Hidden Treasures 6 Jump Rope Races 7 Geometry Scavenger Hunt 8. Fitness Tag 11. Froggy Froggy 16 Mouse Tails 17 Travel Colorado 18 Driver s Ed 19

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1 Hidden Treasures 6 Jump Rope Races 7 Geometry Scavenger Hunt 8 Fitness Tag 11 Froggy Froggy 16 Mouse Tails 17 Travel Colorado 18 Driver s Ed 19

2 C1 Wormy Wormy 1 G1 I1 K1 When to Play: Where to Play: Grass Field Equipment: Hula hoops (3-5) H min. O1 Spread hula hoops on the ground to be Choose one Player to stand outside of the L1 Try other movements: running, swimming, skipping, or hopping on one leg or two. objects around the Learning Landscape that could also be worm holes. Let the Players choose a color and R1 Q1

3 C2 Get In Shape 2 G2 I2 K2 When to Play: Where to Play: Grass Field Equipment: Cones H min. O2 Set up shapes using cones 20 to 30 steps apart. (Triangle = 3 cones, Square = 4 cones, etc.) Assign a movement to each cone. Movements may include: Skip Crawl Hop High-knees Lunges Sprint L2 Set up larger shapes to If a Player needs a break, they can stretch in the middle of the shape. Try adding a soccer ball and have Players dribble between cones. Players move cone to cone around each shape, changing movements as they pass a cone. the Leader signals to stop. Have Players think of sided shape is called a R2 Q2

4 C3 N.U.G.G.E.T.S. 3 G3 I3 K3 When to Play: Where to Play: Blacktop Equipment: Basketball, 1/2 of basketball court H min. O3 If a pass is dropped, defense gets the ball L3 If there are only a few Players, take away passing court, and encourage other Players to try the same shots. Encourage Players to spread out and not to R3 Q3

5 C4 Moose on the Loose 4 G4 I4 K4 When to Play: Where to Play: Natural Area Equipment: None H min. O4 Players are campers at the Rocky Mountain L4 Taggers can choose to be other RMNP animals, such as a coyote, mountain lion, or bear. Running Burpies for hiking Fishing R4 Q4

6 C5 G5 I5 K5 Veggie Grabber H5 When to Play: min. Where to Play: Blacktop Equipment: Balls and bean bags (for veggies) 5 O5 from each other. Each pair of Players has a bean bag veggie placed on the ground halfway between them. When the Leader says Go!, each Player runs toward their veggie to grab it and bring it home. The Player without the veggie must chase and tag their partner with the veggie before he/she gets it to his/her home. The Player who gets the veggie home wins a point, and the Player who makes a tag wins a point. L5 The Leader can call out hop, gallop, or bear walk to change the way the Players reach the veggies. For small groups, use more balls. R5 Q5

7 C6 G6 I6 K6 Hidden Treasures H6 When to Play: min. Where to Play: All around the Learning Landscape Equipment: None 6 O6 Divide Players into small teams. Discuss what treasures each team Landscape. Something round Something rough Something the team thinks is a treasure Something taller than you Something green Teams hunt around the playground treasures wins! L6 movements (running, hopping, lunging, or skipping) to get to the treasure. Create smaller groups to keep everyone moving. R6 Q6

8 C7 Jump Rope Races 7 G7 I7 K7 When to Play: Where to Play: Blacktop Equipment: Jump ropes H min. O7 Divide Players into an even number of teams and give each Player a jump rope. line. team will run while jump roping L7 Change the way Players jump: high-knees, 2 feet, or 1 foot If there is limited space, have Players go around a cone and come back to the start line. Have Players spread out, so they are not running into each other with ropes. R7 Q7

9 C8 G8 I8 K8 Geometry Scavenger Hunt H8 When to Play: min. Where to Play: All around the Learning Landscape Equipment: None 8 O8 Players line up shoulder to shoulder. Leader calls out a shape, such as triangle, and Players quickly move playground. the playground, they trace it with Leader. Players tell the Leader where they found the shape. Once all Players have returned, the Leader calls out a new shape. L8 Try adding other movements (skipping, hopping, leaping, jumping, galloping) for Players to do on their hunt. Players can work in pairs or small groups. a circle inside the basketball Remind Players that shapes can R8 Q8

10 C9 Swim Fish Swim 9 G9 I9 K9 When to Play: Where to Play: Grass Field Equipment: None H min. O9 Fishes that belong to the category run across If they are tagged, they become Sharks as L9 Players can imagine they trying to get across the caught by the Shark. Make sure there is enough room for all R9 Q9

11 C10 Lava Crossing 10 G10 I10 K10 When to Play: Where to Play: Play Equipment Equipment: Hula hoops H min. O10 Players divide up into two teams. Each Player gets a hula hoop. Choose two play areas to be safe zones and have each team gather at one of the safe zones. Teams work together, using their make it to the opposite safe zone without touching the ground (lava). If any Players step in the lava, that the beginning. reach the safe zone wins. L10 Pieces of paper can be used if hula hoops are not available. Volcanic rock is formed from magma, or lava, that erupted from a R10 Q10

12 C11 G11 I11 11 Fitness Tag H11 When to Play: min. Where to Play: Grass Field Equipment: Cardio and/or yoga sheets 11 O11 Choose one Player to be it. All other Players will run away to avoid being tagged. If a Player is tagged, they must do either a yoga or cardio move (lunges, sit-ups, downward dog L11 yoga or cardio move tagged. Player runs in a circle around them. around them, the Player is able to run around again to avoid the tagger. Switch who the tagger is every few minutes. moves or yoga poses for Players to Remember: A safe way to tag is a or back R11 Q11

13 C12 G12 I12 K12 Animal Races H12 When to Play: 5-10 min. Where to Play: Grass Field Equipment: 12 O12 line. Players line up shoulder to shoulder at the start line. The Leader calls out an animal for the Players to imitate. Crawl like bears Crab walk Hop like rabbits Gallop like horses All Players race to the end line L12 Allow Players to move like any animal they choose. Place start and end lines farther apart for a greater challenge. R12 Q12

14 C13 River Runners 13 G13 I13 K13 When to Play: Where to Play: Outdoor Classroom Equipment: 2 long jump ropes H min. O13 Set up the river by laying 2 long jump ropes on the ground, parallel to each other and 1 foot apart. Players line up 20 big steps away and take turns running and jumping over the river. When all the Players have had a chance to jump the river, move the jump ropes another foot apart to widen the river. farther apart. The Player that jumps across the widest river without falling is the winner. L13 Move the ropes up and down and back and forth to create rapids in the river. Make two rivers in a row to jump over to increase Move ropes apart 6 inches R13 Q13

15 C14 The Snake Escaped 14 G14 I14 K14 When to Play: Where to Play: Grass Field Equipment: None H min. O14 The Leader chooses one Player to be the Snake and sets a boundary for the To begin, all other Players form a circle around the Snake. out The snake escaped! Players run away from the Snake, but must stay in-bounds to avoid being bit (tagged) by the Snake. If bit, the Player joins the Snake by holding hands. The last Player starts the next game as the Snake. L14 Add more Snakes. Have the Players avoid the Snake by hopping, skipping, or galloping. You can use wolves and form a pack instead of a snake, or use any other animal that can be grouped. R14 Q14

16 C15 Category Catch 15 G15 I15 K15 When to Play: Where to Play: Blacktop Equipment: Ball(s) H min. O15 Players form a circle. Leader picks a category (fruit, veggies, states, countries, sports, books, animals). Players call out a word from the etc.) and safely pass the ball to another Player. Players keep passing the ball category. Players take 3 steps back, choose a new category and start over again. L15 to make the game more challenging. Add a memory challenge for a second round: Players try to remember each other s word. Before passing to a Player, call out their word. R15 Q15

17 C16 Froggy Froggy 16 G16 I16 16 When to Play: Where to Play: Equipment: Grass Field H min. O16 Set boundaries of an imaginary pond either side of the pond. Choose 1-2 Players to be Alligators. Alligators move around with arms outstretched in front, making an alligator mouth movement. All other Players are Frogs and line up L16 Add hula hoops as lily pads for Frogs to land on and be safe from Alligators. On Go!, Frogs cross the pond using a frog jump movement. Alligators tag the Frogs. When Frogs are tagged they become Alligators. The last Frog tagged becomes the next Alligator Demonstrate frog jumps and the alligator movement. Did you know? There are over 4,000 species of frogs, and only 1 species, the African Clawed Frog, can jump backwards. R16 Q16

18 C17 G17 I17 K17 Mouse Tails H17 When to Play: min. Where to Play: Grass Field Equipment: 17 O17 Players each take a mouse tail and tuck it into their waistband. One Player does not have a tail and is the Cat. Cat pulls a tail. The Player whose tail was stolen now becomes the Cat and tries to steal a tail from another Player. L17 like running, jumping, or hopping. Try playing with two Cats. Increase playing area with more Players. R17 Q17

19 C18 Travel Colorado 18 G18 I18 K18 When to Play: Where to Play: Outdoor Classroom Equipment: None H min. O18 The Leader calls out Colorado Players use body movements to imitate Ice skate at Evergreen Lake Ski or snowboard down a slope at Vail Swim at Aurora Reservoir Mountain climb up Pike s Peak Crawl through a cave at the Cave of the Winds Ride a bike down the Sand Creek trail Kayak through Salida Dance at the Denver Center for the Performing Arts L18 Older Players take turns calling out their own R18 Q18

20 C19 G19 I19 K19 Driver s Ed H19 When to Play: min. Where to Play: Around the Track Equipment: One hula hoop per Player 19 O19 Each Player grabs a hula hoop and Players spread The Leader calls out, Players, start your hoop L19 If tagged, the cars have to go to the More appropriate for younger R19 Q19

21 C20 Coyotes and Roadrunners 20 G20 I20 20 When to Play: Where to Play: Around the Track Equipment: None H min. O20 Designate 2-3 Players as Coyotes. All other Players are Roadrunners and get a 30-second head start walking or jogging around the track. Coyotes count to 30 and then start walking or jogging as they try to catch and tag the Roadrunners. If Roadrunners are tagged, they become Coyotes, and the Coyotes become Roadrunners. L20 Try other skills: skipping, slow walking, galloping, or hopping. Instead of the running be used by placing cones Players to run around Do some stretches before playing the game. Did you know? Roadrunners can run as fast as 17 miles per hour! R20 Q20

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