World Games Player Selection Process

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1 World Games Player Selection Process Document approved by the High Performance Manager, September 206 SECTION PURPOSE The World Games National Team Program will compete in the 207 World Games. The purpose of this document is to set out the process that will be used by Ultimate Canada to select athletes to the 207 World Games team. This selection process has two objectives:. Select 20 eligible athletes (0 male/0 female) to form the Team Canada Long Roster. Athletes on the long roster are those identified by the coaches as having demonstrated potential to earn a position on the National Team. 2. From the long roster, select 4 athletes (7 male/7 seven) to form the Team Canada Final Roster. While some objective criteria will be used to select the team, it is also recognized that there is a significant subjective element. Subjective elements include such factors as previous and current performance, experience, positional requirements, leadership qualities and team cohesion. SECTION 2 ELIGIBILITY An athlete is eligible to be selected to a National Team if he/she:. Is a Competitive Registered Athlete in good standing with Ultimate Canada, 2. Meets any age requirements (if any), and 3. Meets any citizenship requirements stipulated by the organizers of the event at which the Team will be competing. Some events require a Canadian passport; players are strongly encouraged to have a valid Canadian passport well in advance of the season. Once selected to the Long Roster, all athletes will be expected to be training towards, or to meet the physical standards outlined by the coaches. These standards on their own will not be used to include or exclude an athlete from consideration for the Team, but they will be used by Ultimate Canada to measure and monitor an athlete s training, progress and preparation. SECTION 3 AUTHORITY FOR SELECTION The High Performance Manager has delegated authority for all decision-making under this policy to the Head Coach. The Head Coach has final authority for all selection decisions, including selecting athletes to the Long and Short Rosters, and selecting replacement athletes to the National Team where applicable. In making selection decisions, the Head Coach will consult with the High Performance Manager, and Document approved by the High Performance Manager, September 206

2 with coaching staff, defined for the purposes of this document to include assistant coaches, scouts and evaluators as designated by Ultimate Canada. SECTION 4 COMMUNICATIONS This approved selection document must be made publicly available to all players and Ultimate Canada members. The document will be posted on the Ultimate Canada website, and distributed by to applicants. SECTION 5 ATHLETE SELECTION PROCESS Team Canada will hold two selection camps in the fall of 206 in preparation for the 207 World Games. Registration is open to all eligible athletes. In addition to the selection camps, the coaching staff will monitor those athletes competing in college/university/club, and will conduct post-tryouts interview with a small selection of players. Player selection criteria:. Performance at tryouts 2. Performance at WUGC 206 (if applicable) 3. Performance at other elite events and past World Championships (if applicable) 4. Information on players from other sources (references, teammates, coaches, competitors etc.) 5. Existing knowledge based on game tape review, coaching, observation Team selection process:. Application and selection process communication - mid September 2. East and West tryout - late October 3. Potential post-tryout interviews early November 4. Selection and confirmation of extended roster 0 male and 0 female players - early November 5. Announcement of extended roster late November 6. Off season interaction training, team building, strategy 7. Team events training camps, tournaments tbc 8. Final team of 7 male and 7 female players announced mid June 9. Mid July pre-tournament camp and competition Player Attributes:. Elite two-way players is top priority; players who are at least above average (within elite ultimate) on O and D; the WG team does not afford the luxury of too many (if any) specialists who have significant limitations on either O or D 2. Gamers : Players who have a proven track record of thriving under pressure and delivering in big moments and in big games 3. Defensive versatility, players who can seamlessly switch from defending people in the handler to cutter positions. 4. Speed at all positions (i.e. elite defense requires speed when faced with isolation situations) 5. Height at all positions (i.e. where 2 players have equal skill, height matters) Document approved by the High Performance Manager, September 206

3 Player Roles:. Two male and/or two female (minimum 3 total) initiating lane cutters players who can get open 90% of the time when initiating the offense 2. Two male and two female lock-down reset defenders defenders who can neutralize the other team s best handler 3. Two male and Two female lock-down lane defenders defenders who can neutralize the other team s best lane cutters 4. Minimum one male and one female elite striker a cutter with top-end speed, hands and timing who is good for a few free goals per game on continuation cuts Player Evaluation System: Using a 5 point scale: -2, -, 0,, 2 0 = player is of an average level for an elite player = player is above average level for an elite player 2 = player is exceptional at the skill - = player is below average level for an elite player -2 = player is poor for an elite player Capabilities Evaluated at Tryout: Throwing (execution and choices): Forehand Huck; Backhand Huck; Reset; Break; Zone; Quick (Dish); End zone Defense: Reset D; on D; End zone D; Zone / Junk D Cutting: Reset; on ; Quick; End zone; Flow Performance Testing: Speed: 40 yard sprint SAQ: T Test Power: Broad jump x 3 Anaerobic Tests: 300 yard shuttle test SECTION 6 SUBSTITUTION OF ALTERNATES Where necessary and appropriate, an athlete removed from the National Team may be replaced by an alternate from the long roster. SECTION 7 APPEALS Decisions of the Head Coach and Ultimate Canada team selections process may be appealed in accordance with the procedures set out in the Ultimate Canada Appeal policy. Document approved by the High Performance Manager, September 206

4 207 World Games Tryouts Information Schedule EAST Saturday :00 to :05 Tryout Process Discussion :05 to :30 Warm Up :30 to :40 45 Throwing (Warm Up - Throws from cones) :40 to 2:00 Explosion Cutting 2:00 to 2:20 on with 2 Resets (O and D 2 each) 2:20 to 2:25 Water Break 2:25 to 2:55 Scrimmage 2:55 to 3:25 Endurance Hucking 3:25 to 3:45 End Zone 3:45 to 3:50 Water Break 3:50 to 4:5 Zone Drill 4:5 to 4:55 Scrimmage 2 4:55 to 5:00 Day Wrap Up Sunday 9:00 to 9:25 Warm Up 9:25 to 9:30 Water - Description 9:30 to 9:45 Speed Test 9:45 to 0:00 SAQ Test 0:00 to 0:0 Power Test 0:0 to 0:30 Anaerobic Test 0:30 to 0:40 on Lane D 0:40 to :00 Zone Drill 2 :00 to :25 3 on 3 / 4 on 4 Scrimmage :25 to :30 Summary Schedule WEST Saturday :00 to :05 Tryout Process Discussion :05 to :30 Warm Up :30 to :40 45 Throwing (Warm Up - Throws from cones) :40 to 2:00 Explosion Cutting 2:00 to 2:20 on with 2 Resets (O and D 2 each) 2:20 to 2:25 Water Break 2:25 to 2:55 Scrimmage 2:55 to 3:25 Endurance Hucking 3:25 to 3:45 End Zone 3:45 to 3:50 Water Break 3:50 to 4:5 Zone Drill 4:5 to 4:55 Scrimmage 2 4:55 to 5:00 Day Wrap Up Sunday 0:00 to 0:25 Warm Up 0:25 to 0:30 Water - Description 0:30 to 0:45 Speed Test 0:45 to :00 SAQ Test :00 to :0 Power Test :0 to :30 Anaerobic Test :30 to :40 on Lane D :40 to 2:00 Zone Drill 2 2:00 to 2:25 3 on 3 / 4 on 4 Scrimmage 2:25 to 2:30 Summary Document approved by the High Performance Manager, September 206

5 Set Up Regular Field Set 45 Stack of discs at front or back cone Next Thrower puts on straight up mark Cutting line progresses through cuts Upline Cut Cutting line moves up ~0 yards 2 Out and under 3 Strike Cut 4 Box Cut (Optional move back to original cutting space) Progression Mark Throw Cut

6 Explosion Cutting 2 C D M T 0 Explosion Cutting Set-up: thrower - T, straight up mark - M offensive cutter - C, defender D, who starts in a face-guarding position (C and D are facing each other) Boxes are 2 yards square, with cones on each corner 2 yards between the 2 boxes 0 yards between thrower and cutter Drill: Cutter has to score in of the 2 boxes Thrower has 5 stall counts to release the disc Cutter runs 3 total cuts; runs first cut, catches disc, drops it, resets back to starting position, repeats twice more Marker yells disc in to initiate each count Objectives: See how effectively C and D can get open/defend in within confined space and timeframe See how effectively the thrower can release quickly and accurately

7 R on with 2 Resets 25 O D R Explosion Cutting Set-up: Played on a field that is 25 yards wide and 30 yards long, with an 8 yard endzone added on 2 stationary resets R - are set at 5 yards from the start line, 5 yards in from each sideline (and 5 yards apart Drill: Offensive player must score while throwing no more than 3 passes Passes can be thrown to either of the resets Stall count (counted by the resets after the initial pass) is 5 seconds Objective: See how effectively players can cut/defend in a on open field scenario 8

8 Endurance Hucking Endurance Hucking Set-up: thrower, reset thrower, line of O and D cutters (D cutters are optional). This can be run just with throwers and receivers A pile of 5 discs sits with the thrower Reset thrower (R) is a yard off the sideline A cone is about 5 yards upfield from the reset thrower and about 5 yards off the sideline T R Drill: Thrower starts with the disc, pump-fakes the lane, then swings it to the reset thrower, then cuts up the line Reset cutter throw a short leading pass up the line about 5 yards Thrower catches the throw in stride and then throws a huck (cutter times their strike off the reception of the pass After the huck, thrower runs around the cone and back to the pile of discs Repeat with the other 4 discs (see triangular path below)

9 Zone Drill 3 receivers, 2 defenders, straight up mark Set-up: Set up 3 cones for the thrower 6 yards apart (A, B and C) D E F 5 5 G H I J 8 Set up 2 cones for the receivers 7 yards apart (C and D); there are 8 yards between the thrower cones and receiver cones; cones C and D should each be about half a yard outside A and B respectively Set up 2 cones for the defender that are 5 yards apart (E and F), and about halfway between cones A/B and C/D F A B T C 6 6 F Put a receiver at cones C and D, and there are 3 disc flippers standing about 2 yards from cones A and B F defender who operates between cones and F Throwing cones are A, B and C; receiving cones are D, E and F Drill: Thrower starts at cone C, jogs to cone B and catches a flip, then tries to hit any of the 3 receivers, then jogs to cone A, back to cone B and so on until all 8 discs are thrown Objective: See how effectively the offensive player can throw through a zone scenario

10 End Zone Drill Set-up: End Zone Drill Line of cutters and defenders stretching vertically out the back of the endzone Isolated cutter and defender at the front middle of the endzone Thrower and marker standing 8 yards out of the endzone Count comes in stalling 5 Drill: Cutter is trying to score; marker and defender are trying to prevent the goal Objectives: See how effectively players can cut/defend in isolated endzone scenario Review touch throwing capabilities

11 40 m Sprint 40 m Sprint Hand timed (Light Gate Back-Up) 40 m distance marked out (43.7 yards) 2 point stance to start 2 Attempts Optional (0 m test) 40 m T

12 T Test T Test Hand timed (light gate back-up) 0 yards (9. m) distance marked out 5 yards (4.6 m) between L-M and M-R cones 2 point stance to start 2 Attempts (left first and right first) Run to middle cone touch base of cone M with right hand Shuffle left 5 yards and touch base of cone L with left hand L 5 5 M R Shuffle right 0 yards and touch base of cone R with right hand Shuffle left 5 yards and touch base of cone M with left hand 0 yards Run backwards through finish line Requirements: T Cannot cross one foot in front of the other while shuffling Must touch base of cone Must face forward throughout test

13 Triple Broad Jump 3 Broad Jumps Triple Broad Jump Measure total distance D metres No hop (foot reposition) allowed between reps T D m T

14 300 yard Shuttle 300 yard Shuttle Hand timed (Light Gate Back-Up) 25 yard distance marked out (22.9 yards) 2 point stance to start Attempt There and back 6 times for total of 300 yards 25 yards T

15 on Lane Drill 4 2 Set-up: on Lane Drill O players in one endzone; D in the other D lane defender runs from line to cover cutter As defender passes /3 field - to simulate pull 4 flips to 2 and moves off line 2 catches pull and centres to (3 puts on mark that D knows) Drill: Cutter is trying to initiate; defender is trying to prevent the easy under while protecting the deep Objectives: See how effectively players can cut/defend in isolation scenario Review capabilities to corral the under but still challenge the deep

16 2 4 Zone Drill receivers, 2 defenders, straight up mark Set-up: Set up 3 receiving circles, each about yard in diameter, as shown below Circles are 7 yards apart, with the middle circle about a yard further back Set up a cone to throw in front of, which is 2 yards from the middle circle receiver goes in each circle Drill: Thrower is trying to complete 5 successive passes to of 3 receivers; the receiver must catch the pass inside the circle for it to count Thrower has 22 seconds to throw all 5 discs (which start in a pile behind them) Thrower can throw whatever they like 2 defenders can go wherever they like Marker is straight up Objective: Reveal the zone-breaking capabilities of the thrower Provide insight into defensive instincts/playmaking ability of defenders

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