GO! Soccer grab BAg. GRADEs 3-6 PACE #1. soccer

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1 PACE #1 Soccer grab BAg GRADEs soccer ball per student 8 tall cones (to create 4 goals) 1 spot marker per pair 1 hoop or bag to make grab bag Soccer Grab Bag Cards (SPARKfamily.org) set... Prior to teaching, fill in the blank Soccer Grab Bag Cards using facilities unique to your school site. This is your master. Print a couple of copies (preferably on cardstock), laminate each, and cut along the lines. Create a large (40X40 paces) activity area, and place 1 spot marker per pair along the perimeter to create a home base for each pair. Create a few goals scattered inside the activity area using tall cones. Place Grab Bag Cards face down in a grab bag at your feet in the center of the area. Pair students; give each student a ball, then have them start at home base. GO! 1. The object is for your pair to complete as many grab bag activities as possible. 2. On signal, send 1 partner to the grab bag. Select a card, read it, then replace it, face down. 3. Run to your partner at home base, and describe the challenge from the card. Complete the challenge together. 4. When finished, return to your home base. The other partner runs to the grab bag for the next challenge. 5. If you select a challenge you have already done, repeat it or choose another. 6. Continue until signal. soccer 35

2 Create Your Own (Create Grab Bag Cards that utilize equipment and facilities unique to your school site; incorporate students suggestions; increase the challenges as students become more fit, and consider the specific needs of your students.) on-the-go, Snack-Attack grab Bags - Are you always on the go and seem to have no time for healthy snacks? Ask your parents to buy some healthy snacks that do not need refrigeration, like raisins, bananas, apples, snack bars, graham crackers, nuts, etc. Make a week s worth of On-The-Go Snack-Attack Grab Bags using plastic grocery bags you save. the bags are now ready to go when you are on the go. standards ADDREssED NASPE #1, 2 Passing, dribbling, kicking #3, 4 Cardiovascular fitness, strength, endurance #6 Accepting personal challenges #5, 6 Cooperation, following directions tony s tips Use music to stop and start. Constantly turn to monitor children moving in all directions. NOTES Your State (Write in here) 36

3 SOCCER Need to fill out before using! Run to the and back. Dribble to the and back. Dribble and pass around the and back. Dribble and pass to the and back. Both in sit-up position, facing each other and feet touching. Use 1 ball. Complete 20 sit-ups, passing ball over head back and forth with each sit-up. Both in push-up position, facing each other, heads about 5' apart. Use 1 ball. Play soccer with each other, the space between your hands is the goal. Dribble and pass around the activity area. Dribble both balls, and give 10 people a high-five. Complete a total of 20 passes with your favorite foot. Complete a total of 20 passes with your non-dominant foot. Complete a total of 10 Drop Kicks. Try to trap your partner s kick without using your hands! Complete a total of 30 Drop and Traps with your partner. GRADES 3-6 PAGE 1

4 SOCCER Need to fill out before using! Complete a total of 16 Throw-ins with your partner. Complete a total of 20 Drop and Taps with your partner. Find a goal (2 cones). 1 of you play goalie while the other takes a total of 5 shots. Switch roles. Complete a total of 14 Give and Gos with your partner. Complete a total of 25 taps while you and your partner Soccer Juggle. Dribble from sideline to sideline across the activity area 4X. Complete a Pullback at each sideline to change direction. Run to the and get a drink. Walk to the and stretch your calves. Stand apart and complete a total of 10 Drop Kicks. Try to trap your partner s kick without using your hands! Complete a total of 30 Drop and Traps with your partner. Stand apart and complete a total of 16 Throw-ins with your partner. Complete a total of 20 Drop and Taps with your partner. GRADES 3-6 PAGE 2

5 SOCCER GROUP CHALLENGE The challenge is to complete all of the feats below using proper form with your group. Use encouraging words, quality movements and all of your strengths to accomplish this challenge. It is not a race! If you finish before the signal, complete the Closing Challenge. Good luck and have fun! 1. Get a partner and dribble and pass (1 ball per pair) moving clockwise around the perimeter of the area. 2. Complete a group total of 24 Throw-ins along 1 sideline. Receivers must trap the ball before they become the thrower. Take turns throwing and receiving. 3. All dribble to your teacher and all tell them your favorite fruit. 4. Face a partner with 20 paces between. Complete a total of 10 Punts with them. 5. Complete a total of 60 Push-ups (your choice of style) as a group. 6. All start at 1 endline. 3 players take 1 ball and attempt to dribble and pass to the opposite endline. The other 2-3 in your group give them a 3-second head-start, then run after them and try to legally steal their ball. Offense scores a point if they can trap the ball just across the endline. Defenders score if they can steal the ball and trap it just across the original line. Rotate offensive players so all get to try. 7. Get in a circle and complete a total of 60 Curl-ups (your choice of style) as a group, tossing the soccer ball to another group member when in the up position. 8. Complete a total of 80 passes. Each group member must touch the ball at least 10X. 9. Complete a group total of 48 Drop and Traps. 10. In pairs. Complete a total of 10 Give and Gos with this partner. Make a circle and practice soccer-style juggling using 1 or 2 balls. GRADES 3-6

6 SOCCER TAG TEAM TRAVELING CHALLENGE You and your partner take turns doing the home base activity and the all around activity. When the all around partner returns, give each other a high-five and switch roles. When you have complete all tasks, try the Closing Challenge near your home base. Home Base All Around Top Taps Power Walk Side Taps Easy Jog Figure 8s Jog Drop Traps Side-Slide Drop Taps Skip Pull Backs Power Walk Soccer Juggle Leap Quad Stretch High-Knee Skip Hamstring Stretch Grapevine Step GRADES 3-6 Dribble and pass around perimeter with your partner.

7 PACE #1 PARTNER BASKETBALL ACTIVITY CHALLENGE... 4 hoops 1 ball per student 1 Partner Basketball Activity Challenge Task Card (SPARKfamily.org) per pair... Create large activity area (30X30 paces). Place hoops on corners; balls inside hoops. Pair students; each with a Partner Basketball Challenge Task Card, scattered along perimeter. BASKETBALL GO! 1. The object is to complete the challenges on the Partner Basketball Challenge Task Card in any order, 2. On signal, pairs select their first tasks. 3. When finished, pairs complete Closing Challenge. GRADES

8 Group Challenge (Students in groups of 3-4.) Play as a group. Create your own (Create a Task Card that utilizes equipment and facilities unique to your school site, incorporates students suggestions, increases the challenges as students become more fit, and considers the specific needs of your students.) Shadow Shots - No ball required. How many jump shots can you take in 1 minute? Can you beat your score? How about in 2 minutes? Help clean the table, and shoot your napkin in the trash after a meal. Use your best form. STANDARDS ADDRESSED NASPE #1, 2 Ball-handling, dribbling, passing, catching, shooting #3, 4 Cardiovascular fitness, strength, endurance #5, 6 Cooperation TONY S TIPS Music can be a great motivator for many of your students. Remind students to put the equipment back as they found it. NOTES Your State (Write in here) 34

9 PARTNER BASKETBALL ACTIVITY CHALLENGE The challenge is to complete all of the tasks below with your partner. Use encouraging words, quality movements, and both of your strengths to accomplish this challenge. It is not a race! If you finish before the signal, complete the Closing Challenge. Good luck and have fun! 1. Move the ball in a Figure 8 around your legs 15X. 2. Dribble the length of the activity area with R hand and dribble back with L hand. 3. Grapevine around perimeter while dribbling. 4. Complete 25 Chest Passes each. 5. Dribble using the V Dribble 20X each. 6. Bounce Pass with partner (25X each). 7. Dribble and Pass 1X around perimeter (at least 20 passes). 8. Slide the length of the area and back while mirroring partner. 9. Complete 25 Overhead Passes each. 10.Shoot baskets until you have a combined score of 21 (2 points for a basket and 1 point for touching the rim or backboard). 11. Dribble and jog 2X around perimeter. 12.Complete 20 sit-up ball-exchanges with partner: Face partner in sit-up position, feet touching. Take turns passing ball back and forth when you are both in the up position. Find another pair and play 3-Catch Basketball. GRADES 3-6

10 GROUP BASKETBALL HUNT The challenge is to complete all the feats below with your group while holding onto the group rope. Use encouraging words, quality movements and all of your strengths to accomplish this challenge. It is not a race! If you finish before the signal, complete the Closing Challenge. Good luck and have fun! B Bounce ball a total of 100X each hand. A S K Ask another group a basketball-related question. Rate their answer. Shoot and score a total of 21 points. Each member must contribute at least 4 points (2 points for a basket and 1 point for touching the rim or backboard). Keep together and slide 2 lengths of the activity area. E Eyes Up! Tell each other why this is important while dribbling. T Touch all 4 corners of the activity area while all are dribbling. B Bounce pass a total of 40X in your group. A L Answer this: What did the first basketball players use as a basket? Legally steal as many balls as there are members in your group. Steal them from other groups. (Then give them back!) L Lay-Ups. Complete a total of 20. Each member of the group must try at least 4. Let go of the rope, find a basket or other target, and play S-P-A-R-K. GRADES 3-6

11 ACTIVITY catching and throwing circuit 6-10 cones (1 per station) 6-10 hoops (1 per station) Choose 6-10 Catching and Throwing Skill Cards (SPARKfamily.org) to use as stations (1 per station). Read through those Catching and Throwing Skill Cards for specific equipment needs (e.g., beanbags, scarves, hoops, etc.) Music: Interval music (SPARK K-2 Music CD) Music player = Cone with 1 Skill Card Create circuit by placing cones and hoops around the perimeter with at least 15 paces between stations. The greater the distance, the more aerobic the activity. Place 1 Catching/Throwing Circuit Skill Card on each cone. needed equipment inside the hoop at each station. catching and throwing GRADES K-2 GO! 1. Today we will do a fun and active Catching and Throwing Circuit. 2. (Do a practice run through each station. Have students demonstrate proper technique.) 3. Back to back! When you have a partner, move to a low level so I know you're ready. 4. Show how well you share, take turns, and help your partner. 5. While the music plays, be active at your station. When it stops, rotate to the next station (point). 6. Continue until you hear my stop signal. 7. (Disperse pairs equally among stations and begin.) 8. Wrap It Up What do you do to throw your beanbag farther? With greater accuracy? Show me a thumbs up if you: ooshared and took turns. ookept your hands and feet to yourself. ootried your hardest in every activity. oowere courteous with others and respectful of our equipment. 43

12 Individual Challenge Circuit (Select individual challenges rather than partner challenges.) Own Pace Move through the stations at your own pace and in any order. You may stay longer at stations you need to focus on or enjoy the most. If a station does not have enough equipment available, move to another and come back later. (Provide any guidelines you see fit.) Math (Incorporate math questions and answers into the stations.) Toss and catch your beanbag times. How many balls can you throw into a trash can out of tries? How many rolls will it take you to topple 6 2 pins? STANDARDS ADDRESSED NASPE #1, 2 Spatial awareness, throwing, catching #3, 4 Participates in enjoyable, challenging activities #5, 6 Participates, appreciates, enjoys movement, cooperates with a partner and a small group Your State (Write in here) PAULA S POINTERS Choose different Catching and Throwing Circuit Skill Cards each time to keep it fresh. Vary the skills used for rotating to the next station. Try a different locomotor pattern, animal walks, etc. Use fun music to motivate students. Focus on quality rather than quantity! NOTES 44

13 Bowling Knock down the pins by rolling the ball from the starting line. When you knock pins down, set them up for your next round. How many can you score before the signal? Basketball Using an underhand toss, shoot yarnballs into the basket. When all have shot, retrieve your yarnballs and play again. How many can you score before the signal?

14 Bowling 1 place-holder for pins (spot markers work well) per student at station A starting line (spot marker, line on floor, etc.) 1 small ball per student at station 2 bowling pins (or cones, water bottles, etc.) per student at station Lay place-holders 3-5 paces from the starting line and 2 paces apart. Place 2 bowling pins on each. Students stand at the starting line to bowl, each with a ball. Basketball 5 yarnballs per student at station (or balled-up paper, fluffballs, etc.) 1 basket (or box, trashcan, etc.) 1 spot marker per student at station Place target in center of station. Place spot markers in a circle 5-7 paces from target. Distribute yarnballs to spot markers. Students stand on spot markers and throw to target.

15 Target Tossing Stand on a spot marker and aim at the hoop. Throw 1 ball over the target. Throw 1 ball into the target. How many can you score before the signal? Self-Toss and Catch Toss the beanbag and catch it without leaving your spot. Toss with 1 hand and catch with 2 hands. Now try to catch with 1 hand. Can you alternate hands?

16 Target Tossing 1 spot marker per student at station 3-5 yarnballs (or beanbags) per student at station 1 hoop Place target (hoop) in center of station. Place spot markers in a circle 5-7 paces from target. Distribute yarnballs to spot markers. Students stand on spot markers and throw to hoop. Self Toss and Catch 1 beanbag per student at station 1 spot marker per student at station Place spot markers in station area, each with a beanbag on it. One student per spot.

17 Pancake Flip Put the beanbag on the palm of your hand. Flip it like a pancake and catch it. Now try to catch it on the back of your hand. Toss, Clap and Catch Toss beanbag and clap your hands before you catch it. How many times can you clap before catching the beanbag? Try to stay on your spot.

18 Pancake Flip 1 beanbag per student at station 1 spot marker per student at station Place spot markers in station area, each with a beanbag on it. One student per spot. Toss, Clap and Catch 1 beanbag per student at station 1 spot marker per student at station Place spot markers in station area, each with a beanbag on it. One student per spot.

19 Foot Tossing Place beanbag on your foot, swing your foot up to toss the beanbag, then catch it with your hands. Try it with each foot. Catching in Different Positions Try tossing and catching your beanbag in different positions (kneeling, sitting or lying on your back).

20 Foot Tossing 1 beanbag per student at station 1 spot marker per student at station Place spot markers in station area, each with a beanbag on it. One student per spot. Catching in Different Positions 1 beanbag per student at station 1 spot marker per student at station Place spot markers in station area, each with a beanbag on it. One student per spot.

21 Throw and Catch With a Partner Throw and catch with a partner using underhand throws. Partner Step Back Play catch with your partner and take 1 step back after each catch. How far apart can you get?

22 Throw and Catch With a Parnter 1 soft catchable (Koosh ball, Successball, beanbag, or yarnball) per pair at station Students in pairs (or 3s with odd numbers) 1 catchable per pair. Partner Step Back 1 soft catchable per pair at station Students in partner face-off. Each pair with a catchable.

23 Individual Challenges With Scoops and Beanbags Throw the beanbag up with your hand and catch it with the scoop. Now toss and catch your beanbag using your scoop. Can you catch it high? Low? Can you catch it under your leg? Individual Challenges With Scoops and Balls Can you toss a ball with your hand, let it bounce and catch it in your scoop? Now toss the ball with your scoop, let it bounce, and catch it with your scoop. Can you catch it high? Low? Under your leg?

24 Individual Challenges with Scoops and Beanbags 1 beanbag per student at station 1 scoop per student at station Students scattered at station; each with 1 beanbag and 1 scoop. Individual Challenges with Scoops and Balls 1 wiffleball (or tennis ball) per student at station 1 scoop per student at station Students scattered at station; each with 1 ball and 1 scoop.

25 Partner Challenges With Scoops and Beanbags Toss the beanbag to your partner with your hand. Partner catches it with their scoop. Switch roles. Now use your scoops to toss and catch. Can you catch it to the right? To the left? High? Low? Under your leg? Partner Challenges With Scoops and Balls Bounce the ball to your partner using your hands. Partner catches it with their scoop. Switch roles. Now use your scoop to toss and catch with your partner, letting the ball bounce before each catch. Can you catch it to the right? To the left? From a high bounce? From a low bounce?

26 Partner Challenges with Scoops and Beanbags 1 beanbag per pair at station 1 scoop per student at station Pairs scattered at station; each pair with 1 beanbag and 2 scoops. Partner Challenges with Scoops and Balls 1 wiffleball (or tennis ball) per pair at station 1 scoop per student at station Pairs scattered at station; each pair with 1 ball and 2 scoops.

27 ACTIVITY FUN-DAY-MENTALS JIGSAW HIGH SCHOOL Prep 5 cones (1 each for 5 stations) 1 disc per 2-3 students 5 Ultimate Content Cards: Backhand Throw; Forehand Throw; Clap Catch; C Catch; Observer s Signals 1 Ultimate Fun-day-mentals Jigsaw Card per student (less coaches ) 5 shoulder folders (optional) Form teams of 4-6. (Option: use student data from Personal Best Assessment to form teams.) Create 5 learning stations with a cone at each. Place Ultimate Content Cards in shoulder folders. Number Stations 1-5. Teach 2 Forehand Throw 1 Backhand Throw 4 C Catch 5 Observer s Clinic 1. In Fun-day-mentals you will learn and teach important Ultimate skills/rules to your teammates. Each skill is critical to success in the upcoming adventure race. 2. Jigsaw Description Today you will use a Learning Jigsaw. One member of your team will be a coach and the remaining members will each join 1 of 5 separate learning groups: Backhand Throw; Forehand Throw; Clap Catch; C Catch; Observer s Clinic. Take 1 minute to elect a coach who will be positioned at 1 of the learning stations, then decide which learning group each of you would like to join. With coaches in position, join your selected learning group at the corresponding station. Use the Fun-day-mentals Jigsaw Card to become the expert. After learning the information, rejoin your team to jigsaw-teach your skill. 3. Elect a coach and decide which learning group to join. (Coaches meet to decide which station to coach while students within each team decide which learning group to join.) 4. On the signal, go to your station and begin. (Allow adequate learning time.) 5. On the signal, return to your original team. Take turns teaching your skill. 6. Cues Focus Use time wisely, your team is counting on you to learn and teach them. Ask 3 B4 Me Don t ask the teacher first. Rely on the group and coach for help. Note It Jigsaw cards help you remember important information when teaching. 7. Think About Which part of Ultimate fun-day-mentals was most challenging for you? Why? What was your favorite Ultimate fun-day-mentals skill? Why? SC Clap Catch SC SC SC SC = Station Coach 3 3 SC FLYING DISC: ULTIMATE

28 FUN-DAY-MENTALS JIGSAW Rewind Limit the amount of information that students are required to learn at each station or provide multiple days to learn and teach the information. FFwd 1 Increase the number of learning stations by adding more fun-day-mentals (e.g., common tactics). You can use the tactical oriented Ultimate Content Cards to do this. A flying disc has a strong resemblance to a plate. Speaking of which Need help understanding portion size and how to plan daily meals? Visit ChooseMyPlate.gov to learn about food groups, get a personalized plan, learn healthy eating tips, and more. Here s 1 easy tip: fill half of your plate with fruits and vegetables. FFwd 2 At each learning station, have the learning group develop a high activity drill/game that focuses on the content of the station and can be used when jigsaw teaching original group. NASPE #1, 2 Throwing (Backhand/ Forehand) and catching (clap, 1-handed C, & 2-handed C) #3, 4 Aerobic capacity #5, 6 Cooperation, leadership, accepting challenges Your State (Write in here) Monitor team interactions to ensure cooperation as coaches are elected and decisions are made about learning groups. Uneven numbers? No worries! Use multiple coaches at a station or let students pair up to learn and teach. NOTES 8

29 Ultimate Fun-day-mentals Jigsaw Card HIGH SCHOOL PE Prep: Prepare to teach using this card to record important information. : up for success by asking questions and practicing. Teach: Rejoin your team, teach them the information. Note: Before rejoining team, station coach must initial card to verify that you can perform the content at a basic level and that your card is complete. Skill/Tactics/Signals Station Coach Initials Purpose Cues Used To Station Coach Tips Personal Notes (optional)

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