The Battle of Chalons 20 th June 451 AD

Size: px
Start display at page:

Download "The Battle of Chalons 20 th June 451 AD"

Transcription

1 Introduction The Battle of Chalons This project has been designed as a Kings of War battle supplement for use with Rome's Rise and Fall from This battle, fought from mid-afternoon until late into the night, represented a watershed event in Western history. It removed the Hun terror from Europe, and foreshadowed the rise of the Holy Roman Empire which was neither holy nor Roman. Chalons was a clash between a highly evolved Roman society and a nomadic steppe society. The Romans, had ruled for nearly 1200 years, through a policy of carrot and stick. Trade was their preferred method of conquest. The Hun preferred subjugation and obedience through terror. Rome seldom embarked upon a campaign without first debating the cost. The Hun considered only the personal prestige of victory; the spoils could be counted later. It was this fundamental divergence in their aims and objectives of war that ultimately defeated Attila and his Hun army. We tend to think of the Hun invasion of Western Europe as a series of large battles. This is not the case. The Huns relied almost entirely on light horse shock tactics, whereby parties of horse mounted archers would unexpectedly raid deep into enemy territory then, just as suddenly withdraw, leaving behind chaos and alarm. No one knew where they would strike next; rumor was rife, but their sieges were often unsuccessful due to a lack of equipment and training in siege-craft. Roman historian Ammianus Marcellinus who lived and wrote in the days of the Emperor Valens, left us the following contemporary description of them. They all have compact strong limbs and thick necks and are so ugly and misshapen, that one might take them for two-legged beasts, or for the stumps, rough-hewn into images, that are used in putting sides [adorning] to bridges Roaming at large amid the mountains and woods, they learn from the cradle to endure cold, hunger and thirst. They dress in linen cloth or in the skins of field mice sewn together They are not at all adapted to battles on foot, but they are almost glued to their horses, which are hardy, it is true, but ugly They are all without fixed abode, without hearth, or law, or settled mode of life, and keep roaming from place to place, like fugitives, accompanied by the wagons in which they live Jourdanes, in his History of the Goths, written about 100 years after the event, writes: For by the terror of their features they inspired great fear in those whom perhaps they did not really surpass in war. They made their foes flee in horror because their swarthy aspect was fearful, and they had, if I may recall it so, a sort of shapeless lump, not a head, with pin holes rather than eyes. Their hardihood is evident in their appearance, and they are beings who are cruel to their children on the very day they are born. For they cut the cheeks of the males with a sword, so that before they receive the nourishment of milk they must learn to endure wounds. David Child-Dennis (2012) 1 davidchild@slingshot.co.nz

2 The Battle The Battle of Chalons The exact numbers of troops involved is unknown, although it must have been substantial. Contemporary historians estimate there to have been about 50,000 a side. The ground over which the battle was fought was a typical northern French plain, with a prominent rise on the left flank, where battle would commence. The weather was dry and probably warm. The Roman troops appear to have been of mixed experience, coming from a combination of field and garrison units, hastily assembled for the relief of the town of Chalons, then under siege by Attila. The Visigoths, under the leadership of Thoederic (then some 70 years of age), realizing the Huns were a far greater danger than the Romans, joined forces with Aetius legions and advanced on Chalons. At dawn, on 20 th June, they were within sight of Chalons, forcing the Huns to break off their siege and prepare for open battle. Sangiban, with his Alans, joined the Western Army sometime later in the day. It appears the three groups were approximately of equal size. Each contained cavalry and infantry. The Huns were accompanied by Theodomir s Ostrogoths and Adaric s Germans. Again, their numbers are uncertain, but I assume they were of approximately equal size. Only the Germans and Ostrogoths contained infantry. The Huns would have consisted solely of horsed archers. A modern Mongolian rider who is almost identical to his Hun predecessor. Both Attila and Aetius kept their commands in the centre of the battlefield. The Visigoths on the right flank, advanced to seize the high ground immediately to their front. Unbeknown to them, an Ostrogoth detachment was attempting the same thing. The Visigoths arrived on the feature (a low hill, probably no more than 20 meters higher than the surrounding plain) driving the scouting David Child-Dennis (2012) 2 davidchild@slingshot.co.nz

3 Ostrogoth cavalry from the hill. In the resulting skirmish, Theodric was unhorsed and trampled to death in the melee. Fortunately for the Western Force, his son, Thorismund, immediately assumed command and continued the advance against the Ostrogoths. The Alans and Germans under Sangiban advanced against Attila s Huns, only to be split in two and threatened with annihilation after Ellak s Huns succeeded in attacking them from the rear. But Sangiban s forces held until Aetius forces had managed to dispose of Adaric s Germans and Gepids, then, with the Visigoths pressing in from the right flank and the Romans from the left, the Hun centre collapsed ending in a general withdrawal of the Hun forces. By this time night had fallen and confusion reigned on the battlefield. Aetius was almost captured when he joined a band of Hun he misidentified as Visigoths in the dark. Rules modifications for the King of War rules Historical supplement for the Late Imperial Roman period Troop types and models I use 20mm Italeri plastic figures from their current range Late Imperial Legionaries, 6138 Gothic Cavalry, 6022 Gauls, and 6124 Mongols as Huns. Zvezda also produce beautiful Mongol figures! Roman Legionaries: 1-base of 4-5 figures (I use 100mm by 40mm bases) of 20mm Italeri plastic figures. The Gothic cavalry are too large to fit more than 4 figures on a single base. Unit types I have redefined the basic unit types to suit the historical Roman organization of the time. Players should assemble units by base, rather than how many figures are on any one base. This is because there are small variations in actual figure scales, and poses, which often complicates basing. However, there was a historical difference between the sizes of a Hun pony and a Gallic Horse, it is not a scaling error by the manufacturers! This is the purpose for including the photo of a modern Mongolian rider. Hun Steppe ponies were considerably smaller than the European horse. Cohorts from different Legions were often brigaded together to prevent the total loss of a Legion. Mixing figures with different shield designs, on the same base, especially from the Italeri 6137 set, is, quite acceptable. David Child-Dennis (2012) 3 davidchild@slingshot.co.nz

4 A Legionary Troop (4-10 figures on a base) becomes a Vexillum, which means troop or standard in Latin. A Legionary Regiment (16 20 figures) becomes a Cohort. For simplicity, TWO-Vexillum makes ONE Cohort, even though this may only be a total of 8-10 figures on two bases. It s important players use this form of organization. A Legionary Horde (32-40 figures) or 16 infantry bases - becomes a Legion. It was unusual for a legion to fight as a single body, their cohorts being split into detachments as required. Battle hardened cohorts were often deployed among less experienced cohorts to stiffen the line in battle. Auxiliary units (bow, artillery and cavalry) attached to Legions should be Auxiliary Cohorts or Vexillum. They may only be described as skirmishers if they are infantry deployed as a skirmish line, usually in front of legionary heavy infantry. Auxiliary skirmishers must always withdraw (using the nimble rule) when charged by Legionaries, warbands containing a larger number of bases, or any cavalry unit. If the auxiliary unit is within one move distance of a friendly legionary unit, it will immediately withdraw, at the beginning of the opponent s charge move, to behind that unit. It may do so using the interpenetration rule. The fleeing skirmish unit may only move. It may do nothing else but remain stationary to reorganize in the following friendly game turn. Special Rules Roman Legionary testudo A Legionary Cohort of two Vexillum may turn its bases back to back to form the testudo (tortoise) when attacked by Hun cavalry. This gives the Cohort an extra +1 in defense, (raising the DE to 6 ) as long as they remain in that formation. They may not move, but may fight as normal. Phalanx (Shield Wall?) I can t understand why Auxiliaries would be given such a formation rule, when it required expertly trained troops to perform the manoeuvre? It was an attacking formation developed by the Greeks, not a passive defensive formation implied by the rules. I would suggest the phalanx rule only applies to a stationary auxiliary unit drawn up in a shield wall formation to meet an enemy charge. This would require a unit to remain stationary for that game turn, in order to claim the rule. The player claiming the use of this rule, must first declare it to his opponent, before the opponent orders a charge against the defending unit. David Child-Dennis (2012) 4 davidchild@slingshot.co.nz

5 Adding some historical flavor to the mix The Army Generals Each allied and enemy force has one Army General (Aetius and Atilla) to lead their forces, accompanied by an Army Standard Bearer. They will also have one commander (senior officer) for each of their allied commands. These selections will be without points cost. Aetius The Roman commander Aetius was considered a gifted tactician and able leader. He was a well experienced, battle-hardened campaigner, in whom his legionaries had confidence. I would allow a 2 on his first nerve test dice roll total. The Roman Allies There is little doubt the Visigoths and Alans knew the terrible price of defeat, this battle would bring. The Visigoths withstood some of the most savage fighting in the centre, paying a heavy price, after being attacked in the flank and rear by the Huns. In this battle, the Roman allies proved utterly reliable. Atilla The Hun commander, Atilla, was a brutal, but clever leader of his forces. All Hun, forces should have a 2 on their first nerve test, while Attila remains commander. If he is killed or driven from the field, this advantage reverses to a +2 on their first nerve test after the event. The Hun Allies Ostrogoths and Germans (Gepids) These were allies in name only, being considered nothing more than vassals by the Huns, to be exploited as they saw fit. While Atilla had originally raised many of the Germans in revolt against the excesses of Roman rule, they soon realized they had managed to exchange one arrogant master for a tyrant. In the event of a nerve test, they will add +1 to the score. If their commanders are killed or routed, their entire command tests with a +2 added to the dice roll. David Child-Dennis (2012) 5 davidchild@slingshot.co.nz

6 War Engines The Battle of Chalons History does not record the use of ballista, scorpio or onager in the Roman order of battle, at Chalons, but I find it unlikely ballista or scorpio were not included. It was usual for each cohort to have 4 scorpio under direct command. Such weapons were extremely effective against massed targets, at long range and I cannot imagine the Romans leaving them out of their battle line. The forces Each command will contain units to the value of 1,000 points from the KoW supplement, Rome s Rise and Fall. The Roman army will use the Late Imperial Roman Armies list, the Later Visigoth Army Composition and the Alani or Alan Army Composition lists. The Hun army will use the Hunnic Army Composition (p21) the Early Ostrogoth Army Composition, and the Gepid Army Composition (p19) lists. Some further thoughts... The final part of the battle took place in the long twilight of the Northern Hemisphere's early summer. I would therefore recommend a total game length of six turns with the final two turns in darkness. By early evening, units had become spread across a large area as three separate lines of battle were fought. The Huns had worked their way behind the Alans and Germans, but in turn had been cut off from their wagon lager by the Visigoths. Confusion reigned! To simulate this 'confusion factor' in game terms, I would suggest a simple single dice roll off, between opponents, to determine who sees what and when, before a charge is declared. The charging player may test once for every enemy unit within their arc of visibility. Once having made a successful test, they may immediately charge the unit they have successfully identified. If they decline to charge, no other charge may be attempted in that game turn. They may not continue to make identification dice rolls then select a target from all the successful rolls. Both players roll a single dice and the highest dice roll wins. If the player, whose game turn it is, wins, they may charge or shoot at their nominated enemy target unit. If they lose, they may not, but may move as normal or remaining halted. The only 'unit' that would have been unlikely to be mistaken in the dark was the Hun wagon lager. David Child-Dennis (2012) 6 davidchild@slingshot.co.nz

7 David Child-Dennis (2012) 7 davidchild@slingshot.co.nz

ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men

ONE IF BY LAND - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman Ground Scale 1 inch = 15 yards One Turn About five minutes Infantry/Cavalry figure 10 men Artillery crew figure 5 men Artillery

More information

PROCONSUL RULES FOR ANCIENT BATTLES

PROCONSUL RULES FOR ANCIENT BATTLES Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 2 1.4 Game Play 2 2.0 Command and Control 3 2.1 Moving Commanders 3 2.2 Losing a Commander

More information

Which Fun facts do you find out in Roman soldiers life?

Which Fun facts do you find out in Roman soldiers life? Group 1 What was a legion? What other soldiers did the Romans have? What armour and weapons did the Romans have? How well-trained were Roman soldiers? Which Fun facts do you find out in Roman soldiers

More information

Glory Days! Introduction. Troop Types and Figures. freewargamesrules.co.uk presents. by Craig Cartmell

Glory Days! Introduction. Troop Types and Figures. freewargamesrules.co.uk presents. by Craig Cartmell Introduction. freewargamesrules.co.uk presents Glory Days! by Craig Cartmell These are a set of rules for fighting the American Civil War at regimental and brigade level. The smallest unit sizes are infantry

More information

PROCONSUL SCENARIO Dacia 87CE

PROCONSUL SCENARIO Dacia 87CE Dacia 87CE Page 1 of 5 Dacia 87CE The Kingdom of Dacia [present day Romania] frequently launched raids across the Danube into Roman territory. On several occasions the Romans tried to bring them to heel.

More information

Black Powder House Rules

Black Powder House Rules Black Powder House Rules Command & Movement Disordered Moves Flank Attacks Woods Skirmishers Skirmish Company Mixed Formation Grande Bandes Infantry Tactics Charge Contact Massed Columns Must Form Square

More information

SNAPHANCE SCENARIO Franco-Dutch War - Battle of Seneffe 11 August 1674

SNAPHANCE SCENARIO Franco-Dutch War - Battle of Seneffe 11 August 1674 Franco-Dutch War - Battle of Seneffe 11 August 1674 Note: the woods on the hilltop are orchards. Page 1 of 5 Franco-Dutch War - Battle of Seneffe 11 August 1674 William of Orange invaded Northern France

More information

Mortem et Gloriam Magna

Mortem et Gloriam Magna 16/10/2018 Mortem et Gloriam Magna Small Table Variant for.. 28mm figures on a 6'x4' or 15mm figures on a 4' x 3' table Introduction Mortem et Gloriam Magna is a simple adaptation of the main MeG game

More information

Rules Update for Warmaster Ancients

Rules Update for Warmaster Ancients Rules Update for Warmaster Ancients P25 Skirmishers Evading a Charge delete all four paragraphs and replace as follows. Note that this new rule replaces the rules addition Evades from close range become

More information

King George Commands and We Obey

King George Commands and We Obey King George Commands and We Obey Basing Army Commanders 80mm dia base with a vignette on it, min 3 figures. Divisional Commanders 80mm dia base with a vignette on it, max 2 figures. Brigade Commanders

More information

Gettysburg Campaign. June-July Fauquier County in the Civil War. Goose Creek Bridge in Photograph by Garry Adelman.

Gettysburg Campaign. June-July Fauquier County in the Civil War. Goose Creek Bridge in Photograph by Garry Adelman. Fauquier County in the Civil War Gettysburg Campaign From 1861-1865, Fauquier County s hallowed grounds were the site of twelve battles and countless troop movements, raids, skirmishes, and encampments.

More information

A Marvellous Victory! Copyright. Trevor Raymond. Version 3: April, 2012 (Exodus 20:15 - Thou shall not steal.")

A Marvellous Victory! Copyright. Trevor Raymond. Version 3: April, 2012 (Exodus 20:15 - Thou shall not steal.) A Marvellous Victory! Copyright. Trevor Raymond. Version 3: April, 2012 (Exodus 20:15 - Thou shall not steal.") Page 1 of 28 A Marvellous Victory is a basic set of rules designed for the table-top wargaming

More information

A Splendid Victory! Copyright. Trevor Raymond. Version 3: May, 2012 (Exodus 20:15 - Thou shall not steal.")

A Splendid Victory! Copyright. Trevor Raymond. Version 3: May, 2012 (Exodus 20:15 - Thou shall not steal.) A Splendid Victory! Copyright. Trevor Raymond. Version 3: May, 2012 (Exodus 20:15 - Thou shall not steal.") Page 1 of 28 A Splendid Victory is a basic set of rules designed for the table-top wargaming

More information

Creating a campaign game of the Teutoburg Forest Disaster in 9AD,

Creating a campaign game of the Teutoburg Forest Disaster in 9AD, Creating a campaign game of the Teutoburg Forest Disaster in 9AD, The Ancient Warfare series launched its latest game Roman Civil Wars in December 2011 but did not include a scenario for this famous event.

More information

COMITATUS Warfare in the Dark Ages AD

COMITATUS Warfare in the Dark Ages AD COMITATUS Warfare in the Dark Ages AD 250-1100 Scenario 1 The Battle of Daras AD 50 Historical Background The young East Roman General Belisarius, in his first major command, was sent to defend the city

More information

The Maximilian Adventure

The Maximilian Adventure The Maximilian Adventure FRENCH FORCES The French forces sent to Mexico by the Emperor Napoleon III were tasked with defeating what was seen as the ineffective government of Mexico and establishing a client

More information

...& Blenheim Palace. Amendments to Black Powder For battles with model soldiers In the Age of Marlborough

...& Blenheim Palace. Amendments to Black Powder For battles with model soldiers In the Age of Marlborough ...& Blenheim Palace Amendments to Black Powder For battles with model soldiers In the Age of Marlborough Black Powder "Black Powder" rules are copyright Warlord Games, and quoted here purely for the purpose

More information

OPERATIONAL OBJECTIVE ZONES

OPERATIONAL OBJECTIVE ZONES OPERATIONAL OBJECTIVE ZONES The nature of combat on the Operational level varied between Open field battles and those fought over built-up and fortified areas. The cohesion of both the defender and attacker

More information

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:...

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:... State of war A.C.W. Skirmish Wargame Rules Tyneside Wargames club Version 1a 1 2 Table of contents Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:...

More information

SNAPHANCE RULES FOR PIKE AND SHOT BATTLES

SNAPHANCE RULES FOR PIKE AND SHOT BATTLES Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 3 1.4 Game Play 3 2.0 Types of Stands 3 2.1 Combat Stands 3 2.2 Support Stands 4 3.0

More information

House Rules for Nuts! Final Version Version 1.3 by Jeff Glasco

House Rules for Nuts! Final Version Version 1.3 by Jeff Glasco 1. The basic game uses a 3' x 3' table. This is fine for very dense combat, like in a major urban campaign, but is too small for a larger attack, like a platoon attack. A platoon attack would be on an

More information

Hambone Barca vs. Miles Gloriousus GAME RULES By George Sivess

Hambone Barca vs. Miles Gloriousus GAME RULES By George Sivess Hambone Barca vs. Miles Gloriousus GAME RULES By George Sivess Two of my favorite Ancient Generals, Hambone Barca (the illegitimate and slightly less capable son of Hamilcar), and Miles, the star of A

More information

Seven Years War. Generals

Seven Years War. Generals Seven Years War By Will McNally Introduction These rules have been written to give an easily playable game which reflects the style of European land warfare during the Eighteenth Century, particularly

More information

To End All Wars WW1 Miniature Game V1

To End All Wars WW1 Miniature Game V1 To End All Wars WW1 Miniature Game V1 Introduction: The Western Front in World War I was dominated by a series of trenches cutting its way through the French countryside. Commanders on both sides would

More information

3rd Edition RULES OF PLAY

3rd Edition RULES OF PLAY Command & Colors Napoleonics 1 Game Design by Richard Borg 3rd Edition RULES OF PLAY 2 Command & Colors Napoleonics The battlefield is a scene of constant chaos. The winner will be the one who controls

More information

BATTLEFIELDS OF THE GREAT WAR

BATTLEFIELDS OF THE GREAT WAR BATTLEFIELDS OF THE GREAT WAR Paris The Western Front 1914-1918 Battle of Ypres Battle of Ypres 1915: April 22 to 24, 1915 Location: Near Ypres, Belgium Canadian Troops: 1st Canadian Division Results:

More information

The Roman Army. Some soldiers had special skills. They shot bows and arrows, flung stones from slingshots, or could swim rivers to surprise an enemy.

The Roman Army. Some soldiers had special skills. They shot bows and arrows, flung stones from slingshots, or could swim rivers to surprise an enemy. The Roman Army The Roman army was the largest and meanest fighting force in the ancient world and is one of the main reasons Rome became so powerful. It conquered a vast empire across the world and was

More information

[DRAFT] SNAPHANCE RULES FOR PIKE AND SHOT BATTLES

[DRAFT] SNAPHANCE RULES FOR PIKE AND SHOT BATTLES Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 2 1.4 Game Play 2 2.0 Types of Stands 2.1 Combat Stands 2.2 Support Stands 3.0 Command

More information

To End All Wars. WW1 Miniature Game V1.2

To End All Wars. WW1 Miniature Game V1.2 To End All Wars WW1 Miniature Game V1.2 Introduction: The Western Front in World War I was dominated by a series of trenches cutting its way through the French countryside. Commanders on both sides would

More information

1. MELEE EXPERT Melee Expert covers troops who were especially good at hand-to-hand combat for their quality grade. So an AVERAGE Melee Expert is

1. MELEE EXPERT Melee Expert covers troops who were especially good at hand-to-hand combat for their quality grade. So an AVERAGE Melee Expert is 1. MELEE EXPERT Melee Expert covers troops who were especially good at hand-to-hand combat for their quality grade. So an AVERAGE Melee Expert is good at melee for average troops; a SUPERIOR non-melee

More information

Bundok and Bayonet Colonial Wargames Rules by Bob Cordery

Bundok and Bayonet Colonial Wargames Rules by Bob Cordery Introduction Bundok and Bayonet Colonial Wargames Rules by Bob Cordery Part 1 - The Basic Rules The following Colonial Wargames rules were written for my own personal use and reflect my philosophy that

More information

Stephan Hess Compiled by Ken Demyen

Stephan Hess Compiled by Ken Demyen By Stephan Hess Compiled by Ken Demyen CONTENTS Introduction... Rules... Characters & Mounts... s... s... Shamans... Mount... Elephant Mount... Unit s... Skirmishers... Warband... Phalanx... Testudo...

More information

THE BACKGROUND GENERAL NOTES ACTIONS MORALE CLASS

THE BACKGROUND GENERAL NOTES ACTIONS MORALE CLASS or: The Phantom Crown. Maximilian Rules! - Rules for wargaming the Maximilian Adventure by Mark W. Shearwood These rules originally appeared in Wargames Illustrated 160, (December 000). Many thanks to

More information

Page. Blades (Bd) classed as foot troop description figures per base recoil interpenetration combat factors flank support

Page. Blades (Bd) classed as foot troop description figures per base recoil interpenetration combat factors flank support Aggression defender selection in the army lists Allies can t garrison can t guard a camp moving in groups in tournaments BBDBA allies BBDBA allied camps BBDBA allied PIPs allied contingents Arable Homeland

More information

Pavia: Climax of the Italian Wars

Pavia: Climax of the Italian Wars Pavia: Climax of the Italian Wars by E.R. Bickford Production: Lise Patterson & Chris Dickson 2013 Decision Games Bakersfield, CA. AAR of Pavia: Climax of the Italian Wars Pavia is a little village in

More information

Warmaster Ancients Rulebook Errata

Warmaster Ancients Rulebook Errata Warmaster Ancients Rulebook Errata When we released Warmaster Ancient Armies we included some rules additions and corrections for Warmaster Ancients and for those who are yet to buy this book, the relevant

More information

Tactical Combat Rules By David Newport

Tactical Combat Rules By David Newport Tactical Combat Rules By David Newport Tactical Combat is a game covering company and battalion level actions using 20 th century weapons. The game was designed for World War II action, but it handles

More information

Contents.

Contents. Contents Introduction 1 1. Game Scale 2 2. Troops Statistics 3 Commander Ratings 3 Leadership Bonus Table 3 Troop Quality 4 Unit Combat Value 4 CV & Unit Size Table 5 Unit Designation 5 Valeur et Discipline

More information

The Gladiator s Present:

The Gladiator s Present: The Gladiator s Present: Here are the Troop Types in the Roman legion The Roman Legionnaire Only Roman citizens could sign up for the army. They had to be fit and able to fight. These lower soldiers were

More information

Rome at War Hannibal at Bay Errata and FAQ

Rome at War Hannibal at Bay Errata and FAQ First Edition Rules Rome at War Hannibal at Bay Errata and FAQ Pg 3: Light Cavalry description has a depiction of Light Infantry. 2.21: Change "enemy units" to "any non-leader units". 6.1: After Example,

More information

Part1 Setting up the Game. Sample file

Part1 Setting up the Game. Sample file Part1 Setting up the Game Setting up the game Necessary equipment All you need to play Polemos American Civil War is: A number of ordinary six-sided dice, numbered 1-6, known hereafter as D6. A ten-sided

More information

This is directly commanded by Leonidas, the Army General, and consists of 5 Divisions.

This is directly commanded by Leonidas, the Army General, and consists of 5 Divisions. Spartan Army The Spartans are perhaps the most well-known of all the Greek armies. Hopefully my version of their army is more historically accurate than some of the portrayals in films and books. The Spartans

More information

THE RULES. Wing Scale. 15 minutes per turn 50 men per strength point 1 gun per strength point

THE RULES. Wing Scale. 15 minutes per turn 50 men per strength point 1 gun per strength point INTRODUCTION The late Greg Novak developed the following variant of Volley & Bayonet for fighting at the Wing scale in the Americas. All Volley & Bayonet rules not modified below remain in force. Paul

More information

X Corps: The Somme 1916

X Corps: The Somme 1916 X Corps: The Somme 1916 A Card Wargame of World War I Neal Reid 2016 Published by Vexillia Limited www.vexillia.com Contents 1. Introduction 3 2. Historical Background 3 3. Game Overview 6 4. Setting Up

More information

Free-For-All (Fair Fight)

Free-For-All (Fair Fight) Free-For-All (Fair Fight) In highly-mobile engagements it is not uncommon for forces to suddenly find themselves in contact with the enemy. The freewheeling battles that result are little more than all-in

More information

Western Mediterranean Sea BC

Western Mediterranean Sea BC Western Mediterranean Sea 231 218 BC By the terms of the peace treaty that ended the First Punic War in 241, Carthage was forced to cede Sicily, which became Rome s first province. Three years later, Rome

More information

Rise of Rome through the Punic Wars. Based on the map above, who do you think would be Rome s main opponent?

Rise of Rome through the Punic Wars. Based on the map above, who do you think would be Rome s main opponent? Rise of Rome through the Punic Wars Based on the map above, who do you think would be Rome s main opponent? 753 BC: Rome begins as one of many city states on the Italian Peninsula. 509 BC: Roman Republic

More information

napoleon's battles at divisional and onehalf

napoleon's battles at divisional and onehalf napoleon's battles at divisional and onehalf scales I am trying to find a Napoleonic rule-set to play minor, i.e divisional, engagements occurring at the Campaign of Leipzig or in any other Napoleonic

More information

Official amendements for L Art de la Guerre Rules

Official amendements for L Art de la Guerre Rules Official amendements for L Art de la Guerre Rules This document regroups and assembles the official amendments and corrections to L Art de la Guerre V3. They are presented in the chronological order of

More information

Blucher Spring 1813 Campaign Report SITREP 1A Week 1 and the Battle of Madgeburg

Blucher Spring 1813 Campaign Report SITREP 1A Week 1 and the Battle of Madgeburg Blucher Spring 1813 Campaign Report SITREP 1A Week 1 and the Battle of Madgeburg My gaming mates (Ben Earnest, Steve Leopard, Steve Dunn) and I started our Spring 1813 campaign using the Blucher rules

More information

Kings of War Historical Ancient Combat Viking Age!

Kings of War Historical Ancient Combat Viking Age! Kings of War Historical Ancient Combat Viking Age! This Supplement is not published by Mantic Games. Kings of War and all associated logos are property of Mantic Games and are used without permission.

More information

Napoleonic Battles. Introduction

Napoleonic Battles. Introduction Napoleonic Battles Introduction Napoleonic Battles is a series of games that cover the battles and campaigns associated with Napoleon. Each game can be played alone versus the computer, or against a human

More information

Athenian Army. The Army is commanded by the Athenian Polemarch, Perikles, who is an Elected, Reliable and Strong commander.

Athenian Army. The Army is commanded by the Athenian Polemarch, Perikles, who is an Elected, Reliable and Strong commander. Athenian Army My Athenian Army was one of the first I completed and as such has had to suffer fighting through considerable rule changes. It has also undergone several expansion and configuration changes.

More information

Fields of Blue & Grey

Fields of Blue & Grey Fields of Blue & Grey A very different kind of American Civil War rules, that allow the grand sweep of corp level actions to be recreated while still using the regiment as the basic combat element. A simple

More information

Ancient Weapons. There are a plethora of ancient weapons from various parts of the world. Ancient

Ancient Weapons. There are a plethora of ancient weapons from various parts of the world. Ancient Rybicki 1 Austyn Rybicki Professor Bob Gilbert History 121-A 29 September, 2014 Ancient Weapons There are a plethora of ancient weapons from various parts of the world. Ancient weapons are mostly advancements

More information

IMPERIAL WARRIOR ARMY LIST ERRATA To November 2011

IMPERIAL WARRIOR ARMY LIST ERRATA To November 2011 IMPERIAL WARRIOR ARMY LIST ERRATA To November 2011 Any updates or corrections are shown under the specific list. Lines refer to the line starting underneath the list or from the top of the page if the

More information

Unit 5: The French Revolution and the Age of Napoleon

Unit 5: The French Revolution and the Age of Napoleon Unit 5: The French Revolution and the Age of Napoleon The Find Out Questions FOQ1: What was the French National Assembly and why was it so important? FOQ2:Why did the rest of Europe get dragged into the

More information

TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014

TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014 TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014 INTRODUCTION Instead of a generic set of WW1 rules I determined to make the rules fit the game scenario rather than the other way

More information

ARE YE FOR KING OR PARLIAMENT?

ARE YE FOR KING OR PARLIAMENT? ARE YE FOR KING OR PARLIAMENT? A Warmaster Ancients Variant For The Period 1641-52 Written by Jimi Tubman Assisted by the members of the Washington Wargames Club ( http://www.washingtonwargames.co.uk ).

More information

Tactics, Warfare, Strategies, Weaponry, and Armament of the Greeks

Tactics, Warfare, Strategies, Weaponry, and Armament of the Greeks Tactics, Warfare, Strategies, Weaponry, and Armament of the Greeks The Greeks at War http://uk.youtube.com/watch? v=qzy_rsbxequ&feature=related http://uk.youtube.com/watch? v=yfuihf8ca48&feature=related

More information

Chosen Men Fat. 1. Sequence of play. Base Morale;

Chosen Men Fat. 1. Sequence of play. Base Morale; Chosen Men Fat 1. Sequence of play v2.1 CCWG Assign cards to each unit in play then shuffle the deck and turnover the top 2 cards. These units then; 1) Test morale. 2) Perform an action. (Move, Load, Fire,

More information

FRENCH AND INDIAN WARS SKIRMISH

FRENCH AND INDIAN WARS SKIRMISH FRENCH AND INDIAN WARS SKIRMISH 25/28 MM FIGURES 1 Figure equal to 1 Figure otherwise 1 to 5,10 15 20 Foot/Artilleryman 15mm frontage Depth 15mm,18mm,20mm depending on figure Cavalryman 25mm frontage Depth

More information

Mini-Nap 2 WARGAME RULES FOR THE NAPOLEONIC ERA. Copyright. Trevor Raymond. January 2015 (Exodus 20:15 - Thou shall not steal.")

Mini-Nap 2 WARGAME RULES FOR THE NAPOLEONIC ERA. Copyright. Trevor Raymond. January 2015 (Exodus 20:15 - Thou shall not steal.) Page 1 of 42 The Basics Mini-Nap 2 WARGAME RULES FOR THE NAPOLEONIC ERA Copyright. Trevor Raymond. January 2015 (Exodus 20:15 - Thou shall not steal.") Mini-Nap 2 is a set of rules specifically designed

More information

Wagenburg. ranks) Heavy Infantry 3cm (or 4cm) Light Infantry 4cm Missile troops 4cm

Wagenburg. ranks) Heavy Infantry 3cm (or 4cm) Light Infantry 4cm Missile troops 4cm 1.0 INTRODUCTION 1.1 IMPETUS AND BASIC IMPETUS Impetus is a set of wargame rules that aims to simulate battles with toy soldiers in the ancient, medieval and renaissance period. Basic Impetus is a free,

More information

Why are the Roman Army successful?

Why are the Roman Army successful? Why are the Roman Army successful? Discipline Centurions were in charge of discipline. They carried a stick of very hard wood and they used it to beat their soldiers. They used to punish even small things

More information

War Diary, Machine Gun Corps, from

War Diary, Machine Gun Corps, from War Diary, Machine Gun Corps, from http://www.powell76.talktalk.net/mametz.htm MAMETZ WOOD DAY 1-7th JULY 1916 Following the early fighting on the Somme the British Army had pressed the German Army back

More information

Musket and Pike User Manual

Musket and Pike User Manual Musket and Pike User Manual 1 Musket and Pike Users Manual Introduction Musket and Pike is a series of games that cover the battles and campaigns associated with the era where muskets and pikes, or sometimes

More information

Contents. Sample file. Copyright Stephen Danes 2010

Contents. Sample file. Copyright Stephen Danes 2010 Contents Introduction 3 The Miniatures 3 Skirmish at Werben 4 Background 4 Swedish Deployment 4 Command 4 Objectives 4 Imperial Deployment 5 Command 5 Objectives 5 Terrain 6 The Skirmish 6 The Action at

More information

Tips on How to Assemble the Persian Scythed Chariot (60 PSN 07 Y) By scott lam

Tips on How to Assemble the Persian Scythed Chariot (60 PSN 07 Y) By scott lam Tips on How to Assemble the Persian Scythed Chariot (60 PSN 07 Y) By scott lam Introduction The war chariot is invented during the Bronze Age circa 1800 B.C. by the nomadic people of Central Asia. It starts

More information

Battle of Waxhaws. May 29, 1780

Battle of Waxhaws. May 29, 1780 Battle of Waxhaws May 29, 1780 Following the British defeat at Saratoga in 1777 and French entry into the American Revolutionary War in early 1778, the British military decided to embark on a "southern

More information

Skirmish Action AAR: Ruhr 1945 By Russ Lockwood

Skirmish Action AAR: Ruhr 1945 By Russ Lockwood Skirmish Action AAR: Ruhr 1945 By Russ Lockwood This tidy little 1945 scenario for Skirmish Action (SA) comes courtesy of Dennis Shorthouse, whose figures and terrain make for a good-looking WWII table.

More information

Year 7 History Key Terms Homework. How England Began

Year 7 History Key Terms Homework. How England Began Year 7 History Key Terms Homework How England Began New Words: How England Began #1 New Words: How England Began #2 Migration Invasion Chronology Huguenots The movement of people from one place, usually

More information

THE FIGHTING KOPPIE BRITISH AND ALLIES UNIFORM DETAIL. By Robert Giglio.

THE FIGHTING KOPPIE BRITISH AND ALLIES UNIFORM DETAIL. By Robert Giglio. THE FIGHTING KOPPIE BRITISH AND ALLIES UNIFORM DETAIL By Robert Giglio. The British infantry were in the standard red coat, dark blue trousers with red outer seam stripe, sun helmet and leather equipment

More information

Native Americans Are Essential to the History of the United States

Native Americans Are Essential to the History of the United States Native Americans Are Essential to the History of the United States Welcome to the Making of a Nation American history in VOA Special English. I m Steve Ember. This week in our series, we look at the history

More information

COMMON TRAINING PROFICIENCY LEVEL FOUR INSTRUCTIONAL GUIDE SECTION 5 EO C DISCUSS THE HISTORY OF DRILL PREPARATION

COMMON TRAINING PROFICIENCY LEVEL FOUR INSTRUCTIONAL GUIDE SECTION 5 EO C DISCUSS THE HISTORY OF DRILL PREPARATION COMMON TRAINING PROFICIENCY LEVEL FOUR INSTRUCTIONAL GUIDE SECTION 5 EO C408.01 DISCUSS THE HISTORY OF DRILL Total Time: 30 min PREPARATION PRE-LESSON INSTRUCTIONS Resources needed for the delivery of

More information

THE WAR OF THE SPANISH SUCCESSION PAPERBOYS RULES

THE WAR OF THE SPANISH SUCCESSION PAPERBOYS RULES THE WAR OF THE SPANISH SUCCESSION PAPERBOYS RULES This is a little set of rules written to continue the tradition of each Paperboys book having an associated set. Andy Callan s ideas abound here, but Peter

More information

Volley and Bayonet, Road to Glory. American Revolution Period Specific Rules. Jeff Glasco ( 2011)

Volley and Bayonet, Road to Glory. American Revolution Period Specific Rules. Jeff Glasco ( 2011) Revised July 2011 Volley and Bayonet, Road to Glory American Revolution Period Specific Rules Jeff Glasco ( 2011) Volley and Bayonet is copy written by Frank Chadwick and Greg Novak. Additional rules by

More information

Surprise at Jay s Mill September 19th, 1863

Surprise at Jay s Mill September 19th, 1863 Surprise at Jay s Mill September 19th, 1863 Background Near dawn on September 19th, the Union Army of the Cumberland was spread thin. Two divisions of the Fourteenth Corps had finished a night march and

More information

SunTzuGames presents

SunTzuGames presents SunTzuGames presents Ancient battles a game by Emil Larsen (4) -0 min 4+ version - Omega.4 Ancient Battles Introduction In ancient battles you get to play out some of ancient history s most iconic battles.

More information

BATTLE OF IBERA Part of the Second Punic War Spring 215 BC

BATTLE OF IBERA Part of the Second Punic War Spring 215 BC BATTLE OF IBERA Part of the Second Punic War Spring 215 BC This is a small scenario for Hail Caesar based on the Battle of Ibera. The Troops are not according to any historical account but the unit we

More information

ARMIES OF THE 18 TH CENTURY

ARMIES OF THE 18 TH CENTURY ARMIES OF THE 18 TH CENTURY I. THE INFANTRY "Napoleon's got a bunch of the toughest, hammered down, ironed out roughnecks you ever saw, from generals down to buck privates. And he just said, "Sic 'em,

More information

The Perfect Persian Plan: Free Deployment in Issus

The Perfect Persian Plan: Free Deployment in Issus C3i Magazine, Nr.2 (1993) The Perfect Persian Plan: Free Deployment in Issus by Ulrich Blennemann In my experience with The Great Battles of Alexander, I have found that the game system captures the essence

More information

WORLD WAR 1 WORLD WAR 1 BATTLES

WORLD WAR 1 WORLD WAR 1 BATTLES WORLD WAR 1 WORLD WAR 1 BATTLES BELL WORK QUESTION WHAT DO YOU THINK WAS THE MOST SIGNIFICANT CONTRIBUTION CANADIANS AT HOME MADE TO THE WAR EFFORT? REVIEW LIBERAL LEADER WILFRID LAURIER CREATED A 'PARTY

More information

Command Combat: Civil War The Battle of Bull Run / Manassas July 21, 1861

Command Combat: Civil War The Battle of Bull Run / Manassas July 21, 1861 Command Combat: Civil War The Battle of Bull Run / Manassas July 21, 1861 Game Design by Jeff McArthur (c) Bandwagon Books, 2011 This scenario is from the Command Combat: Civil War series. To learn more

More information

Battle RepoRt CReCy 1346

Battle RepoRt CReCy 1346 Battle Report Crecy 1346 Crecy 1346: Battle Report Crecy was by medieval standards a very large battle which probably had a somewhere in the region of 50 000 combatants; however the number of French actually

More information

DBM V 3.2. Official Amendments and Clarifications. Richard Bodley Scott & John Graham Leigh 06/03/11. Reformatting and PDF presentation

DBM V 3.2. Official Amendments and Clarifications. Richard Bodley Scott & John Graham Leigh 06/03/11. Reformatting and PDF presentation DBM V 3.2 Official Amendments and Clarifications Richard Bodley Scott & John Graham Leigh 06/03/11 Reformatting and PDF presentation Martin Stephenson Page 1 of 5 Page 2 of 5 EXCHANGING MOUNTED AND FOOT

More information

September 3 rd 1939 Battle on the Czech/Polish border (BK28) between 3 rd German Infantry Army and 3 rd Polish Infantry Army.

September 3 rd 1939 Battle on the Czech/Polish border (BK28) between 3 rd German Infantry Army and 3 rd Polish Infantry Army. September 3 rd 1939 Battle on the Czech/Polish border (BK28) between 3 rd German Infantry Army and 3 rd Polish Infantry Army. Forces involved: dice: 1 infantry = 1 rifle unit of 4 bases 3 grenades = 3

More information

Kings of War Historical Ancient Combat Rome s Rise and Fall!

Kings of War Historical Ancient Combat Rome s Rise and Fall! Kings of War Historical Ancient Combat Rome s Rise and Fall! This supplement is designed for use with Mantic Games Kings of War rules, but it is not an official Mantic Games publication. Kings of War and

More information

Musket and Pike Users Manual

Musket and Pike Users Manual 1 Musket and Pike Introduction Musket and Pike is a series of games that cover the battles and campaigns associated with the era where muskets and pikes dominated the fighting. Each game can be played

More information

The Battle of Cowpens 1781

The Battle of Cowpens 1781 The Battle of Cowpens 1781 Battle: COWPENS War: American Revolutionary War Date: 17th January 1781 Place: South Carolina on the border with North Carolina, United States of America Combatants: Americans

More information

LAKE TRASIMENUS 217 BC

LAKE TRASIMENUS 217 BC KE TRSIMENUS 217 BC Command & Colors: ncients 1 CRTGININ C annibal M M C W W W C C S S Flaminius Steep ills Impassable M M M M ake Trasimenus ake Trasimenus ROMN istorical Background Much of annibal s

More information

The mission of colonel Marbot.

The mission of colonel Marbot. The mission of colonel Marbot. The 7th regiment of hussars led by colonel Marbot was a member of the cavalry division of general Jacquinot. On the morning of the 18th of June, this division had its position

More information

Les Champs de Bataille NAPOLEONIC WARGAME RULES ON THE BATTALION LEVEL WITH GRAND TACTICAL ASPIRATIONS

Les Champs de Bataille NAPOLEONIC WARGAME RULES ON THE BATTALION LEVEL WITH GRAND TACTICAL ASPIRATIONS Les Champs de Bataille NAPOLEONIC WARGAME RULES ON THE BATTALION LEVEL WITH GRAND TACTICAL ASPIRATIONS SCALES 1 turn = 20 minutes; 1 casting = 60 men; 1" = 40 yards 1 STANDS 3-rank infantry stands (per

More information

FORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved

FORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved FORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved Forces Of Valor, The Game allows you to fight exciting and realistic war games. All you need to play are Forces Of Valor soldiers

More information

French Briefing. The Battle of Großbeeren 23rd August, 1813

French Briefing. The Battle of Großbeeren 23rd August, 1813 French Briefing The Battle of Großbeeren 23rd August, 1813 It is truly difficult to have fewer brains than the Duke of Reggio! - Napoléon Bonaparte (upon hearing of Marechal Oudinot s retreat after Großbeeren)

More information

Pig Wars Late Medieval Variant

Pig Wars Late Medieval Variant Pig Wars Late Medieval Variant 1337 to 1485 Introduction Pig Wars LMV is a variant of Tod Kershner s Pig Wars Dark Age skirmish rules that covers the period of the Hundred Years War to the end of the Wars

More information

Black Powder Scenario: Gettysburg, 1863 Southern Flank, Day Two

Black Powder Scenario: Gettysburg, 1863 Southern Flank, Day Two Black Powder Scenario: Gettysburg, 1863 Southern Flank, Day Two Arguably the pivotal campaign of the American Civil War, Lee s invasion of the north during 1863 culminated with the battle of Gettysburg.

More information

ARMIES OF THE SEVEN YEARS WAR

ARMIES OF THE SEVEN YEARS WAR ARMIES OF THE SEVEN YEARS WAR The Seven Years War was fought on three continents and involved all of the Great Powers of the day. But at the center of it all was the province of Silesia. Frederick had

More information

French Briefing. The Battle of Sacile 16th April, 1809

French Briefing. The Battle of Sacile 16th April, 1809 French Briefing The Battle of Sacile 16th April, 1809 In one day I will retake all of the territory I have abandoned at the moment. - Eugène de Beauharnais (15th April, 1809) Intelligence Briefing Austrian

More information

III Corps: The Somme 1916

III Corps: The Somme 1916 III Corps: The Somme 1916 A Card Wargame of World War I Neal Reid 2016 Published by Vexillia Limited www.vexillia.com Contents 1. Introduction 3 2. Historical Background 3 3. Setting Up The Game 6 Acknowledgements

More information