TOURNAMENT RULES. Dated: 10 January

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1 TOURNAMENT RULES 2017 Dated: 10 January

2 TABLE OF CONTENTS PART 1 TOURNAMENT RULES CHAPTER 1 - GENERAL RULES 04 Item 01 - Goal Item 02 - Application Item 03 - Rules of Conduct for all Participants Item 04 - Decision by Chief Referee CHAPTER 2 - TOURNAMENT OPERATIONS 05 Item 05 - Preparation set-up prior to Event Item 06 - Arbitrators Item 07 - Chief Referee Item 08 - Head Judges & Judges Item 09 - Competitors Item 10 - Tournament Director Item 11 - Coach Item 12 - Timekeepers Item 13 - Scorekeepers Item 14 - Medical Attendants Item 15 - Dress Code Item 16 - Set-up of Floors Item 17 - Events & Categories CHAPTER 3 - SHOBU IPPON AND SHOBU SANBON KUMITE EVENTS 09 Item 18 - Definition of Event Item 19 - Definition of Team Event Item 20 - Definition & Criteria for Scoring Points in Kumite bouts Item 21 - Criteria for Reaching an Outcome in a Kumite Bout Item 22 - Re-Match (Sai-Shiai) & Second Re-Match (Sai-Sai-Shiai) Item 23 - Criteria leading to Disqualification (Hansoku) Item 24 - Out of Bounds (Jogai) Item 25 - Criteria for Volunteer Non Defending (Muboubi) Item 26 - Absolute Disqualification (Shikkaku) Item 27 - Withdrawal (Kikken) Item 28 - In the Case of an Injury Item 29 - Required Officials Item 30 - Time of the Event Item 31 - Procedures & Operations Item 32 - Required Equipment CHAPTER 4 - KATA EVENTS 14 Item 33 - Definition & Guidelines for Event Item 34 - Required Officials Item 35 - Criteria for Judging Dated: 10 January

3 Item 36 - Item 37 - Item 38 - Item 39 - Item 40 - Criteria for Point Deduction & for Disqualification Re-Match (Sai-Shiai) Procedures & Operations Required Equipment Approved Kata List PART 2 TOURNAMENT RULES FOR OFFICIALS CHAPTER I - GENERAL RULES 18 Item 41 - Goal Item 42 - Application Item 43 - Rules of Conduct for Officials Item 44 - Decision by Chief Referee CHAPTER 2 - PROCEDURES FOR JUDGING 19 Item 45 - Voice Commands for the Head Judge Item 46 - Whistle Commands CHAPTER 3 - TO JUDGE KUMITE 21 Item 47 - Location of Floor Officials Item 48 - Criteria for Decisions CHAPTER 4 -TO JUDGE KATA 23 Item 49 - Location of Floor Officials Item 50 - Criteria for Decisions APPENDIX 25 A. Guidelines for 5-Step Basic Fighting (Gohon) Kumite B. Guidelines for 1-Step Basic Fighting (Kihon Ippon) Kumite C. Guidelines for Semi-Free Fighting (Jiyu Ippon) Kumite D. Hand & Flag Signals for Floor Officials Dated: 10 January

4 PART 1 TOURNAMENT RULES CHAPTER 1 - GENERAL RULES ITEM 1 - Goal The goal of these Rules is to promote a fair and smooth course of occurrence of all bouts in any given tournament. ITEM 2 - Application These Rules apply to tournaments of Shotokan-ZA and its affiliates, where competitors compete in Kata and Kumite divisions. ITEM 3 - Rules of Conduct for All Competitors All competitors shall act in accordance with the highest standards of ability and of fair play in the spirit of Karate Do and strive to conduct themselves with respect and dignity towards other competitors. ITEM 4 Decision by Chief Referee If a situation arises which is not regulated in terms of these Rules, the Chief Referee must give his or her decision, which decision is final. Dated: 10 January

5 CHAPTER 2 - TOURNAMENT OPERATIONS ITEM 5 - Preparation set-up prior to Event 1. Prior to holding a tournament, Shotokan-ZA shall notify all concerned of its proposed plan for the upcoming tournament. 2. The following support personnel must be arranged: a) Timekeepers b) Scorekeepers c) Directors of Operations d) Medical Attendants 3. The following officials must be arranged: a) Arbitrators b) Chief Referee c) Head Judges and Judges d) Tournament Director ITEM 6 - Arbitrators 1. One Arbitrator shall be stationed at Kata and Kumite bouts. 2. An Arbitrator is responsible for the following: a) Verifying that the Head Judge and the Judges have appropriate qualifications for judging the tournament; and b) ensuring that the Rules are being followed during the tournament. 3. An Arbitrator is, in the event that the Head Coach of a competitor raises a question or registers a protest, responsible to provide appropriate decisions to the Head Judge and the Judges, timekeepers and scorekeepers. 4. An Arbitrator may consult the Head Judge, Judges or support personnel who are involved before making a decision. 5. The Arbitrator is selected and appointed to this position by the Chief Referee. ITEM 7 - Chief Referee 1. The Chief Referee is responsible to maintain the fair and smooth running of all bouts in a given tournament. 2. The Chief Referee is responsible to provide appropriate decisions in the following situations: a) If there is an issue with the Rules or if unfairness has been identified; b) if there is a matter which is not regulated in terms of these Rules; and c) if there is an accident between two competitors. 3. If a situation has occurred, after consulting with the Tournament Director and the Judges, the Chief Referee will take action as per the following: a) Give special advise or instructions; or b) declare an absolute disqualification of a competitor from the tournament (Shikkaku); or c) disqualify a competitor (Hansoku) from the bout /division. 4. After consultation with the Judges, the Chief Referee and the Tournament Director will decide the details and duration of disqualification; and if it applies to future tournaments. Dated: 10 January

6 5. The Chief Referee is appointed by Shotokan-ZA. If necessary, Shotokan-ZA will also select an Assistant Chief Referee. ITEM 8 - Head Judge & Judges 1. The Head Judge and the Judges are responsible for a bout and making decisions during a given bout. 2. The Head Judge and the Judges exert control over the physical surroundings of the floor where they are stationed. 3. The Head Judge and the Judges are solely responsible for the outcome of a bout and cannot be challenged, except as provided for in Item The Head Judge co-ordinates the bout and gives the final decision regarding the outcome of the bout after considering the decisions of the Judges. 5. The Judges assist the Head Judge by indicating their own decisions during the bout. 6. The Head Judge and the Judges are selected amongst the pool of certified Judges and appointed to their positions by Shotokan-ZA. ITEM 9 - Tournament Director 1. The Tournament Director is appointed by Shotokan-ZA. 2. The Tournament Director is responsible for good communication between all competitors and officials to ensure the smooth running of a tournament. 3. The Tournament Director must ensure that a sufficient number of flags or scoreboards are available for all floors. ITEM 10 Competitors Competitors are active members of Shotokan-ZA or members of an affiliated organization approved by Shotokan-ZA. ITEM 11 - Coach 1. One Coach can be present for his competitor during kumite bouts. 2. A Coach must be registered with Shotokan-ZA prior to the tournament. 3. If a Coach has a question or protest regarding a bout, it has to be addressed to the Arbitrator. 4. A Coach can give advice to his or her competitor from a designated area, during a bout. ITEM 12 - Timekeepers A Timekeeper is responsible to keep time of a bout, as well as to notify the Head Judge of elapsed time during the bout as per set procedure. ITEM 13 - Scorekeepers A Scorekeeper is responsible for keeping a record of all scores during a bout, as well as, announcing or presenting those scores publicly. If necessary, the scorekeeper shall notify the Head Judge of the final scores in a bout. Dated: 10 January

7 ITEM 14 - Medical Attendants 1. A Medical Attendant (Paramedic) is responsible to treat an injury that may occur during the course of a tournament, in order to maintain a safe environment for all competitors. 2. They can also determine whether an injured competitor should be allowed to continue to compete. ITEM 15 - Dress Code 1. Competitors wear an all-white karate uniform (Gi). 2. Apart from the manufacturer labels, only a pocket size badge on the left breast of the Gi jacket, applicable to or required for, a specific tournament is allowed. 3. Rolled-up sleeves or trousers of a karate Gi at a tournament, is prohibited, except when the sleeve or trousers are properly and securely sewn towards the inside. 4. Competitors must have their own belt (Obi). Aka will be indicated by a red tag/belt (available on each floor and provided by Shotokan-ZA), to be tied on or over the competitor s own belt. 5. Competitors must wear the following protective gear, during kumite bouts: a) A set of white and a set of red bubble mitts for the hands. b) A well fitted mouth guard. c) A chest protector for the female competitors, 16 years and older. d) A groin protector for all male competitors. 6. To ensure the safety of all competitors, the following must be adhered to: a) In cases where a medical or religious bracelets are worn, these bracelets must be securely covered with adhesive bandage or tape. b) Spectacles may not be worn in a kumite bout. c) The wearing of earrings and/or rings are not allowed. d) No metal objects (fasteners) are allowed in hair. e) Fingernails and toenails must be clipped short. 7. Competitors may wear nothing more than is mentioned in Item 15.5, unless specified and approved by the Tournament Director and the Chief Referee. 8. A coach must wear the provided identification, team t-shirt and track suit. 9. The Head Judges, Judges, Arbitrators and all other support staff, must wear the official dress or attire, as agreed upon with Shotokan-ZA. 10. The Head Judges, Judges and Arbitrators must have their own whistles. ITEM 16 - Set-up of Floors 1. The floor area is a square measuring 8m x 8m, marked off by a 4-5cm wide line. The outer edges of this line measure 8m. If mats are used, the boundary may be marked by mats of a different colour. 2. For a Kumite bout, the starting positions of the competitors are on the centre line, indicated by two parallel lines both 1m long, and that are 3m apart from each other. In general, when facing what is called the front (Shomen), the right line is, red; and the left line is, white. 3. For safety reasons, a floor shall not be raised for more than 1m above the ground level and there must be a 2m wide safety area around the floor at ground level. 4. The surface of the floor should be flat and smooth. It may be made of wood, resin, urethane mats or Tatami mats. Dated: 10 January

8 5. To indicate the position of the Head Judge, a line is drawn 1.5m back from the centre of the floor. Set-up & Dimensions of Floors Front (Shomen) Table Aka (Red) Shiro (White) ITEM 17 - Events & Categories The Events of a tournament are as follows: a) Kumite Events - Individual and Team Bouts b) Kata Events - Individual and Unison (Team) Bouts Dated: 10 January

9 CHAPTER 3 - SHOBU IPPON AND SHOBU SANBON KUMITE EVENTS ITEM 18 - Definition of Event 1. In a Kumite Event, two competitors enter the floor and within the allotted time, perform various techniques, freely, against each other, with the aim to score the maximum amount of points for their techniques, in order to win the bout. There are two different scoring systems: a) 1 Point Bout - Shobu lppon: The competitor who has scored one full point or 2 half points first, within the allotted time, is declared the winner. b) 3 Points Bout - Shobu Sanbon: The competitor who has scored 3 full points or 6 half points first, within the allotted time, is declared the winner. 2. In a bout, techniques must be executed with control. The distance required to do the techniques should be close enough to be deemed effective and should be directed at the correct target/scoring area. There should be no injury caused to the opponent. ITEM 19 - Definition of Team Event 1. A team consists of an odd number of competitors, of the same gender. No mixed teams of male and female are allowed. 2. As a general rule, all team members have to be present at the first round of a bout. Subsequently, if the team is missing a member or members, that person or persons who are absent must be placed last in the sequencing of competitors of that bout. 3. Prior to the Event, the order in which the competitors will perform must be reported. The winning team is determined by the number of individual performances that are won. 4. Team competition bouts are decided by elimination: Each team member has one performing bout each. The individual results are then added up to determine which team has won. a) If there is a draw, the highest score determines the win, as per the following: 1 point (lppon); 2 half points; and then decision by Judges. b) If there is still a draw, a bout is held with a competitor chosen by each team, in order to determine the win. This is called a Decision Bout by Team Choice or Daihyosha Ketteisen. This Bout continues until there is a winner. In this case, a team member that has performed before may compete, but not more than twice. ITEM 20 - Definition & Criteria for Scoring Points in Kumite bouts 1. The areas of attacks are defined as follows: a) Head and neck area Jodan. b) Stomach, sides of the abdomen and back Chudan. 2. Criteria for scoring points are as follows: a) Proper execution and power of the technique. b) Proper distance and timing. c) Correct posture and proper frame of mind. d) Concentrated mind and spirit. e) Execution to the proper target. 3. If all the criteria mentioned above have been reached in the execution of a Jodan punch, a kick or a strike, this constitutes what is scored as 1 point (lppon). Dated: 10 January

10 4. A Chudan technique that is well executed but does not qualify as a 1 point (lppon), is defined as a half point (Waza-Ari) half points become 1 point (lppon). 6. If both competitors move and execute a technique at the same time, it is called Aiuchi. In this instance, the attacks cancel each other and no points are scored. ITEM 21 - Criteria for Reaching an Outcome in a Kumite Bout 1. If neither of the two competitors reaches the full score within the allotted time, each Judge indicates his or her decision as to the outcome of the bout. The outcome of the bout is determined by the decision of all the Judges together. 2. If both competitors get injured or for other reasons cannot continue the bout, the Judges will indicate their decision as to the outcome of the bout. 3. The following elements help to determine the outcome of a bout: a) If any points are scored. b) If there were any cautions (Keikoku) or warnings (Chui) given. c) If one competitor has dominated more in that bout. d) Skill and strength of the techniques displayed. e) Fighting spirit and effort shown by a competitor. f) Proper frame of mind shown by a competitor. g) The number of attacks performed by one competitor as compared to the other. 4. The winner of the bout is ultimately decided by the Head Judge, who must take notice of the decision of each Judge. 5. If the outcome of a kumite bout cannot be decided, a draw (Hikiwake) is then declared. ITEM 22 - Re-Match (Sai-Shiai) & Second Re-Match (Sai-Sai-Shiai) 1. If there is a draw, another bout will be held. The re-match is called Sai-Shiai. 2. If the re-match end up in a draw, a second re-match called Sai-Sai-Shiai will be held. 3. However, the Head Judge may order that the second re-match is a "sudden death" match meaning that the competitor that scores first is declared the winner. 4. After a second re-match the Judges must determine a winner. ITEM 23 - Criteria Leading to Disqualification (Hansoku) 1. The following elements are forbidden: a) Excessive contact. b) Performing dangerous throws and where joints are involved. c) Wasting time by not attacking. d) Using provocative language and attitude, or verbal taunting. e) Intentionally attacking after stop (Yame) or out of bounds (Jogai) is called. f) Head butt attack. g) Spear hand (Nukite) attack. h) Intentionally attacking the groin or throat area. i) Endangering oneself by continuous and deliberate non-defending (Muboubi). 2. If there has been any of the above that have been perpetrated the following decisions will be made: a) If an element has been identified but is not so severe as to cause injury or damage to a Dated: 10 January

11 competitor, a caution (Keikoku) is then given. A caution does not affect judging decision, but if a second caution is given in the same bout, this could result in disqualification of the perpetrator and the other competitor is declared the winner. b) If an element has been identified as severe and there is obvious malicious intent or if a competitor is seriously injured, a disqualification (Hansoku) is given to the perpetrator and the other competitor is declared the winner. 3. A competitor, who has received a disqualification (Hansoku) twice, during a tournament, is not allowed to continue to compete in that competition. ITEM 24 - Out of Bounds (Jogai) 1. If a competitor touches the ground outside the borders of the floor with any part of the body, a caution indicative of out of bounds (Jogai Keikoku) is then announced. 2. If this happens a second time, an out of bounds warning (Jogai Chui) is given. 3. If this happen a third time, a disqualification by out of bounds (Jogai Hansoku) is given to the perpetrator and the other competitor is declared the winner. ITEM 25 - Criteria for Voluntary Non-Defending (Muboubi) 1. A caution for voluntary non-defending (Muboubi Keikoku), a warning for voluntary nondefending (Muboubi Chui), and a disqualification for voluntary non defending (Muboubi Hansoku) can be given in the following situations: a) If it is obvious that a competitor does not provide any defensive effort and gets hit, then that competitor receives the appropriate level of voluntary non-defending and the other competitor the appropriate level of reprimand or Hansoku, or b) if it is identified that a competitor shows no fighting effort. 2. Although not necessarily hit, a competitor can receive a non-defending reprimand, either a caution, warning or a disqualification as the referee may judge the present situation dangerous. In that case, the other competitor is declared the winner. ITEM 26 - Absolute Disqualification (Shikkaku) 1. An absolute disqualification (Shikkaku) can be given in the following situations and therefore the other competitor is declared the winner: a) Non-compliance to the orders of the Head Judge, or b) display of poor and unacceptable attitude and frame of mind and use of unacceptable verbal or body language as a Karate competitor. 2. After absolute disqualification has been given to a competitor, that competitor cannot continue to participate in that tournament. 3. The details of an absolute disqualification must be discussed by the Judges concerned, with the Chief Referee. The final decision by the Chief Referee is given to the scorekeepers who enter these specified details on the appropriate form which is then handed to the Tournament Director for recording. The Chief Referee and the Tournament Director will determine the details and duration of the disqualification. 4. If a team has perpetrated a serious offence, the whole team is given an absolute disqualification and the other team is declared the winner. Dated: 10 January

12 ITEM 27 - Withdrawal (Kiken) 1. If a competitor withdraws, the other competitor is declared the winner. 2. A competitor who voluntarily withdraws cannot compete in any other kumite bouts. 3. If a competitor does not present him- or herself at the start of a kata or kumite bout, he or she will be called three times by the Tournament Director and then given one minute to present him- or herself. If the competitor still does not present him- or herself, they will be withdrawn from the bout. ITEM 28 - In the case of an Injury 1. If a competitor is unable to continue a bout due to injury, the Judges will decide if a withdrawal (Kiken) is to be given. If that is the case, then the other competitor is declared the winner. If both competitors are injured and there are no disqualification (Hansoku) issued, then the bout is stopped and a decision as to the outcome of the bout will be called by the judges at the request of the Head Judge. 2. If the medical attendee(s), decides that a competitor cannot continue to compete, the bout is stopped and a withdrawal (Kiken) is given. 3. The medical attendee(s) will determine if the injured competitor is fit to compete in further bouts. If the competitor is deemed fit, the medical attendee(s) will notify the Head Judge. 4. The Head Judge, Chief Referee or parent/guardian of a competitor may however over-rule the medical attendee(s) decision and withdraw the competitor from the bout. A parent/guardian must direct this request via the Team Coach. ITEM 29 - Required Officials The following Officials are required per floor: a) 1 Arbitrator b) 1 Head Judge c) 4 Judges (or a minimum of 2 Judges) ITEM 30 - Time of the Event 1. The allotted time for a bout can be 1, 1 1/2, 2 or 3 minutes, as determined by Shotokan-ZA, in the event rules. 2. The Head Judge starts the bout with a verbal cue that ends with the word BEGIN" (Hajime) at which the countdown is started. 3. Countdown is interrupted when "STOP" (Yame) is called. 4. Countdown resumes when the verbal cue "RESUME" (Tsuzukete Hajime) is pronounced. 5. If the allotted time for the bout has elapsed, the timekeeper will announce this to the Head Judge and the bout is thus finished. ITEM 31 - Procedures and Operations 1. The Head Judge calls the competitors to line up. Then to bow to the front (Shomen) and to each other (Otagai Ni). 2. Two competitors move to their respective designated positions and bow to each other. 3. At the end of the bout, the Head Judge will call the competitors to line up, and then will tell them to bow to each other and to the Front. 4. The Head Judge will call the bout to stop (Yame), in the following situations: Dated: 10 January

13 a) If 1 point (lppon) or a half point (Waza-Ari) is scored. b) If the competitors need to fix their uniform or if the Head Judge needs to give them advice. c) If there are any elements that can lead to disqualification. d) An injury or accident. e) If the Arbitrator is indicating to interrupt the bout. f) At a Judge's indication and the Head Judge considers it necessary. g) If a bout or the surroundings of the court is considered dangerous to competitors or spectators. h) If a competitor touches the ground outside the borders of the floor with any part of the body (Jogai). i) When the allotted time for a bout has elapsed. 5. During the bout if any of the above is identified, the Judges will signal the identified element by whistle and a corresponding flag gesture to the Head Judge. 6. If necessary, the Head Judge will confer with the Judges to discuss an element and make appropriate recommendations or corrections. This takes place within the presence of the Arbitrator. If the Judges do not agree, then a decision is taken with a majority rule and the Head Judge will declare the final decision. 7. The Head Judge then gives the command to resume the bout (Tsuzukete Hajime) and the bout proceeds. 8. A competitor may request to have the bout interrupted by calling a time-out for the following situations that may not have been noticed by the Head Judge: accident, injury or sickness. However, the bout is not interrupted until the Head Judge chooses to call the interruption. 9. When it is time to decide the outcome of the bout, the Head Judge will use either voice or whistle command to indicate that it is decision time (Hantei). The Judges will then indicate their decision by using a flag or flags. 10. After taking notice of the decision of each of the Judges, the Head Judge will announce the outcome of the bout. 11. The time keeper is seated at a designated location and monitors with a stopwatch the elapsing time during a bout and uses a bell to indicate to the Judges by ringing once that 30 seconds are remaining, as well as by ringing twice, that all allotted time has elapsed. When full-time has lapsed the timekeeper will ring the bell twice. 12. The scorekeepers use the supplied official forms/draw sheets to keep record of all scores and outcome of all bouts, following the Head Judges announcements. ITEM 32 - Required Equipment 1. A pair of red and white flags for each Judge. 2. Aka (red) tags or belts. 3. A stopwatch. 4. A bell. 5. Scoring equipment. 6. Official forms/draw sheets for scorekeepers including a copy for the Arbitrator. 7. The Head Judges, Judges and Arbitrators must have their own whistles. Dated: 10 January

14 CHAPTER 4 - KATA EVENTS ITEM 33 - Definition & Guidelines for Event 1. Kata bouts are as follows: a) Red and White Flag System: 2 competitors simultaneously perform the same Kata that is chosen by the Head Judge and a winner is declared. The Head Judge shall pick a Kata at random and announces the kata to the competitors. The competitors shall repeat the name of the Kata clearly. The Head Judge shall reconfirm the name of the indicated Kata before the bout begins. b) Point System: 1 competitor at a time performs a Kata and each Judge gives points on the performance of that competitor. The highest and lowest scores are dropped and the remaining scores are added up for a total score and a winner is declared. In case of a draw, the lowest score will be added. If still a draw, the highest score will be added. If still a draw, a re-match will be held as set out in Item 37. c) Unison Kata: 3 competitors perform the same Kata and start by facing the front (Shomen), at a designated starting position of their choice. The team is given a total score according to the Point System. A team can consist of three competitors, of the same or mixed gender. 2. Individual competitors and teams may choose a Kata from the list that has been approved by Shotokan-ZA. 3. The types of Kata bouts are as follows: a) Pre-Yellow to Orange belts may choose any one of the following Kata: - Taikyoku Shodan - Heian Shodan - Heian Nidan - Heian Sandan The same Kata may be performed in all bouts. b) Green to Purple belt may choose any two Kata from the following: - Heian Nidan - Heian Sandan - Tekki Shodan - Heian Yondan - Heian Godan A Kata may be repeated in the preliminary bouts, but a new Kata must be performed in the medal bouts. c) Red to Brown belt may choose: - Any one Kata from the Shitei list in the preliminary bouts. - The final four may choose any one Kata from the Sentei list. A Kata may be repeated in the preliminary bouts, but a new Kata must be performed in the medal bouts. d) Junior Black and Black belts: - In the preliminary bouts the Head Judge will nominate any Kata from the Shitei list. - In the semi-final bouts (last eight) the competitor may choose any Kata from the Sentei list. - In the final bouts (last four) the competitor must choose a new Kata to perform from the Sentei or Tokui list. ITEM 34 - Required Officials The following officials are required per floor: a) 1 Head Judge. b) 4 Judges (or a minimum of 2 Judges) for the Red and White Flag System bouts. c) 4 Judges for the Point System bouts. Dated: 10 January

15 ITEM 35 - Criteria for Judging 1. Criteria for judging a Kata bout are as follows: a) Proper sequence of movement and correct accuracy of the techniques. b) Observing the 3 key elements of kata: levels of strength (hard and soft), contraction and expansion of the body and change in the speed (fast and slow) of the techniques. c) Following the proper course of direction and showing smoothness in feet movements. d) Demonstrating an understanding of the meaning of each movement. e) Overall performance and illustrating the essential characteristics of the chosen kata. f) Correct eye contact (line of sight). g) Power and accuracy in performance of basic techniques. h) Fighting spirit and effort. i) Proper use of stance and posture or kamae and the ability to focus the mind (zanshin). j) Accuracy in returning to the starting position. k) Accuracy in transforming the body parts into "weapons" of attack and defense. l) Accuracy in reaching the point of target. m) If there are any exaggerated movements. n) Intentional change to the set flow of the kata. o) Synchronization of performance in unison (team) kata. 2. For Point System, 10 points are the highest score. The Judges and the Head Judge decide and indicate their score on their respective score boards. The highest and the lowest scores are dropped and the rest is added up forming the total score. ITEM 36 - Criteria for Point Deduction & for Disqualification 1. Points are deducted as per the following situations: a) The competitor makes a mistake, but continues to perform. b) The competitor pauses for no apparent reason, but continues afterwards. c) The competitor does not Kiai at all. 2. The competitor is disqualified as per the following situations: a) The competitor does not finish the Kata. b) The competitor does a different Kata from the one that was announced. c) The competitor uses profane verbal or body language. d) The competitor s belt (obi) comes loose and fall to the ground. 3. Slight variation in rhythm and execution of movements will be allowed. ITEM 37 - Re-Match (Sai-Shiai) 1. If there is a draw in a Red and White Flag System bout, the Head Judge will choose another Kata to be performed by the 2 competitors. 2. If there is a draw in a Point System, the lowest score that was dropped will be added up for a total score. 3. If there is still a draw, the highest score that was dropped will be added up as well, for a total score. 4. If finally, there is still a draw; the competitors will perform a different (new) chosen Kata. ITEM 38 - Procedures and Operations Flag System Bouts 1. Each competitor walks to the edge of the floor and bow to the Head Judge. Then they turn and bow to each other. Dated: 10 January

16 2. The Head Judge will then indicate for the competitors to walk to their respective starting positions on the floor. Both competitors take up their positions, standing in musubi dachi and bows to the Head Judge again. 3. Pre-Yellow to Orange belts: a) The Head Judge will ask Aka (red) to nominate his or her Kata and then ask Shiro (white) to nominate. The Head Judge must repeat the Kata nominated by each competitor. b) Both competitors begin their performance at the Head Judges command to Start (Hajime). c) When the performance is finished, the competitors return to their starting position and wait for the decision of the Judges. d) The Judges will then indicate their decision by using a flag. The Head Judge must indicate his or her decision simultaneously with the corner Judges. NOTE: The same Kata may be performed in all bouts. 4. Green to Purple belts: a) The Head Judge will ask Aka (red) to nominate his or her Kata and then ask Shiro (white) to nominate. The Head Judge must repeat the Kata nominated by each competitor. b) Both competitors begin their performance at the Head Judges command to Start (Hajime). c) When the performance is finished, the competitors return to their starting position and wait for the decision of the Judges. d) The Judges will then indicate their decision by using a flag. The Head Judge must indicate his or her decision simultaneously with the corner Judges. NOTE: A Kata may be repeated in the preliminary bouts, but a new Kata must be performed in the medal bouts. 5. Red to Brown belts: a) The Head Judge will ask Aka (red) to nominate his or her Kata and then ask Shiro (white) to nominate. The Head Judge must repeat the Kata nominated by each competitor. b) Both competitors begin their performance at the Head Judges command to Start (Hajime). c) When the performance is finished, the competitors return to their starting position and wait for the decision of the Judges. d) The Judges will then indicate their decision by using a flag. The Head Judge must indicate his or her decision simultaneously with the corner Judges. NOTE: Competitor may choose any one Kata from the Shitei list in the preliminary bouts. The final four may choose any one Kata from the Sentei list. A Kata may be repeated in the preliminary bouts, but a new Kata must be performed in the medal bouts. 6. Junior Black and Black belts: a) The Head Judge chooses, at random from the set of Kata cards, a Kata and announces the name of the Kata to the competitors, who repeat the name of the Kata. b) Both competitors begin their performance at the Head Judges command to Start (Hajime). c) When the performance is finished, the competitors return to their starting position and wait for the decision of the Judges. d) The Judges will then indicate their decision by using a flag. The Head Judge must indicate his or her decision simultaneously with the corner Judges. NOTE: In the preliminary bouts the Head Judge will nominate any Kata from the Shitei list. In the semi-final bouts (last eight) the competitor may choose any Kata from the Sentei list. In the final bouts (last four) the competitor must choose a new Kata to perform from the Sentei or Tokui list. 7. Once the Head Judge indicates the final decision, the competitors bow to the Head Judge; walks back to the edge of the floor and bow again, to the Head Judge. Then they turn and bow to each other. Dated: 10 January

17 Point System Bouts 8. Where a Point System is used, competitors perform Kata one at a time. 9. The competitor walks to the edge of the floor and bows to the Head Judge. The Head Judge will then indicate for the competitor to walk to the starting position. 10. The competitor chooses his or her own starting position, and bows to the Head Judge before announcing the name of his or her chosen Kata. 11. The Head Judge will repeat the name of that Kata and the competitor will begin at the Head Judge's command to Start (Hajime). 12. When the performance is finished, the competitor returns to the starting position and waits for the decision of the Judges. 13. The Head Judge will use whistle command to indicate that it is decision time (Hantei). 14. The Judges, including the Head Judge, will then raise their score boards or score cards indicating their score. 15. A table official will announce in a loud and clear voice, each score, starting from the Head Judge and moving clockwise. 16. The other scorekeepers will record the announced scores on the draw sheet and make the necessary calculations for a total score. 17. Scorekeepers must also record the names of the Kata chosen and performed by each competitor on the draw sheet. 18. The Head Judge will then use whistle command to indicate to the Judges to lower their score boards or score cards. 19. A scorekeeper will announce the final score and the Head Judge repeats this score. 20. After the announcement of the final score or outcome of the bout, the competitor bows to the Head Judge; walks back to the edge of the floor and bows again, to the Head Judge. ITEM 39- Required Equipment 1. A pair of red and white flags for each Judge and the Head Judge. 2. Aka (red) tags or belts. 3. A set of score boards or score cards for each Judge and Head Judge. 4. Official forms/draw sheets for scorekeepers. 5. Kata cards: A set of designated Basic Kata (Shitei Kata) and Intermediate Kata (Sentei Kata) cards must be available for the Head Judge. ITEM 40- Approved Kata List Shitei Kata: 00. Taikyoku Shodan Sentei Kata: 07. Bassai Dai 01. Heian Shodan 04. Heian Yondan 08. Kanku Dai 02. Heian Nidan 05. Heian Godan 09. Empi 03. Heian Sandan 06. Tekki Shodan 10. Jion Tokui Kata: 11. Tekki Nidan 16. Bassai Sho 21. Nijushiho 26. Jiin 12. Tekki Sandan 17. Kanku Sho 22. Gojushiho Dai 13. Jitte 18. Chinte 23. Gojushiho Sho 14. Hangetsu 19. Unsu 24. Meikyo 15. Gankaku 20. Sochin 25. Wankan Dated: 10 January

18 PART 2 TOURNAMENT RULES FOR OFFICIALS CHAPTER 1 - GENERAL RULES ITEM 41 - Goal The goal of these Rules for officials is to promote standardized guidelines to ensure a fairness and smoothness flow in decision making. ITEM 42 - Application These Rules are applicable at all official tournaments. ITEM 43 - Rules of Conduct for Officials 1. All judging officials are to be neutral and fair. 2. All judging officials should make their decisions freely and based on the Tournament Rules. 3. All judging officials are to behave in a dignified and professional manner. 4. All judging officials give their decisions promptly and accurately. 5. During a bout, a judging official does not talk to any person other than those who are involved in that particular bout. ITEM 44 Decision by Chief Referee If a situation arises which is not regulated in terms of these Rules, the Chief Referee must give his or her decision, which decision is final. Dated: 10 January

19 CHAPTER 2 - PROCEDURES FOR JUDGING ITEM 45 - Voice Commands for the Head Judge 1. The following commands are to be used by the Head Judge: a) 1 Point or 3 Point bout begin - Shobu lppon Hajime or Shobu Sanbon Hajime for a Kumite bout b) Ready, begin for a Kata bout - Yoi Hajime c) Stop - Yame d) Return to your starting position - Moto No Ichi e) Resume, for a Kumite bout - Tsuzukete Hajime f) 30 seconds time remaining - Ato Shibaraku g) Half point - Waza Ari h) 1 point lppon i) Together making 1 point - Awasete lppon j) No points - Torimasen k) Faster attack - Hayai l) Simultaneous attacks - Aiuchi m) Distance not sufficient - Maai n) Blocked attack - Ukete Masu o) Off target attack - Nukete Masu p) Weak attack - Yowai q) Caution - Keikoku r) Warning- Chui s) To disqualify - Hansoku t) Non-defending- Muboubi u) Out of bounds - Jogai v) Decision time - Hantei w) Red (or White) Is the winner - Aka (or Shiro) No Kachi x) Draw - Hikiwake y) Re-match -Sai Shiai z) Second re-match - Sai Sai Shiai aa) Call to confer - Shugo bb) Withdrawal of competitor - Kiken cc) Absolute disqualification -Shikkaku 2. For the following verbal commands, the Head Judge clearly announces to which competitor, either the red or the white one, the command is addressed to: a) Winner - Kachi b) 1 Point - lppon c) Half point - Waza Ari d) Caution - Keikoku e) Warning - Chui f) To disqualify - Hansoku g) Out of bounds - Jogai h) Non-defending- Muboubi i) Withdrawal of competitor - Kiken j) Absolute disqualification - Shikkaku Dated: 10 January

20 3. When 1 point (lppon) or half point (Waza Ari) is scored, the Head Judge clearly announces the target area and the kind of attack that was done effectively. a) Head and neck area -Jodan b) Stomach, sides of the abdomen and back - Chudan c) Punch Tsuki/Zuki d) Kick - Geri e) Strike Uchi 4. If a competitor scores with consecutive techniques (Renzoku Waza), the Head Judge announces the target and the kind of attack as well as announces either a half point by consecutive techniques - Renzoku Waza Waza Ari, or a 1 point by consecutive techniques - Renzoku Waza lppon given. ITEM 46 - Whistle Commands The indicates the length of whistling 1. The following are the whistle commands used by the Head Judge: a) start - Hajime b) stop - Yame c) call to confer - Shugo d) decision time - Hantei e) lower flags or score boards 2. The following are the whistle commands used by the Judges: a) stop the bout b) 1 point (lppon) has been scored c) half point (Waza Ari) has been scored d) attention call to Head Judge Dated: 10 January

21 CHAPTER 3 - TO JUDGE KUMITE ITEM 47 - Location of Floor Officials 1. The Head Judge during a bout is positioned as seen below and moves according to the competitors. 2. The Judges hold a whistle in their mouth and a red and white flag in each hand. They are positioned as seen below. Shiro (White) Aka (Red) Table Front (Shomen) NOTE: a) For a Red and White Flag System, please see above diagram. The Aka competitor is situated on the right side of the Head Judge, while the Shiro competitor is on the left side. b) For the Head Judge and the Judges, please follow the arrows to see where they are positioned after initial bowing and when the bout is over, to see them come back to their original positions for final bowing. c) The Arbitrator sits next to the table for observation of a bout. Dated: 10 January

22 ITEM 48 - Criteria for decisions The Head Judge decides the outcome of the bout, following the indications of all the Judges. See the table below for all possible decisions in a Red and White Flag System, for Kumite and Kata bouts. Decision by Judges Decision by the Head Judges 1 White is the winner 2 White is the winner 3 x White is the winner 4 x White is the winner/draw 5 Red is the winner 6 Red is the winner 7 x Red is the winner 8 x Red is the winner/draw 9 x x x x Draw 10 x x Draw 11 x x x Draw 12 x x x Draw 13 Draw/Red is the winner/ White is the winner 14 x x White is the winner/draw 15 x x Red is the winner/draw Symbols: Red is the winner White is the winner x Draw Dated: 10 January

23 CHAPTER 4 - TO JUDGE KATA ITEM 49 - Location of Floor Officials Please see the diagram below for the location of the Head Judge and the Judges as part of a Red and White Flag System. Please see the diagram below for the location of the Head Judge and the Judges as part of a Point system. For the Head Judge and the Judges, please follow the arrows to see where they are positioned after initial bowing and when the bout is over; to see them come back to their original positions for final bowing. Dated: 10 January

24 ITEM 50 - Criteria for Decisions Points are awarded according to the following elements: 1. Frame of mind, spirit and eye contact. 2. Perfection overall. 3. Levels of strength (hard and soft). 4. Contraction and expansion of the body. 5. Change in the speed of the techniques (fast and slow). 6. Line of performance (Enbusen). 7. Smoothness of feet movements. 8. Understanding of the meaning of techniques. 9. Illustrating the essential characteristics of the chosen Kata. 10. Overall smoothness of movements. Elements to also be taken into account when judging a Kata: 1. Did not return to the starting point. 2. Mistake is made, but immediately corrected and Kata is resumed. 3. Movement is missed, but Kata is continued. 4. Major mistake is made and several movements are missed. 5. Stopped in the middle of the performance. Fundamental Criteria for Decisions: 1. Posture 2. Balance 3. Stances a) Width and length. b) Adherence of the feet to the floor. c) Position of the hips. d) Rotation of the hips. 4. Basics (Kihon) a) Transforming the body parts into weapons. b) Strength and focus of techniques. c) Aiming for the proper target. d) Proper course of techniques Dated: 10 January

25 APPENDIX A GUIDELINES FOR 5-STEP BASIC FIGHTING (GOHON) KUMITE TO START A BOUT 1. When called, the 2 selected competitors move forward to their designated starting positions and bow to each other. 2. Aka always starts first. 3. The Head Judge may count for competitors, but this decision must be made before the first bout of the division and then it must be done for ALL the bouts in the division. ATTACKING TECHNIQUES 1. On command Aka will step back into Gedan Barai Kamai. The Head Judge will announce Jodan and Aka will shout Jodan. 2. The Head Judge will say Gohon Hajime and Aka must attack immediately with Jodan Oi Zuki. Kiai on the 5 th attack. 3. Shiro must do five Age Uke followed by a strong Gyaku Zuki (reverse punch) with a Kiai. 4. On Yame from the Head Judge, both competitors will stand in Yoi in the direction of the counter attack. 5. The same procedure is repeated with Shiro starting. 6. Repeat the same procedure for Chudan, using Soto Uke as defense. 7. Everything is in a linear direction. CRITERIA FOR JUDGING 1. After both competitors have completed attacks and defence, they will return to their starting positions. 2. The Head Judge will then step back, blow the whistle and call for "Hantei" (decision). 3. The corner Judges will immediately raise their flags for either Aka or Shiro. 4. Corner Judges are not allowed to indicate a draw. 5. The Head Judge will announce the winner or draw. 6. In the case of a draw either Jodan or Chudan must be done again (competitor s choice). 7. In this instance the final decision must be made by the Head Judge. CRITERIA FOR DECISIONS Gohon Kumite is to be judged in a similar way to kata: 1. Target 2. Correct eye contact 3. Correct blocking technique 4. Direction of movement (straight forwards and backwards) 5. Correct form 6. Correct sequences and accuracy of techniques 7. Correct use of power (Kime) 8. Correct co-ordination and timing 9. Correct Kiai at focus point 10. Correct distance from the target (Maai) 11. No contact on body or head with attack or defence 12. Clear expression of Jodan, Chudan and Kiai 13. Penalties will be taken into account for incorrect technique or contact; and incorrect stepping. 14. No sweeping is allowed. Dated: 10 January

26 APPENDIX B GUIDELINES FOR 1-STEP BASIC FIGHTING (KIHON IPPON) KUMITE TO START A BOUT 1. When called, the 2 selected competitors move forward to their designated starting positions and bow to each other. 2. The Head Judge starts the bout with the vocal command: Kihon Ippon Hajime NOTE: Aka always starts first. Then, the attacks alternate between each side. ATTACKING TECHNIQUES 1. Punch to the face (Jodan Oi Zuki) aiming for either just below the nose or the lower part of the chin. 2. Punch to the stomach (Chudan Oi Zuki) aiming for the solar plexus. 3. Kick to the stomach (Chudan Mae Geri) using the back leg, aiming for the solar plexus. NOTE: The above techniques are done with the right hand and the right foot. If there is a draw, the above techniques are repeated but with the left hand and the left foot. 4. There must be appropriate distance to attack. The attacking competitor steps back with the right leg into Gedan Barai. Each attack must be clearly announced before execution. NOTE: For the execution of front kick (Mae Geri) both arms are extended and kept on each side of the body. 5. After the completion of an attack and defence sequence, both competitors simultaneously return to the natural position (Shizentai). The attacking competitor takes a step back to return to the natural position while the defending competitor takes a step forward to do the same. NOTE: If the distance between the competitors is not appropriate, the Head Judge or the Judges will tell the competitors to adjust their distance appropriately. DEFENSIVE TECHNIQUES 1. JODAN: The defender steps back with his/her right leg, executing a left Age Uke and counter with a right Gyaku Zuki. 2. CHUDAN: The defender steps back with his/her right leg, executing a left Soto Uke and counter with a right Gyaku Zuki. 3. MAE GERI: The defender steps back with his/her right leg, executing a left Gedan Uke and counter with a right Gyaku Zuki. ADDITIONAL POINTS 1. Tai Sabaki and Yori ashi to be with defensive and counter techniques. 2. There is to be one Kiai per attack and per counterattack. OUTCOME OF A BOUT 1. After both competitors have completed attacks and defence, they will return to their starting positions. 2. The Head Judge will then step back, blow the whistle and call for "Hantei" (decision). 3. The corner Judges will immediately raise their flags for either Aka or Shiro. 4. Corner Judges are not allowed to indicate a draw. 5. The Head Judge will announce the winner or draw. 6. If there is a draw, the same attacks are done with the left side initiating the attacks. Dated: 10 January

27 7. Following this, a decision to declare a winner must be made by the Head Judge. PROHIBITED ELEMENTS Pertinent to Attack 1. Faking a movement in order to have the opponent move, and then attack that opponent. 2. Lunging the body towards the opponent or taking more than one basic step forward to attack. 3. From the natural position (Shizentai), the attack must follow a straight line forward and not follow the opponent who may have moved prior to completion of the attack. Attention: The foot of the attacking competitor that has stepped forward, should end up positioned between the opponent's legs. Fundamental basic technique must be applied during execution. 4. Face level and stomach level attacks that are executed with forceful motions such as pressing the arm downward while the opponent is executing a blocking technique. 5. Withdrawing too quickly the hand that is executing an attack. Pertinent to Defence 1. Contact or hitting the attacking competitor other than the blocking technique that should be executed. Attention: There is no contact to the other competitor except to execute the blocking technique. 2. Any combination techniques; sweeping the attacking competitor (Ashi Barai); any projection techniques or holds involving the Joints. 3. The execution of a chudan uke (blocking technique), may not be aimed at the other competitor s elbow. Proper blocking is done at the wrist of the attacking competitor. 4. Withdrawing too quickly the hand that is executing a counterattack. REGARDING CRITERIA LEADING TO DISQUALIFICATION 1. When a prohibited element has been identified, the Head Judge and the Judges will confer and indicate their decision regarding the degree of severity and give the appropriate reprimand, a caution (Keikoku), a warning (Chui) or disqualification (Hansoku) and pronounce absolute disqualification (Shikkaku). 2. Please refer to Item 23, the section Criteria Leading to Disqualification (Hansoku) for additional information. FRAME OF MIND OF COMPETITORS 1. Proper manners 2. Fighting spirit and effort 3. Eye contact 4. Poise and readiness DISTANCE (MAAI) 1. Proper distance ((5 cm for jodan attacks and counter attacks and on chudan (zuki and geri), the Gi must be touched)) and angle of the techniques towards the target area. 2. Proper timing when blocking and if the attacks are properly blocked at the wrist and ankle of the Dated: 10 January

28 opponent as well as the attack being done properly diverted and the body moved from the line of the attack. 3. If the blocking technique is practical and body shifting is done according to the opponent. 4. Proper choice of counterattack from the defending position and according to distance and the rapidity of execution of this element. 5. Motionlessness of supporting leg when initiating blocking or attacking sequence. FOCUS OF POWER 1. Degree of use of the body to generate this focus of power. 2. Hip rotation and feet movement are smooth and proper direction of body and techniques. 3. Proper stance and posture and the degree of transforming the body parts into "weapons" of attack and defence. 4. Proper sudden vocal release of energy (Kiai), spirit and power as a unit. Dated: 10 January

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