MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. MAGIC ITEMS WEAPON

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2 Hunter's Quarry Twin Strike Deft Strike Assassin's Shroud INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. S INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. S Distance Hand Crossbow + (E) ARMOR CHARTER PORTRAIT ARMS Second Wind Cloud of Darkness Darkfire Unbalancing Shot Disruptive Strike Split the Tree Pack Alertness Hand Crossbow Short sword (E) Leather Armor (E) Backpack (empty) Belt Pouch (empty) Flint and Steel Hempen Rope (50 ft.) Thieves' Tools Trail Rations () Waterskin Magazine (9) S DAILY S UTILITY S OTHER EQUIPMENT COINS AND OTHER WEALTH Money on hand: 0 gp Stored money: 0 gp Encumbrance: 67 / 0 FEET HANDS HEAD NECK RING RING WAIST Firestorm Arrow + Freezing Arrow + Lightning Arrow + Spider Bolt + () Surprise Bullet + () Daily Item Powers Per Day Heroic (-) Milestone / / / Paragon (-0) Milestone / / / Epic (-0) Milestone / / / Raise Beast Companion RITUALS / ALCHEMY COMPANION Mandible - Level 4 Giant huntsman spider HP 46 Size: Medium Vision: Low-light Speed: 6, climb 6 squares (sp Trained Skills: Athletics, Stealth STR CON 7 DEX 6 INT WIS 6 CHA Bite; +7. ; d8 + Dexterity modifier. Healing Surge Value: ( surges per day) 7 Fort 4 Ref Will MANNERISMS AND APPEARANCE Izzy thinks of himself as a proper drow -- hard, unshakable, above compassion. Despite this, he doesn't have the stomach (or brains) for overt evil acts. He deludes himself into thinking that he acts entirely from self-interest, but to others it is usually clear.that he is a 'nice guy.' He obeys Lolth's command to do 'just a little evil every day' (often salt in the sugar bowl), to satisfy his badass self image. SESSION AND CAMPAIGN NOTES Drow (Darkfire Cha) Hybrid Ranger (Ranger Fortitude) Rogue, Background Forgotten Realms (East Rift). Ability Scores: Str 4 Con 8 Dex 8 Int Wis Cha, Skills: Acrobatics, Bluff, Dungeoneering, Nature, Perception, Thievery. Equipment: Hand Crossbow, Short sword, Leather Armor, Backpack (empty), Belt Pouch (empty), Flint and Steel, Hempen Rope (50 ft.), Thieves' Tools, Trail Rations (), Waterskin, Magazine (9). : Shadow Initiate, At-will [Rng] Twin Strike, At-will [Rog] Deft Strike, Enc [Rog] Unbalancing Shot, Daily [Rng] Split the Tree. : Hybrid Talent (Ranger Fighting Style, Beast Master), Companion Mandible the Giant Flat Huntsman spider, Util [Rng] Pack Alertness. : Enc [Rng] Disruptive Strike. 4: + Dex Cha, Companion + Str Dex, Distant Advantage 5: Retrain Daily [Rng] Split the Tree -> [Rog] Confounding Strike, Daily [Rng] Spitting Cobra Stance. 6: Drow Fighting Style, Util [Rog] Chameleon. 7: Enc [Rog] Snap Shot. 8: + Dex Con, Companion + Str Dex, Weapon Expertise (Crossbow). 9: Daily [Rog] Burst Fire. : Skill Focus (Stealth), Util [Rog] Shadow Stride. : Paragon Cloaked Sniper, Point-Blank Shot. : Steady Shooter. : Enc [Rog] Unbalancing Shot -> [Rng] Pinning Strike. 4: + Dex Con, Companion + Str Dex, Merciless Killer. : Daily [Rog] Confounding Attack -> [Rng] Confounding Arrows. 6: Seize the Moment, Util [Rog] Hide in Plain Sight, Drow Fighting Style - > Keeper of the Black Flame. 7: Enc [Rng] Disruptive Strike -> 7 [Rng] Pounding Barrage, At-will [Rog] Deft Strike -> [Rog] Sly Flourish. 8: + Dex Con, Companion + Str Dex, Evasion. 9: Daily 5 [Rng] Spitting Cobra Stance -> 9 [Rog] Daunting Barrage. 0: Bleeding Backstab. : Epic Demigod (Spark Dexterity Charisma), Untraceable. : Staggering Shot, Util [Rng] Forest Ghost. : Enc 7 {Rog] Snap Shot -> [Rog] Steel Entrapment. 4: + Dex Con, Companion + Str Dex, One With Shadow. 5: Daily 9 [Rog] Burst Fire -> 5 {Rng] Ambusher's Reaping. 6: Soul in Shadow. 7: Enc [Rng] Pinning Strike -> 7 [Rng] Hail of Arrows. 8: + Dex Con, Companion + Str Dex, Lolth Blessed. 9: Daily [Rng] Confounding Arrows -> 9 [Rng] Five Missile Dance. 0: Unfettered Stride. CHARTER BKGROUND East Rift Huddled on the eastern shelf of the yawning Underchasm, East Rift is a living symbol of gold dwarf ingenuity and stubbornness, having survived when the surface collapsed into the bowels of the Underdark. Protected by enormous towers connected by a high curtain wall, the gold dwarves are ready to defend themselves against the drow or any other horror that rises from the depths. You gain Deep Speech as an additional language, you add Dungeoneering to your class skill list, and you gain a + bonus to Dungeoneering checks. Izzeyl Myrahel Page Scott David Gray

3 CHARTER NAME Izzeyl Myrahel PLAYER NAME Scott David Gray RE Drow HP 4 Spd 6 Init +7 PLAY DATA Passive Insight Second Wind Hybrid SCORE ABILITY MOD +0 STR 4 + CON +5 DEX 8 INT WIS CHA 7 Passive Perception 4 9 Fort Ref 8 Will 4 Skills Acrobatics DEX (Trained) Arcana INT Athletics STR 9 Bluff CHA (Trained) 4 Diplomacy CHA 9 Dungeoneering WIS (Trained) 4 Endurance CON Heal WIS History INT Insight WIS 6 Intimidate CHA 7 Nature WIS (Trained) 7 Perception WIS (Trained) Religion INT 4 Stealth DEX (Trained) 4 Streetwise CHA Thievery DEX (Trained) PLAY DATA Melee Basic Attack Action Point Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone. ENCOUNTER SPECIAL Ranged Basic Attack Weapon Weapon TION Personal Effect: You spend a healing surge and regain hit points. You gain a + bonus to all defenses until the start of your next turn. TION 5 ATTK Melee weapon You resort to the simple attack you learned when you first picked up a melee weapon. Attack: Strength. Hit: [W] + Strength modifier (+0). Increase to [W] + Strength modifier (+0) at st level. Special: You can use an unarmed attack as a weapon to make a melee basic attack. Short sword: +5 attack, d6 Unarmed: + attack, d4 TION ATTK You resort to the simple attack you learned when you first picked up a ranged weapon. Attack: Dexterity. Hit: [W] + Dexterity modifier (+5). Increase to [W] + Dexterity modifier (+5) at st level. Special: Weapons with the heavy thrown property use Strength instead of Dexterity for attack rolls and rolls. Warlocks can use eldritch blast as a ranged basic attack, and wizards can use magic missile as a ranged basic attack. Distance Hand Crossbow +: + attack, d6+6 Unarmed: +7 attack, d4+5 UTILITY Hunter's Quarry Twin Strike Deft Strike TION ATTK You can designate the nearest enemy to you that you can see as your quarry. Once per round, when you hit your quarry with an attack, the attack deals extra based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra to after all the attacks are rolled. If you have dealt Hunter's Quarry since the start of your turn, you cannot deal it again until the start of your next turn. The hunter's quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time. Level : Hunter's Quarry Extra Damage st th : +d6 th 0th : +d6 st 0th : +d6 TION ATTK Melee or One or two creatures If the first attack doesn't kill it, the second one might. Requirement: You must be wielding two melee weapons or a ranged weapon. Attack: Strength. (melee; main weapon and off-hand weapon) or Dexterity. (ranged), two attacks Hit: [W] per attack. Increase to [W] at st level. Distance Hand Crossbow +: + attack, d6+ Hand Crossbow: +9 attack, d6+0 +d6 to once per round (Hunter's Quarry) TION ATTK Melee or A final lunge brings you into an advantageous position. Requirement: You must be wielding a crossbow, a light blade, or a sling. Special: You can move squares before the attack. Attack: Dexterity. Hit: [W] + Dexterity modifier (+5). Increase to [W] + Dexterity modifier (+5) at st level. Distance Hand Crossbow +: + attack, d6+6 Short sword: + attack, d6+5 +d6 to once per round (Sneak Attack) Rogue Izzeyl Myrahel Page Scott David Gray

4 Assassin's Shroud Beast Melee Basic Attack Cloud of Darkness Shadow Implement Free TION ATTK Close burst One enemy you can see in burst You cause invisible shrouds to settle on your foe. At your command, the shrouds reveal the target's weak points to your keen gaze. Effect: You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter. Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals d6 per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This roll never benefits from bonuses to rolls, and is in addition to the attack's, if any. Level : d6 + per shroud. Level : d6 + 6 per shroud. Special: You can use this power only on your turn and only once per turn. You can use it no more than twice each encounter. TION 7 ATTK Melee Your beast companion attacks with claw or bite. Attack: Beast's attack bonus. Hit: [B] + beast's ability modifier. Unarmed: +7 attack, d8+ TION ATTK Close burst A shroud of blackness descends around you, hiding you from sight. Effect: The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects. Assassin BOOK Dragon 79 Racial Power BOOK FRPG Darkfire Unbalancing Shot Disruptive Strike TION 8 ATTK Reflex Ranged A flickering halo of purple light surrounds the target, making it easier to hit. Attack: Intelligence +4. Reflex, Wisdom +4. Reflex, or Charisma +4. Reflex Increase to +6 bonus at th level and +8 bonus at st level. Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment. Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life and does not change the power's other effects. Unarmed: +8 attack TION ATTK The impact of your shot leaves your enemy wobbly. Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling. Attack: Dexterity. Hit: [W] + Dexterity modifier (+5), and the target is slowed until the end of your next turn. Distance Hand Crossbow +: + attack, d6+6 Hand Crossbow: +9 attack, d6+5 +d6 to once per round (Sneak Attack) Imm Interru TION ATTK Melee or The attacking creature You thwart an enemy's attack with a timely thrust of your blade or a quick shot from your bow. Trigger: You or an ally is attacked by a creature Attack: Strength. (melee) or Dexterity. (ranged) Hit: [W] + Strength modifier (+0) (melee) or [W] + Dexterity modifier (+5) (ranged). The target takes a penalty to its attack roll for the triggering attack equal to + your Wisdom modifier (+0). Distance Hand Crossbow +: + attack, d6+6 Short sword: +5 attack, d6 Unarmed (Melee): + attack, d4 Unarmed (Range): + attack, d4 +d6 to once per round (Hunter's Quarry) Racial Power BOOK FRPG Rogue BOOK MP Split the Tree Pack Alertness Distance Hand Crossbow + TION ATTK. You fire two arrows at once, which separate in mid-flight to strike two different targets. Attack: Dexterity.. Make two attack rolls, take the higher result, and apply it to both targets. Hit: [W] + Dexterity modifier (+5). Distance Hand Crossbow +: + attack, d6+6 Hand Crossbow: +9 attack, d6+5 Unarmed: +7 attack, d4+5 +d6 to once per round (Hunter's Quarry) Beast, Martial TION Close burst Through subtle communications, you and your beast companion act almost as if you share senses. Targets: You and your beast companion in burst Effect: The targets each make a Perception check and share the better result. Also, if your beast companion becomes aware of a target, you do as well, and vice versa. Beast: If your companion is a cat, a raptor, or a wolf, the targets gain a + bonus to the Perception checks. d6 DAMAGE PROFICIENT + attack rolls and rolls Crossbow GROUP /0 CRITICAL Increase the weapon's normal range by 5 squares and the long range by squares. Load Free Ranged Basic Attack: + attack, d6+6 This weapon flashes brightly as it hurtles forth, moving with enough force to carry it much farther than normal. Ranger BOOK MP ITEM SLOT One-hand WEIGHT PRICE 60 DAILY UTILITY MAGIC Izzeyl Myrahel Page 4 Scott David Gray

5 Firestorm Arrow + Freezing Arrow + Lightning Arrow + BONUS CHECK SPEED + attack rolls and rolls When you hit an enemy using this ammunition, that enemy and each creature adjacent to it take d6 extra fire. BONUS CHECK SPEED + attack rolls and rolls When you hit an enemy with an attack using this ammunition, that enemy takes d6 extra cold per plus and is slowed until the end of its next turn. BONUS CHECK SPEED + attack rolls and rolls When you hit an enemy with an attack using this ammunition, that enemy takes d6 extra lightning per plus. The charred wood of this arrow seems to shimmer with heat. The shaft of this arrow is shaved from unmelting ice. This arrow's blue and white streaks thrum with energy. ITEM SLOT WEIGHT 0 PRICE 0 BOOK AV ITEM SLOT WEIGHT 0 PRICE 0 BOOK AV ITEM SLOT WEIGHT 0 PRICE 0 BOOK AV Spider Bolt + Surprise Bullet + BONUS CHECK SPEED + attack rolls and rolls When you hit an enemy using this ammunition, that enemy and each creature adjacent to it is slowed until the end of your next turn. BONUS CHECK SPEED + attack rolls and rolls When you attack an enemy using this ammunition, that enemy grants combat advantage to you for that attack. This web-strewn quarrel envelops the enemy when it hits. This winking bullet blinks in and out, so your target can't see it coming. ITEM SLOT WEIGHT 0 PRICE 0 BOOK AV ITEM SLOT WEIGHT 0 PRICE 0 BOOK AV Izzeyl Myrahel Page 5 Scott David Gray

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