KD:M Compatible Tokens

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1 My recommendation for using this PDF: - Print the pages you want onto label / sticker paper - Stick the front print onto a thick piece of card board - Punch 2 small holes through the center of the registration marks - Line up the back print using the registration marks - Cut out your tokens using either: - The small cut marks which are 1 inch apart - A ~1.25 circle punch - Enjoy your new tokens! - Check out for more gaming goodness soon!

2 After rolling HL dice, before damage, cancel one hit. a non-deaf, knocked down survivor to stand. Spend 7-Luck survival. Ignore a severe injury before rolling. Remove all your +1 strength tokens. Give your attack Devastating 1. If you have none, gain a +1 strength token. If you are knocked down, lose them all. Act Gain +1 and +1. Complete your entire act before another survivor may act. After rolling HL dice, before damage, cancel one hit. a non-deaf, knocked down survivor to stand. Spend 7-Luck survival. Ignore a severe injury before rolling. Remove all your +1 strength tokens. Give your attack Devastating 1. If you have none, gain a +1 strength token. If you are knocked down, lose them all. Act Gain +1 and +1. Complete your entire act before another survivor may act. Survival Actions - Front - Blue & Red

3 This survivor has acted. This survivor has acted. Survival Actions - Back - Blue & Red

4 After rolling HL dice, before damage, cancel one hit. a non-deaf, knocked down survivor to stand. Spend 7-Luck survival. Ignore a severe injury before rolling. Remove all your +1 strength tokens. Give your attack Devastating 1. If you have none, gain a +1 strength token. If you are knocked down, lose them all. Act Gain +1 and +1. Complete your entire act before another survivor may act. After rolling HL dice, before damage, cancel one hit. a non-deaf, knocked down survivor to stand. Spend 7-Luck survival. Ignore a severe injury before rolling. Remove all your +1 strength tokens. Give your attack Devastating 1. If you have none, gain a +1 strength token. If you are knocked down, lose them all. Act Gain +1 and +1. Complete your entire act before another survivor may act. Survival Actions - Front - Brown & Teal

5 This survivor has acted. This survivor has acted. Survival Actions - Back - Brown & Teal

6 Block/Deflect & Knocked Down/Dead - Front

7 Block/Deflect & Knocked Down/Dead - Back

8 Severe Injuries & Monster Knocked Down - Front

9 Frenzy Ignore slow on melee weapons. You cannot spend survival, use FAs, WS, or WM. Dislocated Shoulder You cannot activate two-handed or paired weapons or use block. Disemboweled Your movement is 1. If you are the only survivor, you are lost, dead. Bruised Tail-Bone You cannot dash. Knocked Down All attacks hit on 3+. Cancel all reactions. Monster stands when a trap is played, it draws an AI card, or at start of Torn Achilles Tendon Whenever you suffer light, heavy or severe injury, you are also knocked down. Torn Muscle You cannot dash. Slashed Back You cannot surge. Frenzy Ignore slow on melee weapons. You cannot spend survival, use FAs, WS, or WM. Dislocated Shoulder You cannot activate two-handed or paired weapons or use block. Disemboweled Your movement is 1. If you are the only survivor, you are lost, dead. Bruised Tail-Bone You cannot dash. Knocked Down All attacks hit on 3+. Cancel all reactions. Monster stands when a trap is played, it draws an AI card, or at start of Torn Achilles Tendon Whenever you suffer light, heavy or severe injury, you are also knocked down. Torn Muscle You cannot dash. Slashed Back You cannot surge. Severe Injuries & Monster Knocked Down - Back

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