French infantry Platoon

Size: px
Start display at page:

Download "French infantry Platoon"

Transcription

1 French Special Rules 1940 Gas Guzzler: The Char B1 Bis had huge problems with fuel consumption, to keep the vehicle in the field for a whole day would require it to be refueled at least twice. Any vehicle with the Gas Guzzler special rule must test to see if it has run out of fuel, following the 6th turn of the game roll a D6 at the beginning of the controlling players turn, on the roll of a 1 then the vehicle has run out of fuel and cannot move for the remainder of the game, the vehicle may still turn its turret as normal. Penny Packets: The Char B1 Bis was often deployed at company level to provide support to infantry as a static pill box. If taken as a company choice then the force may NOT choose an additional tank as divisional support of any type. The Char B1 Bis deployed in this manner has a reduction on the close infantry support range of 10cm rather than the usual 20cm to reflect the defensive nature in which it has been deployed (see page 47 of the rule book for further details). Soldat 1re Classe: The Sergent may choose to leave the Demi-groupe de voltigeurs and stay with the Fusiliers when using the tactically flexible rule. If this is the case then the Soldat 1re Classe takes control of the Shock element, when in command like this the Soldat 1re Classe counts as having the special rule. Sticky Bombs*: Unstable: When attacking a vehicle with an unstable weapon, any roll of 1 kills the bomber, no Experience Test allowed. * These are only availiable to Allied BEF troops. Tactically Flexible: As long as both have s attached to them, the Machine Gun (or equivalent including mortar) section of a unit may be issued with separate orders to the Rifle Section (or equivalent) in the Orders Phase. It must still maintain Unit Coherency though this is extended to 30cm. The two sections are now treated as separate units for the purpose of affecting Discipline (e.g. a separated MG section of three men takes 3 hits it is Suppressed) but as one for the purpose of determining if it is under half-strength. The 2 sections may revert to 1 squad by simply moving into unit coherency and declaring so. Transitional Rivalry: The Second World War saw the birth of combined arms, this was not an easy transition though. There was great rivalry between Infantry and Armoured formations, tank crews complained that the infantry was too slow, the infantry complained that the armoured support was simply not there. In any game where French tanks are present take an experience test, if this test is passed the tanks are used as normal. If the test is failed then there is a breakdown in communications and the tank will be deployed as a reserve (see page 62 of the rule book for further details). Note that this test is not taken when deploying AMD Panhard 178 armoued cars. VB Grenadiers: During combat the VB grenade launcher armed Caporal from the platoon command would gather up the other VB grenade launcher armed soldiers and form them into a support team. These weapons could then all be directed towards a single target to increase effectiveness. At the beginning of the game all VB launchers armed soldiers may be gathered together to form a new squad, this new squad is treated in exactly the same way as any other squad in the game and is lead by the Caporal. Once formed into a support squad the men cannot return to their original squads at any point. Vive le France!: During the first few of weeks of the Battle of France, French morale was outstanding, despite the fury of the Blitzkrieg offensive. This rule only applies in a Hold the Line scenario, where the French platoon is the defender. Roll a D6 before deployment; on a 4+ the Dogged special rule applies. Weapons note: Through out this list we have used the Berthier 07/15 M16 as the standard rifle for the force. Historically this wasn t always the case, French forces often carried the Mousqueton d Artillerie Mle If you wish to field troops with this or any other alternative rifle simply use the same weapons values as the Berthier 07/15 M16. Additional Equipment The platoon may spend a number of Requisition Points (RP) on additional weapons and equipment to be distributed amongst the troops. The cost in Requisition Points for each item is listed below. The number of RP s is equal to the Combat Effectiveness of the force plus or minus an amount according to the platoon type as follows: French Infantry: -6 Berthier 07/15 M16 1RP Scoped Fusil modèle F1 (max. of 1): 3RP Lebel 86M93 rifle with VB Launcher FM24/29 LMG (max. of 1)*: 5RP with (max. of 1)*: 3RP *Maximum of 1 additional weapon may be allocated to a squad (not MG, Mortar, Sniper Teams or AT Guns). Transport In addition, the platoon may wish to be transported in soft-skin vehicles if it passes a Strategy Rating roll. Roll a D6; if the score is equal to, or below the platoon s Strategy Rating then the vehicles are available. As many trucks as are necessary to transport the platoon may be used. Consult the vehicle profiles on page 216 of the rule book for details. These soft-skinned transports do not have any weaponry and no drivers are provided these are allocated from the transported troops. Troops with the Recon special rule may use motorcycles or horses.

2 French Infantry Platoon All models in a French Infantry Platoon benefit from the following special rules as described below or in the French rules section: Gas Guzzler Penny Packets Soldat 1re Classe Tactically Flexible VB Grenadiers Vive le France! Frontier troops: The player may wish to field a Platoon of Frontier soldiers, these were France s elite troops used to fortify front line areas and defensive lines such as the Maginot line. All troops (except Sniper Teams) have an Experience score of 4+ instead of 5+. The Platoon has a Combat Effectiveness of 13. Reserves Class B: The player can field a Platoon of Class B soldiers, much of the French infantry that faced the Germans was of very poor quality, these were classed as Reserve Class B. All troops (except Sniper Teams) have an experience score of 6+ instead of 5+, the lieutenant controlling the platoon is replace by a Sergent-chef who has a Discipline score of 4+. These troops do not gain the Tactically Flexible rule and have a Combat Effectiveness of 6. Strategy Rating: 2 Combat Effectiveness: 10 A platoon must include a Platoon Command and 2 Infantry Squads A platoon may include 1 Divisional Support choice A platoon may include 1 Company Support choice for each of its Infantry squads and Platoon Command Squad No more than 1 of each Company Support choice may be selected Additional Equipment The Lieutenant may distribute the additional equipment amongst the Platoon as detailed French rules Section. The number of Requisition Points is equal to the Combat Effectiveness of the force -6.

3 Order of Battle PLATOON COMMAND A French Infantry Platoon must include a Platoon Command Squad. PLATOON COMMAND 1 Lieutenant 20cm Pistol or Berthier 07/15 M16 Officer 20cm 1 Sergent 20cm Soldat 20cm Lebel 86M93 rifle with VB Launcher One Soldat may be upgraded to a Medic (see General Special Rules on page 39). Medics are armed with a pistol only. INFANTRY SQUAD A French Infantry Platoon must include at least 2 Infantry Squads. INFANTRY SQUAD Demi-groupe de fusiliers 1 LMG Gunner 20cm FM24/29 LMG, Pistol 1 LMG Loader 20cm Pistol 3 Soldat 20cm Berthier 07/15 M16 Demi-groupe de voltigeurs 1 Sergent 20cm Soldat de première classe 20cm Soldat 20cm Soldat 20cm Lebel 86M93 rifle with VB Launcher Soldat 1re Classe

4 INFANTRY SQUAD A French Infantry Platoon may select up to 1 additional Infantry Squad. UP TO 1 ADDITIONAL Infantry SQUAD (+3 Support Points) Demi-groupe de fusiliers 1 LMG Gunner 20cm FM24/29 LMG, Pistol 1 LMG Loader 20cm Pistol Demi-groupe de voltigeurs 1 Sergent 20cm Soldat 20cm Soldat 20cm Lebel 86M93 rifle with VB Launcher May add 3 Soldats armed with Berthier 07/15 M16 & to the Fusilier Section (+1 Support Points). May add 3 Soldats armed with Berthier 07/15 M16 &, including a Soldat de première classe to the Voltigeurs Section (+1 Support Points) COMPANY SUPPORT A French Infantry Platoon may select one Company Support choice for each Infantry/Platoon Command Squad. UP TO 2 HMG TEAM (+1 Support Point Each) 1 HMG Gunner 20cm Hotchkiss M1914 HMG, Pistol 2 HMG Loaders 20cm Berthier 07/15 M16 May add 2 Soldats armed with Berthier 07/15 M16 (+1 Support Points). UP TO 1 MORTAR TEAM (+1 Support Point) 1 Mortar Gunner 20cm mm Mortar, Pistol 1 Mortar Loader 20cm Berthier 07/15 M16 1 Observer 20cm Berthier 07/15 M16 Observer May add 2 Soldats armed with Berthier 07/15 M16 (+1 Support Points).

5 UP TO 1 ANTI-TANK GUN (+1 Support Point) 1 Gunner 20cm mm SA-L Mle 34, Pistol 2 Loaders 20cm Berthier 07/15 M16 May add 3 Soldats armed with Berthier 07/15 M16 (+1 Support Points). UP TO 1 Heavy MORTAR TEAM (+1 Support Point) 1 Mortar Gunner 20cm mm Mortar, Pistol 1 Mortar Loader 20cm Berthier 07/15 M16 1 Observer 20cm Berthier 07/15 M16 Observer May add 3 or 6 Soldats armed with Berthier 07/15 M16 (+1 or +2 Support Points). DIVISIONAL SUPPORT UP TO 1 SNIPER TEAM (+1 Support Points) 1 Sniper 20cm Scoped Lebel Mle1886/93 Sniper Team, 1 Assistant 20cm Berthier 07/15 M16 Fanatic (2) UP TO 1 British Infantry SQUAD (+3 Support Points) Gun Group 1 Bren Gunner 20cm Bren Gun 1 Rifleman 20cm SMLE Rifle Group 1 Corporal 20cm Rifleman 20cm SMLE,, Sticky Bombs SMLE,, Sticky Bombs May add 3 additional Riflemen to the Rifle Group armed with SMLE and and Sticky Bombs (+1 Support Points) An under strength Infantry Section may be upgraded a Recon section (+1 Support Points) with the Recon special rule.

6 Artillery (+1 SUPPORT POINT) See the section on Artillery Support on page 61. A Forward Observer team is included with the following profile: 1 Officer 20cm Berthier 07/15 M16 or Pistol Forward Observer, 1 Assistant 20cm Berthier 07/15 M16 or Pistol Recon Armour The Armoured Vehicles Profiles are below. Any vehicle with a Crew of 0 must provide a driver from the transported squad. Up to 2 AMD Panhard 178 Char FT 17 Char Leger 1935 R (Renault 35) Char 1935 S Somua Hotchkiss H-39 Char B1-bis (+2 Support Points each) (+2 Support Points) (+2 Support Points) (+3 Support Points) (+3 Support Points) (+4 Support Points) Engineer Squads may only be used where described in certain scenarios or with your opponent s permission. UP TO 1 ENGINEER SQUAD (+5 Support Points) Assault Section 1 Lieutenant 20cm Sapeurs-mineurs 20cm Lebel 86M93 rifle with VB Launcher 3 Sapeurs-mineurs 20cm Machine Gun Section AP/AT Grenades 1 LMG Gunner 20cm FM24/29 LMG, Pistol 1 LMG Loader 20cm Berthier 07/15 M16 2 Sapeurs-mineurs 20cm Each squad may take up to 2 Demolition Charges at no cost. AP/AT Grenades UP TO 1 Corps FRANC (+5 Support Points) l équipe 1 Caporal 20cm Berthier Mle1892 M16,, Recon 2 Soldats 20cm Erma-Vollmer SMG Recon 1 LMG Gunner 20cm FM24/29 LMG Recon 1 LMG Loader 20cm Berthier Mle1892 M16, Recon 1 Soldats 20cm Berthier Mle1892 M16, Recon Each squad may take up to 1 Demolition Charge at no cost. The Corps Franc benefit from all the French Special Rules 1940 as well as the Recon special rule. Crew The following profile is to be used for tankers that have bailed out of their tank. Crew Profile - Commander 20cm Pistol Officer 15cm - Other ranks 20cm Pistol Tank Crew do not benefit from any of the special rules from the parent platoon.

7 AMD Panhard 178 Closed Wheeled 35 cm Turret Crew: 4 Weapons: Turret - 25mm SA 35 Hull Tank gun, Co-axial Ribel 7.5mm Wheels 7 Special Rules: None MG* *The Co-axial Ribel 7.5mm MG uses the same stats as the Co-axial MG M6 Model 31 Char FT 17 Closed Tracked 10 cm Turret Crew: 2 Weapons: Turret - either Hull Lumbering 37mm Puteaux or 8mm Hotchkiss Special Rules: Poor fire control, Model 1914 MG Tracks 7 Char Leger 1935 R (Renault 35) Closed Tracked 15 cm Turret Crew: 2 Weapons: Turret - 37mm SA18 Hull Lumbering L/21 tank gun, Co-axial MG Special Rules: Poor fire control, M6 Model 31 Tracks 10 Char 1935 S Somua Closed Tracked 25 cm Turret Crew: 2 Weapons: Turret - 47mm SA-L Hull mle1937 L/53 Tank Gun, Tracks 9 Special Rules: Poor fire control Co-axial MG M6 Model 31 Hotchkiss H-39 Closed Tracked 25 cm Turret Crew: 2 Weapons: Turret - 37mm L/33 Hull Tank Gun, Co-axial MG Tracks 9 Special Rules: Poor fire control M6 Model 31 Char B1-bis Closed Tracked 15 cm Turret Crew: 4 Weapons: Turret - 47mm SA-L Hull mle1937 L/53 Tank Gun, Special Rules: Poor fire control, Co-axial MG M6 Model 31 Tracks 9 Under powered, Gas Guzzler, Penny Packet, Lumbering Bow 75mm SA32 L/17, M6 Model 31 MG Special note: The commander of the Char B1 Bis didn t have a top hatch in the tank and thus always counts as being buttoned up.

8 Infantry Weapons Table To Hit Modifiers Weapon Weapon Type Range Short Range (upto30cm) Long Range ROF EXP Modifier AP AT Notes Pistol Pistol 30cm 0 n/a n/a Erma-Vollmer SMG 40cm n/a At Short Range ROF is D6 Berthier 07/15 M16 Rifle 80cm Lebel Mle1886/93 Rifle 80cm Berthier Mle1892 M16 Semi-Auto 60cm FM24/29 LMG ISW 100cm 0 0 D To Hit if Moving AP Grenade AP Grenade 20cm 0 n/a Blast 1 Lebel 86M93 rifle with VB Launcher Rifle AP Grenade 60cm May not Move & Fire, Blast 1 AT Grenade AT Grenade n/a n/a n/a 1 n/a n/a 8 Close Quarters only * SR indicates the weapon s effectiveness at Short Range, within 30cm. Support Weapons Table To Hit Modifiers Weapon Weapon Type Range Short Range (upto30cm) Long Range ROF EXP Modifier AP AT Notes Hotchkiss M1914 HMG 25mm SA-L Mle 34 HMG 120cm 0 0 D Support Weapon Anti-tank Gun 120cm (5 at 60mm Mortar Mortar n/a n/a mm Mortar Mortar n/a n/a * SR indicates the weapon s effectiveness at Short Range, within 30cm. Vehicle Weapons Table Support Weapon, Cumbersome, AT Weapon Smoke, NO HE Support Weapon, Indirect Fire, HE Blast 2, Smoke Support Weapon, Indirect Fire, HE Blast 3, Smoke To Hit Modifiers Weapon Weapon Type Range Short Range (upto30cm) Long Range ROF EXP Modifier AP AT Notes 8mm Hotchkiss/ M6 Model 31 MG 25mm SA 35 Tank gun Vehicle MG 100cm 0-1 D Tank Gun 120cm mm Puteaux Tank Gun 120cm mm SA18 L/21 tank gun 37mm L/33 Tank Gun 47mm SA-L mle 1937 L/53 Tank Gun Tank Gun 120cm Tank Gun 150cm Tank Gun 150cm mm SA32 L/17 Tank Gun 150cm * SR indicates the weapon s effectiveness at Short Range, within 30cm. High Explosive (HE) HE shells utilise the size template indicated in the weapon s profile. HE shells halve their AT value (round down). 4 (5 at 3 (4 at 3 (4 at 5 (5 at 8 (9 at 5 (6 at NO HE, Smoke, -1 to hit if moving AT or HE Blast 1, Smoke, AT or HE Blast 1, Smoke, HE Blast 2, Smoke, AT or HE Blast 2, Smoke, AT or HE Blast 2, Smoke,

To End All Wars. WW1 Miniature Game V1.2

To End All Wars. WW1 Miniature Game V1.2 To End All Wars WW1 Miniature Game V1.2 Introduction: The Western Front in World War I was dominated by a series of trenches cutting its way through the French countryside. Commanders on both sides would

More information

To End All Wars WW1 Miniature Game V1

To End All Wars WW1 Miniature Game V1 To End All Wars WW1 Miniature Game V1 Introduction: The Western Front in World War I was dominated by a series of trenches cutting its way through the French countryside. Commanders on both sides would

More information

Corinth Canal Scenario Pack Historicon

Corinth Canal Scenario Pack Historicon Corinth Canal Scenario Pack 2016 Historicon July 16, 2016 Race For The Corinth Canal Commonwealth Platoons 1 and 2 represent elements of 2/6 Australian Infantry and start the game in foholes. Commonwealth

More information

SkirmishCampaigns: France 40 Battles for the Meuse Across the Meuse - Sedan

SkirmishCampaigns: France 40 Battles for the Meuse Across the Meuse - Sedan AFTERMATH Despite spirited resistance at several points, the infantry crossed the Meuse and penetrated the French positions in several areas, aided by heavy air and artillery support and combat engineer

More information

FIRETEAM Wargame Rules for Modern Combat Operations

FIRETEAM Wargame Rules for Modern Combat Operations FIRETEAM Wargame Rules for Modern Combat Operations By Rory Crabb Written By Rory Crabb Version 1.0 July 2016 Miniatures from the collection of the author and terrain by Paul Davies 1 FIRETEAM Wargame

More information

Skirmish Action AAR: Ruhr 1945 By Russ Lockwood

Skirmish Action AAR: Ruhr 1945 By Russ Lockwood Skirmish Action AAR: Ruhr 1945 By Russ Lockwood This tidy little 1945 scenario for Skirmish Action (SA) comes courtesy of Dennis Shorthouse, whose figures and terrain make for a good-looking WWII table.

More information

FORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved

FORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved FORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved Forces Of Valor, The Game allows you to fight exciting and realistic war games. All you need to play are Forces Of Valor soldiers

More information

Stepping Up to Version 3 by Phil Yates

Stepping Up to Version 3 by Phil Yates Stepping Up to Version 3 by Phil Yates With the arrival of Version 3, lots of existing players are asking the obvious question: What s changed?. To answer this question, I ve written this document as a

More information

Konflikt 47. errata & FAQ ERRATA PAGE 81: FANATICS PAGE 66: TESLA PAGE 101: WALKERS ASSAULTING INFANTRY AND ARTILLERY PAGE 68: MEASURE RANGE AND MOVE

Konflikt 47. errata & FAQ ERRATA PAGE 81: FANATICS PAGE 66: TESLA PAGE 101: WALKERS ASSAULTING INFANTRY AND ARTILLERY PAGE 68: MEASURE RANGE AND MOVE Konflikt 47 errata & FAQ 3 Nov 2016 PAGE 66: TESLA ERRATA Add the following sentence at the end of the second paragraph: Tesla weapons do not suffer a reduction in Pen values at long range. PAGE 68: MEASURE

More information

+HGJHURZ+HOO. PLAYTEST VERSION (02 June 2000) In the future, an updated version may be found at:

+HGJHURZ+HOO. PLAYTEST VERSION (02 June 2000) In the future, an updated version may be found at: AFTERMATH The US 1 st Infantry Division pushed on to expand the beachhead supported by the tanks of the 2 nd Armored. Within days the German 352 nd Division was reduced to a few brave and ragged survivors.

More information

Tactical Combat Rules By David Newport

Tactical Combat Rules By David Newport Tactical Combat Rules By David Newport Tactical Combat is a game covering company and battalion level actions using 20 th century weapons. The game was designed for World War II action, but it handles

More information

War Ain t Fair. By Stephen Luscombe. Fast play ww2 rules incorporating the full vagaries of war. 1.2

War Ain t Fair. By Stephen Luscombe. Fast play ww2 rules incorporating the full vagaries of war. 1.2 War Ain t Fair Fast play ww2 rules incorporating the full vagaries of war By Stephen Luscombe Stephen@BRITISHEMPIRE.CO.UK 1.2 Introduction Welcome to War Ain t Fair. These are a set of rules designed to

More information

Things that need changing in your rule book. (Errata for PBI)

Things that need changing in your rule book. (Errata for PBI) Things that need changing in your rule book. (Errata for PBI) This information applies to PBI as published by RFCM/Peter Pig March 2006. Firstly an apology for having to make updates and changes to the

More information

BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8)

BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8) BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8) INTRODUCTION The Battle for 2mm Earth rules are suitable for any large combat up until around the end of the 19 th Century. I designed 1418 semi-independently

More information

Char Renault D2 Tier III Medium Tank

Char Renault D2 Tier III Medium Tank Char Renault D2 Tier III Medium Tank Overview: The D2 is a Tier III medium tank. It starts off with a gun with poor penetration so it would be best to pick another gun. Like its predecessor, the D2 has

More information

House Rules for Nuts! Final Version Version 1.3 by Jeff Glasco

House Rules for Nuts! Final Version Version 1.3 by Jeff Glasco 1. The basic game uses a 3' x 3' table. This is fine for very dense combat, like in a major urban campaign, but is too small for a larger attack, like a platoon attack. A platoon attack would be on an

More information

Soviet Infantry Company

Soviet Infantry Company Soviet Infantry Company Soviet Infantry Company 2 Soviet Infantry Company Soviet Special Rules Medical Troops: Despite an apparent disregard for their enlisted men, the Russian army fielded a large cadre

More information

Modern Infantry Tactics in WWII Online

Modern Infantry Tactics in WWII Online Modern Infantry Tactics in WWII Online By Cameron (dryk) Version 0.1 A 75 th Guards Guide www.75thguards.com 1.1 Why Modern? In a game like WWII Online, it's hard to be lucky enough to find 10 people to

More information

RULES. A: A targeted squad receives corner cover when the imaginary line of the attacking unit s line of sight passes through

RULES. A: A targeted squad receives corner cover when the imaginary line of the attacking unit s line of sight passes through R e a d t h i s FAQ t h o r o u g h ly a n d k e e p i t s e c u r e i t m ay s av e l i v e s RULES Q: In what situations will a squad benefit from corner cover? A: A targeted squad receives corner cover

More information

Fandex: Penal Legions

Fandex: Penal Legions Fandex: Penal Legions Army Rules: Scum of the Imperium: Even in the generally uncaring manner of the Imperial war machine, Penal Legion units are the lowest of the low. In allied games, Imperial units

More information

TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014

TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014 TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014 INTRODUCTION Instead of a generic set of WW1 rules I determined to make the rules fit the game scenario rather than the other way

More information

Order of Battle for your Company

Order of Battle for your Company Fields Of Fire MISSION BOOKLET Campaign 2: Korea Naktong River, South Korea, August 8 through September 28, 1950 Order of Battle for your Company Formation Unit Steps Experience Company Headquarters CO

More information

The Setting. Counter Attack at Ste Mere Eglise

The Setting. Counter Attack at Ste Mere Eglise The Setting The Dulles War-gaming Club, sponsored by Britton Publishers, met to play-test Counter Attack on Ste Mere Eglise. This is a 25mm WWII skirmish scenario written by Steve Fliss using the Final

More information

Squad column fire team wedge

Squad column fire team wedge How to win a battle using light infantry tactics The purpose of these instructions is to inform the reader on how to win a battle with a squad sized element. This set of instructions will include how to

More information

Battalion Commander's Summary

Battalion Commander's Summary Command Decision is a platoon-based game using a ground scale and time scale which allows the full play of 20th Century mechanized maneuver combat on a game table. Its emphasis on command, troop quality,

More information

French armoured forces in 1940 (by Luca Avogaro)

French armoured forces in 1940 (by Luca Avogaro) Introduction French armoured forces in 1940 (by Luca Avogaro) On 10 th may 1940 french armoured vehicles was distributed in 4 DCR (Divisions Cuirassees de Reserve) (Reserve Armoured Divisions), the 4 th

More information

ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men

ONE IF BY LAND - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman Ground Scale 1 inch = 15 yards One Turn About five minutes Infantry/Cavalry figure 10 men Artillery crew figure 5 men Artillery

More information

Attack at Luneville by Roger Burley

Attack at Luneville by Roger Burley Attack at Luneville by Roger Burley The objective for both the United States and the Germans is the control of Luneville defined for US as 3 buildings for 10 phases and the Germans to prevent this. 1 2

More information

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018 i LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018 During the time that the fourth edition of Flames Of War has been out, players have asked questions about the game. The questions

More information

Global Command Series. Fortifications v1.0. A Global War 2 nd Edition 3d Printed Expansion Historical Board Gaming

Global Command Series. Fortifications v1.0. A Global War 2 nd Edition 3d Printed Expansion Historical Board Gaming Overview Global Command Series Fortifications v1.0 A Global War 2 nd Edition 3d Printed Expansion Historical Board Gaming This set features rules for many different types of fortifications, sold separately

More information

Advance of the Reich Notes

Advance of the Reich Notes Advance of the Reich Notes 1. Scope This game is designed to cover squad-level battles on the Eastern Front from 1941 through the end of 1942. Given this scope, the game becomes at the same time a very

More information

The Battle of Ortona 20 December 1943

The Battle of Ortona 20 December 1943 20 December 1943 Britton Publishers Page 1 History (December 20, 1943 to December 28, 1943) was a small yet extremely fierce battle fought between German Fallschirmjäger, and assaulting Canadian forces

More information

Operation Spark The Battle for Marino January 1943 Scenario written by Iain Craven With contributions and play testing by Richard Lawrence

Operation Spark The Battle for Marino January 1943 Scenario written by Iain Craven With contributions and play testing by Richard Lawrence Operation Spark The Battle for Marino January 1943 Scenario written by Iain Craven With contributions and play testing by Richard Lawrence After a series of costly, and occasionally catastrophic, failed

More information

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR JUNE 2018

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR JUNE 2018 i LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR JUNE 2018 During the time that the fourth edition of Flames Of War has been out, players have asked questions about the game. The questions

More information

Bats. A skirmish scenario for Weird Wars: The Nam

Bats. A skirmish scenario for Weird Wars: The Nam Bats A skirmish scenario for Weird Wars: The Nam by Shane Lacy Hensley and Teller Figures painted by Faron Betchley of Little Wars in Fairfax, Virginia This Scenario Requires Savage Worlds to play. This

More information

Bolt Action Errata. Bolt Action rulebook

Bolt Action Errata. Bolt Action rulebook Bolt Action Errata We have compiled a list of errata for Bolt Action dealing with the various rules questions that have arisen including corrections of points values. We have not thought it worthwhile

More information

In this document you will find the work-in-progress army lists for the Corporation, Enforcers, Forge Fathers and Plague armies.

In this document you will find the work-in-progress army lists for the Corporation, Enforcers, Forge Fathers and Plague armies. Warpath Force Lists In this document you will find the work-in-progress army lists for the Corporation, Enforcers, Forge Fathers and Plague armies. They are incomplete the Corporation list just has the

More information

Bring in the heavies: the amerika expansion set

Bring in the heavies: the amerika expansion set 1 Bring in the heavies: the amerika expansion set The following rules will help you incorporate these new units into your AMERIKA game. Feel free to pick and choose which ones to use so long as all players

More information

QUICK REFERENCE SHEETS

QUICK REFERENCE SHEETS QUICK REFERENCE SHEETS 1 QUICK REFERENCE SHEETS Survivor Action Point Table Actions AP Cost Walking (3 ) 1 Turning more than 180 degrees 1 Spotting 1 Running (6 ) 1 Diving (1 ) 2 Crawling (1 ) 1 Going

More information

FREE SCENARIO FOR SKIRMISH OUTBREAK

FREE SCENARIO FOR SKIRMISH OUTBREAK FREE SCENARIO FOR SKIRMISH OUTBREAK COLIN PHILLIPS & CHRIS POOCH 1 Us and every other reservist got called up when the panic hit. There were four of us from farms near Hanksville, Sean, Hank, Ian and me,

More information

Initial Set-Up. Officer s Handbook Game Walk-Through

Initial Set-Up. Officer s Handbook Game Walk-Through Officer s Handbook Game Walk-Through O H W - D : 29 M 2018 The game was fought in a North African Desert environment in late 1940 between British and Italian Forces, depicting a hasty engagement where

More information

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:...

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:... State of war A.C.W. Skirmish Wargame Rules Tyneside Wargames club Version 1a 1 2 Table of contents Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:...

More information

September 3 rd 1939 Battle on the Czech/Polish border (BK28) between 3 rd German Infantry Army and 3 rd Polish Infantry Army.

September 3 rd 1939 Battle on the Czech/Polish border (BK28) between 3 rd German Infantry Army and 3 rd Polish Infantry Army. September 3 rd 1939 Battle on the Czech/Polish border (BK28) between 3 rd German Infantry Army and 3 rd Polish Infantry Army. Forces involved: dice: 1 infantry = 1 rifle unit of 4 bases 3 grenades = 3

More information

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR SEPTEMBER 2018

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR SEPTEMBER 2018 i LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR SEPTEMBER 2018 During the time that the fourth edition of Flames Of War has been out, players have asked questions about the game. The questions

More information

Bloody Berets A Scenario for Troops, Weapons and Tactics.

Bloody Berets A Scenario for Troops, Weapons and Tactics. Bloody Berets A Scenario for Troops, Weapons and Tactics. This scenario is based on Operation Market Garden, and the difficulties of 1 Para at the Arnhem Bridge. It is unusual for a TW&T game in that it

More information

Field Manual 101 QUESTIONS AND ANSWERS ON TEAM YANKEE DECEMBER 2018

Field Manual 101 QUESTIONS AND ANSWERS ON TEAM YANKEE DECEMBER 2018 1 1 Field Manual 101 QUESTIONS AND ANSWERS ON TEAM YANKEE DECEMBER 2018 During the time that Team Yankee has been out, players have asked many questions about the game. The questions and their answers

More information

QRS QUICK REFERENCE QUICK REFERENCE SHEETS. Shooting Modifiers table. Survivor Action Point Table. Hand-to-Hand Modifiers Table

QRS QUICK REFERENCE QUICK REFERENCE SHEETS. Shooting Modifiers table. Survivor Action Point Table. Hand-to-Hand Modifiers Table QRS QUICK REFERENCE SHEETS Shooting Modifiers table Survivor Action Point Table Actions AP Cost Target Modifier Walking (3 ) Per AP to aim (max APs / +4 modifier) + Turning more than 80 degrees Target

More information

King George Commands and We Obey

King George Commands and We Obey King George Commands and We Obey Basing Army Commanders 80mm dia base with a vignette on it, min 3 figures. Divisional Commanders 80mm dia base with a vignette on it, max 2 figures. Brigade Commanders

More information

UNIVERSAL MACHINE-GUN cal. 7,62 mm vz. 59L

UNIVERSAL MACHINE-GUN cal. 7,62 mm vz. 59L 7,62 UG 59L UNIVERSAL MACHINE-GUN cal. 7,62 mm vz. 59L This is automatic machine-gun with replaceable, air-cooled barrel determinated to destroy uncovered and personnel targets (single or groups) and weak

More information

Sowchos (Collective Farm) 79

Sowchos (Collective Farm) 79 Sowchos (Collective Farm) 79 December 1942 Following the encirclement of the Sixth Army at Stalingrad, the Germans planned to launch the relief effort from the bridgehead at Nizhna Chirskaya, 25 miles

More information

Principality of Zeon Units

Principality of Zeon Units Principality of Zeon Units (Principality of Zeon) ZAKU I 3 5 [D6 (6) (+1)] 12 4 [D6 (6)] 105mm Machine Gun [Short] (18 ) ZMP-47D Machine Gun [Medium] (30 ) 280mm Zaku Bazooka [Medium] (30 )

More information

Crimson Dusk Wargames rules For skirmish to platoon level games In Near Future, Sci-Fi and Post Apocalyptic settings. Written by Duncan Thompson

Crimson Dusk Wargames rules For skirmish to platoon level games In Near Future, Sci-Fi and Post Apocalyptic settings. Written by Duncan Thompson Crimson Dusk Wargames rules For skiirmiish to platoon level games IIn Near Future,, Scii- -Fii and Post Apocalyptiic settiings.. Wriitten by Duncan Thompson 2 Crimson Dusk Index Page Page Introduction

More information

The Rifle Platoon: The Light Armoured Infantry Platoon:

The Rifle Platoon: The Light Armoured Infantry Platoon: Modern Combat: USMC Creating an US Marine Corp Army There are four different types of platoons available to the USMC Rifle Platoon, Light Armoured Infantry, Amphibious Assault Group, as well as an all

More information

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018 i LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018 During the time that the fourth edition of Flames Of War has been out, players have asked questions about the game. The questions

More information

Green Jackets Rules for Napoleonic Skirmishes

Green Jackets Rules for Napoleonic Skirmishes web.archive.org https://web.archive.org/web/20121011231318/http://www.btinternet.com/~r.denning/wargames/greenj.htm Contents Green Jackets Rules for Napoleonic Skirmishes R.J. Denning 1.Introduction 2.Scale

More information

SWEEP & CLEAR PANZERGRENADIERS IN AFGHANISTAN

SWEEP & CLEAR PANZERGRENADIERS IN AFGHANISTAN SKIRMISH SANGIN PRESENTS FREE SCENARIO SWEEP & CLEAR PANZERGRENADIERS IN AFGHANISTAN COLIN PHILLIPS AND CHRIS POOCH SCENARIO & RULES FOR SKIRMISH SANGIN PAGE 1 Overview: With the attention of the ISAF

More information

Field Manual 101 QUESTIONS AND ANSWERS ON TEAM YANKEE 22 MARCH 2018

Field Manual 101 QUESTIONS AND ANSWERS ON TEAM YANKEE 22 MARCH 2018 1 1 Field Manual 101 QUESTIONS AND ANSWERS ON TEAM YANKEE 22 MARCH 2018 During the time that Team Yankee has been out, players have asked many questions about the game. The questions and their answers

More information

Bundok and Bayonet Colonial Wargames Rules by Bob Cordery

Bundok and Bayonet Colonial Wargames Rules by Bob Cordery Introduction Bundok and Bayonet Colonial Wargames Rules by Bob Cordery Part 1 - The Basic Rules The following Colonial Wargames rules were written for my own personal use and reflect my philosophy that

More information

Bathtub Operation Goodwood 18 th July, A Flames of War Grand Battle Scenario

Bathtub Operation Goodwood 18 th July, A Flames of War Grand Battle Scenario Bathtub Operation Goodwood 18 th July, 1944 A Flames of War Grand Battle Scenario Operation Goodwood was a major attempt by Field Marshall Montgomery to break through the tough German defenses around Caen.

More information

BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44

BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44 BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44 On June 6, 1944, thousands of Allied soldiers landed on the beaches of Normandy as part of Operation Overlord. The night before, hundreds of paratroopers

More information

Blood, Sweat, and Tears

Blood, Sweat, and Tears Blood, Sweat, and Tears Rules for Wargaming World War Two at Company Level And its Tommy This and Tommy That, And Chuck 'im out, the brute. But it's Saviour of 'is country When the guns begin to shoot.

More information

Scale Description Type Department Price Stock

Scale Description Type Department Price Stock Manufacturer & Catalogue No 8043Z 1:72 Roman Imperial Infantry (1BC- 11AD) NEARLY GOOD AS NEW!!! SAVE 1/3RD!!! ZVE35004 ZVE35020 ZVE35044 ZVE35061 ZVE35082 ZVE35085 ZVE35095 ZVE35097 ZVE35099 ZVE3606 ZVE3614

More information

KR 16 Kometenmelodie Rules version 1.6 2nd Edition

KR 16 Kometenmelodie Rules version 1.6 2nd Edition KR 16 Kometenmelodie Rules version 1.6 2nd Edition THE IDEA BEHIND THE RULES These are a free set of scenario driven sci-fi skirmish rules. They are intended to be used with 6mm figures with no more than

More information

SNAPHANCE SCENARIO Franco-Dutch War - Battle of Seneffe 11 August 1674

SNAPHANCE SCENARIO Franco-Dutch War - Battle of Seneffe 11 August 1674 Franco-Dutch War - Battle of Seneffe 11 August 1674 Note: the woods on the hilltop are orchards. Page 1 of 5 Franco-Dutch War - Battle of Seneffe 11 August 1674 William of Orange invaded Northern France

More information

FAST AND DIRTY RULES FOR FAST AND DIRTY COMBAT by Ivan Sorensen

FAST AND DIRTY RULES FOR FAST AND DIRTY COMBAT by Ivan Sorensen FAST AND DIRTY RULES FOR FAST AND DIRTY COMBAT by Ivan Sorensen runequester@gmail.com http://games.groups.yahoo.com/group/fastanddirty/ 5th EDITION Version 0.84 made with open source tools 1 INTRODUCTION

More information

Wargame Rules for the Vietnam War

Wargame Rules for the Vietnam War 1 of 24 16/03/2012 12:21 Wargame Rules for the Vietnam War Something is out there. That s a water buffalo, you stupid mother******. Mike Adams August 2002 Ver 1 2 of 24 16/03/2012 12:21 CONTENTS INTRODUCTION

More information

Brigade Level Combat - Western Front 1916 Version

Brigade Level Combat - Western Front 1916 Version Brigade Level Combat - Western Front 1916 Version 9-9-2006 This is the combat resolution system for a command post game about commanding brigades and divisions in WW1 particularly focussed on 1916. The

More information

A Difficult Affair II (Kursk, July 1943)

A Difficult Affair II (Kursk, July 1943) A Difficult Affair II (Kursk, July 1943) ".. probably dummy positions." Unknown air liaison officer with Panzer Division Grossdeutschland. On the afternoon of July 4th 1943, as preparation for the great

More information

...& Blenheim Palace. Amendments to Black Powder For battles with model soldiers In the Age of Marlborough

...& Blenheim Palace. Amendments to Black Powder For battles with model soldiers In the Age of Marlborough ...& Blenheim Palace Amendments to Black Powder For battles with model soldiers In the Age of Marlborough Black Powder "Black Powder" rules are copyright Warlord Games, and quoted here purely for the purpose

More information

Warhammer Modern. By Guy Bowers Playtest Lite Version

Warhammer Modern. By Guy Bowers Playtest Lite Version Warhammer Modern By Guy Bowers Playtest Lite Version 20th Century Warfare With the advent of faster loading rifles, more reliable smokeless ammunition and the first reliable machinegun, the Maxim, the

More information

YANKS UP THE YANGTZE. A GAME OF WARFARE AND MAYHEM ALONG THE YANGTZE RIVER DURING THE 1920s. Written by Greg Blake

YANKS UP THE YANGTZE. A GAME OF WARFARE AND MAYHEM ALONG THE YANGTZE RIVER DURING THE 1920s. Written by Greg Blake YANKS UP THE YANGTZE A GAME OF WARFARE AND MAYHEM ALONG THE YANGTZE RIVER DURING THE 1920s Written by Greg Blake Welcome to YANKS UP THE YANGTZE [YUTY], Cannon Fodder Miniatures rules for gaming warfare

More information

The Horror of Trench Warfare. World War I

The Horror of Trench Warfare. World War I The Horror of Trench Warfare World War I War in Europe (1) The Western Front The war became a stalemate- trench warfare Trenches were long ditches surrounded by barbed wire to protect the troops. A WWI

More information

Seven Years War. Generals

Seven Years War. Generals Seven Years War By Will McNally Introduction These rules have been written to give an easily playable game which reflects the style of European land warfare during the Eighteenth Century, particularly

More information

March Toward the Sound of Guns

March Toward the Sound of Guns March Toward the Sound of Guns Very Fast Napoleonic Rules Version1.1 By Herbert Wong A) Game Scale The game will, for convenience, follow Avalon Hill s Napoleon s Battles game scale; in fact the game works

More information

ARMIES OF THE 18 TH CENTURY

ARMIES OF THE 18 TH CENTURY ARMIES OF THE 18 TH CENTURY I. THE INFANTRY "Napoleon's got a bunch of the toughest, hammered down, ironed out roughnecks you ever saw, from generals down to buck privates. And he just said, "Sic 'em,

More information

SETTING UP DEPLOYMENT

SETTING UP DEPLOYMENT With the squadron commander s Spartan burning furiously on the road next to the church and contact with regiment spotty due to jamming, Captain Moran realized it was up to him to decide when to break contact.

More information

Adeptus Mechanicus Knight World SPECIAL RULE

Adeptus Mechanicus Knight World SPECIAL RULE Adeptus Mechanicus Knight World 2018-06-26 HOUSE LAKAR KNIGHT WORLD DEFENSE FORCE ARMY LIST Forces The House Lakar Knight World Defense Force Army List uses the datasheets from the Knight World Forces

More information

ARMORED FIGHTING VEHICLE COMBAT:

ARMORED FIGHTING VEHICLE COMBAT: ARMORED FIGHTING VEHICLE COMBAT: Due to the recent appearance of armored vehicles on the market, vehicles play an increasingly important role in the 12" action figure world. With slight modification, these

More information

DRAFT PLAY TEST VERSION 4.1 INTRODUCTION TO MISSION COMMAND REFERENCE

DRAFT PLAY TEST VERSION 4.1 INTRODUCTION TO MISSION COMMAND REFERENCE DRAFT PLAY TEST VERSION 4.1 MISSION COMMAND WARGAME RULES FOR WORLD WAR TWO TACTICAL / OPERATIONAL LEVEL ACTIONS BOOK 1 REFERENCE INTRODUCTION TO MISSION COMMAND REFERENCE How to use this book This book

More information

napoleon's battles at divisional and onehalf

napoleon's battles at divisional and onehalf napoleon's battles at divisional and onehalf scales I am trying to find a Napoleonic rule-set to play minor, i.e divisional, engagements occurring at the Campaign of Leipzig or in any other Napoleonic

More information

Bolt Action Errata. Bolt Action rulebook

Bolt Action Errata. Bolt Action rulebook Bolt Action Errata We have compiled a list of errata for Bolt Action dealing with the various rules questions that have arisen including corrections of points values. We have not thought it worthwhile

More information

STUART MCCORQUODALE & DARRYL MORTON WITH MARK MAINWARING

STUART MCCORQUODALE & DARRYL MORTON WITH MARK MAINWARING IRON CROSS BY STUART MCCORQUODALE & DARRYL MORTON WITH MARK MAINWARING INTRODUCTION Command Tokens 2 Morale Markers 2 Unit Composition 3 Scale 3 Gaming Areas 3 Terrain 3 GAME RULES Command Tokens 4 Initiative

More information

Gunzberg, 9th October, A scenario for:

Gunzberg, 9th October, A scenario for: Gunzberg, 9th October, 1805. A scenario for: Grand Manoeuvre: Black Powder & Blue Steel Napoleonic Miniatures Wargames Rules By Michael Collins. 2. Gunzberg, 9th October, 1805 Scenario Notes: Austrian

More information

3rd Edition RULES OF PLAY

3rd Edition RULES OF PLAY Command & Colors Napoleonics 1 Game Design by Richard Borg 3rd Edition RULES OF PLAY 2 Command & Colors Napoleonics The battlefield is a scene of constant chaos. The winner will be the one who controls

More information

2. Methodology for Calculating a Weapon System s or Database Unit s Overall Combat Power Coefficient (OCPC)

2. Methodology for Calculating a Weapon System s or Database Unit s Overall Combat Power Coefficient (OCPC) Methodology for Calculating a Weapon System s or Database Unit s OCPC 2. Methodology for Calculating a Weapon System s or Database Unit s Overall Combat Power Coefficient (OCPC) The methodology for calculating

More information

THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016

THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016 THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016 THE FIGHT FOR THIEPVAL RIDGE By Paul Rohrbaugh Play Area: Rows 7 through 16 inclusive, columns C through I (also inclusive). Scenario

More information

Warhammer 40k Change to 5 th Edition

Warhammer 40k Change to 5 th Edition Warhammer 40k Change to 5 th Edition Introduction: This is designed to update your knowledge from the 4th to the 5th edition of 40k. On the following pages you will find a fairly comprehensive summary

More information

by MASSIMO TORRIANI A SUPPLEMENT FOR

by MASSIMO TORRIANI A SUPPLEMENT FOR by MASSIMO TORRIANI A SUPPLEMENT FOR Colophon e Index r Author: Massimo Torriani Art Director: Roberto Ghiddi We d like to thank : Valentino Del Castello, Andrew Carless, Emilio Arbasino Models: Italeri

More information

Each division along the side of the map represents 1 foot (12") North is to the top of the Map. The game starts in dense fog.

Each division along the side of the map represents 1 foot (12) North is to the top of the Map. The game starts in dense fog. Historical Overview After the Breakout at St. Lo at the end of July 1944, most of the American forces moved through a relatively narrow corridor along the coast a Avaranches. Hitler looked at the map and

More information

BLACK TEMPLARS BLACK TEMPLARS V 3.5. Thomas Sergeant. Authored By:

BLACK TEMPLARS BLACK TEMPLARS V 3.5. Thomas Sergeant. Authored By: BLACK TEMPLARS Authored By: Thomas Sergeant BLACK TEMPLARS V 3.5 Black Templar Army List Black Templar Space Marine armies have a strategy rating of 5. All Black Templar formations have an initiative rating

More information

The Battle of Cowpens 1781

The Battle of Cowpens 1781 The Battle of Cowpens 1781 Battle: COWPENS War: American Revolutionary War Date: 17th January 1781 Place: South Carolina on the border with North Carolina, United States of America Combatants: Americans

More information

Chapter Approved Warhammer 40,000 Main Rules Clarifications (v2.0)

Chapter Approved Warhammer 40,000 Main Rules Clarifications (v2.0) Chapter Approved Warhammer 40,000 Main Rules Clarifications (v2.0) Shooting 1. Shots from a flamer may not be repositioned, but the flamer template must be placed so that it will affect the maximum number

More information

% D class, Élan 60% C class Élan 20% B class, Élan. ABILITY Hussars, Chasseurs a Cheval

% D class, Élan 60% C class Élan 20% B class, Élan. ABILITY Hussars, Chasseurs a Cheval 1. Revolutionary campaigns (1792-1801) France: an Impulse army. The UNIT TYPE TYPICAL UNIT Les Blancs 1792-3 12-18 30% C class, Brittle 20% B class Les Bleus 1792-3 12-18 30% D class, Brittle 30% D class,

More information

Stories and Background by Stacy L. Colonna, without whom this book would not have been possible.

Stories and Background by Stacy L. Colonna, without whom this book would not have been possible. Trilaterum Stories and Background by Stacy L. Colonna, without whom this book would not have been possible. Art by Bob Stearns. Photographs by Timothy W. Colonna. Images by NASA/STSci. Miniatures produced

More information

20mm+ castings : One inch = ten yards OR One centimeter = 5 yards 15mm /6mm castings : One inch = twenty yards OR One centimeter = 10 yards.

20mm+ castings : One inch = ten yards OR One centimeter = 5 yards 15mm /6mm castings : One inch = twenty yards OR One centimeter = 10 yards. Martians, Indunas, Colonels and Emirs was originally published to cover tactical mass warfare on Mars during the Victorian Science Fiction Era of the late 1800s. Units with twenty men as well as those

More information

Forge World FAQ & Rules Clarifications Using the Horus Heresy army lists for Warhammer 40,000 7 th Edition

Forge World FAQ & Rules Clarifications Using the Horus Heresy army lists for Warhammer 40,000 7 th Edition Forge World FAQ & Rules Clarifications Using the Horus Heresy army lists for Warhammer 40,000 7 th Edition With the release of Warhammer 40,000 7 th edition, certain rules and models in the Horus Heresy

More information

GRAND TACTICAL SERIES RULES v1.1

GRAND TACTICAL SERIES RULES v1.1 GRAND TACTICAL SERIES RULES v1.1 Table of Contents 1.0 Introduction 3 1.1. A note about the rules 3 1.2. A summary description of the game 3 2.0 How to read the counters 4 3.0 The time scale 4 4.0 The

More information

Chosen Men Fat. 1. Sequence of play. Base Morale;

Chosen Men Fat. 1. Sequence of play. Base Morale; Chosen Men Fat 1. Sequence of play v2.1 CCWG Assign cards to each unit in play then shuffle the deck and turnover the top 2 cards. These units then; 1) Test morale. 2) Perform an action. (Move, Load, Fire,

More information

Hardtack Plug-In American Civil War Rules for Stargrunt II by Allan Goodall

Hardtack Plug-In American Civil War Rules for Stargrunt II by Allan Goodall Hardtack Plug-In American Civil War Rules for Stargrunt II by Allan Goodall August 2002 Copyright 2002 by Allan Goodall Table of Contents Table of Contents...i Introduction...1 Acknowledgements...1 Additional

More information

OVER THE TOP! Using Normal Flames Of War Missions in the Great War. by Mike Haught. Adding Trenches. Great War Table Size

OVER THE TOP! Using Normal Flames Of War Missions in the Great War. by Mike Haught. Adding Trenches. Great War Table Size OVER THE TOP! Using Normal Flames Of War Missions in the Great War by Mike Haught The Great War booklet covers three distinct, almost cinematic, missions. The story of starts with the Big Push, the attacker

More information