Capture the Flag Equipment: 2 4 items to represent flags (beanbags or scarves). One item per team.
|
|
- Meredith Robinson
- 6 years ago
- Views:
Transcription
1 - 1 - AKIDS Games
2 - 2 - Capture the Flag. 2 4 items to represent flags (beanbags or scarves). One item per team. The class is organized in 2 4 teams and the play area is divided into even sections. Each team has a flag that is kept on their side. The goal is to capture the flag of the other team(s). The team members can cross over into other territories to try and grab the flags without being caught. If their flag belt is pulled off by an opposing team member, they must drop the flag where they are and perform a task (5 jumping jacks, etc.) on the sidelines before returning to the game. The team can then bring their own flag back to the designated area before another opponent tries to steal the flag from its designated spot. If the team does not move their flag to its designated area, then opponents can try to steal it from where it is. There is no guarding or moving the flags from their designated areas. The game ends when one team has captured all of the flags from their opponents and has returned safely to their own side.
3 - 3 - Odds and Evens (Crows and Cranes) Cones to designate activity area, large dice, flag belts The class is divided into two teams, the odds and the evens (or crows and cranes ), spaced along a line around 4-5 feet away from the other team. Goal lines are drawn at the ends of the activity area. All the members of each team line up with one foot on their own start line. They should be close enough to reach out and touch each other otherwise they are too far apart.a One player rolls the dice in the middle of the court. If the dice equals an odd number, Odds chase Evens, and vice versa if the dice equals an even number. o Modification: have a caller call out either Crows or Cranes instead of rolling the dice. Whichever team is called becomes the pursuer and the other team is chased. If the number on the dice is Odd, Odds chase the Evens and tag as many as they can before the Evens reach their goal line. If they safely cross their goal line then they are safe and return to their team s start line for another run. If an Odd tags an Even, the Even becomes an Odd. The game is won by the team that gains all the members of the other team. Change the teams for successive games by switching out a few members of each team.
4 - 4 - Bears in the Cave (Hibernation) Cones and music 3-4 bears are it and begin in the center of the activity area. The other players are scattered outside the center area. A second larger circle of cones or lines on the court are used to mark the safety zone. Played similar to musical chairs with children circling the bears outside the bear s cave until the music starts. Bears move in bear-walk motions inside the center circle of cones. The other students either skip or side step (or some other variant) around the circle (circling the bears cave) On a signal, either Bear in the Cave or a stop in the music, the children rush to their safety zone using the same mode of travel without getting tagged by the bears. Children who are tagged become bears. Children who make it into the safety zone without being tagged continue the game The last 3 4 children who were not tagged become the bears to start a new game. Modification: Change bears to leaping frogs in the pond or other animal motions/settings. Flag belts can be used to eliminate pushing instead of tagging.
5 - 5 - Cone Crazy (Builders and Bulldozers) Multiple cones (4-6 dozen) Cones may have numbers or letters of the alphabet on them o As many needed to spell out players full names Designate a small area that is just large enough to allow movement of all the children in the same space. Use court lines to mark area. Cones are scattered throughout this designated area. Some cones are left up while others are knocked over. Several different ways to play. Builders and Bulldozers a. Separate the group into two teams: builders and bulldozers b. The builders run around and try to set the cones upright c. The bulldozers, using only their hands, run around and topple the cones over. d. Care is taken to keep the cones within the designated area and if the bulldozers knock them outside the area, they need to retrieve them. e. Every minute or less (set time before you begin) have the teams switch roles so the builders become bulldozers and vice versa. Crazy Cones a. Players run around and try to collect cones to spell out their name. b. Each player attempts to steal cones from others and the first one to spell their own name wins. c. Modification: have the kids pick a word from a hat to spell this way the words can be of even number of letters to make it fair for those with longer names.
6 - 6 - Cardio Course 10 Cones numbers 1 10 Hats for the cones with names of activities o Gorilla walk, side step, bear walk, fast walk, bunny hop, skip, slide, duck walk, leap frog, etc. Set the cones up in a large circle that fills the majority of the gym floor. Assign each student a number for the cone they will begin at and then place the hats on the cones to designate the mode of transport from one cone to another. Students may work with a partner or alone. Students travel from cone to cone using the designated mode of transportation or movements identified by the hat on the cones. Periodically change the hats on the cones to change the way the students complete a lap. Direction of travel can also be changed (completing the movements backward only if the students appear coordinated to do so without falling). Modification: Place the cones out and place labeled hats on the cones indicating the type of activity. These hats can be changed throughout the 1 2 Skip 3 4 Gallop 5 10 Fast Wal Slide 6 9 Bear Walk 8 7
7 - 7 - Stop and Go Ball (football, basketball, or playground ball) Pinnies (1-2 colors and enough for at least one half of the class) The class is divided into two teams. At least one team should get pinnies to show the different teams. This game is played much like ultimate frizbee but with a ball. Each team has a designated goal line (end zone). The objective of the game is to manipulate the ball down the field toward their team s end zone. When a player has the ball, they cannot move or travel with it, but must pass it to teammate who is free to move throughout the playing field. A team member must be standing in the end zone to receive a pass in order to score a goal. Opponents continually try to intercept the passes. If successful they begin moving the ball toward their own end zone. Modification Stipulate the number of times the ball must be passed between team players before a goal can be scored to encourage more activity. Encourage each player who scores to complete a victory dance to add to the fun of the game and allow them to express themselves. Periodically change up the teams to encourage fair play and de-emphasize the competition of the game. E n d Z o n e E n d Z o n e
8 - 8 - Fitness Tag 4 different colored soft balls or beanbags 4 cones the same color as the balls Cards of different types of activities Cones are set up at the 4 corners of the activity area. Place a card at each cone to designate the activity for that location. Students are scattered in the activity area. There are 4 students who are it who hold a colored object. The its chase and tag the others with the ball they are holding. Once tagged, the student leaves the activity area, performs that particular task at the colored cone, and then returns to the game. Modification: Change the mode of locomotion to skipping, hopping, gallop, etc. Change the activities at the cones as the game continues. Have the children who are tagged take the colored ball before they complete the activity and then they become it. This keeps things changing up all the time to increase the activity level and the fun. BICYCLE = Sit on the floor. Lift feet and circle legs (like riding a bike). CRAB-UPS = Sit in crab-walk position and straighten arms. Lift stomach as high as possible. Bend elbows and touch seat to the floor. Straighten arms and repeat. KNEE TO CHEST CURLS = Sit, knees together, feet on ground. Lift knees to chest. Return feet to ground and repeat. SEAL WALK = Lie on stomach. Push up, walk on hands. Drag legs behind. SEAT WALK = Sit on the floor with legs extended in front. Fold arms at chest. Walk forward alternating leg-hip movement. (Walk on your seat!) FUNKY JJ = Do jumping jacks with silly arms while jumping.
9 - 9 - CRAB KICKS = Sit in crab-walk position. Lift stomach as high as possible. Kick right foot in the air straightening your leg. Repeat alternating legs.
10 Pirates Treasure 4 plastic hoops and 10 beanbags for each. Class is divided into 4 groups, each with their own hoop (treasure chest) filled with their 10 beanbags (their treasure) in their designated area. The hoop is placed in the center of their area and the beanbag is placed in the hoop. Pirates of each group protect their treasure in their hoop and tag anyone who tries to steal it. The treasure hunters of each group attempt to steal the treasure from the other groups hoops without being tagged. No one is allowed to step inside any of the hoops. The pirates can be tagged if they are carrying any treasure. If tagged they must drop the treasure and then complete a small task (e.g. 5 jumping jacks) before returning to the game. Team effort is encouraged allowing the treasures to be tossed to teammates to get it across into their hoops without getting tagged. The game ends when one group has everyone s treasure in their chest. Modification: Number the children on each team and call out the numbers quickly but spaced out enough to avoid crashes. The children can only attempt to steal the treasure when their number is called.
11 Steal the Bacon As many soft objects possible (beanbags, soft balls, small cones, spots) The class is divided into two teams. Mid-court center line is used to divide the activity area into two sides. The objects are scattered evenly between the two activity areas. On the go command, students attempt to sneak over to the other team s side and steal a piece of bacon (one at a time) and bring it over their side. If the student gets tagged while they are on the other team s side they are not allowed to gain a piece of bacon and must complete a small task before returning to their side the area until they can try again. The game ends when all the bacon is on one team s side. Modifications: This can also be played with 4 teams if the area is split into 4 areas. Can also play to determine which team has the most bacon at the end of a certain time period (e.g. 1 minute)
12 Dragon s Tail 1 scarf per student Cones to designate activity area Students are scattered throughout the activity area. Scarves are tucked into the back of the pants to become a dragon s tail. Flag belts may be used instead of scarves. Students attempt to pull out each other s tail while protecting their own. If a student pulls out a tail they say Name, I got your tail! The student who lost his tail must complete a task (e.g. jumping jacks) before returning to the game. Students must not be allowed to make further contact with each other, sit on the ground, or hide their tails. The game ends when one student steals all the tails or at the end of the time period the one with the most tails wins.
13 Clean Your Room! As many soft objects as possible (balls, beanbags, cones, spots, etc.) The activity area is divided into two sections The objects are spread evenly between the two sections. The class is divided into two teams. Students must clean their designated area by tossing all the objects in their area into the other team s area. Items are encouraged to be thrown low so as to reduce contact to the head. If the opposite team catches an object in the air thrown by the other team, the other team member must complete a task before returning to the game. No kicking items. Modification: Randomly switch teams up throughout the game to take the emphasis off winning or losing. Determine the cleanest room after a set time (e.g. 1 minute).
14 Eagles and Sparrows Music Cones Flag belts may also be used. 2 people (Eagles) are it and crouched down at center court. A circle of cones is created at center court big enough to allow all the students playing to move around the Eagles. The other players (Sparrows) circle the Eagles using the designated mode of locomotion staying within the circle of cones. On the word GO or a stop in the music the Eagles come alive and chase the Sparrows as they hurry to the safety zones at the end of the activity area.. If an Eagle tags a Sparrow, the Sparrow becomes an Eagle. The last two Sparrows who are not caught by the Eagles become the new Eagles for the next game. Modification: Vary locomotion
15 Monkey in the Middle 1-2 beach balls for each game cones to designate the square activity area(s). Divide the activity area into separate game areas. Divide the class into groups of 5 students. 1 out of every 5 students is a monkey. Each group is given their own game area and 4 students chose a corner of their area with the monkey floating in the middle. The object of the game is to toss the beach ball among the 4 corners of the game area while keeping it away from the Monkey in the Middle. The monkeys attempt to grab the beach balls. If a monkey snags a beach ball, they change positions with the person who tossed the ball.
16 Crazy Soccer Exercise ball (slightly deflated) Divide class into 2 4 teams. Use two different color pinnies to differentiate teams. Similar to soccer, but played with a larger ball. Students are not allowed to use hands during play and follow same rules as regular soccer. Cones replace the larger net/goal. If the team knocks over their cone with the ball, they score a point. Modifications: Can add a second ball to increase activity level. Can divide the class into 4 teams with at each corner. Students can score on any net other than their own to earn team points.
17 Mini Kickball 1 beach ball for 2 students Cones or markers on floor evenly spaced out Pairs of students face each other about yards apart. One player, the pitcher, has the ball; the other player is the kicker. The pitcher rolls the ball toward the kicker. Kicker kicks the ball and runs over the markers as many times possible without getting caught. To get the kicker out, the pitcher retrieves the ball and tags a marker before the kicker reaches home plate or the pitcher catches the ball in the air (fly ball). The kicker scores a point for every successful run around the markers. Players change roles after 3 kicks.
18 Race Day! 1 Spot and jump rope per pair Cones to designate track course Place cones about 3 5 yards apart in the shape of a race track. Designate the direction students will move around the track. Students work in pairs, designate #1 and #2 in each pair. Assign each pair a spot in the pit area. One player for each team draws a card with a list of activities. On the Go command, Player #1 of each team runs around the race track while their teammate remains in their pit area. At the same time, player #2 performs the 1 st task on the card in the pit area until their partner returns to the pit. Player #2 tags their partner and they exchange places and Player #2 runs the track while Player #1 performs the task. This exchange continues until each partner has completed each of the assigned pit area tasks on their card. The first team through the activities on their card first wins. Modification: Call out the activities for the pit area as a group to eliminate the competitive nature of the activity. KANGAROO JUMP GORILLA WALK MARCH IN PLACE HOP IN PLACE JUMP & TWIST IMAGINARY JUMP ROPE JOG IN PLACE SKIP IN PLACE JUMP IN PLACE SKIP FUNKY
19 Pass the Hat 1 different color beanbag per line (5 6 students) Cones to mark a large course or several smaller courses. File 5 6 students in a line around each course. The last person of each line carries 1 item to pass. Stagger the file lines around one large marked course or separate then around smaller courses. The child at the front of each line lead the line around the course playing follow the leader. The last child in each line runs quickly to the front of the line and passes the item to the one behind and takes over the leader position. The item is passed down the line from child to child. Once the last child receives the item they run to the front and take over the leader position and they pass the item back again. Modifications: Challenges a. How many laps their line can complete without dropping the hat. b. Which group is the first to have each child as the leader. Change the mode of locomotion to keep things moving and fun.
20 Computer Virus buckets (computer), hula hoops, beanbags (chips) and spots (viruses) The buckets are scattered throughout the activity area. And the spots are spread out on the floor at varying distances around each bucket. Each group of 2-3 students has their own hoop containing 12 objects to throw (beanbags). On signal, a member of the team picks up a beanbag and runs to a spot on the floor. While standing on the spot the student throws the beanbag underhand toward the bucket. If the student throws the beanbag into the bucket they win the spot and return it to their team. The game continues until all the viruses are cured (won). Modification: 1. Have the other student who is waiting their turn doing an activity (jumping jacks, jump rope, etc.). Buckets Hoops
21 Couple Tag Scarves 1 for each couple Use markings on the court to make the activity area. All children who are not it travel in pairs One child travels alone and is it. Pairs are joined by a scarf or baton. The object of the game is to tag someone and take their place in the couple and the tagged person becomes it. If pairs break hands, they are considered tagged. This is a simple chase game. Modifications: If couples who are being chased lose their bond, the person who loses the connection (does not have the scarf in hand) becomes it. IT
22 I m A New Skunk Cones 1 4 soft balls 1 hula hoop Four cones are set up in the corners of the activity area. The hula hoop is set in the center of the activity area. 1 4 skunks are chosen and each is given a small soft ball. The skunks try to tag one of the other players. The cones may be used as safety spots or dens, but they may not stay on the cone for more than 5 seconds. If tagged, the player must take the ball, go to the center circle and declare that I m a new skunk, and change positions with the previous skunk. Modification: The student can only stay at a safe zone while they perform 5 jumping jacks or twist jumps, etc. The children can add more to their announcement to add humor to the game (e.g. I m a new skunk and I stink like last week s trash ) I m a new skunk
23 Fox and the Hound Cones to designate dens A player is the hound and all other players are foxes. Dens (cones) are set up around the activity area not necessarily in any pattern. There is always one less cone than there are foxes. The hound chases the fox around. No den may hold more than one fox at any time leaving one fox always available to be chased. If a fox enters an occupied den then the first person must leave and is fair game to be tagged by the hound. When a fox is caught, he or she changes positions with the hound. Modifications: Remove cones (dens) throughout the game to make it less safe and easier to get tagged. Have the student complete 5 jumping jacks at the cones and then they must leave the den. Have more than one fox. Designate the foxes with pinnies.
24 Barker s Hoopla 1 hoop & 8 10 items for every 2 4 students The hoops are scattered throughout the activity area, with 8 10 items in each hoop Each person may have their own hoop if number of children is small (< 6). Players are divided into teams of 2 4 (matching the number of hoops). The object of the game is to collect similar items from other hoops and bring them back to their own hoop. On signal all players simultaneously collect items 1 at a time from the other hoops to bring to their own. No throwing the items and no protecting their own home base The game is played until one team gets all of a similar item (e.g. all the blue beanbags or all the spots). Modifications: Designate a locomotor movement used to travel between the hoops (e.g. skip, gallop, etc.) Set a time limit and see which team has collected more of one item than any other team by the end of this time limit. X X X X X X X X X X X X
25 Blob Tag Jump ropes can be used to hold the circles together Two or more teams are formed or even number players. If even teams cannot be formed then designate a player who must complete the task twice in the team(s) that is/are short players. On each team, one person stands in the middle of the remaining students who join hands and form a circle around the middle person or hold a section of the jump rope that has been tied into a circle. At the signal, each blob team moves as a unit down to the end of the activity area and back. At the finish line, the person in the middle is replaced by another teammate and the blob takes another lap. This repeats until everyone has had a turn running in the center of the blob. The team who completes the relay with all members having had a turn in the center of the blob wins. If the blob breaks, that team must start that leg of the race over. Start / Finish
26 The Great Escape (Bridges and Tunnels) None The team is divided into 4 5 lines. The first person in line gets into tunnel position (hands/feet on ground with body high in the air). On the whistle, the second person crawls under the first tunnel and becomes a bridge (toes/elbows on the ground with body level with the ground). The third person crawls under the tunnel and over the bridge and then makes another tunnel and so on... Any bridge or tunnel along the line must be able to touch the next to avoid long distances between children (reduce excessive traveling). When all the players of a team have gone through, the first person crawls through and over to the front again. This continues until the team safely reaches the other side of the activity area and back again. If it is a large class, more small teams can be used to encourage more movement (crawling and jumping) and less bridge-work. The next person in line only waits for the person ahead of them to move to the next bridge before they start crawling. This is a continuously moving set of bridges and tunnels. High Tunnel Collapsed Bridge
27 Hot Spot Spots 1 basketball/pair 1 basketball goal The class is divided into pairs and each pair has 1 basketball. A hula hoop is place at the one end of the activity area for each team to act as their home base. Several spots are placed at varying distances from the basketball goal at the other end of the court. On signal, 1 player from each team dribbles to the other end of the court, chooses a spot, and shoots a free throw from that spot. The other teammates are completing a specific task (e.g. jumping jacks or running in place) until it is their turn to try for a spot/basket. If they make the basket, they pick up the spot and dribble back and their partner takes a turn. They must hand their partner the ball rather than throwing it to them. The pair with the most spots at the end of 2-3 minutes or once all spots are gone wins the game. Modification: Switch teams part way through the game to take the emphasis off winning. For those with lower skill level, hitting the rim with the basketball may also earn a spot for their team.
28 Dribblers & Shooters 1 Basketball per player 1 spot per pair The class is divided into pairs 1 dribbler & 1 shooter in each pair. The dribblers line up on the sideline on their team s spot and the shooters line up near the backboard of the goal. On signal, the dribblers dribble around the outside of the court as fast as they can while their partner (the shooter) tries to make as many baskets as they can before their dribbler gets back to their spot. After the dribbler reaches their spot, they switch with the shooters, and the game continues. Points are earned for the following: o Most points for baskets they scores (2). o Less points for hitting the rim (1). o Less points for hitting the backboard (1).
29 Sharks and Minnows 1 Flag belt per player One-two students are selected as the Sharks. The Minnows all wear flag belts and line up at one end of the activity area. The Sharks line up along the center court. On the Go command, the Minnows attempt to reach the other side of the area without the Sharks grabbing their flag belt. Anyone that gets their belt pulled off becomes another Shark. The game continues until there is only 1 2 Minnows left, who then become the new Sharks for the next game. Go!! X X
30 Can t Touch This 1 Basketball or soccer ball per student Students are scattered in a designated activity area. Every student has their own ball. Use court markings on the floor to designate the activity area. On signal, students dribble their ball throughout the activity area (either their basketball or their soccer ball). Students attempt to tap other kid s balls outside the boundary of the activity area while continuing to dribble their own either with their hands (basketball) or with their feet (soccer). Students may tap away other balls only when they are in possession of their own ball. If they lose possession of their ball they must run and retrieve their ball, do a small task, and then return to the game. The game is stopped periodically to see who is in control of their own ball and who has lost theirs. Modification: Make the activity area smaller to increase the difficulty of retaining possession of the ball. Take balls out of play as they are kicked or tapped out of bounds and end the game with the last person in control of their ball as the winner of the game.
31 Castles 1 ball per student 2 4 dozen cones or bowling pins as castles Divide the class into 2 teams. Each team stands outside the castle area (kingdom) designated by 3 parallel lines (10 15 yd apart). Place the pins or cones along the center of this area (the kingdom), approximately 1 yard apart. Students conquer the kingdom by knocking down all the castles (pins/cones) as quickly as possible. On signal, students throw a ball at a castle. Children MUST not cross the throwing line except to retrieve a ball. The game is over when all the castles are knocked down (kingdom is conquered). Modification: Can keep score of which team knocks down a pin and the most points wins. Add pins behind the kicking line and the student must dribble the ball around the back pin before kicking at the castles. Pins
Speed. Awareness. Year 1. Catch. Throwing & Catching. Jump. Throw. Balance
Speed Awareness Year 1 Catch Throwing & Catching Jump Throw Balance Throwing & Catching Objectives Catch from a variety of heights and distances. Recognise space during games. Show awareness of other children
More informationDrills and Games. Warm-up & Movement drills/games:
Drills and Games Warm-up & Movement drills/games: Follow the Leader: Basic game of follow the leader. You start off as the leader and get them moving. Jogging, sliding, jumping, lunging, skipping, the
More informationSide gallop Card One
Side gallop Card One 1 2 3 4 5 Skill components 1. Smooth rhythmical movement. 2. Brief period where both feet are off the ground. 3. Weight on the balls of the feet. 4. Hips and shoulders point to the
More informationSpecial Olympics Junior Athletes. Basketball
Special Olympics Junior Athletes Basketball BASKETBALL Basketball is a very popular sport around the world. The sport s success is due to the fact that it can be played by boys, girls, men and women of
More informationBasketball Handbook www.funteamalberta.com WHAT IS FUNTEAM? FunTeam Alberta is a non-profit recreational sport organization that assists individuals and families in the participation of less competitive
More informationTri City Youth Basketball Association Grade 3/4 Practice Plan Session # 1
Tri City Youth Basketball Association Grade /4 Practice Plan Session # 1 Points of Emphasis: 1. Establish order, routines, & expectations. ABC S - Agility, Balance, Coordination & Speed (speed is -7 secs
More informationGroup Games. Glob Tag. Group Soccer. Toss and Tag
Group Games Glob Tag Have students spread out in the general space within the boundaries and then choose 2 students to be the globs. On the signal the remaining students try to avoid being tagged by either
More informationFun Soccer Drills that Teach Soccer Skills to 5, 6, and 7 year olds
Fun Soccer Drills that Teach Soccer to 5, 6, and 7 year olds By Alanna Jones Free Sample Soccer Drill from the Warm Up Chapter of the book Varied Follow the Coach Each player lines up in single file with
More informationPractice Plan. United States Youth Soccer Association. Diagram. Activity. Name: Jeff Hopkins. Theme: Ball exploration, dribbling, passing
Theme: Ball exploration, dribbling, passing 1 st (warm-up) One Against the World As players arrive, have them join a game to one goal. Object it to score a goal. Whoever scores the goal becomes the next
More informationSprint run Card One. State of NSW, Department of Education and Communities, Skill components
Sprint run Card One 1 2 3 4 5 6 Skill components 1. Lands on ball of the foot. 2. Non-support knee bends at least 90 degrees during recovery phase. 3. High knee lift (thigh almost parallel to the ground).
More informationLESSON PLANS. Developed by SNYB program affiliate Tri City Youth Basketball Association and its Master Coach, Allison McNeill
LESSON PLANS Developed by SNYB program affiliate Tri City Youth Basketball Association and its Master Coach, Allison McNeill All rights treserved - Tri City Youth Basketball Association Tri City Youth
More informationFun Indoor Activities!
Fun Indoor Activities! The following is a list of fun indoor activities for you to enjoy with your family during the wintertime! Divided by age, they are simple activities that make it easy to get an hour
More information2009 Quality Physical Education on a Budget
2009 Quality Physical Education on a Budget PLASTIC CUP ACTIVITIES Cup Stack Relays Equipment: A variety of colored cups (ex. Solo cups) Skills: Locomotor Patterns, Teamwork, Patterns (mathematics) Organization:
More information5 Rules to Live By for U5/U6 Soccer
Thank you for volunteering to be a youth soccer coach. Coaching 4 and 5 year old soccer is a fun and rewarding experience. The below curriculum guide will help you run practices and understand game play.
More information2 ND 3 RD. 4 th 5 TH RELAYS STANDARDS
2018-2019 RELAYS RELAYS STANDARDS GRADE LEVEL STANDARD DESCRIPTION 2.M.1.1 Perform locomotor skills with proficiency in a variety of activity settings to include rhythms/dance 2.C.2.1 Describe the critical
More informationGoals: Coaches should have the following goals in mind before starting. How Am I Going to Achieve These Goals?
COACHING THE YOUNG SOCCER PLAYER Coaching the young (4-7) soccer player is different than any other age group. The purpose of this session is to prepare coaches for the special, idiosyncratic needs of
More informationHop Card One. State of NSW, Department of Education and Communities, Skill components
Hop Card One 1 2 3 4 5 Skill components 1. Support leg bends on landing, then straightens to push off. 2. Lands and pushes off on the ball of the foot. 3. Non-support leg bent and swings in rhythm with
More informationSOFTBALL LESSON 1. LESSON OUTCOMES: Demonstrate the skills necessary to effectively throw a softball. Execute a two-handed catch.
LESSON 1 EQUIPMENT: 24 cones 1 Super soft softball for every 2 students 5 sets of bases (adjust with class size) LESSON OUTCOMES: Demonstrate the skills necessary to effectively throw a softball. Execute
More informationDRIBBLING EXERCISES. You can make it more fun for the young ones by adding noises when they copy the animal, e.g. road runner meep meep.
DRIBBLING EXERCISES Animals Set up a square area 30x30 (adjust area depending on how many players you have) and have each player with a ball inside the area. Tell the players that you are going to visit
More informationU7 & U8 Trainings 1hr
U7 & U8 Trainings 1hr Warm ups & Cool Downs For each session there are warm up activities. Each week during your warm ups take breaks and implement some of the following exercises from your fit cards.
More informationRecFest Creative Recreation Inspired Activities for P.E
2016 SHAPE Southern District Conference Williamsburg, VA Presenter Email Website Twitter Chad Triolet ctriolet@gmail.com @chadtriolet Bobbi Conrad bconrad342@aol.com Jack O Donnell odonnellj@stcva.org
More informationBALL HANDLING SKILLS
BALL HANDLING SKILLS 2018-2019 Ball Handling Ball skills are an important activity for children of all interests and abilities to practice consistently. Ball skills not only prepare children for physical
More informationBASKETBALL
BASKETBALL 2018-2019 BASKETBALL STANDARDS GRADE LEVEL STANDARD DESCRIPTION PE.2.M.1.2 Strike an object continuously using body parts both upward and downward. PE.2.M.1.5 Dribble with hands and feet in
More informationActivity: Koolchee. Playing area Basketball/ netball court Equipment. Tennis or kanga cricket balls, cones. Instructions
31. Koolchee Content focus of the activity/assessment Skills to gain and maintain control and possession Forces and motion Activity: Koolchee Warm up: Chinese wall Basketball/ netball court Rectangle area
More informationPine Tree State Track & Field Games Summer Camp Lesson Plans
Pine Tree State Track & Field Games Summer Camp Lesson Plans Day 1 Introduce: 50m, 100m, 400m running events and standing long jump field event to participants. *If you have 13-14 year old s in camp add
More information(agility / aclaíocht)
(agility / aclaíocht) (1) FIND YOUR MARK b Children run around a playing area covered with randomly spread multimarkers b There must be one less multimarker than there is players b On the coaches call,
More informationSkill Codes for Each Drill
1 Skill Codes for Each Drill Here s an explanation of the codes associated with each drill. Most of the drills build a variety of skills, so we used codes to signify the skills that each drill will develop.
More informationLARGE GROUP GAMES
LARGE GROUP GAMES 2018-2019 LARGE GROUP GAMES STANDARDS GRADE LEVEL STANDARD DESCRIPTION 2 ND 3 RD 4th PE.2.M.1.1 PE 2.C.2.2 PE 2.R.5.1 PE 2.R.5.2 PE.2.R.5.4 PE 2.R.6.2 PE 2.R.6.3 PE.3.M.1.1 PE.3.C.2.1
More informationGRADE LEVEL STANDARD DESCRIPTION
2018-2019 SOCCER SOCCER STANDARDS GRADE LEVEL STANDARD DESCRIPTION PE.2.M.1.5 PE.2.C.2.2 PE.2.C.2.5 PE.2.C.2.6 Dribble with hands and feet in various pathways, directions and speeds around stationary objects.
More information1. Boccia. Activity: Boccia. Warm up - Mini golf. Content focus of the activity/assessment
1. Boccia Content focus of the activity/assessment Skills to gain and maintain control and possession Skills to create, use and defend space Forces and motion Activity: Boccia Warm up - Mini golf Flat
More informationU6 RECREATIONAL COACHING PACKET
U6 RECREATIONAL COACHING PACKET HOW TO USE THIS PACKET: Hopefully by now you have completed the Nebraska State Soccer Right Start and Online Coaching Modules. If you haven t, you can go through these free
More informationACES Ball Mastery! 3) Sole roll Explanation Using sole of foot rolling the ball in different directions (across the body, forwards, backwards
ACES Ball Mastery! Keys to teaching ball mastery components Start slow, let players learn it at their own pace (many repetitions) If they have success ask them to perform at a faster pace After each move
More informationOYAA Recreational Soccer Skills Training Games To Teach Technique
Warm-Ups: Juggling 1-2-3: Each player has a ball in their hands and is moving around in the designated area. The coach announces a number, one is foot, two is thigh and three is head, the players then
More informationActivity 2. Wreck It Ralph. Variations
Super Mario Brothers In a 15Wx20L yard grid, place 8-10 cones randomly across the middle third of the field; these are mushrooms. All the players start at 1 end. On the coachs command, all the players
More informationTraining Game U-6 Players
Bank Robbery Equipment: 4 or more cones to mark grid, 10 to 12 soccer balls. or circle can be used. Organization: Create a 20 X 20 yard grid marked with cones. All players are required to play within the
More informationGO! Set. Continuous Table Relays. Ready 1 set of Speed Stacks per 2-4 students 1 table per 8-16 students. Speed Stacks
Continuous Table Relays 1 set of per 2-4 students 1 table per 8-16 students Create large activity area tables end to end in a row Divide students into relay teams of 2-4 Place 2-4 sets of on each table
More informationFourth Grade Basketball Clinic Week 1
Fourth Grade Basketball Clinic Week 1 Pre-game huddle Time: 3-4 minutes Dynamic stretching Time: 4-5 minutes Walking stretches from sideline to sideline (long steps, knees to chest, high-knee jogging,
More information14 Bonus Basketball Drills
1 Table Of Contents All-Star Skills Challenge... 3 Back-to-Back Layups... 5 Blind Minefield... 7 Bullseye Shooting... 9 Dead End... 11 Deep Seal... 13 Exhaustion... 15 Free Throw Rebounding... 17 Opposite
More informationHidden Treasures 6 Jump Rope Races 7 Geometry Scavenger Hunt 8. Fitness Tag 11. Froggy Froggy 16 Mouse Tails 17 Travel Colorado 18 Driver s Ed 19
Hidden Treasures 6 Jump Rope Races 7 Geometry Scavenger Hunt 8 Fitness Tag 11 Froggy Froggy 16 Mouse Tails 17 Travel Colorado 18 Driver s Ed 19 C1 Wormy Wormy 1 G1 I1 K1 When to Play: Where to Play: Grass
More information2 ND 3 RD FOOTBALL STANDARDS GRADE LEVEL STANDARD DESCRIPTION
FOOTBALL FOOTBALL STANDARDS GRADE LEVEL STANDARD DESCRIPTION PE.2.M.1.7 Move in different directions to catch a variety of objects softly tossed by a stationary partner. 2 ND 3 RD PE.2.M.1.8 PE 2.C.2.2
More informationSecond Grade Basketball Clinic Week 1
Second Grade Basketball Clinic Week 1 Pre-game huddle Time: 5 minutes Form a circle. Introduce yourself. ( I m Coach Jones. ) Express your excitement about teaching basketball to them. Take attendance,
More informationMega Hoops Program An Introduction to Canadian Sport for Life
Mega Hoops Program An Introduction to Canadian Sport for Life Over the past decade, sport science experts have collected a wealth of research on how to create a sporting pathway that leads to both higher
More informationGreat Playground Games for K - 6
Great Playground Games for K - 6 Red Light Green Light Bill Allan, bill.allan@wnlsd.ca, 637-4021 Games for Kindergarten Grade 1 One player is the Stop Light and stands near a wall. Other players stand
More informationSoccer Skill Building Games
Soccer Games Soccer Skill Building Games Soccer Games Soccer is a wonderful game to introduce children to sports. If you can make sure every player has 200-300 touches on the ball at each practice, they
More informationU8 RECREATIONAL COACHING PACKET
U8 RECREATIONAL COACHING PACKET HOW TO USE THIS PACKET: Hopefully by now you have completed the Nebraska State Soccer Right Start and Online Coaching Modules. If you haven t, you can go through these free
More informationLESSON OUTCOME (S): Develop cardiovascular endurance, agility, speed, eye-hand coordination, and spatial awareness.
LESSON 1 EQUIPMENT: 1 Handball per group 4 cones for each group of four students 2 or more beach balls LESSON OUTCOME (S): Develop cardiovascular endurance, agility, speed, eye-hand coordination, and spatial
More informationWarm ups & Cool Downs Warm up list: Week 1: Week 2: Week 3: Week 4: Week 5: Week 6: Week 7: Week 8: Cool down list: Week 1: Week 2: Week 3:
Warm ups & Cool Downs For each session there are warm up activities. Each week during your warm ups take breaks and implement some of the following exercises from your fit cards. Each session ends in some
More informationCopyright information [National Rugby League Limited, 2007] RESTRICTED WAIVER OF COPYRIGHT
Copyright information [National Rugby League Limited, 2007] RESTRICTED WAIVER OF COPYRIGHT The print material in this publication is subject to restricted waiver of copyright to allow the material contained
More informationD -GOAL. Table of Contents. Warm Up Games/Running. Cradling. Defense/Offense KEY
Parent Drills Book Table of Contents Warm Up Games/Running Coach Says Red Light Green Light Sharks and Minnows Freeze Tag Relay Race Chase Ground Balls Ground Ball Game Competitive Ground Balls Under the
More information2011 Get em UP and Get em MOVING (on a Budget)
2011 Get em UP and Get em MOVING (on a Budget) 2011 AAHPERD National Convention (San Diego, CA) PLASTIC CUP ACTIVITIES Cup Stack Relays Equipment: A variety of colored cups (ex. Solo cups) Skills: Locomotor
More informationFirst Grade Basketball Clinic Week 1
First Grade Basketball Clinic Week 1 Pre-game huddle Time: 5 minutes Form a circle. Introduce yourself. ( I m Coach Jones. ) Express your excitement about learning basketball with them. Take attendance,
More informationBest Cooperative Games
Listing of Games 1 Why? Because... 14 Musical Squares 2 Make 11 15 Scoot and Spell 3 Mnemonic Names 16 Oh, Deer! 4 What Are You Doing? 17 Two (2) Person Kickball 5 Three Syllable Game 18 Rotation Baseball
More informationEDUCATIONAL GUIDE SHEETS
EDUCATIONAL GUIDE SHEETS Copyright Karibou TM. Sports Montréal Inc. All rights reserved. Last update : Septembre 9, 2015 Educational Guide Sheets Equipment used Educational Guide Sheets Karibou TM Hoops
More informationPractice Guide for U6-U8 Coaches. (920)
Practice Guide for U6-U8 Coaches www.dprys.org (920) 785-0203 CONGATULATIONS! You are a soccer coach. Now what??? oles of a youth soccer coach: Provide a safe, fun, and educational environment Communicate
More informationSSA Under 5 Practice Activities
SSA Under 5 Practice Activities DRIBBLING Ball Master: Set-Up: Players give the ball to the coach. He kicks or throws the balls in all directions, sending the player approximately 10-20 yards away. The
More informationU8 Week 1 - Dribbling
U8 Week 1 - Dribbling Activity #1 Have players dribble their own ball * following commands (5 min) in and around the other players, * looking up while dribbling following coaches commands - i.e./ * try
More informationTraining Game for U-6 Players
Training Game for U-6 Players 1 2 3 Red Light Equipment: 4 cones to mark grid and 1 cone and 1 ball for each player Grid Requirement: 20 X 20 yard grid Organization: Create a 20 X 30 yard grid marked with
More informationGames. CB s C oaching Education and Development
Games CB s C oaching Education and Development TENNIS BALL ACTIVITIES Dribbling, Catching, Movement Skills Recommend someone purchase enough Tennis Balls (not expensive) for each kid. Dribble with just
More informationACES Ball Mastery! 3) Sole roll Explanation Using sole of foot rolling the ball in different directions (across the body, forwards, backwards
ACES Ball Mastery! Keys to teaching ball mastery components Start slow, let players learn it at their own pace (many repetitions) If they have success ask them to perform at a faster pace After each move
More informationPreschool & Kindergarten Basketball Season Plan Week 1
Week 1 Game #1 - Red Light, Green Light: All players start on one side of the court with a ball. Coach yells green light and players start dribbling. Coach yells red light and players stop. Focus on kids
More informationPE Activities K-12 Carli Tracy Dyer- Jennifer Oakes-
PE Activities K-12 Carli Alfriend-carli.alfriend@swcsd.us Tracy Dyer- tracy.dyer@swcsd.us Jennifer Oakes- jennifer.oakes@swcsd.us Hula Hut Throw Down Skills: Throwing to target (k-5) or shooting (6-12)
More informationPractice. Coaching Points. Practice. Coaching Points
Set up two 5W x 0L fields with a goal at each end. When practice is scheduled to start and as soon as players arrive, start playing a game. The game will start as v. When the next player arrives, the game
More informationPLAY STRUCTURE ACTIVITIES. Play With Me
PLAY STRUCTURE ACTIVITIES Page Copy Cat... 40 High Five... 40 Hang Ten... 41 Obstacle Course... 41 Going On a Bear Hunt... 42 Treasure Hunt... 42 Play With Me I tried to teach my child with books; He gave
More informationMirrored Lines. Apply Pressure Score Points Contest Possession Go Forward Create Continuity
presented by: GAME : Mirrored Lines EQUIPMENT AND SPACE NEEDED: SUGGESTED TIME - 30 x 30 yard grid ALLOCATION: 10-15 minutes PRINCIPLES OF PLAY: Apply Pressure Score Points Contest Possession Go Forward
More informationPhysical Literacy at School: Unit 2
Physical Literacy at School: Unit 2 10-week unit for ages 5-8 years Active for Life in partnership with ACC sports Champions for Life program bring you this collection of physical literacy lesson plans
More informationSpecial Olympics Junior Athletes. Floorball
Special Olympics Junior Athletes Floorball FLOORBALL Floorball is a very popular sport around the world. The sport s success is due to the fact that it can be played by boys, girls, men and women of just
More information8U-10U Coaches Package
8U-10U Coaches Package FDSA 8U-10U Coaches Plan Thank you for volunteering to be a coach with the FDSA. Outlined below are a few tips and logistics that help you with your season. The following plan is
More informationCVSC Grasshopper Fun Games
Contents Page 1. Contents Page 2. Game # 1 Body Parts # 2 Puppy Tails 3. Game # 3 Return To Sender # 4 Relays 4. Game # 5 Follow The Leader # 6 Traffic Lights 5. Game # 7 Scooby Doo # 8 Shark Tales 6.
More informationU6-U9 Activities 1) Coach is it : 2) Body Part Dribble: 3) Red Light, Green Light, Blue Light, Orange Light 4) Math Dribble 5) Superhero
U6-U9 Activities 1) Coach is it : Kids dribble around in designated space and try and get away from coach, if tagged must do selected activity (jump over ball 2 times, run around ball 3 times, throw and
More information2011 Get em UP and MOVING (on a Budget)
2011 Get em UP and MOVING (on a Budget) 2011 TAHPERD Convention (Dallas, TX) Chad Triolet (2011 NASPE Elementary Physical Education Teacher of the Year) Deep Creek Elementary - Chesapeake, VA CONTACT INFO
More informationCOACHING RESOURCE. Jump
NetSetGO COACHING RESOURCE Jump JUMP (INCLUDING HOP AND LEAP) Progressions Progressions for the fundamental skills of jump/hop/leap are as follows: Jump. Jump and land on one foot. Leap. Hop. Add a ball
More informationThird Grade Basketball Clinic Week 1
Third Grade Basketball Clinic Week 1 Pre-game huddle Form a circle. Introduce yourself. ( I m Coach Jones. ) Express your excitement about teaching basketball to them. Take attendance, reading aloud everyone
More informationDPA activities {grades 4-6}
Paddle Hoops Hoops, balls, beanbags and paddles With a group of 45 students, scatter approximately 35 hoops on the ground throughout the activity area. All students should have a paddle and a ball. Allow
More informationOPTIONAL: Warm-up should cover the 3 P s: Prepare the body for the activity ahead Performance Help to prevent injury
WEEK SESSION CARD WHAT YOU WILL NEED: OPTIONAL: Maximum of one () size basketball per person A basketball hoop for shooting activities One () Aussie Hoops Coach per fifteen () Cones and whistle children
More informationActive Class Management Strategies Using Class Starts to Reinforce Desired Behavior Robert Pangrazi Gopher Sport & Arizona State University
Active Class Management Strategies Using Class Starts to Reinforce Desired Behavior Robert Pangrazi Gopher Sport & Arizona State University Management Techniques Following are brief descriptions of some
More informationLevel 1 Hop Teaching Tips Victorian Little Athletics Association
Teaching Tips Hop The hop is an important skill used in the triple jump. It can also be used to develop knee drive seen in jumping events. Avoid doing too many repetitive hops, hopping can fatigue children
More information-$9(/,1²/(9(/ Learning Activities. 78/ THROW (Javelin Level 1) Run, Jump, Throw and away we go! (2001)
-$9(/,1²/(9(/ Learning Activities OVERHEAD SOCCER THROWS (LARGE BALL) x Both hands are on the ball and it is thrown from overhead with both feet on the ground. Note the whipping action created. Limit to
More informationM/J Team Sports Basic Sports Information
M/J Team Sports Basic Sports Information 1. Skills a. Ready Position Knees bent balls of feet Balanced Base Eyes Up Ready Hands Basic Volleyball Information b. Underhand Serve Ready Position Face target
More informationPhysical Literacy at Summer Camp
Physical Literacy at Summer Camp 4-week unit for ages 8-12 years Are you looking to add some physical activity to your summer camp? This collection of physical literacy session plans has been developed
More informationLaundry basket 50 pinnies 40 clothes pins. 2 baseball bats 12 tires 2 rackets 4 hurdles Small yellow hurdles 2 jump ropes 2 dice
SUPERHERO FIELD DAY 2016 Grades 3-6 Event Description Equipment 1 SUPERHERO LAUNDRY DAY -They would line up one behind the other. -On GO first student in line runs to laundry basket and basket of pins,
More informationSample Practice Plan I: Team: #18 Date: Practice: # 1 Skill Focus: Ball Handling skills. Type / Time allocated Detail description Notes:
Sample Practice Plan I: Team: #18 Date: Practice: # 1 Skill Focus: Ball Handling skills Type / Time allocated Detail description Notes: Warm ups (< 5 minutes) Stretches Lay-ups, or something a little more
More informationPhysical Literacy at School: Unit 1
Physical Literacy at School: Unit 1 10-week unit for ages 5-8 years Active for Life in partnership with ACC sports Champions for Life program bring you this collection of physical literacy lesson plans
More informationPreschool & Kindergarten Basketball Season Plan Week 1
Week 1 Game #1 - Red Light, Green Light: All players start on one side of the court with a ball. Coach yells green light and players go. Coach yells red light and players jump stop. Focus on learning to
More informationGO! Soccer grab BAg. GRADEs 3-6 PACE #1. soccer
PACE #1 Soccer grab BAg GRADEs 3-6... 1 soccer ball per student 8 tall cones (to create 4 goals) 1 spot marker per pair 1 hoop or bag to make grab bag Soccer Grab Bag Cards (SPARKfamily.org) set... Prior
More informationSoccer Curriculum. Soccer Nights Jong Kwan Park & Regina Yang
Soccer Curriculum Soccer Nights Jong Kwan Park & Regina Yang Table of Contents Overview 3 Daily Coaching Skills and Focuses 4 Daily Drills.. 5 Day 1: Passing 5 Day 2: Dribbling: 9 Day 3: Controlling &
More informationBall Skills (Kicking, Catching, Rolling, and Throwing)
Ball Skills (Kicking, Catching, Rolling, and Throwing) Objective To learn and enhance the gross-motor ball skills of kicking, catching, and rolling and throwing. domain : Gross-Motor Skills RATIONALE The
More informationPractice Plans. Offense. Perfects Shooting Drill
Offense Perfects Shooting Drill Practice Plans Overview: This is a great drill for players to practice shooting with perfect form and also a for coaches to teach and correct shooting form. Setup: Players
More informationU8 Kickin It! Week #1 Get them dribbling!
Week #1 Get them dribbling! Engage players and learn names Have Fun Soft Touches (keep it close) & Dribbling with Both Feet Order of Activities: 1. Warm Up: (coach s choice) a. Body Part Dribble b. Red
More informationSSA Under 14 to Under 19 Practice Activities
SSA Under 14 to Under 19 Practice Activities DRIBBLING MOVES AND ACTIVITIES TO INCLUDE IN WARM-UP (BEGINNING OF PRACTICE) CAN BE FOUND IN THE TECHNICAL WARM-UP DOCUMENT. Chain Tag: Set-Up: All players,
More informationSOCCER. YMCA of Greater Charlotte s Soccer Coach s Practice Planning Workbook. ymcacharlotte.org
SOCCER YMCA of Greater Charlotte s Soccer Coach s Practice Planning Workbook ymcacharlotte.org TIPS FOR A SUCCESSFUL PRACTICE There are some simple things that every coach should do both before and during
More informationSoccer Practice Planning Sheet Ages 8-9
Soccer Practice Planning Sheet Ages 8-9 Tuesdays/Thursdays @ Eau Claire Soccer Park Practice 1 Practice 2 SPORTSMANSHIP SPORTSMANSHIP\ 5 min. Team Up: Sportsmanship 25 min. Dribbling Dribbling activities
More informationNew Berlin Athletic Association P.O. BOX New Berlin, WI MINIS BASKETBALL CLINICS
New Berlin Athletic Association P.O. BOX 51123 New Berlin, WI53151-0123 MINIS BASKETBALL CLINICS Table of Contents 1. OVERVIEW 3 2. DEFENSE..4 2.1. SHUFFLE SLIDE ( )..4 2.2. MIRROR DRILL ( )..5 2.3. CLOSE-OUT
More informationAnytime Games PLAY TIME ESSENTIALS
PLAY TIME ESSENTIALS Relate the activities to the Bible lesson and verse for the week whenever possible. Play Time is part of Total Time Teaching. Keep it simple. A good rule of thumb to follow for the
More information10 Rolling, leaping and landing
YOUNGSTERS AGE: 5- Activities 0 Rolling, leaping and landing for rolling, leaping and landing Landings are an important safety issue in sports and teaching children how to fall will help prevent injuries.
More informationMU Camps Weekly Program (Ages 9-10)
MU Camps Weekly Program (Ages 9-10) Monday Dribbling Turns and Beating Players 1v1 Dribbling Turns o Inside Cut o Outside Cut o Pull Back o Step Over Relay Races Teams of 3 or 4 players with one ball.
More informationNursery Activities. Warm - ups
Nursery Activities Warm - ups Warm-up 1 Bulldog (5 minutes) Mark out an area of 20 metre squared with cones. Choose one player to be on. All other players stand on the end line of the square. They must
More informationSixth Grade Basketball Clinic Week 1
Sixth Grade Basketball Clinic Week 1 Pre-game huddle Time: 2 minutes Dynamic stretching Time: 4-5 minutes Walking stretches from sideline to sideline (long steps, knees to chest, high-knee jogging, walking
More informationBACKYARD S BACK. Presented By: Clara Heverly, Alyssa Hunter, Catherine Smrekar, Jillian Stewart THE PENNSYLVANIA STATE UNIVERISITY
BACKYARD S BACK Presented By: Clara Heverly, Alyssa Hunter, Catherine Smrekar, Jillian Stewart THE PENNSYLVANIA STATE UNIVERISITY What is it? Backyard s Back is a concept of traditional old school games
More informationOPTIONAL: Stance Good balance, knees bent, comfortable, back straight, wide stance.
WEEK SESSION CARD WHAT YOU WILL NEED: OPTIONAL: Maximum of one () size basketball per person A basketball hoop for shooting activities One () Aussie Hoops Coach per fifteen () Cones and whistle children
More informationActivity: Tight Ropes. Activity: Ball Toss. Activity: Balancing Act. Fun Things to Do With Your Child
Fun Things to Do With Your Child Activity: Tight Ropes Make a straight line with chalk on a safe sidewalk or driveway or in the dirt using a stick. Have your child walk along the line, as if they are on
More information