DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
|
|
- Erika Doyle
- 6 years ago
- Views:
Transcription
1 Character Sheet Player Name Azarius Venger 4 Ranger Giantslayer 52,000 Character Name Level Class Paragon Path Epic Destiny Total XP Elf Medium 00 Male 5'9" 55 Unaligned Ilmater Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX /2 LVL MISC 3 Initiative CONDITIONAL MODIFIERS SCORE S 0 + ARMOR/ /2 LVL ABIL CLASS FEAT ENH MISC MISC CONDITIONAL BONUSES MOVEMENT SCORE BASE ARMOR ITEM MISC 8 Speed (Squares) 7 SPECIAL MOVEMENT ABILITY SCORES SCORE ABILITY ABIL MOD MOD + /2 LVL 22 STR Strength CON Constitution 8 4 DEX Dexterity 2 9 INT Intelligence WIS Wisdom 4 9 CHA Charisma - 6 MAX HP HIT POINTS HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY CURRENT HIT POINTS /2 HP /4 HP SECOND WIND /ENCOUNTER TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS CURRENT SURGE USES 0 + /2 LVL ABIL CLASS FEAT ENH MISC MISC 28 FORT CONDITIONAL BONUSES 0 + /2 LVL ABIL CLASS FEAT ENH MISC MISC 23 REF CONDITIONAL BONUSES 0 + /2 LVL ABIL CLASS FEAT ENH MISC MISC 24 WILL CONDITIONAL BONUSES POINTS MILESTONES 0 Action Points 2 FOR SPENDING POINTS RE FEATURES POINTS 2 3 Elven Weapon Proficiency - Proficient with longbow and sh Group Awareness - Non-elf allies within 5 get + to Percept Elven Accuracy - Use elven accuracy as an encounter power ABILITY: Little Bait - Withering Zulaat +3 Fey Origin - Your origin is fey, not natural SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 25 Passive Insight Passive Perception SPECIAL SENSES Low-light Vision WORKSPE ABILITY: Twin Strike - Withering Zulaat +3 ATT BONUS /2 LVL ABIL CLASS PROF FEAT ENH MISC ABILITY: Little Bait - Withering Zulaat +3 ATT BONUS /2 LVL ABIL CLASS PROF FEAT ENH MISC ABILITY: Armor Splinter - Withering Zulaat +3 ATT BONUS /2 LVL ABIL CLASS PROF FEAT ENH MISC DAMAGE WORKSPE ABILITY: Twin Strike - Withering Zulaat +3 DAMAGE ABIL FEAT ENH MISC MISC 2d DAMAGE ABIL FEAT ENH MISC MISC 4d Wild Step - Ignore difficult terrain when shifting (even when ABILITY: Armor Splinter - Withering Zulaat +3 RESISTANCES CURRENT CONDITIONS AND EFFECTS BONUS SKILL NAME SKILLS ABIL MOD + /2 LVL TRND (+5) 8 Acrobatics DEX Arcana INT 7 0 n/a ARMOR PENALTY MISC 20 Athletics STR Bluff CHA 6 0 n/a 6 Diplomacy CHA 6 0 n/a 6 Dungeoneering WIS 5 n/a 7 Endurance CON Heal WIS 0 n/a 7 History INT 7 0 n/a 5 Insight WIS 0 n/a 4 6 Intimidate CHA 6 0 n/a 8 Nature WIS 5 n/a 2 22 Perception WIS 5 n/a 6 7 Religion INT 7 0 n/a 6 Stealth DEX Streetwise CHA 6 0 n/a 8 Thievery DEX CLASS / PATH / DESTINY FEATURES Fighting Style - Choose Archer Fighting Style or Two-Blade Fighting Style. Beast Mastery - Gain beast companion Hunter's Quarry - Minor action, designate nearest enemy you see as quarry; deal extra damage to quarry once per round. Giant-Slaying Action - When you spend action point to gain action, gain +2 to attacks and (or +4 against Large and larger foes) until start of your next turn Through the Fingers - Make melee basic attack agasint foe that grabs you; on hit, make escape attempt adding damage dealt to your check Common, Elven LANGUAGES KNOWN Azarius Venger Page DAMAGE ABIL FEAT ENH MISC MISC 2d BASIC S WEAPON OR DAMAGE 9 Withering Zulaat +3 2d4+4 7 Grasping Javelin +2 (Range) d6+8 FEATS Weapon Proficiency (Zulaat) - Gain proficiency with the Zulaat. Lethal Hunter - Hunter's Quarry damage dice increase to d8s Weapon Focus (Heavy Blade) - Gain + damage per tier with Heavy Blades. Two-Weapon Fighting - + damage while holding a melee weapon in each hand Weapon Expertise (Heavy Blade) - Gain bonus to attack rolls with heavy blades. Durable - Increase number of healing surges by 2 Two-Weapon Ambush - Wielding two weapons against foe granting combat advantage, primary weapon gains the brutal property Bleeding Precision - Deal ongoing 5 damage with daily ranger power Power Attack +2 damage for 2 to attack
2 Azarius Venger Page 2 Hunter's Quarry Twin Strike Shield of Blades INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL S MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. MAGIC ITEMS WEAPON Withering Zulaat +3 (E) WEAPON Grasping Javelin +2 (2) WEAPON WEAPON CHARTER PORTRAIT ARMOR Sylvan Earthhide Armor +3 (E) ARMS Iron Armbands of Power (heroic tier) (E) Second Wind ENCOUNTER S FEET HANDS Boots of Striding (heroic tier) (E) Strikebacks (heroic tier) (E) Elven Accuracy HEAD Diadem of Acuity (heroic tier) (E) Cut and Run NECK Timeless Locket +3 (E) Disruptive Strike RING Ring of Calling (paragon tier) (E) Little Bait Armor Splinter RING WAIST PERSONALITY TRAITS Jaws of the Wolf Frenzied Skirmish Attacks on the Run DAILY S Salve of Power (heroic tier) Power Jewel (heroic tier) Woundstitch Powder (heroic tier) Fleet Hero Tattoo (heroic tier) (Tattoo) (E) Elixir of Speed (paragon tier) Frozen Whetstone (heroic tier) (3) Stone of Earth (paragon tier) MANNERISMS AND APPEARANCE Yield Ground UTILITY S Tempest Whetstone (heroic tier) Whetstone of Venom (heroic tier) Weave Through the Fray Companion Emplacement Potion of Regeneration (heroic tier) Potion of Clarity (level 5) (3) Ride the Giant Down OTHER EQUIPMENT Daily Item Powers Per Day Heroic (-0) Milestone / / / Paragon (-20) Milestone / / / Epic (2-30) Milestone / / / RITUALS / ALCHEMY Raise Beast Companion CHARTER BKGROUND Dalelands Along the periphery of the elf-ruled forest of Cormanthor lie the Dalelands, a group of loosely allied communities that share common cultures and traditions. Linked by winding trade roads and their alliance against the encroaching powers to the north, west, and south, the Dales are known for their lush forests, fertile farmland, and fierce independence. You can reroll any Nature check, but you must keep the second result, even if it is worse. COMPANIONS AND ALLIES SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 8 pp; 30 gp Stored money: 0 gp Encumbrance: 4 / 220
3 Azarius Venger Page 3 COMPANION Bingo - Level 4 HP 26 Size: Medium Vision: Low-light Speed: 7 Trained Skills: Endurance, Perception 8 STR 5 CON 5 DEX 7 INT 8 WIS 7 CHA Bite; +8. ; d8 + Strength modifier damage. Healing Surge Value: 3 (2 surges per day) 28 Fort 26 Ref 26 Will 27 Combat Advantage: When a wolf has combat advantage against a target, the wolf gains a bonus to damage rolls against the target equal to the wolf's Wisdom modifier (+4).
4 CHARTER NAME Azarius Venger PLAYER NAME Second Wind RE Elf 4 Personal HP 90 Spd SCORE ABILITY MOD 22 STR +6 3 CON DEX 26 Fort 28 Effect: You spend a healing surge and regain 22 hit points. You gain a +2 bonus to all defenses until the start of your next turn. 8 Init INT 9 +4 WIS 9 CHA Ref 23 Will Passive Insight 32 Passive Perception CLASS PLAY DATA UTILITY Hunter's Quarry Twin Strike Shield of Blades Minor You can designate the nearest enemy to you that you can see as your quarry. Once per round, when you hit your quarry with an attack, the attack deals extra damage based on your level. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter's Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn. The hunter's quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time. Level : Hunter's Quarry Extra Damage st 0th : +d6 th 20th : +2d6 2st 30th : +3d6 9 One or two creatures weapons or a ranged weapon. Attack: Strength. (melee; main weapon and off-hand weapon) or Dexterity. (ranged), two attacks Hit: [W] damage per attack. Increase damage to 2[W] at 2st level. Withering Zulaat +3: +9 attack, 2d4+8 damage 9 Melee weapon One creature weapons. Attack: Strength. Hit: [W] + Strength modifier (+6) damage, and you gain a +2 power bonus to until the end of your next turn. Level 2: 2[W] + Strength modifier (+6) damage. Withering Zulaat +3: +9 attack, 2d4+4 damage CLASS S2 AT-WILL Elven Accuracy AT-WILL Cut and Run AT-WILL Disruptive Strike Free Personal Effect: Reroll an attack roll. Use the second roll, even if it's lower. 9 One or two creatures weapons or a ranged weapon. Attack: Strength. (melee; main weapon and offhand weapon) or Dexterity. (ranged), two attacks Special: After the first or the second attack, you can shift a number of squares equal to + your Wisdom modifier (+4). Hit: [W] + Strength modifier (+6) damage (melee) or [W] + Dexterity modifier (+2) damage (ranged) per attack. Withering Zulaat +3: +9 attack, 2d4+4 damage 9 The attacking creature Trigger: You or an ally is attacked by a creature Attack: Strength. (melee) or Dexterity. (ranged) Hit: [W] + Strength modifier (+6) damage (melee) or [W] + Dexterity modifier (+2) damage (ranged). The target takes a penalty to its attack roll for the triggering attack equal to 3 + your Wisdom modifier (+4). Withering Zulaat +3: +9 attack, 2d4+4 damage CLASS Racial Power 3 3 ENCOUNTER ENCOUNTER ENCOUNTER Azarius Venger Page 4
5 Little Bait Armor Splinter Jaws of the Wolf 9 Reflex One creature Attack: Strength. Reflex (melee) or Dexterity. Reflex (ranged) Hit: 2[W] + Strength modifier (+6) damage (melee) or 2[W] + Dexterity modifier (+2) damage (ranged), and the target is dazed and takes a 5 penalty to attack rolls against your allies until the end of your next turn. If the target is Large or larger, it also takes a 2 penalty to until the end of your next turn. Withering Zulaat +3: +9 attack, 4d4+4 damage 9 Melee weapon One creature weapons. Attack: Strength. (main weapon and off-hand weapon), two attacks Hit: [W] + Strength modifier (+6) damage per attack. If one attack hits, the target takes a penalty to equal to your Wisdom modifier (+4) until the end of your next turn. If both attacks hit, the target takes a penalty to equal to 2 + your Wisdom modifier (+4) until the end of your next turn. Withering Zulaat +3: +9 attack, 2d4+4 damage 9 Melee weapon One creature weapons. Attack: Strength. (main weapon and offhand weapon), two attacks Hit: 2[W] + Strength modifier (+6) damage per attack. Miss: Half damage per attack. Withering Zulaat +3: +9 attack, 4d4+4 damage CLASS Giantslayer BOOK MP 3 ENCOUNTER Frenzied Skirmish ENCOUNTER Attacks on the Run DAILY Yield Ground Martial 9 Melee weapon One or two creatures weapons. Attack: Strength. (main weapon and off-hand weapon), two attacks Special: Before or after these attacks, you can move your speed without provoking opportunity attacks. Hit: [W] + Strength modifier (+6) damage per attack. If an attack hits, the target is dazed until the end of your next turn. If both attacks hit the same target, it is dazed and slowed until the end of your next turn. Withering Zulaat +3: +9 attack, 2d4+4 damage 9 One or two creatures Attack: You can move your speed. At any point during your move, you can make two Strength. attacks with a melee weapon or two Dexterity. attacks with a ranged weapon. Hit: 3[W] + Strength modifier (+6) damage (melee) or 3[W] + Dexterity modifier (+2) damage (ranged) per attack. Miss: Half damage per attack. Withering Zulaat +3: +9 attack, 6d4+4 damage Personal Trigger: An enemy damages you with a melee attack Effect: You can shift a number of squares equal to your Wisdom modifier (+4). Gain a +2 power bonus to all defenses until the end of your next turn. CLASS Ranger DAILY Weave Through the Fray DAILY Companion Emplacement UTILITY Ride the Giant Down Martial Beast, Martial Martial Personal Trigger: An enemy moves adjacent to you Effect: You can shift a number of squares equal to your Wisdom modifier (+4). Minor 20 Close burst 20 Targets: You and your beast companion in burst Effect: You can move your speed, and your beast companion can shift its speed. Beast: If your companion is a raptor or a wolf, you can move extra square, and it can shift extra square. Move Melee Target: One Large or larger creature Effect: You move into the target's space, provoking opportunity attacks as normal. Until you leave the target's space, the target grants combat advantage to you and your allies and takes a 2 penalty to attack rolls, and you grant combat advantage to other enemies. Any attack that damages you also deals half the attack's damage to the target. When the target moves, you move with it, staying in the same portion of the target's space. If the target hits you with a melee attack, it can slide you square to a square adjacent to its space unless you succeed on a saving throw. Special: If you're trained in Athletics, you don't grant combat advantage to other enemies because of being in the target's space, and you can make a saving throw to negate any pull, push, or slide that would move you out of the target's space. CLASS Ranger 6 0 BOOK MP CLASS Giantslayer 2 BOOK MP UTILITY UTILITY UTILITY Azarius Venger Page 5
6 Withering Zulaat +3 Grasping Javelin +2 Iron Armbands of Power (heroic tier) 2d4 DAMAGE 2 PROFICIENT +3 attack rolls and damage rolls Heavy Blade GROUP 3 +3d6 damage CRITICAL Each time you hit with this weapon in melee, your target takes a cumulative penalty to. The target can make a saving throw to end the entire penalty, but it can receive the penalty again with future attacks. Defensive, Stout Melee Basic Attack: +9 attack, 2d4+4 damage d6 DAMAGE 2 PROFICIENT +2 attack rolls and damage rolls Spear GROUP 6 None 0/20 CRITICAL You can use this weapon to grab targets, adding the weapon's enhancement bonus to your grab attack. You can still use this weapon to attack a target you've grabbed with it. Heavy Thrown Melee Basic Attack: +7 attack, d6+0 damage Ranged Basic Attack: +7 attack, d6+8 damage Power (Encounter): Free Action. Use this power when you hit with the weapon. Pull the target into an unoccupied space adjacent to you. The target is grabbed (until escape). 6 Arms Slot Item Gain a +2 item bonus to melee damage rolls. ITEM SLOT Two-Hands WEIGHT 2 PRICE 7000 BOOK EPG ITEM SLOT One-hand WEIGHT 2 PRICE 800 ITEM SLOT Arms WEIGHT 0 PRICE 800 MAGIC WEAPON Boots of Striding (heroic tier) MAGIC WEAPON Diadem of Acuity (heroic tier) Salve of Power (heroic tier) 9 Feet Slot Item 8 Head Slot Item 0 Gain a + item bonus to speed when wearing light or no armor. Gain a +2 item bonus to Insight checks and Perception checks. Power (Daily): Minor Action. When salve of power is applied to a creature, the target can expend one healing surge to regain the use of one daily power of 5th level or lower (instead of regaining hit points). If the target has no healing surges remaining, it cannot benefit from the salve. ITEM SLOT Feet WEIGHT 0 PRICE 4200 ITEM SLOT Head WEIGHT 0 PRICE 3400 ITEM SLOT WEIGHT 0 PRICE 5000 Strikebacks (heroic tier) Power Jewel (heroic tier) Sylvan Earthhide Armor BONUS CHECK SPEED 0 Hands Slot Item Armor Gain a + item bonus to opportunity attacks. Gain an item bonus to Athletics checks and Stealth checks equal to the armor's enhancement bonus. Power (Encounter): Immediate Reaction. Use this power when an adjacent enemy hits you. Make a melee basic attack against that enemy. Power (Daily): Minor Action. This power allows you to regain the use of an encounter power of st or 3rd level. Special: You must have reached at least one milestone today to activate this item. ITEM SLOT Hands WEIGHT 0 PRICE 5000 ITEM SLOT WEIGHT 0 PRICE 000 ITEM SLOT Body WEIGHT 25 PRICE 7000 Azarius Venger Page 6
7 Woundstitch Powder (heroic tier) Fleet Hero Tattoo (heroic tier) Elixir of Speed (paragon tier) 8 Potion When you spend an action point to take an extra action, you gain a + bonus to speed until the end of your next turn. Power (At-Will): Action. You sprinkle this dust on an adjacent dying creature. That creature stops making death saving throws until it takes damage, and any untyped ongoing damage on the creature ends. Power (Consumable): Minor Action. Drink the elixir and gain a +2 power bonus to your speed for hour. Special: Consuming this elixir counts as a use of a magic item daily power. ITEM SLOT WEIGHT 0 PRICE ITEM SLOT Tattoo WEIGHT 0 PRICE ITEM SLOT WEIGHT 0 PRICE 350 Frozen Whetstone (heroic tier) Stone of Earth (paragon tier) Ring of Calling (paragon tier) 3 7 Whetstones 2 4 Ring When an ally adjacent to you uses a teleport power, he or she can increase the distance teleported by 4 squares. Power (Consumable Cold): Minor Action. Touch this whetstone to a melee or ranged weapon you hold. Until the end of the encounter, any successful attack with the weapon deals an extra 2 cold damage. Power (Daily): Free Action. Trigger: You miss an enemy with a melee weapon attack. Effect: Reroll the attack roll. Power (Daily Teleportation): Minor Action. Choose one ally within 20 squares of you and within line of sight. That ally is teleported to any unoccupied square adjacent to you. If you've reached at least one milestone today, you can instead teleport to a square adjacent to an ally within 20 squares of you. ITEM SLOT WEIGHT 0 PRICE 00 ITEM SLOT WEIGHT 0 PRICE ITEM SLOT Ring WEIGHT 0 PRICE 2000 Timeless Locket +3 Tempest Whetstone (heroic tier) Whetstone of Venom (heroic tier) +3 Fortitude, Reflex, and Will 4 Neck Slot Item 0 Whetstones 9 Whetstones You gain an item bonus to initiative checks equal to the locket's enhancement bonus. Power (Daily): Minor Action. You take a standard action. Power (Consumable Lightning): Minor Action. Touch this whetstone to a melee or ranged weapon you hold. Until the end of the encounter, any successful attack with the weapon deals an extra 2 lightning damage to each enemy within 2 squares of the target; the target of the attack does not take this damage. Power (Consumable Poison): Minor Action. Touch this whetstone to a melee or ranged weapon you hold. The next creature successfully attacked by the weapon takes ongoing 5 poison damage (save ends). ITEM SLOT Neck WEIGHT 0 PRICE ITEM SLOT WEIGHT 0 PRICE 200 ITEM SLOT WEIGHT 0 PRICE 60 Azarius Venger Page 7
8 Potion of Regeneration (heroic tier) Potion of Clarity (level 5) 3 9 Potion 5 Potion Power (Consumable Healing): Minor Action. Drink this potion and spend a healing surge. You do not gain hit points as normal. Instead, gain regeneration 5 until the end of the encounter. If you aren't bloodied at the start of your turn while this power is in effect, you don't regain any hit points and the regeneration is suppressed until the start of your next turn. Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not regain hit points as normal. Instead, once during this encounter as a free action, you can reroll a d20 roll you just made, gaining a + bonus on the reroll. You must use the result of the reroll. ITEM SLOT WEIGHT 0 PRICE 60 ITEM SLOT WEIGHT 0 PRICE 50 Azarius Venger Page 8
TheTomeShow 15 Swordmage 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP
TheTomeShow Page Character Sheet Player Name TheTomeShow 5 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP Shadar-kai Medium Race Size Age Gender Height Weight Alignment Deity Adventuring
More informationDEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Rork Page Character Sheet Player Name Rork 4 Pit 5,900 Character Name Level Class Paragon Path Epic Destiny Total XP Dwarf Medium 75 Male 4'7" 0 Good Moradin Race Size Age Gender Height Weight Alignment
More informationAidan Uth Twynam 8 Paladin Character Name Level Class Paragon Path Epic Destiny Total XP
Aidan Uth Twynam Page Roy Verweij Character Sheet Player Name Roy Verweij Aidan Uth Twynam 8.000 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 2 Male.78m 85kg Lawful Good Kiri-Jolith
More informationDEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Grax Nephilim Page Character Sheet Player Name Grax Nephilim 4 Infernal Strategist 48,0 Character Name Level Class Paragon Path Epic Destiny Total XP Genasi Medium 30 Male 6'" lbs. Good Kord Race Size
More informationATTACK WORKSPACE DEATH SAVING THROW FAILURES CURRENT CONDITIONS AND EFFECTS. RESISTANCES Resist 13 Fire
Character Sheet Player Name Archibald Nemecix 6 Wild Mage 69,000 Character Name Level Class Paragon Path Epic Destiny Total XP Tiefling Medium Male Unaligned Race Size Age Gender Height Weight Alignment
More informationDEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Calixto Page Character Sheet Calixto 2 Commando Captain.77 Character Name Level Class Paragon Path Epic Destiny Total XP Eladrin Medium Female Unaligned Tempus Race Size Age Gender Height Weight Alignment
More informationCharacter Sheet For Dungeons and Dragons 4th Edition
Character Sheet CHARACTER NAME Bworf PLAYER NAME David DEITY Moradin ALIGNMENT Good RACE Dwarf AGE GENDER Male SIZE Medium HEIGHT '6" WEIGHT PARAGON EPIC CLASS Fighter Rampaging Brute PATH DESTINY CURRENT
More informationLevel 1 Skirmisher Medium natural beast XP 100. Initiative +4 Senses Perception +7
Wolf Medium natural beast 100 Senses Perception +6; low-light vision 31; Bloodied 15 15; Fortitude 13, Reflex 13, Will 12 Speed 8 Bite (standard; at-will) 39 47 55 63 71 Spider Medium natural beast (spider)
More informationDamage / Current HP. Crit: 4 Rng: 40' 2-hand, B/P. Crit: 2 Light, P
Bloodfang Lv1 Male clockwork pony (leather wing) gunslinger 1 - CR 1/2 Chaotic Good Fey (Half-Constuct, Ponykind); Deity: The Moon Princess; Age: 17; Height: 4' 2"; Weight: 295lb. Ability Score Modifier
More informationMAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. MAGIC ITEMS WEAPON
Hunter's Quarry Twin Strike Deft Strike Assassin's Shroud INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. S INDEX List your powers below. Check
More informationEN World War of the Burning Sky
NPC ALLIES This is a free accompaniment to WotBS 4E #8: O, Wintry Song of Agony. The heroes may decide to bring allies along on their travels, especially if they're underpowered or lacking in certain specialities.
More informationDamage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, B, Blocking,
Reader, Skylar Evans Player: Scott Gray Male human (Chelaxian) brawler 3 - CR 2 Neutral Good Humanoid (Human); Deity: Desna; Age: 21; Height: 5' 8"; Weight: 170lb. Ability Score Modifier Temporary STR
More informationPlayer s Handbook. Burning Hands Page 159: The power now deals half damage on a miss.
Player s Handbook Dwarf Page 36: When adding up your ability score bonuses, you now gain a +2 bonus to Constitution and your choice of Strength or Wisdom. Eladrin Page 38: When adding up your ability score
More informationCharacter Classes (draft 10)
Character Classes (draft 10) Part of the 4lternity Project (this page intentionally left blank. draw a sesheyan!) By Caoimhe Ora Snow These are character classes based on Alternity
More informationArmor Class 16. Fortitude 15. Reflex 11. Will 14. Initiative -1. Speed 6. Action Point. Hit Points (bloodied at 16) Healing Surges (regain 8 HP)
Level 1 Earthbender Roleplaying Notes: Earth is the element of substance, making earthbenders and their people diverse, strong, persistent, and enduring. The key to earthbending is utilizing neutral jing,
More informationDEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Character Sheet Targus Martok Page Jason Targus Martok Great Elder 6,000 Character Name Level Class Paragon Path Epic Destiny Total XP Dwarf Medium 3 Male '8" 0 lb Lawful Good Vectron UTRPG Dark Sun Race
More informationAlignment: Any. Hit Die: d8.
Archer Of history s most persistent necessities, none has colored the art of death more strikingly than the ability to kill from afar. While this innovative concept came in many forms, no method was as
More informationRune Giant, Samurai DR ACID 30 SKILL NAMES ACROBATICS 2 =DEX APPRAISE 4 =INT BLUFF 9 =CHA = +3 + DEX MODIFIER MISC.
Rune Giant, Samurai LE CHARACTER NAME ALIGNMENT PLAYER Samurai 4 CHARACTER LEVEL DEITY HOMELAND Giant, Rune Gargantuan Male 124 41' 8" 3000 lbs. Black RACE SIZE GENDER AGE HEIGHT WEIGHT HAIR EYES Ice-
More informationHuman (Star*Drive) Racial Traits. Average Height: 1.8 meters Average Weight: 80 kilograms
Star*Drive Races Part of the 4lternity Project By Caoimhe Ora Snow These are racial traits for the core Star*Drive races, expressed in (modified) 4th edition Dungeons & Dragons
More informationAll Subtiers BARON BOMANDE RUDYAHM CR 3
All Subtiers BARON BOMANDE RUDYAHM CR 3 Middle-aged male human aristocrat 2/ranger (trophy hunter) 2 LG Medium humanoid (human) Init +3; Senses Perception +7 AC 17, touch 13, flat-footed 14 (+4 armor,
More informationRide - Sense Motive 1 Spellcraft 1 Stealth 4 Survival - Swim - Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, P/S
Male fetchling rogue 1/summoner (shadow caller) 7 - CL8 - CR 7 True Neutral Outsider (Native) STR STRENGTH 13 +1 DEX DEXTERITY 17 +3 CON CONSTITUTION 14 +2 INT INTELLIGENCE 8-1 WIS WISDOM 8-1 CHA CHARISMA
More informationGoblin Dog CR 1 Init Senses Defense AC Fort Ref Will Immune Offense Speed Melee Statistics Str Dex Con Int Wis Cha Base Atk CMB
Goblin Dog CR 1 N Medium animal Init +2; Senses low light vision, scent; Perception +1 AC 13, touch 12, flat footed 11 (+2 Dex, +1 natural) hp 9 (1d8+5) Fort +4, Ref +4, Will +1 Immune disease Speed 50
More informationAlignment: Any. Hit Die: d10.
Fighter As long as wars are raged on distant lands, there will be men and women who fight those wars. The fighter is no mere sword-swinger; he is a skilled combatant, combining strength of arm, knowledge
More informationDRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1) 8 (-1) 10 (+0)
Baaz Draconian Medium dragon (draconian), usually chaotic evil Armor Class 17 (scale mail, shield) Hit Points 22 (4d8 + 4) Speed 30 ft. DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1)
More informationExpanded Mount Options
Expanded Mount Options A dwarf cavalry regiment riding upon the backs of raging grizzly bears. The frost giant astride a massive mammoth. The drow assassin stalking the Underdark on his stealthy lizard.
More informationSamurai. Special Ability
Samurai Level Base Resist Reflex Will Defense Special Ability Attack Save Save Save Bonus 01 1 2 0 0 1 Code of Honor, Stance 1, Sword Style 1 02 2 3 0 0 1 03 3 3 1 1 2 Sword Style 2 04 4 4 1 1 2 05 5 4
More informationUNEARTHED ARCANA Sidekicks
UNEARTHED ARCANA Sidekicks This article gives you a straightforward way to play and level up a sidekick in DUNGEONS & DRAGONS. The rules presented here take a creature with a low challenge rating and give
More informationForce Power Cards (front)
Battle Strike You use the Force to enhance your battle prowess. Time: Swift action. Target: You. DC 15: Gain a +1 Force bonus on your next attack roll and deal an additional 1d6 points of damage if the
More informationSoldier-4. Traits (see back for details)
Abilities and Skills Strength 16 +3 Athletics +10 Defenses Traits (see back for details) Soldier-4 Saga Edition RPG Dexterity 16 +3 Acrobatics +3 Initiative +10 Pilot +10 Stealth +3 Constitution 16 +3
More informationGOBLIN AMBUSH. Goblin Small Humanoid (Goblinoid), Neutral-Evil. Goblin Small Humanoid (Goblinoid), Neutral-Evil
GOBLIN AMBUSH Abilities & Abilities & Abilities & Abilities & Leads to trail with 2 traps Snare (DC 12 perception to notice, dc 10 dex to save) Pit (Passive Perception 15, DC 15 Wis/percep to notice, DC
More information"With the power of the Astral Sea flowing through me, and my faith as powerful as a weapon, I fight as my god wills." Prerequisite: Paladin class
Astral Weapon http://www.wizards.com/dndinsider/compendium/paragonpath.aspx?id=43 1 sur 1 04/04/2013 21:53 Astral Weapon "With the power of the Astral Sea flowing through me, and my faith as powerful as
More informationMartial Cunning, Martial Flexibility, Martial Training, Unarmed Strike, Limit Breaks 2 nd
Black Belt Deadly even with nothing in her hands, a black belt eschews using the fighter's heavy armor and the monk's mysticism, focusing instead on perfecting many styles of brutal unarmed combat. Versatile,
More informationAberrant Dragonmarked. A character theme for Eberron (4e)
Aberrant Dragonmarked A character theme for Eberron (4e) We are the forgotten, the lost, the hunted, and the reviled. We are marked by prophecy; for what, we cannot say. But we will not lie down and die
More informationby Cindy Moore A Dungeon Master's Guild Adepts Adventure for use with
by Cindy Moore 1 2 by Cindy Moore A Dungeon Master's Guild Adepts Adventure for use with DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other
More informationYou, the players, are our best source of feedback, so we encourage you to direct questions and concerns to the following
Dungeons & Dragons 4th Edition Rules Updates March 2, 2010 This document provides updates to various D&D game products, including core rulebooks, game supplements, and accessory products, such as the Dungeon
More informationThe Pacifist Invented by Edward Couch
The Pacifist Invented by Edward Couch The Pacifist is a character who went out into the world much like any other adventurer, seeking fame, fortune, adventure, or a multitude of other goals. However, in
More informationOriginal concept from:
Original concept from: http://home.earthlink.net/~duanevp/dnd/building%20d&d/buildingdnd17.htm. The A.D.D.I.C.T. Short Form I. Check for Surprise A. The DM can determine that surprise exists (or does NOT
More informationRace. In D&D, race refers to any intelligent humanoid species
Race Race In D&D, race refers to any intelligent humanoid species Dwarf Elf Halfling Human Gnome Half-Elf Half-Orc Tiefling Race Select a race now and record it near the top of your character sheet Common:
More informationD&D 5TH BASE CLASSES AND PATHS
D&D 5TH BASE CLASSES AND PATHS Style Specialisation Weapon Source 1 Barbarian Path of the Berserker D12 2 of (Animal Handling, Athletics, Intimidation, Nature, Perception, Survival) ne STR, CON Shield
More informationYenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 2
Yenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 2 Attributes STR 16 (20) +5 CON 18 +4 DEX 16 +3 INT 13 +1 WIS 16 +3 CHA 10 +0 HP 116 AP 10 AC 22 (+1 Dodge) (+2 Abs Steel if move) BAB +11 XP 59,450
More informationDamage / Current HP. Crit: 2 1-hand, B
Player: Scott David Gray Sargent Zander Court Male human (taldan) brawler (exemplar) 3/slayer (vanguard) 1/swashbuckler (inspired blade) 2, Liberty's Edge faction - CL6 - CR 5 Lawful Good Humanoid (Human);
More informationDamage / Current HP. Crit: 3 2-hand, S, Reach, Crit: 3 2-hand, S, Reach,
Jakub "Kuba" Slezak Player: Scott David Gray Male human fighter 3/rogue 2, Sovereign Court faction - CL5 - CR 4 True Neutral Humanoid (Human); Deity: Cayden Cailean ; Age: 36; Height: 5' 11" ; Weight:
More informationArlyn Varss. Medium Human jedi 4 Force 7 Init +8; Senses Perception +10 Languages Basic, Sullustese
Arlyn Varss Medium Human jedi 4 Init +8; Senses Perception +10 Languages Basic, Sullustese Defenses Ref 16 (15 flat footed), Fort 15, Will 18 hp 60; Threshold 15 Melee lightsaber +6 (2d8+4) Ranged by weapon
More informationPrerequisites Name Details Pg. Armor Proficiency (light)
D&D 3.5 FEATS This is a summary of Chapter 5 (Feats) in the D&D 3.5 Player s Handbook (PHB). I have compared it with the corresponding chapter in the 3.0 PHB (second printing, with the official errata
More informationSHIELD-BEARER. Overview. When a shield-bearer has your back, you feel like you can conquer the Underdark. - General Vingarr Sunderstone
SHIELD-BEARER When a shield-bearer has your back, you feel like you can conquer the Underdark. - General Vingarr Sunderstone Spoken offhand during the clearing of the Undermarch. Overview Play Style: Shield-bearers
More informationCrit: 20/x2 1-Hand, B. Crit: 20/x3 Rng: 110' 2-Hand, P. Crit: 20/x2 Light, P. Crit: 20/x3 2-Hand, S
Yoshihiro Kaijitsu Player: Ernest Mueller Male Human (Tian-Min) Samurai 8 - CR 7 Neutral Good Humanoid (Human); Deity: Shelyn; Age: 21; Height: 5' 7"; Weight: 130lb.; Eyes: Brown; Hair: Black; Skin: Yellow
More informationESCAPE FROM CERANIR A TRUE20 CONVERSION ROBERT J. SCHWALB
ESCAPE FROM CERANIR A TRUE20 CONVERSION ROBERT J. SCHWALB This web enhancement provides monster, trap, and pre-generated character conversions for Bleeding Edge #6: Escape from Ceranir. As with any other
More informationCrit: x2 1-Hand, B. Crit: x3 Rng: 110' 2-Hand, P. Crit: x2 Light, P. Crit: x3 2-Hand, S
Yoshihiro Kaijitsu Player: Ernest Mueller Male Human (Tian-Min) Samurai 9 - CR 8 Neutral Good Humanoid (Human); Deity: Shelyn; Age: 21; Height: 5' 7"; Weight: 130lb.; Eyes: Brown; Hair: Black; Skin: Yellow
More informationRace through the Residuum Mine: Gen Con 2009
Race through the Residuum Mine: Gen Con 2009 The Magocracy's mine is rich with magic, but they never wondered about its origin until the explosion. The first daring souls to discover the source at its
More informationDamage / Current HP. Crit: 3 2-hand, S, Reach. Crit: 19-20/ 2 1-hand, S. Crit: 2 Light, P. Crit: 3 Rng: 110' 2-hand, P
Male human fighter 11 - CR 10 True Neutral Humanoid (Human); Age: 18; Height: 5' 9"; Weight: 175lb. STR STRENGTH 16/18 +3/+4 DEX DEXTERITY 14 CON CONSTITUTION 12 INT INTELLIGENCE 14 WIS WISDOM CHA CHARISMA
More informationName: Caste: Motivation: Archery Athletics Awareness Dodge Integrity. Melee Resistance Thrown War. Bureaucracy Investigation Lore Occult Medicine
ANIMA BANNER : Caste: Motivation: Spirit Shape: Tell: Gender: ATTRIBUTES PHYSICAL Dexterity Stamina SOCIAL Charisma Manipulation Appearance MENTAL Perception Intelligence Wits EXPERIENCE SPENT TOTAL _
More informationThe Sunless Citadel Combat Reference Document
The Sunless Citadel Combat Reference Document Monster Statistics and Reinforcement Information Introduction: This reference document was created for DMs planning to run The Sunless Citadel from Tales from
More informationCrit: x2 1-Hand, B. Crit: x3 Rng: 110' 2-Hand, P. Crit: x2 Light, P. Crit: x3 2-Hand, S, Reach
Yoshihiro Kaijitsu Player: Ernest Mueller Male Human (Tian-Min) Samurai 10 - CR 9 Neutral Good Humanoid (Human); Deity: Shelyn; Age: 21; Height: 5' 7"; Weight: 130lb.; Eyes: Brown; Hair: Black; Skin: Yellow
More informationAlignment: Any. Hit Die: d10. Parent Classes: fighter and gunslinger
Swashbuckler Unchained Whereas many warriors brave battle encased in suits of armor and wielding large and powerful weapons, swashbucklers rely on speed, agility, and panache. Swashbucklers dart in and
More informationDeath Pit of Moloch. 5E Adventure for Beginner Dungeon Masters & Players.
Death Pit of Moloch 5E Adventure for Beginner Dungeon Masters & Players. The Fall T 1. Sink Cavern "Help me, Help me," A raspy, low pitched voice called out. I have been trapped here for days, My leg is
More informationHeight. Alignment. Character name. Status. Player name. Weight. Encumbrance. Race. Age. Class. Level. Saving throws.
Character name Height Alignment Player name Status Race Age Mental: Physical: Encumbrance Class Level STR DEX CON INT WIS CHA Hit Prob. Reaction HP of Lang. Magical Defense Max. of Henchmen Dmg. System
More informationKingdoms of Kalamar Player s Guide v.3.5 adaptation
(Adapted by Tilmann Berger, Edited by Brian Jelke and Joe Selby) Kingdoms of Kalamar is a registered trademark of Kenzer & Company. Kingdoms of Kalamar Player s Guide is a trademark of Kenzer & Company.
More informationTHE BARBARIAN PLAYTEST: TAKE A WALK ON THE WILD SIDE... A D&D INSIDER EXCLUSIVE!
TAKE A WALK ON THE WILD SIDE... PLAYTEST: THE BARBARIAN A D&D INSIDER EXCLUSIVE! Enjoy this free playtest version of the barbarian, a new class scheduled to appear in the Player s Handbook 2 in 2009. This
More informationVisit our website at
Dungeons & Dragons, D&D, d0, d0 System, Wizards of the Coast, Player s Handbook, Dungeon Master s Guide, Monster Manual, all other Wizards of the Coast product names, and their respective logos are trademarks
More informationGURPS : COMBAT. Maneuvers
GURPS : COMBAT Turn Sequence Combatant with highest Basic Speed goes first, then the one with the next-highest Basic Speed and so on. If tied, the one with the highest DX goes first. If still tied, roll.
More informationMutants & Masterminds Combat Cheat Sheet (PL 6)
Actions Mutants & Masterminds Combat Cheat Sheet (PL 6) Adapted from Mutants & Masterminds, Second Edition Brandon Blackmoor, 2009-07-12 The types of actions your hero can perform during a round are standard
More informationCompiled by Carlos Robledo GA PFS Any errors please me
Prep Checklist Area Minis Base Size # of minis 1-2 4-5 A2 Humanoid Barbarians Medium 6 8 B3 Leeches (giant) Medium 1 2 B3 Leeches (swarm) Large - 1 B4 Ghouls Medium 4 8 B4 Festrogs Medium 2 5 B5 Ghoul
More informationThis character can spend 1 feat point to. use Battle Plan: Call to Action as a quick action. When he uses this battle plan,
Race INT (Phy INT) Willpower 8 PER ARC POI AGL PRW str PHY spd s Character Portrait archetype Intellectual Gobber Shield INT COMMAND RANGE SPD PRW PER INITIATIVE PHY ARM SPD AGL PER DEF ability modifiers
More informationLogo and Ampersand TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CLASS & LEVEL BACKGROUND PLAYER NAME CHARACTER NAME RACE SPEED ALIGNMENT EXPERIENCE POINTS SAVING THROWS HIT DICE Strength Dexterity Constitution Intelligence Wisdom Charisma CLASS CURRENT / TOTAL Athletics
More informationPlaytest: Rogue. Illustrations by James Ryman, William O Connor, and Steve Prescott
Illustrations by James Ryman, William O Connor, and Steve Prescott Why This Is the Class for You: You want to play a clever, agile character who is capable of outwitting monsters while delivering deadly
More informationIRON HEROES REVISION SUMMARY
IRON HEROES REVISION SUMMARY Iron Heroes copyright 2007 Adam Windsor. Welcome to the Iron Heroes Revisions PDF. This PDF compiles all the changes made between the original, 2005 Iron Heroes rulebook and
More informationSiege of Serpents Tier 5-6. A2 Menagerie Run Amok!
A2 Menagerie Run Amok! WOOLLY RHINOCEROS CR 6 N Large animal Init +0; Senses scent; Perception +15 AC 19, touch 9, flat-footed 19 (+10 natural, 1 size) hp 76 (8d8+40) Fort +13, Ref +6, Will +3 Melee gore
More informationTorrent s Last Will Subtier 7-8
Torrent s Last Will Subtier 7-8 These stat blocks and other notes were compiled by J. McTeague. If you notice any errors, please contact me at iammars21@gmail.com. This document uses trademarks and/or
More informationCLOSE COMBAT MANEUVERS All close combat maneuvers are at Point Blank Range, which modifies the difficulty by 1
CLOSE COMBAT MANEUVERS All close combat maneuvers are at Point Blank Range, which modifies the difficulty by 1 Charging Attack/Knock-Back [modified house rule]: Decide whether to inflict Damage or shove
More informationViking Class D&D 5e. Sample file. Created by Luke Nicholson and Tom. Design by Luke Nicholson & Tom
Viking Class D&D 5e Created by Luke Nicholson and Tom Viking Class D&D 5e A daring mountain dwarf stares coldly into a horde of lifeless undead, he wipes the sweat of his forehead and yells a war cry before
More informationReference Revised Combat Rules
Revised Combat Round Reference Revised Combat Rules I. Check for Surprise a. Roll 1d10 (see Surprise Modifiers) with a 1, 2, or 3 meaning surprise. Determine Initiative (once for given encounter) a. Each
More informationSKIN WEIGHT ARMOR CLASS. Other. ARMOR Hide armor ARMOR. proficient, Don: 5min, Doff: 1min. SHIELD Shield OTHER. LANGUAGES Common Elvish Druidic Sylvan
Gardener Wiki Wiki Haunted One 2,000 CHARACTER NAME BACKGROUND EXPERIENCE NEXT LEVEL Druid 7 Moon Neutral Good 7 Wood Elf LEVEL RACE 1 +2 STRENGTH 12 ABILITIES +2 +2 SAVING THROWS Athletics 0 lb Carried
More informationnonlethal ft. manuverability SKILL NAME Acrobatics Climb Fly Perception Stealth Swim deflect mod. mod. modifiers modifiers
ability name STR strength DEX dexterity CON constitution INT intelligence WIS wisdom CHA charisma ability score ability temp. score temp. name type size owner hit s space init. reduction spell resistance
More informationAttacks of Opportunity (Part Two) By Skip Williams
Rules of the Game: All About Attacks of Opportunit... 1 of 5 Rules of the Game Home > Games > D&D > Articles Attacks of Opportunity (Part Two) By Skip Williams 11/02/2004 Printer Friendly Email A Friend
More informationANIMA BANNER ATTRIBUTES ABILITIES VIRTUES ESSENCE INFERNAL LIMIT MOTES ANIMA TORMENT. Name: Caste: Motivation: Player: Concept: Circle: Yozi: Gender:
ANIMA BANNER : Caste: Motivation: Yozi: Gender: ATTRIBUTES PHYSICAL Strength Dexterity Stamina SOCIAL Charisma Manipulation Appearance MENTAL Perception Intelligence Wits _ Player: Concept: _ Circle: EXPERIENCE
More informationTRAVEL & EQUIPMENT. Standard Price List. Land Travel. Table 5A : Daily Sea Weather. Table 5B : Sailing Table. Table 1D : Encumbrance Values
TRAVEL & EQUIPMENT Land Travel 1 day of travel on foot = 20 miles 1 day of travel on horseback = 30 miles Difficult terrain = halve all distances Table 5A : Daily Sea Weather D10 Weather Conditions 1-2
More informationSample file. fang, fist, and song
Table 4 Classes, Their Affiliations, and Conflicts Between Classes Ascending the Ranks According to surviving tomes of the Ancients, druids and monks were organized in rigid hierarchies, and there could
More informationCLASSES BUILDING CHARACTER CHAPTER 3 ADEPT ONE ADEPT PER TABLE THE EMPIRE AGE
BUILDING CHARACTER As with the fantasy setting of Fantasy Age, classes represent character archetypes that also determine your character s capabilities and develop as you gain experience. These classes
More informationNUMENERA SYSTEM CHEAT SHEET. Collated by Justin Alexander
NUMENERA SYSTEM CHEAT SHEET Collated by Justin Alexander http://www.thealexandrian.net BASIC MECHANICS Abilities: Might, Speed, Intellect Task: 1d20 vs. target number DIFFICULTY/ NPC LEVEL DESCRIPTION
More informationWind Wings Carried Technique
Wind Wings Carried Technique 1M or per SUPPLEMENTAL PAGE 142 The range of an attack is increased by a factor of (1 + motes spent). Cost is doubled for Melee and martial arts attacks and the charm becomes
More information7-00 The Sky Key Solution Subtier 1-2
7-00 The Sky Key Solution Subtier 1-2 These stat blocks and other notes were compiled by J. McTeague. If you notice any errors, please contact me at iammars21@gmail.com. This document uses trademarks and/or
More informationATTRIBUTES & DERIVED STATS HINDRANCES GEAR
NAME: RACE: RANK: XP: PERSONAL INFO ICONIC FRAMEWORK ATTRIBUTES & DERIVED STATS HINDRANCES AGILITY SMARTS SPIRIT CHARISMA PARRY PACE STRENGTH VIGOR SKILLS GEAR SKILL DIE ITEM STRAIN WT EDGES & ADVANCES
More informationSaga. A Fantasy Setting for the Star Wars: Saga Edition Roleplaying Game Version 3.1
Saga A Fantasy Setting for the Star Wars: Saga Edition Roleplaying Game Version 3.1 This supplement is not intended for publication or sale. It is a fan-based creation design to work in conjunction with
More informationCustomized Magical Weapons, Armor, and Shields
Customized Magical Weapons, Armor, and Shields While we present a fairly robust collection of magic items, you can never have too many implements for driving your enemies before you. To this end, the system
More informationWritten By Michael R. Kimmel NEW FEATS
undefeatable 15: Duelist LPJ9561 NEW FEATS Aggressive Duelist s Stance [Combat] You can lower your defenses in order to improve your aggressive swordplay. Prerequisites: Combat Expertise, duelist level
More informationOFFICIAL TORTURED EARTH ERRATA (02JULY2017)
This is the first errata for the Tortured Earth Role-Playing System. Please check www.torturedearth.com https://www.facebook.com/torturedearth/ and https://twitter.com/torturedearth for updates! OFFICIAL
More informationAttack Summary Table Effect Power Save Fail Fail by 5 Fail by 10 Blast Toughness -1 Life -2 Life + Stun DC10
Attack Summary Table Effect Power Save Fail Fail by 5 Fail by 10 Blast Toughness -1 Life -2 Life + Stun DC10 Dazzle Reflex DC 10 Notice DC 15 Notice DC 20 Notice Drain Fortitude -5 power points -10 power
More informationSome Minor Corrections for the 2nd Edition Palladium RPG
Some Minor Corrections for the 2nd Edition Palladium RPG There were two missing WPs in the 2nd edition, they are as follows: W.P. Battle Axe: +1D6 damage at level two, +1 to strike at levels, 1, 3, 5,
More informationPDF compiled, edited and designed to resemble the official Player s Handbook by Ners
PDF compiled, edited and designed to resemble the official Player s Handbook by Ners 1 Pugilist Arrows rain down around her as she runs towards the hobgoblins. Desperate to close the distance, the half-orc
More informationTelengard Fighter s Handbook
Telengard Fighter s Handbook 2/11/2011 Fighter Level Progression Experience Level Hit Dice Attack bonus (d8) 0 1 1 +1 2,000 2 2 +1 4,000 3 3 +2 8,000 4 4 +3 16,000 5 5 +4 32,000 6 6 +5 64,000 7 7 +6 120,000
More informationLamm s Lambs CR 1/3 Human child expert 1 N Small humanoid Init +3; Senses Perception 1
Yargin Balko CR 1 Male human expert 2 LE Medium humanoid Init +2; Senses Perception +4 AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dexterity) hp 11 (2d8+2) Fort +1, Ref +2, Will +2 Melee dagger +1 (1d4/19
More informationDr. Evil Presents: True20 Thieves World Part Three
Dr. Evil Presents: True20 Thieves World Part Three Welcome to the third installment of Green Ronin s conversions of the Thieves World campaign setting for use with True20 Adventure Roleplaying. In this
More informationCritical Bullet and Melee Hit Chart 2
Critical Bullet and Melee Hit Chart 2 Expect to be injured in our line of work. Bullet wounds can be most serious, but blade weapons can sometimes be just as deadly. This chart expands upon the previous
More informationAbility to spontaneously cast cure spells. cure spell still does full damage to undead. magical abilities.
Flaws for D&D Characters NAME DESCRIPTION PREREQUISITE EFFECT Aligned Devotion Your healing powers are only as effective for those whose alignment closely matches yours. Ability to spontaneously cast cure
More informationTHE MARTIAL PROFESSIONS
THE MARTIAL PROFESSIONS Knowledge Name Build word KNOWLEDGE SKILLS Knowledge Description Duration Prerequisites Bladed Weaponry 3 This skill allows a person to use any bladed weapon including small weapons,
More information9: MONKS. Written By Louis Porter Jr. NEW FEATS ARROW STAB [COMBAT] COMPOSURE [GENERAL] BLACK LOTUS STRIKE [MONK] DRAGON STYLE [COMBAT]
undefeatable 9: MONKS NEW FEATS ARROW STAB [COMBAT] You re experienced at turning an arrow of crossbow bolt into an effective melee weapon. Prerequisite: Evasion Class Feature, Deflect Arrows Benefit:
More informationP12. Soldat Drow Fighter 6
P12. Soldat Drow Fighter 6 CHARACTER LEVEL (favored class = Fighter) ABILITY NAME STR Strength DEX Dexterity CON Constitution INT Intelligence WIS Wisdom CHA Charisma INITIATIVE +5 TOTAL = 5 DEX MOD. Chaotic
More informationInvoker Sometimes it's not enough to summon a rampaging engine of destruction to the battlefield. Sometimes, you have to become one yourself!
Invoker Sometimes it's not enough to summon a rampaging engine of destruction to the battlefield. Sometimes, you have to become one yourself! The invoker is an archetype of the summoner class. Diminished
More informationLegends of the Untamed West
Artwork: Minor Brothers; Design: George Dew; Design Team: Scott Chisholm, Darryl Cook, Grayson Dew, Brian & Chris Hudgins, Jerry Meyer Jr., David O. Miller, Rick Nichols, Robert Purnell, Robert W. Purnell,
More informationMartial Power 2 ROLEPLAYING GAME SUPPLEMENT. Richard Baker
Martialal Power 2 Options for Fighters, Rangers, Rogues, and Warlords ROLEPLAYING GAME SUPPLEMENT Richard Baker Martial Power 2 ROLEPLAYING GAME SUPPLEMENT Richard Baker CREDITS Design Richard Baker (lead),
More information