Real Recruitment 1.0 Guide

Size: px
Start display at page:

Download "Real Recruitment 1.0 Guide"

Transcription

1 Real Recruitment 1.0 Guide Introduction Real Recruitment ('RR') is an attempt to more accurately simulate the dynamics of recruiting, retention and training during the medieval period covered by the M2TW game. It also includes an ERA system that ensures units are available during the approximately correct historical timeframe. It is integrated with Real Combat 1.5 (though can be altered to fit other EDU's). RR divides the units in the game into 9 separate categories, each with different factors that influence unit availability, training time, recruitment cost and upkeep. The 9 categories are: Feudals, Early Professionals, Late Professionals, Urban Professionals, Urban Militias, Locals, Rural Levies, Religious Order and Mercenaries (a list of units by category will be attached). Design notes follow. Note that, although they may seem complex, the game can be played in exactly the same manner as normal. The detail is for those who want some background and are interested in what is happening behind the scenes. Goals of Real Recruitment Realistic Army Composition So far there are always one or two unit types that dominate the AI armies and the player is likewise not motivated to use armies, that, at least roughly, resemble those of history, when he can afford an elite army. Typical european armies consisted of a core of knights, ie heavy cavalry with at least the same amount of light cavalry, if not more, a small contigent of heavy infantry (at first mostly noble infantry and it s amount would increase later on as well) accompanied by conscripted peasants and semi-professional urban militias and, according to the culture, between a fourth and half of the infantry armed with ranged weapons. These armies would be supplemented by a single or two special units (for europeans mounted archers for instance) and an artillery park according to the age, bolstered by some mercenaries. For eastern armies the special units would be the heavy cavalry, while the melee cavalry would be substituted by light and heavy horse archers. In general the amount of cavalry would be higher and the infantry mostly equipped with bows, with only a comparatively small part equipped for melee. RR attempts to create the conditions that encourage realistic army composition. Encourage Increased Use of Mercenaries In an age where mercenaries played a crucial part in warfare, RR implements a cost and availability structure around most units recruitable by the player such that the use of mercenaries is more desirable, and attempts to make mercenaries useful and necessary without letting them dominate the campaign. The value of mercenaries is closely linked to the availability of the normal unit roster. The more problems we make to recruit regular units of the faction the more valuable mercenaries will become. When military desasters like Crecy left a kindgom with insufficent trained manpower (=reduced replacement rates), when major conflicts exceed the military potential of a state (=balanced pool sizes of recruitable units in settlements) or time is running out (=some units take longer than one turn to train), European rulers frequently relied on bands of mercenaries to wage their wars. Historical Accuracy In Regard of the Appearence of Unit Types The vanilla recruitment system leads to ahistorical situations, in which units that were quite common at an age are placed at the end of the tech tree or their appearence occurs far before their time. RR attempts to ensure that units appear during the approximately correct historical timeframe.

2 Making Military Disasters Have More Impact Following on from the above, it can take some time to recruit a capable, large army. If that army is subsequently destroyed it can take some time to recover. Trying to Represent the Advantages and Disadvantages of Each Faction's Unit Mix Historically, each faction's unit mix had a certain 'flavour'. For example, France relied heavily upon Heavy Cavalry and Nobles and was one of the first to move to a professional force, England her archers, Lithuania had a very 'Early'-style roster with lots of Nobles, Early Professionals and Militia (+ Religious Order), Mongol Forces are largely derived from plains warriors welded into a disciplined force, Middle Eastern factions were less feudal and some had slave units etc. RR attempts to recreate this, and any relevant advantages and disadvantages, by categorising each faction's units appropriately. Generally Making the Strategic Part of the Game More Challenging Well, I think this is self-explanatory. The Categories Overview Following is an overview of the nine categories in the RR system. Each category is defined by 6 main characteristics. Pool Size: The maximum number of available units of this type available for recruitment at any time. Pool Priority: For every building tier, there is a maximum size allowed for all combined pools at that level, called the Total Force Pool (TFP). Units with a low pool priority will be bumped out of the TFP by higher-priority units. For example, if a Late Professional unit enters the TFP and there is no room, it can bump out a Local or Rural Levy. Replacement Rate: The rate at which new units become available for recruitment and go into the Pool. Training Time: Defines when newly-recruited units become available. For most categories, it is the next turn. For Late Professionals and Urban Professionals, it varies by the unit quality and type. Generally, better-quality units, archers and cavalry take longer to train. Recruitment Cost: The cost to recruit one unit of this type. Factors influencing Recruitment Cost are: Armor: from Padded to Late Renaissance Plate, more heavily armored units cost more Mount Type: from Pony to Armored Horse, better mounts cost more. Most cavalry units also maintain at least 1 additional fighting mount, though the armor cost is paid for only once Riding Mounts: Mounted and Dismounted versions of those mounted units (eg Dismounted Knights) maintain from 1 to 4 additional cheap riding mounts Weapons: from Spears to Muskets, better and more technologically advanced weapons are more expensive Training Costs: Training costs increase in the following hierarchy: Crossbow < Melee < Javelin < Gun < Archer. Mounted training costs are significantly higher. Training costs for Swords and Polearms are increased. Training costs for 'highly_trained' units are increased. Upkeep Cost: The cost to support and pay for this unit for 1 turn. Upkeep costs increase in the following hierarchy: Javelin < Archer < Melee < Crossbow < Gun. One turn's upkeep cost is also

3 paid to the unit during training. Mounted units cost significantly more. Special: Any special factors influencing the unit category. Recruitment and Upkeep Costs are heavily modified by Real Combat unit class: Peasant < Militia < Average < Superior < Elite. Note that all costs are calculated PER MAN and multiplied out by the number of men per unit, to arrive at a final unit cost, eg although it may cost less to recruit an individual spearman than a swordsman, a unit of spearmen may cost more by virtue of being 25% larger. Feudals Pool Size: Low Pool Priority: High Replacement Rate: Very Low Recruitment Cost: Normal Upkeep Cost: Doubled Special: Limited Free Upkeep in Castles, units often impetuous or of low discipline The major and minor nobles, that follow the call to arms by their overlord, the king and bring with them their armed retinues. They serve as part of their tenure agreement and formed the core of the early era s armies, but will not die out even at the end of the period given by the game. This category includes almost all of the early, high and late era s european heavy cavalry, a large part of the light cavalry and the noble infantry. The giving of tenured land (fief) to the feudal vassal is simulated by the payment of the one-time Recruitment Cost (which could instead in this case be called a tenure agreement). The ongoing obligation of the vassal is simulated by making it a free upkeep unit at the castle. If the vassal/feudal unit ends the year away from castle, it has clearly been in the lord's service that year/turn for a greater period that its nominal obligation, and an upkeep cost of some variety must then be paid. The upkeep costs for Feudal units in such a case are substantial, and capricious feudal nobles were a constant source of headaches to the crown. Note that these units are recruited by the castle, not the barracks or stables. By recruiting at the castle we are simulating the gathering of nobles/landowners seeking tenure from the castle lord. Because the number of Feudal units will be quite limited, their relative importance rises, and the number of Early Professionals, Locals, Urban Militia and Rural Levies will rise. NOTE: In the Late Era, the number of free upkeep Feudal units normally supported (Castle 1, Fortress 2, Citadel 3) falls by 1. The feudal system is gradually disappearing. Early Professionals Pool Size: Low Pool Priority: Medium; First Early Pro in the Pool does not count toward TFP limit Replacement Rate: Low Recruitment Cost: All Training and Equipment/Mounts Discounted Upkeep Cost: Increased Special: Also in it for the loot, but no way (yet) to simulate this This category encompasses all those types of men, who live solely by waging war in the pay of either some noble or the crown on the base of contracts for a specific amount of time or a campaign. Although they are full-time soldiers, their regular pay, while of significant size, is often just complementary to them getting a chance to loot and as they are regularly dismissed, after they served their purpose in a specific campaign, they often invest their money in a second base of fortune or have to look for another mission by another employer. This and the relatively easy going recruitement criteria mean that the numbers of professionals in a kingdom s service are extremely volatile. They represent hard-bitten individuals or small groups of men, who are trying their best to profit from the ongoing feuds and major campaigns of the medieval world, which leads to a surprising high fighting morale, while their discipline and equipment is generally of good to

4 moderate. The more efficient and better equipped units of this category are supposed to be that part of this class that found a regular employment in a noble s or the crown s service. For the first half of the game s timeline early professionals are the core of the melee infantry part of an army supplemented by militias, while the noble heavy infantry is either used at critical points or kept in reserve. Sergeant spearmen are a stereotype of this category. The poor Replacement Rate of Early Professionals leads to the result that short and properly prepared campaigns would see a good amount of them, but ad-hoc fights and prolonged campaigns will quickly eat up the reserves of trained men. Note that it is recommended, when using Early Professionals, to disband them in the settlement from where they were hired if they are not immediately needed. This keeps upkeep costs down and they will appear in the Recruiting Pool again next turn. This is a reasonably good abstract simulation of what happened historically. If the dividing line between Early Pros and Mercenaries seems somewhat blurred, that's because it is. Late Professionals Pool Priority: High Replacement Rate: High Training Time: Varies Recruitment Cost: Increased Special: Training Time varies based on Unit Type and Quality; higher proportion of disciplined units Contrary to their early counterparts late professionals have much clearer dependencies, which come along with the development of the stronger central powers of the medieval states. Instead of being assigned for service for a specific campaign the crown now tended to keep a significant amount of those full-time soldiers in regular pay and founded something similar to a standing army, which encompassed the most reliable (which means loyal to the realm s gouverment, not well behaving) companies of armed men, whose core stayed the same for a considerable amount of time, even as still a good part them had a fluctuating staff. They have a specially trained officer corps (in which, as a novelty, even some minor nobles make career) and the more advanced states even sport regular recruitment institutions (like the military academy). Their equipment is usually among the best available, as the states wanted to profit from their considerable investment they put into their training and more often used the threat of the power, which they represented, to ensure the loyality of the major nobles of the realm, than in actual battles against foreign powers. Going along with this and the technological development the kings of europe made sure that almost every tactical role on the battlefield (especially that of the heavy cavalry) now could be brought to bear by a class, whose primary dependency was to the crown, instead of local nobles. This is represented by units as Lancers, Demi-Lancers, Pikemen and Arquebusiers, which are all part of this category. Due to the infrastructure and training time required to field units in this category, recruiting cost is increased. Urban Professionals Pool Priority: High Replacement Rate: Average Training Time: Varies Recruitment Cost: Increased Special: Training Time varies based on Unit Type and Quality Similar to Late Professionals, but the units are recruited and trained in a city.

5 Urban Militias Pool Priority: Low Replacement Rate: High Recruitment Cost: Equipment/Mounts Discounted Upkeep Cost: Increased Special: Limited Free Upkeep in Cities, expensive and less morale than regular units when away from them in the field Lo and behold, urban units are taken from a region s urban centres and often they are paid by them as well, while they are doing their usual service of guarding and patrolling the towns areas of interest, which is represented by being a free upkeep unit, as long as they are garrisoned in a town. If leaving the town s limits they are supposed to be that urban centre s contribution to the kingdom s war efforts and sequentially have to be paid and provisioned by the crown. This also causes economic dislocation in their home town. While some of them, who were raised in towns of secondary importance, are organized militias, those who are recruited by the more influential population centres often have no other job besides soldiery, as we suppose that such big amounts of population can produce enough income for letting a significant amount of the citizens dedicate their live to secure this income. (And their comparatively high independency towards the realm s leadership.) Their main characteristic is their relatively good equipment (as there are enough specialist craftsmen in a city), much of which they pay for themselves, while their effectivenes and discipline will proportionally increase with the city s political and economical importance, even when still lacking a bit in comparison to true professionals, who live by war (instead to live by keeping the peace). Italian Militias would be a perfect representative of this category. Locals Pool Priority: Low Replacement Rate: Average Recruitment Cost: Equipment/Mounts Discounted Special: Discipline typically lower than for trained units, usually have the 'untrained' attribute This group encompasses members of kingdoms which have either a sophisticated system of implementing the rural population into its armed forces (eg Longbowmen) or who have a considerable amount of more warlike population (eg Woodsmen). Locals serve as part of their duty as subjects of the realm and, mostly, are either receiving less pay than other soldiers or none at all, though the time taken for their training and organisation does cause some economic dislocation. There are, of course, also volunteers among this group, but mainly because there is a multtude of reasons why someone lost his livelihood. Their main characteristic is, that they are never full time soldiers, but all their martial prowess is learned as part of their civil live or during the short training they receive before being organized in companies, given officers of regular units (mostly experienced full-time soldiers and only very seldom one of their own people of higher status like village headmen) and shooed in direction of the battlefield. Their quality mainly depends on how warlike their origin is, while their equipment is commonly of low quality, second hand (which means looted) or provided by themselves, which makes them more readily available than other troop categories.

6 Rural Levies Pool Size: High Pool Priority: Very Low Replacement Rate: High Recruitment Cost: Equipment/Mounts Discounted (usually have none) Special: Very Low Morale As can be expected by the name this category summarizes all units that are recruited from the rural population, mostly by drafting them. These units are mostly peasants and have little to no military skill. Against any substantial opposition, they are likely to run away. Religious Order Pool Size: Varies, but typically Low Pool Priority: High; First Order unit in the Pool does not count toward TFP limit Replacement Rate: Varies, but typically Very Low Recruitment Cost: Normal Upkeep Cost: Reduced Special: Typically Good Morale Members of religious orders, they are called to their tasks. As such, they are fighting for a cause that does not necessarily place payment for their services in such a high priority, and their upkeep is somewhat reduced. Mercenaries Pool Size: Varies Pool Priority: N/A Replacement Rate: Varies Training Time: Immediate Recruitment Cost: Varies, But Usually Reduced (More experienced Mercenaries cost more however) Upkeep Cost: At Least Double Special: Often (but not always) slightly reduced morale. To recruit a mercenary is in almost all cases a cheaper (and certainly more immediate) option that recruiting and training the corresponding faction unit. However, their upkeep (read: pay) is also typically at least double what a regular soldier would receive. Thus, their long-term employment quickly becomes an expensive proposition. To add to this, they are often somewhat averse to risking their lives in combat. Experienced mercenaries will cost somewhat more to hire. ERA System Real Recruitment varies the availability of all units depending on the current era: Early. High or Late. Aside from whether the unit is available or not, its level of availability can also vary from era to era. For example, some units that are common in the Early Era will become less available in later eras. Changes will be particularly evident for Feudal units. Units also become available as a result of technological advances. The set of conditions that govern this are: Heavy Mail: available whenever an Armourer is built. This will typically be late in the Early Era and is approximately the correct timeframe. Partial Plate/Mail: Early-Mid High Era, about 1275

7 Full Plate: Late Era, about 1380 Gothic Plate: Mid Late Era, about 1454 Handgun: about 1310 Spanish Arquebus: about 1444, other Arquebus: about 1466 Musket: about 1502 Pikes, Polearms: about 1310 Bombards: Ribault: about 1338 Mortar: about 1348 Cannon: about 1466 Serpentine: about 1466 Culverin: about 1466 Basilisk: about 1502 Note: Because of the ERA system, some units have had their starting armor altered (lowered) and then given upgrades. For example the Teutonic Ritterbruder now starts with Heavy Mail, and can upgrade 3 further times.

Pig Wars Late Medieval Variant

Pig Wars Late Medieval Variant Pig Wars Late Medieval Variant 1337 to 1485 Introduction Pig Wars LMV is a variant of Tod Kershner s Pig Wars Dark Age skirmish rules that covers the period of the Hundred Years War to the end of the Wars

More information

Wayne E. Sirmon HI 103 World History

Wayne E. Sirmon HI 103 World History Wayne E. Sirmon HI 103 World History History 103 World History to 1500 What s Next? November 30 December 1 December 5 Article Review Four approval (if needed) TONIGHT or lose 5 points Online Quiz Chapter

More information

Historical. Hor d e s & He r o e s.

Historical. Hor d e s & He r o e s. Hor d e s & He r o e s Historical 12mm Historical miniatures, cast in lead free pewter, each pack complete with bases*. Designed for a wide range of table top games, which enables you to fight BIG battles

More information

Code Name: Part 1: (70 points. Answer on this paper. 2.5 pts each unless noted.)

Code Name: Part 1: (70 points. Answer on this paper. 2.5 pts each unless noted.) Code Name: Part 1: (70 points. Answer on this paper. 2.5 pts each unless noted.) 1. It s 2020 and you are studying two nations: 1) Leadernam and 2) Followerstan. In 2020 Leadernam s GDP/capita ($35,000)

More information

Contents. Sample file. Photographs

Contents. Sample file. Photographs Contents Introduction Later Italian Wars Army Lists The Battle of Ceresole The Later Italian Wars 3 The French Wars of Religion 3 French Army 4 Italian Army 4 Spanish Army 5 Swiss Army 5 Background 6 French

More information

ARE YE FOR KING OR PARLIAMENT?

ARE YE FOR KING OR PARLIAMENT? ARE YE FOR KING OR PARLIAMENT? A Warmaster Ancients Variant For The Period 1641-52 Written by Jimi Tubman Assisted by the members of the Washington Wargames Club ( http://www.washingtonwargames.co.uk ).

More information

Introduction. Sample file. Copyright Stephen Danes 2011

Introduction. Sample file. Copyright Stephen Danes 2011 Contents Introduction 2 Tudor English Army List 3 Scots Army List 3 French Army List 4 Western Rebellion Army Lists 5 Irish Army List 6 Elizabethan English Army List 7 The English Army at the Battle of

More information

15mm Mirliton Catalogue - Medieval Ranges

15mm Mirliton Catalogue - Medieval Ranges 15mm Mirliton Catalogue - Medieval Ranges Ranges The Empire and Italy, 1090-1190 AD Italian Commune Wars, 1200-1300 AD Crusaders and Teutonic Knights, 1200-1291 AD Muslim Armies of the Crusades, 1096-1350

More information

Age of the Trebuchet. Introduction. Contents

Age of the Trebuchet. Introduction. Contents Draft number 2 6 th October 2005 Special thanks to Dave Smith (lotrhithero), Paul Mullis(Osbad), Richard Heath (Yith) and Tony Barnes for comments on Draft 1. For those of you who saw Draft, there a number

More information

This is directly commanded by Leonidas, the Army General, and consists of 5 Divisions.

This is directly commanded by Leonidas, the Army General, and consists of 5 Divisions. Spartan Army The Spartans are perhaps the most well-known of all the Greek armies. Hopefully my version of their army is more historically accurate than some of the portrayals in films and books. The Spartans

More information

Dark Age England. Tables Explained Each list has an outline of a number of units. The following is an example unit:

Dark Age England. Tables Explained Each list has an outline of a number of units. The following is an example unit: Dark Age England These are the armies of the Early Medieval Period in England. The armies are based upon those found in DBA. and Might of s. They have been modified based on research and gut instinct.

More information

DBA-RRR. Renaissance, Reformation and Restoration Extension Rules v By Tony Aguilar

DBA-RRR. Renaissance, Reformation and Restoration Extension Rules v By Tony Aguilar DBA-RRR Renaissance, Reformation and Restoration 1500-1700 Extension Rules v. 1.21 By Tony Aguilar DBA-RRR Renaissance, Reformation and Restoration Rules v. 1.21 (January 2012) Page 1 DESIGNER NOTES This

More information

Bundok and Bayonet Colonial Wargames Rules by Bob Cordery

Bundok and Bayonet Colonial Wargames Rules by Bob Cordery Introduction Bundok and Bayonet Colonial Wargames Rules by Bob Cordery Part 1 - The Basic Rules The following Colonial Wargames rules were written for my own personal use and reflect my philosophy that

More information

Rebellion. Warrior Profiles. Illustration by Andrew Hillhouse Rebellion Warrior Profiles by ebob Miniatures.com

Rebellion. Warrior Profiles. Illustration by Andrew Hillhouse Rebellion Warrior Profiles by ebob Miniatures.com Rebellion Warrior Profiles Illustration by Andrew Hillhouse Rebellion Warrior Profiles by ebob Miniatures.com This document is designed to compliement the Rebellion Rules and the Forces of the Rebellion

More information

Make Me An Army. Amazons:

Make Me An Army. Amazons: Make Me An Army Army Lists, to go with Irregular Miniatures 6mm Fantasy Wargames Figures. These army lists are designed for use with the Fire At Will, Men rules (also available in this site under the Fantasy

More information

M= Movement; VBU= Basic Unit Value; I= Impetus Bonus, VD= Demoralization Value; VDT= Total Demoralization Value

M= Movement; VBU= Basic Unit Value; I= Impetus Bonus, VD= Demoralization Value; VDT= Total Demoralization Value GREAT NORTHERN WAR Legend GA-CP= Gallopers; TR-CP= Trotters; RE-CP= Reiters; CL= Light Cavalry; P&M-FP= Pike & Muskets; TE= Tercios, DR-FL= Dragoons; S= Skirmishers; T= Musketeers; ART= Artillery M= Movement;

More information

Athenian Army. The Army is commanded by the Athenian Polemarch, Perikles, who is an Elected, Reliable and Strong commander.

Athenian Army. The Army is commanded by the Athenian Polemarch, Perikles, who is an Elected, Reliable and Strong commander. Athenian Army My Athenian Army was one of the first I completed and as such has had to suffer fighting through considerable rule changes. It has also undergone several expansion and configuration changes.

More information

COMMANDS AND COLORS NAPOLEONICS PLUS

COMMANDS AND COLORS NAPOLEONICS PLUS COMMANDS AND COLORS NAPOLEONICS PLUS CAMPAIGN RULES Version 3.00 2018-09-20 Contents LEADERS... 3 Leader Casualty Fate... 3 Leader Replacement... 4 Leadership Quality... 4 CAPTURING A THOPHY... 4 GLORY...

More information

2 nd and 3 rd Punic War

2 nd and 3 rd Punic War nd and rd Punic War These are the armies of the second and third Punic war. The armies are based upon those found in DBA. and Might of s. They have been modified based on research and gut instinct. Tables

More information

Code Name: Part 1: (71 points. Answer on this paper. 2.5 pts each unless noted.)

Code Name: Part 1: (71 points. Answer on this paper. 2.5 pts each unless noted.) Code Name: Part : (7 points. Answer on this paper..5 pts each unless noted.). Country currently has the highest /capita in the world. Country, for various historical reasons (ex. a devastating war), has

More information

Feudal Skirmish and Tourney Rules

Feudal Skirmish and Tourney Rules Feudal Skirmish and Tourney Rules Al Hewitt, Ric Willey, Neil Houltby, and Tony Morley Initiative Throw d20, highest has initiative and can move first. If a figure is contacted by a higher initiative figure

More information

Part1 Setting up the Game. Sample file

Part1 Setting up the Game. Sample file Part1 Setting up the Game Setting up the game Necessary equipment All you need to play Polemos American Civil War is: A number of ordinary six-sided dice, numbered 1-6, known hereafter as D6. A ten-sided

More information

Contents.

Contents. Contents Introduction 1 1. Game Scale 2 2. Troops Statistics 3 Commander Ratings 3 Leadership Bonus Table 3 Troop Quality 4 Unit Combat Value 4 CV & Unit Size Table 5 Unit Designation 5 Valeur et Discipline

More information

House Rules for Nuts! Final Version Version 1.3 by Jeff Glasco

House Rules for Nuts! Final Version Version 1.3 by Jeff Glasco 1. The basic game uses a 3' x 3' table. This is fine for very dense combat, like in a major urban campaign, but is too small for a larger attack, like a platoon attack. A platoon attack would be on an

More information

Kings of War Historical Ancient Combat Viking Age!

Kings of War Historical Ancient Combat Viking Age! Kings of War Historical Ancient Combat Viking Age! This Supplement is not published by Mantic Games. Kings of War and all associated logos are property of Mantic Games and are used without permission.

More information

2/10/2016. In the ancient world, massed infantry phalanxes constituted the core of many armies. 1. Swiss pikemen (the return of the phalanx)

2/10/2016. In the ancient world, massed infantry phalanxes constituted the core of many armies. 1. Swiss pikemen (the return of the phalanx) Decline of Roman Empire in Europe Mounted warriors from the east Feudal order replaces Imperial order Protection in exchange for military service Land tenure based on this obligation Feudal levee = temporary

More information

The Knight In History (Medieval Life) By Frances Gies READ ONLINE

The Knight In History (Medieval Life) By Frances Gies READ ONLINE The Knight In History (Medieval Life) By Frances Gies READ ONLINE If you are searched for a book by Frances Gies The Knight in History (Medieval Life) in pdf format, in that case you come on to right site.

More information

The Maximilian Adventure

The Maximilian Adventure The Maximilian Adventure FRENCH FORCES The French forces sent to Mexico by the Emperor Napoleon III were tasked with defeating what was seen as the ineffective government of Mexico and establishing a client

More information

COMMON TRAINING PROFICIENCY LEVEL FOUR INSTRUCTIONAL GUIDE SECTION 5 EO C DISCUSS THE HISTORY OF DRILL PREPARATION

COMMON TRAINING PROFICIENCY LEVEL FOUR INSTRUCTIONAL GUIDE SECTION 5 EO C DISCUSS THE HISTORY OF DRILL PREPARATION COMMON TRAINING PROFICIENCY LEVEL FOUR INSTRUCTIONAL GUIDE SECTION 5 EO C408.01 DISCUSS THE HISTORY OF DRILL Total Time: 30 min PREPARATION PRE-LESSON INSTRUCTIONS Resources needed for the delivery of

More information

Overview Background Causes of the Hundred Years War Succession Controversy

Overview Background Causes of the Hundred Years War Succession Controversy Overview 1337-1453 (116 years) Began as a dispute over who was the rightful king of France War consisted of a handful of land battles, raids, sea battles, many sieges, and long periods of tense truces

More information

Army Lists. France. Contents

Army Lists. France. Contents Army Lists France Contents Creating an army with the Mortem et Gloriam Army Lists Historical Introduction Army Commander 1 Any Professional except Legendary Dates 1291 A.D. to 1405 A.D. SubGenerals

More information

SNAPHANCE RULES FOR PIKE AND SHOT BATTLES

SNAPHANCE RULES FOR PIKE AND SHOT BATTLES Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 3 1.4 Game Play 3 2.0 Types of Stands 3 2.1 Combat Stands 3 2.2 Support Stands 4 3.0

More information

To End All Wars. WW1 Miniature Game V1.2

To End All Wars. WW1 Miniature Game V1.2 To End All Wars WW1 Miniature Game V1.2 Introduction: The Western Front in World War I was dominated by a series of trenches cutting its way through the French countryside. Commanders on both sides would

More information

SAMURAI INFANTRY. Name QUA TYP STR RES WOR ARM WEA MOV SAV TER BAD PTS UPG MIN MAX. Infantry Poor Disc md 2h 15 no no night 3 +1med 5 20

SAMURAI INFANTRY. Name QUA TYP STR RES WOR ARM WEA MOV SAV TER BAD PTS UPG MIN MAX. Infantry Poor Disc md 2h 15 no no night 3 +1med 5 20 SAMURAI The Samurai belong to the faction known as "Good". Allies, Mercenaries and Auxiliaries: The army of the Samurai can deploy either the Ikko-Ikki or the Ninja as regular units and characters of the

More information

Battle RepoRt CReCy 1346

Battle RepoRt CReCy 1346 Battle Report Crecy 1346 Crecy 1346: Battle Report Crecy was by medieval standards a very large battle which probably had a somewhere in the region of 50 000 combatants; however the number of French actually

More information

[DRAFT] SNAPHANCE RULES FOR PIKE AND SHOT BATTLES

[DRAFT] SNAPHANCE RULES FOR PIKE AND SHOT BATTLES Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 2 1.4 Game Play 2 2.0 Types of Stands 2.1 Combat Stands 2.2 Support Stands 3.0 Command

More information

Basic Impetus Chinese Army Lists

Basic Impetus Chinese Army Lists Basic Impetus Chinese Army Lists Chinese history can be seen as a succession of barbarian peoples held at bay by a powerful Chinese dynasty which would eventually fail. The resulting invading barbarians

More information

NIPPON/SAMURAI TRIAL RULES by Robert S. Waller Last Update:

NIPPON/SAMURAI TRIAL RULES by Robert S. Waller Last Update: NIPPON/SAMURAI TRIAL RULES by Robert S. Waller cpbelt@att.net Last Update: 11-11-02 BACKGROUND: I have based these rules on historical Japan c1550-1600, commonly called the Sengoku civil war period, which

More information

The Getaway Background Victory Conditions Special Rules

The Getaway Background Victory Conditions Special Rules Historic Enterprises 1998 2 The Getaway Background After a successful cattle raid, the perpetrators are attempting to abscond with their booty (2 packs full of loot and 15 cattle). They must cross the

More information

Napoleonic Battles. Introduction

Napoleonic Battles. Introduction Napoleonic Battles Introduction Napoleonic Battles is a series of games that cover the battles and campaigns associated with Napoleon. Each game can be played alone versus the computer, or against a human

More information

3rd Edition RULES OF PLAY

3rd Edition RULES OF PLAY Command & Colors Napoleonics 1 Game Design by Richard Borg 3rd Edition RULES OF PLAY 2 Command & Colors Napoleonics The battlefield is a scene of constant chaos. The winner will be the one who controls

More information

Wagenburg. ranks) Heavy Infantry 3cm (or 4cm) Light Infantry 4cm Missile troops 4cm

Wagenburg. ranks) Heavy Infantry 3cm (or 4cm) Light Infantry 4cm Missile troops 4cm 1.0 INTRODUCTION 1.1 IMPETUS AND BASIC IMPETUS Impetus is a set of wargame rules that aims to simulate battles with toy soldiers in the ancient, medieval and renaissance period. Basic Impetus is a free,

More information

Army Lists. France. Contents

Army Lists. France. Contents Army Lists France Contents Creating an army with the Mortem et Gloriam Army Lists Historical Introduction Army Commander 1 Any Professional except Legendary Dates 1291 A.D. to 1405 A.D. SubGenerals

More information

Army Lists. House of Valois. Contents

Army Lists. House of Valois. Contents Army Lists House of Valois Contents Creating an army with the Mortem et Gloriam Army Lists Historical Introduction Army Commander 1 Any Professional except Legendary Dates 1291 AD to 1405 AD SubGenerals

More information

Medieval Life And Culture

Medieval Life And Culture Medieval Life And Culture Class Structure Feudalism was practiced in the middle ages, it is a society where the landholding Lords rule over there own estate, or city, and have Peasants work the land for

More information

GBH Great Battles Handbook

GBH Great Battles Handbook GBH Great Battles Handbook Last revision: March 2005. Designed by Edgar Leo. 1. Some Terms Used xd10 = Numeric value between x and ten times x, resulting from throwing x ten sides dice (0 is 10). Military

More information

Rules Update for Warmaster Ancients

Rules Update for Warmaster Ancients Rules Update for Warmaster Ancients P25 Skirmishers Evading a Charge delete all four paragraphs and replace as follows. Note that this new rule replaces the rules addition Evades from close range become

More information

To End All Wars WW1 Miniature Game V1

To End All Wars WW1 Miniature Game V1 To End All Wars WW1 Miniature Game V1 Introduction: The Western Front in World War I was dominated by a series of trenches cutting its way through the French countryside. Commanders on both sides would

More information

Dark Age Britain. Tables Explained Each list has an outline of a number of units. The following is an example unit:

Dark Age Britain. Tables Explained Each list has an outline of a number of units. The following is an example unit: Dark Age Britain These are the armies of Post Roman Britain and the Age of Arthur. The armies are based upon those found in DBA. and Might of s. They have been modified based on research and gut instinct.

More information

ARMIES OF THE 18 TH CENTURY

ARMIES OF THE 18 TH CENTURY ARMIES OF THE 18 TH CENTURY I. THE INFANTRY "Napoleon's got a bunch of the toughest, hammered down, ironed out roughnecks you ever saw, from generals down to buck privates. And he just said, "Sic 'em,

More information

EN GARDE! Swashbuckling Skirmish Wargames Rules OSPREY WARGAMES. Craig Woodfield 21/09/ :58

EN GARDE! Swashbuckling Skirmish Wargames Rules OSPREY WARGAMES. Craig Woodfield 21/09/ :58 EN GARDE! Swashbuckling Skirmish Wargames Rules Craig Woodfield OSPREY WARGAMES 21/09/2015 13:58 AUTHOR Craig Woodfield is a defence analyst from Canberra, Australia, and has previously written for magazines

More information

Chosen Men Fat. 1. Sequence of play. Base Morale;

Chosen Men Fat. 1. Sequence of play. Base Morale; Chosen Men Fat 1. Sequence of play v2.1 CCWG Assign cards to each unit in play then shuffle the deck and turnover the top 2 cards. These units then; 1) Test morale. 2) Perform an action. (Move, Load, Fire,

More information

Western Mediterranean Sea BC

Western Mediterranean Sea BC Western Mediterranean Sea 231 218 BC By the terms of the peace treaty that ended the First Punic War in 241, Carthage was forced to cede Sicily, which became Rome s first province. Three years later, Rome

More information

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:...

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:... State of war A.C.W. Skirmish Wargame Rules Tyneside Wargames club Version 1a 1 2 Table of contents Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:...

More information

Musket and Pike Users Manual

Musket and Pike Users Manual 1 Musket and Pike Introduction Musket and Pike is a series of games that cover the battles and campaigns associated with the era where muskets and pikes dominated the fighting. Each game can be played

More information

The Scottish Wars against England

The Scottish Wars against England The Scottish Wars against England Male lust and a mole can be blamed for the opening of the Scottish Wars of Independence. The male lust was in the breast of Alexander the Third, The King of Scots. (Note

More information

Study questions for Gies & Gies The Not So Dark Ages

Study questions for Gies & Gies The Not So Dark Ages Study questions for Gies & Gies The Not So Dark Ages Readings: Francis & Joseph Gies (1994). Cathedral, Forge, and Waterwheel: Technology and Invention in the Middle Ages. Harper Perennial. Chap 3. The

More information

Glory Days! Introduction. Troop Types and Figures. freewargamesrules.co.uk presents. by Craig Cartmell

Glory Days! Introduction. Troop Types and Figures. freewargamesrules.co.uk presents. by Craig Cartmell Introduction. freewargamesrules.co.uk presents Glory Days! by Craig Cartmell These are a set of rules for fighting the American Civil War at regimental and brigade level. The smallest unit sizes are infantry

More information

Kings in the North. Contents. Army Lists

Kings in the North. Contents. Army Lists Kings in the North Contents Army Lists Creating an army with the Mortem et Gloriam Army Lists Historical Introduction ŵ Wales ŵ Scotland Ireland Jarls of Orkney Kingdom of the Isles and the Isle of Man

More information

Creating a campaign game of the Teutoburg Forest Disaster in 9AD,

Creating a campaign game of the Teutoburg Forest Disaster in 9AD, Creating a campaign game of the Teutoburg Forest Disaster in 9AD, The Ancient Warfare series launched its latest game Roman Civil Wars in December 2011 but did not include a scenario for this famous event.

More information

This appendix contains useful information not essential to playing the game.

This appendix contains useful information not essential to playing the game. Hawkwood : Appendix This appendix contains useful information not essential to playing the game. 1. Thinking behind the game Basic intention Hawkwood is intended to be a simple, enjoyable game. It is a

More information

A Splendid Victory! Copyright. Trevor Raymond. Version 3: May, 2012 (Exodus 20:15 - Thou shall not steal.")

A Splendid Victory! Copyright. Trevor Raymond. Version 3: May, 2012 (Exodus 20:15 - Thou shall not steal.) A Splendid Victory! Copyright. Trevor Raymond. Version 3: May, 2012 (Exodus 20:15 - Thou shall not steal.") Page 1 of 28 A Splendid Victory is a basic set of rules designed for the table-top wargaming

More information

Employ The Risk Management Process During Mission Planning

Employ The Risk Management Process During Mission Planning Employ The Risk Management Process During Mission Planning TSG 154-6465 Task(s) TASK NUMBER TASK TITLE Taught or 154-385-6465 Employ The Risk Management Process During Mission Planning Supported Task(s)

More information

OPERATIONAL OBJECTIVE ZONES

OPERATIONAL OBJECTIVE ZONES OPERATIONAL OBJECTIVE ZONES The nature of combat on the Operational level varied between Open field battles and those fought over built-up and fortified areas. The cohesion of both the defender and attacker

More information

Year 7 History Key Terms Homework. How England Began

Year 7 History Key Terms Homework. How England Began Year 7 History Key Terms Homework How England Began New Words: How England Began #1 New Words: How England Began #2 Migration Invasion Chronology Huguenots The movement of people from one place, usually

More information

Official amendements for L Art de la Guerre Rules

Official amendements for L Art de la Guerre Rules Official amendements for L Art de la Guerre Rules This document regroups and assembles the official amendments and corrections to L Art de la Guerre V3. They are presented in the chronological order of

More information

...& Blenheim Palace. Amendments to Black Powder For battles with model soldiers In the Age of Marlborough

...& Blenheim Palace. Amendments to Black Powder For battles with model soldiers In the Age of Marlborough ...& Blenheim Palace Amendments to Black Powder For battles with model soldiers In the Age of Marlborough Black Powder "Black Powder" rules are copyright Warlord Games, and quoted here purely for the purpose

More information

Preamble to the AFF Selection Policy

Preamble to the AFF Selection Policy Preamble to the AFF Selection Policy This preamble to the AFF Selection Policy outlines the philosophy on which the Selection Policy is based. This preamble is provided by way of background only, does

More information

Hambone Barca vs. Miles Gloriousus GAME RULES By George Sivess

Hambone Barca vs. Miles Gloriousus GAME RULES By George Sivess Hambone Barca vs. Miles Gloriousus GAME RULES By George Sivess Two of my favorite Ancient Generals, Hambone Barca (the illegitimate and slightly less capable son of Hamilcar), and Miles, the star of A

More information

1. MELEE EXPERT Melee Expert covers troops who were especially good at hand-to-hand combat for their quality grade. So an AVERAGE Melee Expert is

1. MELEE EXPERT Melee Expert covers troops who were especially good at hand-to-hand combat for their quality grade. So an AVERAGE Melee Expert is 1. MELEE EXPERT Melee Expert covers troops who were especially good at hand-to-hand combat for their quality grade. So an AVERAGE Melee Expert is good at melee for average troops; a SUPERIOR non-melee

More information

THE BACKGROUND GENERAL NOTES ACTIONS MORALE CLASS

THE BACKGROUND GENERAL NOTES ACTIONS MORALE CLASS or: The Phantom Crown. Maximilian Rules! - Rules for wargaming the Maximilian Adventure by Mark W. Shearwood These rules originally appeared in Wargames Illustrated 160, (December 000). Many thanks to

More information

TANNENBERG 1410: DISASTER FOR THE TEUTONIC KNIGHTS (OSPREY CAMPAIGN)

TANNENBERG 1410: DISASTER FOR THE TEUTONIC KNIGHTS (OSPREY CAMPAIGN) TANNENBERG 1410: DISASTER FOR THE TEUTONIC KNIGHTS (OSPREY CAMPAIGN) DOWNLOAD EBOOK : TANNENBERG 1410: DISASTER FOR THE TEUTONIC Click link bellow and free register to download ebook: TANNENBERG 1410:

More information

ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men

ONE IF BY LAND - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman Ground Scale 1 inch = 15 yards One Turn About five minutes Infantry/Cavalry figure 10 men Artillery crew figure 5 men Artillery

More information

IMI Systems innovative weapon solutions empower ground forces across the contemporary battlefield

IMI Systems innovative weapon solutions empower ground forces across the contemporary battlefield IMI Systems innovative weapon solutions empower ground forces across the contemporary battlefield "Artillery is the king of battle declared Napoleon, the first general in the world to use mass artillery

More information

Charney, Michael W.: Southeast Asian Warfare, , Handbook of Oriental

Charney, Michael W.: Southeast Asian Warfare, , Handbook of Oriental Charney, Michael W.: Southeast Asian Warfare, 1300-1900, Handbook of Oriental Studies, Section Three: South-East Asia, Volume 16. (Leiden: Brill, 2004), xix + 319pp., 75.00, $99.00. ISBN 90-04-14240-1.

More information

Musket and Pike User Manual

Musket and Pike User Manual Musket and Pike User Manual 1 Musket and Pike Users Manual Introduction Musket and Pike is a series of games that cover the battles and campaigns associated with the era where muskets and pikes, or sometimes

More information

BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8)

BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8) BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8) INTRODUCTION The Battle for 2mm Earth rules are suitable for any large combat up until around the end of the 19 th Century. I designed 1418 semi-independently

More information

Ancient Weapons. There are a plethora of ancient weapons from various parts of the world. Ancient

Ancient Weapons. There are a plethora of ancient weapons from various parts of the world. Ancient Rybicki 1 Austyn Rybicki Professor Bob Gilbert History 121-A 29 September, 2014 Ancient Weapons There are a plethora of ancient weapons from various parts of the world. Ancient weapons are mostly advancements

More information

Global Command Series. Fortifications v1.0. A Global War 2 nd Edition 3d Printed Expansion Historical Board Gaming

Global Command Series. Fortifications v1.0. A Global War 2 nd Edition 3d Printed Expansion Historical Board Gaming Overview Global Command Series Fortifications v1.0 A Global War 2 nd Edition 3d Printed Expansion Historical Board Gaming This set features rules for many different types of fortifications, sold separately

More information

High Performance Playbook

High Performance Playbook High Performance Playbook 2016 2020 Introduction to the Playbook World Rugby s Strategic Plan 2016-2020 guides the organisation towards its vision of A sport for all, true to its values via the mission

More information

Order Code. Test reaction if:

Order Code. Test reaction if: Move Sequence in each period 1. Dice for arrivals and returns 2. Test reaction for first time in charge reach or shot at 3. Declare and Test for charges. Test Reaction for all other causes 5. Charge Response,

More information

ATHLETICS AUSTRALIA SELECTION POLICY 2017 WORLD PARA ATHLETICS WORLD CHAMPIONSHIPS LONDON, UNITED KINGDOM JULY 2017

ATHLETICS AUSTRALIA SELECTION POLICY 2017 WORLD PARA ATHLETICS WORLD CHAMPIONSHIPS LONDON, UNITED KINGDOM JULY 2017 ATHLETICS AUSTRALIA SELECTION POLICY 2017 WORLD PARA ATHLETICS WORLD CHAMPIONSHIPS LONDON, UNITED KINGDOM 14-23 JULY 2017 This document sets out the basis on which Athletics Australia will select its Team

More information

CHARLES THE BOLD SCENARIO

CHARLES THE BOLD SCENARIO Scottish War of Independence - Battle of Falkirk 1298 Page 1 of 5 Battle of Falkirk 22 July 1298 In 1296 Edward I of England declared himself overlord of Scotland deposing the Scottish king. Rebellion

More information

RULES AND REGULATIONS FOR THE INFANTRY SWORD EXERCISE 1817 HENRY ANGELO (THE YOUNGER)

RULES AND REGULATIONS FOR THE INFANTRY SWORD EXERCISE 1817 HENRY ANGELO (THE YOUNGER) RULES AND REGULATIONS FOR THE INFANTRY SWORD EXERCISE 1817 HENRY ANGELO (THE YOUNGER) The manual presented here was written by Henry Charles Angelo, and is vitally important to the history of British swordsmanship

More information

KAMLOOPS CANOE AND KAYAK CLUB: A STRATEGIC PLAN AND BUSINESS MODEL FOR 2012 TO 2016

KAMLOOPS CANOE AND KAYAK CLUB: A STRATEGIC PLAN AND BUSINESS MODEL FOR 2012 TO 2016 KAMLOOPS CANOE AND KAYAK CLUB: A STRATEGIC PLAN AND BUSINESS MODEL FOR 2012 TO 2016 Policy: The Kamloops Canoe and Kayak Club is a registered non-profit society (S-0026104) with a Board of Directors committed

More information

FIRETEAM Wargame Rules for Modern Combat Operations

FIRETEAM Wargame Rules for Modern Combat Operations FIRETEAM Wargame Rules for Modern Combat Operations By Rory Crabb Written By Rory Crabb Version 1.0 July 2016 Miniatures from the collection of the author and terrain by Paul Davies 1 FIRETEAM Wargame

More information

SkirmishCampaigns: France 40 Battles for the Meuse Across the Meuse - Sedan

SkirmishCampaigns: France 40 Battles for the Meuse Across the Meuse - Sedan AFTERMATH Despite spirited resistance at several points, the infantry crossed the Meuse and penetrated the French positions in several areas, aided by heavy air and artillery support and combat engineer

More information

14. HIT / MISS DETERMINATION

14. HIT / MISS DETERMINATION Briefing 1. Hit/miss determination is the procedure used to determine if a target is hit when a weapon fires. This rule is the core of the game in many ways, since hits determine which units can be damaged

More information

HEROIC SAMURAI. One Brain Cell Rules for Clan Feuding in Classical Japan Version 1.01 January 2007

HEROIC SAMURAI. One Brain Cell Rules for Clan Feuding in Classical Japan Version 1.01 January 2007 HEROIC SAMURAI One Brain Cell Rules for Clan Feuding in Classical Japan Version 1.01 January 2007 In the Beginning These are rules for playing a wargame with toy soldiers. It is intended for several players

More information

napoleon's battles at divisional and onehalf

napoleon's battles at divisional and onehalf napoleon's battles at divisional and onehalf scales I am trying to find a Napoleonic rule-set to play minor, i.e divisional, engagements occurring at the Campaign of Leipzig or in any other Napoleonic

More information

Advanced Virtus. Attempt of translation* in English of AV, «fast and furious» ancient rules By Pierre Laporte and Hervé Pérez

Advanced Virtus. Attempt of translation* in English of AV, «fast and furious» ancient rules By Pierre Laporte and Hervé Pérez Advanced Virtus Attempt of translation* in English of AV, «fast and furious» ancient rules By Pierre Laporte and Hervé Pérez *Ndt : all apologies for the possible grammatical mistakes, and many thanks

More information

Sample file. Copyright Stephen Danes and Warband Miniatures 2009

Sample file. Copyright Stephen Danes and Warband Miniatures 2009 Introduction Army Lists Scenario War-Tokens The French War 3 Swedish Army 1635-41 4 Imperial Army/Saxon Army 1635-41 4 Imperial/Bavarian Army 1638 5 Weimarian Army 1638 6 Imperial Army 1642-45 7 Swedish

More information

Contents. Sample file. Copyright Stephen Danes 2010

Contents. Sample file. Copyright Stephen Danes 2010 Contents Introduction 3 The Miniatures 3 Skirmish at Werben 4 Background 4 Swedish Deployment 4 Command 4 Objectives 4 Imperial Deployment 5 Command 5 Objectives 5 Terrain 6 The Skirmish 6 The Action at

More information

Kings of War Historical Ancient Combat Hoplon, Pike & Arrow!

Kings of War Historical Ancient Combat Hoplon, Pike & Arrow! Kings of War Historical Ancient Combat Hoplon, Pike & Arrow! This Supplement is not published by Mantic Games. Kings of War and all associated logos are property of Mantic Games and are used without permission.

More information

Fields of Blue & Grey

Fields of Blue & Grey Fields of Blue & Grey A very different kind of American Civil War rules, that allow the grand sweep of corp level actions to be recreated while still using the regiment as the basic combat element. A simple

More information

THE RISE AND FALL OF THE MONGOLS

THE RISE AND FALL OF THE MONGOLS 11.2 - THE RISE AND FALL OF THE MONGOLS 1. If you were to walk into a Mongol camp, what would you see (ie., food, clothing, people, building structures, technologies, etc)? (Jenna) (Patrick D.) (v) You

More information

March Toward the Sound of Guns

March Toward the Sound of Guns March Toward the Sound of Guns Very Fast Napoleonic Rules Version1.1 By Herbert Wong A) Game Scale The game will, for convenience, follow Avalon Hill s Napoleon s Battles game scale; in fact the game works

More information

Battle for Normandy Escalation Campaign

Battle for Normandy Escalation Campaign Battle for Normandy Escalation Campaign Summary: The campaign will run for six weeks. Three stages 2 weeks long each. Stage 1: 900 Points Stage 2: 1200 Points Stage 3: 1500 Points You must select an army

More information

Equiculture Publishing. Chapter 1: Introduction

Equiculture Publishing. Chapter 1: Introduction Chapter 1: Introduction With horse ownership comes great responsibility, we have a responsibility to manage our horses to the best of our ability and to do this sustainably and ethically. The development

More information

FUNDING THE INFRASTRUCTURE OF THE SPORT OF BASKETBALL IN AUSTRALIA

FUNDING THE INFRASTRUCTURE OF THE SPORT OF BASKETBALL IN AUSTRALIA FUNDING THE INFRASTRUCTURE OF THE SPORT OF BASKETBALL IN AUSTRALIA Why We Need to Have Registration Fees 1. How is the Infrastructure of Basketball in Australia Funded? The registration fee system in basketball,

More information