES RULES v1.1 GRAND TACTICAL SERIES RULES v1.1 Table of Contents 1.0 Introduction 3 1.1. A note about the rules 3 1.2. A summary description of the game 3 2.0 How to read the counters 4 3.0 The time scale 4 4.0 The

More information

The Thin Red Line

The Thin Red Line The Thin Red Line 1795-1815. Created by Ben Seib Developed by Scott Laird and the Cheltenham Warchiefs and with the help of the Newcastle Occasional Wargamers. 1 Introduction to The Thin Red Line Page

More information

INTRODUCTION HAPPY GAMING AND CRUSH THE REBELLION. Graham Cookson

INTRODUCTION HAPPY GAMING AND CRUSH THE REBELLION. Graham Cookson INTRODUCTION These rules came about due to necessity. I had bought the figures and then found there were no rules that I liked. Therefore myself and my wargaming partner Gus Murchie decided that we would

More information

Western Mediterranean Sea BC

Western Mediterranean Sea BC Western Mediterranean Sea 231 218 BC By the terms of the peace treaty that ended the First Punic War in 241, Carthage was forced to cede Sicily, which became Rome s first province. Three years later, Rome

More information

Athenian Army. The Army is commanded by the Athenian Polemarch, Perikles, who is an Elected, Reliable and Strong commander.

Athenian Army. The Army is commanded by the Athenian Polemarch, Perikles, who is an Elected, Reliable and Strong commander. Athenian Army My Athenian Army was one of the first I completed and as such has had to suffer fighting through considerable rule changes. It has also undergone several expansion and configuration changes.

More information

War Ain t Fair. By Stephen Luscombe. Fast play ww2 rules incorporating the full vagaries of war. 1.2

War Ain t Fair. By Stephen Luscombe. Fast play ww2 rules incorporating the full vagaries of war. 1.2 War Ain t Fair Fast play ww2 rules incorporating the full vagaries of war By Stephen Luscombe Stephen@BRITISHEMPIRE.CO.UK 1.2 Introduction Welcome to War Ain t Fair. These are a set of rules designed to

More information