1 TOURNAMENTS AT COLD WARS 2014 NASAMW Ancient and Medieval Events Below is a short description of tournaments being put on by the North American Society of Ancient and Medieval Wargamers, the Renaissance Wargaming Society, the Northeast Wargaming Society and Flames of War. For more information, please go the the NASAMW registration desk. An entry fee of $5 for all players will grant you access to all NASAMW events for the weekend. You will also be a NASAMW member. The $5 fee helps provide trophies and other expenses for all NASAMW events. DBA Events Sign-Up Sheets for all events will be at the DBA HQ Table. ALL of our events are new player friendly. If you show up, there are plenty of people willing to help you learn how to play and help out with loaning an army for an event. Just ask! DBA events may be 2.2, 2.2+ or draft 3.0 versions of the rules. Please see specific event listing for the version used uses the DBA 2.2 armies. Information related to 2.2+ rules can be found at: All army options must be chosen prior to beginning of event and not changed. All games in 15mm unless otherwise noted. Event size in terms of players is unlimited unless noted below. Players should bring their own terrain but some communal terrain will be available; all battlefields are provided. Players must show up at events 15 minutes prior to the posted start time for assignments. DBA Manager: David Schlanger Some online pre-registration is available for specific events where listed in the event details. Please contact David Schlanger with any questions: Thursday: 8pm-11:30pm Horde Wars DBA 2.2 Armies must have at least 1 Horde element. Special bonus points for Horde killing Horde! GM: Larry Chaban and Rich Baier 9:30am-6pm Big Battle DBA Doubles Classical Theme Event Type: Themed Tournament Rounds: 3 plus Final match teams of two BBDBA 2.2 army with legal allies from after the birth of Alexander to the fall of his last successor state in Egypt, 355BC 30BC. Nothing east of India or north of mainland Europe. Here is the list of eligible armies and their Invasion and Maneuver ratings. These are experimental ratings to fix some of the problems that a single aggression rating presents: I/6c. Early Bedouin Invasion 3, Maneuver 0. I/7cd. Early Libyan Invasion 1, Maneuver 1. I/8bc. Makkan and Others Invasion 1, Maneuver 0. I/14e. Early North Europe Barbarians Invasion 3, Maneuver 0. I/35. Phoenician Invasion 0, Maneuver 2. I/36. Italian Hill Tribes Invasion 3, Maneuver 2. I/43a Skythian Invasion 4, Maneuver 1. I/43b. Skythian Invasion 4, Maneuver 3 (if all mounted), otherwise 2. I/47. Illyrian Invasion 3, Maneuver 1. I/48. Thracian Invasion 1, Maneuver 2. I/55d. Latin Invasion 2, Maneuver 2. I/55e. Umbrian Italian Invasion 2, Maneuver 1. I/56a. Kyrenean Greek Invasion 0, Maneuver 1. I/56b. Kyrenean Greek Invasion 0, Maneuver 2. I/57b. Etruscan League Invasion 3, Maneuver 1. I/58. Meroitic Kushiite Invasion 1, Maneuver 1. I/61b. Early Carthaginian Invasion 3, Maneuver 2. I/62. Lykian Invasion 1, Maneuver 2. I/63. Paionian Invasion 3, Maneuver 2. II/1. Republican Indian Invasion 0, Maneuver 1. II/2. Mountain Indian Invasion 1, Maneuver 2. II/3. Classical Indian Invasion 0, Maneuver 1. II/5a. Later Hoplites Spartan Invasion 3, Maneuver 1. II/5b. Later Hoplites Athens Invasion 2, Maneuver 1. II/5cdghi. Later Hoplites Invasion 1, Maneuver 1. II/5e. Later Hoplites Aitolian Invasion 1, Maneuver 3. II/5f. Later Hoplites Phokian Invasion 1, Maneuver 2. II/6. Bithynian Invasion 1, Maneuver 2.
2 II/7. Later Achaemenid Persian Invasion 1, Maneuver 2. II/8ac. Bruttian and Apulian Invasion 1, Maneuver 3. II/8b. Campanian Invasion 1, Maneuver 2. II/9. Syracusan Invasion 2, Maneuver 3 (if BC), otherwise 2. II/10. Camillan Roman Invasion 3, Maneuver 2. II/11. Gallic Invasion 3 until 225BC, then 0, Maneuver 1. II/12. Alexander Macedonian Invasion 4, Maneuver 3. II/13. Samnite Invasion 1, Maneuver 4. II/14. Ariarathid Kappadokian Invasion 0, Maneuver 2. II/15. Alexander Imperial Invasion 4, Maneuver 3. II/16a. Antigonos Invasion 2, Maneuver 3. II/16b. Demetrios Invasion 2, Maneuver 4. II/16c. Alketas Invasion 2, Maneuver 3. II/16d. Eumenes Invasion 2, Maneuver 4. II/17. Lysimachid Invasion 2, Maneuver 2. II/18a. Antipatros Invasion 2, Maneuver 3. II/18b. Polyperchon Invasion 1, Maneuver 3. II/18c. Kassandros Invasion 1, Maneuver 3. II/18d. Ptolemy Keraunos Invasion 1, Maneuver 3. II/18e. Antigonos Gonatas Invasion 1, Maneuver 3. II/19abcd. Seleucid Invasion 2, Maneuver 3. II/20ab. Ptolemaic Invasion 1, Maneuver 3. II/20c. Ptolemaic Invasion 1, Maneuver 2. II/20d. Ptolemaic Invasion 1, Maneuver 1. II/22abcdef. Arabo-Aramaen Invasion 0, Maneuver 2 (if Nabataea), otherwise 1. II/23a. Pre-Islamic Arab Nomads Invasion 3, Maneuver 1. II/23b. Pre-Islamic Arab City Invasion 0, Maneuver 1. II/23c. Pre-Islamic Arab Yemeni Invasion 0, Maneuver 2. II/24. Early Rhoxolani Sarmatian Invasion 3, Maneuver 3. II/25. Bosporan Invasion 0, Maneuver 2. II/26. Later Rhocolani Sarmatian Invasion 3, Maneuver 1. II/27ab. Pyrrhic Invasion 4, Maneuver 4. II/28abcd. Early Armenian Invasion 0, Maneuver 2. II/30a. Galatian Invasion 4, Maneuver 0. II/30b. Galatian Invasion 4, Maneuver 0 (if before 189BC), otherwise Invasion 1, Maneuver 1. II/30c. Galatian Invasion 1, Maneuver 1. II/31abfghij. Hellenistic Greek Invasion 0, Maneuver 1. II/31de. Hellenistic Greek Invasion 0, Maneuver 2. II/31c. Hellenistic Greek Invasion 3, Maneuver 1. II/32. Later Carthage Invasion 4 (if Hannibal) otherwise, Maneuver 4 (if Hannibal), otherwise 2. II/33. Polybian Roman Invasion 3, Maneuver 2. II/34. Attalid Pergamene Invasion 1, Maneuver 3. II/35. Later Macedonian Invasion 1, Maneuver 3. II/36a. Graeco Bactrian Invasion 1, Maneuver 3. II/36b. Graeco Indian Invasion 1, Maneuver 2. II/37. Parthian Invasion 2, Maneuver 3. II/39abc. Ancient Spanish Invasion 0, Maneuver 4. II/40. Numidian Invasion 1, Maneuver 2. II/43. Maccabean Jewish Invasion 1, Maneuver 3. II/44. Commagene Invasion 1, Maneuver 2. II/45ab. Italian and Sicilian Slave Revolts Invasion 0, Maneuver 3. II/45c. Spartacus Slave Revolt Invasion 0, Maneuver 4. II/46ab. Kushan Invasion 2, Maneuver 2. II/47de. Early German Batavian or Cherusci -Invasion 2, Maneuver 3. II/47abfg. Early German Invasion 2, Maneuver 2. II/48. Mithridatic Invasion 3, Maneuver 2. II/49. Marian Roman Invasion 3, Maneuver 3. II/50. Hasmonean Jewish Invasion 1, Maneuver 3. II/51. Late Judaean Invasion 1, Maneuver 2. II/52. Dacian Invasion 1, Maneuver 3. Each team must bring own army and terrain. GM: David Schlanger 7pm-11pm DBA Open Event Type: Open Tournament Rounds: 4 Any DBA 2.2 army is eligible. Loaners Available. GM: Roland Fricke 9am-Noon DBA 25mm Open Event Type: OpenTournament Scale: 25mm Rules v2.2+ Rounds: 3 or 4 Any DBA 2.2 army is eligible. GM: John Svensson 9am-1pm Neither Holy, Roman, nor an Empire: Pyramid Event Type: Pyramid Theme Tournament Rounds: 3 Players: 8-16 The Holy Roman Empire. Really? Form a True Empire as you crush your enemies and incorporate their armies to further your imperial ambitions. This themed Pyramid event is centered around conflict in Germany the 12th century AD. Please sign up on this thread to secure one of the 8 spots in the main pyramid. Additional signups will be placed on a waiting list, and will either fill spots vacated on the main pyramid, or form a second pyramid or roundrobin event. Limited loaners may be available; please ask on this thread to confirm availability. Special rules: As described on the 2.2+ playsheet, the Communal Italian WWg element is treated as Lit(Sp). It is based like a Litter/War Wagon, but behaves as a Spear element for all game purposes.
3 German army composition must follow the lists specified below. The event uses the Pyramid format with limited attrition, as described here: Pyramid_Format IV/13a Hannover (Medieval German): 1x 3Kn//4Bd(Gen), 2x 4Cb, 2x 4Sp, 2x 4Bd, 2x 2Ps, 3x 7Hd or 4Bd or 3Cb: available III/40d Denmark (Leidang): available IV/13a Bohemia (Medieval German): 1x3Kn (Gen), 4x3Kn//4Bd, 1x4Cb, 2x4Sp, 2x3Ax or 4Sp or 7Hd, 2x2Ps: available III/62a Poland (Early Polish): available III/72a Treviso (Communal Italian): available III/67b Hungary (Early Hungarian): available III/72a Bishop of Trent (Communal Italian): available IV/13a Padua (Medieval German): 1x3Kn (Gen), 4x3Kn//4Bd, 1x4Cb, 2x4Sp, 2x3Ax or 4Sp or 7Hd, 2x2Ps: available GM: Alan Ferrency 1pm-5pm DBA Medieval Europe Theme Event Type: Theme Tournament Rounds: 3 Europe circa 1500AD III/77, IV/5c, IV/13cd, IV/16, IV/18, IV/21, IV/22, IV/30, IV/38, IV/39c, IV/43c, IV/44, IV/54bcd, IV/55b, IV/56ab, IV/57c, IV/58, IV/61, IV/62, IV/64c, IV/65, IV/66, IV/68ab, IV/69, IV/76, IV/79, IV/80, IV/82ab, IV/83ab, IV/84. GMs: Jeff Franz 5pm-Midnight Devastated by Victory: Warfare in the time of Pyrrhus, BC Event Type: Campaign Theme Rounds: 5 or 6 Players : up to 30 Pyrrhus was a second cousin of Alexander the Great, served under Demetrius, married Ptolemy I's stepdaughter, fought against Demetrius, invaded Thessaly, conquered Macedonia with Lysimachus, was betrayed and driven out of Macedonia by Lysimachus, did his anti-roman thing, was invited back to Macedonia (which had just been invaded by the Galatians) and to Sicily to drive out Carthage both at the same time, chose Sicily, became King of Sicily, conquered the Carthaginians there, created a dictatorship in Sicily, pissed off the Sicilian Greeks enough they made common cause with Carthage against him, went back to Italy, fought Rome some more, went back to Greece, beat Antigonos Gonatus to conquer Macedonia (again), attacked Sparta, failed to take it, went back to Argos to attack Antigonos Gonatus and was killed in the streets of Argos after getting beaned with a ceramic roof tile pitched by a disgruntled old Argive woman. At the same time we have Lysimachus joining with Pyrrhus to oust Demetrios from Macedon, betraying Pyrrhus, assassinating his own son, getting defeated and killed by Seleucus and Ptolemy Keraunos. Ptolemy Keraunos was the first son of Ptolemy I, dispossessed by his father, allied with Seleucus, then as soon as Seleucus stepped off the boat onto Macedonian soil, Ptolemy Keraunos put a knife in his back. Literally! And about a year or so later the Galatians invaded Greece and Ptolemy Keraunos was pulled off his Elephant and slaughtered. Kings and Generals were being assassinated, murdering their progeny, sipping poison, betraying their fathers, wives, brothers, sons, cousins. What a glorious time to be alive! Not so easy to stay alive, of course... Rome: II/10 Camillan Roman Etrurians: I/57(b) Lilybaeum: I/61(b) Early Carthaginian Syracuse: II/9 Syracusan Himera: II/5(h) Siciliot Greek Sicel: I/36 Sicilian Hill Tribes Messana: II/5(h) Siciliot Greek Tarentine: II/5(g) Italiot Greek Elea: II/5(g) Italiot Greek Campanian: II/8(b) Bruttian: II/8(a) Lucanian: II/8(a) Apulian: II/8(c) Umbria: I/55(e) Samnite: II/13 Piceni: II/11 Gallic
4 Pyrrhic: II/27(b) Boiotia: II/18(e) Antigonos Gonatus Macedon: Ptolemy Keraunos: II/18(d) Galatian Invasion: II/30(a) Thracian: I/48 Spartan: II/5(a) Thessalian: II/5(d) Theban: II/5(c) Argos: II/5(i) Aitolian: II/5(e) Illyrian: I/47 Players are encouraged to do advanced sign up at php?t=15485 GM: David Schlanger and David Kuijt Sunday: HotT Open 9 AM Noon Rules: Hordes of the Things Scale: 25/28mm 3 rounds Bring out your 24 point armies for a punch up! Brute and Phalanx extended rules will be used. Loaner Armies Available! GM: David Schlanger DBM Events Version 3.2 rules and both 2 nd Edition and DBMM army list books will be used. Players using the DBMM lists must make sure to heed the DBM conversion rules on the last page of these books but may use any rear support specified in a list, whether normally allowed in DBM or not. Players need their own army, terrain and ground cloth. Sign up at least 15 minutes prior to the designated start time. Sign up for all events at the NASAMW registration desk. GM: Rob Cunningham 25mm Open Singles Tournament Two versions of one list. 350 AP with 4x6 tables or 400 AP with 5x8 tables. Default is 350 AP. Three 4-hour rounds. Hard stop scoring. Round 1: 9am; Round 2: 2pm; Round 3: 7pm. 15mm Open Team Tournament (2-4 players per team); Two versions of one list. 500 AP with 5x8 tables. Three 4-hour rounds. Hard stop scoring. Round 1: 9am; Round 2: 2pm; Round 3: 7pm. DBMM Events 9:00am-9:00pm Open 15mm, 6 x 4 tables. Three hour rounds. Please bring your down drop cloth and terrain. 400pt army;two variations of the same list with a maximum of four generals. All armies must be from one of the four published DBMM army list books. Round 1: 9 AM; Round 2: 1 PM; Round 3: 6 PM GM: Lou Cardinale Warrior Events Players must check in 30 minutes prior to listed start time. One list from published army list books (see website for latest versions/errata); African Warrior draft lists allowed. Generals must be rolled. Preset terrain. Special Rules: Barbarian Foot Rules in effect. X- Rules 2.512, 5.11, 6.2, 11.1 and 17.1 in use. Additional information at: GM: Scott Holder. Noon-10pm Mini Open 1200 pt army, 15mm & 25mm, 4x4 table (15mm), 6x5 table (25mm). 2.5 hour rounds Round 1: Noon; Round 2: 3:30pm; Round 3: 7pm. Doubles 2000 pt army, 15mm & 25mm, 6x4 table (15mm), 8x5 table (25mm). 4 hour rounds Round 1: 9am; Round 2: 2pm; Round 3: 7pm Field of Glory Events
5 Play one to six games of Field of Glory, Field of Glory Renaissance, and/or Field of Glory Napoleonic rule sets in either 15mm or 25mm GM: Jeff Fletcher Friday & Open 15/25mm. 3.5 hour rounds. 15mm at 800 pts on 6 x 4 tables, 25mm at 700 pts on 8 x 5 tables. Standard 25 point scoring will be used but only your best 3 scores will be counted. Submit up to six choices to play. Each choice should indicate Rules Set, Army List Name/Year, Scale and number of games you wish to play with this army. Also indicate unavailable time blocks (Fri/Sat, Morning/Afternoon/Evening or All Day). The order of your choices will reflect your priority. Every attempt will be made to satisfy each player s choices where the number of available players permits. Diversity in your list of choices is encouraged but not required. Advanced submissions will be taken through 28 Feb 2014 and will be given priority over submissions received afterwards. Priority will be given on a first come, first served basis. Players may later opt to play more games than they have submitted but please regard your submitted number of games as a commitment to play in those games. Round 1: 9am; Round 2: 2pm; Round 3: 7pm. 8:30am-2pm The Great War Singles Tournament WW1 25mm, 6x4 table, 600 pt list. Army must include a Battalion Command Group. You must have at least 3 platoons with associated Company Command Group(s). The tournament default is that your army must be from the 1914 lists from The Great War rulebook. Feel free to proxy Late War figures, but the army must conform to the 1914 lists. If you wish to play a Late War list, then bring a second list. You may only play the Late War list if your opponent has his own Late War listing. For instance, if you wish to play Late War US Marines, then bring a suitable list from the Over The Top supplement. However, also bring an Early War list so that you can proxy them as EW British. Your army may be supported by only one HMG. You may take up to 3 more Support choices, as long as none are duplicates of each other. A Late War list may include one Tank. Please bring a suitable table covering and some appropriate terrain. Check in is at 8:30 to facilitate table setup. The emphasis of this event is on camaraderie and sportsmanship. Round 1: 9am, Round 2: 11:30am. GMs: Ralph Krebs and Gil Bates Warhammer Historicals Events 5:00pm-11pm Doubles Tournament 25mm, 10x4 table, 2800 pt list per player. Two player teams can use any valid army from Armies of Antiquity 2 or WAB 2 rule book GM: Alex White. 9am-5pm Singles Tournament 25mm, 6x4 table, 2800 pt list. Singles players can use any valid army from Armies of Antiquity 2 or WAB 2 rule book GM: Alex White. Flames of War Events Start Time: 11am. Number of Players: 48 (paired into two-man teams) The I-95 Gamers will host a Late-War, Doubles Flames of War Tournament, Friday 7 March All official Late-War briefings are in play. Teams make two 1000 point companies from the same nationality. You can swing up to 200 points to either 1K company. One air purchase per team. No named warriors, please.
6 Watch the FoW Forum and I-95 blog site: s_flames_of_war_tournaments_page/ Terrain will be typical I-95 stuff. The first round will be a mobile battles scenario, the second defensive battles and the third a special round. The third round will be a singles 600-point Free For All game in which you trim your doubles 1000-point list down to the 600-point format and play on a 2x3 table. Reserve a slot early and send your lists, preferably in Easy Army format, to John Desch at Lists are due via 3 March GM: John Desch and Eric Lauterbach Start Time: 9:30am SAGA Events The I95 SAGA tournament will be held on Saturday 8th Starting at 9:30 and ending at 4pm. The format will be jump in jump out play a round tournament meaning you do not have to play all the rounds. Rounds will roughly run an hour long using 4pt to 6pt SAGA armies, from current official lists. The point level will be decided by you and your opponent based on what you have. Heroes are allowed if you and your opponent agree. Score will be based on number wins and then points. Points will be awarded in accordance with the rules with 1pt for every three Levy, two Warriors and one Hearthguard eliminated of your opponents. Each enemy Warlord eliminated is worth 5pts. No unpainted figures. If you would like to sign please contact Tom Keegan at saga tapestry forum or show up the day of and roughly every half hour. To keep up with current announcements go to GM: Tom Keegan Wargods Events 8pm-Midnight Wargods of Aegyptus Campaign Night 25mm, 8 x 5 table Come out and play in the Wargods of Aegyptus HMGS East Campaign! Each player can bring a 2000 pt warband containing a harbinger with Ka 1 + d3 and following all other rules for warband construction. Warbands can be chosen from Aegyptus, Olympus and Wendego. Warbands will be allowed to develop throughout the conventions. GM: Adam Hughes Sponsor: Crocodile Games Bolt Action Events 1pm 7pm Bolt Action Tank Battles! Tournament 28mm, 6 x 4 table, 1250 pts. Two rounds using the Tank Battles! force selection rules. Team play allowed and encouraged. Variety of prizes and a new player award. Contact the GM to register and receive the tournament information pack. Round 1: 1pm; Round 2: 4pm. GM: Judson MacCaull 9am 6pm Bolt Action Tournament 28mm, 6 x 4 table, 1000 pt lists. Preregister to receive updates regarding the game, terrain, army list allowances, unit specific info and scoring criteria. Tournament check-in will begin at 9AM and dice will roll at 10am and continue for three two-hour rounds. Army lists with units selected from a nation specific book or an official BA supplemental list. Armor platoons are not allowed. Tables will represent European, Pacific, North African and Eastern Front (Russia) theaters. Prizes will be awarded for Best Generals, Best Painted Armies and one-off fun events. Round 1: 10am-12pm, Round 2: 1-3pm, Round 3: 3:30-5:30pm. Awards at 6pm. GM: Stefan Sheckells Sponsor: Warlord Games