Hot Stick Draw (Eastern Phoenix-Pittsburgh) Hot QB Stick Draw (Eastern State Phoenix-Pittsburgh) Hot Sprint Draw (Eastern Lightning-Rangers)
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1 DLAY OFFN CION aggle-draw ystem he delay offense reverses defensive logic by reading HO pass 1 st to delayed run and/or rollout pass-run option 2 nd. It uses core run game blocking concepts for Oline combined with core pass-run receiver-backfield schemes while using themes to communicate the various concepts. (imple and ound + Blitz Beater). creen ystem 5 in 1 he screen offense is really a delayed play-action pass concept. e use 5 different types of screens while using ONLY 1 blocking scheme for the OLine (just adjust timing). Because the screen game is a PAP and uses only 1 OLine blocking scheme the screen game is the #1 BLIZ BAR + ound and imple = COR to OFFN. aggles - est (ing- sweep play-action = estern Longhorn-Razorback) Yrec (hip Corner) Xrec (peed out Fade) Xrec xchange (top Arrow) Hot Draws - ast (Hot Route + Delayed Run) Hot tick Draw (astern Phoenix-Pittsburgh) Hot QB tick Draw (astern tate Phoenix-Pittsburgh) Hot print Draw (astern Lightning-Rangers) creens - outh (low Quick - Read) Quick creen Jailbreak (outhern Lion-Ram) low Aback creen (outhern Lisa-Ray) Hot Counter Aback creen (outhern Lakers-Rockets) Read creen (outhern Fire Lion-Ram) print Counter creen (outh Omaha Lisa-Ray)
2 PLAY: Yrec *uper onic = estern Longhorn-Razorback (NCAA) DCRIPION: ing- aggle (fake sweep weak and aggle=sweep strong) NO: est cues aggle weak (Oline sweep blocks opposite call) IGNAL: est = hand on the side of face + sweep cue QB (1)ABACK X-RC Z-RC B-RC Y-AK Read ike = HO over to CB overunder-inside 5 steps fake weak, check will backer to r0 (in-out) HO over 3 step corner down&corner HO over ill -r0 #3 NG #3 Backdoor Under-Over Z = HO over IK X = Under backers Ace Left estern Razorback *Qb read ike (hot) to CB L-ACKL L-GUARD CNR R-GUARD R-ACKL Y-RONG #3 D *leave ill Big to Dos Big to Uno Big to Dos Open Pull (5 steps) Big to res & Log #3D OLIN RUL: Covered (Base Block) Uncovered (Open 5 tep Pull) low an Ann B = whip 2+4+pivot Y = down & corner Release down inside to corner route 43 over B N 44 stack B Dos & Uno call = P & Center pull res & Uno call = P & Center pull 43 under 34 odd R N N B B Dos call = PG pull Dos call = PG & BG pull 43 pro 35 odd N R N $ B B Uno call = Center pull Dos call = PG & BG pull
3 PLAY: Xrec *uper onic = estern Longhorn-Razorback (NCAA) DCRIPION: ing- aggle (fake sweep weak and aggle=sweep strong) NO: est cues aggle weak (Oline sweep blocks opposite call) NO: an Fran cues #1 rec runs Fade route and #2 rec runs speed out route QB (1)ABACK (2)BBACK Y-RC Z-RC X-RC Read ike = HO over to CB overunder-inside 5 steps fake weak, check will backer to r0 (in-out) HO over 3 step corner down&corner HO over an Fran ill -r0 #3 NG #3 Backdoor Under-Over Y = HO over IK B = Under backers Right estern Razorback *Qb read ike (hot) to CB L-ACKL L-GUARD CNR R-GUARD R-ACKL Y-RONG #3 D *leave ill Big to Dos Big to Uno Big to Dos Open Pull (5 steps) Big to res & Log #3D OLIN RUL: Covered (Base Block) Uncovered (Open 5 tep Pull) low an Ann X = whip 2+4+pivot Z = down & corner Release down inside to corner route PLAY: aggle xchange *uper onic = estern Longhorn-Razorback (NCAA) DCRIPION: ing- aggle (fake sweep weak and aggle=sweep strong) NO: xchange cues #1 & #2 Recs Onside exchange routes NO: eattle cues #1 runs top route (inside CB and inside Under route) QB (1)ABACK B-RC Y-RC Z-RC X-RC Read ike = HO over to CB overunder-inside 5 steps fake weak, check will backer to r0 (in-out) HO over 3 step corner V-corner HO over eattle ill -r0 #3 NG #3 Backdoor Under-Over Y = HO over IK B = low Under backers rey Left estern Razorback *xchange of Routes (an Ann) Open Pull (5 steps) xchange X = 4x4 Z = behind Arrow
4 PLAY: Hot tick Draw *uper onic = astern Phoenix-Pittsburg (NFL) DCRIPION: 1 back power with backside guard pulling & leading on middle backer NO: ast cues draw (Oline power blocks delayed pass set) IGNAL: ast = hand on back of head + power cue QB (1)ABACK X-RC Z-RC B-RC Y-AK Pivot & set Check Hot ike to ill drop=give A 3 slide steps, read A-B-C gap downhill slide-sit-go top route Hot top route (replace blitzing ill) top route Hot Over blitzing ike & over LBs) N - Backdoor = Hot top Rec Z = HO top X = top *Y = HO Over Ace Left ast Pitt *Qb Pre box to Post ill L-ACKL L-GUARD CNR R-GUARD R-ACKL Y-RONG lock up D#3, let ill free, Qb reads Get depth, kip pull to lead on to Covered-big, uncoveredblock back Covered-big, uncoveredblock back Draw Power Pass set & Go *Playside O block OL *BG skip pull & lead *Aback slide 5 sit and go Covered-big, uncoveredblock back Hot Over blitzing ike) 43 over 44 stack N *Y HO over 43 under 34 odd R N N back-back 43 pro 35 odd R N N $
5 PLAY: Hot Qb tick Draw *uper onic = astern-tate Phoenix-Pittsburg (NFL) DCRIPION: 1 back power with backside guard pulling & leading on middle backer NO: astern-tate cues Qb draw (Oline power blocks delayed pass set) IGNAL: tate = hands clasped astern tate cues Qb draw (use with Zero set and/or from 1 back with Aback lead) QB (1)ABACK X-RC Z-RC B-RC Y-AK Pivot & set Check Hot ike to ill drop=keep Bubble route top route Hot top route (replace blitzing ill) top route Hot Over blitzing ike & over LBs) N - Backdoor = Hot top Rec Z = HO top X = top *F = HO Over Zero (Cero) Left ast Pitt *Qb Pre box to Post ill Draw Pass set & Go *Playside O block OL *BG skip pull & lead *Aback bubble route PLAY: Hot print Draw *uper onic = astern Lightning-Rangers DCRIPION: Qb print to tretch with Aback lead and Hot Xrec take off read NO: ast cues draw (Oline - sprint to stretch block) QB (1)ABACK X-RC Z-RC B-RC Y-AK Pivot to +1 Drop step +3 *Hot CB to Run (stretch) *Bongo lead Check #3 to r0 to lead of Qb on edge HO ake Off Route *get behind DB or runoff Fake LoGo route to block r0 to #2 def HO ake Off Route *get behind DB or runoff Hot Over blitzing ike & over LBs) N - Frontdoor Rec Z = fake LoGo -12 block X = ake off (in-out-over) *Y = HO Over Ace Left ast Lightning *Qb Check Hot CB to Run L-ACKL L-GUARD CNR R-GUARD R-ACKL Y-RONG print to tretch rule blocking print to tretch rule blocking print to tretch rule blocking print to tretch rule blocking print Draw to tretch *Oline print to tretch *Backle stretch-hinge *Aback Bongo lead print to tretch rule and hinge Hot Over blitzing ike)
6 creen Package 5 in 1 he screen offense is really a delayed play-action pass concept. e use 5 different types of screens while using ONLY 1 blocking scheme for the OLine (just adjust timing). Because the screen game is a PAP and uses only 1 OLine blocking scheme the screen game is the #1 BLIZ BAR + ound and imple = COR to OFFN. PLAY: Quick creen *uper onic = outhern Lion-Ram DCRIPION: Jailbreak screen quick screen to wide receiver with kick out NO: outh cues screen (Oline) + Lion-Ram cues QUICK timing (jailbreak) IGNAL: outh = hand under chin *Receiver and/or Back must catch ball BHIND LO so OLIN can block downfield QB (1)ABACK B-RC Z-RC X-RC Y-AK Fake Aback away pivot and throw to rec jailbreak Fake away Check LB Inside-out to backdoor 2 step up field Creep back to Qb-behind LO & go 2 step up field Creep back to Qb-behind LO & go N - Backdoor = irror F - Push & talk #1CB B - 2 step-back-creep back to Qb Doubles Right outhern Ram *Qb Pre box to #1 Rec Quick Jailbreak Z - Push & stalk #1CB X - 2 step-back-creep back to Qb-catch & Go L-ACKL L-GUARD CNR R-GUARD R-ACKL Y-RONG NO let DF ike r0 (am) #2 Def NO let DF 5 IN 1 - CRN RUL - Oackle s pass set Big to Fan - Playside Guard pass set and pull flat to block #2 defender - Center pass set and pull flat to block r0 (am) - Backside Guard pass set and pull to block ike - Aback check backers inside-out - Receiver s push 21 block Push witch
7 PLAY: low creen *uper onic = outhern Lisa-Ray DCRIPION: low screen to Aback 7-8 hole (sweep concept) NO: outh cues screen (Oline) + Lisa-Ray cues LO timing (base screen) QB (1)ABACK B-RC Z-RC X-RC Y-AK Fake drop back-3 steps ettle-1 step Find window Check LB Inside-out Go under O Get outside Y N - Backdoor = irror F - Push & talk #1CB B - Push & Crack #2 Doubles Right outhern Ray *Qb Pre box to find Aback L-ACKL L-GUARD CNR R-GUARD R-ACKL Y-RONG pass drop on def on-over Let D get upfield (drop) (Big & Drop) pass set to def on-over 2 count then go fast toward call = ike pass set to def on-over 2 count then go fast toward call = r0 pass set to def on-over 2 count then go fast toward call = #2 Def low witch 21 Z - Push & stalk #1CB X Push & Crack on #2 ignal=2 fingers flicker in pass drop on def on-over Let D get upfield (drop) (Big & Drop) PLAY: Hot Counter creen *uper onic = outhern Lakers-Rockets DCRIPION: low screen to Aback using Hot over route to Yrec NO: outh cues screen (Oline) + Lakers-Rockets cues Hot Counter QB (1)ABACK B-RC Z-RC X-RC Y-AK Fake power Check Hot Drop 3+settle Find window Fake power Check In-Dart go under O Get outside Y Get Free release-lo *HO over route (ike) N - Backdoor = irror Y HO over route B Push & Crack on #2F (check r0) Ace (Uno) Right outhern Rockets *Qb HO IK to find Aback low witch 21 Z - Push & stalk #1CB X Push & Crack on #2$$ (check r0)
8 PLAY: Read creen *uper onic = outhern Fire Lion-Ram DCRIPION: Double screen - #1 Hot Flare to Aback & #2 Quick Jailbreak to Rec NO: outh cues screen (Oline) + Fire cues Flare + Lion-Ram cues quick *Double creen Qb reads HO ill (man cover beater) QB (1)ABACK B-RC Z-RC X-RC Y-AK Read ILL Aback flare rush=throw * runs with Aback=pivot & throw to #1 HO Flare Bucket step run for flare, Read lead blocks (12) 2 step up field Creep back to Qb-behind LO & go N - Backdoor = Fire F Push & stalk #1CB B - Push & Crack #2 Doubles Right outhern Fire Ram Qb Pre snap ill & r0 (alert) Read ill 1 st sits throw flare ill runs pivot throw jailbreak Frontdoor =Jailbreak Z - Push & stalk #1CB X - 2 step-back-creep back to Qb-catch & Go L-ACKL L-GUARD CNR R-GUARD R-ACKL Y-RONG NO let DF ike r0 (am) #2 Def NO let DF he read-double screen combines a HO swing screen with a quick jailbreak screen. Receivers and Oline continue to use screen rules. Qb simply reads ill backer for HO swing screen if ill rushes / sits then throw swing. If ill runs wide with Aback then Qb pivots back and throws jailbreak screen to receiver.
9 PLAY: print Counter creen *uper onic = outh Omaha Lisa-Ray DCRIPION: print-low screen to Yrec using NO: outh cues screen (Oline) + Omaha cues opposite action *ust run from 3x1 sets rey ide(y) / rey(z) / rips queeze(b) = #3 rec screen QB (1)ABACK B-RC Z-RC X-RC Y-AK Fake print print Opp Drop 1+settle Find window Fake print Bongo block Get outside Y Check out-in xchange Go route (wheel) xchange eam route lide inside * & get under O s for screen N - *Guard = block #1CB Backdoor = irror Z exchange Go B exchange eam #3=Y lide inside get across to screen rey ide Left outh Omaha Ray *Qb print Opposite - settle - screen low witch 21 X Push & Crack on #2$$ (check r0) L-ACKL L-GUARD CNR R-GUARD R-ACKL F-RONG NO let DF ike r0 (am) #1 Def NO let DF to r0 *must block #2-r0 he print Counter screen combines sprint action while using slow screen timing. It must be run from 3x1 sets with the #3 receiver crossing behind the Oline and under the O- ackles for slow screen opposite (great if man cover making defender run through his own players traffic). he receivers Aback Qb Opposite the screen fake sprint pass action (recs run exchange route Aback Bongo blocks Qb uses sprint drop action). *OLine exception is that the pulling Guard screen side must look to block (kick-out) the #1 CB versus traditional #2 afety.
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