Army Lists. France. Contents

Save this PDF as:
 WORD  PNG  TXT  JPG

Size: px
Start display at page:

Download "Army Lists. France. Contents"

Transcription

1

2 Army Lists France Contents

3 Creating an army with the Mortem et Gloriam Army Lists

4 Historical Introduction

5

6

7

8

9

10 Army Commander 1 Any Professional except Legendary Dates 1291 A.D. to 1405 A.D. SubGenerals 13 Any Professional Terrain Mountains Internal Allied Generals Camp Unfortified; Poor or Name Type Training and Quality Early Swiss Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max 24 6,8 Halberdiers Protected Polearm Melee Expert Orb, Barricades Drilled Flexible ,8 Verteran halberdiers Superior Protected Polearm Orb, Barricades Drilled Flexible 16 Experienced Combat Shy, 0 4,6 Mounted crossbowmen Protected Crossbow Dismountable 6 Experienced 6 6,9 Crossbowmen Unprotected Combat Shy Crossbow 18 Experienced 0 6,9 Enfants perdus Poor Unprotected Combat Shy Javelin 9 Notes Up to 2 TuGs may use the Barricades characteristic. Historical Notes Some point at or after 1291, the cantons of Uri, Schwyz, and Unterwalden united to defend their interests after the death of Emperor Rudolf I of Habsburg, forming the nucleus of the Old Swiss Confederacy. By 1353, the three original cantons had been joined by the cantons of Glarus and Zug and the city states of Lucerne, Zürich, and Bern, forming the "Old Federation" of eight states that persisted during much of the 15th century. At the battle of Sempach 1386, the Swiss defeated the Habsburgs, gaining increased autonomy within the Holy Roman Empire. Troop Notes Swiss armies of this period fought in a single deep block. Most successes were in difficult terrain and used field defences or surprise flank attacks. Troops were armed with axes, twohanded swords and spears but the most common weapon was the halberd. Command was run by committee, hence no option for a legendary general. UG Size Version 1: 31 st August 2017

11 Army Commander 1 Any (see notes) Dates 1297 A.D. to 1409 A.D. SubGenerals 02 Any (see notes) Terrain Standard, Coastal Internal Allied Generals 03 Any (see notes) Camp Unfortified; Poor or Name Feudal contingent(s) Feudal menatarms Downgrade menatarms with less armour Mercenary crossbowmen Feudal levy Tribal Close Communal contingent(s) Burghers Guild crossbowmen Guildsmen Formed Close Guildsmen with plancon Archers (from 1330 AD) English longbowmen (from 1330 AD) Type Training and Formed Close Early Medieval Low Countries Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max UG Size Superior Superior Poor Fully Armoured Protected Protected Unprotected *see Charging Devastating Melee Expert, 0 note Lancer Chargers Dismountable 8 Experienced 0 6,8 Combat Shy Crossbow 8 0 8,9 Short Spear 9 Charging Devastating Melee Expert, 4 4,6 Lancer Chargers Dismountable 12 Fully Armoured Protected Protected Experienced 0 6,8 Combat Shy Crossbow ,9 Long Spear 36 Charging Devastating Melee Expert, 4 4,6 Lancer Chargers Dismountable 6 **see 0 Protected 2H CutCrush note 8 Unprotected Experienced 0 6 Bow 6 ***see Experienced 0 Protected note Powerbow 2

12 White Hoods (from 1330 to 1381 AD) s Guns (from 1330 AD) Allies Changes from last version Clarified notes. Corrected number of allied generals. Early Medieval Low Countries French allies Feudal French or 100 Years' War French (only if Feudal Flanders) German allies Medieval German Lords up to 2 contingents (only Feudal not Flanders) Medieval German Free Canton allies (only Feudal Hollander) Notes Poor Unprotected 0 6 Combat Shy 6 Unprotected Experienced 0 6,9 Combat Shy Bow 9 Unprotected Experienced 2 2,3 Combat Shy Barricades Light Art 6 A general may either be Feudal (in which case he must be Instinctive) or Communal (in which case he must be Professional and may not be Legendary). A Feudal CinC may have up to 1 Feudal subgeneral, 1 Feudal ally general and 2 Communal ally generals. A Communal CinC may have up to 2 Communal subgenerals and 1 Feudal ally general. An allied general must command their own contingent. A CinC and subgenerals may combine their contingents. The minima and maxima apply to each contingent. *Menatarms with less armour may form up to 1/2 a TuG of 4 or 6 menatarms. **Guildsmen with plancon may be deployed separately or 2 elements of be attached to TuGs of Guildsmen to create a TuG of 8. ***English longbowmen must be attached to a TuG of either Guildsmen or Archers to create a TuG of 8. Only one contingent may include English longbowmen. All infantry TuGs may be equipped with the Obstacles characteristic, representing ditches or similar obstacles. Historical Notes This list covers the urbanised provinces of the Low Countries Flanders, Brabant, Hainault, Holland and the Bishopric of Liege. Flanders was incorporated into Burgundy in It also covers the communal armies of the Low Countries cities. Troop Notes Tribal Loose ARTILLERY The main armanent of the Low Countries states was a pike. At this time the Guildsmen were not so well organised so it is treated as a long spear. Armies preferred defensive positions.

13 Army Commander 1 Any Professional Dates 1337 A.D. to 1414 A.D. SubGenerals 13 Any Terrain Standard, Coastal Internal Allied Generals Camp Unfortified; Poor or Name Characteristics Min Mandatory Optional Max English knights Charging Devastating 0 4,6 Fully Armoured Dismountable Lancer Chargers 8 Hobilars (only before 1350 Melee Expert, 0 4,6 Protected Short Spear AD) Dismountable 8 Menatarms Melee Expert, 4 4,6,8 Fully Armoured 2H CutCrush Dismountable 16 Downgrade menatarms Melee Expert, 0 4,6,8 Protected 2H CutCrush with less armour Dismountable Any Mixed TUG comprising 1 menatarms and 6 longbowmen (from 1350 AD) MenatArms Melee Expert, 0 7 Fully Armoured 2H CutCrush Dismountable 2 Skilled Melee Expert, 0 Veteran longbowmen Protected Dismountable, Powerbow Barricades 12 Mixed TUG comprising 1 menatarms and 6 longbowmen MenatArms Melee Expert, 3 7 Fully Armoured 2H CutCrush Dismountable 6 Experienced Melee Expert, 18 Longbowmen Protected Dismountable, Powerbow Barricades 48 Type Training and Early 100 Years War English Quality Protection Shooting Skill Melee UG Size

14 Replace mixed TuGs with longbowmen Downgrade longbowmen without armour Early 100 Years War English Experienced Melee Expert, 0 6,8 Protected Dismountable, Powerbow Barricades Any Experienced Melee Expert, 0 6,8 Unprotected Dismountable, Powerbow Barricades Any 0 6,8,9 Welsh spearmen Unprotected Short Spear Melee Expert Tribal Loose 12 German spearmen (only 0 6,9 Protected Long Spear before 1350 AD) Formed Close 12 Experienced 0 6 Irish kerns Unprotected Combat Shy Javelin 6 Experienced 0 6 Bretons Unprotected Javelin 6 ARTILLERY Experienced 0 2 Guns Unprotected Combat Shy Barricades Light Art 4 Gascon contingent Charging Devastating 0 4 Gascon knights Superior Fully Armoured Tribal Loose Lancer Chargers 4 6 4,6 Gascon menatarms Protected 2H CutCrush Melee Expert ,8 Brigans Protected Melee Expert Tribal Loose 8 Experienced 6 6,8 Crossbowmen Protected Crossbow 8 Experienced 6 6 Bidets Unprotected Combat Shy Javelin 6 Allies German allies Medieval German Lords (only in 1339 or 1340 AD) Flemish allies Early Medieval Low Countries Communal (only in 1340 AD)

15 Notes Troop Notes Early 100 Years War English Minima in a Gascon contingent only apply if the Gascon contingent is taken. A TuG of 6 longbomen may add a single base of menatarms to create a TuG of 7. The menatarms base is placed in the centre of the front rank to stiffen the archers. Note: If Barricades are taken, at least half of the Longbowmen must be so equipped. The menatarms are an exception to the normal 50% rule. MenatArms and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either. Knights can always be dismounted as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). Hobillars can always be dismounted as Protected, Short Spear of the same grade (but lose Melee Expert if dismounted). The Barricades characteristic may be replaced with the Obstacles characteristic. Historical Notes This list covers the overseas English armies of the Hundred Years war including the eras of the battle of Moflaix, Crecy and Poitiers. The main power of the army was the longbowmen throughout this period, where most levied troops were competent and strong with the weapon. In the later battles there were numerous long standing veterans in the army. Longbowmen armed themselves with a range of melee weapons including twohanded swords, justifying an option for melee expert; and many have quality quilted protection. During this period the armies were used defensively with the bowmen often deployed behind ditches (Crecy) or hedges (Poitiers) so we allow the Barricades option to relfect this more static way of fighting. English knights were not as highly regarded as their European equivalents. Foot menatarms were mainly armed for general melee rather than keeping mounted at bay so we classify them as 2HC&C for the right overall effect in general melee. Hobilars were general cavalry armed with a short spear of varying standards but appeared in large numbers at the beginning of the campaigns. Changes from last version Clarified mixedtugs. MenatArms dismountable.

16 100 Years War French Army Commander 1 Any Instinctive (until 1435) Professional (from 1435) Dates 1337 A.D. to 1444 A.D. SubGenerals 13 Any Instinctive (until 1435) Professional (from 1435) Terrain Standard, Coastal Internal Allied Generals Camp Unfortified or Flexible; Poor or Name Type Training and Quality Protection Shooting Skill Characteristics Min Mandatory Optional Max French knights (until 1346 Charging Devastating 8 4,6 Superior Fully Armoured Melee Expert AD) Lancer Chargers 32 Mounted French knights Devastating Charging 4 4,6 Superior Fully Armoured (after 1346 AD) Lancer Dismountable 24 Dismounted French Knights 0 6,8 Fully Armoured 2H CutCrush Dismountable Melee Expert (after 1346 AD) Formed Close 48 Charging 0 4,6 Valet de Guerre Protected Melee Expert Lancer 8 Experienced 8 6,8 French crossbowmen Protected Combat Shy Crossbow 20 Downgrade crossbowmen Experienced 0 6,8 Unprotected Combat Shy without armour Crossbow Any Experienced 0 6 French longbowmen Protected Combat Shy Powerbow 6 Genoese or mercenary Experienced Shield Cover, 0 6,8 Protected crossbowmen Crossbow Combat Shy ,8 Ribaulds Poor Unprotected Combat Shy Tribal Loose 16 Replace Ribaulds with 0 6,8 Protected Melee Expert Brigans Tribal Loose 8 Experienced 0 6,9 Skirmishing crossbowmen Unprotected Combat Shy Crossbow 9 Melee UG Size Version 1: 31 st August 2017

17 100 Years War French From 1350 AD ARTILLERY Experienced 0 2 Guns Unprotected Combat Shy Barricades Light Art 4 ARTILLERY Experienced Barricades, 0 2 Upgrade guns to cannons Unprotected Heavy Art Combat Shy Any Before 1400 AD Experienced 0 6 Bidets Unprotected Combat Shy Javelin 6 0 6,8 Pavissiers (after 1346 AD) Protected Short Spear Shield Cover Formed Close 8 From 1400 AD Charging 0 4,6 Additional Valet de Guerre Protected Melee Expert Lancer 8 0 6,8 Voulgiers Protected 2H CutCrush Formed Close 8 Allies Medieval Scots (from 1418 to 1429 AD) Notes French knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). SPECIAL RULE: Genoese crossbowmen may shoot whilst claiming shield cover. This rule must be notified to your opponent before the start of the game. Historical Notes This list covers the French armies of the 100 Years War covering the eras of the battle of Moflaix, Crecy, Poitiers and Agincourt. Troop Notes The main power of the army was a powerful knight charge with infantry playing a supporting role. Genoese crossbowmen carried large light shields strapped to their backs. When reloading to shoot they turned their backs on the enemy. This is treated as shield cover but provides for the special rule of being able to shoot. Ribauds represent a range of peasantry and followers mainly useful for capturing or killing enemy wounded. Brigans were types more capable of handtohand combat. After the Treaty of Arras in 1435 the French were more united in wishing to expel the English, hence the change to Professional generals. Version 1: 31 st August 2017

18 Army Commander 1 Any Professional Dates 1357 A.D. to 1444 A.D. SubGenerals 13 Any Professional Terrain Standard Internal Allied Generals Camp Unfortified; Poor or Name French, Gascon or Spanish Knights Upgrade to Veteran Knights MenatArms Downgrade menatarms with less armour Veteran MenatArms English Longbowmen* Crossbowmen Brigans Ribauds Gascons Bidets or Bretons Guns Type Training and Tribal Loose Tribal Loose ARTILLERY Quality Free Company Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max UG Size Superior Superior Poor Fully Armoured Fully Armoured Fully Armoured Protected Fully Armoured Protected Protected Protected Unprotected Unprotected Unprotected Devastating Charging 0 4,6 Lancer Dismountable 12 Devastating Charging 0 4,6 Lancer Dismountable ,6,8 2H CutCrush Melee Expert ,6,8 2H CutCrush Melee Expert Any 0 4,6,8 2H CutCrush 12 Experienced Melee Expert, 8 6,8 Stakes Powerbow Dismountable 18 Experienced 8 6,8 Combat Shy Crossbow ,8,9 Melee Expert ,8,9 Combat Shy 12 Experienced 0 6,9 Combat Shy Javelin 9 Experienced 0 2 Combat Shy Barricades Light Art 4 Version 1: 31 st August 2017

19 Notes Free Company MenatArms and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either. Knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). *Stakes can only be taken after 1415, and if taken all longbow TuGs must have at least half of the bases so equipped. Historical Notes This list represents the Grand Free Company of the early 1360s which is the only time they field a full battle sized army. It also can form the 40,000 strong "Armagnac" mercenary army of 1444 hired by Charles VII to the Hapsburg Emperor for an invasion of Switzerland. The list can be used form any Free Company force from 1357AD to 1444AD which gathered in various sizes in the employ of medieval leaders in France, Spain and Italy. They tended to form during periods of peace and were comprisesd of otherwise unemployed soldiery from various nations who clustered togetther to find paid mercenary work or just loot the locality. Version 1: 31 st August 2017

20 Medieval Burgundian Army Commander 1 Any Instinctive Dates 1363 A.D. to 1471 A.D. SubGenerals 13 Any Instinctive Terrain Standard Internal Allied Generals 02 Any Instinctive (French) or Professional (English) Camp Unfortified or Fortified; Poor or Name Type Training and Quality Protection Shooting Skill Min Mandatory Optional Max Charging 4 4,6 Burgundian knights Superior Fully Armoured Dismountable Lancer 12 Charging 4 4,6 Coustilliers and valets * Protected Melee Expert Lancer 8 Devastating Charging 0 4 Italian knights Fully Armoured Lancer Dismountable 4 0 6,8 Dismounted knights Fully Armoured 2H CutCrush Dismountable Melee Expert Formed Close 18 Experienced Combat Shy, 0 6,8 Mounted crossbowmen Protected Crossbow Dismountable 8 Burgundian, Picard or Low Experienced 6 6,8 Protected Combat Shy Countries crossbowmen Crossbow 24 Downgrade crossbowmen Experienced 0 6,8 Unprotected Combat Shy without armour Crossbow Any Upgrade crossbowmen to Experienced Melee Expert, 0 6,8 longbowmen (from 1431 Protected Stakes AD) Powerbow Dismountable Up to 2/3 0 8 Low Countries pikemen Protected Pike Shove 16 Swiss Pikemen (only from 0 8 Superior Protected Pike Shove Orb 1465 AD) Village levy Poor Unprotected Combat Shy Tribal Loose 6 Skirmishing handgunners Experienced 0 6 Protected Combat Shy (from 1431 AD) Firearm 6 Melee Characteristics UG Size

21 Medieval Burgundian ARTILLERY Experienced 2 2,3 Guns (from 1431 AD) Unprotected Combat Shy Barricades Light Art 6 English contingent (from 1420 to 1435 AD) Melee Expert, 4 4,6 English menatarms Fully Armoured 2H CutCrush Dismountable 6 Experienced Melee Expert, 6 6,8 English longbowmen Protected Stakes Powerbow Dismountable 12 French contingent Devastating Charging 2 4,6 French menatarms Superior Fully Armoured Lancer Dismountable 4 *see Charging 0 Coustilliers and valets * Protected Melee Expert note Lancer 3 Notes From 1420 at least half the Burgundian knights must be downgraded to. Knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). * Coustilliers and valets may be deployed as a separate TUG (not French) or form up to 1/2 of a TuG with knights. If stakes are taken, all TuGs must have at least half of the bases so equipped. English MenatArms and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either. Historical Notes The Duchy of Burgundy was annexed by the French throne in During the Hundred Years' War, King John II of France gave the duchy to his youngest son, Philip the Bold, rather than leaving it for his successor on the French throne. The duchy soon became a major rival to the throne, because the Dukes of Burgundy succeeded in assembling an empire stretching from Switzerland to the North Sea, in large part by marriage. The Burgundian territories consisted of a number of fiefdoms on both sides of the (then largely symbolic) border between the Kingdom of France and the Holy Roman Empire. Its economic heartland was in the Low Countries, particularly Flanders and Brabant. The court was based in Dijon. From 1407 to 1435 the civil war between the House of Orleans (Armagnac faction) and the House of Burgundy helped the English to seize almost half of France. Troop Notes Generals remain Instinctive later than English or French generals. This represents the poorer leadership of Burgundian forces.

22 Medieval Burgundian Changes from last version Clarified notes. English general Professional.

23 Middle Swiss Army Commander 1 Any Professional except Legendary Dates 1405 A.D. to 1473 A.D. SubGenerals 13 Any Professional Terrain Mountains Internal Allied Generals Camp Unfortified; Poor or Name Type Training and Quality Protection Shooting Skill Characteristics Min Mandatory Optional Max Experienced 0 4,6 Mounted crossbowmen Protected Combat Shy Crossbow Pikemen Protected Pike Shove Orb, Barricades ,6,8 Halberdiers * Protected Polearm Melee Expert Orb, Barricades Drilled Flexible ,6,8 Verteran halberdiers Superior Protected Polearm Orb, Barricades Drilled Flexible 8 **see Handgunners supporting Experienced Protected Pike Shove Orb, Barricades note swiss pike Firearm **see Handgunners supporting Experienced Protected Polearm Orb, Barricades note swiss halberdiers Drilled Flexible Firearm Regrade mounted Experienced Combat Shy, 0 4,6 Protected crossbowmen as skirmishers Crossbow Dismountable All Experienced 6 6,9 Crossbowmen Unprotected Combat Shy Crossbow 18 Experienced 0 6 Handgunners Protected Combat Shy Firearm 8 ARTILLERY Experienced 0 2 Guns Unprotected Combat Shy Barricades Light Art 2 Melee UG Size

24 Notes Changes from last version Middle Swiss * In addition to halberdiers deployed separately, TuGs of 6 may be formed comprising one files of 4 pikemen and 2 halberdiers which can be placed 2 one one side or 1 each either side of the pikemen. The halberdiers can be set back from the front of the TuG in ranks 2,3, or 4. These begin to take the form of early kiels. So with two cards one pair of TuGs move as BLOCK representing a small kiel; and with a Talented general you could do a double small kiel of 4 TuGs together. SPECIAL RULE: Pikemen may not be charged in the flank on a side with a halberdier in position. Even if a side edge of a pikemen is contacted as long as there is a halberdier in the neighbouring file then that enemy fights the Halberdiers frontally instead. This special rule must be notified to the opponent at the start of the game. ** Handgunners can be a separate SuG or up to 2 can be folded into each pike or halberd TuGs by adding "Experienced/Firearm" to those troops. There are two ways to represent this: 1) ideally replace 1 pike or halberd with a handgunner, or 2) to avoid rebasing place a handgunner skirmish base in front of the file containing them. Crossbows and handgunners can be mixed in infantry SuGs if so desired. Historical Notes The Swiss were able to take advantage of the weakness of the Hapsburgs with the Tyrolean line controlling Further Austria from their court at Innsbruck. This allowed the confederacy to grow. Zürich was expelled from the Confederation from 1440 to 1450 due to a conflict over the territory of Toggenburg (the Old Zürich War). The Swiss also extended their influence at the expense of the Duchy of Milan. Troop Notes After 1400 the Swiss used increasing numbers of pikemen in response to the Austrian tactic of dismounting their menatarms. However in 1422 an army still contained less than 1/3 pikemen. The halberdiers both protected the flanks of the pikemen and to join in the melee if the pike column lost momentum. Command was still run by committee, hence no option for a legendary general. Swiss pikemen regraded to. Clarified notes.

25 Army Commander 1 Any (see notes) Dates 1410 A.D. to 1478 A.D. SubGenerals 02 Any (see notes) Terrain Standard, Coastal Internal Allied Generals 03 Any (see notes) Camp Unfortified; Poor or Name Feudal contingent Feudal menatarms Downgrade menatarms with less armour Mercenary crossbowmen Feudal levy Communal contingent Burghers Guild crossbowmen Guildsmen Guildsmen with halberds Longbowmen Guns (from 1330 AD) Type Training and Tribal Close ARTILLERY Later Medieval Low Countries Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max Superior Superior Poor Fully Armoured Protected Protected Unprotected *see Charging Devastating Melee Expert, 0 note Lancer Chargers Dismountable 8 Experienced 0 6,8 Combat Shy Crossbow 8 0 8,9 Short Spear 9 Charging Devastating Melee Expert, 4 4,6 Lancer Chargers Dismountable 12 Fully Armoured Protected Protected Protected Experienced 0 6,8 Combat Shy Crossbow Pike Shove ,6 2H CutCrush 8 Charging Devastating Melee Expert, 4 4,6 Lancer Chargers Dismountable 6 Experienced Melee Expert, 0 4,6 Protected Dismountable, Powerbow Barricades 6 Experienced 0 2,3 Unprotected Combat Shy Barricades Light Art 6 UG Size

26 Notes Changes from last version Later Medieval Low Countries A general may either be Feudal (in which case he must be Instinctive) or Communal (in which case he must be Professional and may not be Legendary). A Feudal CinC may have up to 1 Feudal subgeneral, 1 Feudal ally general and 2 Communal ally generals. A Communal CinC may have up to 2 Communal subgenerals and 1 Feudal ally general. A Feudal CinC cannot be taken after An allied general must command their own contingent. A CinC and subgenerals may combine their contingents. *Menatarms with less armour may form up to 1/2 of a TuG of 4 or 6 menatarms. All infantry TuGs may be equipped with the Obstacles characteristics, representing ditches. Historical Notes This list covers the urbanised provinces of the Low Countries Brabant, Hainault, Holland and the Bishopric of Liege until incorporated into Burgundy in 1430, 1436, 1436 and 1468 respectively. The list also covers the communal armies of the Low Countries cities until the united Low Countries fielded a communal army to support Maximilian I of Hapsburg in his struggle against France for his Burgundian inheritance. Clarified notes. Corrected number of allied generals.

27 Army Commander 1 Any Professional Dates 1415 A.D. to 1453 A.D. SubGenerals 13 Any Professional Terrain Standard, Coastal Internal Allied Generals Camp Unfortified; Poor or Name English Knights Fully Armoured Mixed TUG comprising 1 menatarms and 6 longbowmen MenatArms Retinue Longbowmen Mixed TUG comprising 1 menatarms and 6 longbowmen Characteristics Min Mandatory Optional Max Charging Devastating 0 4,6 Dismountable Lancer Chargers 6 Fully Armoured Melee Expert, 0 7 2H CutCrush Dismountable 2 Protected Skilled Melee Expert, 0 Stakes Powerbow Dismountable 12 MenatArms Melee Expert, 3 7 Fully Armoured 2H CutCrush Dismountable 6 Longbowmen Experienced Melee Expert, 18 Protected Stakes Powerbow Dismountable 36 Type Training and Later 100 Years War English Quality Protection Shooting Skill Replace mixed TuGs with Experienced Melee Expert, 0 6,8 Protected Stakes longbowmen Powerbow Dismountable Any Downgrade Longbowmen Experienced Melee Expert, 0 Unprotected Stakes without armour Powerbow Dismountable Half Melee Expert, 0 4,6 Menatarms Fully Armoured 2H CutCrush Dismountable 6 0 4,6,8 Billmen (only from 1423 AD) Protected Polearm Formed Close 16 Experienced 0 6,8 Crossbowmen Protected Crossbow 8 Experienced 0 6 Irish kerns Unprotected Combat Shy Javelin 6 Melee UG Size

28 Later 100 Years War English 0 6,8,9 Welsh spearmen Unprotected Short Spear Melee Expert Tribal Loose 9 Experienced 0 6 Breton javelinmen Unprotected Javelin 6 ARTILLERY Experienced 0 2 Guns Unprotected Combat Shy Barricades Light Art 4 ARTILLERY Experienced Barricades, 0 2 Upgrade guns to cannons Unprotected Heavy Art Combat Shy Any Allies Burgundian allies Medieval Burgundian (from 1422 to 1431 AD) Notes At least half of the Longbowmen must be equipped with stakes. The menatarms are an exception to the normal 50% rule. Knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). MenatArms or Billmen and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either. Historical Notes This list covers the English armies of the later 100 years war. Troop Notes The stake was an innovation to help protect the longbowmen. It's effectiveness was proven at Agincourt. During this period, the proportion of menatarms decreased and were replaced with billmen, generally less well armoured but equipped with the bill. Changes from last version MenatArms dismountable.

29 Early French Ordonnance Army Commander 1 Any Professional Dates 1445 A.D. to 1466 A.D. SubGenerals 13 Any Professional Terrain Standard, Coastal Internal Allied Generals Camp Unfortified or Flexible; Poor or Name Type Training and Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Ordonnance menatarms Devastating Charging 4 4,6 Superior Fully Armoured Lancer Dismountable 12 Devastating = Ordonnance coustilliers Fully Armoured Dismountable = Downgrade coustilliers and Devastating 0 valetdeguerre with less Protected armour Dismountable Any Dismount menatarms and 0 6,8 Fully Armoured 2H CutCrush Melee Expert coustilliers Any Feudal knights Ordonnance archers Devastating Charging 0 4 Superior Fully Armoured Lancer Dismountable 4 Experienced 8 6,8 Protected Stakes Dismountable Powerbow 36 Francsarchers (only from Experienced 0 6,8 Poor Unprotected Combat Shy Stakes 1448 AD) Tribal Loose Powerbow 24 Spearmen 0 6,8 Protected Short Spear Formed Close 16 Replace spearmen with 0 6,8 Protected Polearm halberdiers Formed Close Any UG Size

30 Early French Ordonnance Experienced 6 6,8 Crossbowmen Unprotected Combat Shy Crossbow 16 Upgrade crossbowmen with Experienced 0 6,8 Protected Combat Shy better armour Crossbow Any Experienced 0 4,6,8 Handgunners Protected Combat Shy Firearm 8 Experienced 0 6,9 Skirmishing crossbowmen Unprotected Combat Shy Crossbow 9 Experienced 0 6,9 Skirmishing handgunners Protected Combat Shy Firearm 9 Experienced 0 6,9 Bidets Unprotected Combat Shy Javelin 9 ARTILLERY Experienced 0 2,3 Guns Unprotected Combat Shy Barricades Light Art 9 ARTILLERY Experienced Barricades, 0 2 Upgrade guns to cannons Unprotected Heavy Art Combat Shy 6 Notes There must be at least as many ordonnance archers as ordonnance menatarms and coustilliers in the army. Menatarms and coustilliers dismount as,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). Feudal knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). All TuGs with stakes must have at least half of the bases so equipped. Historical Notes This list covers the French armies of the early part of the Ordonnance reforms instigated in In 1446 he had twenty companies. By 1445 the English, having been abandoned by the Burgundians, were fighting a rearguard action in France. By 1450 the French under their capable king Charles VII had reconquered Normandy. By 1453 Bordeaux had been captured and Guyenne was incorporated into France. The 100 Years' War was over.

31 Troop Notes Early French Ordonnance The Ordonnance of 1445 raised 15 companies of 100 lances. A lance comprised 1 menatarms, 1 coustillier and either 3 archers or 2 archers and a valetdeguerre. They were paid both in war and peace and a real attempt made to enforce discipline and avoid living off the land. Coustilliers were more lightly equipped as were valetdeguerre. The archers rode to battle but fought on foot. Crossbowmen and handgunners were used to protect the flanks of the army or skirmish in front of the army. 8,000 francsarchers were first raised by an edict in Every parish had to contribute either a longbowmen or a crossbowmen. They were paid only in wartime, but exempt from taxes during peace. Advances in gunpowder followed the invention of the powdermill in The French developed the largest artillery train in Europe. Changes from last version Clarified mixedtugs. Halberdiers corrected to Polearm.

32 Later French Ordonnance Army Commander 1 Any Professional Dates 1467 A.D. to 1493 A.D. SubGenerals 13 Any Professional Terrain Standard, Coastal Internal Allied Generals Camp Unfortified or Flexible; Poor or Name Type Training and Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Ordonnance menatarms Devastating Charging 4 4,6 Superior Fully Armoured Lancer Dismountable 12 Devastating = Ordonnance coustilliers Fully Armoured Dismountable = Downgrade coustilliers and Devastating 0 valetdeguerre with less Protected armour Dismountable Any Dismount menatarms and 0 6,8 Fully Armoured 2H CutCrush Melee Expert coustilliers Any Italian knights Devastating Charging 0 4 Fully Armoured Lancer Dismountable 4 Ordonnance archers Experienced 8 6,8 Protected Stakes Dismountable Powerbow 36 Mount ordonnance archers Charging 0 4,6 Protected Lancer 8 Francsarchers Experienced 0 6,8 Poor Unprotected Combat Shy Stakes Tribal Loose Powerbow 24 UG Size

33 French Pikemen Halberdiers supporting French pikemen Handgunners supporting French pike Handgunners supporting French halberdiers Swiss Pikemen (only from 1480 AD) Halberdiers supporting Swiss pikemen Handgunners supporting Swiss pike Handgunners supporting Swiss halberdiers Crossbowmen Upgrade crossbowmen with better armour Handgunners Skirmishing crossbowmen Skirmishing handgunners Formed Close Formed Close Formed Close Formed Close Drilled Flexible Drilled Flexible Later French Ordonnance Protected 0 6 Pike Shove 8 *see 0 Protected Polearm note 4 **see Experienced 0 Protected Pike Shove note Firearm 4 **see Experienced Protected Polearm Melee Expert note Firearm Superior Protected 0 6 Pike Shove Orb, Barricades 8 *see 0 Superior Protected Polearm Orb, Barricades note 4 **see Experienced 0 Superior Protected Pike Shove Orb, Barricades note Firearm 4 **see Experienced Superior Protected Polearm Orb, Barricades note Firearm Unprotected Protected Protected Unprotected Protected Experienced 6 6,8 Combat Shy Crossbow 16 Experienced 0 6,8 Combat Shy Crossbow Any Experienced 0 6,8 Combat Shy Firearm 12 Experienced 0 6,9 Combat Shy Crossbow 9 Experienced 0 6,9 Combat Shy Firearm 9

34 Bidets Guns Upgrade guns to cannons Notes From 1480 the French king started employing Swiss mercenaries. Changes from last version Clarified notes. Later French Ordonnance Unprotected Experienced 0 6,9 Combat Shy Javelin 9 Unprotected Experienced 0 2,3 Combat Shy Barricades Light Art 9 Unprotected Experienced Barricades, 0 2 Heavy Art Combat Shy 6 There must be at least as many ordonnance archers as ordonnance menatarms and coustilliers in the army. Menatarms and coustilliers and Italian knights dismount as,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). * TuGs of 6 may be formed comprising one files of 4 pikemen and 2 halberdiers which can be placed 2 one one side or 1 each either side of the pikemen. The halberdiers can be set back from the front of the TuG in ranks 2,3, or 4. These begin to take the form of early kiels. So with two cards one pair of TuGs move as BLOCK representing a small kiel; and with a Talented general you could do a double small kiel of 4 TuGs together. SPECIAL RULE: Pikemen may not be charged in the flank on a side with a halberdier in position. Even if a side edge of a pikemen is contacted as long as there is a halberdier in the neighbouring file then that enemy fights the Halberdiers frontally instead. This special rule must be notified to the opponent at the start of the game. ** Handgunners can be a separate SuG or up to 2 can be folded into pike or halberd TuGs by adding "Experienced/Firearm" to those troops. There are two ways to represent this: 1) ideally replace 1 pike or halberd with a handgunner, or 2) to avoid rebasing place a handgunner skirmish base in front of the file containing them. Crossbows and handgunners can be mixed in infantry SuGs if so desired.all TuGs with stakes must have at least half of the bases so equipped. Historical Notes Charles VII died in 1461 and was succeeded by Louis XI. Louis was able to isolate Burgundy from Edward IV of England and signed the Treaty of Picquigny in 1475 which officially ended the Hundred Years' War. After the death of Charles the Bold he seized numerous Burgundian territories including Burgundy proper. In 1483 he died and was succceeded by Charles VIII who was only 13 at the time. To secure his rights to the Neapolitan throne that René of Anjou had left to his father, Charles made a series of concessions to neighbouring monarchs and conquered the Italian peninsula without much opposition. Troop Notes ARTILLERY ARTILLERY

35 Army Commander 1 Any Professional Dates 1471 A.D. to 1477 A.D. SubGenerals 13 Any Professional Terrain Standard Internal Allied Generals Camp Unfortified or Fortified; Poor or Name Characteristics Min Mandatory Optional Max Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Household gendarmes Devastating Charging 0 4 Superior Fully Armoured Lancer Dismountable 2 Devastating = Household coustilliers Superior Protected Dismountable = Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Ordonnance gendarmes Devastating Charging 2 4,6 Fully Armoured Lancer Dismountable 10 Devastating = Ordonnance coustilliers Protected Dismountable = Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Feudal knights Fully Armoured Coustilliers and valets Protected Ordonnance mounted longbowmen Ordonnance mounted crossbowmen Type Training and Burgundian Ordonnance Quality Protection Shooting Skill Melee Charging 0 4,6 Dismountable Lancer 3 Charging = Melee Expert Lancer = Protected Experienced Dismountable, 8 4,6 Powerbow Stakes 24 Protected Experienced 0 4,6 Dismountable Crossbow 6 UG Size

36 Burgundian Ordonnance Experienced 4 4,6 Ordonnance longbowmen Protected Stakes Powerbow 6 Experienced 6 4,6 Ordonnance crossbowmen Protected Crossbow Ordonnance pikemen Protected Pike Shove 24 Experienced 4 4,6 Ordonnance handgunners Protected Firearm 8 Replace pikemen and longbowmen with mixed TUG comprising 4 pikemen and 4 longbowmen Ordonnance pikemen in Protected Pike ranks Any Longbowmen behind Experienced 0 Protected pikemen Powerbow = Devastating Charging 0 4 Italian menatarms Fully Armoured Lancer Dismountable 4 Experienced 0 6,8 Crossbowmen Protected Combat Shy Crossbow Low Countries pikemen Poor Protected Pike Shove 16 Mounted skirmishing Experienced Combat Shy, 0 4,6 Protected crossbowmen Crossbow Dismountable 6 ARTILLERY Experienced 0 2,3 Guns Unprotected Combat Shy Barricades Light Art 4 Heavier guns on field ARTILLERY Experienced 2 2,3 Unprotected Combat Shy Barricades mounts Heavy Art 4

37 Notes Changes from last version Burgundian Ordonnance The minima and maxima in combined TuGs of Knights and Coustilliers reflect the knights only. For every TuGs of Ordonnance knights and coustilliers there must be between 1 and 2 TuGs of mounted ordonnance longbowmen or combined longbowmen and pikemen. Gendarmes, knights, coustilliers and Italian menatarms dismount as,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). All TuGs with stakes must have at least half of the bases so equipped. Historical Notes This list covers Burgundian armies after the reforms of Charles the Bold until his death at Nancy in Troop Notes The deterioration in the quality of Feudal troops and the unreliability of contingents from the Low Countries led Charles to institute a new regular army using the best troops and ideas from all over Europe. The Ordonnance specified that each gendarme was supported by a coustillier, a valet (unarmed) and three mounted longbowmen. The mounted archers were ordered on occasion to combine with pikes in a mixed formation. Each lance also included a pikemen, a crossbowmen and a handgunner. Campaign records suggest that there was difficulty in obtaining enough missile men and this was made up with extra pikemen. Clarified notes and mixed formations. Added household and feudal knights and skirmishing mounted crossbowmen.

38 Army Commander 1 Any Professional except Legendary Dates 1474 A.D. to 1522 A.D. SubGenerals 13 Any Professional Terrain Mountains Internal Allied Generals Camp Unfortified; Poor or Name Mounted crossbowmen Regrade mounted crossbowmen as handgunners Type Training and Quality Late Swiss Protection Shooting Skill Characteristics Min Mandatory Optional Max Experienced 0 4,6 Protected Combat Shy Crossbow 6 Experienced 0 4,6 Protected Combat Shy Firearm Any Milanese knights (only from Devastating Charging 0 4 Fully Armoured 1513 to 1515 AD) Lancer Dismountable Pikemen Superior Protected Pike Shove Orb, Barricades ,6,8 Halberdiers * Superior Protected Polearm Orb, Barricades Drilled Flexible 32 **see Handgunners supporting Experienced Superior Protected Pike Shove Orb, Barricades note swiss pike Firearm **see Handgunners supporting Experienced Superior Protected Polearm Orb, Barricades note swiss halberdiers Drilled Flexible Firearm Regrade mounted Experienced Combat Shy, 0 4,6 Protected crossbowmen as skirmishers Crossbow Dismountable All Experienced 6 6,9 Crossbowmen Unprotected Combat Shy Crossbow 18 Experienced 0 6,9 Handgunners Protected Combat Shy Firearm 9 Melee UG Size

39 Regrade crossbowmen as handgunners (from 1490 AD) Late Swiss Experienced 1/2 6,9 Protected Combat Shy Firearm All Guns ARTILLERY Experienced 0 2 Unprotected Combat Shy Barricades Light Art 2 Captured Burgundian ARTILLERY Experienced 0 2,3 artillery (only in 1476 to Unprotected Combat Shy Barricades 1477 AD) Light Art 6 Lorraine Alliance contingent (only from 1474 to 1477 AD) Knights Regrade Knights Charging 8 4,6 Fully Armoured Tribal Loose Lancer 16 Charging Devastating 0 4 Superior Fully Armoured Melee Expert Lancer Chargers 4 Devastating Italian and French knights Charging 0 4 Fully Armoured (only in 1477 AD) Lancer Dismountable 4 Militia pikemen Mercenary pikemen Militia halberdiers Militia handgunners Alliance artillery 8 8 Poor Protected Pike Shove Formed Close Protected Pike Shove Formed Close 8 8 6,8 Poor Protected Polearm Formed Close 16 Experienced 6 6,9 Poor Unprotected Combat Shy Firearm 9 ARTILLERY Experienced Barricades, 0 2 Unprotected Heavy Art Combat Shy 2

40 Notes Troop Notes Late Swiss Knights dismount as,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). In addition to halberdiers deployed separately, TuGs of 9 may be formed comprising two files of 4 pikemen and 1 file of 1 halberdiers which can be set back from the front of the TuG in ranks 2,3, or 4. These begin to take the form of later kiels. So with two cards one pair of TuGs move as BLOCK representing a kiel; and with a Talented general you could do a double kiel of 4 TuGs together. SPECIAL RULE: Pikemen may not be charged in the flank on a side with a halberdier in position. Even if a side edge of a pikemen is contacted as long as there is a halberdier in the neighbouring file then that enemy fights the halberdiers frontally instead. This special rule must be notified to the opponent at the start of the game. * After 1477 only 8 halberdiers can be deployed separately. ** Handgunners can be separate SuGs or up to 2 can be folded into pike or halberd formation bay adding "Experienced/Firearm" to those troops. There are two ways to represent this: 1) ideally replace 1 pike or halberd with a handgunner, or 2) to avoid rebasing place a handgunner skirmish base in front of the file containing them. Crossbows and handgunners can be mixed in infantry SuGs if so desired. Alliance troops are only mandatory if an alliance contingent is taken. An alliance contingent must be in its own command or commands. Historical Notes This list covers Swiss armies from the the League of Constance until the disastrous battle of Bicocca in 1522 finally ended Swiss battlefield supremacy. It also includes the League of the Graubünden (Grisons), who fought in alliance with the Swiss (and in Swiss style) during the Swabian War, of With their series of victories against the Burgundians, the Swiss developed a fearsome reputation that altered the nature of warfare over the next century. The core of Swiss armies became fast moving large blocks of pikemen. Changes from last version Clarified notes.

41 Later Burgundian Army Commander 1 Any Professional Dates 1478 A.D. to 1506 A.D. SubGenerals 13 Any Professional Terrain Standard Internal Allied Generals Camp Unfortified or Fortified; Poor or Name Type Training and Quality Protection Shooting Skill Characteristics Min Mandatory Optional Max Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Ordonnance gendarmes Devastating Charging 2 4,6 Fully Armoured Lancer Dismountable 6 Devastating = Ordonnance coustilliers Protected Dismountable = Ordonnance mounted Experienced Dismountable, 4 4,6 Protected longbowmen Powerbow Stakes 8 Ordonnance longbowmen Experienced 0 4,6 Protected Stakes Powerbow 8 Pikemen 16 8 Protected Pike Shove 64 ** see 0 Halberdiers Protected Polearm note Drilled Flexible 16 Mercenary crossbowmen Experienced 0 4,6 Protected Crossbow 6 Mercenary handgunners Experienced 4 4,6 Protected Firearm 12 Swiss mercenaries (only to 0 8 Superior Protected Pike Shove Orb, Barricades 1479 AD) 8 English longbowmen (only Experienced Melee Expert, 0 4,6 Protected Stakes to 1481 AD) Powerbow Dismountable 8 Melee UG Size

42 Later Burgundian Experienced 0 6,9 Skirmishing handgunners Protected Combat Shy Firearm 9 ARTILLERY Experienced 0 2,3 Guns Unprotected Combat Shy Barricades Light Art 4 Heavier guns on field ARTILLERY Experienced 2 2,3 Unprotected Combat Shy Barricades mounts Heavy Art 4 Notes The minima and maxima in combined TuGs of Knights and Coustilliers reflect the knights only. Gendarmes, coustilliers and Italian menatarms dismount as,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). In addition to Halberdiers deployed separately in TuGs of 6 or 8, TuGs of 6 may be formed comprising one files of 4 Pikes and 2 Halberdiers which can be placed 2 one one side or 1 each either side of the pikes. The Halberdiers can be set back from the front of the TuG in ranks 2,3, or 4. These begin to take the form of early kiels. So with two cards one pair of TuGs move as BLOCK representing a small Kiel; and with a Talented general you could move a double small kiel of 4 TuGs together. SPECIAL RULE: Pikes may not be charged in the flank on a side with a halberdier in position. Even if a side edge of a Pike is contacted as long as there is a halberdier in the neighbouring file then that enemy fights the Halberdiers frontally instead. This special rule must be notified to the opponent at the start of the game. All TuGs with stakes must have at least half of the bases so equipped. Historical Notes Mary of Burgundy inherited the Duchy on the death of Charles the Bold. Louis XI of France wanted her to marry his son (the sixyear old who was later to become Charles VIII) but the terms were unacceptable. Mary had to sign a charter of rights for the Low Countries, weakening the power of the Duchy. Mary chose to marry Archduke Maximilian of Austria at the end of 1477, a choice that would initiate two centuries of contention between France and the Hapsburgs and ultimately end in the War of the Spanish Succession in 1701 to Mary was succeeded by her son Philip who became Philip I of Castille through marriage. Troop Notes The army based on the provisions of the Ordonanace continued but the bulk of the army consisted of mercenary pikemen. Changes from last version Clarified notes and mixed formations.

Army Lists. France. Contents

Army Lists. France. Contents Army Lists France Contents Creating an army with the Mortem et Gloriam Army Lists Historical Introduction Army Commander 1 Any Professional except Legendary Dates 1291 A.D. to 1405 A.D. SubGenerals

More information

1. MELEE EXPERT Melee Expert covers troops who were especially good at hand-to-hand combat for their quality grade. So an AVERAGE Melee Expert is

1. MELEE EXPERT Melee Expert covers troops who were especially good at hand-to-hand combat for their quality grade. So an AVERAGE Melee Expert is 1. MELEE EXPERT Melee Expert covers troops who were especially good at hand-to-hand combat for their quality grade. So an AVERAGE Melee Expert is good at melee for average troops; a SUPERIOR non-melee

More information

Pig Wars Late Medieval Variant

Pig Wars Late Medieval Variant Pig Wars Late Medieval Variant 1337 to 1485 Introduction Pig Wars LMV is a variant of Tod Kershner s Pig Wars Dark Age skirmish rules that covers the period of the Hundred Years War to the end of the Wars

More information

2/10/2016. In the ancient world, massed infantry phalanxes constituted the core of many armies. 1. Swiss pikemen (the return of the phalanx)

2/10/2016. In the ancient world, massed infantry phalanxes constituted the core of many armies. 1. Swiss pikemen (the return of the phalanx) Decline of Roman Empire in Europe Mounted warriors from the east Feudal order replaces Imperial order Protection in exchange for military service Land tenure based on this obligation Feudal levee = temporary

More information

Battle RepoRt CReCy 1346

Battle RepoRt CReCy 1346 Battle Report Crecy 1346 Crecy 1346: Battle Report Crecy was by medieval standards a very large battle which probably had a somewhere in the region of 50 000 combatants; however the number of French actually

More information

Mandate of Heaven. Contents. Army Lists

Mandate of Heaven. Contents. Army Lists Mandate of Heaven Contents Army Lists Creating an army with the Mortem et Gloriam Army Lists Historical Introduction ō Chinese names and terms Erlitou Chinese Army Commander 1 Any Instinctive Dates 1700

More information

The Maximilian Adventure

The Maximilian Adventure The Maximilian Adventure FRENCH FORCES The French forces sent to Mexico by the Emperor Napoleon III were tasked with defeating what was seen as the ineffective government of Mexico and establishing a client

More information

A comparison of battles in the Hundred Years War

A comparison of battles in the Hundred Years War A comparison of battles in the Hundred Years War Ashley Cooper Introduction In seeking to investigate the features that decided the outcome of a number of battles the task is simplified if one can find

More information

Army Lists. The Franks. Contents

Army Lists. The Franks. Contents Army Lists The Franks Contents Creating an army with the Mortem et Gloriam Army Lists Historical Introduction Army Commander 1 Any Instinctive Dates 419 AD to 621 AD Sub-Generals 0-3 Any Instinctive

More information

Army Lists. India. Contents

Army Lists. India. Contents Army Lists India Contents Creating an army with the Mortem et Gloriam Army Lists Historical Introduction Army Commander SubGenerals Internal Allied Generals Name Type Training and Anuradhapura Kingdom

More information

This appendix contains useful information not essential to playing the game.

This appendix contains useful information not essential to playing the game. Hawkwood : Appendix This appendix contains useful information not essential to playing the game. 1. Thinking behind the game Basic intention Hawkwood is intended to be a simple, enjoyable game. It is a

More information

Army Lists. Sumer and Akkad. Contents

Army Lists. Sumer and Akkad. Contents Army Lists Sumer and Akkad Contents Creating an army with the Mortem et Gloriam Army Lists Historical Introduction A note on chronology Early Sumerian Army Commander 1 Any Instinctive Dates 3000 BC to

More information

ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men

ONE IF BY LAND - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman Ground Scale 1 inch = 15 yards One Turn About five minutes Infantry/Cavalry figure 10 men Artillery crew figure 5 men Artillery

More information

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:...

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:... State of war A.C.W. Skirmish Wargame Rules Tyneside Wargames club Version 1a 1 2 Table of contents Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:...

More information

Bundok and Bayonet Colonial Wargames Rules by Bob Cordery

Bundok and Bayonet Colonial Wargames Rules by Bob Cordery Introduction Bundok and Bayonet Colonial Wargames Rules by Bob Cordery Part 1 - The Basic Rules The following Colonial Wargames rules were written for my own personal use and reflect my philosophy that

More information

Creating a campaign game of the Teutoburg Forest Disaster in 9AD,

Creating a campaign game of the Teutoburg Forest Disaster in 9AD, Creating a campaign game of the Teutoburg Forest Disaster in 9AD, The Ancient Warfare series launched its latest game Roman Civil Wars in December 2011 but did not include a scenario for this famous event.

More information

From Macbeth to Medici

From Macbeth to Medici From Macbeth to Medici Feudal Wargame Rules 1000-1500 AD INTRODUCTION These rules cover the period which saw the rise and fall of the mounted knight as the primary combat arm, and as such are all about

More information

Pavia: Climax of the Italian Wars

Pavia: Climax of the Italian Wars Pavia: Climax of the Italian Wars by E.R. Bickford Production: Lise Patterson & Chris Dickson 2013 Decision Games Bakersfield, CA. AAR of Pavia: Climax of the Italian Wars Pavia is a little village in

More information

2 nd and 3 rd Punic War

2 nd and 3 rd Punic War nd and rd Punic War These are the armies of the second and third Punic war. The armies are based upon those found in DBA. and Might of s. They have been modified based on research and gut instinct. Tables

More information

Society of Ancients Battle Day, 2008: Poitiers, 1356 AD

Society of Ancients Battle Day, 2008: Poitiers, 1356 AD 2008 Society of Ancients Battle Day: Poitiers, 1356 AD Saturday 26 April 2008 Sycamore Hall, Drayton Road, Bletchley, Milton Keynes, MK2 3RR The Battle Pack Richard Lockwood and John Hills This year we

More information

Army Lists. House of Osman. Contents

Army Lists. House of Osman. Contents Army Lists House of Osman Contents Creating an army with the Mortem et Gloriam Army Lists Historical Introduction Army Commander 1 Any Instinctive Dates 1245 A.D. to 1393 A.D. SubGenerals 13 Any Instinctive

More information

S&T #260- The Black Prince: Batttles of Navarette & Crecy Navarette, 03 April 1367 By ER Bickford

S&T #260- The Black Prince: Batttles of Navarette & Crecy Navarette, 03 April 1367 By ER Bickford Layout: Chris Cummins Photos: ER Bickford Battleplan, Report 005 January 2010 S&T #260- The Black Prince: Batttles of Navarette & Crecy Navarette, 03 April 1367 By ER Bickford The Battle of Najera focuses

More information

NAPOLEON S INFLUENCE ON WARFARE

NAPOLEON S INFLUENCE ON WARFARE NAPOLEON INFLUENCE ON WARFARE NEW METHOD OF WARFARE 1. THE NATION IN ARM: Wars were no longer fought by small armies of mercenaries but by large armies of drafted soldiers inspired by nationalism. Conscription

More information

The Battle of Waterloo and research on John Lambert, OC. by Christopher Tsang (S) and Koh Ishikawa (V)

The Battle of Waterloo and research on John Lambert, OC. by Christopher Tsang (S) and Koh Ishikawa (V) The Battle of Waterloo and research on John Lambert, OC by Christopher Tsang (S) and Koh Ishikawa (V) Contents - Background of the Battle of Waterloo Page 3 to 4 How Napoleon rose to power Napoleonic Wars

More information

Order Code. Test reaction if:

Order Code. Test reaction if: Move Sequence in each period 1. Dice for arrivals and returns 2. Test reaction for first time in charge reach or shot at 3. Declare and Test for charges. Test Reaction for all other causes 5. Charge Response,

More information

Page. Blades (Bd) classed as foot troop description figures per base recoil interpenetration combat factors flank support

Page. Blades (Bd) classed as foot troop description figures per base recoil interpenetration combat factors flank support Aggression defender selection in the army lists Allies can t garrison can t guard a camp moving in groups in tournaments BBDBA allies BBDBA allied camps BBDBA allied PIPs allied contingents Arable Homeland

More information

Alexander the Great. Tables Explained Each list has an outline of a number of units. The following is an example unit:

Alexander the Great. Tables Explained Each list has an outline of a number of units. The following is an example unit: Alexander the Great These are the armies of Alexander the Great and his Enemies. The armies are based upon those found in DBA. and Might of s. They have been modified based on research and gut instinct.

More information

3rd Edition RULES OF PLAY

3rd Edition RULES OF PLAY Command & Colors Napoleonics 1 Game Design by Richard Borg 3rd Edition RULES OF PLAY 2 Command & Colors Napoleonics The battlefield is a scene of constant chaos. The winner will be the one who controls

More information

SAMURAI INFANTRY. Name QUA TYP STR RES WOR ARM WEA MOV SAV TER BAD PTS UPG MIN MAX. Infantry Poor Disc md 2h 15 no no night 3 +1med 5 20

SAMURAI INFANTRY. Name QUA TYP STR RES WOR ARM WEA MOV SAV TER BAD PTS UPG MIN MAX. Infantry Poor Disc md 2h 15 no no night 3 +1med 5 20 SAMURAI The Samurai belong to the faction known as "Good". Allies, Mercenaries and Auxiliaries: The army of the Samurai can deploy either the Ikko-Ikki or the Ninja as regular units and characters of the

More information

Basic Impetus Chinese Army Lists

Basic Impetus Chinese Army Lists Basic Impetus Chinese Army Lists Chinese history can be seen as a succession of barbarian peoples held at bay by a powerful Chinese dynasty which would eventually fail. The resulting invading barbarians

More information

ARMIES OF THE 18 TH CENTURY

ARMIES OF THE 18 TH CENTURY ARMIES OF THE 18 TH CENTURY I. THE INFANTRY "Napoleon's got a bunch of the toughest, hammered down, ironed out roughnecks you ever saw, from generals down to buck privates. And he just said, "Sic 'em,

More information

RULES MANUAL. Table of Contents. Volume IV

RULES MANUAL. Table of Contents. Volume IV RULES MANUAL Table of Contents 1.0 Introduction... 2 2.0 The Components... 2 3.0 Victory... 5 4.0 Sequence of Play... 6 5.0 Leaders & Command... 6 6.0 Activation & Continuity... 7 7.0 Movement... 9 8.0

More information

X Corps: The Somme 1916

X Corps: The Somme 1916 X Corps: The Somme 1916 A Card Wargame of World War I Neal Reid 2016 Published by Vexillia Limited www.vexillia.com Contents 1. Introduction 3 2. Historical Background 3 3. Game Overview 6 4. Setting Up

More information

Rebellion. Warrior Profiles. Illustration by Andrew Hillhouse Rebellion Warrior Profiles by ebob Miniatures.com

Rebellion. Warrior Profiles. Illustration by Andrew Hillhouse Rebellion Warrior Profiles by ebob Miniatures.com Rebellion Warrior Profiles Illustration by Andrew Hillhouse Rebellion Warrior Profiles by ebob Miniatures.com This document is designed to compliement the Rebellion Rules and the Forces of the Rebellion

More information

Warring States and Han. Contents. Army Lists

Warring States and Han. Contents. Army Lists Warring States and Han Contents ệ Army Lists Creating an army with the Mortem et Gloriam Army Lists Historical Introduction ệ Chinese names and terms Early Warring States Army Commander 1 Any Professional

More information

Army Lists. Gaul, Germany and Britain. Contents

Army Lists. Gaul, Germany and Britain. Contents Army Lists Gaul, Germany and Britain Contents Creating an army with the Mortem et Gloriam Army Lists Historical Introduction Army Commander 1 Any Instinctive Dates 350 B.C. to 50 B.C. SubGenerals 13

More information

IN DEATH GROUND : ADDITIONAL ARMY LISTS. PART 1). THE GOLDEN HORDE AND ITS ENEMIES, c to 1300 AD.

IN DEATH GROUND : ADDITIONAL ARMY LISTS. PART 1). THE GOLDEN HORDE AND ITS ENEMIES, c to 1300 AD. IN DEATH GROUND : ADDITIONAL ARMY LISTS. PART 1). THE GOLDEN HORDE AND ITS ENEMIES, c. 1220 to 1300 AD. For the first of the planned free army list downloads for In Death Ground, we have chosen the armies

More information

Army Lists. Gaul, Germany and Britain. Contents

Army Lists. Gaul, Germany and Britain. Contents Army Lists Gaul, Germany and Britain Contents Creating an army with the Mortem et Gloriam Army Lists Historical Introduction Army Commander 1 Any Instinctive Dates 350 BC to 50 BC SubGenerals 03 Any Instinctive

More information

War Academies and War Plans

War Academies and War Plans 1 War Academies and War Plans Despite Helmuth von Moltke the Elder s sage counsel that no plan of military operations could extend accurately beyond the first serious contact with an enemy, both German

More information

BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44

BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44 BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44 On June 6, 1944, thousands of Allied soldiers landed on the beaches of Normandy as part of Operation Overlord. The night before, hundreds of paratroopers

More information

ARMIES OF THE SEVEN YEARS WAR

ARMIES OF THE SEVEN YEARS WAR ARMIES OF THE SEVEN YEARS WAR The Seven Years War was fought on three continents and involved all of the Great Powers of the day. But at the center of it all was the province of Silesia. Frederick had

More information

III Corps: The Somme 1916

III Corps: The Somme 1916 III Corps: The Somme 1916 A Card Wargame of World War I Neal Reid 2016 Published by Vexillia Limited www.vexillia.com Contents 1. Introduction 3 2. Historical Background 3 3. Setting Up The Game 6 Acknowledgements

More information

Slide 1. The Battles of 1914

Slide 1. The Battles of 1914 Slide 1 The Battles of 1914 Slide 2 Home for Xmas 4 minutes- Home for Xmas Ballad Slide 3 War Plans Helmuth von Moltke No plan of operations extends with any certainty beyond the first contact with the

More information

Volley and Bayonet, Road to Glory. American Revolution Period Specific Rules. Jeff Glasco ( 2011)

Volley and Bayonet, Road to Glory. American Revolution Period Specific Rules. Jeff Glasco ( 2011) Revised July 2011 Volley and Bayonet, Road to Glory American Revolution Period Specific Rules Jeff Glasco ( 2011) Volley and Bayonet is copy written by Frank Chadwick and Greg Novak. Additional rules by

More information

Army Lists ITALY. Contents

Army Lists ITALY. Contents Army Lists ITALY Contents Creating an army with the Mortem et Gloriam Army Lists Historical Introduction Army Commander 1 Any Instinctive Dates 500 BC to 330 BC SubGenerals 03 Any Instinctive Terrain

More information

French Briefing. The Battle of Sacile 16th April, 1809

French Briefing. The Battle of Sacile 16th April, 1809 French Briefing The Battle of Sacile 16th April, 1809 In one day I will retake all of the territory I have abandoned at the moment. - Eugène de Beauharnais (15th April, 1809) Intelligence Briefing Austrian

More information

State-ranking notes - World War 1

State-ranking notes - World War 1 HSC Modern History Year 2015 Mark 98.00 Pages 42 Published Feb 12, 2017 State-ranking notes - World War 1 By Pola (99.8 ATAR) Powered by TCPDF (www.tcpdf.org) Your notes author, Pola. Pola achieved an

More information

To Reach the Po... Elliott (the gamemaster) explained the situation on a white board:

To Reach the Po... Elliott (the gamemaster) explained the situation on a white board: To Reach the Po... On Saturday, 9 May 2015, the Gentlemen Wargamers gathered to play a scenario adapted from Frederick Schneid's Napoleon's Italian Campaigns 1805-1815. In the spring of 1815, as the news

More information

Global Command Series. Fortifications v1.0. A Global War 2 nd Edition 3d Printed Expansion Historical Board Gaming

Global Command Series. Fortifications v1.0. A Global War 2 nd Edition 3d Printed Expansion Historical Board Gaming Overview Global Command Series Fortifications v1.0 A Global War 2 nd Edition 3d Printed Expansion Historical Board Gaming This set features rules for many different types of fortifications, sold separately

More information

BATTLEFIELDS OF THE GREAT WAR

BATTLEFIELDS OF THE GREAT WAR BATTLEFIELDS OF THE GREAT WAR Paris The Western Front 1914-1918 Battle of Ypres Battle of Ypres 1915: April 22 to 24, 1915 Location: Near Ypres, Belgium Canadian Troops: 1st Canadian Division Results:

More information

Dark Age Britain. Tables Explained Each list has an outline of a number of units. The following is an example unit:

Dark Age Britain. Tables Explained Each list has an outline of a number of units. The following is an example unit: Dark Age Britain These are the armies of Post Roman Britain and the Age of Arthur. The armies are based upon those found in DBA. and Might of s. They have been modified based on research and gut instinct.

More information

The Charge of the Light Brigade. Alfred Lord Tennyson

The Charge of the Light Brigade. Alfred Lord Tennyson The Charge of the Light Brigade Alfred Lord Tennyson Born on August 6, 1809, in Somersby, Lincolnshire, England, Alfred Tennyson is one of the most well-loved Victorian poets. Tennyson, the fourth of twelve

More information

Command Combat: Civil War The Battle of Bull Run / Manassas July 21, 1861

Command Combat: Civil War The Battle of Bull Run / Manassas July 21, 1861 Command Combat: Civil War The Battle of Bull Run / Manassas July 21, 1861 Game Design by Jeff McArthur (c) Bandwagon Books, 2011 This scenario is from the Command Combat: Civil War series. To learn more

More information

INTRODUCTION HAPPY GAMING AND CRUSH THE REBELLION. Graham Cookson

INTRODUCTION HAPPY GAMING AND CRUSH THE REBELLION. Graham Cookson INTRODUCTION These rules came about due to necessity. I had bought the figures and then found there were no rules that I liked. Therefore myself and my wargaming partner Gus Murchie decided that we would

More information

Battle of Waterloo. 18 June 1815

Battle of Waterloo. 18 June 1815 Battle of Waterloo 18 June 1815 DUKE OF WELLINGTON May 1769 September 1852 METHODICAL, CALCULATING, THOROUGH, INSIGHTFUL, NEVER DEFEATED WELLINGTON All the business in life, is to endeavour to find out

More information

Faction: Steppes Tribes

Faction: Steppes Tribes Faction designed by : Vincent Auger with Alex Buchel Written by : Vincent Auger, John Fry and Wayne Richards Layout : Fred achu Studio Tomahawk Faction: Steppes Tribes Innumerable different tribes occupied

More information

Army Lists. Sumer and Akkad. Contents

Army Lists. Sumer and Akkad. Contents Army Lists Sumer and Akkad Contents Early Sumerian 3000 B.C. to 2801 B.C. Old or Middle Kingdom Egyptian 3000 B.C. to 1550 B.C. Early Nomad 3000 B.C. to 1001 B.C. Highland Raiders 3000 B.C. to 1001 B.C.

More information

From the Marshal Enterprises Household to the Citizens of the Gaming World

From the Marshal Enterprises Household to the Citizens of the Gaming World La Bataille Premier ME Rules for Napoleonic Grand Tactical Warfare 1792-1815 From the Marshal Enterprises Household to the Citizens of the Gaming World http://labataille.me Introduction (1) Chronology

More information

Army Lists. The Steppes and Eastern Europe. Contents

Army Lists. The Steppes and Eastern Europe. Contents Army Lists The Steppes and Eastern Europe Contents Creating an army with the Mortem et Gloriam Army Lists Historical Introduction Army Commander 1 Any Instinctive Dates 476 A.D. to 896 A.D. Sub-Generals

More information

Warmaster Ancients Rulebook Errata

Warmaster Ancients Rulebook Errata Warmaster Ancients Rulebook Errata When we released Warmaster Ancient Armies we included some rules additions and corrections for Warmaster Ancients and for those who are yet to buy this book, the relevant

More information

Gettysburg Campaign. June-July Fauquier County in the Civil War. Goose Creek Bridge in Photograph by Garry Adelman.

Gettysburg Campaign. June-July Fauquier County in the Civil War. Goose Creek Bridge in Photograph by Garry Adelman. Fauquier County in the Civil War Gettysburg Campaign From 1861-1865, Fauquier County s hallowed grounds were the site of twelve battles and countless troop movements, raids, skirmishes, and encampments.

More information

LAKE TRASIMENUS 217 BC

LAKE TRASIMENUS 217 BC KE TRSIMENUS 217 BC Command & Colors: ncients 1 CRTGININ C annibal M M C W W W C C S S Flaminius Steep ills Impassable M M M M ake Trasimenus ake Trasimenus ROMN istorical Background Much of annibal s

More information

Field Of Glory - Help Index

Field Of Glory - Help Index Field Of Glory Main Help Menu Field Of Glory - Help Index Game Interface Hex icons How to charge How to conduct a melee combat How to move a battle group How to shoot How to turn/change direction Keyboard

More information

Chief: Each warband must have one Chief, no more, no less! Woodsmen: Your warband may include any number of Woodsmen

Chief: Each warband must have one Chief, no more, no less! Woodsmen: Your warband may include any number of Woodsmen WOODSMEN DE ARTOIS Large tracts of Brettonia are covered by forest and woodland. These are owned by the Lords and Barons who let them to tenants to work. The people of the forests are more independent

More information

This Accursed Civil War Five Battles of the English Civil War

This Accursed Civil War Five Battles of the English Civil War This Accursed Civil War Version 1.2 1 This Accursed Civil War Five Battles of the English Civil War Edgehill 1642 1st Newbury 1643 Marston Moor 1644 2nd Newbury 1644 Naseby 1645 RULEBOOK Version 1.2 (May

More information

On the timeline below, place these three important dates in William s life and write down what they stand for :

On the timeline below, place these three important dates in William s life and write down what they stand for : This questionnaire is designed to sum up the basic and important facts about the castle. It is should be completed after the guided tour so that the students can recall what they just heard during their

More information

Small Unit Fighting. (Fighter 201) Duke Chrystofer Kensor, EAldorman Calontir, KSCA, OP. April 20, A.S. XXXIII

Small Unit Fighting. (Fighter 201) Duke Chrystofer Kensor, EAldorman Calontir, KSCA, OP. April 20, A.S. XXXIII Small Unit Fighting (Fighter 201) Duke Chrystofer Kensor, EAldorman Calontir, KSCA, OP April 20, A.S. XXXIII Preface When I originally wrote the outline for this class, I was under the impression, mistakenly,

More information

EMPIRE TO LIBERATION GENERIC NAPOLEONIC ARMY SUMMARIES FOR GRAND BATTLES NAPOLEON,

EMPIRE TO LIBERATION GENERIC NAPOLEONIC ARMY SUMMARIES FOR GRAND BATTLES NAPOLEON, EMPIRE TO LIBERATION GENERIC NAPOLEONIC ARMY SUMMARIES FOR GRAND BATTLES NAPOLEON, 1808-1815 HEADQUARTERS INITIATIVE RATING OVERALL COMANDING GENERAL S INITIATIVE RATING ARMY POINTS 1000 2000 3000 4000

More information

Austrian Army Vanguard Brigade. Brigade Commander Staff Rating 7: 0pts Staff Rating 8: 25pts

Austrian Army Vanguard Brigade. Brigade Commander Staff Rating 7: 0pts Staff Rating 8: 25pts Austrian Army 1809 1 Divisional Commander 1+ German Infantry Brigade 1-2 German Line Infantry Regiments A German Line Infantry Regiment consists of 2-3 German Line Infantry Battalions: 35pts per Battalion

More information

INFANTRY. Dark elf infantry (base size: 2.5 x 2.5 cm)

INFANTRY. Dark elf infantry (base size: 2.5 x 2.5 cm) DARK ELVES Auxiliaries: Dark elf armies can recruit the Hydra and the Harpies as Auxiliaries; Hydra and Harpies can then lined up as normal troops of this army and for they it is not required to have an

More information

Chapter 12 Section 2 The Spanish-American War. Click on a hyperlink to view the corresponding slides.

Chapter 12 Section 2 The Spanish-American War. Click on a hyperlink to view the corresponding slides. Chapter 12 Section 2 The Spanish-American War Click on a hyperlink to view the corresponding slides. Guide to Reading Main Idea The United States defeated Spain in a war, acquired new overseas territories,

More information

Gunzberg, 9th October, A scenario for:

Gunzberg, 9th October, A scenario for: Gunzberg, 9th October, 1805. A scenario for: Grand Manoeuvre: Black Powder & Blue Steel Napoleonic Miniatures Wargames Rules By Michael Collins. 2. Gunzberg, 9th October, 1805 Scenario Notes: Austrian

More information

Headquarters of the Teutonic Knights

Headquarters of the Teutonic Knights Acre (1192 1291) Venice (1291 1309) Marienburg (1309 1466) Königsberg (1466 1525) Mergentheim (1525 1809) Vienna (1809 - ) Headquarters of the Teutonic Knights Acre was captured by Crusaders in 1104 in

More information

Army Lists. The Steppes and Eastern Europe. Contents

Army Lists. The Steppes and Eastern Europe. Contents Army Lists The Steppes and Eastern Europe Contents Creating an army with the Mortem et Gloriam Army Lists Historical Introduction Army Commander 1 Any Instinctive Dates 476 AD to 896 AD Sub-Generals 0-2

More information

Lesson 2 Student Handout 2 Bells, Buddhas, and Bombards: Military Gunpowder Technology

Lesson 2 Student Handout 2 Bells, Buddhas, and Bombards: Military Gunpowder Technology Lesson 2 Student Handout 2 Bells, Buddhas, and Bombards: Military Gunpowder Technology Gunpowder weapons reached Europe by several pathways across Afroeurasia. This involved both the technology of producing

More information

information will be used as instructional material for further study of our recent

information will be used as instructional material for further study of our recent Marshal Enterprises is pleased to present a recently discovered letter, purportedly in a batch of correspondence from the estate of the Duke of Wurttemberg, which has revealed, first-hand, the experiences

More information

The Spanish Armada, a strategic simulation for the TRS-eo Color Computer.

The Spanish Armada, a strategic simulation for the TRS-eo Color Computer. The Spanish Armada, a strategic simulation for the TRS-eo Color Computer. You are about to take part in what has been called the first modern naval battle in history. You will be facing King Philip of

More information

Napoleon's Italian Troops (Men At Arms Series, 88) By Otto Pivka

Napoleon's Italian Troops (Men At Arms Series, 88) By Otto Pivka Napoleon's Italian Troops (Men At Arms Series, 88) By Otto Pivka Buy Napoleon's Balkan Troops (Men-at-Arms) by Vladimir Brnardic (ISBN: 9781841767000) from Amazon's Book Store. Free UK delivery on eligible

More information

Part A - Canada and the South African War

Part A - Canada and the South African War Part A - Canada and the South African War 1. What name was the South African War also known as? The Boer War 2. What European country did the Boer settlers in southern Africa originally come from? The

More information

by Ken Cliffe http://allthekingsmentoysoldiers.com 2007 All the King s Men Toy Soldiers, LLC 1 Credits Design: Ken Cliffe Design Contributions: Dave Hoyt, Mike Lee and Eric Willett Playtesting: Luis Alegria,

More information

BLOOD DRAGONS. Vampire: Each Blood Dragon warband must include one Vampire - no more, no less!

BLOOD DRAGONS. Vampire: Each Blood Dragon warband must include one Vampire - no more, no less! BLOOD DRAGONS WARNING: As they are, the Blood Dragons are far too powerful and end up dominating any campaign. We are currently working on fixing this problem, but in the mean time we suggest either not

More information

The Horror of Trench Warfare. World War I

The Horror of Trench Warfare. World War I The Horror of Trench Warfare World War I War in Europe (1) The Western Front The war became a stalemate- trench warfare Trenches were long ditches surrounded by barbed wire to protect the troops. A WWI

More information

Sample file. Table of Contents

Sample file. Table of Contents Table of Contents The Pequot War Currency of the Pequot Pequot Indian Clothing Make Your Own Pequot Money and Clothing Dress Like A Pequot Indian Weapons of the Pequot War King Philip s War Weapons Used

More information

Stepping Up to Version 3 by Phil Yates

Stepping Up to Version 3 by Phil Yates Stepping Up to Version 3 by Phil Yates With the arrival of Version 3, lots of existing players are asking the obvious question: What s changed?. To answer this question, I ve written this document as a

More information

Rearguard action near Genappe 17 th June 1815.

Rearguard action near Genappe 17 th June 1815. Rearguard action near Genappe 17 th June 1815. Famous battles are a little like the star turns on a variety show bill. They get all the attention and often overshadow other interesting but lesser known

More information

Battle for Normandy Escalation Campaign

Battle for Normandy Escalation Campaign Battle for Normandy Escalation Campaign Summary: The campaign will run for six weeks. Three stages 2 weeks long each. Stage 1: 900 Points Stage 2: 1200 Points Stage 3: 1500 Points You must select an army

More information

Crossbow Hunting Today

Crossbow Hunting Today Crossbow Hunting Today Fish & Wildlife Board February 15, 2012 In History Likely originated in Asia, at least back to 400 BC. Reached zenith in Medieval Europe. In 1139, Pope Innocent II may have banned

More information

Discussion question 1

Discussion question 1 Ch. 14 World War I and its Aftermath Sect. 1 The United States Enters World War I! Name Grady (kp) Woodrow Wilson s Diplomacy (pages 448-449) Wilson was opposed to Imperialism and believed was necessary

More information

Notebook Setup. Refer to Miss Caspers notebook for reference

Notebook Setup. Refer to Miss Caspers notebook for reference The Cold War Notebook Setup On page 7 of your notebook, title it Day 1 and label the number 7 on the bottom right-hand corner Please write down the warmup question and your answer Refer to Miss Caspers

More information

Soldiers Sidney Woodroffe VC

Soldiers Sidney Woodroffe VC Soldiers Sidney Woodroffe VC The following information is for teachers to utilise in planning classroom activities. Lewes resident Sidney Woodroffe was awarded the Victoria Cross for the heroism on the

More information

Wertingen 8th October, A scenario for

Wertingen 8th October, A scenario for Wertingen 8th October, 1805. A scenario for Grand Manoeuvre: Black Powder & Blue Steel Napoleonic Miniatures Wargames Rules By Michael Collins. Wertingen 8th October, 1805 Scenario Notes: Austrian player

More information

Austria. Infantry: Cavalry. Table B All Regulars, Freikorps and Jagers Table C for Landwehr, Levy, Insurrection

Austria. Infantry: Cavalry. Table B All Regulars, Freikorps and Jagers Table C for Landwehr, Levy, Insurrection Austria Movement: Firing: Table B All Regulars, Freikorps and Jagers Table C for 1800-1809 Landwehr, Levy, Insurrection Table B Infantry: Unit Type Light O/O 1790 1800 1801 1806 1812 1813 Landwehr M 4

More information

Canadian History 1201 Unit 2. Canada in the First World War

Canadian History 1201 Unit 2. Canada in the First World War Canadian History 1201 Unit 2 Canada in the First World War Student Workbook 2.2 Student Name: SCO 2.0: The student will be expected to demonstrate an understanding of Canada s involvement in the First

More information

RULES AND REGULATIONS FOR THE INFANTRY SWORD EXERCISE 1817 HENRY ANGELO (THE YOUNGER)

RULES AND REGULATIONS FOR THE INFANTRY SWORD EXERCISE 1817 HENRY ANGELO (THE YOUNGER) RULES AND REGULATIONS FOR THE INFANTRY SWORD EXERCISE 1817 HENRY ANGELO (THE YOUNGER) The manual presented here was written by Henry Charles Angelo, and is vitally important to the history of British swordsmanship

More information

Time of Day Display. DBA 3.0 doesn t have any kind of time limit, and this can seriously distort the re-creation of many historical battles.

Time of Day Display. DBA 3.0 doesn t have any kind of time limit, and this can seriously distort the re-creation of many historical battles. Time of Day Display...by Super Stevie, Jan 10th 2017 DBA 3.0 doesn t have any kind of time limit, and this can seriously distort the re-creation of many historical battles. Take Hastings for example. Why

More information

TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014

TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014 TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014 INTRODUCTION Instead of a generic set of WW1 rules I determined to make the rules fit the game scenario rather than the other way

More information

The Siege of Grolle FREDERICK HENDRIK MAKES HIS NAME. By Abe Butter With no Spanish preparations THEME

The Siege of Grolle FREDERICK HENDRIK MAKES HIS NAME. By Abe Butter With no Spanish preparations THEME THEME FREDERICK HENDRIK MAKES HIS NAME The Siege of Grolle In the summer of 1627, the young Republic of the Seven United Provinces was at war with Spain again. It had been six years since the ending of

More information

Principality of Zeon Units

Principality of Zeon Units Principality of Zeon Units (Principality of Zeon) ZAKU I 3 5 [D6 (6) (+1)] 12 4 [D6 (6)] 105mm Machine Gun [Short] (18 ) ZMP-47D Machine Gun [Medium] (30 ) 280mm Zaku Bazooka [Medium] (30 )

More information

Averlander Mercenary Warbands

Averlander Mercenary Warbands Averlander Mercenary Warbands Averland lies in the south of the Empire, between the rivers Aver and Upper Reik and borders upon the Black Mountains and the huge range that is the Worlds Edge Mountains.

More information

The Setting. Counter Attack at Ste Mere Eglise

The Setting. Counter Attack at Ste Mere Eglise The Setting The Dulles War-gaming Club, sponsored by Britton Publishers, met to play-test Counter Attack on Ste Mere Eglise. This is a 25mm WWII skirmish scenario written by Steve Fliss using the Final

More information