Glitz n Glam PE Game Cards

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1 Glitz n Glam PE Game Cards acephysed.@gmail.com

2 Survivor Series Tag When to Use ; Warm up Game Focus : Spatial Awareness, FMS (Run and Dodge) Equipment : Cones x 10, Sashes x 10 Game Description Set up area to play. Depending on the amount of children, look at ½ basketball court for 20 children Select two teams The object is each team to try and tag out the opposition team When tagged the team members sit out until a member of their team who is still free tags them back in Game Modifications Elimination Chamber : Players are tagged out and stay out until you say Chamber open They then have 10 seconds to tag as many people back in until Chamber closed is spoken Grade Level : Grade 3 to Year 12

3 Survivor Series Tag Focus Questions 1. As a team what is your strategy in the game 2. Explain some of the skills you must have to successfully play this game. 3. Do you have to talk to your team mates while playing this game. What are you saying to them and how does this help you win the game.

4 Crue Convoy (Rock, Paper Scissors Challenge Conga Line Aka: Crue Convoy (Large Group Rock Paper Scissors) When to Use within lesson : Warm up, Ice Breaker, wet weather and recall skills Equipment: None Game description and Instructions Students pair up Proceed to play Rock, paper scissors Loser stands behind the person, placing their hands on their shoulders and start chanting their name and the winner moves around to find someone to play. This process continues through. Ends up with the final two people to determine a winner

5 Rob The Tribe When to Use within lesson : Warm up, Team work strategies and Listening Skills Equipment: 4 Hoops (different colours), Treasures (Comprising of at least 25 beanbags or alike), full basketball court or equivalent Sport Focus : Can be used in basketball (dribbling) Game description and Instructions Split Group into 4 Teams (Y.M.C.A) Place hoops in the four far of the basketball court Treasures in centre On call one person at a time runs out and collect one treasure Places that in the hoop and tags next person Once all treasures are gone, on TEACHERS COMMAND one person at a time can steal another groups treasures (one at a time)

6 Rob The Tribe Focus Questions What was the easiest FMS to use when playing this game If as a teacher I added an extra skill, eg : Dribbling the basketball while running to pick up a treasure, what effect would that have on the game and on your performance

7 Bears and Eagles Same set up as Rob The Tribe Sashes will be better to designate group members Choose 3 Eagles to guard the treasures One command two people from each group can run out to get Eagles treasures Can go anywhere in the designated playing area If one of the group members gets tagged they must return to the group and next person comes into the game. If that person has a treasure they must return that treasure before exiting game. The Eagles nest is a safe zone (Cannot be tagged while in there) Eagles cannot hover around and block people when they are in the nest. Grade level : Grade 3 to Year 9

8 The Hunted When to Use within lesson : Warm up or skill based game Sport Focus : FMS (Running, Dodge, Throw and Catch), Teamwork Equipment: Sashes (3), 2-3 Ball (Rubber Ball or equivalent) Game description and Instructions Select 3 Students to be the Hunters Students will run in designated Area (good start Half a basketball court) Hunters start at the opposite end of the playing area Object is for the Hunters to throw students out with the ball When hit, that person becomes the hunter Hunters can throw the ball between each other but can t run with the ball Modifications Increase the amount of taggers Implement a skill base like Rugby pass Place skipping ropes out. Pretend they are Snakes and students must leap over them. If they step ion them they are also out Grade level : Grade 4 to Year 12

9 The Hunted Focus Questions What is the main skill that people need to know when trying to avoid being hit by the hunter When you are the hunted against 20 hunters, do you have to move into an open space to be safe, Why would you do that?

10 The Reverse Hunted When to Use within lesson : Warm up or skill based game Sport Focus : FMS (Running, Dodge, Throw and Catch), Teamwork Equipment: Sashes (3), 2-3 Ball (Rubber Ball or equivalent) Game description and Instructions Select 3 Students to be the Hunted Students will run in designated Area (good start Half a basketball court) Hunters start at the opposite end of the playing area Object is for the Hunters to throw students with an allotted time ( eg: 60 seconds) Hunters can throw the ball between each other but can t run with the ball Modifications Increase the amount of taggers Implement a skill base like Rugby pass Grade level : Grade 4 to Year 12

11 War Games When to play / Teaching Focus: End Game, Team Work Sport Focus ; Any team orientated sports Equipment: 20 Treasures (Balls or bean bags), Sashes Game description and Instructions Cone off two zones, 2 meters in from the end line and 10 bean bags placed in each area Teams start off with 3 players each Rest of the team mates line up on the sideline (see diagram) Players will attempt to collect the oppositions bean bags and get back to their side without getting tagged The end zone is a safety zone, can t be tagged Every 30 seconds a new player from each team enters the game Modifications Players can only stay in the safety zone for an allotted time Coin toss upon entry of new players. Winning of that toss can take an extra player in When tagged go to the end of the line of waiting players

12 Demolition Soccer When to Use ; End Game, Skill Development and Application, Teamwork, offensive and defensive strategies. Sport Focus : Soccer Equipment : 2 portable soccer goals, 6 futsal or indoor balls, set of sashes Game Description Set up two teams Encourage the skills of soccer, passing, dribbling, team tactics to score The goals are set up back to back then moved 4 metres apart. This area is in play Game of soccer commences Start off with 3 balls, then add in others Game Modifications Add in boundaries Have a mobile goals keeper, not having one stationary goal keeper Have a golden goal scorer, Use a male or female

13 Demolition Soccer Focus Questions As a defender what is your job in this game, seeing that there is 3 or 4 balls going at once As an attacker looking to score a goal what strategies are you going to use to score that goal

14 Stingers Squadron When to play / Teaching Focus : End Game, Skill Application Sport Focus ; Invasion and Team style Games Equipment: 2 Hoops, 1 set of sashes, I ball Game description and Instructions Full basketball court or equivalent 2 teams with No contact and 1 metre defending on opponents with 4 balls in play Players start in their defending half of the court Rules Players can run anywhere in the designated area When in possession of a ball players can run as far as they can to score a goal When crossing the midline and players have a ball they can be tagged When tagged they will place the ball on the floor and run off changing possession to the other team Designate an area around the goal where no player can go into (eg : a half circle simular to netball semi circle) Only can go into the goal area if a successful goal is scored. No goal keepers

15 Stingers Squadron Focus Questions 1. As an attacker what is your strategy for scoring a goal 2. Is there team work involved in this game. If so explain how team work is used 3. As a defender, what is your role in the game. Explain it in detail, other than just defending the goals.

16 Fools Gold When to Use ; Icebreaker activity, decision Making Description Take an area the equivalent of Half a basketball Court Place a different coloured cone in each corner of the area The Instructor turns his back and the children have 10 seconds to choose a cone to stand on The teacher or instructor calls out the colour of the cone Those children on that cone are out of the game The game goes till last person is standing

17 King of the Mountain When to play / Teaching Focus: End Game, Team Work Sport Focus ; Any team orientated sports Equipment: 20 Treasures (Balls or bean bags), Sashes Game description and Instructions Cone off two zones, 2 meters in from the end line and 10 bean bags placed in each area Teams start off with 3 players each Rest of the team mates line up on the sideline (see diagram) Players will attempt to collect the oppositions bean bags and get back to their side without getting tagged The end zone is a safety zone, can t be tagged Modifications Players can only stay in the safety zone for an allotted time

18 King of the Mountain When to play / Teaching Focus: End Game, Team Work Sport Focus ; Any team orientated sports Modifications Players can only stay in the safety zone for an allotted time Coin toss upon entry of new players. Winning of that toss can take an extra player in When tagged go to the end of the line of waiting players Add in one dodgeball for each side (Dodgeball rules apply) Grade level : Year 8 to Year 12

19 King of the Mountain Focus Questions 1. If you wanted to attack someone else s ship what is your strategy? 2. Is there team work involved in this game. If so explain how team work is used 3. If you were to defend your area what is your role in the game. Explain it in detail.

20 Great Barrier Reef When to Use ; End of session game Focus : Co operative game, Team work, cognitive problem solving, strategies to attack and defend, accuracy Equipment: 4 sets of 10 Cones (must be different colours), single crash mats(if available), bean bags or tennis Balls (These are treasures) Grade Level : Grade 1 to Year 8

21 Great Barrier Reef Game Description Set up area to play. Depending on the amount of children, look at full basketball court Set up exactly the same as Rob the Tribe 4 islands will be set up about 2m x 2 m by cones or you could use a crash mat and place cones equally around the outside of the mat Select 4 teams of 6 Bean bags / Treasures are spread around the playing area. Students can collect the treasures and place them on their island Students can be tagged out at any time Once they get tagged they go to the Aquatic Jail (Same as Jail Break) and stay in there for 30 seconds or wait for a tag from a team member (teacher decides) At the same time students can steal one treasure from another teams island When they are on or in another teams island they are safe and can t be tagged Game is played until the whistle blows. Usually running time per round is about 5 minutes.

22 When to Use within lesson : Warm up / End Game, wet weather Dodge Ball : Ultimate X Sport Focus ; Any team orientated sports Equipment: 10 Rubber / Nerf Balls, 20 blue cones, Description : See Dodge Ball Ultimate X Game description and Instructions Use of full court basketball court or equivalent Students can run anywhere in the playing area. Classified a free for all 5 /6 balls randomly placed in the basketball court People will be out when ball hits a player on the full If ball is caught, catcher can bring another player back into the game The students are out for maximum of 30 seconds or whatever the teacher thinks. Students can pass the centre line and go up to a designated line on the oppositions line

23 Dodge Ball : Ultimate X Game Description Continued. Shooting a goal : students can shoot a goal to win the game Safety zones : Are located on each teams side. If the opposition can get on to those they can either Shoot a goal Stay on the mat as long as they want, except of they shoot. One shot at the goal or one shot of throwing out someone then they must leave and go back to their zone Special Forces option: one person has a a sash and they can go anywhere they want in the building but if they get hit, the team loses Crash mats : if there are crash mats to stand up as shields, use them, but if they get pushed down. The team loses Behind enemy lines : An area can designated by cones. The opposition team will select someone to stand behind there and throw people out. The area is only to be inhabited by that selected student. Major Rule : Make sure no head shots Grade level : Grade 3 to Year 12

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