Scenario Designer notes for the Campaign Waterloo project
|
|
- Alfred Alexander
- 6 years ago
- Views:
Transcription
1 Scenario Designer notes for the Campaign Waterloo project A huge undertaking, the Campaign Waterloo project has been an adventure. Being one of the best known campaigns of the Napoleonic Wars there was an abundant amount of information available, but as with anything taking place in the past, much of the information didn t agree on many points. The following document is our attempt to share with you some of the design process and the decisions we made, and why. Charlie s General Notes Working on the Waterloo project was a challenge for several reasons. It has been frequently written about. This can be a mixed blessing. There is a plethora of data, but much of it can be conflicting. Many people are familiar with the campaign, but their knowledge may be tied to just a few of these sources. Anything that goes contrary to the data they are familiar with can seem anathema. The project was also difficult on a personal level. I live in Florida and was hit directly by three of the four hurricanes that struck the state. It is hard to stay focused on game work when roof shingles litter your yard with no electrical power and temperatures in the upper 90 s. There were also significant health issues that my son, step dad and sister-in-law all encountered and are still dealing with. My prayers and thoughts are always with them. It was only due to the patience, encouragement and prayers of my partner Rich Hamilton that I was able to continually regain focus and bring the project to completion. So I offer my thanks to Rich and all the other people who have provided support during this time. Rich and I were blessed with an unusual play test team for this game. The members of the team were not just game enthusiasts, but extremely well versed historians of the period. This led to some impassioned debates, but I hope resulted in a better, historically grounded game. Their arguments were always compelling and well documented. I made numerous, significant changes based on their suggestions. I want to give them special thanks for their commitment to the game and for their patience with me when I didn t understand their issues and for waiting for me to regain focus given the many issues listed above. Any errors in the game are mine. Tactical Unit Quality The Quality rating given units always stirs some debate. Each person is in possession of different sources on the units and the campaign. National pride can enter into the equation. I believe as a team we were able to step away from emotional interests and rate units as objectively as the data allowed. There were three factors that entered into the equation of what quality rating a unit received. These factors are: unit type, reputation and battle casualties. I began with unit type. For example a Guards unit was assumed to be of higher quality than a line unit, a line unit of higher quality than a militia or landwehr unit. This was the starting point however and quality ratings could shift based on the other two factors. Units cited in sources as performing well or that had higher historical reputations would receive a slightly higher rating. I also referred to the battle casualties suffered by a unit. My assumption was that if units stood its ground long enough to suffer a high percentage of casualties then it should not rout as easily in the game. I did my best to differentiate losses due to wounds as opposed to losses due to men missing. Leader Quality A similar formula was used to determine leader ratings. Leaders that were higher in the organization began with higher ratings. The assumption is that all things being equal men would be more likely to Page 1
2 respond to a corps commander than a brigade commander. Other factors that were taken into account were the leader s overall reputation and reports of their performance during the campaign. Leader ratings are based on their ability to affect the performance of men on the field and do not reflect on their strategic capability. With so many leaders in the game, reports could only be found on a relatively small percentage. So often, the default organizational rating was used. No offense is intended to anyone s distant relative who may have participated in the campaign. :o) Unit Strength This topic stirred some of the strongest debate within the team. This is where the decisions were most difficult. With the prolific number of sources existing on Waterloo there were almost as many opinions and data. Most orders of battle that I found differed in numbers. They often differed in how the numbers were totaled. For example some oob s would count everyone in the battalion; others would exclude officers and bandsmen. Some would include a current count of the men in the battalion while other unit totals were not updated to include losses suffered in an earlier battle. Some units were provided monetary compensation. The compensation was based on the total troops present for service. So in some cases the total reported may have reflected a desire to receive full compensation more than the actual number present. With that said it is fair to say that a fair amount of "Kentucky windage" went into the numbers used in the game. The strength levels used represent my best estimate on the actual number of troops present for service based on all sources. I doubt that even on the day of the battle a completely accurate accounting was possible. Unit Capability Unit capability was based on the best data available. Doctrinal sources for each nation were reviewed and units were given the capability to perform those tasks they were trained to do. Compelling information was found that extended skirmisher status to some Dutch and Prussian units that hadn t enjoyed that capability in other games. Campaign Notes General Notes Designing a campaign requires a juggling of three issues: Historical accuracy, playability and reasonable alternatives. I also like to look for issues unique to a particular campaign. In Napoleon s Russian Campaign an issue of interest was morale and the fanaticism rating give most Russian infantry units. The Russian campaign last almost half a year. Morale was a key factor in a campaign of that length. To capture that, I built in decisions for the Russian commander that could raise or lower the fanaticism rating for Russian troops. Waterloo was an extremely short campaign. The key factor that jumped out at me was the 10,000 + Prussians who became lost or deserted during the withdrawal from the field at Ligny. I have built this issue into the phased games. If the player does not win an outright victory after the second phase some straggling is assumed to occur as the Allied armies withdraw to their phase three positions. The amount of this straggling will be determined by the degree of victory or defeat in phase two. For example a minor defeat will cause the Allied army withdrawing to suffer more loss between phases than a draw. Phased Campaigns Each of these campaigns is fought in three phases. There is an opening round consisting of a light action as advance elements encounter rear guard units. Phase two encompasses the first general action between the two sides. Depending on the particular conditions existing in this phase it is possible for the Allies and sometimes the French to win the campaign at this point. If a victory is not achieved by either side the campaign moves on to phase three. Phase three represents the culminating battle of the campaign. The campaign will conclude after this phase. Page 2
3 Narrow Historical Campaign This campaign is set up in a limited fashion. It proceeds in a strictly historical fashion. Choices are limited to the historical terrain fought on in There is an opening phase that captures the rearguard action near Charleroi. Phase two represents Napoleon s attempt crush Blucher at Ligny while Ney attempts to deal with Wellington at Quatres Bras. Phase three places the Prussian at Wavre with Grouchy gradually arriving. Napoleon is opposite Wellington at Waterloo. Losses suffered in earlier phases are carried over into unit strength in later phases. The Prussians are assumed to have suffered straggling losses during the withdrawal from Ligny. Narrow Historical Bulow Variant This campaign is identical to the Narrow Historical Campaign with one exception. The exception is that Bulow and his Prussian IV Korps may arrive during phase two. It allows players to examine the impact of Bulow s arrival at this pivotal point would have had on the campaign s outcome. This variant will strengthen the Allied hand considerably. Narrow Historical Wellington Variant This campaign is identical to the Narrow Historical Campaign with the exception that the French will put their main effort in phase two against Wellington at Quatres Bras. This option will impact the numbers of stragglers and the starting strength for both Allied armies in phase three. Waterloo Wide Variant This campaign offers the player an expanded number of decisions. It adds different geographical paths the player can choose from. For example the French commander can shift his initial attack farther west and attack through Mons. One of the criticisms of Wellington was that he was slow to react to the French advance through Charleroi. It has always been argued in his defense that he was concerned with maintaining his army s viability. That he was fearful of a French attack that would separate him from his line of supply which ran to the coast. Now the players may test these assumptions. What if Wellington had committed sooner and then found that Napoleon indeed was attacking through Mons? During this campaign the players can shift the axis of their attack and are not limited to maintaining a single path. Large Campaign To me this is the most intriguing of the campaigns. Rich has performed a Herculean task in producing the Waterloo map. He has provided us a map that encompasses 2,250 square kilometers of south-central Belgium. To accomplish this he accurately mapped 224,000 one-hundred meter hexes. The Large Campaign allows the players to play out the full campaign on the huge playing board Rich has provided. There is only one phase. In this phase the players make a decision concerning their initial deployments. A unique feature has been added which allows slight variation to occur with these dispositions. From there the player chooses whichever path, road or town to advance through. In this campaign a critical factor is the weather. Historically it rained on June 17. This made it almost impossible for Napoleon to catch Wellington who was withdrawing from Quatres Bras. Grouchy s pursuit of Blucher to Wavre was hampered. The Prussian arrival at Waterloo was impaired by muddy roads. Weather will play a key role in the outcome of your four day campaign. Rich s notes It s been a pleasure to work with Charlie on this project. I think we made a good team and were able to bring the project to completion in a decent amount of time, especially given all the obstacles both of us faced. Charlie s ability to craft excellent OOB s laid the ground work for this project and I think they will Page 3
4 be quite enjoyable to command upon the fields of Belgium. Additionally Charlie failed to mention that he s responsible for the vast majority of scenarios you ll get to play in this title. ;o) Maps With this project it has been made easier than on previous nap one's because of some new features John has added in, specifically the ability to use an "overlay" to work off existing topo maps, and also the ability to paste smaller maps into one larger one. This was a huge boost, as it can be quite daunting working on a map of almost a quarter of a million hexes. The process goes like this: I take a topo, currently 1:50,000 scale that has an increment of 10 meters per contour interval. I chop out the section I want to use, then enlarge it to 185% it's original size. Now I have my "overlay" map. I then go into the mapping program and create a new map file. This is what ever dimensions, say 200 x 200, and completely blank. Just a flat terrain all at level "0". I then go in and load the overlay map into memory. I can then toggle my display to show the game map as it displays in a game, or hexes superimposed over the overlay map. I then toggle the button for "elevations" that are displayed as a white number in the center of the hex. Now the real fun starts You must click, hex by hex swapping elevations as needed, to create the terrain. There are some "fill" functions built in, so if you have a large area all of one height you can outline it, then fill it in. This certainly helps. Once the elevations have been keyed in you can turn off the numbering and then proceed to adding in the terrain features. And, as you probably guessed these are done hex by hex. So, if a stream must be recreated you do it hex-by-hex along it s entire length. Same for every terrain type. There are "fill" features available here, but the only one I really use it on is Woods, as they sometimes cover larger areas. Once the terrain features (woods, water ways, roads, village locations, etc.) are added in I can toggle out of the overlay mode for good and work just with the game map. I do that all in normal 2D mode unless I m placing buildings (all 3 types), which I do in normal 3D mode so that I can see how they display and adjust accordingly. Here I try to work in the details on embankments, hedges, building type placement and so on. I use several points of reference once I am in this phase, namely period maps and descriptions from various authors describing the area in question. Needless to say it s a very time consuming process. Given the nature of this campaign and the "relatively" small amount of land covered during the four days, I thought it best to include it all in the package. The main map file is called belgium.map and all other maps used in this game are sub-maps of that one. I hope you enjoy the map, and take use of all the different spots available to fight upon not just the historical ones. PDT s We went over the PDT files line by line for this game, and several changes were made. Some of those were: Movement cost for infantry in line and column in a woods hex was changed from 4 to 5. Several protection values were adjusted: o Forest -30% from -10% o Orchard -10% from 0% Page 4
5 o Building -10% from -20% And then the biggest change was the addition of weather to the file, and the variables associated with it. Within the game the weather entries display like this in the pdt interface: Weather Clear (100% at 00:00 06/15/1815) Visibility: 40 Move Cost: 100% Attack Mod: 0% Artillery Mod: 100% Flags: None And within the PDT file they look like this: Clear 1 = Weather entry 1815 = The Year 6 = The Month 15 = The Day 0 = The Hour 0 = The Minute 100 = The % of probability this entry will take place on the time set. 40 = Visibility 100 = % cost to move, for example in light mud we used a value of 150, or 1.5 times the normal rate. 100 = % modifier on artillery effectiveness, 100 being no adverse effects. 0 = % modifier on assaults, 0 being no adverse effects. 0 = special flags used. (This effects the ability of cavalry to charge or not) Clear = Text name assigned to the condition, I created 6 for use in the campaign. Beyond the normal use of this feature to replicate the effects of weather on the terrain and combat we also used it for two other things. 1) To gradually decrease visibility as the major battles progressed. This is an attempt to simulate the gathering smoke from the various weapons used. 2) To gradually increase and decrease visibility for dawn and dusk, so that it goes from 1 hex, to 2, then to 3 then 4 and vice versa as the time frame changes. Other engine changes Some other items that were changed for this game are: 1) Disordered defenders now defend at 2/3 effectiveness instead of full strength. This necessitated the change also for disordered attackers to only attack at 1/3 strength. So you should think long and hard before attacking with disordered units now. 2) Cavalry charge continuation the ability of cavalry to continue their charge for their full 4 hexes, even if there are empty hexes in that path, assuming they continue to win. 3) Multiple melees on the same unit are now possible, as an optional rule, for both cavalry and infantry. 4) Battle termination feature added for those playing a campaign against the AI. You can now place a bid and move on to the next battle when the outcome of a scenario has been determined in your view. 5) Random scenario selection within the campaign engine. The ability to use the * at the end of the scenario name in the campaign tree, which permits the engine to choose from any number Page 5
6 of scenarios for that branch. This feature is used in the "Large" campaign, so that 1 of 3 scenarios will be chosen, depending on your and your opponents selections. A total of 27 scenarios are available for that campaign alone. Scenarios We have attempted to create a wide variety of scenarios for you to play. The campaign itself presented only a handful of situations, which we have addressed. With each situation we have created both a Historical version as well as one or up to five variations of any given situation. A few "sub-battles" are also included covering specific sections of the main battles, more of these will be forth coming in an expansion package. And finally, we provided a variety of Hypothetical scenarios. Some plausible, if the armies hand only taken a different turn here or there, and some totally fictional, either designed for multi-player games or just a good one-on-one scrap. All in all they range from 6 turns to 400 turns, and all spaces in between. 61 scenarios are included in the main section with another 109 being created for the campaign specific situations. Special notes by D.S. Walter Players of Talonsoft s Battleground Waterloo and Prelude to Waterloo will find Campaign Waterloo strikingly different with respect to the way the Prussian army and some of the minor contingents of the Anglo-Allied army are portrayed in the game. In BGW and PTW, those lower quality troops were denied the ability to detach skirmishers and form square. After serious consideration we have come to regard this design decision by our predecessors as not in keeping with what we know from the historical sources about the tactics employed by these armies. Hence, to sum up the differences between BGW/PTW and Campaign Waterloo we have no "restricted" infantry battalions all infantry can deploy at least one skirmish company); to portray militia we have not used the "militia" flag (that denotes units than can neither deploy skirmishers nor form square) so that all infantry can form square; all units that were historically designated as "light" (for the Prussian army that is Fuesilier) can fully break down into skirmishers. We are convinced that these design decisions are historically correct. We are also aware that they are probably not in keeping with what some of those who will play this game have read elsewhere, or seen in other games that cover this era. There is a notorious disregard in English-language literature for the quality and tactical skills of the German and Netherland contingents in the Waterloo campaign, and it has become a common misconception to portray especially the Prussian army of 1815 as composed of mostly raw levies that mastered only one tactical formation the clumsy battalion column of attack. This, though, is far from the truth. Skirmishers There can be no doubt that the Prussian regulations that resulted from the reforms of made skirmishing a tactical mainstay of the new army organisation. Every infantry regiment of two line battalions received a third battalion of newly raised light troops under the name of Fuesiliere. In addition, the third rank of each line battalion was trained in skirmishing duties as well. These skirmishers had to be agile men and good shots and received better firearms. When a whole brigade (of two regiments of infantry, plus cavalry and artillery) engaged in textbook style, then a screen of skirmishers would be deployed by the Fuesilierbataillone. Under real battlefield conditions, however, this was unlikely to happen, and then the line battalions formed skirmish platoons from their own third rank men. Page 6
7 These were the regulations under which the Prussian army fought in the Waterloo campaign, and they applied to the Landwehr (militia) as well as to the line. There can be no doubt about that. Still, there are at least three arguments that could be used in defence of a decision to deny the Prussian army skirmishing capabilities in the game. Let me now address them one by one. 1. Textbook tactics are not always actually used in the field the Prussian army could have been led by reactionary or untrained officers who did not employ skirmishers even though the regulations provided for their use. There is actually a wealth of evidence for the actual use of skirmishers by the Prussian army in the Waterloo campaign. That includes numerous mentions of skirmishers that were deployed by the 1st and 2nd battalions the line battalions of the regiments, and even by Landwehr battalions. Here Peter Hofschroeers two volumes on the Waterloo Campaign (see the literature section) are useful as they provide English translation of lengthy quotes from German accounts, especially pp of volume One that cover the fighting on June 15 by Ziethen s I Corps. Nor were skirmishers always used sparingly the sources indicate that sometimes up to 50% of a battalion were deployed in the skirmish line. There can be no legitimate doubt that the Prussian army routinely used large amounts of skirmishers in Even if skirmishers were actually deployed, the Prussian army s training was so poor that they were most likely completely ineffective. There is no evidence to suggest that. For one thing, the Prussian army of 1815 was far from being composed of raw levies. Fully one-third of its infantry was "old line" regiments that had existed continually for centuries and were made up almost exclusively from long-serving veterans, i.e. professional soldiers. Another third was "new line" fully trained regiments that had been formed from reserve formations beginning in Only the last third was Landwehr, but even these militia regiments had a strong core of trained soldiers. After the defeat in 1806/07, the Prussian army had been forced to discharge over 200,000 men of mostly long service, and naturally these men were the first to return to the colors in 1813 and form the nucleus of the Landwehr battalions. For another thing, Prussia had devoted considerably energy on actually training its army in light infantry duties, and with considerable success. Johann David Graf Yorck von Wartenburg had been appointed inspector-general of the light troops and supervised their training to great effect. Most importantly, though, we believe that skirmishing is not actually rocket science. Telling a man to find cover behind a tree and snipe at the enemy may have been a deviation from 18th century practice, but was certainly not something that needed year-long training. If he would actually hit something, and would stay behind his tree even though a French battalion column was coming at him, was of course an entirely different matter. Thus, if the skirmishing of low quality troops like the Prussian Landwehr was in fact not very effective, we believe that will be taken care of by the game itself. Those troops are not likely to hit a lot, and they are very likely to run when being attacked. And that is the historical solution. 3. Historical or not, giving the Prussian army so many skirmishers will make it so strong as to negatively affect game balance. Yes, we gave this point a lot of thought. But consider this the skirmishers in this game are an entirely different lot from those supermen you see in BGW and PTW. No longer do they knock out guns at extreme rifle range, and they usually cannot disrupt a formed unit with a little sniping. They are easily overrun by cavalry and pushed out of the way by infantry attacks. If a formed unit retreats from a melee Page 7
8 and they get in the way, they are automatically eliminated. Skirmishers can no longer form an impenetrable barrier that protects the main line from attack. The one-phase format of this game makes it easy to brush them away first, then engage the enemy s formed units within the same turn. Skirmishers are but a nuisance to the enemy, and that is a very historical function while it is not, in our view, a serious game balance issue. Squares Very much the same applies as has been said before about skirmishers. Forming square is really not rocket science either. Especially not since the continental armies did not employ the highly artificial "hollow square" the British army used, but rather the far more simple "full square" that basically was a column of attack that closed up to resemble a rectangular formation. In the last resort, forming some sort of irregular cluster with everyone facing outwards still a halfway effective way of seeing off not too determined cavalry was something that could be expected even of rather raw troops. In any case, there is every evidence that even Landwehr did form square in the Waterloo campaign and in one notably instance even withstood three charges by French heavy cavalry. We believe that a square of low quality troops may not be a very neat formation and it may not be highly effective and break easily, but for us that is not a reason to unhistorically deny these troops the capability altogether. The way the game engine works, it will make sure that there is every chance that the battalion refuses the formation change, or if it succeeds, then that it ends up disrupted after being fired upon, and a disrupted square breaks more easily. In other words, as with the skirmishers, the unit quality and the game engine will take care of the historical results. Bibliography Adkin, Mark, The Waterloo Companion, Stackpole Books, 2001 Army Map Service, Corps of Engineers, U.S. Army, Washington, D.C. (Compiled 1953) de Bas, F. and de Wommersom, J. de T'Serclaes, La Campagne de 1815 aux Pays-Bas; d'apres les rapports officiels neerlandais (Brussels, 1908) Blond, G., La Grande Armee (R. Laffront Press, 1979) Bowden, Scott, Armies at Waterloo (Arlington, TX. 1983) Brett-James, A., The Hundred Days (London 1964) Chandler, David, Atlas of Military Strategy (London, 1980) Chandler, David, The Campaigns of Napoleon (New York, 1966) Chandler, David, Dictionary of the Napoleonic Wars (New York, 1979) Chandler, David, On the Napoleonic Wars (London, 1999) Chandler, David, Napoleon s Marshals (London, 1987) Page 8
9 Chandler, David, Waterloo the Hundred Days (London, 1997) Elting, John R., Swords Around the Throne (New York, 1997) Esposito, Vincent J. and John R. Elting, A Military History and Atlas of the Napoleonic Wars (London, 1999) Exerzir-Reglement für Infanterie der Koeniglich Preussischen Armee, (Berlin 1812). Griess, Thomas E., Atlas for the Wars of Napoleon Thomas E. Griess series editor (New Jersey, 1986) Hamilton-Williams, David, Waterloo: New Perspectives (New York, 1994) Haythornwaite, Phillip, The Napoleonic Source Book (London, 1990) Hofschroeer, Peter, Prussian Light Infantry (Osprey Men-at-Arms, 149), Oxford: Osprey, (1984). Hofschroeer, Peter, The Waterloo Campaign. Wellington, his German Allies and the Battles of Ligny and Quatre Bras, London: Greenhill, (1998). Hofschroeer, Peter, The Waterloo Campaign. The German Victory, London: Greenhill, (1999). Howarth, D., A Near Run Thing (London, 1968) Muir, Rory, The Tactics and Experience of Battle in the Age of Napoleon Yale (London, 1998) Nafziger, George. Imperial Bayonets. Tactics of the Napoleonic Battery, Battalion and Brigade as Found in Contemporary Regulations, London: Greenhill, (1996). Nofi, Albert A., Great Campaign: The Waterloo Campaign (Pennsylvania, 1998) Nosworthy, Brent, With Musket, Cannon and Sword. Sarpendon, New York, 1996 Palmer, A., Napoleon in Russia, the 1812 Campaign (New York, 1967) Sautermeister, Reinhard, Die taktische Reform der preussischen Armee nach 1806, (Tuebingen 1935). Siborne, W., History of the Waterloo Campaign, London: Greenhill, (1990). Smith, Digby, Napoleonic Wars Data Book (London, 1998) Stoddard, John L., Napoleon from Corsica to St. Helena - 16 vols. (Chicago, 1894) Weller, Jac, Wellington at Waterloo (London, 1992) Wooten, Geoffrey, Waterloo 1815: The Birth of Modern Europe (London, 1993) Page 9
Napoleonic Battles. Introduction
Napoleonic Battles Introduction Napoleonic Battles is a series of games that cover the battles and campaigns associated with Napoleon. Each game can be played alone versus the computer, or against a human
More informationONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men
ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman Ground Scale 1 inch = 15 yards One Turn About five minutes Infantry/Cavalry figure 10 men Artillery crew figure 5 men Artillery
More informationMusket and Pike Users Manual
1 Musket and Pike Introduction Musket and Pike is a series of games that cover the battles and campaigns associated with the era where muskets and pikes dominated the fighting. Each game can be played
More information3rd Edition RULES OF PLAY
Command & Colors Napoleonics 1 Game Design by Richard Borg 3rd Edition RULES OF PLAY 2 Command & Colors Napoleonics The battlefield is a scene of constant chaos. The winner will be the one who controls
More informationnapoleon's battles at divisional and onehalf
napoleon's battles at divisional and onehalf scales I am trying to find a Napoleonic rule-set to play minor, i.e divisional, engagements occurring at the Campaign of Leipzig or in any other Napoleonic
More informationMusket and Pike User Manual
Musket and Pike User Manual 1 Musket and Pike Users Manual Introduction Musket and Pike is a series of games that cover the battles and campaigns associated with the era where muskets and pikes, or sometimes
More information...& Blenheim Palace. Amendments to Black Powder For battles with model soldiers In the Age of Marlborough
...& Blenheim Palace Amendments to Black Powder For battles with model soldiers In the Age of Marlborough Black Powder "Black Powder" rules are copyright Warlord Games, and quoted here purely for the purpose
More informationTHE RULES. Wing Scale. 15 minutes per turn 50 men per strength point 1 gun per strength point
INTRODUCTION The late Greg Novak developed the following variant of Volley & Bayonet for fighting at the Wing scale in the Americas. All Volley & Bayonet rules not modified below remain in force. Paul
More informationMarch Toward the Sound of Guns
March Toward the Sound of Guns Very Fast Napoleonic Rules Version1.1 By Herbert Wong A) Game Scale The game will, for convenience, follow Avalon Hill s Napoleon s Battles game scale; in fact the game works
More informationVolley and Bayonet, Road to Glory. American Revolution Period Specific Rules. Jeff Glasco ( 2011)
Revised July 2011 Volley and Bayonet, Road to Glory American Revolution Period Specific Rules Jeff Glasco ( 2011) Volley and Bayonet is copy written by Frank Chadwick and Greg Novak. Additional rules by
More informationContents.
Contents Introduction 1 1. Game Scale 2 2. Troops Statistics 3 Commander Ratings 3 Leadership Bonus Table 3 Troop Quality 4 Unit Combat Value 4 CV & Unit Size Table 5 Unit Designation 5 Valeur et Discipline
More informationFrench Briefing. The Battle of Großbeeren 23rd August, 1813
French Briefing The Battle of Großbeeren 23rd August, 1813 It is truly difficult to have fewer brains than the Duke of Reggio! - Napoléon Bonaparte (upon hearing of Marechal Oudinot s retreat after Großbeeren)
More information% D class, Élan 60% C class Élan 20% B class, Élan. ABILITY Hussars, Chasseurs a Cheval
1. Revolutionary campaigns (1792-1801) France: an Impulse army. The UNIT TYPE TYPICAL UNIT Les Blancs 1792-3 12-18 30% C class, Brittle 20% B class Les Bleus 1792-3 12-18 30% D class, Brittle 30% D class,
More informationChosen Men Fat. 1. Sequence of play. Base Morale;
Chosen Men Fat 1. Sequence of play v2.1 CCWG Assign cards to each unit in play then shuffle the deck and turnover the top 2 cards. These units then; 1) Test morale. 2) Perform an action. (Move, Load, Fire,
More informationTactical Combat Rules By David Newport
Tactical Combat Rules By David Newport Tactical Combat is a game covering company and battalion level actions using 20 th century weapons. The game was designed for World War II action, but it handles
More informationMini-Nap. RULES FOR CORPS SCALE WARGAMES IN THE NAPOLEONIC ERA USING THE 6mm SCALE
Mini-Nap RULES FOR CORPS SCALE WARGAMES IN THE NAPOLEONIC ERA USING THE 6mm SCALE Copyright. Trevor Raymond. Version 8: August, 2009 (Exodus 20:15 - Thou shall not steal.") www.runtus.org Page 1 of 25
More informationFields of Blue & Grey
Fields of Blue & Grey A very different kind of American Civil War rules, that allow the grand sweep of corp level actions to be recreated while still using the regiment as the basic combat element. A simple
More informationtdoherty Page 1 02/18/05
La Bataille Revised Infantry Assault and Charge Sequence The reasons for changing the mêlée sequence have been discussed on CSW. It is my view that historically assaults would often degenerate into inconclusive
More informationARMIES OF THE 18 TH CENTURY
ARMIES OF THE 18 TH CENTURY I. THE INFANTRY "Napoleon's got a bunch of the toughest, hammered down, ironed out roughnecks you ever saw, from generals down to buck privates. And he just said, "Sic 'em,
More informationAusterlitz System Rules
RULEBOOK Design by David Fox Great Battles of the Napoleonic Wars Volume I Austerlitz System Rules 1.0 INTRODUCTION..... 2 2.0 COMPONENTS..... 2 2.1 Game Scale...... 2 2.2 Definitions & Abbreviations.
More informationPart1 Setting up the Game. Sample file
Part1 Setting up the Game Setting up the game Necessary equipment All you need to play Polemos American Civil War is: A number of ordinary six-sided dice, numbered 1-6, known hereafter as D6. A ten-sided
More informationTo End All Wars. WW1 Miniature Game V1.2
To End All Wars WW1 Miniature Game V1.2 Introduction: The Western Front in World War I was dominated by a series of trenches cutting its way through the French countryside. Commanders on both sides would
More informationTHE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016
THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016 THE FIGHT FOR THIEPVAL RIDGE By Paul Rohrbaugh Play Area: Rows 7 through 16 inclusive, columns C through I (also inclusive). Scenario
More informationBlack Powder House Rules
Black Powder House Rules Command & Movement Disordered Moves Flank Attacks Woods Skirmishers Skirmish Company Mixed Formation Grande Bandes Infantry Tactics Charge Contact Massed Columns Must Form Square
More informationIntroduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:...
State of war A.C.W. Skirmish Wargame Rules Tyneside Wargames club Version 1a 1 2 Table of contents Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:...
More informationKing George Commands and We Obey
King George Commands and We Obey Basing Army Commanders 80mm dia base with a vignette on it, min 3 figures. Divisional Commanders 80mm dia base with a vignette on it, max 2 figures. Brigade Commanders
More informationBundok and Bayonet Colonial Wargames Rules by Bob Cordery
Introduction Bundok and Bayonet Colonial Wargames Rules by Bob Cordery Part 1 - The Basic Rules The following Colonial Wargames rules were written for my own personal use and reflect my philosophy that
More informationGlory Days! Introduction. Troop Types and Figures. freewargamesrules.co.uk presents. by Craig Cartmell
Introduction. freewargamesrules.co.uk presents Glory Days! by Craig Cartmell These are a set of rules for fighting the American Civil War at regimental and brigade level. The smallest unit sizes are infantry
More informationOLD TROUSERS WARFARE IN THE HORSE & MUSKET ERA
OLD TROUSERS WARFARE IN THE HORSE & MUSKET ERA BATTALION LEVEL NAPOLEONIC WARFARE Version 2.4 oldgrumbler@hotmailcom Website: http://www.greatbasin.net/~johnkelly/ Old Trousers: Warfare in the Horse &
More informationWaterloo. Leadership that changed the world. Jürgen Oschadleus MAIPM ILPF PMP 11 November 2015
Waterloo Leadership that changed the world Jürgen Oschadleus MAIPM ILPF PMP 11 November 2015 Objectives The significance The story The (leadership) lessons The battlefield is a scene of constant chaos.
More informationA Difficult Affair II (Kursk, July 1943)
A Difficult Affair II (Kursk, July 1943) ".. probably dummy positions." Unknown air liaison officer with Panzer Division Grossdeutschland. On the afternoon of July 4th 1943, as preparation for the great
More informationTHE BACKGROUND GENERAL NOTES ACTIONS MORALE CLASS
or: The Phantom Crown. Maximilian Rules! - Rules for wargaming the Maximilian Adventure by Mark W. Shearwood These rules originally appeared in Wargames Illustrated 160, (December 000). Many thanks to
More informationSNAPHANCE RULES FOR PIKE AND SHOT BATTLES
Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 3 1.4 Game Play 3 2.0 Types of Stands 3 2.1 Combat Stands 3 2.2 Support Stands 4 3.0
More information[DRAFT] SNAPHANCE RULES FOR PIKE AND SHOT BATTLES
Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 2 1.4 Game Play 2 2.0 Types of Stands 2.1 Combat Stands 2.2 Support Stands 3.0 Command
More informationSeven Years War. Generals
Seven Years War By Will McNally Introduction These rules have been written to give an easily playable game which reflects the style of European land warfare during the Eighteenth Century, particularly
More informationFree-For-All (Fair Fight)
Free-For-All (Fair Fight) In highly-mobile engagements it is not uncommon for forces to suddenly find themselves in contact with the enemy. The freewheeling battles that result are little more than all-in
More informationThe Battle of Waterloo
The Battle of Waterloo CONTENTS page Context....3 Tactics of the battle.....4 C.Wood..6 Context Napoleon s Goal was to capture Brussels and Waterloo was estimated to be about 13 kilometres south of Brussels
More informationFIRETEAM Wargame Rules for Modern Combat Operations
FIRETEAM Wargame Rules for Modern Combat Operations By Rory Crabb Written By Rory Crabb Version 1.0 July 2016 Miniatures from the collection of the author and terrain by Paul Davies 1 FIRETEAM Wargame
More informationSNAPHANCE SCENARIO Franco-Dutch War - Battle of Seneffe 11 August 1674
Franco-Dutch War - Battle of Seneffe 11 August 1674 Note: the woods on the hilltop are orchards. Page 1 of 5 Franco-Dutch War - Battle of Seneffe 11 August 1674 William of Orange invaded Northern France
More informationTo End All Wars WW1 Miniature Game V1
To End All Wars WW1 Miniature Game V1 Introduction: The Western Front in World War I was dominated by a series of trenches cutting its way through the French countryside. Commanders on both sides would
More informationOPERATIONAL OBJECTIVE ZONES
OPERATIONAL OBJECTIVE ZONES The nature of combat on the Operational level varied between Open field battles and those fought over built-up and fortified areas. The cohesion of both the defender and attacker
More informationA Marvellous Victory! Copyright. Trevor Raymond. Version 3: April, 2012 (Exodus 20:15 - Thou shall not steal.")
A Marvellous Victory! Copyright. Trevor Raymond. Version 3: April, 2012 (Exodus 20:15 - Thou shall not steal.") Page 1 of 28 A Marvellous Victory is a basic set of rules designed for the table-top wargaming
More informationRules Update for Warmaster Ancients
Rules Update for Warmaster Ancients P25 Skirmishers Evading a Charge delete all four paragraphs and replace as follows. Note that this new rule replaces the rules addition Evades from close range become
More informationThe Maximilian Adventure
The Maximilian Adventure FRENCH FORCES The French forces sent to Mexico by the Emperor Napoleon III were tasked with defeating what was seen as the ineffective government of Mexico and establishing a client
More informationBATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8)
BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8) INTRODUCTION The Battle for 2mm Earth rules are suitable for any large combat up until around the end of the 19 th Century. I designed 1418 semi-independently
More informationBattle of Waterloo. 18 June 1815
Battle of Waterloo 18 June 1815 DUKE OF WELLINGTON May 1769 September 1852 METHODICAL, CALCULATING, THOROUGH, INSIGHTFUL, NEVER DEFEATED WELLINGTON All the business in life, is to endeavour to find out
More informationBATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44
BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44 On June 6, 1944, thousands of Allied soldiers landed on the beaches of Normandy as part of Operation Overlord. The night before, hundreds of paratroopers
More informationNorrey and Putot, June 8, 1944 A Flames of War Mega-Game Scenario
Norrey and Putot, June 8, 1944 A Flames of War Mega-Game Scenario Allied concerns around the Normandy landings were many, but one of the most critical was the potential for a heavy panzer counterattack
More informationA Triumph & Glory Game
Borodino 1 BORODINO A Triumph & Glory Game By Richard Berg RULE BOOK Table of Contents 1.0 Introduction... 2 8.0 Artillery Fire... 8 2.0 Components... 2 9.0 Shock Combat... 9 3.0 Sequence of Play... 3
More informationCOMMANDS AND COLORS NAPOLEONICS PLUS
COMMANDS AND COLORS NAPOLEONICS PLUS CAMPAIGN RULES Version 3.00 2018-09-20 Contents LEADERS... 3 Leader Casualty Fate... 3 Leader Replacement... 4 Leadership Quality... 4 CAPTURING A THOPHY... 4 GLORY...
More informationNAPOLEON S INFLUENCE ON WARFARE
NAPOLEON INFLUENCE ON WARFARE NEW METHOD OF WARFARE 1. THE NATION IN ARM: Wars were no longer fought by small armies of mercenaries but by large armies of drafted soldiers inspired by nationalism. Conscription
More informationFirst contact on the Sambre: 15 th June, A small scenario for Republic to Empire by Barry Hilton
First contact on the Sambre: 15 th June, 1815. A small scenario for Republic to Empire by Barry Hilton Introduction The large engagements of the 100 Days Campaign are challenging to recreate as wargames.
More informationOLD TROUSERS II WARFARE IN THE HORSE & MUSKET ERA
OLD TROUSERS II WARFARE IN THE HORSE & MUSKET ERA BATTALION LEVEL NAPOLEONIC WARFARE Version 1.0 oldgrumbler@hotmailcom Website: http://www.greatbasin.net/~johnkelly/ Old Trousers: Warfare in the Horse
More informationMini-Nap 2 WARGAME RULES FOR THE NAPOLEONIC ERA. Copyright. Trevor Raymond. January 2015 (Exodus 20:15 - Thou shall not steal.")
Page 1 of 42 The Basics Mini-Nap 2 WARGAME RULES FOR THE NAPOLEONIC ERA Copyright. Trevor Raymond. January 2015 (Exodus 20:15 - Thou shall not steal.") Mini-Nap 2 is a set of rules specifically designed
More informationIntroduction. Playing a Campaign Game
Introduction Tigers on the Hunt: Kursk is a DLC containing three Campaign Game Scenarios for the Tigers on the Hunt Game (TotH). The Campaign Game Scenarios in this DLC portray three different historical
More informationLes Champs de Bataille NAPOLEONIC WARGAME RULES ON THE BATTALION LEVEL WITH GRAND TACTICAL ASPIRATIONS
Les Champs de Bataille NAPOLEONIC WARGAME RULES ON THE BATTALION LEVEL WITH GRAND TACTICAL ASPIRATIONS SCALES 1 turn = 20 minutes; 1 casting = 60 men; 1" = 40 yards 1 STANDS 3-rank infantry stands (per
More informationARMIES OF THE SEVEN YEARS WAR
ARMIES OF THE SEVEN YEARS WAR The Seven Years War was fought on three continents and involved all of the Great Powers of the day. But at the center of it all was the province of Silesia. Frederick had
More informationGunzberg, 9th October, A scenario for:
Gunzberg, 9th October, 1805. A scenario for: Grand Manoeuvre: Black Powder & Blue Steel Napoleonic Miniatures Wargames Rules By Michael Collins. 2. Gunzberg, 9th October, 1805 Scenario Notes: Austrian
More informationHistorical Overview ".. probably dummy positions." Unknown air liaison officer with Panzer Division Grossdeutschland.
Historical Overview ".. probably dummy positions." Unknown air liaison officer with Panzer Division Grossdeutschland. On the afternoon of July 4th 1943, as preparation for the great offensive, the German
More informationMarengo. Turn One 0600 Hours 14 June 1800
Photo 1 T1 by E.R. Bickford Production: Lise Patterson 2011 Decision Games, Bakersfield, CA. Turn One 0600 Hours 14 June 1800 The game opens with the Austrians advancing from their positions across the
More informationThe Battle of Cowpens 1781
The Battle of Cowpens 1781 Battle: COWPENS War: American Revolutionary War Date: 17th January 1781 Place: South Carolina on the border with North Carolina, United States of America Combatants: Americans
More informationWilliam Henry Clerke
William Henry Clerke 13 September 1793 16 February 1861 The Battle of Waterloo WILLIAM HENRY CLERKE OC 1 Table of Contents: Introduction 3 Context of the Battle of Waterloo 3 The Battle of Waterloo 4 William
More informationThe Bridgehead at Villamuriel de Cerrato
The Bridgehead at Villamuriel de Cerrato Events Leading Up to the Battle When the Marquess of Wellington was forced to abandon the siege of Burgos on 21 October 1812, pursued by General de Division Souham
More informationRearguard action near Genappe 17 th June 1815.
Rearguard action near Genappe 17 th June 1815. Famous battles are a little like the star turns on a variety show bill. They get all the attention and often overshadow other interesting but lesser known
More information"Chopping Wood " Battle on the Raate Road, Dec39-Jan40. by Steve Keyer of Two Tin Soldiers
"Chopping Wood " Battle on the Raate Road, Dec39-Jan40 by Steve Keyer of Two Tin Soldiers Historical perspective This scenario represents the reduction of a small Russian "motti". In old Finnish, the term
More informationSowchos (Collective Farm) 79
Sowchos (Collective Farm) 79 December 1942 Following the encirclement of the Sixth Army at Stalingrad, the Germans planned to launch the relief effort from the bridgehead at Nizhna Chirskaya, 25 miles
More informationOVER THE TOP! Using Normal Flames Of War Missions in the Great War. by Mike Haught. Adding Trenches. Great War Table Size
OVER THE TOP! Using Normal Flames Of War Missions in the Great War by Mike Haught The Great War booklet covers three distinct, almost cinematic, missions. The story of starts with the Big Push, the attacker
More informationGRAND TACTICAL SERIES RULES v1.1
GRAND TACTICAL SERIES RULES v1.1 Table of Contents 1.0 Introduction 3 1.1. A note about the rules 3 1.2. A summary description of the game 3 2.0 How to read the counters 4 3.0 The time scale 4 4.0 The
More informationGetting Started with First World War Campaigns: East Prussia 14
Getting Started with First World War Campaigns: East Prussia 14 Welcome to First World War Campaigns: East Prussia 14. In this, the second title in of the First World War Campaigns series of operational
More informationThe battle of Pultusk 26 th December 1806
The battle of Pultusk 26 th December 1806 Umpire Briefing Pultusk is one of those battles that is a real test for wargamers and wargames rules. On the face of it, the French are hopelessly outnumbered.
More informationSeven years war Wargames rules Version 2.4 March
Seven years war Wargames rules Version 2.4 March 2018 1 2 7years wargame rules (version 2.4) (1) Introduction... 4 Troop types... 4 Groups:... 5 (2) Sequence of play... 5 (3) Command and Control... 5 Generals:...
More informationCreating a campaign game of the Teutoburg Forest Disaster in 9AD,
Creating a campaign game of the Teutoburg Forest Disaster in 9AD, The Ancient Warfare series launched its latest game Roman Civil Wars in December 2011 but did not include a scenario for this famous event.
More informationFrom the Marshal Enterprises Household to the Citizens of the Gaming World
La Bataille Premier ME Rules for Napoleonic Grand Tactical Warfare 1792-1815 From the Marshal Enterprises Household to the Citizens of the Gaming World http://labataille.me Introduction (1) Chronology
More informationBATTLEFIELDS OF THE GREAT WAR
BATTLEFIELDS OF THE GREAT WAR Paris The Western Front 1914-1918 Battle of Ypres Battle of Ypres 1915: April 22 to 24, 1915 Location: Near Ypres, Belgium Canadian Troops: 1st Canadian Division Results:
More informationBlack Powder Scenario: Gettysburg, 1863 Southern Flank, Day Two
Black Powder Scenario: Gettysburg, 1863 Southern Flank, Day Two Arguably the pivotal campaign of the American Civil War, Lee s invasion of the north during 1863 culminated with the battle of Gettysburg.
More informationADDENDUM TO THE VISUAL EFFECTS ASSESSMENT FOR THE PROPOSED DOMINION VIRGINIA POWER SURRY TO SKIFFES CREEK 500 kv TRANSMISSION LINE
ADDENDUM TO THE VISUAL EFFECTS ASSESSMENT FOR THE PROPOSED DOMINION VIRGINIA POWER SURRY TO SKIFFES CREEK 500 kv TRANSMISSION LINE GREEN SPRINGS BATTLEFIELD VDHR File No. 2011-2071 Prepared for: Dominion
More informationEmploy The Risk Management Process During Mission Planning
Employ The Risk Management Process During Mission Planning TSG 154-6465 Task(s) TASK NUMBER TASK TITLE Taught or 154-385-6465 Employ The Risk Management Process During Mission Planning Supported Task(s)
More informationinformation will be used as instructional material for further study of our recent
Marshal Enterprises is pleased to present a recently discovered letter, purportedly in a batch of correspondence from the estate of the Duke of Wurttemberg, which has revealed, first-hand, the experiences
More informationTo Reach the Po... Elliott (the gamemaster) explained the situation on a white board:
To Reach the Po... On Saturday, 9 May 2015, the Gentlemen Wargamers gathered to play a scenario adapted from Frederick Schneid's Napoleon's Italian Campaigns 1805-1815. In the spring of 1815, as the news
More informationThe Thin Red Line
The Thin Red Line 1795-1815. Created by Ben Seib Developed by Scott Laird and the Cheltenham Warchiefs and with the help of the Newcastle Occasional Wargamers. 1 Introduction to The Thin Red Line Page
More informationArmies Of The Napoleonic Wars: An Illustrated History (General Military) READ ONLINE
Armies Of The Napoleonic Wars: An Illustrated History (General Military) READ ONLINE If looking for the ebook Armies of the Napoleonic Wars: An Illustrated History (General Military) in pdf form, then
More informationThe Battle of Waterloo and research on John Lambert, OC. by Christopher Tsang (S) and Koh Ishikawa (V)
The Battle of Waterloo and research on John Lambert, OC by Christopher Tsang (S) and Koh Ishikawa (V) Contents - Background of the Battle of Waterloo Page 3 to 4 How Napoleon rose to power Napoleonic Wars
More informationBathtub Operation Goodwood 18 th July, A Flames of War Grand Battle Scenario
Bathtub Operation Goodwood 18 th July, 1944 A Flames of War Grand Battle Scenario Operation Goodwood was a major attempt by Field Marshall Montgomery to break through the tough German defenses around Caen.
More informationQuick Reference Sheet Version 2.1 for the American Civil War Rule Changes and Additions
Quick Reference Sheet Version 2.1 for the American Civil War Rule Changes and Additions The Quick Reference Sheet (QRS) summaries the play sequence and processes for resolving a player turn. QRS Version
More informationDeployment Bailen Rear Guard Re-Fight Initiative Round 1:
This tutorial is from a single turn in a game of Grand Battles Napoleon and is an example of how the sequence of play and general rule system mechanics work. Although this tutorial describes, in depth,
More informationWissembourg 4 th August 1870
Wissembourg 4 th August 1870 Last Updated: 17th February 2018 This scenario was prepared by Martin Soilleux-Cardwell. It has been updated for Volley & Bayonet: Road to Glory by Keith McNelly. Historical
More informationIllustrated AAR: The First Day Scenario
R E D W I N T E R Illustrated AAR: The First Day Scenario Created July 2010 Here is a recent game of the 5 turn First Day scenario using Joel Toppen's new VASSAL module. Counter art by Michael Evans. Playtest
More informationGreen Jackets Rules for Napoleonic Skirmishes
web.archive.org https://web.archive.org/web/20121011231318/http://www.btinternet.com/~r.denning/wargames/greenj.htm Contents Green Jackets Rules for Napoleonic Skirmishes R.J. Denning 1.Introduction 2.Scale
More informationERES TO YOU FUZZY WUZZY by Bob Cordery
1. Introduction ERES TO YOU FUZZY WUZZY by Bob Cordery ETYFW relies upon the use of both average dice (AvDs produce more predictable results) and normal dice (D6s produce less predictable results) to reflect
More informationPROCONSUL RULES FOR ANCIENT BATTLES
Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 2 1.4 Game Play 2 2.0 Command and Control 3 2.1 Moving Commanders 3 2.2 Losing a Commander
More informationA Splendid Victory! Copyright. Trevor Raymond. Version 3: May, 2012 (Exodus 20:15 - Thou shall not steal.")
A Splendid Victory! Copyright. Trevor Raymond. Version 3: May, 2012 (Exodus 20:15 - Thou shall not steal.") Page 1 of 28 A Splendid Victory is a basic set of rules designed for the table-top wargaming
More informationTHE WAR OF THE SPANISH SUCCESSION PAPERBOYS RULES
THE WAR OF THE SPANISH SUCCESSION PAPERBOYS RULES This is a little set of rules written to continue the tradition of each Paperboys book having an associated set. Andy Callan s ideas abound here, but Peter
More informationWar Academies and War Plans
1 War Academies and War Plans Despite Helmuth von Moltke the Elder s sage counsel that no plan of military operations could extend accurately beyond the first serious contact with an enemy, both German
More informationRome at War Hannibal at Bay Errata and FAQ
First Edition Rules Rome at War Hannibal at Bay Errata and FAQ Pg 3: Light Cavalry description has a depiction of Light Infantry. 2.21: Change "enemy units" to "any non-leader units". 6.1: After Example,
More informationSurprise at Jay s Mill September 19th, 1863
Surprise at Jay s Mill September 19th, 1863 Background Near dawn on September 19th, the Union Army of the Cumberland was spread thin. Two divisions of the Fourteenth Corps had finished a night march and
More informationSkirmishCampaigns: France 40 Battles for the Meuse Across the Meuse - Sedan
AFTERMATH Despite spirited resistance at several points, the infantry crossed the Meuse and penetrated the French positions in several areas, aided by heavy air and artillery support and combat engineer
More informationBlucher Spring 1813 Campaign Report SITREP 1A Week 1 and the Battle of Madgeburg
Blucher Spring 1813 Campaign Report SITREP 1A Week 1 and the Battle of Madgeburg My gaming mates (Ben Earnest, Steve Leopard, Steve Dunn) and I started our Spring 1813 campaign using the Blucher rules
More informationX Corps: The Somme 1916
X Corps: The Somme 1916 A Card Wargame of World War I Neal Reid 2016 Published by Vexillia Limited www.vexillia.com Contents 1. Introduction 3 2. Historical Background 3 3. Game Overview 6 4. Setting Up
More informationState-ranking notes - World War 1
HSC Modern History Year 2015 Mark 98.00 Pages 42 Published Feb 12, 2017 State-ranking notes - World War 1 By Pola (99.8 ATAR) Powered by TCPDF (www.tcpdf.org) Your notes author, Pola. Pola achieved an
More informationWORLD WAR 1 WORLD WAR 1 BATTLES
WORLD WAR 1 WORLD WAR 1 BATTLES BELL WORK QUESTION WHAT DO YOU THINK WAS THE MOST SIGNIFICANT CONTRIBUTION CANADIANS AT HOME MADE TO THE WAR EFFORT? REVIEW LIBERAL LEADER WILFRID LAURIER CREATED A 'PARTY
More information