This character can spend 1 feat point to. use Battle Plan: Call to Action as a quick action. When he uses this battle plan,

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1 Race INT (Phy INT) Willpower 8 PER ARC POI AGL PRW str PHY spd s Character Portrait archetype Intellectual Gobber Shield INT COMMAND RANGE SPD PRW PER INITIATIVE PHY ARM SPD AGL PER DEF ability modifiers Additional s Other s CMD RANGE 8 INITIAIVE ARM 0 DEF PS PS s - E I Crippled Intellect: DEF and cannot upkeep spells. Crippled Agility: to attack rolls. ER FIELD Crippled Physique: STR. AGILITY DAMAGE CAPACITY Navigation (SOC) Medicine (INT) COMMAND (SOC) SNEAK (AGL) Mechanikal Eng. (INT) DETECTION (PER) SKILL CURRENT FEAT POINTS Feat Points can be spent to: Remove a continuous effect Reroll a failed roll Perform a Heroic Dodge Perform a Relentless Charge Perform a Run & Gun Perform a Two-Fister Make a quick action Boost a non-combat skill roll Walk It Off Shake Sprint Parry Feat Points can be earned by: Critical success on a skill roll Given by the GM Destroy an enemy This character can make temporary repairs to a steamjack in combat. (Core Rules, p. 99.) Bodge FEAT POINTS While prone, this character does not suffer damage from AOEs unless he is directly hit. If he is caught in an AOE that would cause blast damage but was not directly hit, he goes prone but suffers no damage. This character increases his command range by. Natural Leader Hit the Deck! Once per round, this character can spend feat point to make one attack or quick action at the start of another character s turn. When this character gains a feat point, instead of keeping it he can give it to another character currently in his command range. Team Leader Feat: Quick Thinking This character can spend feat point to use Battle Plan: Call to Action as a quick action. When he uses this battle plan, each friendly character in his command range who is knocked down immediately stands up or goes prone. This character is skilled at instructing steamjacks to act. (Core Rules, p..) Jack Marshal Battle Plan: Call to Action Friendly characters in this character s CMD range gain to attack and damage rolls. The character gains boosted AGL rolls. PAGE# Intellectual Deft NAME DESCRIPTION/NOTES BENEFITS & ABILITIES XP EARNED height Hero 0 0 lbs. weight PARENT SET VALUE Craft: Metalworking (INT) RIFLE (POI) PISTOL (POI) GREAT WEAPON (PRW) light rounds HAND WEAPON (PRW) 0 SKILLS player 8 Faith U 00 0 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Bodgers, and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only. Command skill s Armor s Racial ADDITIONAL WEAPON 'Jack Wrench MELEE WEAPONS Repeating Pistol RANGED WEAPONS Careers defining characteristic(s) Field Mechanik/Military Officer Dhunian M sex Riggs Character N IRON KINGDOMS ROLEPLAYING Game CHARACTER SHEET ECT LL IQ TE PHYS

2 GEAR NAME BENEFIT Ammo bandolier This character can draw and reload a round of ammo as part of the same quick action. Goggles Pocket watch Custom battle armor Mechanik s tool kit WORN ARMOR NAME DESCRiPTION/NOTES SPD DEF ARM Custom battle armor - CONNECTIONS NAMe description/notes PAGE # MECHANIKA HOUSING RUNEPLATE CAPACITOR NOTES RUNE PLate benefit CAPACITORS CHARGES SPELLS ARCANE TRADITION NAME COST AOE UP OFF NOTES PERMANENT INJURIES SPOKEN LANGUAGES Gobberish Cygnaran RELIGIOUS BELIEFS Dhunian GOLD 00 0 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Bodgers, and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.

3 Race Gobber AGL INT (Phy INT) Willpower 9 PER ARC POI PRW str PHY spd s Character Portrait archetype Mighty Shield INT COMMAND RANGE SPD PRW PER INITIATIVE PHY ARM SPD AGL PER DEF - ability modifiers Additional s Other s s CMD RANGE INITIAIVE ARM DEF PS PS E I Crippled Intellect: DEF and cannot upkeep spells. Crippled Agility: to attack rolls. ER FIELD Crippled Physique: STR. AGILITY DAMAGE CAPACITY COMMAND (SOC) SNEAK (AGL) Survival (PER) DETECTION (PER) SKILL Once per turn, when a friendly character is directly hit by an attack while within of this character, this character can choose to be directly hit instead. This character cannot use Shield Guard if he is incorporeal, knocked down, prone, or stationary. This character can spend feat point during his turn to regain a number of vitality points equal to his PHY stat immediately. Shield Guard Feat: Revitalize CURRENT FEAT POINTS FEAT POINTS Feat Points can be spent to: Remove a continuous effect Reroll a failed roll Perform a Heroic Dodge Perform a Relentless Charge Perform a Run & Gun Perform a Two-Fister Make a quick action Boost a non-combat skill roll Walk It Off Shake Sprint Parry Feat Points can be earned by: Critical success on a skill roll Given by the GM Destroy an enemy While this character is BB with one or more friendly characters, he gains ARM. While this character is BB with one or more friendly characters who also have this ability, the bonus increases to. Once per round when an enemy is placed in or moves into the LOS of this character, this character can immediately make one attack targeting that enemy. Sentry Defensive Line At the start of combat before initiative is rolled, this character can immediately advance up to twelve feet ( ) and perform a quick action to take cover or go prone. This character gains an additional die on his melee damage rolls. Mighty Find Cover This character gains boosted AGL rolls. PAGE# Deft NAME DESCRIPTION/NOTES BENEFITS & ABILITIES XP EARNED height Hero lbs. weight PARENT SET VALUE Craft: Metalworking (INT) RIFLE (POI) U 00 0 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Bodgers, and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only. Command skill s Armor s Racial ADDITIONAL WEAPON Prosthetic Punch PISTOL (POI) GREAT WEAPON (PRW) HAND WEAPON (PRW) SKILLS player 0 0 rivets Faith Really Big Wrench MELEE WEAPONS Rivet Gun RANGED WEAPONS Careers Mechanikal prosthetic arm defining characteristic(s) Man-at-Arms/Soldier Dhunian M sex Lug Character N IRON KINGDOMS ROLEPLAYING Game CHARACTER SHEET ECT LL IQ TE PHYS

4 GEAR NAME BENEFIT Infantry armor Mechanikal prosthetic (arm) Really big wrench Mechanik s tool kit Goggles WORN ARMOR NAME DESCRiPTION/NOTES SPD DEF ARM Infantry armor - CONNECTIONS NAMe description/notes PAGE # MECHANIKA HOUSING RUNEPLATE CAPACITOR NOTES RUNE PLate benefit CAPACITORS CHARGES SPELLS ARCANE TRADITION NAME COST AOE UP OFF NOTES PERMANENT INJURIES SPOKEN LANGUAGES Gobberish Cygnaran RELIGIOUS BELIEFS Dhunian GOLD 00 0 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Bodgers, and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.

5 Race Gobber INT (Phy INT) Willpower PER ARC POI AGL PRW str PHY spd s Character Portrait archetype Skilled Shield INT COMMAND RANGE SPD PRW PER INITIATIVE PHY ARM SPD AGL PER DEF ability modifiers Additional s Other s CMD RANGE INITIAIVE ARM 9 DEF PS PS s - Gambling (PER) Intimidation (SOC) Jumping (PHY) Bribery (SOC) Deception (SOC) Escape Artist (AGL) Lock Picking (AGL) Pickpocket (AGL) Sneak (AGL) Streetwise (PER) E I Crippled Intellect: DEF and cannot upkeep spells. Crippled Agility: to attack rolls. ER FIELD Crippled Physique: STR. AGILITY DAMAGE CAPACITY Craft: Metalworking (INT) Thrown (PRW) SKILL When this character is missed by an enemy attack, immediately after the attack is resolved she can advance up to unless she was missed while advancing. She cannot be targeted by free strikes during this movement. Dodger CURRENT FEAT POINTS FEAT POINTS Feat Points can be spent to: Remove a continuous effect Reroll a failed roll Perform a Heroic Dodge Perform a Relentless Charge Perform a Run & Gun Perform a Two-Fister Make a quick action Boost a non-combat skill roll Walk It Off Shake Sprint Parry Feat Points can be earned by: Critical success on a skill roll Given by the GM Destroy an enemy This character gains an additional die on non-aoe attack and damage rolls made using the listed skill. Discard the low die of each roll. Once per round when this character is missed by an enemy s melee attack, immediately after the attack is resolved she can make one normal attack against the attacking enemy. To make a ranged attack, this character s ranged weapon must be loaded. Riposte Virtuoso (Thrown) While armed with a hand weapon, this character cannot be targeted by free strikes. Parry This character is well skilled in the arts of deception. This character can reroll failed Bribery- and Deception-based social skill rolls. Each roll can be rerolled only once as a result of Conniver. This character gains an additional attack during her Activation Phase if she chooses to attack. Skilled Conniver This character gains boosted AGL rolls. PAGE# Deft NAME DESCRIPTION/NOTES BENEFITS & ABILITIES XP EARNED height Hero lbs. weight PARENT SET VALUE PISTOL (POI) HAND WEAPON (PRW) SKILLS player 0 throwing tools 8 Faith U 00 0 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Bodgers, and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only. Command skill s Armor s Racial ADDITIONAL WEAPON Mechanik's Tools MELEE WEAPONS Mechanik's Tools (thrown) RANGED WEAPONS Careers Piercings, pigtail cap defining characteristic(s) Cutthroat/Thief Dhunian F sex Keelie Character N IRON KINGDOMS ROLEPLAYING Game CHARACTER SHEET ECT LL IQ TE PHYS

6 GEAR NAME BENEFIT Goggles Leather armor Mechanik s tool kit Bandolier (mechanik s tools) This character gains a free quick action that can be used only to draw a weapon of the listed type. WORN ARMOR NAME DESCRiPTION/NOTES SPD DEF ARM Leather armor - CONNECTIONS NAMe description/notes PAGE # MECHANIKA HOUSING RUNEPLATE CAPACITOR NOTES RUNE PLate benefit CAPACITORS CHARGES SPELLS ARCANE TRADITION NAME COST AOE UP OFF NOTES PERMANENT INJURIES SPOKEN LANGUAGES Gobberish Cygnaran RELIGIOUS BELIEFS Dhunian GOLD 00 0 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Bodgers, and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.

7 Race Gobber INT (Phy INT) Willpower PER ARC POI AGL PRW str PHY spd s Character Portrait archetype Skilled Shield INT COMMAND RANGE SPD PRW PER INITIATIVE PHY ARM SPD AGL PER DEF player ability modifiers Additional s Other s s - CMD RANGE INITIAIVE ARM 9 DEF PS PS explosive grenades PISTOL (POI) RIFLE (POI) SNEAK (AGL) Interrogation (SOC) Law (INT) Mechanikal Eng. (INT) Medicine (INT) E I ER FIELD Crippled Intellect: DEF and cannot upkeep spells. Crippled Agility: to attack rolls. Crippled Physique: STR. AGILITY DAMAGE CAPACITY Forensic Science (INT) Alchemy (INT) COMMAND (SOC) DETECTION (PER) Thrown Weapon (PRW) GREAT WEAPON (PRW) SKILL PARENT SET VALUE This character gains an additional attack during his Activation Phase if he chooses to attack. This character can reroll failed Detection rolls. Each failed roll can be rerolled only once as a result of Astute. This character gains an additional quick action each turn that can be used only to pull the pin on a grenade. This character gains boosted rolls to resist poisons and toxins. Skilled Astute Grenadier Poison Resistance CURRENT FEAT POINTS FEAT POINTS Feat Points can be spent to: Remove a continuous effect Reroll a failed roll Perform a Heroic Dodge Perform a Relentless Charge Perform a Run & Gun Perform a Two-Fister Make a quick action Boost a non-combat skill roll Walk It Off Shake Sprint Parry Feat Points can be earned by: Critical success on a skill roll Given by the GM Destroy an enemy Preternatural Awareness This character gains boosted Initiative rolls. Additionally, enemies never gain back strike bonuses against this character. This character gains boosted AGL rolls. PAGE# Deft NAME DESCRIPTION/NOTES BENEFITS & ABILITIES XP EARNED height Hero lbs. weight HAND WEAPON (PRW) SKILLS U 00 0 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Bodgers, and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only. Command skill s Armor s Racial ADDITIONAL WEAPON MELEE WEAPONS AOE 8 Faith Explosive Grenade See Core Rules, p. 9 Thrown Acid RANGED WEAPONS Careers defining characteristic(s) Alchemist/Thief Dhunian M sex Puck Character N IRON KINGDOMS ROLEPLAYING Game CHARACTER SHEET ECT LL IQ TE PHYS

8 GEAR NAME BENEFIT Alchemist s leathers This character gains ARM against blast, cold, corrosion, and fire damage. Alchemist s kit, traveling Gas mask This character is immune to gas effects. Grenadier s bandolier This character gets a free quick action that can be used only to draw a grenade. WORN ARMOR NAME DESCRiPTION/NOTES SPD DEF ARM Alchemist's leathers - CONNECTIONS NAMe description/notes PAGE # MECHANIKA HOUSING RUNEPLATE CAPACITOR NOTES RUNE PLate benefit CAPACITORS CHARGES SPELLS ARCANE TRADITION NAME COST AOE UP OFF NOTES PERMANENT INJURIES SPOKEN LANGUAGES Gobberish Cygnaran RELIGIOUS BELIEFS Dhunian GOLD 00 0 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Bodgers, and all associated logos are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.

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