Height. Alignment. Character name. Status. Player name. Weight. Encumbrance. Race. Age. Class. Level. Saving throws.

Size: px
Start display at page:

Download "Height. Alignment. Character name. Status. Player name. Weight. Encumbrance. Race. Age. Class. Level. Saving throws."

Transcription

1 Character name Height Alignment Player name Status Race Age Mental: Physical: Encumbrance Class Level STR DEX CON INT WIS CHA Hit Prob. Reaction HP of Lang. Magical Defense Max. of Henchmen Dmg. System Shock Spell Level Attributes All. Missile Attack Resurrection Survival Chance to Learn Spell Bonus Spells Loyalty Base Max Press Poison Save Max. of Spells/Lvl Open. Doors Defensive Bend bars/ Lift gates Regeneration Illusion Immunity Chance of Spell Failure Reaction Movement factor Base (-> ) Light (-> ) Moderate (-> ) Heavy (-> ) Severe (-> ) Jogging ( x 2 ) Running ( x 3 ) Running ( x 4 ) Running ( x ) Paral./Poison/ Death magic Rod/Staff/ Wand Petrification/ Polymorph Breath weapon Magic Spell Saving throws Hit points Damage Ammunition MKS Monster Kill Statistic (number of kills) Weapons (THAC ) AT Att. Bon. Dmg. THAC Dmg (S/M) Dmg (L) S M L Size Type Speed Armor class Total AC Back Side Surprised Total weight of armor: Condition of armor: Copyright 2 Axel Gerstmair

2 Weapon Proficiencies ( ) Spec. Slots Nonweapon Proficiencies ( ) Ability Score Slots Languages Special Abilities Character Details Copyright 2 Axel Gerstmair

3 Rations Wine Water Forage Normal Items Magic Items Experience Total Next Level Next Level Copyright 2 Axel Gerstmair

4 s to Initiative Charging Foreign environment Hasted Higher ground Hindered (tangled or climbing) Set to receive charge Slowed Wading in deep water or snow Wading or on slippery ground Waiting Optional s: Breath weapon Demoralized Magic Item Potion Ring Rod Scroll Staff Wand Miscellaneous Magic spell Size of weaponless attacker Small or medium Large Weapon speed + Speed score Combat s to Attack Roll Attacker buffeted, unsteady, prone charging (% move) climbing or precarious uses weapon specialty wading or mired Attacking rear or from above Attacking unshielded flank Darkness, blindness, invisible target Defender dodging off-balance parrying sleeping or held stunned or prone surprised Moonlight, mist, camouflage Starlight, fog, light in eyes Underwater /-8 /4 lvl /2 lvl SV: Death Weapon Effect and Armor Armor Slashing Piercing Bludgeoning Banded mail Brigandine Bronze plate mail Chain mail Field plate mail Full plate mail Leather armor Padded armor Plate mail Ring mail Scale mail Splint mail Studded leather Combat Maneuvers Delay attack (FHB 72) Jam Disarm (FHB 73f) Seize (FHB 74f) s (FHB 76ff) Cut initials Cut off buttons Nail down Take hostages Knock out (FHB 78) Parry (FHB 79f) - 2 Withdrawing/fleeing (PHB 28) Shield charge (FHB 8) Shield stroke (FHB 8) Charging (PHB 28) Tactics (FHB ff) Rotation Shield wall Spearman Overbearing (PHB 29) Overthrow (FHB 8) Surprise/show maneuver/feint (FHB 8) Exchange Rates upon Krynn Coin Copper Gold Silver Bronze/Iron Steel Platinum Copper (cp) Gold (gp) Silver (sp) Bronze/Iron (bp/ip) Steel (stl) Platinum (pp) /2 2/ / /2 2 / /2 / 2 / /4 /2 /2 / /2 / / / Valuables Copyright 2 Axel Gerstmair

5 s to Initiative Charging Foreign environment Hasted Higher ground Hindered (tangled or climbing) Set to receive charge Slowed Wading in deep water or snow Wading or on slippery ground Waiting Optional s: Breath weapon Demoralized Magic Item Potion Ring Rod Scroll Staff Wand Miscellaneous Magic spell Size of weaponless attacker Small or medium Large Weapon speed + Speed score Combat s to Attack Roll Attacker buffeted, unsteady, prone charging (% move) climbing or precarious uses weapon specialty wading or mired Attacking rear or from above Attacking unshielded flank Darkness, blindness, invisible target Defender dodging off-balance parrying sleeping or held stunned or prone surprised Moonlight, mist, camouflage Starlight, fog, light in eyes Underwater /-8 /4 lvl /2 lvl SV: Death Weapon Effect and Armor Armor Slashing Piercing Bludgeoning Banded mail Brigandine Bronze plate mail Chain mail Field plate mail Full plate mail Leather armor Padded armor Plate mail Ring mail Scale mail Splint mail Studded leather Combat Maneuvers Delay attack (FHB 72) Jam Disarm (FHB 73f) Seize (FHB 74f) s (FHB 76ff) Cut initials Cut off buttons Nail down Take hostages Knock out (FHB 78) Parry (FHB 79f) - 2 Withdrawing/fleeing (PHB 28) Shield charge (FHB 8) Shield stroke (FHB 8) Charging (PHB 28) Tactics (FHB ff) Rotation Shield wall Spearman Overbearing (PHB 29) Overthrow (FHB 8) Surprise/show maneuver/feint (FHB 8) Standard Exchange Rates Coin Copper Silver Electrum Gold Platinum Copper (CP) / / / / Silver (SP) / / / Electrum (EP) /2 / Gold (GP) 2 / Platinum (PP) Valuables Copyright 2 Axel Gerstmair

6 Magic Spells Pages/Sphere Memorized Used Components Total Used Copyright 2 Axel Gerstmair

7 Other Copyright 2 Axel Gerstmair

Reference Revised Combat Rules

Reference Revised Combat Rules Revised Combat Round Reference Revised Combat Rules I. Check for Surprise a. Roll 1d10 (see Surprise Modifiers) with a 1, 2, or 3 meaning surprise. Determine Initiative (once for given encounter) a. Each

More information

DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1) 8 (-1) 10 (+0)

DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1) 8 (-1) 10 (+0) Baaz Draconian Medium dragon (draconian), usually chaotic evil Armor Class 17 (scale mail, shield) Hit Points 22 (4d8 + 4) Speed 30 ft. DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1)

More information

GOBLIN AMBUSH. Goblin Small Humanoid (Goblinoid), Neutral-Evil. Goblin Small Humanoid (Goblinoid), Neutral-Evil

GOBLIN AMBUSH. Goblin Small Humanoid (Goblinoid), Neutral-Evil. Goblin Small Humanoid (Goblinoid), Neutral-Evil GOBLIN AMBUSH Abilities & Abilities & Abilities & Abilities & Leads to trail with 2 traps Snare (DC 12 perception to notice, dc 10 dex to save) Pit (Passive Perception 15, DC 15 Wis/percep to notice, DC

More information

TheTomeShow 15 Swordmage 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP

TheTomeShow 15 Swordmage 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP TheTomeShow Page Character Sheet Player Name TheTomeShow 5 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP Shadar-kai Medium Race Size Age Gender Height Weight Alignment Deity Adventuring

More information

Original concept from:

Original concept from: Original concept from: http://home.earthlink.net/~duanevp/dnd/building%20d&d/buildingdnd17.htm. The A.D.D.I.C.T. Short Form I. Check for Surprise A. The DM can determine that surprise exists (or does NOT

More information

Damage / Current HP. Crit: 4 Rng: 40' 2-hand, B/P. Crit: 2 Light, P

Damage / Current HP. Crit: 4 Rng: 40' 2-hand, B/P. Crit: 2 Light, P Bloodfang Lv1 Male clockwork pony (leather wing) gunslinger 1 - CR 1/2 Chaotic Good Fey (Half-Constuct, Ponykind); Deity: The Moon Princess; Age: 17; Height: 4' 2"; Weight: 295lb. Ability Score Modifier

More information

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Rork Page Character Sheet Player Name Rork 4 Pit 5,900 Character Name Level Class Paragon Path Epic Destiny Total XP Dwarf Medium 75 Male 4'7" 0 Good Moradin Race Size Age Gender Height Weight Alignment

More information

Ride - Sense Motive 1 Spellcraft 1 Stealth 4 Survival - Swim - Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, P/S

Ride - Sense Motive 1 Spellcraft 1 Stealth 4 Survival - Swim - Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, P/S Male fetchling rogue 1/summoner (shadow caller) 7 - CL8 - CR 7 True Neutral Outsider (Native) STR STRENGTH 13 +1 DEX DEXTERITY 17 +3 CON CONSTITUTION 14 +2 INT INTELLIGENCE 8-1 WIS WISDOM 8-1 CHA CHARISMA

More information

Alignment: Any. Hit Die: d10.

Alignment: Any. Hit Die: d10. Fighter As long as wars are raged on distant lands, there will be men and women who fight those wars. The fighter is no mere sword-swinger; he is a skilled combatant, combining strength of arm, knowledge

More information

Aidan Uth Twynam 8 Paladin Character Name Level Class Paragon Path Epic Destiny Total XP

Aidan Uth Twynam 8 Paladin Character Name Level Class Paragon Path Epic Destiny Total XP Aidan Uth Twynam Page Roy Verweij Character Sheet Player Name Roy Verweij Aidan Uth Twynam 8.000 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 2 Male.78m 85kg Lawful Good Kiri-Jolith

More information

Death Pit of Moloch. 5E Adventure for Beginner Dungeon Masters & Players.

Death Pit of Moloch. 5E Adventure for Beginner Dungeon Masters & Players. Death Pit of Moloch 5E Adventure for Beginner Dungeon Masters & Players. The Fall T 1. Sink Cavern "Help me, Help me," A raspy, low pitched voice called out. I have been trapped here for days, My leg is

More information

Yenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 2

Yenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 2 Yenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 2 Attributes STR 16 (20) +5 CON 18 +4 DEX 16 +3 INT 13 +1 WIS 16 +3 CHA 10 +0 HP 116 AP 10 AC 22 (+1 Dodge) (+2 Abs Steel if move) BAB +11 XP 59,450

More information

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Grax Nephilim Page Character Sheet Player Name Grax Nephilim 4 Infernal Strategist 48,0 Character Name Level Class Paragon Path Epic Destiny Total XP Genasi Medium 30 Male 6'" lbs. Good Kord Race Size

More information

TRAVEL & EQUIPMENT. Standard Price List. Land Travel. Table 5A : Daily Sea Weather. Table 5B : Sailing Table. Table 1D : Encumbrance Values

TRAVEL & EQUIPMENT. Standard Price List. Land Travel. Table 5A : Daily Sea Weather. Table 5B : Sailing Table. Table 1D : Encumbrance Values TRAVEL & EQUIPMENT Land Travel 1 day of travel on foot = 20 miles 1 day of travel on horseback = 30 miles Difficult terrain = halve all distances Table 5A : Daily Sea Weather D10 Weather Conditions 1-2

More information

Name: Scar (Charos Sol kanar) Sex/Race: Male/Albino Minotaur Class: Warrior Kit: Pit Fighter Level: 15 Alignment: Lawful Neutral

Name: Scar (Charos Sol kanar) Sex/Race: Male/Albino Minotaur Class: Warrior Kit: Pit Fighter Level: 15 Alignment: Lawful Neutral Name: Scar (Charos Sol kanar) Sex/Race: Male/Albino Minotaur Class: Warrior Kit: Pit Fighter Level: 15 Alignment: Lawful Neutral STR: 19 80% open doors, 50% bend bars/lift gates, +3 to hit, +7 damage DEX:

More information

Telengard Fighter s Handbook

Telengard Fighter s Handbook Telengard Fighter s Handbook 2/11/2011 Fighter Level Progression Experience Level Hit Dice Attack bonus (d8) 0 1 1 +1 2,000 2 2 +1 4,000 3 3 +2 8,000 4 4 +3 16,000 5 5 +4 32,000 6 6 +5 64,000 7 7 +6 120,000

More information

STEP-BY-STEP RSBM THE FIGHTERS

STEP-BY-STEP RSBM THE FIGHTERS STEP-BY-STEP RSBM In RSBM all matches are to the death. There s a points system (gasp) that allows you to create and rate your gladiators. There s a Fame system to allow your gladiator to get better as

More information

Prerequisites Name Details Pg. Armor Proficiency (light)

Prerequisites Name Details Pg. Armor Proficiency (light) D&D 3.5 FEATS This is a summary of Chapter 5 (Feats) in the D&D 3.5 Player s Handbook (PHB). I have compared it with the corresponding chapter in the 3.0 PHB (second printing, with the official errata

More information

ATTACK WORKSPACE DEATH SAVING THROW FAILURES CURRENT CONDITIONS AND EFFECTS. RESISTANCES Resist 13 Fire

ATTACK WORKSPACE DEATH SAVING THROW FAILURES CURRENT CONDITIONS AND EFFECTS. RESISTANCES Resist 13 Fire Character Sheet Player Name Archibald Nemecix 6 Wild Mage 69,000 Character Name Level Class Paragon Path Epic Destiny Total XP Tiefling Medium Male Unaligned Race Size Age Gender Height Weight Alignment

More information

Level 1 Skirmisher Medium natural beast XP 100. Initiative +4 Senses Perception +7

Level 1 Skirmisher Medium natural beast XP 100. Initiative +4 Senses Perception +7 Wolf Medium natural beast 100 Senses Perception +6; low-light vision 31; Bloodied 15 15; Fortitude 13, Reflex 13, Will 12 Speed 8 Bite (standard; at-will) 39 47 55 63 71 Spider Medium natural beast (spider)

More information

EN World War of the Burning Sky

EN World   War of the Burning Sky NPC ALLIES This is a free accompaniment to WotBS 4E #8: O, Wintry Song of Agony. The heroes may decide to bring allies along on their travels, especially if they're underpowered or lacking in certain specialities.

More information

Attack Summary Table Effect Power Save Fail Fail by 5 Fail by 10 Blast Toughness -1 Life -2 Life + Stun DC10

Attack Summary Table Effect Power Save Fail Fail by 5 Fail by 10 Blast Toughness -1 Life -2 Life + Stun DC10 Attack Summary Table Effect Power Save Fail Fail by 5 Fail by 10 Blast Toughness -1 Life -2 Life + Stun DC10 Dazzle Reflex DC 10 Notice DC 15 Notice DC 20 Notice Drain Fortitude -5 power points -10 power

More information

GURPS : COMBAT. Maneuvers

GURPS : COMBAT. Maneuvers GURPS : COMBAT Turn Sequence Combatant with highest Basic Speed goes first, then the one with the next-highest Basic Speed and so on. If tied, the one with the highest DX goes first. If still tied, roll.

More information

Martial Cunning, Martial Flexibility, Martial Training, Unarmed Strike, Limit Breaks 2 nd

Martial Cunning, Martial Flexibility, Martial Training, Unarmed Strike, Limit Breaks 2 nd Black Belt Deadly even with nothing in her hands, a black belt eschews using the fighter's heavy armor and the monk's mysticism, focusing instead on perfecting many styles of brutal unarmed combat. Versatile,

More information

All Subtiers BARON BOMANDE RUDYAHM CR 3

All Subtiers BARON BOMANDE RUDYAHM CR 3 All Subtiers BARON BOMANDE RUDYAHM CR 3 Middle-aged male human aristocrat 2/ranger (trophy hunter) 2 LG Medium humanoid (human) Init +3; Senses Perception +7 AC 17, touch 13, flat-footed 14 (+4 armor,

More information

Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, B, Blocking,

Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, B, Blocking, Reader, Skylar Evans Player: Scott Gray Male human (Chelaxian) brawler 3 - CR 2 Neutral Good Humanoid (Human); Deity: Desna; Age: 21; Height: 5' 8"; Weight: 170lb. Ability Score Modifier Temporary STR

More information

Character Sheet For Dungeons and Dragons 4th Edition

Character Sheet For Dungeons and Dragons 4th Edition Character Sheet CHARACTER NAME Bworf PLAYER NAME David DEITY Moradin ALIGNMENT Good RACE Dwarf AGE GENDER Male SIZE Medium HEIGHT '6" WEIGHT PARAGON EPIC CLASS Fighter Rampaging Brute PATH DESTINY CURRENT

More information

Alignment: Any. Hit Die: d8.

Alignment: Any. Hit Die: d8. Archer Of history s most persistent necessities, none has colored the art of death more strikingly than the ability to kill from afar. While this innovative concept came in many forms, no method was as

More information

The Pacifist Invented by Edward Couch

The Pacifist Invented by Edward Couch The Pacifist Invented by Edward Couch The Pacifist is a character who went out into the world much like any other adventurer, seeking fame, fortune, adventure, or a multitude of other goals. However, in

More information

THE WODDAR PROFESSIONS

THE WODDAR PROFESSIONS THE WODDAR PROFESSIONS Knowledge Name WARDENS KNOWLEDGE SKILLS Wardens cannot wear chain armor, but can receive chain soak if they re wearing enough leather to give them the appropriate points. Build Knowledge

More information

Mutants & Masterminds Combat Cheat Sheet (PL 6)

Mutants & Masterminds Combat Cheat Sheet (PL 6) Actions Mutants & Masterminds Combat Cheat Sheet (PL 6) Adapted from Mutants & Masterminds, Second Edition Brandon Blackmoor, 2009-07-12 The types of actions your hero can perform during a round are standard

More information

Human (Star*Drive) Racial Traits. Average Height: 1.8 meters Average Weight: 80 kilograms

Human (Star*Drive) Racial Traits. Average Height: 1.8 meters Average Weight: 80 kilograms Star*Drive Races Part of the 4lternity Project By Caoimhe Ora Snow These are racial traits for the core Star*Drive races, expressed in (modified) 4th edition Dungeons & Dragons

More information

ATTRIBUTES & DERIVED STATS HINDRANCES GEAR

ATTRIBUTES & DERIVED STATS HINDRANCES GEAR NAME: RACE: RANK: XP: PERSONAL INFO ICONIC FRAMEWORK ATTRIBUTES & DERIVED STATS HINDRANCES AGILITY SMARTS SPIRIT CHARISMA PARRY PACE STRENGTH VIGOR SKILLS GEAR SKILL DIE ITEM STRAIN WT EDGES & ADVANCES

More information

COMBAT CARDS. The Easy Way to Assess Your Choices STEVE JACKSON GAMES. An e23 Game Aid for GURPS from Steve Jackson Games

COMBAT CARDS. The Easy Way to Assess Your Choices STEVE JACKSON GAMES. An e23 Game Aid for GURPS from Steve Jackson Games COMBAT CARDS The Easy Way to Assess Your Choices Combat is the most chaotic situation in any roleplaying game. So many targets, so many opportunities... so many options. Half the trick in figuring out

More information

Telengard Campaign House Rules

Telengard Campaign House Rules Telengard Campaign House Rules Revised 10/26/2010 Generally speaking we are using the Labyrinth Lord basic rules 1, which are mostly identical to the rules in the Basic/Expert D&D rules (hereafter B/X

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Calixto Page Character Sheet Calixto 2 Commando Captain.77 Character Name Level Class Paragon Path Epic Destiny Total XP Eladrin Medium Female Unaligned Tempus Race Size Age Gender Height Weight Alignment

More information

QRS QUICK REFERENCE QUICK REFERENCE SHEETS. Shooting Modifiers table. Survivor Action Point Table. Hand-to-Hand Modifiers Table

QRS QUICK REFERENCE QUICK REFERENCE SHEETS. Shooting Modifiers table. Survivor Action Point Table. Hand-to-Hand Modifiers Table QRS QUICK REFERENCE SHEETS Shooting Modifiers table Survivor Action Point Table Actions AP Cost Target Modifier Walking (3 ) Per AP to aim (max APs / +4 modifier) + Turning more than 80 degrees Target

More information

Lord Nomic's Nautical Compendium: Resources for Seaborne Adventures in DnD 5th Edition

Lord Nomic's Nautical Compendium: Resources for Seaborne Adventures in DnD 5th Edition Lord Nomic's Nautical Compendium: Resources for Seaborne Adventures in DnD 5th Edition Foreword Fighting Style: Aquatic Fighting Feat: Mariner Spells Black Smoke Casting time: Range: Components: Duration:

More information

THE MARTIAL PROFESSIONS

THE MARTIAL PROFESSIONS THE MARTIAL PROFESSIONS Knowledge Name Build word KNOWLEDGE SKILLS Knowledge Description Duration Prerequisites Bladed Weaponry 3 This skill allows a person to use any bladed weapon including small weapons,

More information

Samurai. Special Ability

Samurai. Special Ability Samurai Level Base Resist Reflex Will Defense Special Ability Attack Save Save Save Bonus 01 1 2 0 0 1 Code of Honor, Stance 1, Sword Style 1 02 2 3 0 0 1 03 3 3 1 1 2 Sword Style 2 04 4 4 1 1 2 05 5 4

More information

P12. Soldat Drow Fighter 6

P12. Soldat Drow Fighter 6 P12. Soldat Drow Fighter 6 CHARACTER LEVEL (favored class = Fighter) ABILITY NAME STR Strength DEX Dexterity CON Constitution INT Intelligence WIS Wisdom CHA Charisma INITIATIVE +5 TOTAL = 5 DEX MOD. Chaotic

More information

nonlethal ft. manuverability SKILL NAME Acrobatics Climb Fly Perception Stealth Swim deflect mod. mod. modifiers modifiers

nonlethal ft. manuverability SKILL NAME Acrobatics Climb Fly Perception Stealth Swim deflect mod. mod. modifiers modifiers ability name STR strength DEX dexterity CON constitution INT intelligence WIS wisdom CHA charisma ability score ability temp. score temp. name type size owner hit s space init. reduction spell resistance

More information

QUICK REFERENCE SHEETS

QUICK REFERENCE SHEETS QUICK REFERENCE SHEETS 1 QUICK REFERENCE SHEETS Survivor Action Point Table Actions AP Cost Walking (3 ) 1 Turning more than 180 degrees 1 Spotting 1 Running (6 ) 1 Diving (1 ) 2 Crawling (1 ) 1 Going

More information

D&D 5TH BASE CLASSES AND PATHS

D&D 5TH BASE CLASSES AND PATHS D&D 5TH BASE CLASSES AND PATHS Style Specialisation Weapon Source 1 Barbarian Path of the Berserker D12 2 of (Animal Handling, Athletics, Intimidation, Nature, Perception, Survival) ne STR, CON Shield

More information

Expanded Mount Options

Expanded Mount Options Expanded Mount Options A dwarf cavalry regiment riding upon the backs of raging grizzly bears. The frost giant astride a massive mammoth. The drow assassin stalking the Underdark on his stealthy lizard.

More information

Lovecraftian Bestiary. Fifth Edition Lovecraftian Monstrosities

Lovecraftian Bestiary. Fifth Edition Lovecraftian Monstrosities Lovecraftian Bestiary Fifth Edition Lovecraftian Monstrosities Lovecraftian Bestiary Fifth Edition Lovecraftian Monstrosities Leonaru 2014 Ape, Devil 2 Ape, White 2 Being from Beyond 3 Blupe 3 Cat, Saturnial

More information

Some Minor Corrections for the 2nd Edition Palladium RPG

Some Minor Corrections for the 2nd Edition Palladium RPG Some Minor Corrections for the 2nd Edition Palladium RPG There were two missing WPs in the 2nd edition, they are as follows: W.P. Battle Axe: +1D6 damage at level two, +1 to strike at levels, 1, 3, 5,

More information

Dungeons & Dragons 3.5 Edition Index Equipment

Dungeons & Dragons 3.5 Edition Index Equipment Dungeons & Dragons 3.5 Edition Index Equipment http://www.crystalkeep.com/d20/rules Collected by Chet Erez (cerez@crystalkeep.com) August 27, 2003 Note: Changes from 3 rd Edition and 3.5 Edition are marked

More information

Close Combat Weapons

Close Combat Weapons Close Combat Weapons Weapon Base Damage ST/DX Reach Maneuvers ENC AP/ HP Cost Battle Axe 1H 10% 1d6+2 11/9 2 Slash, Stun 2 4/8 100 Battle Axe 2H 10% 1d8+2 9/9 2 Slash, Sunder 2 4/8 100 Broadsword 5% 1d8+1

More information

14,000 23,000 BACKGROUND EXPERIENCE NEXT LEVEL. Neutral Good. Tan RACE SIZE GENDER AGE HEIGHT WEIGHT SKIN EYES HAIR PROFICIENCY BONUS SKILL NAME

14,000 23,000 BACKGROUND EXPERIENCE NEXT LEVEL. Neutral Good. Tan RACE SIZE GENDER AGE HEIGHT WEIGHT SKIN EYES HAIR PROFICIENCY BONUS SKILL NAME Brother Osho RACTER 6 6 Human Medium Male 0 5'5" 40 lb LEVEL ENGTH TERITY CON CONSTITUTION ELLIGENCE DOM HP HIT POS 4 0 0 RISMA SCORE ACROBATICS = 0 3 0 ARCANA = 4 3 4 INSIGHT = 7 INVESTIGATION = 3 0 4

More information

Sinister Secret of Saltmarsh 5 th Edition D&D

Sinister Secret of Saltmarsh 5 th Edition D&D Sinister Secret of Saltmarsh 5 th Edition D&D Notes: Treasure from the original module has not been directly converted over. The treasure in this conversion document was based on suggested guidelines found

More information

Damage / Current HP. Crit: 3 2-hand, S, Reach, Crit: 3 2-hand, S, Reach,

Damage / Current HP. Crit: 3 2-hand, S, Reach, Crit: 3 2-hand, S, Reach, Jakub "Kuba" Slezak Player: Scott David Gray Male human fighter 3/rogue 2, Sovereign Court faction - CL5 - CR 4 True Neutral Humanoid (Human); Deity: Cayden Cailean ; Age: 36; Height: 5' 11" ; Weight:

More information

by Cindy Moore A Dungeon Master's Guild Adepts Adventure for use with

by Cindy Moore A Dungeon Master's Guild Adepts Adventure for use with by Cindy Moore 1 2 by Cindy Moore A Dungeon Master's Guild Adepts Adventure for use with DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other

More information

MONSTERS OF THE SCARRED LANDS VOLUME 3. SEA MONSTERS. Alain Giorla

MONSTERS OF THE SCARRED LANDS VOLUME 3. SEA MONSTERS. Alain Giorla MONSTERS OF THE SCARRED LANDS VOLUME 3. SEA MONSTERS Alain Giorla Disclaimer This document provides game statistics for monsters for the Dungeons & Dragons 5th Edition roleplaying game and the Scarred

More information

Goblin Dog CR 1 Init Senses Defense AC Fort Ref Will Immune Offense Speed Melee Statistics Str Dex Con Int Wis Cha Base Atk CMB

Goblin Dog CR 1 Init Senses Defense AC Fort Ref Will Immune Offense Speed Melee Statistics Str Dex Con Int Wis Cha Base Atk CMB Goblin Dog CR 1 N Medium animal Init +2; Senses low light vision, scent; Perception +1 AC 13, touch 12, flat footed 11 (+2 Dex, +1 natural) hp 9 (1d8+5) Fort +4, Ref +4, Will +1 Immune disease Speed 50

More information

Siege of Serpents Tier 5-6. A2 Menagerie Run Amok!

Siege of Serpents Tier 5-6. A2 Menagerie Run Amok! A2 Menagerie Run Amok! WOOLLY RHINOCEROS CR 6 N Large animal Init +0; Senses scent; Perception +15 AC 19, touch 9, flat-footed 19 (+10 natural, 1 size) hp 76 (8d8+40) Fort +13, Ref +6, Will +3 Melee gore

More information

D&D 3.5 Equipment 1. Off hand. Primary hand. Both hands Light STR ½ STR 1 STR 1 One-Handed STR ½ STR 1 STR 1½ Two-Handed (needs both hands) STR 1½

D&D 3.5 Equipment 1. Off hand. Primary hand. Both hands Light STR ½ STR 1 STR 1 One-Handed STR ½ STR 1 STR 1½ Two-Handed (needs both hands) STR 1½ D&D 3.5 EQUIPMENT This is a summary of Chapter 7 (Equipment) in the D&D 3.5 Player s Handbook (PHB). I have compared it with the corresponding chapter in the 3.0 PHB (second printing, with the official

More information

NUMENERA SYSTEM CHEAT SHEET. Collated by Justin Alexander

NUMENERA SYSTEM CHEAT SHEET. Collated by Justin Alexander NUMENERA SYSTEM CHEAT SHEET Collated by Justin Alexander http://www.thealexandrian.net BASIC MECHANICS Abilities: Might, Speed, Intellect Task: 1d20 vs. target number DIFFICULTY/ NPC LEVEL DESCRIPTION

More information

Combat Options. Timothy J. Miller April 4, 2000

Combat Options. Timothy J. Miller April 4, 2000 Combat Options Timothy J. Miller April 4, 2000 Combat Options is a set of independant rules modules relating to Fudge combat. Any of these rules can be used separately, or in any combination. Each option

More information

Damage / Current HP. Crit: 3 2-hand, S, Reach. Crit: 19-20/ 2 1-hand, S. Crit: 2 Light, P. Crit: 3 Rng: 110' 2-hand, P

Damage / Current HP. Crit: 3 2-hand, S, Reach. Crit: 19-20/ 2 1-hand, S. Crit: 2 Light, P. Crit: 3 Rng: 110' 2-hand, P Male human fighter 11 - CR 10 True Neutral Humanoid (Human); Age: 18; Height: 5' 9"; Weight: 175lb. STR STRENGTH 16/18 +3/+4 DEX DEXTERITY 14 CON CONSTITUTION 12 INT INTELLIGENCE 14 WIS WISDOM CHA CHARISMA

More information

light armor cost AC bonus weight (lbs) notes padded 5 gp includes quilted armor and leather jerkins leather 15 gp +2 15

light armor cost AC bonus weight (lbs) notes padded 5 gp includes quilted armor and leather jerkins leather 15 gp +2 15 ABILITY SCORES Table I: Ability Modifiers Ability Score Ability Modifier 1-5 2-4 3-3 4-5 -2 6-8 -1 9-12 ±0 13-15 +1 1 16-17 +2 1 1 18 +3 1 1 1 19 +4 1 1 1 1 Bonus Spells By Spell Level 1 2 3 4 5 6 7 8

More information

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Player Name Azarius Venger 4 Ranger Giantslayer 52,000 Character Name Level Class Paragon Path Epic Destiny Total XP Elf Medium 00 Male 5'9" 55 Unaligned Ilmater Race Size Age Gender Height

More information

This character can spend 1 feat point to. use Battle Plan: Call to Action as a quick action. When he uses this battle plan,

This character can spend 1 feat point to. use Battle Plan: Call to Action as a quick action. When he uses this battle plan, Race INT (Phy INT) Willpower 8 PER ARC POI AGL PRW str PHY spd s Character Portrait archetype Intellectual Gobber Shield INT COMMAND RANGE SPD PRW PER INITIATIVE PHY ARM SPD AGL PER DEF ability modifiers

More information

Character Classes (draft 10)

Character Classes (draft 10) Character Classes (draft 10) Part of the 4lternity Project (this page intentionally left blank. draw a sesheyan!) By Caoimhe Ora Snow These are character classes based on Alternity

More information

WEAPON MASTERY. Acquiring New Weapon Masteries and Increasing Existing Mastered Weapons. Initial Weapon Mastery. Weapon Choices by Level

WEAPON MASTERY. Acquiring New Weapon Masteries and Increasing Existing Mastered Weapons. Initial Weapon Mastery. Weapon Choices by Level The following iare rules for adding Weapon Masteries to Labyrinth Lord, taken from the Cyclopaedic Musings document. Cyclopaedic Musings focuses on bringing later additions to the Classic gaming in line

More information

Arlyn Varss. Medium Human jedi 4 Force 7 Init +8; Senses Perception +10 Languages Basic, Sullustese

Arlyn Varss. Medium Human jedi 4 Force 7 Init +8; Senses Perception +10 Languages Basic, Sullustese Arlyn Varss Medium Human jedi 4 Init +8; Senses Perception +10 Languages Basic, Sullustese Defenses Ref 16 (15 flat footed), Fort 15, Will 18 hp 60; Threshold 15 Melee lightsaber +6 (2d8+4) Ranged by weapon

More information

Kingdoms of Kalamar Player s Guide v.3.5 adaptation

Kingdoms of Kalamar Player s Guide v.3.5 adaptation (Adapted by Tilmann Berger, Edited by Brian Jelke and Joe Selby) Kingdoms of Kalamar is a registered trademark of Kenzer & Company. Kingdoms of Kalamar Player s Guide is a trademark of Kenzer & Company.

More information

Viking Class D&D 5e. Sample file. Created by Luke Nicholson and Tom. Design by Luke Nicholson & Tom

Viking Class D&D 5e. Sample file. Created by Luke Nicholson and Tom. Design by Luke Nicholson & Tom Viking Class D&D 5e Created by Luke Nicholson and Tom Viking Class D&D 5e A daring mountain dwarf stares coldly into a horde of lifeless undead, he wipes the sweat of his forehead and yells a war cry before

More information

GBH Great Battles Handbook

GBH Great Battles Handbook GBH Great Battles Handbook Last revision: March 2005. Designed by Edgar Leo. 1. Some Terms Used xd10 = Numeric value between x and ten times x, resulting from throwing x ten sides dice (0 is 10). Military

More information

Converting Classic D&D to SIMGENS

Converting Classic D&D to SIMGENS Converting Classic D&D to SIMGENS by Robert L. Bocchino Jr. Copyright 2012 (Revised 2014) This document provides some suggestions for playing classic D&D adventures from the 1970s and 1980s using SIMGENS.

More information

Torrent s Last Will Subtier 7-8

Torrent s Last Will Subtier 7-8 Torrent s Last Will Subtier 7-8 These stat blocks and other notes were compiled by J. McTeague. If you notice any errors, please contact me at iammars21@gmail.com. This document uses trademarks and/or

More information

(filler page to properly pair the other pages for online viewing, doesn't exist in printed version, front cover is to the right)

(filler page to properly pair the other pages for online viewing, doesn't exist in printed version, front cover is to the right) (filler page to properly pair the other pages for online viewing, doesn't exist in printed version, front cover is to the right) Combat Modifiers Attack Roll Modifiers Attacker is... Melee Range Dazzled

More information

Ship Combat. 3e Spelljammer:

Ship Combat. 3e Spelljammer: 1.b.13 3e Spelljammer: Ship Combat Introduction Despite the vast size of Arcane Space, ships manage to come together in violence with alarming frequency. Such encounters use a set of rules with many similarities

More information

Rune Giant, Samurai DR ACID 30 SKILL NAMES ACROBATICS 2 =DEX APPRAISE 4 =INT BLUFF 9 =CHA = +3 + DEX MODIFIER MISC.

Rune Giant, Samurai DR ACID 30 SKILL NAMES ACROBATICS 2 =DEX APPRAISE 4 =INT BLUFF 9 =CHA = +3 + DEX MODIFIER MISC. Rune Giant, Samurai LE CHARACTER NAME ALIGNMENT PLAYER Samurai 4 CHARACTER LEVEL DEITY HOMELAND Giant, Rune Gargantuan Male 124 41' 8" 3000 lbs. Black RACE SIZE GENDER AGE HEIGHT WEIGHT HAIR EYES Ice-

More information

Contents Supplement Overview... 2 Using the Supplement... 2 Janshai (Lore Bard)... 3 Roget the Merciful (Life Cleric)... 7.

Contents Supplement Overview... 2 Using the Supplement... 2 Janshai (Lore Bard)... 3 Roget the Merciful (Life Cleric)... 7. 1 Contents Supplement Overview... 2 Using the Supplement... 2 (Lore Bard)... 3 Roget the Merciful (Life Cleric)... 7 Supplement Overview is an aid for DMs. It requires the Player s Handbook, Monster Manual

More information

Brimstone and Iron. Heroic Combat System.

Brimstone and Iron. Heroic Combat System. Brimstone and Iron. Brimstone and Iron was originally an attempt to unify the rules of Warhammer Fantasy Battle, Warhammer Skirmish and Mordheim. I ve dropped that idea since Games Workshop change the

More information

WEAPONS WEAPON CATEGORIES

WEAPONS WEAPON CATEGORIES WEAPONS WEAPON CATEGORIES Weapons are grouped into several interlocking sets of categories. These categories pertain to what training is needed to become proficient in a weapon s use (simple, martial,

More information

Torrent s Last Will Subtier 10-11

Torrent s Last Will Subtier 10-11 Torrent s Last Will Subtier 10-11 These stat blocks and other notes were compiled by J. McTeague. If you notice any errors, please contact me at iammars21@gmail.com. This document uses trademarks and/or

More information

Rune Giant, Samurai. Non-Player Character

Rune Giant, Samurai. Non-Player Character 1 of 6 Rune Giant, Samurai Non-Player Character Male Humanoid (Giant) Lawful Evil Age: 124 Height: 41' 8" Weight: 3000lb. Hair: Black Eyes: Ice-Blue Skin: Runes Samurai 4 STR: 40 (+15) DEX: 15/17 (+2/+3)

More information

DIPLOMACY (Cha CR 93 94) Use to change the initial attitude of an NPC. For every 5 by which your check

DIPLOMACY (Cha CR 93 94) Use to change the initial attitude of an NPC. For every 5 by which your check ACROBATICS (Dex; Armor Check Penalty CR 87 89) Moving through narrow spaces You are considered flat footed. If you take damage, make another check. Failure means you fall or are knocked prone. Surface

More information

Attacks of Opportunity (Part Two) By Skip Williams

Attacks of Opportunity (Part Two) By Skip Williams Rules of the Game: All About Attacks of Opportunit... 1 of 5 Rules of the Game Home > Games > D&D > Articles Attacks of Opportunity (Part Two) By Skip Williams 11/02/2004 Printer Friendly Email A Friend

More information

*(( *56 64 % *' (44 3.&%0%2$%&' &0!% !%$ % % % % 3 & & & % % %

*(( *56 64 % *' (44 3.&%0%2$%&' &0!% !%$ % % % % 3 & & & % % % -( ' $!" & & & & -56 + & & -( ' (( 0122 56 6 -(5 2((6(2&( ( &02$ 5 2 6 &0! ( +, +, -56 + +, 56 6 -(/&0(1(2&( Commander Ace McGuire, a veteran space explorer, has seen countless worlds and defeated many

More information

ESCAPE FROM CERANIR A TRUE20 CONVERSION ROBERT J. SCHWALB

ESCAPE FROM CERANIR A TRUE20 CONVERSION ROBERT J. SCHWALB ESCAPE FROM CERANIR A TRUE20 CONVERSION ROBERT J. SCHWALB This web enhancement provides monster, trap, and pre-generated character conversions for Bleeding Edge #6: Escape from Ceranir. As with any other

More information

Player s Handbook. Burning Hands Page 159: The power now deals half damage on a miss.

Player s Handbook. Burning Hands Page 159: The power now deals half damage on a miss. Player s Handbook Dwarf Page 36: When adding up your ability score bonuses, you now gain a +2 bonus to Constitution and your choice of Strength or Wisdom. Eladrin Page 38: When adding up your ability score

More information

Alignment: Any. Hit Die: d10. Parent Classes: fighter and gunslinger

Alignment: Any. Hit Die: d10. Parent Classes: fighter and gunslinger Swashbuckler Unchained Whereas many warriors brave battle encased in suits of armor and wielding large and powerful weapons, swashbucklers rely on speed, agility, and panache. Swashbucklers dart in and

More information

Ship to Ship Combat (fast start rules) Optional Rules for Dungeons and Dragons 3.5

Ship to Ship Combat (fast start rules) Optional Rules for Dungeons and Dragons 3.5 Introduction Ship to Ship Combat (fast start rules) Optional Rules for Dungeons and Dragons 3.5 This is a paired down version of my full ship to ship combat rules. The main difference is that we are not

More information

House Rules v1.0. I-Combat. II-Création and experience. Equal to the surplus damages. Unsurpassable armor. Calculation of the Success margin (SM)

House Rules v1.0. I-Combat. II-Création and experience. Equal to the surplus damages. Unsurpassable armor. Calculation of the Success margin (SM) I-Combat Calculation of the Success margin (SM) To calculate the SM, we use the board of the 1th edition/3, rounded off to the inferior, minimum1. Score SM 1-5 1 6-8 2 9-11 3 12-14 4 15-17 5 18-20 6 Effect

More information

OFFICIAL TORTURED EARTH ERRATA (02JULY2017)

OFFICIAL TORTURED EARTH ERRATA (02JULY2017) This is the first errata for the Tortured Earth Role-Playing System. Please check www.torturedearth.com https://www.facebook.com/torturedearth/ and https://twitter.com/torturedearth for updates! OFFICIAL

More information

Damage / Current HP. Crit: 2 1-hand, B

Damage / Current HP. Crit: 2 1-hand, B Player: Scott David Gray Sargent Zander Court Male human (taldan) brawler (exemplar) 3/slayer (vanguard) 1/swashbuckler (inspired blade) 2, Liberty's Edge faction - CL6 - CR 5 Lawful Good Humanoid (Human);

More information

Providing Quality Live Action Role Playing since ! Chapter1: Introduction.

Providing Quality Live Action Role Playing since ! Chapter1: Introduction. Providing Quality Live Action Role Playing since 1982.! Chapter1: Introduction. Fantasy Field Trip Society: what is it? Some might call it a game or an adventure of sorts. Others would describe it as a

More information

Dr. Evil Presents: True20 Thieves World Part Three

Dr. Evil Presents: True20 Thieves World Part Three Dr. Evil Presents: True20 Thieves World Part Three Welcome to the third installment of Green Ronin s conversions of the Thieves World campaign setting for use with True20 Adventure Roleplaying. In this

More information

SHIELD-BEARER. Overview. When a shield-bearer has your back, you feel like you can conquer the Underdark. - General Vingarr Sunderstone

SHIELD-BEARER. Overview. When a shield-bearer has your back, you feel like you can conquer the Underdark. - General Vingarr Sunderstone SHIELD-BEARER When a shield-bearer has your back, you feel like you can conquer the Underdark. - General Vingarr Sunderstone Spoken offhand during the clearing of the Undermarch. Overview Play Style: Shield-bearers

More information

PATHFINDER SOCIETY SPECIAL 6-00: LEGACY OF THE STONELORDS SUBTIER 5-6: CREATURE STAT BLOCKS

PATHFINDER SOCIETY SPECIAL 6-00: LEGACY OF THE STONELORDS SUBTIER 5-6: CREATURE STAT BLOCKS PATHFINDER SOCIETY SPECIAL 6-00: LEGACY OF THE STONELORDS SUBTIER 5-6: CREATURE STAT BLOCKS ACT 2: AN UNFRIENDLY WELCOME - WAVES 1 AND WAVE 2 DUERGAR CLERIC CR 3 Duergar cleric of Droskar 4 LE Medium humanoid

More information

Combat Skills. Dodge: Great Weapons Warrior has a 6+ ward save vs. Great Weapons. (Ward saves stack. - A natural 1 always fails to save.

Combat Skills. Dodge: Great Weapons Warrior has a 6+ ward save vs. Great Weapons. (Ward saves stack. - A natural 1 always fails to save. Combat Skills Weapons Training: Close Warrior can use all close combat weapons, not just those on his list. This skill does not grant proficiency with shields. Dodge: Great Weapons Warrior has a 6+ ward

More information

Dog-Fighting Rules for GURPS 4th ED

Dog-Fighting Rules for GURPS 4th ED Dog-Fighting Rules for GURPS 4th ED Introduction First off, this system was designed for use with WW2-era aircrafts but could easily be used in post-war or modern times with a few adjustments. GURPS is

More information

Feudal Skirmish and Tourney Rules

Feudal Skirmish and Tourney Rules Feudal Skirmish and Tourney Rules Al Hewitt, Ric Willey, Neil Houltby, and Tony Morley Initiative Throw d20, highest has initiative and can move first. If a figure is contacted by a higher initiative figure

More information

The Sunless Citadel Combat Reference Document

The Sunless Citadel Combat Reference Document The Sunless Citadel Combat Reference Document Monster Statistics and Reinforcement Information Introduction: This reference document was created for DMs planning to run The Sunless Citadel from Tales from

More information

Written By Michael R. Kimmel NEW FEATS

Written By Michael R. Kimmel NEW FEATS undefeatable 15: Duelist LPJ9561 NEW FEATS Aggressive Duelist s Stance [Combat] You can lower your defenses in order to improve your aggressive swordplay. Prerequisites: Combat Expertise, duelist level

More information

D&D Denizens: Goblins

D&D Denizens: Goblins D&D Denizens: Goblins A Glut of Goblins Introduction: The Monster Manual lists only two options for goblins: the basic goblin (CR 1/4) and the goblin boss (CR 1). This document provides a range of other

More information

Critical Bullet and Melee Hit Chart 2

Critical Bullet and Melee Hit Chart 2 Critical Bullet and Melee Hit Chart 2 Expect to be injured in our line of work. Bullet wounds can be most serious, but blade weapons can sometimes be just as deadly. This chart expands upon the previous

More information