INTRODUCTION HAPPY GAMING AND CRUSH THE REBELLION. Graham Cookson

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1 INTRODUCTION These rules came about due to necessity. I had bought the figures and then found there were no rules that I liked. Therefore myself and my wargaming partner Gus Murchie decided that we would write our own. These rules are now presented before you. Designed for 25mm figures, other scales can be used by halving the scales for 15mm etc. They can also be used for earlier rebellions with just a few mods. Some of the ideas may be familiar to you, some not, but they do work and are great fun. One thing that will take a bit of getting use to is no fixed turn length. This is decided by the use of playing cards, a red card allows an action by a Government unit while a black card allows a Jacobite unit an action while a joker ends that specific turn, cards are reshuffled and the next turn starts. This makes you think a bit more about tactics as it is possible for a unit to move in, then a joker to be drawn and their card is first to be drawn next turn, enabling them to charge in. The next thing that we wanted was random movement. We like this because it stops the if they are 16 inches away I can shoot at least twice before they contact me. The rules don t cover every eventuality but if like us you enjoy this approach to wargaming then I m sure you and your wargaming partner will be able to sort it out. HAPPY GAMING AND CRUSH THE REBELLION. Graham Cookson 1

2 TO GET YOURSELF STARTED. 20 SIDED DICE, 6 SIDED DICE, AVERAGE DICE, TAPE MEASURE, PACK OF PLAYING S, TERRAIN AND TWO ARMIES (SEE LISTS LATER IN RULES). TROOP TYPES. FRENCH LINE ( IRISH PICQUETS, ROYAL ESCOSSAIS ) CLOSE FORMATIONS. REGULARS. BRITISH LINE - CLOSE FORMATION. REGULARS. BRITISH MILITIA ( INDEPENDENT HIGHLAND MILITIA COMPANIES )CLOSE FORMATION. MILITIA. HIGHLAND CLANS - CLAN FORMATION. HIGHLANDERS. LOWLAND MILITIA ( LORD LEWIS GORDON S ABERDEEN REGIMENT ) CLOSE FORMATION. MILITIA. CAVALRY ( KINGSTON S HORSE, DRAGOONS,BAGOT S HUSSARS, PRINCES LIFEGUARDS, FITZJAMES HORSE ) LOOSE FORMATION. ALL REGULARS EXCEPT LOWLAND HORSE THAT ARE MILITIA. DISMOUNTED CAVALRY - AS ABOVE.OPEN FORMATION. ARTILLERY (BRITISH ARTILLERY CONSISTED MAINLY OF BATTALION GUNS, WHILST JACOBITE ARTILLERY CONSISTED MAINLY OF VARIOUS POOR QUALITY SMALL CALIBRE GUNS). OPEN FORMATION. BRITISH ARE REGULARS WHILE HIGHLAND CREWS ARE MILITIA. PERSONALITY FIGURES - YOU ON THE BATTLE FIELD - TREATED AT ALL TIME AS IN OPEN FORMATION. BASING CLOSE AND CLAN INFANTRY ON BASES 1.5 INCHES BY 2 INCHES. 4 FIGURES PER BASE. OPEN INFANTRY ON BASES 2 INCHES BY 1 INCH. 2 FIGURES TO A BASE. CAVALRY ON BASES 2 INCHES BY 2 INCHES. 2 FIGURES PER BASE. ARTILLERY ON BASES 2 INCHES BY 2.5 INCHES. BRITISH 4 CREW FIGURES, JACOBITE 3 CREW FIGURES (BOTH OPEN). PERSONALITY FIGURES WHATEVER SIZE LOOKS NICE AND GIVES ROOM TO DO A DETAILED BASE. EACH INFANTRY OR CAVALRY FIGURE CAN REPRESENT BETWEEN 30 TO 40 MEN. EACH ARTILLERY PIECE REPRESENTS 1 ACTUAL GUN. MAX OF 4 FIGS PER GUN. EACH HIT REMOVES ONE FIGURE. 2

3 MOVES EACH UNIT IS ALLOWED 1 PHASE PER TURN. THEY MAY BE ANY OF THE FOLLOWING: 1. MOVE / WHEELING / FORMATION CHANGE. 2. FIRE. 3. CHARGE. 4. RELOAD (ARTILLERY ONLY). 5. REFORM (RECOVER FROM DISORDER). TAKE A PACK OF PLAYING S AND ALLOCATE ONE PER UNIT, RED FOR GOVERNMENT AND BLACK FOR JACOBITES PLACE ALL THE S PLUS THE JOKERS IN A PILE THEN TURN OVER THE FIRST AND THAT UNIT IS ACTIVATED. THIS CARRIES ON UNTIL EITHER ALL THE S ARE TURNED OR A JOKER IS TURNED, BOTH RESULT IN THE PACK BEING RESHUFFLED AND A NEW TURN STARTING. THE FLEXIBILITY OF THE PHASING SYSTEM ALLOWS YOU TO SHOOT AT A UNIT, THEN THE NEXT TURN CHARGE IN IF YOU ARE LUCKY AND YOUR COLOUR IS DRAWN FIRST. NOTE: A UNIT THAT IS THE TARGET OF A CHARGE IS ALSO PHASED. THE UNIT S FIRE AND FOLLOWING MELEE WILL COUNT AS A PHASE, BUT IF THE UNIT HAS ALREADY USED ITS PHASE FOR THIS TURN IT MAY STILL FIRE AND FIGHT BUT AT HALF EFFECT AND NO VOLLEY FIRE. MOVE AND RANGE CHART TROOP TYPE WEAPON / RANGE COLUMN / CLAN LINE OPEN FRENCH,BRITISH REGULARS MUSKET / 18 INCHES 3 X DAV 2 X DAV BRITISH MILITIA / LOWLAND MUSKET / 18 INCHES 3 X D6 2 X D6 HIGHLAND CLAN MUSKET / 16 INCHES 3 X D6 CAVALRY MOUNTED PISTOL/ 6 INCHES 4 X D6 3 X D6 DISMOUNTED CAVALRY MUSKET / 18 INCHES 3 X D6 ARTILLERY BALL / 36 INCHES ROAD FIELD PROLONG CASE / 12 INCHES 3 X DAV 2 X DAV 1 INCH PERSONALITY MTD / FOOT 4 X D6 /2 X D6 COLUMN = 1 BASE FRONTAGE. LINE = 1 BASE DEPTH. CLAN FORMATION = MINIMUM OF 2 STANDS DEEP, ONLY HIGHLANDERS MAY ADOPT THIS FORMATION AND IT IS COMPULSORY FOR HIGHLAND UNITS. MOVEMENT / MODIFIERS TO MOVE : DECIDE HOW MANY DICE YOU WILL ROLL, UP TO THE MAX.. YOU MUST MOVE THE FULL DISTANCE ROLLED.IF THAT MOVE CAUSES YOU TO HIT A FRIENDLY UNIT, THEN MOVING UNIT BECOMES DISORDERED. WHEELING: HIGHLANDERS MUST WHEEL AT THE BEGINNING OF THEIR TURN, OTHERS MAY WHEEL AT ANY TIME DURING THEIR TURN. FORMATION CHANGE: DECIDE NO. OF DICE TO BE ROLLED FOR THE FORMATION YOU ARE IN AT PRESENT THEN LOSE HIGH DICE. + 1 DIE IF CHARGING. IF CHARGE FAILS TO REACH THEN YOU BECOME DISORDERED. ROUGH TERRAIN - CLOSE / CLAN LOSE HIGH DIE, LOOSE LOSE LOW DIE. LINEAR OBSTACLE - ALL LOSE LOW DIE. ROUGH = ALL WOODS, RIVERS, STREAMS,BOGS/MARSH,GORSE, FIELDS, VILLAGES, HILLS. LINEAR = WALLS, HEDGES 3

4 TROOP TYPE CLAN IN OPEN FIRING TARGET AND COVER TYPE CLAN IN LIGHT COVER CLOSE IN OPEN CLAN IN HEAVY COVER CLOSE IN LIGHT COVER LOOSE IN OPEN COVER LOOSE IN LIGHT COVER CLOSE IN HEAVY COVER OPEN IN OPEN LOOSE IN HEAVY COVER OPEN IN LIGHT COVER OPEN IN HEAVY COVER FRENCH LINE CLOSE BRITISH LINE CLOSE BRITISH MILITIA CLOSE HIGHLAND CLAN LOWLAND MILITIA CLOSE CAVALRY PISTOLS/MUSKET 3/7 2/5 1/4 0/3 0/2 0/1 OPEN ARTILLERY BALL OPEN ARTILLERY CASE OPEN PROCEDURE TO THE ABOVE NUMBER ADD THE MODIFIERS BELOW THEN ROLL 1 X D20 PER FIGURE IN THE FRONT RANK OF BASES ONLY AND IF THE SCORE IS LESS THAN THE TOTAL A HIT HAS BEEN CAUSED. ALL HITS CAUSED HAVE A SAVING THROW, A SCORE OF 5 OR 6 ON A D6 SAVES. ROLL ONE DIE PER HIT RECEIVED. VOLLEY FIRE. REGULARS AND MILITIA MAY FIRE A VOLLEY, THE TARGET MUST BE WITHIN 9 INCHES AND THE FIRING UNIT MUST BE FORMED. REGULARS ADD + 2 AND MILITIA ADD + 1 TO THE TO HIT SCORE. IF FORCED TO PHASE A UNIT THEN THIS IS NOT POSSIBLE. ARTILLERY FIRE. THIS IS CARRIED OUT IN THE SAME WAY AS SMALL ARMS FIRE BUT WHEN FIRING BALL TREAT EACH CREW FIGURE ON THE BASE AS 1 FIGURE FIRING AND 2 FIGURES WHEN FIRING CASE. EG. A BRITISH 3lb BATTALION GUN WITH 3 CREW FIGURES STILL REMAINING WISHES TO FIRE AT A CLAN UNIT AT 6 INCHES RANGE WITH CASE, THEREFORE THE UNIT WOULD THROW 3 X 2 = 6 DICE REQUIRING A 11 TO HIT IF THE CLAN WERE IN THE OPEN. MODIFIERS. +1 MILITIA WHO VOLLEY FIRE, FIRING AT FLANK, ELITES/GUARDS. +2 REGULARS WHO VOLLEY FIRE, TARGET MOUNTED, FIRING AT REAR. 1 COLUMN TO THE LEFT IF TARGET IS IN COLUMN. -1 FIRERS ARE POOR QUALITY. COVER TYPES. LIGHT COVER = OPEN WOODS, ORCHARDS, BEHIND HEDGES. HEAVY COVER = CLOSE WOODS, PREPARED DEFENCES, WALLS. 4

5 MELEE CHARGING INTO COMBAT. ON YOUR PHASE YOU MAY DECLARE A CHARGE, HOPING TO GET INTO MELEE. ROLL THE MOVEMENT DICE AND MOVE TOWARDS THE ENEMY UNIT. IF YOUR CHARGE FAILS TO REACH YOUR PHASE IS OVER AND YOU BECOME DISORDERED. IF YOU REACH, THE DEFENDERS FIRE AT YOU. IF CASUALTIES ARE CAUSED THEN YOU CHECK MORALE. IF SUCCESSFUL, THEN DEFENDERS CHECK. IF BOTH PASS THEN MELEE FOLLOWS. A UNIT THAT IS THE TARGET OF A CHARGE IS AUTOMATICALLY PHASED. THE UNIT S FIRE AND FOLLOWING MELEE, WILL COUNT AS A PHASE, IF THE UNIT HAS ALREADY USED IT S PHASE IT MAY STILL FIRE AND FIGHT BUT AT HALF EFFECT AND MAY NOT VOLLEY FIRE. PROCEDURE ROLL 1 X D6 FOR EACH FIGURE IN THE FRONT RANK OF BASES, THEN ADD THE FOLLOWING FACTORS BELOW AND THEN COMPARE DICE. A SCORE GREATER THAN THE ENEMIES CAUSES A CASUALTY. SAVING THROWS ARE 5 / 6 ON A D6, EACH HIT REMOVES A FIGURE, IF INF OR CAV. WHILE EACH HIT ON AN ARTILLERY BASE REMOVES A CREWMEMBER. MODIFIERS +1 GUARD, CHARGING, CLAN IN MELEE BUT DIDN T CHARGE IN ALSO 2nd ROUNDS ETC, ARMED WITH BAYONETS (REG/MILITIA), DEFENDING IN FORMED ORDER, LANCERS ( 1st ROUND ),CAV V s INF. +2 CLAN FORMATION WHO CHARGED INTO MELEE (1st ROUND ONLY), DEFENDING WALL ETC. +3 DEFENDING WORKS / BUILDING. -1 ATTACKED IN FLANK, DISORDERED, DOWNHILL, LANCERS 2nd ROUND, MILITIA. -2 BROKEN, OPEN ORDER ATTACKED FROM REAR. EG. A BRITISH UNIT (12 FIGURES) DEFEND UP HILL WITH BAYONETS AGAINST A CLAN FORMATION THAT CHARGED IN. (24 FIGURES IN TWO RANKS OF BASES). BRITISH +1 BAYONETS, +1 DEFENDING IN ORDER = +2 JACOBITES +1 CHARGING, +2 CLAN CHARGING 1ST ROUND, -1 DOWNHILL = +2 BRITS ROLL 12 DICE MODIFIERS CLAN ROLL 12 DICE MODIFIERS RESULT: BRITISH LOSE 2 FIGURES AND THE JACOBITES LOSE 1 FIGURE, ASSUMING NO ONE PASSES THEIR SAVING THROWS BOTH SIDES CHECK MORALE AND IF PASSED THEY FIGHT AGAIN NEXT TURN. 5

6 MORALE HOW TO CHECK: ROLL 1 DICE PER BASE LEFT IN UNIT, ADJUST AS BELOW AND THEN CONSULT CHART. REGULARS ROLL AVERAGE DICE, MILITIA AND HIGHLAND ROLL D6. WHEN TO CHECK. 1. WHEN CHARGING AFTER RECEIVING ENEMY FIRE BUT ONLY IF CASUALTIES CAUSED. 2. STAND AGAINST A CHARGE 3. CLAN FORMATION UNIT THAT TAKE SMALL ARM/ARTILLERY FIRE FOR THE FIRST TIME. 4. END OF MELEE ROUND. 5. BELOW 50% UNIT STRENGTH (AND EVERY TIME RECEIVES A CASUALTY THEREAFTER). MODIFIERS. + / - 2 PERSONALITY FIGURE PRESENT, HOLDING WORKS / BUILDING. + / - 1 HOLDING HEDGE / WALL. - 2 DISORDERED, LOST - 3 CHARGED IN FLANK, BRITISH UNIT CHARGED BY CLAN FORMATION FOR 1st TIME. - 4 BROKEN. - 5 CHARGED IN REAR. +2 CAVALRY CHARGING, WON MELEE. +5 CHARGING OPEN TROOPS. RESULTS. SCORE EFFECT 20 + GET IN THERE. MOVE TOWARDS ENEMY UNTIL 12 INCHES AWAY THEN ATTEMPT TO CLOSE. LASTS UNTIL NEW CHECK REQUIRED NORMAL CARRY ON IN GOOD ORDER DISORDERED UNIT IS SHAKEN, NO ADVANCE THIS TURN, MAY MOVE AND FIRE BUT AT HALF EFFECT ( NO VOLLEY FIRE ). MAY BE REMOVED BY USING A PHASE TO REFORM OR BY ANOTHER TEST. 3-5 BROKEN RETIRE 12 INCHES FACING ENEMY. NO ADVANCE THIS TURN. MOVES AND FIRES AT QUARTER EFFECT ( NO VOLLEY FIRE ). LASTS UNTIL UNIT IS RALLIED ( SEE BELOW ). 0-2 ROUT UNIT THROWS AWAY WEAPONS AND RUNS FOR HOME. MAY NOT BE RALLIED. RALLIES ROLL DICE AS ABOVE AND ADD MODIFIERS BELOW +2 NOT FIRED AT THIS TURN +3 PERSONALITY PRESENT +1 PERSONALITY WITHIN 6 6

7 ARMY LISTS PLEASE FIND BELOW A QUICK SET OF ARMY LISTS THAT SHOULD HELP WHEN NOT FIGHTING AN HISTORICAL BATTLE. FIRST DECIDE THE NUMBER OF UNIT THAT YOU WOULD LIKE, THEN ROLL D100 FOR EACH UNIT AND COMPARE THE RESULT WITH THE FOLLOWING TABLE TO SEE WHAT TROOP TYPE IT IS, IF ANY. LEADERS: EACH ARMY WILL CONTAIN ONE PERSONALITY FIGURE BUT IN BIG GAMES PERSONALITY FIGURES MAY BE REPRESENTED FOR EACH BATTLE (LEFT, CENTRE, RIGHT ). JACOBITE ARMY ARTILLERY 1 GUN +3 CREW CAVALRY ROLL D LOWLAND MILITIA HIGHLAND UNIT ROLL D6 1-2 PRINCES LIFE GUARD 3-4 LOWLAND HORSE 5 BAGGOT S HUSSARS 6 FITZJAMES 4 FIGURE UNIT 6 FIGURE UNIT 4 FIGURE UNIT 4 FIGURE UNIT 12 FIGURE UNIT 1 32 FIGURE UNIT FIGURE UNIT FIGURE UNIT FRENCH 12 FIGURE UNIT NOTE. TO REPRESENT THE LOW LEVEL OF CAVALRY ON THE JACOBITE SIDE, A MAXIMUM OF 2 CAVALRY UNITS ARE ALLOWED. IF MORE THAN TWO UNIT ARE ROLLED, RE-ROLL AND ANY MORE CAVALRY UNITS ARE LOST. HIGHLAND UNITS MAY ONLY FORM CLAN FORMATION. GOVERNMENT ARMY ARTILLERY 1 GUN +4 CREW HIGHLAND UNIT 16 FIGURE UNIT HIGHLAND MILITIA 12 FIGURE UNIT DRAGOONS/ 6 FIGURE UNIT LIGHT HORSE INFANTRY 1-2 = 12 FIGURE UNIT 3-6 = 16 FIGURE UNIT NO UNIT NOTES. MAX. OF ONE HIGHLAND UNIT. ANY MORE UNITS ARE LOST. HIGHLAND UNIT MAY ONLY FORM CLAN FORMATION. 7

8 BASIC PAINTING GUIDE THIS PAINTING GUIDE IS NOT PERFECT, AS RESEARCH WILL SHOW THAT NOT EVERYBODY COULD AGREE ON HOW PEOPLE WERE CLOTHED. I SUGGEST THAT YOU PICK A REFERENCE BOOK AND GO BY THAT, BUT IF YOU ARE INTERESTED, PLEASE FIND BELOW A QUICK GUIDE TO THE UNIFORMS THAT I HAVE PAINTED MY ARMIES IN, I HOPE THIS WILL HELP YOU. AT THE END OF THIS BOOKLET THERE IS A SHORT LIST OF READING MATERIAL THAT MIGHT HELP YOU DO YOUR OWN RESEARCH. JACOBITE FORCES INFANTRY HIGHLAND INFANTRY THIS TYPE OF INFANTRY FORMED THE VAST MAJORITY OF ANY JACOBITE ARMY. CONTRARY TO POPULAR BELIEF THEY DID NOT GO TO WAR ALL DRESSED IN THE SAME STYLE OF TARTAN, MOST WORE THEIR OWN HOME SPUN TARTANS. THE ONLY PIECE OF CLOTHING THAT COULD BE CONSIDERED OF A UNIFORM TYPE WAS THE WEARING OF A BONNET ALTHOUGH THE COLOURS DID VARY BUT THE MAIN COLOUR WAS BLUE. FLOWERS AND CERTAIN LEAF TYPES WERE WORN BY CERTAIN CLAN TO IDENTIFY THEMSELVES. THE HIGHLANDERS WOULD CONTRARY TO POPULAR BELIEF HAVE BEEN ARMED WITH BROADSWORD, POLEWEAPONS, FIREARMS OF VARIOUS AGES, DIRKS (A TYPE OF DAGGER ABOUT 18" LONG) AND A ROUND LEATHER COVERED SHIELD CALLED A TARGE. LOWLANDERS THERE WERE A FEW LOWLAND REGIMENTS FORMED AND THEY ALL WORE CIVILIAN DRESS BUT THEY DID WEAR A BONNET AND THEY ALL WERE EQUIPPED WITH A TARTAN SASH. A NUMBER OF BRITISH DESERTERS HELPED TO FILL THE RANKS SOME KEEPING THEIR UNIFORM BUT MOST DISED IT AS QUICK AS POSSIBLE TO AVOID RETRIBUTION IF CAUGHT. THEY WERE ALL WELL ARMED WITH MUSKETS. FRENCH UNITS ROYAL ECOSSAIS THESE FORMED A BODY OF 300 MEN. TRICORN BLACK FELT WITH WHITE LACE EDGE. COAT BLUE WITH RED COLLAR, CUFFS AND TURNBACKS. WAISTCOATS RED. SHIRT WHITE. TROUSERS WHITE. GAITERS WHITE, THIGH LENGTH. LEATHERWORK BROWN. REGIMENTS DILLON, RUTH AND LALLY 50 MEN FROM EACH OF THE 6 FRANCO IRISH REGIMENTS WERE TO BE SENT TO HELP BUT ONLY THE MEN FROM THE 3 REGIMENTS ABOVE REACHED SCOTLAND. TRICORN DILLON AND RUTH BLACK WITH WHITE LACE, LALLY YELLOW LACE. COAT DILLON, RED WITH BLACK FACINGS, RUTH, RED WITH BLUE FACINGS, LALLY, RED WITH GREEN FACINGS. WAISTCOATS DILLONS RED, RUTHS BLUE, LALLYS GREEN. SHIRTS WHITE. TROUSERS DILLONS WHITE, LALLYS WHITE, RUTHS BLUE. GAITERS WHITE, THIGH LENGTH. LEATHERWORK BROWN. CAVALRY UNITS THIS WAS THE WEAKEST OF ALL THE ELEMENTS THAT FORMED THE JACOBITE ARMY. LOWLAND HORSE THIS WAS A POORLY RATED UNIT OF CIVILIAN MOUNTED CAVALRY. PRINCES LIFEGUARD A SMALL UNIT NUMBERING ABOUT 200 TO 300 AT ITS PEAK. 8

9 TRICORN BLACK WITH GOLD LACE. COAT BLUE WITH RED CUFFS. WAISTCOAT RED WITH GOLD LACE. BREECHES WHITE OR BUFF. LEATHERWORK BROWN, BUT SOMETIMES PLAID STRAPS WERE USED. THIS UNIT WAS DESCRIBED AS BEING ARMED WITH SWORD, PISTOLS AND MUSKETS. BAGGOT'S HUSSARS THIS SMALL UNIT OF CAVALRY ABOUT 150 STRONG AT IT'S PEAK WERE DESCRIBED AS WEARING A LARGE FUR CAP, JACKET OF CLOSE TARTAN TYPE, CIVILIAN TROUSERS AND DRAGOON BOOTS. THEY WERE ARMED WITH SABRES, PISTOLS AND MUSKETS. FITZJAME'S HORSE THIS FRENCH UNIT WAS REPORTED TO BE ONLY 50 STRONG AT CULLODEN, THEY ACQUIRED THEIR HORSE AT THE EXPENSE OF THE OTHER CAVALRY UNITS GIVING UP THEIRS. TRICORN BLACK WITH WHITE LACE. COAT RED WITH BLUE CUFFS AND TURNBACKS, IT WAS ALSO STATED THAT UNDER THE COAT THEY WORE A BREASTPLATE. WAISTCOAT BUFF TROUSERS BUFF AND SOFT DRAGOON BOOTS. LEATHERWORK BROWN. ARMED WITH SWORD, PISTOLS AND MUSKETS. ARTILLERY JACOBITE ARTILLERY WAS A VERY MIXED BAG OF GUN SIZES. THE CREW WERE NORMAL CIVILIANS AND SO WERE DRESSED MUCH LIKE THE LOWLAND INFANTRY. EARILIER IN THE WAR THEY DID RECEIVE TRAINING FROM FRENCH ARTILLERY OFFICERS BEFORE THEY WERE EITHER CAUGHT OR SURRENDERED. 9

10 GOVERNMENT ARMY. INFANTRY UNITS THE GOVERNMENT ARMY WAS A VERY MIXED ARMY, IN THE FACT THAT IT CONTAINED REGULAR TROOPS WHICH INCLUDED BOTH ENGLISH AND SCOTTISH RAISED REGIMENTS, WHICH RESULTED IN FAMILY MEMBERS FIGHTING AGAINST EACH OTHER. THE ARMY ALSO CONTAINED HIGHLAND MILITIA UNITS AND HIGHLAND CLANS THAT REMAINED LOYAL DURING THE UPRISING. HIGHLAND CLAN UNITS. THESE WOULD HAVE BEEN ARMED AS THE HIGHLAND CLANS FIGHTING IN THE JACOBITE ARMY. HIGHLAND MILITIA. THIS WAS A UNIT RAISED IN THE 1720'S AND UNLIKE THE OTHER HIGHLAND UNITS THERE WAS AN OFFICIAL UNIFORM. BONNET BLUE WITH RED RIBBON. JACKET RED WITH BUFF CUFFS, NO COLLAR OR LAPELS ON JACKET. PLAID DARK AND MID GREEN. SOCKS ALTHOUGH PERSON TASTE DICTATED THE OFFICIAL ISSUE WAS WHITE WITH RED CHECK. LEATHERWORK BLACK OR BUFF. WEAPONS MUSKET, BAYONET, PLUS STANDARD HIGHLAND WEAPONS (BROADSWORD, DIRK AND TARGE ALTHOUGH THIS LAST ITEM WAS USUALLY LEFT BEHIND). REGULARS. THE REGULARS FORMED THE BACKBONE OF THE GOVERNMENT ARMY, ABOUT 20 REGIMENTS ARE REPORTED TO HAVE TAKEN PART IN THE CAMPAIGN THEY HAD THE FOLLOWING REGIMENTAL No.'s OR NAMES WHICH ARE FOLLOWED BY THEIR FACING COLOUR. DRUMMERS WORE REVERSE COLOURS UNLESS THEY WERE FROM A ROYAL REGIMENTS WHERE THEY KEPT THE SAME UNIFORM AS THE OTHERS IN THE REGIMENT EXCEPT THAT ALL DRUMMERS WORE A MITRE HAT BUT WHICH WAS SHORTER THAN THE GRENADIER MITRE. 1ST BLUE. 3RD BUFF. 4TH BLUE. 6TH 8TH BLUE. 13TH 14TH BUFF. 20TH 21ST BLUE. 25TH 27TH BUFF. 34TH 36TH GREEN. 37TH 44TH 46TH 47TH WHITE. 48TH BUFF. BATTEREAU'S LOUDON'S WHITE. HEADGEAR GRENADIERS WOULD WEAR A MITRE WITH REGIMENTAL COLOURS AND THE OTHERS WOULD WEAR A TRICORN WITH WHITE LACE / SILVER FOR OFFICER. COAT RED WITH CUFF LAPELS AND TURNBACKS IN THE FACING COLOUR. WAISTCOATS RED. TROUSERS RED EXCEPT FOR ROYAL REGIMENTS WHICH WORE BLUE. GAITERS WHITE, BROWN OR BLACK. THE WEATHER WAS NOT VERY NICE. LEATHERWORK BUFF. WEAPONS MUSKET, BAYONET AND A SHORT SWORD. 10

11 CAVALRY THERE WERE 4 UNITS OF DRAGOONS AND A MILITIA STYLE UNIT CALLED KINGSTON'S LIGHT HORSE WHICH TOOK PART IN THE CAMPAIGN. THE LIGHT HORSE UNIT WAS DISBANDED AFTER CULLODEN BUT WAS REFORMED AS A REGULAR REGIMENT SHORTLY AFTER. THE FACING COLOURS WERE AS FOLLOWS. 10TH DRAGOONS 11TH DRAGOONS 13TH DRAGOONS 14TH DRAGOONS KINGSTON'S LIGHT HORSE WHITE. GREEN. GREEN. TRICORN BLACK WITH WHITE / SILVER LACE. COAT RED WITH NO COLLAR OR LAPELS BUT WITH CUFFS AND TURNBACKS IN THE FACING COLOUR. WAISTCOAT FACING COLOUR. BREECHES RED. CLOAK RED AND LINED EITHER IN BUFF OR FACING COLOUR. LEATHERWORK BUFF. HORSE FURNITURE FACING COLOUR EDGED IN WEAPONS SWORD, PISTOLS AND A MUSKET. THE MUSKET WAS USED WHEN DISMOUNTED AS AT THE BATTLE OF CLIFTON MOOR. ARTILLERY ROYAL ARTILLERY AT THE BATTLE OF CULLODEN CAPTAIN CUNNINGHAMS COMPANY OF ARTILLERY COMPRISED OF 10 x 3lb BRASS CANNONS. TRICORN BLACK WITH YELLOW LACE FOR GUNNERS AND GOLD FOR OFFICERS. COAT BLUE WITH RED LAPELS, CUFFS AND TURNBACKS FOR GUNNERS AND THE OFFICER HAD THE SAME EXCEPT THAT HE HAD BLUE LAPELS. WAISTCOAT BLUE FOR GUNNERS, RED FOR OFFICERS. TROUSERS BLUE FOR GUNNERS, RED FOR OFFICERS. GAITERS WHITE. LEATHERWORK BUFF. WEAPONS GUNNERS CARRIED A MUSKET AND BAYONET. OFFICERS CARRIED A FUSIL AND A SWORD. 11

12 FURTHER READING THE JACOBITE REBELLIONS OSPREY MEN AT ARMS 118 CULLODEN OSPREY CAMPAIGN SERIES HUNGRY LIKE WOLVES (THE BATTLE OF CULLODEN). STUART REID BATTLES OF THE 45 THOMASSON, K., BUIST, F. (1962) 12

13 FIGURE AVAILABILITY THE FOLLOWING LIST OF MANUFACTURES IS NOT A FULL LIST. IT IS A LIST OF FIGURES THAT I HAVE COME A CROSS. 6mm I HAVE NOT COME ACROSS ANY PARTICULAR FIGURES ALTHOUGH ANY SEVEN YEARS WAR FIGURES WOULD DO FOR THE GOVERNMENT AND YOU COULD POSSIBLY USE ENGLISH CIVIL WAR HIGHLAND FIGURES FOR THE JACOBITES. THIS WOULD POSSIBLY BE BETTER THOUGH IF YOU INTENDED TO FIGHT THE EARLIER REBELLIONS. 10mm AS ABOVE I DON'T KNOW OF ANY PARTICULAR FIGURES FOR THE 45 BUT I DID START OFF WARGAMING THE JACOBITE REBELLIONS USING TWO ARMY PACKS FOR THE JACOBITE AND GOVERNMENT ARMY AVAILABLE FROM CONFLICT MINIATURES, ALTHOUGH ONCE AGAIN THEY WERE SUITED TOWARDS THE '15 AND '19 REBELLIONS. 15mm LANCASHIRE GAMES DO A RANGE FOR THE 45. (VERY NICE) OLD GLORY. (ONLY SEEN IN MAGAZINES) 25mm (MY FAVOURITE) THERE ARE QUITE A FEW MANUFACTURERS WHO PRODUCE HIGHLANDERS, MAINLY FOR THE ENGLISH CIVIL WAR, THESE FIGURES COULD BE USED AT A PUSH FOR THE REAR RANKS OF A CLAN UNIT IN THE 45 OR ANYWHERE IN A UNIT OF AN EARLIER REBELLION. MOST ENGLISH ARMY FIGURES OF THE SEVEN YEARS WAR RANGES WOULD DO PARTICULARLY ONES WITHOUT BACKPACKS. FRONT RANK AS FAR AS I KNOW ARE THE ONLY PRODUCERS OF A RANGE SPECIFICALLY FOR THE 45. IT WAS THESE FIGURES THAT RE-IGNITED MY INTEREST IN THE 45 AND SO RESULTED IN THESE RULES WHICH I BELIEVE DOES THE FIGURES JUSTICE. ALL THAT SAID THE RANGE IS STILL NOT COMPLETE IN MY EYES AND COULD DO WITH A FEW EXTRA FIGURES IN THE RANGE TO FINISH IT OFF, NOTABLY 1. DISMOUNTED GOVERNMENT DRAGOONS ( A MUST TO REFIGHT CLIFTON MOOR). 2. DISMOUNTED LOWLAND CAVALRY, ALTHOUGH THEY DO ONE, THIS IS THE ONLY FIGURE I FEEL LETS DOWN THE RANGE AS IT IS FIRING A PISTOL LEFT HANDED, A NICE FIGURE IN ITSELF BUT A UNIT MADE UP OF THEM LOOKS NAFF. 3. A SELECTION OF FRENCH INFANTRY IN BONNETS, THIS MIGHT BE EASILY DONE BY JUST SELLING SEPERATE HEADS THAT COULD FIT IN THEIR EXISTING SEVEN YEARS WAR FRENCH RANGE. 4. JACOBITE DISMOUNTED CAVALRY TO REPRESENT FITZJAMES, BAGGOTS AND THE LIFEGUARDS. 13

14 CASUALTY RECORD CAVALRY REGULAR/MILITIA REGULAR/MILITIA REGULAR/MILITIA REGULAR/MILITIA REGULAR/MILITIA REGULAR/MILITIA AMMO.LOWLANDERS GET D6 ROUNDS OF AMMO WHILE ALL OTHERS GET DAV+5 ROUNDS OF AMMO. TO ADD A BIT OF FUN DONT ROLL UNTIL THEY FIRST FIRE. 14

15 CASUALTY RECORD ARTILLERY BALL CANNISTER BALL CANNISTER BALL CANNISTER O O O O OOOOOOOOOOOOOOO OOOOOOOOOO O O O O OOOOOOOOOOOOOOO OOOOOOOOOO O O O O OOOOOOOOOOOOOOO OOOOOOOOOO JACOBITE ARTILLERY USE 2XD6 FOR BALL AND 1XD6 FOR CANNISTER TO DETERMINE AMMO GOVERNMENT USE 3XDAV FOR BALL AND 2XDAV FOR CANNISTER 15

16 CASUALTY RECORD INFANTRY AMMO.HIGHLANDERS GET D4 ROUNDS OF AMMO WHILE ALL OTHERS GET DAV+5 ROUNDS OF AMMO. TO ADD A BIT OF FUN DONT ROLL UNTIL THEY FIRST FIRE. 16

17 17

18 18

ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men

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