Equitation AHA MANUAL edition

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1 AHA Equitation MANUAL Arabian Horse Association E. Bethany Dr. Aurora, CO phone fax ArabianHorses.org 2013 edition

2 Thank You Special thanks to the following people without whom the publication of this manual would not have been possible: Deborah Johnson, Chair Carole Stohlmann, Vice-Chair Mary Jane Brown Kathy Callahan-Smith Lori Conway Michael Damianos Juli Goder-Larson Ted Lange Larry Hoffman Jody LaSalle Chuck Mangan Gary Paine Lori Schroder-Ross Joyce Thomas Jodi Zeier AHA Staff And extra thanks to Craig Christiansen and D. Hennington for use of their drawings. A very special thanks to Frances Newsom, USEF Steward for her proofing and checking patterns against current rules in 2013, and to Deborah Johnson for her assistance in Copyright 2007 & 2013 by the Arabian Horse Association SM All rights of this publication are reserved. Reproduction of this publication (except the pattern pages which are granted a limited, non-exclusive license for use by AHA Recognized Competitions) without prior written permission is strictly prohibited.

3 Table of Contents Local Level Guidelines Guidelines...4 Do s and Don ts Guidelines Tips for Judges...7 Saddle Seat Ring Generalship...8 Equitation of Rider/Suitability of Horse...9 Attire of Rider/Tack of Horse Patterns and Tests Railwork and Pattern Considerations Equitation Patterns UPHA Challenge Cup...36 Western Seat/Reining Seat/Western Horsemanship Position of Rider / Suitability of Horse Attire of Rider / Tack of Horse Reining Seat Reining Seat Score Card...45 Patterns and Tests Western Horsemanship Railwork and Pattern Considerations...56 Patterns Hunter Seat Position of Rider / Suitability of Horse Class Routine / Patterns and Tests...83 Attire of Rider / Tack of Horse...84 Judging Hunter Seat Equitation...85 Table of Faults...86 Table of Scoring...87 Equitation Not to Jump Equitation Not to Jump Patterns Showmanship How You are Judged Showmanship Faults Showmanship Credits Systems Suggested Maneuver Evaluation Suggested Scoring System for Maneuvers Showmanship Patterns Dressage Seat Equitation Please visit U.S. Dressage Federation website at Chapter DR133 3

4 Guidelines AHA EQUITATION MANUAL This information has been compiled and endorsed by the AHA Equitation Committee in an effort to clarify many of the ambiguities that are currently present in the rules pertaining to the equitation divisions. It is not intended to be the final word on the subject, for any controversial statements with regard to equitation will almost certainly be met with disagreement. There may also be some areas that need addressing but were inadvertently omitted. Hopefully the benefits obtained by the use of this information will far outweigh any of its shortcomings. Items covered directly in either the United States Equestrian Federation (USEF formerly USA Equestrian) or the Equine Canada (EC formerly Canadian Equestrian Federation) Rule Books, or the Arabian Horse Association (AHA) Handbook are not covered herein except for purposes of clarification. Exhibitors should always know the rules of the pertinent association(s) and the classes in which they are competing. In the Arabian division, this means that the current USEF/ EC Rule Books prevail, except where specifically modified by the current AHA Handbook. Copies of all rulebooks should be carried to horse shows, for easy reference. Any questions not readily answerable by consulting these rulebooks should be referred to this manual. Other questions should be addressed in writing and ed to or mailed to the Arabian Horse Association, E. Bethany Dr., Aurora, Colorado Attention Judges & Stewards Commissioner. Canadian Shows are governed by the current Equine Canada rules. These can be obtained by writing or calling Equine Canada, 2685 Queensview Dr., Suite 100, Ottawa, Ontario Canada K2B 8K2 ( ). Created and approved (BOD 1/91) Amended and approved (BOD 11/95) Revised 06/13 USEF rules require posting of patterns one hour prior to the class; however, the Equitation Committee recommends that copies of patterns be posted 24 hours in advance of the class and that copies of patterns be made available to all exhibitors. Regional and National Class patterns must be posted 24 hours in advance of the scheduled class. 4

5 Do s and Don ts Be courteous at all times to fellow exhibitors, ring personnel, office workers, judges and the like. Sportsmanship is paramount in the field of equitation. Congratulate the winners. Your time will come some day and you would want the same courtesy extended to you. Also, be helpful to your fellow exhibitors. Point out, in a tactful manner, that their jod strap is undone or that their horse has slobbered on their chaps, etc. Subtle verbal communication between rider and horse is encouraged in equitation classes; however, this communication should not be so loud as to be distracting to other exhibitors or ring personnel. A notable exception to this is when a rider is specifically addressing another rider, such as calling rail. However, excessive yelling of rail, rail is very distracting and undignified and should be discouraged. The only time rail is appropriate is when another rider is cutting in dangerously close and collision is imminent. It is inappropriate for a rider to come up behind a rider already on the rail and force them off the rail. Riders should always be positioned so that they can go around those ahead of them on the inside (not the rail side), and should be penalized at the judge s discretion for not doing so. Applies to Saddle Seat, Western Seat, Reining Seat, Western Horsemanship and Hunter Seat Classes Leave room in the lineup for the nervous horse or rider. In addition to being courteous and safety conscious, this will lessen the effect the other horse might have on your mount. Show disciplined control of your mount, but never abuse it if it makes a mistake, either in the ring or after leaving the ring. The show arena and grounds are not proper places to teach the horse a lesson. Emotions run high and a lot is at stake. Because of this, most mistakes are due to rider error for which the horse should not be punished. Do not wear anything or put anything on the horse or rider that jiggles, flaps, or waves. This includes loose hair or hair ribbons, lapping ties or fringe and unpinned numbers. All of these are very distracting to the judge, especially not being able to read a rider s number. If a rider trims their number card, care should be taken to not reduce the size so that the judge can still easily read the number. Pinning numbers both top and bottom as well as from inside the shirt or jacket will make a smoother picture. An exhibitor may wear protective headgear (ASTM/SEI) and/or a protective safety vest, specifically designed for use in equestrian sport in any division or class without penalty from the judge. Judges should appraise the ability and level of proficiency of the riders at the show before posting patterns. This can be accomplished by asking a member of show management. If they don t know the answer, they can easily find out by asking the steward to talk to the exhibitors. Both exhibitors and judges alike benefit from this little bit of advance 5

6 Do s and Don ts planning. Those who want a challenge are given one, while those whose ability is not as advanced are given a test which they can perform, and the judge s decision is made simpler by this consistency. Judges should be prepared with more than one pattern for any given class so as to compensate for differences in the ability of the riders, ring sizes, weather conditions and the like. Judges should also be aware that in Reining Seat equitation only, the 13 and Under riders are expected to be able to perform the same tests as the riders one of the current RN patterns. Riders should enter the arena ready to show, displaying confidence and presence. Show that you are a rider and not just a passenger. Poise and consistency, even under adverse conditions, are necessary. Perfect the performance of your horse(s) to best reflect your equitation abilities. A ground-covering smooth walk should not be so strong that its lateral movement creates too much body motion in the rider. A smooth, cadenced jog or trot will be much more attractive than a bone-jarring concussive gait. Likewise, a smooth flowing canter or lope will enhance a rider s skill rather than the four-beat gait that shakes or vibrates the rider. Electronic coaching devices may not be used while class is in progress. (Disabled riders may petition through the USEF/EC Steward for permission to use an appropriate aid.) 6

7 Guidelines TIPS FOR JUDGES 1. Get your patterns to show management so that they can be reviewed by the steward and posted at the proper time. a. AHA Medal Classes At least one hour prior to an AHA medal class. b. Regional & National Equitation Classes At least 24 hours prior to the first section of the eliminations. c. National Shows Subsequent patterns are to be available immediately following the last working section of each phase. d. It is helpful to show management and exhibitors to receive patterns prior to the show so they may be copied for exhibitors and posted in a timely fashion. 2. Know if you have a center ring box and where the entrance and exit gates are located before drawing your patterns. 3. Know which tests are allowed for each age group. 4. Make sure you are familiar with the AHA Equitation Manual and bring it to the show. 5. Review the Equitation section of the USEF or EC Rulebook, both in the General Equitation by seat and the Arabian Equitation Sections as well as the AHA Handbook. Bring Rulebooks to the show. 6. Know the depth of the competition when choosing a pattern so that all riders can accomplish the pattern and the best riders will do it the best. 7. If the class is large, do not keep the riders in the lineup. Effective 2003 It is mandatory at Regionals and Nationals to not have the lineup remain in the arena during patterns. This includes Saddle Seat, Hunter Seat not to jump, and Western Horsemanship classes. (BOD-Jan. 02) 8. Know your pattern and visualize it in the arena to know how it will play. 9. Prepare your card to reflect the proper percentages of pattern/rail work. 10. No cones or markers are to be used in pattern work for Hunter Seat Not to Jump or Saddle Seat classes. 11. The arena gate must be closed during railwork and patterns. 12. Patterns are not permitted in walk/trot or walk/jog Equitation. 13. All Hunter Seat Equitation Not to Jump patterns must exit and enter the arena at a walk. Show Committees Need to be Aware: In AHA Medal Classes in which the required minimum number of entries is achieved, the fact that a contestant is excused from the arena once judging has commenced, or goes off pattern during the pattern portion of the class, will not nullify an AHA Medal Class win if the remaining number of exhibitors is less than the minimum requirement. In AHA Medal classes, points are accumulated so rail work and patterns are required, regardless of the number of exhibitors. Medal winners may ride in any medal class throughout the year. Effective 2003 Once a rider wins an AHA medal in a certain discipline, they will be allowed to show again in a medal class of the same discipline. (BOD-Jan. 02) All medal classes must be held for one or more exhibitors. For walk/trot, walk/jog equitation information, review corresponding equitation seat in this manual and current USEF/EC Rule Books, Arabian Division. 7

8 Saddle Seat RING GENERALSHIP The Little Things That Make a Difference Ring Generalship, or the awareness and command of what is happening in the arena, is paramount in all equitation seats. It is even more important in saddle seat, however, simply because the pace and tempo of a saddle seat class is quicker and bolder than that of the other seats. In order to achieve the best advantage, a rider must maintain a good forward motion and an uninhibited path for that motion. This means knowing where other horses, crowded or trouble spots, and the judge(s) are located at any given time. Circling or cutting across the arena to achieve better positioning is acceptable as an indication of good ring generalship but should never be used to excess. Executing the command to reverse: Riders may turn into or away from the rail when asked to reverse and, generally speaking, turning into the rail shows more polish and precise execution. However, either way is equally acceptable and no penalties should be assessed for either choice unless the rider demonstrates unsympathetic hands or ineffective leg aids while attempting to reverse. The only equitation classes in the Arabian Saddle Seat division, which require that a pattern be performed, are AHA Medal classes, United Professional Horsemen s Association (UPHA) Challenge Cup Qualifying classes, Regional Championship classes, National Championship classes and UPHA Challenge Cup Championship Phase I. In all of these classes, all riders are required to perform the pattern. The pattern for AHA Medal classes must be posted at least ONE HOUR PRIOR to an AHA Medal Class. For Regional and National Championship classes, the pattern for the first section of the elimination must be posted 24 hours in advance, and subsequent patterns are to be available immediately following the last working section of each phase. Patterns are not required in age group or championship classes; except in Saddle Seat Championships where at least the top four (4) riders must be worked individually from any of the Saddle Seat Equitation Tests appropriate for the class. However, in any class in which a pattern is used, it must be written, posted, and publicly announced prior to being performed. Additional tests such as backing and addressing reins are not considered patterns and are not required to be posted. As stated earlier, judges should tailor the degree of difficulty in their patterns to the level of ability of the riders if possible. Judges should find out if there is a center ring judge box and where the in-gate and out-gates are located before choosing an appropriate pattern. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specific rules. Exhibitors are reminded to refer to the current AHA Handbook for procedures. 8

9 Saddle Seat EQUITATION OF RIDER/ SUITABILITY OF HORSE Maintaining center of balance: Rider s back should be straight, with shoulders directly over hips and spine in line with that of horse. Leaning down over horse to check leads and/or diagonals should be severely penalized. Ideally, a rider should be able to feel the correct lead and diagonals, but if they must be checked, only a glance downward with the eyes is appropriate. However, a rider who leans over and obtains a correct lead or diagonal should be scored above a rider who glances down but obtains and maintains an incorrect lead or diagonal. Refer to Current USEF/EC Rules Hands: Hands should be quiet and light, with flexible (not locked) wrists and should show sympathy, adaptability and control. Horses with high-set necks allow the rider s hands to be held higher than do horses with low-set necks; therefore, the placement of the horse s neck dictates the proper elevation of the rider s hands. Hands should be tipped in degrees from vertical and should not be excessively far apart (not more than 8 inches in most cases). Bight of reins is on off (right) side. Constant bumping of the horse s mouth or excessive shortening of the reins is distracting and should be avoided. Arms: Elbows should be no further from the body than the point at which the chest begins to look concave. Improper roundness of the arms forces the chest to cave inward and the shoulders to come forward out of position. The upper body, including the arms and hands, should give the appearance of elegant style and complete control but without the impression of stiffness, posing or exaggeration. Legs and Feet: The old days of the flared lower leg and the cocked ankle are long gone. It is easy to see why, as this unnatural leg and foot position did not allow the rider to properly guide the horse using calf pressure. With feet in stirrups, the stirrup leathers should hang straight down, should never be twisted and should be even on both sides. With feet out of stirrups and relaxed, proper length of irons may be determined by finding the point at which the stirrup touches the inside anklebone. A good rule of thumb is that the stirrup should hit close to, or just below, the ankle bone depending on the length of the rider s leg. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specific rules regarding Saddle Seat position and suitability. Exhibitors are reminded to refer to the current AHA Handbook for procedures. 9

10 Saddle Seat ATTIRE OF RIDER/TACK OF HORSE Refer to Current USEF/EC Rules Properly fitted, clean tack and clothing along with a well-groomed, neatly clipped horse go a long way toward perfecting the ultimate final picture. Some judges have even been known to check the bottom of a rider s boots for cleanliness, so be prepared! Horses must be shown in full bridle and with a flat english-type saddle. Informal saddle suits should be of a conservative, preferably dark color, which appears to be solid. Small pinstripes or herringbone-type patterns are acceptable as long as the material appears from a distance to be of a solid nature. According to the USEF Rule Book, accessories are to be the same color as the suit itself. Taken literally, this would mean that derbies, boots, ties, vests, hatbands and gloves must all match. However, at this time the Arabian division (and others) is tolerant of and will allow contrasting derbies, ties, boots, hatbands, vest and gloves, but the key word to remember when considering them is conservative. An emerald green to fire engine red derby may match your vest, but is definitely not conservative and should be avoided. This also applies to contrasting hatbands and gloves as well as derbies. A safe rule of thumb to follow is that if a contrasting derby is worn, it should be the same color family as the riding habit but may be several shades lighter or darker. It is also reasonable to assume that if you have doubts as to whether a particular color of fabric is conservative, then others will probably have the same doubts and you would be wise to choose something else. Day coats are not permitted. Formal attire is even more conservative and may be worn only after 6:00 pm. It is recommended, but not mandatory, that tuxedos be worn in the evening, so judges should not penalize riders who do not wear them. There is no allowance for formal attire of contrasting colors, with one exception made for gloves. This means the collar and lapels must be of the same color as the jacket and the top hat must match the entire ensemble. White or black tie may be worn but no contrasting tie/cummer- bund sets. Also, either black or white gloves are proper but keep in mind that white gloves draw attention to the hands, so make sure yours are very good before you wear white on them. Finally, if earrings are used, they should be small and also conservative. Small stud earrings are more appropriate for formal attire. Spurs, if worn, must be unrowelled and not so large that they noticeably interfere with the smooth line of the jod pants. A whip or crop is optional, but if used should be of an appropriate length. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specific rules regarding Saddle Seat attire and tack. Exhibitors are reminded to refer to the current AHA Handbook for procedures. 10

11 Saddle Seat PATTERNS AND TESTS 1. If a pattern or workout is used in any given class, it is to count 50% of the final score. Too many judges score saddle seat classes on the workout alone and this is entirely improper. If judged correctly, it is very possible for a rider who was excellent on the rail, but who badly mishandled the pattern, to place above a rider who was below average on the rail and slightly above average on the pattern. CONES OR MARKERS OF ANY KIND ARE NOT TO BE USED TO MARK POINTS OF A PATTERN IN A SADDLE SEAT EQUITATION CLASS. How well a rider selects and uses points in a pattern should be taken into consideration by the judge in the overall scoring of each rider s performance. Refer to Current USEF/EC Rules 2. Unlike the terminology in other equitation seats, there is no such thing in saddle seat as being off pattern. This has caused much confusion among judges and exhibitors alike when they see riders who make obvious mistakes. Saddle seat classes are judged instead on a common sense system of rewards and penalties just like any other class. If judges would like to assign numbers to these rewards and penalties, this is their prerogative. The fall of a horse or rider does NOT necessarily eliminate an entry from competition. The penalty in the saddle seat division for a fall is AT THE JUDGE S DISCRETION. A common question asked by judges and exhibitors alike is the proper number of exhibitors chosen to perform workouts in classes such as championships where entries are not required to do additional tests but the judge does ask for a pattern. If time permits and show management is agreeable, it is in the best interest of all exhibitors (particularly the young ones just getting started) to have all of them do the workout in order to gain experience in performing individually. If this is not feasible, however, a good rule of thumb to use for a minimum number to perform the workout in a large class is the number of ribbons to be awarded plus two reserve placings. For example, in a 25-rider saddle seat championship where eight ribbons are given, you should choose at least ten riders to ride the pattern. Please do not choose only ten riders out of a class of thirteen to do a workout. This can be embarrassing and humiliating for those not chosen. If time and conditions permit, it is preferable to have all riders exit the arena and return individually to perform the patterns, as this is the method used in Regional and National Championship classes. Judges should watch the entire pattern completely through to the finish and not begin writing notes as the riders approach the end of the workout. 11

12 Saddle Seat PATTERNS AND TESTS Tests 1 15 are allowed for AHA medal classes. Tests 1 12 are allowed for 13/under classes. Tests 1 15 are allowed for classes. Please check tests appropriate for the age groups. Test 16 is allowed only at National Level. The order of running a class in which a pattern is to be performed is to do the rail work first, followed by the lineup for inspection, reading of the pattern and any questions, and finally the pattern work. Judges are prohibited from conferring with riders individually in the lineup but they may answer questions regarding the pattern where the entire lineup can hear the question and the answer. Judges may not speak to any rider in the lineup even after they have turned in their cards. A rider may approach a judge after the show is over if they are interested in hearing the judge s thoughts or comments. In the saddle seat equitation division, judges are encouraged to ask all contestants to perform two or more individual tests from the current USEF/EC Rule Books, Equitation Division, Saddle Seat Equitation Section. The Arabian division does not allow riders to exchange horses, except at the national level final. UPHA: Judges and exhibitors should be aware of the UPHA rules. UPHA has a booklet that judges should bring with them to the show. The UPHA class has a mandatory workout for all qualifying classes. The pattern is as follows: a serpentine to the opposite end of ring. Return down either rail at a show trot. You should also know if the class is an Arabian Breed or an Open Breed class. This should be stated in the premium list. The class is scored 60% on the rail work and 40% on the pattern. Any pattern with appropriate tests may be used at UPHA National finals.the serpentine pattern is only for qualifying classes. UPHA walk-trot classes DO NOT have any patterns. To obtain a booklet, write to: UPHA, 4059 Iron Works Parkway, Suite #2, Lexington, KY 40511, (859) UPHA also has a pattern book available with many excellent patterns in it. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specific rules regarding Saddle Seat patterns and tests. Exhibitors are reminded to refer to the current AHA Handbook for procedures. 12

13 Saddle Seat EQUITATION RAIL WORK CONSIDERATIONS & POSITIVES Ring generalship Awareness of ring position in relation to other horses and riders as well as the judges. Presenting the horse and rider with courtesy to other entrants. Showing the horse to its best advantage Keeping the horse in the open Seeing trouble spots ahead Knowing where the judge is Reversing to your best advantage Showing effective use of leg aids Showing sympathetic hands Proper foot position and pressure in the stirrup Strong leg position Strong seat and balance Confidence Utilizing the best speed for your particular horse Using the proper rein length Showing the horse in a relaxed and effective manner, never rigid or posed 13

14 Saddle Seat EQUITATION PATTERN CONSIDERATIONS: POSITIVES Effective, smooth starts and stops Being able to come up on correct diagonal Recognizing leads and diagonals without looking Knowing if lead or diagonal is not correct Keeping both circles of a figure eight the same size Keeping straight-line elements, straight Keeping serpentine loops equal and in a half circle form Keeping horse from drifting Not allowing horse to stop early when going to the wall Moving through the pattern at the pace appropriate for that particular horse, neither taking excessive time or rushing 14

15 A H A Saddle Seat Fig. 1 Fig. 1 A common distortion in saddle seat equitation (A). Correct position (B). Fig. 2 Rider has rolled shoulders forward, causing chest to concave resulting in stiffness in neck area, restricted use of upper back and rigidity in arms and wrists. This creates extra stress on the lower back and waist, as the upper body now must rely on the reins to maintain balance. Fig. 3 Center of gravity. Rider folded over, braced against horse, posting forward & back not up & down. False center of gravity. Hands and arms tensed, braced against the bits, wrists stiff & unsympathetic proper communication is impossible hands move up and down with each stride. Fig. 2 Fig. 4 Elbows. (A) Pinched in, pressed downward from shoulder stiffens entire back, neck, and shoulders. (B) Out, causes balance to come from arms; stiffens shoulders, neck and hands brace on horse s mouth. (C) Natural-related, comfortable, resting easily at rider s side. Drawings courtesy of Craig Christiansen Incorrect saddle seat (rider behind motion of horse) Fig. 4 13

16 Saddle Seat PATTERN A Tests 6,9,10 From the starting point, canter a half circle on the left lead to the center of the ring. Halt facing left rail.* Execute one figure eight at the trot beginning on the right diagonal and demonstrating one change of diagonal. Halt facing left rail.* a half circle on the right lead to the midpoint of the far end of the ring. Halt. Beginning on the correct diagonal trot down the right rail demonstrating two changes of diagonal. Exit the ring without stopping. Right Lead Halt. on Left Diagonal Correct Diagonal Incorrect Diagonal Halt* on Right Diagonal Left Lead This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. Start GATE Correct Diagonal 16

17 Saddle Seat PATTERN B Tests 4,7,13,14 from gate across ring to rail. Halt. Execute the first loop of a serpentine at the trot and the second loop at the canter. Halt. on the rail to 2/3 point of the ring. Halt. Turn and canter on the right lead to rail. Halt. Turn. Drop irons and trot to the end of the straightaway. Halt. Halt Pick up irons and exit ring at the trot. Halt GATE This pattern may be used for 14 18, 18 & under, AHA medal, and Championship Classes. 17

18 Saddle Seat PATTERN C Tests 3,10,2 At the mid-point of the in-gate of the arena (A), trot to the left around the curve to the end of the straightaway on the left diagonal (B) and stop briefly. C (right lead) a circle in a clockwise direction continuing around the curve to the mid-point of the turn (C) and around the next curve to a point 1/3 of the way down the straightaway (D). Go directly into the trot on correct diagonal and continue to the end of the straightaway (E) and at the curve execute a circle in a clockwise direction. B D Continue the trot around the curve to the mid-point of the turn (A). Exit arena at the trot. Center Ring E This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. A GATE 18

19 Saddle Seat PATTERN D Tests 2,3,4,13 Right diagonal Reverse after circle Center Ring Right diagonal Left lead Right lead Halt From the beginning of the straightaway near the exit gate, trot a. diagonal line on the right diagonal to the midpoint of the opposite straightaway. Halt. Turn left so that you are parallel with the rail. on the left lead to the three-quarter point on the straightaway. Halt. a circle on the right diagonal. Halt. Reverse and canter on the right lead one-half the length of the straightaway. Halt. on the left diagonal the remainder of the straightaway. Return to the lineup without. stopping. GATE Left diagonal This pattern may be used for 13 & under, 14-18, 18 & under, AHA Medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. 19

20 Saddle Seat PATTERN E Tests 7,3,13 Enter the ring at a trot. Turn right and trot down the right rail to the first quarter (1/4) point. Halt Continue to trot and execute a two (2) loop serpentine across the width of the arena, demonstrating one change of diagonal. Continue to trot down the left rail to the midpoint of arena. Halt. Turn and canter on the left lead a diagonal line to the midpoint of the far end. Halt. Left Lead Right Lead Turn and canter on the right lead a diagonal line to the midpoint of the right wall. Halt. Halt Center Ring Halt Exit ring at a trot on the correct diagonal. This pattern may be used for 14 18, 18 & under, AHA medal, and Championship Classes. GATE 20

21 a h a Saddle Seat PATTERN F Tests 3,10 Enter the arena to the left at a trot on the correct diagonal. Continue to the center of the straightaway. Halt. Halt one circle to the right on the correct lead. Halt. on correct diagonal to the far end of the arena. Halt. Reverse direction. Halt Center Ring on the correct diagonal to the center of the straightaway. Halt. one circle to the left on the correct lead. Halt. Exit at a trot on correct diagonal. GATE This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. 21

22 Saddle Seat PATTERN G Tests 2,6,10,14,13 Enter the ring at a trot on the left diagonal. in a straight line to the midpoint of the right rail. Halt. a circle on the left lead. Halt. on the right lead in a straight line to the midpoint of the far end of the ring. Halt. a circle on the right diagonal. Halt. Right Diagonal Drop Irons Drop your irons. beginning on the correct diagonal, change to the incorrect diagonal. Halt at the midpoint of the left rail. Pick up your irons. Exit the ring at a trot on the correct diagonal without stopping. Left Diagonal Left Lead Right Lead Pick up Irons Halt Left Diagonal This pattern may be used for 14 18, 18 & under, AHA medal, and Championship Classes. GATE 22

23 Saddle Seat PATTERN H Tests 2,6,13 C Halt Beginning at A, trot on the right diagonal. a diagonal line to the center point of the straightaway B. At this point continue trotting. and perform a circle to the left. As you come out of the circle, change to the left diagonal and trot on a diagonal line to the end of the arena C. Halt. Turn left. on a. diagonal line on the incorrect lead to the center point of the opposite straightaway D. Halt. Turn left. on a diagonal line to A, posting on either diagonal. D Center Ring B Exit arena at the trot. Halt A GATE This pattern may be used for 14 18, 18 & under, AHA medal, and Championship Classes. 23

24 Saddle Seat PATTERN J Tests 3,13,10,14 to the midpoint of the rail to your right on the correct diagonal (A). Pivot to the left, facing the middle of the end of the arena. on your incorrect lead to B. Halt. B Drop Irons a circle to the left on the correct lead. Pivot to the left, facing the midpoint of the opposite side of the arena (C). Drop your irons. a straight line on the left diagonal to that point. Halt. Left Diagonal Pick up your irons. on. the correct lead to the end of the straight.-away. Halt. Exit at the trot. C Pick up Irons Judge s Stand A This pattern may be used for 14 18, 18 & under, AHA medal, and Championship Classes. Correct Diagonal Correct Diagonal If used at a Regional or National Show, pattern may not be run from the lineup. GATE 24

25 Saddle Seat PATTERN K Tests 3,10,6 Halt Reverse Starting on the rail to your right, divide the straightaway into three sections. the first section on the left lead, trot the second section on the left diagonal, and trot the final section on the right diagonal. Halt. Reverse. a circle on the right lead. Right Diagonal Halt. Return to line or exit at a trot. Left Diagonal Left Lead This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. GATE If used at a Regional or National Show, pattern may not be run from the lineup. 25

26 Saddle Seat PATTERN L Tests 2,6,10,13 This workout consists of circles and a straight line on the rail. Starting at A, canter to B on the left lead. At B, do a simple change of lead. to C on the right lead. At C, trot to D on the right diagonal. At D, change to the left diagonal. a circle. Stop. Reverse. a circle on the left lead. At D, go directly to the trot on the right diagonal. Show two changes of diagonal on the straight line. Return to the lineup or exit at the trot. Halt D C Halt B Center Ring This pattern may be used for 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. A GATE 26

27 Saddle Seat PATTERN M Tests 2,6,13 Correct Diagonal Incorrect Diagonal Left Lead Right Lead Right Diagonal Left Diagonal Enter the arena at a trot on the left diagonal. straight up the center line of the arena for one-third of its length. Halt. Make a quarter turn to the left. a circle on the left diagonal. Halt. Make a quarter turn to the right. the next third of the arena straight up the center line on the left lead. Halt. the final third of the arena straight up the center line on the right lead. Halt. Make a quarter turn to. the left. a circle on the right diagonal. Without stopping, trot down the rail demonstrating two changes of diagonal. Exit without stopping. Correct Diagonal Left Diagonal GATE This pattern may be used for 14 18, 18 & under, AHA medal, and Championship Classes. 27

28 Saddle Seat PATTERN N Tests 12,3 From the lineup, trot down the right hand straightaway on the right diagonal to the center point of a figure eight facing the rail. Halt. a figure eight. Halt. from the center point of the figure eight to the left around the turn and continue trotting down the straightaway on the right diagonal. Return to the lineup without stopping or exit arena. Left Lead Right Lead Right Diagonal Right Diagonal Center Ring Right Diagonal Right Diagonal This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National show, this pattern may not be run from the lineup. GATE 28

29 Saddle Seat PATTERN P Tests 3,6,7,11,13 to the beginning of the straightaway to your right. Halt. the correct lead to midpoint of straightaway. Halt. Halt Halt Incorrect Lead Halt incorrect lead to the end of the straightaway. Halt. Begin serpentine of 2 loops at a trot across the end. Halt. Return across the end performing serpentine of 2 loops at the canter. Halt. Drop irons, trot around the turn to beginning of straightaway. Halt. Pick up irons. Return down rail at a trot. Correct Lead GATE This pattern may be used for 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. 29

30 Saddle Seat PATTERN Q Tests 3,2,6,10,11 on the correct diagonal to the center point of the straightaway. Halt. on the left lead to the end of the straightaway and continue cantering a 2 loop serpentine to the opposite side of the ring. Halt. a circle on the left diagonal. Halt. Halt a circle on the right lead. Halt. Reverse and trot down the straightaway starting on the correct diagonal and show 2 diagonal changes. Exit arena at a walk. Change Halt Change This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. GATE 30

31 Saddle Seat PATTERN R Tests 2,3,8,10,13 Enter the ring at a walk. Halt at A. Turn left and canter a straight line to B, showing one change of lead. Begin on the left lead. B Halt Right Lead Right Lead Right Diagonal C Left Lead Halt. Turn right and pick up a trot on the left diagonal. around the corner to the center point of a figure eight. Halt. Perform a figure eight. the first circle to the right on the right lead. Halt. the second circle to the left on the right diagonal. Halt. Reverse. Pick up a trot on the left diagonal. around the corner to C. Halt and pick up the left canter lead. Between C and A, pick up a trot on the left diagonal. Halt before the gate. Exit at the walk. Left Lead Left Diagonal A GATE This pattern may be used for 14 18, 18 & under, AHA medal, and Championship Classes. 31

32 Saddle Seat PATTERN S Tests 6,10 From the lineup, trot down the right hand straightaway showing two changes of diagonal. Begin on the right diagonal. Continue trotting to the center of the end. Halt. a circle on the left lead. Halt. from the center of the end down the opposite straightaway on the right diagonal. Return to the lineup without stopping, or continue to the exit at the trot. Right Diagonal Left Lead Center Ring Right Diagonal Left Diagonal Right Diagonal This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National show, this pattern may not be run from the lineup. GATE 32

33 Saddle Seat PATTERN T Tests 3,10,11,13 Beginning on the right diagonal, trot down the straightaway. Halt. a two-loop serpentine across the ring. Halt. Turn right and face the opposite rail. Left Diagonal Right Lead on the left diagonal halfway across the ring. Halt. a circle to the right and continue cantering to the rail. Halt. Right Lead Turn right. down the rail on the left diagonal and return to the lineup or exit at the trot. GATE This pattern may be used for 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. 33

34 Saddle Seat PATTERN U Tests 2,6,10 down the rail to the center of the turn. Halt.* one circle. Halt. Reverse. one circle. Left Diagonal Halt* Continue trotting and trot down the rail showing one change of diagonal at the midpoint of the rail. Return to the lineup or exit arena. at a trot. Left Lead Left Diagonal This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. Center Ring Right Diagonal If used at a Regional or National show, this pattern may not be run from the lineup. 34 GATE

35 Saddle Seat PATTERN V Tests 2,6,11 Left Lead Execute 3-Loop serpentine at canter. a circle on the correct diagonal. Halt. Circle Right Lead Halt Left Lead Turn and trot a line down the center of the serpentine. Change diagonals every four strides. Start on the incorrect diagonal. Stop at end of arena and return to lineup or exit at a trot. This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. GATE 35 If used at a Regional or National Show, pattern may not be run from the lineup.

36 Saddle Seat UPHA CHALLENGE CUP QUALIFYING CLASSES This class is judged 60% on railwork and 40% on the workout. The top 4 riders are required to perform the workout but it has been customary at AHA shows to work all of the riders. The Required workout is: a serpentine to the opposite end of the ring. Return down either rail at a show trot. (Workout is not to be asked in walk/trot classes.) In Arabian Breeders UPHA (United Professional Horsemen's Association) Challenge Cup Qualifying Classes the top two riders will qualify for the Arabian Breeders UPHA Challenge Cup Championship at Youth Nationals. Shows are encouraged to offer All Breed UPHA Challenge Cup Qualifying Classes which will qualify the top four riders for that National Championship. Individual classes may be offered for / 10 & Under, 13 & Under and 14 to 17 age groups. The UPHA Challenge Cup Championships held at Youth Nationals consists of a preliminary work called Phase I, in which all contestants must work as a group or in groups of 20 or less on the rail and also complete an individual workout. The serpentine workout is not to be called for. Patterns are posted at least one hour prior to the performance. Riders chosen to return for Phase II will be judged only on railwork. No individual workouts are permitted in Phase II, however, at the judge s discretion selected riders may be requested to do additional railwork as a group for the purpose of breaking a tie. They may not be asked to ride without irons or exchange horses. The class is scored 1/3 on the Phase I railwork, 1/3 on the Phase I workout, and 1/3 on the Phase II railwork with scores going forward from the Phase I to Phase II. UPHA 10 & Under / Challenge Cup and Championship is judged on the rail at a walk and trot only. In the Championship, ten riders are chosen from Phase I for the Phase II and are judged 50% on each Phase. No pattern is allowed. 36

37 Western Seat/Reining Seat/ Western Horsemanship POSITION OF RIDER/SUITABILITY OF HORSE 1. Maintaining Center of Balance: Rider should always be centered, not behind or in front of vertical. The rider s back should be flat with shoulders directly over hips. Rider should appear as one with the horse, not rigid or stiff which shows rider working against horse. The saddle should always be straight and the stirrups even. No daylight should ever be seen between seat and saddle or between legs and saddle. Proper and even weight should be placed in stirrups so that daylight cannot be seen between foot and stirrup. Any loss of stirrup is a major fault. Refer to Current USEF/EC Rules (see diagrams) 2. Head: Eyes should be looking directly forward through the horse s ears. 3. Arms and Hands: Upper arms are to be in a straight line with the body. Upper arms should be snug to the body, but not appear pinched. Rein arm should be bent at elbow showing a soft smooth line to hand. Shoulders should be kept square, neither tipped forward nor backward. If the romal side shoulder tends to dip or pull backward, it can be corrected by repositioning the romal hand. Hands should be quiet and soft and rider should not be constantly adjusting hand, do not let a large loop of rein develop above hand. Split and romal reins are equally acceptable. When split reins are used, the ends of split reins fall on the same side as reining hand and one finger between reins is permitted. When using romal or when ends of split reins are held in hand not used for reining, no finger between reins is allowed. The position of the hand not being used for reining is optional but it should be kept free of the horse and equipment and held in a relaxed manner with the rider s body straight at all times. The rider can hold romal or end of split reins to keep from swinging, and to adjust the position of the reins, provided it is held with at least 16 inches of rein between the hands. Hand to be above horn and as near to it as possible. 4. Legs and Feet: Legs should hang naturally from the hip without being flared away from horse. Rider should not be penalized if the leg is slightly forward as a result of riding in a balanced position. Heels should be slightly lower than toes, and knees should face straight ahead. Heel position may vary depending on the type of stirrup used. Toes should also face straight ahead or turn slightly outward. 5. Position in motion: Rider should sit to jog and not post. At the lope, rider should be close to the saddle. All movements of horse should be governed by the use of imperceptible aids and the shifting of rider s weight is not desirable. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specific rules regarding Western Seat/Reining Seat/Western Horsemanship position and suitability. Exhibitors are reminded to refer to the current AHA Handbook for procedures. 37

38 Western Seat/Reining Seat/ Western Horsemanship Fig. 1 CORRECT POSITION Square, balanced look, hair neat and number visible. Arms and legs give a soft controlled appearance. Fig. 2 INCORRECT POSITION Hat crooked with pigtails will give. a floppy look. Shoulders are cocked with elbows in a pinched in position. Rider is trying to sit square on a crooked saddle with legs flared. away from horse. Fig. 3 INCORRECT POSITION Rider s upper body is behind. vertical with legs pushed forward to compensate. Rein hand is held next to horn with a thumb up look. Romal is looping forward instead of back. Free hand is held too far forward on leg creating a pinched look. Fig. 1 Fig. 2 CORRECT POSITION INCORRECT POSITION Fig. 4 INCORRECT POSITION Rider s upper body is in front of vertical with hips tipped forward, creating a hollow-backed look. Because of hip position, legs are pulled back severely with heels elevated. Rein hand is dropped low. in front of horn in a tipped forward position. Free arm is cocked back. with an extreme elbow bend. Drawings courtesy of D. Hennington Fig. 3 Fig. 4 INCORRECT POSITIONS 38

39 Western Seat/Reining Seat/ Western Horsemanship CORRECT POSITIONS Fig. 1 Rider is softly positioned with a balanced seat capable of easily responding to their horse s movements. Fig. 2 An excellent position for your free hand and arm when riding with split reins. Fig. 1 CORRECT POSITION Fig. 2 CORRECT POSITION Fig. 3 Proper insertion of line finger between the reins when riding with split reins. CORRECT POSITION. FOR A SLIDING STOP Fig. 3 CORRECT POSITION Fig. 4 Rider is balanced over Halt. Upper body maintains a near vertical position to the ground. Hands and arms are soft and flowing with the Halt. Legs have pushed slightly forward to stay balanced. INCORRECT POSITION. FOR A SLIDING STOP Fig. 5 Rider is leaning back bracing against the motion of the Halt. Legs are braced forward and the arms are flying free. Stopping in this position will produce a short braced stop instead of a long fluid slide. Fig. 4 Fig. 5 CORRECT INCORRECT POSITION POSITION 39 Drawings courtesy of D. Hennington

40 Western Seat/Reining Seat/ Western Horsemanship ATTIRE OF RIDER/TACK OF HORSE Refer to Current USEF/EC Rules (These are guidelines and must not be construed as rules) 1. Choose clothing color that complements both you and your horse. This should present both an eye catching and a pleasant picture. Straight edge or scalloped chaps show less movement, but fringed chaps are equally acceptable. If fringed chaps are worn, the fringe should hang straight down. Remember that silver on bottoms of chaps or on stirrups accentuates any leg movement. Clothing should be well fitted; wrinkle-free and not capable of flapping when the horse is moving. The goal still remains the tallin-the-saddle rider. To enhance this appearance, the rider may well elect to purchase a custom-made or custom-altered equitation shirt and matching pants. The outfit should be complete with matching or blending chaps, gloves, belt, boots and hat reflecting one long tall line when mounted. Riders must wear a necktie, kerchief, or bolo tie or broach. The color of one s horse frequently dictates the color coordination of one s equitation outfits. A totally pale gray outfit on a gray horse may guarantee anonymity, while a jade green outfit on a bay horse will attract attention. Color, pattern, design, ornamentation, etc needs to be designed with the rider s body type in mind. Just make sure you are attracting attention to your strongest attribute as a rider. Never draw attention to your worst fault, i.e., no white or light gloves unless your hands are extremely quiet. The western hat should fit the rider not only in circumference but the height of the crown and depth of the brim should balance and complement the individual. Hat should be kept clean, shaped and protected when not being worn. The hat should always be worn straight on the head. A caution concerning the use of silver trim. Be sure that it is in good taste, not gaudy or overdone. It must be cleaned before each show use and be placed where it reflects the rider s strengths, such as silver stirrups for the exceptionally tight, secure-legged rider. The same is applicable to silver concho trim, don t spotlight a weak area. The amount of silver does not influence the judging. 2. Be sure the saddle is neither too large nor too small. Fenders should be twisted so that the stirrup hangs perpendicular to the horse. A caution: be sure that the equitation rider s saddle fenders are hung in a centered, not forward, rigging. cont d... 40

41 Western Seat/Reining Seat/ Western Horsemanship 3. The bit should fit the horse s mouth and head. A 4 1/2" to 5" mouthpiece with an 8 1/2" maximum shank is standard. Be sure that the upper shank end at the side of the bit is flanged outward enough to not jab into the horse s facial bones. Even expensive bits are occasionally shaped uncomfortably for your horse. There shall be no discrimination against any standard western bit. The headstall may be of any western design. Curb chains and leather chin straps may be used but must be flat and at least 1/2" in width, and lie flat against the jaws of the horse. No wire, rawhide, metal or other substance can be used in conjunction with or as part of the leather chin strap or curb chains. A light lip strap is permissible. Horses shown in the Arabian and Half- Arabian division may not use hackamores or snaffle bits in the Equitation division and must show with one hand. 4. In all Reining Seat classes, a current USEF/RN Pattern must be used. In Reining Seat classes the use of shin, bell boots and/or protective bandages on the front legs and standard sliding or rundown boots on the rear fetlocks are permitted. Exhibitor number(s) may be on the left side of the saddle pad, both sides of the saddle pad, or on the rider's back. 5. Horse should be well groomed, and tack and clothing (even bottoms of boots) should be clean and neat. Spurs may be used. 6. In Western Horsemanship classes, the rail or pattern may be conducted first. It is customary during the rail portion, the exhibitors reverse demonstrating a haunch turn. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specific rules regarding attire and tack. Exhibitors are reminded to refer to the current AHA Handbook for procedures. ATTIRE OF RIDER/TACK OF HORSE 41

42 WESTERN SEAT/REINING SEAT EQUITATION GOOD MINOR FAULTS MAJOR FAULTS ELIMINATION SEAT Keeping center of balance Complete contact with saddle Straight back Sitting off center Sway back Round back Losing center of balance Excesive body motion Popping out of saddle HANDS Quiet, light hands Maintaining consistent head position Proper position Unsteadiness Incorrect position Horse's mouth gaping Heavy hands Constant bumping restrictions causing untrue gaits Touching horse Touching saddle to prevent fall Two handing reins Finger between romal reins More than one finger between split reins Less than 16" of rein slack between hands LEGS Secure leg position Proper weight in stirrups Controlling motion Weight evenly on ball of foot Heels lower than toes Uneven stirrups Motion in legs Insufficient weight in stirrups Incorrect position Excessive spurring Loss of contact between legs & saddle/ foot & stirrups Spurring/kicking in front of cinch CONTROL Maintaining horse in good form at consistent gaits Ability to maintain horse under adverse conditions Breaking from walk to jog Breaking from jog to lope Not standing in lineup Breaking from jog to walk Breaking from lope to jog Allowing horse to back crooked Missing leads Failure to back Blatant disobedience Freeze up in spins or rollbacks before initiating stop Inclusion of maneuver not specified or refuse where pattern is delayed OVERALL APPEARANCE Suitable well-fitted outfit Well-groomed horse Clean equipment Saddle not suitable to rider's size Unfitted outfit Dirty boots Ungroomed horse Uncleaned equipment Improper appointments Illegal equipment Equipment failure that delays completion of pattern GENERAL Good attitude towards horse & judge Consistency of rider's form Equipment not fitting horse Failure to use corners and rail Suitability of horse and rider Excessive voice commands Excessive circling Major delays in transitions schooling horse off pattern Fall of horse and/or rider Bloody mouth Horse with cut or abrasion showing clear evidence of fresh blood in mouth, nose, chin, shoulder, barrel, flank or hip area 42

43 Reining Seat EQUITATION Reining The ideal Reining horse is guided through every movement of every maneuver. The best Reining horses should exude a willing disposition with no indication of resistance. The overall impression of a superior horse and rider team in the sport of Reining is one of complete harmony in communication and effort, showing a forward expression, and exciting bursts of power and speed tempered by quiet moments of peacefulness and above all, an obvious demonstration of athleticism in honor of the ranching origins of the sport. A movement on the horse s own is considered a rider s lack of control. A deviation from the pattern will be considered a lack of control or temporary loss of control and therefore must be marked down according to established scoring system. After deducting all faults, set in the included scoring system, and considering the horse and rider s overall performance, credit will be given for smoothness, finesse, attitude, quickness and authority of performing various maneuvers, while using controlled speed. This raises the difficulty level and makes the sport more exciting and pleasing to watch to an audience. The scoring system shall be specified in the Judges Guide.. Please be certain that these patterns correspond with the patterns printed in the current year USEF RN Division. Patterns 1. Current USEF RN Division patterns must be used. 2. The following patterns are to be worked as stated, not as drawn. The drawn pattern is just to give the idea of what the pattern will look like in the arena. 3. s will be placed on the wall or fence of the arena as follows: (i) at the center of the arena (ii) at least 50' from each end of the wall 4. Where designated in the pattern for stops to be beyond a marker, the horse should begin his stop after he passes the specified marker. 5. Each pattern is drawn so that the bottom of the page represents the end of the arena entered by contestants and must be run as such. In the event that an arena has only one gate and it be in the exact middle of the side, that side shall represent the right side of the page the pattern is drawn on. 6. All horses will be judged immediately upon entering the arena and judging will cease after the last maneuver. Any fault incurred prior to the commencement of a pattern will be scored according to the rules for judging. 7. All judges decisions are final. 43

44 Reining Seat EQUITATION To rein a horse is not only to guide him, but also to control his every movement. Scoring The scoring of reining horses is on a positive numeric scale with 70 denoting a correct performance. USEF/RN patterns are comprised of several distinct maneuver groups which judges are asked to evaluate on an individual basis depending on execution as dictated by the pattern description and the rules for judging. The individual maneuvers are scored in 1/2 point increments from a low of -1 1/2 (extremely poor quality) to a high of +1 1/2 (excellent quality) with a score of 0 denoting a maneuver that is correct with no degree of difficulty. The total of the scores applied to the maneuver groups is combined with the starting score of 70 and from this gross maneuver score, any penalties are deducted to calculate the horse s final score, which is announced after each horse works. The equitation of the exhibitor will be scored with a starting score of 70 and each maneuver being scored from a high of + 1 1/2 to a low of -1 1/2. Quick Reference for Scores Correct performance = 70 Individual maneuvers range from: Extremely poor quality = -1 1/2 Excellent quality = + 1 1/2 44

45 EVENT: AHA REINING SEAT EQUITATION SCORE SHEET CLASS # : JUDGE: # of ENTRIES: PATTERN: DATE: Class Specifications: The Reining Seat Equitation Class is an equitation class requiring riders to perform a reining pattern. Riders will be judged on seat, hands, performance of horse, appointments of horse and rider and suitability of horse to rider. Results as shown by the performance of the horse are NOT to be considered more important than the method used in obtaining them. A rider who is off pattern will be disqualified and will not receive any award except in a work-off in the case of a tie where the rider will be placed last of those chosen for the work off. Bits must be dropped and inspected by the judge or designated official, and all riders must dismount for this inspection. All competitors enter the arena with a Reining Score of 70 and an Equitation Score of 70 for a Total Score of 140 Use NRHA/USEF Scoring System for Penalties and Maneuvers Equitation is scored from 70, +1-1/2 to -1-1/2 for each maneuver SUB Rng Score Eq. Score TOTAL ENTRY# PENALTY MANVR. EQUIT SUB Rng Score Eq. Score TOTAL ENTRY# PENALTY MANVR. EQUIT SUB Rng Score Eq. Score TOTAL ENTRY# PENALTY MANVR. EQUIT SUB Rng Score Eq. Score TOTAL ENTRY# PENALTY MANVR. EQUIT SUB Rng Score Eq. Score TOTAL ENTRY# PENALTY MANVR. EQUIT SUB Rng Score Eq. Score TOTAL ENTRY# PENALTY MANVR. EQUIT. JUDGES SIGNATURE: 45

46 Reining Seat PATTERN Run at speed to the far end of the arena past the end marker and do a left rollback no hesitation. 2...Run to the opposite end of the arena past the end marker and do a right rollback no hesitation. 3...Run past the center marker and do a sliding Halt. up to center of the arena or at least ten feet (three meters). Hesitate. 4...Complete four spins to the right. Hesitate. 5...Complete four and one-quarter spins to the left so that horse is facing left wall or fence. Hesitate. 6...Beginning on the left lead, complete three cir.cles to the left: the first circle large and fast; the second circle small and slow; the third cir.cle large and fast. Change leads at the center of the arena. 7...Complete three circles to the right: the first cir.cle large and fast; the second circle small and slow; the third circle large and fast. Change leads at the center of the arena. 8...Begin a large fast circle to the left but do not close this circle. Run straight up the right side of the arena past the center marker and do a sliding stop at least twenty feet (six meters) from wall or fence. Hesitate to demonstrate the completion of the pattern...rider must dismount and drop bridle to the designated judge or USEF Steward. 46

47 Reining Seat PATTERN 2..Horses may walk or trot to the center of arena. Horses must walk or stop prior to starting pat.tern. Beginning at the center of the arena fac.ing the left wall or fence. 1...Beginning on the right lead, complete three cir.cles to the right: the first circle small and slow; the next two circles large and fast. Change leads at the center of the arena. 2...Complete three circles to the left: the first cir.cle small and slow; the next two circles large and fast. Change leads at the center of the arena. 3...Continue around previous circle to the right. At the top of the circle, run down the middle to the far end of the arena past the end marker and do a right rollback no hesitation. 4...Run up the middle to the opposite end of the arena past the end marker and do a left roll.back no hesitation. 5...Run past the center marker and do a sliding Halt. up to the center of the arena or at least ten feet (three meters). Hesitate. 6...Complete four spins to the right. Hesitate. 7...Complete four spins to the left. Hesitate to demonstrate the. completion of the pattern...rider must dismount and drop bridle to the designated judge or USEF Steward. 47

48 Reining Seat PATTERN Beginning, and staying at least twenty feet from the walls or fence. Lope straight up the left ide of the arena. Circle the top end of the arena. Run straight down the opposite or right side of the arena past the center marker and do a left rollback no hesitation. 2...Continue straight up the right side of the arena staying at least twenty feet from the walls or fence. Circle back around the top of arena. Run straight down the left side of the arena past the center mariner and do a right rollback no hesitation. 3...Continue up the left side of arena to the center marker. At the center marker. The horse should be on the right lead. Guide the horse to the center of the arena on the right lead and complete three circles to the right: the first two circles large and fast: the third circle small and slow. Change leads at the center of the arena. 4...Complete three circles to the left: the first two circles large and fast: the third circle small and slow. Change leads in the center of the arena. 5...Begin a large fast circle to the right but do not close this circle. Continue up the left side of the arena staying at least twenty feet (six meters) from the walls or fence. circle the top of the arena. Run straight down the. opposite or right side of the arena past the center marker and do a sliding Halt. up at least ten feet (three meters). Hesitate. 6...Complete four spins to the right. Hesitate. 7...Complete four spins to the left.. Hesitate to demonstrate completion of the pattern...rider must dismount and drop. bridle to the designated judge. or USEF Steward. 48

49 Reining Seat PATTERN 4..Horses may walk or trot to the center of the arena. Horses must walk or stop prior to start.ing pattern. Beginning at the center of the arena facing the left wall or fence. 1...Beginning on the right lead, complete three cir.cles to the right: the first two large and fast; the third circle small and slow. Stop at the center of the arena. Hesitate. 2...Complete four spins to the right. Hesitate Beginning on the left lead, complete three cir.cles to the left: the first two circles large and fast; the third circle small and slow. Stop at the center of the arena. Hesitate Complete four spins to the left.. Hesitate Beginning on the right lead, run a large fast circle to the right, change leads at the center of the arena, run a large fast circle to the left, and change leads at the center of the arena. (Figure 8) 6...Continue around previous circle to the right. At the top of the circle, run down the middle to the far end of the arena past the end marker and do a right rollback no. hesitation Run up the middle to the opposite end of the arena past the end marker and do a left roll.back. no hesitation. 8...Run past the center marker and do a sliding Halt. up to the center of the arena or at least ten feet. Hesitate to demonstrate com.pletion of the pattern....rider must dismount and drop bridle to the designated judge. or USEF Steward. 49

50 Reining Seat PATTERN 5..Horses may walk or trot to the center of arena. Horses must walk or stop prior to starting pat.tern. Beginning at the center of the arena fac.ing the left wall or fence. 1...Beginning on the left lead, complete three cir.cles to the left: the first two circles large and fast; the third circle small and slow. Stop at the center of the arena. Hesitate. 2...Complete four spins to the left. Hesitate. 3...Beginning on the right lead, complete three cir.cles to the right: the first two circles large and fast; the third circle small and slow. Stop at the center of the arena. Hesitate. 4...Complete four spins to the right. Hesitate. 5...Beginning on the left lead, run a large fast cir.cle to the left, change leads at the center of the arena, run a large fast circle to the right, and change leads at the center of the arena. (Figure 8) 6...Continue around previous circle to the left but do not close this circle. Run up the right side of the arena past the center marker and do a right rollback at least twenty feet (six meters) from the wall or fence no hesitation. 7...Continue around previous circle but do not close this circle. Run up the left side of the arena past the center marker and do a left roll.back at least twenty feet (six meters) from the wall or fence no hesitation. 8...Continue back around previous circle but do not close this circle. Run up the right side of the arena past the center marker and do a sliding stop at least twenty feet from the wall or fence. up at least ten feet (three meters). Hesitate to demonstrate completion of the pattern...rider must dismount and drop bridle to the designated judge or USEF Steward. 50

51 Reining Seat PATTERN 6..Horses may walk or trot to the center of arena. Horses must walk or stop prior to starting pat.tern. Beginning at the center of the arena fac.ing the left wall or fence. 1...Complete four spins to the right. Hesitate. 2...Complete four spins to the left.. Hesitate. 3...Beginning on the left lead, complete three cir.cles to the left: the first two circles large and fast; the third circle small and slow. Change leads at the center of the arena. 4...Complete three circles to the right: the first two circles large and fast; the third circle small and slow. Change leads at the center of the arena. 5...Begin a large fast circle to the left but do not close this circle. Run up the right side of the arena past the center marker and do a right rollback at least twenty feet (six meters)from the wall or fence no hesitation. 6...Continue back around previous circle but do not close this circle. Run up the left side of the arena past the center marker and do a left roll.back at least twenty feet (six meters) from the wall or fence no hesitation. 7...Continue back around previous circle but do not close this circle. Run up the right side of the arena past the center marker and do a slid.ing stop at least twenty feet (six meters) from the wall or fence. up at least ten feet (three meters). Hesitate to demonstrate the completion of the pattern...rider must dismount and drop bridle to the designated judge or USEF Steward. 51

52 Reining Seat PATTERN Run at speed to the far end of the arena past the end marker and do a left rollback no hesitation. 2...Run to the opposite end of the arena past the end marker and do a right rollback no hesitation. 3...Run past the center marker and do a sliding Halt. up to the center of the arena or at least ten feet (three meters). Hesitate. 4...Complete four spins to the right. Hesitate. 5...Complete four and one-quarter spins to the left so that horse is facing left wall or fence. Hesitate. 6...Beginning on the right lead, complete three cir.cles to the right: the first two circles large fast; the third circle small and slow. Change leads at the center of the arena. 7..Complete three circles to the left: the first two circles large fast; the third circle small and slow. Change leads at the center of the arena. 8...Begin a large fast circle to the right but do not close this circle. Run straight down the right side of the arena past the center marker and do a sliding stop at least twenty feet (six meters) from the wall or fence. Hesitate to demonstrate com.pletion of the pattern...rider must dismount and drop bridle to the designated judge or USEF Steward. 52

53 Reining Seat PATTERN 8..Horses may walk or trot to the center of arena. Horses must walk or stop prior to starting pat.tern. Beginning at the center of arena facing the left wall or fence. 1...Complete four spins to the left.. Hesitate. 2...Complete four spins to the right. Hesitate. 3...Beginning on the right lead, complete three cir.cles to the right: the first circle large and fast; the second circle small and slow; the third cir.cle large and fast. Change leads at the center of the arena. 4...Complete three circles to the left: the first cir.cle large and fast; the second circle small and slow; the third circle large and fast. Change leads at the center of the arena. 5...Begin a large fast circle to the right but do not close this circle. Run straight down the right side of the arena past the center marker and do a left rollback at least twenty feet (six meters) from the wall or fence. no hesitation. 6...Continue back around the previous circle but do not close this circle. Run down the left side of the arena past the center marker and do a right rollback at least twenty feet (six meters) from the wall or fence no hesitation. 7...Continue back around the previous circle but do not close this circle. Run down the right side of the arena past the center mark.er and do a sliding stop at least twenty feet (six meters) from the wall or fence. up at least ten feet (three meters). Hesitate to demonstrate completion of the pattern...rider must dismount and drop bridle to the designated judge or USEF Steward. 53

54 Reining Seat PATTERN Run past the center marker and do a sliding Halt. up to the center of the arena or at least ten feet (three meters). Hesitate. 2...Complete four spins to the right. Hesitate. 3...Complete four and one-quarter spins to the left so that horse is facing the left wall or fence. Hesitate. 4...Beginning on the left lead, complete three cir.cles to the left: the first circle small and slow; the next two circles large and fast. Change leads at the center of the arena. 5...Complete three circles to the right: the first circle small and slow; the next two circles large and fast. Change leads at the center of the arena. 6...Begin a large fast circle to the left but do not close this circle. Run up the right side of the arena past the center marker and do a right rollback at least twenty feet (six meters) from the wall or fence no hesitation. 7...Continue back around the previous circle but do not close this circle. Run up the left side of the arena past the center marker and do a left rollback at least twenty feet (six meters) from the wall or fence no hesitation. 8...Continue back around previous circle but do not close this circle. Run up right side of the arena past the center marker and do a sliding stop at least twenty feet (six meters) from the wall or fence. Hesitate to demonstrate completion of the pattern...rider must dismount and drop bridle to the designated judge or USEF Steward. 54

55 Reining Seat PATTERN Run past the center marker and do a sliding Halt. up to the center of the arena or at least ten feet (three meters). Hesitate. 2...Complete four spins to the right. Hesitate. 3...Complete four and one-quarter spins to the left so that the horse is facing the left wall or fence. Hesitate. 4...Beginning on the right lead, complete three circles to the right: the first two circles large and fast, the third circle small and slow. Change leads at the center of the arena. 5...Complete three circles to the left: the first circle small and slow, the next two circles large and fast. Change leads at the center of the arena. 6...Begin a large fast circle to the right but do not close this circle. Run down the right side of the arena past the center marker and do a left rollback at least twenty feet (six meters) from the wall or fence. no hesitation. 7...Continue back around the previous circle but do not close this circle. Run down the left side of the arena past the center and do a right rollback at least twenty feet (six meters) from the wall or fence no hesitation. 8...Continue back around previous circle but do not close this circle. Run down the right side of the arena past the center marker and do a sliding stop at least twenty feet (six meters) from the wall or fence. Hesitate to demonstrate completion of the pattern...rider must dismount and drop the bridle to the designated judge or USEF Steward. 55

56 Western Horsemanship RAILWORK AND PATTERN CONSIDERATIONS Refer to Current USEF/EC Rules The Western Horsemanship Equitation class was introduced in the Arabian division in 1989 in order to fill a need for stock seat equitation riders who did not own or have access to a horse capable of fulfilling the requirements of a reining horse pattern. The Western Horsemanship pattern consists of maneuvers that a properly trained western horse could accomplish. A pattern is required in this class, but unlike stock seat/reining seat classes, the Western Horsemanship class is judged 50% on the rail work and 50% on the pattern work. Patterns are typically performed out of the lineup at local AHA-recognized shows. Regional and National classes must be excused from the arena to work patterns individually. No flying lead changes, sliding stops or spins are permitted in this class. Tests will include at least four of the following:, Individual performance on the rail; Figure eight at the jog; Lope and stop; Group performance on the rail; Figure eight at the lope on the correct lead demonstrating simple change of lead; Serpentine at the jog; Ride without stirrups; Serpentine at the lope, with simple lead changes; Change leads down the center of the ring or on rail demonstrating a simple change of lead. (In a simple change of lead, the horse is brought back to the walk or jog and restarted into the lope on the opposite lead from the walk or jog.) Circle at either a jog or lope. Execute quarter, half or full turn on haunches turning either direction or both. Spins will be grounds for elimination. (A spin is characterized by deep haunch flexion and both front legs off the ground at the same time during turn.) For a complete list of the tests to be used, please refer to the current USEF/EC Rule Books. Judges must include at least four of these tests in their patterns, and patterns must be posted at least one hour prior to the class. In Western Horsemanship classes, the rail or pattern may be conducted first. It is customary during the rail portion, the exhibitors reverse demonstrating a haunch turn. Cones or markers may be used to mark the pattern in arena. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specific rules regarding Western Horsemanship. Exhibitors are reminded to refer to the current AHA Handbook for procedures. Refer to the Western Seat/Reining Seat Equitation chapter of this book for the rider position and attire. 56

57 Western Horsemanship PATTERN A Tests 1,4,11,12 Jog D Lope Be waiting at A. Lope right lead to B and stop. Exexcute 1 1/4 pivot to right and stop. Drop stirrups and jog to C. Stop. Pickup stirrups. Center Ring Execute 1 1/4 pivot to the left and stop. Lope left lead to D and stop. ten steps at D. Jog Pivot left 90 degrees. Return back to the line at jog or exit arena at the jog. B C Lope Jog Lope A IN GATE OUT GATE If used at a Regional or National Show, pattern may not be run from the lineup. 57

58 Western Horsemanship PATTERN B Tests 1,4,10,11 Be waiting at A. Lope on the left lead to B and stop. D Execute 270 degree turn to the right. Lope on the right lead to C, continuing at the lope, make a small circle continuing to D and stop. Lope C B Execute a 180 degree turn to the left. Jog to E. Stop and back ten feet. Return to line or exit at a jog. Jog Lope Lope Jog If used at a Regional or National Show, pattern may not be run from the lineup. E A 58

59 Western Horsemanship PATTERN C Tests 1,4,10,11 to A. Jog to B. Lope Jog Execute 360 degree turn to left. Lope left lead back to B. B Lope C Simple lead change (walk or jog). Lope right lead to C and stop. 9 steps, and jog to exit or return to lineup. Jog A Lope Jog If used at a Regional or National Show, pattern may not be run from the lineup. 59

60 Western Horsemanship PATTERN D Tests 1,4,8,11 Be waiting at the in-gate. Lope on right lead. Jog Lope circle around marker on right lead. At marker B, stop and drop stirrups. Jog around to the left to marker C. At marker C, stop and pick up stirrups. Pick up a lope on the left lead. Lope a circle around marker D. on the left lead. Stop and back about 10 feet. Jog to exit or return to lineup. Lope Jog C Stop/. Pick Up Stirrups Lope D B Stop/. Drop Stirrups Lope A If used at a Regional or National Show, pattern may not be run from the lineup. OUT GATE IN GATE 60

61 Western Horsemanship PATTERN E Tests 1,4,8,11 Begin at marker A, walk to marker B. Jog to marker C. Lope a half circle to marker D. as drawn. (Left Lead). Stop at marker D and execute a 180-degree turn on the hindquarters RIGHT. D C Lope a half circle to marker C.. (Right Lead). Stop at marker C, drop your stirrups and jog to A. Stop at marker A, pick up. your stirrups and back ten steps. After completion of the pattern.. Jog to exit or the lineup. B Lope Jog A If used at a Regional or National Show, pattern may not be run from the lineup. 61

62 Western Horsemanship PATTERN F Tests 1,4,11 Be waiting at the first marker. Starting at the first marker, lope left lead to second marker. Stop. At the second marker, turn 180 degrees on hindquarters right. Lope right lead to first marker. Finish Stop at first marker, and turn 180 degrees on hindquarters left. Lope left lead to the third marker. Stop at the third marker and back approximately ten feet. After completing pattern, jog to far end of the arena and form a new line or exit the arena at the trot. Lope Jog If used at a Regional or National Show, pattern may not be run from the lineup. X Start 62

63 Western Horsemanship PATTERN G Tests 1,4,11 to the far end of the arena and form a new lineup. Stop, 3/4 turn on hindquarters LEFT Lope. Left Lead B C Stop. and back Be waiting at marker A for judge's signal to start. Lope right lead to marker B. Stop. Execute a 3/4 turn on the hindquarters to the left. Lope left lead to marker C. Stop and back approximately 10'. to far end of arena and form a new lineup or exit arena at a jog. Lope. Right Lead Lope Jog A Be waiting at marker A If used at a Regional or National Show, pattern may not be run from the lineup. 63

64 Western Horsemanship PATTERN H Tests 1,2,4,11 from A to B. D Jog to C. Lope on the left lead to D. Continue to lope a circle on the left lead around D and continue to E. Halt. Execute a 180 degree turn to the left. Execute a 180 degree turn to the right. 4 steps. Lope. Circle Left Return to lineup at a jog or exit arena at a jog. Lope C Lope Jog Jog B If used at a Regional or National Show, pattern may not be run from the lineup. E 180 o A 64

65 Western Horsemanship PATTERN J Tests 1,4,11,12 Be waiting at 1st marker. When signaled, pick up the left lead and lope to 2nd marker. Stop and pivot 360 degrees on hindquarters right. Lope Lope Pick up right lead, lope circle to right and lope to 3rd marker. Stop and pivot 360 degrees on hindquarters left. Pick up left lead, lope circle to the left and lope to 4th marker. Stop at 4th marker and back approximately 10 feet. After completing pattern, jog to far end of arena and form a new line, or exit at a jog. Lope Jog Lope START Be Waiting at 1st If used at a Regional or National Show, pattern may not be run from the lineup. 65

66 Western Horsemanship PATTERN K Tests 1,4,8,12 Be ready and waiting at marker A. Lope right lead to marker B and stop. At marker C, drop stirrups and jog a circle to the left. After closing circle, continue at jog to marker C and stop. Lope C Jog Pick up stirrups and then lope on left lead to marker D. Continuing at lope, execute a circle. to left. Upon completion of circle, drop down to jog and jog to marker A and stop. D Center Ring B Stop and back 7 steps at marker #1 and then return to line or exit arena at a jog. Jog Lope Lope A Jog OUT GATE IN GATE If used at a Regional or National Show, pattern may not be run from the lineup. 66

67 Western Horsemanship PATTERN L Tests 1,4,11,12 Be ready at marker A. C D When acknowledged, lope a two loop serpentine beginning on the right lead showing one simple change (walk or jog) of lead. Stop at marker C; turn 180 degrees on haunches to the right. Lope on right lead to marker D. Stop at marker D and back 4 steps. Jog to far end and form a new line or exit arena at a jog. B Lope Jog A If used at a Regional or National Show, pattern may not be run from the lineup. 67

68 Western Horsemanship PATTERN M Tests 1,4,6,8,11 Be waiting at marker A for signal to start. Lope on diagonal line, right lead, half way to marker B and stop. Pivot 360 degrees on hindquarters to the left. Lope remainder of diagonal line to second marker on the left lead. Stop Stop at marker B and back approximately five steps. Reposition to pick up right lead and lope a figure 8, crossways, at top of arena with two simple changes of lead (walk or jog). Close up figure 8 and stop. Stop B Right Lead Jog, no stirrups C Drop stirrups and jog to marker C. Stop. Pickup stirrups. Center Ring Jog to new lineup or exit arena at. the jog. Lope 360 o Left New Jog Lope A Start If used at a Regional or National Show, pattern may not be run from the lineup. GATE 68

69 Western Horsemanship PATTERN N Tests 1,4,11 C Stop Jog to marker A. Stop. Make a 360 degree turn to the right. Lope right lead to marker B. Halt. Make 1/4 turn to the right. Make 1/4 turn to the left. Lope left lead to marker C. Stop, then back five steps. B Stop 90 o Jog to far end or exit arena at a jog. Lope Lope A Stop 360 o Right Jog Jog If used at a Regional or National Show, pattern may not be run from the lineup. 69

70 Western Horsemanship PATTERN P Tests 1,4,8,10,11 Begin at marker A. Drop stirrups, and jog to marker B. Stop and pick up stirrups. Lope Lope right lead around marker B. Execute a simple lead change (walk or jog) before marker C. Stop B Lope a left circle around marker C. After closing circle, execute a simple lead change and continue loping until you are even with marker A. Simple lead change Stop and back ten steps. Execute a 360 o turn to the right. Exit at jog, or return to lineup at a jog. C Jog Lope Jog Lope Simple lead change 360 o Right If used at a Regional or National Show, pattern may not be run from the lineup. A Stop Jog 70

71 Western Horsemanship PATTERN Q Tests 1,4,8,11 Stand ready at marker A. Drop stirrups. Jog to marker B. Stop. Pickup stirrups. Lope Lope a semi-circle on the right lead to marker C. Stop. Turn 180 degrees on haunches to the left. B C Lope a semi-circle on the left lead to marker B. Stop. five steps. Jog to lineup, or exit the arena at the jog. Jog Lope Jog A If used at a Regional or National Show, pattern may not be run from the lineup. 71

72 Western Horsemanship PATTERN R Tests 1,4,8,12 Jog from marker A to marker B. At marker B, lope a right circle. Returning to marker B. Halt. Drop stirrups and jog a circle to the left. Halt. C Stop Pickup stirrups and lope on left lead to marker C. Stop and back ten steps. Return to lineup at a jog or exit arena at a jog. Lope Jog Jog Lope B Lope Jog If used at a Regional or National Show, pattern may not be run from the lineup. A 72

73 Western Horsemanship PATTERN S Tests 1,4,11 C 360 o Left to marker A. Jog to marker B and stop. Lope B 180 o Right Make a 180 degree turn to the right. to marker C. Make a 360 degree turn to the left. Lope right lead around marker A and proceed through marker B and marker C to rail. Halt. Jog Return to the lineup at the jog or exit arena at the jog. Lope Lope Jog A If used at a Regional or National Show, pattern may not be run from the lineup. 73

74 Western Horsemanship PATTERN T Tests 1,4,10,12 Be waiting at marker A. Jog from marker A to marker B. Lope a circle on the right lead. D Stop Continue out of the circle at a lope and simple change (walk or jog) to the left lead before marker C. Jog to Exit Lope a left circle at marker C. Continue on the left lead to. marker D. Stop and back ten feet. Jog to exit or return to lineup at the jog. Lope Jog Lope C Simple Change B Lope Jog If used at a Regional or National Show, pattern may not be run from the lineup. A 74

75 Western Horsemanship PATTERN U Tests 1,4,10,11 to marker A. Jog to marker B. Halt. Lope Stop Make a 360 degree turn to the right. Lope on left lead and. circle back to marker B. At marker B demonstrate simple change in lead (walk or jog) and lope right lead to marker C. Stop at marker C and back ten feet. Jog to lineup or exit arena at the jog. B C 360 o Right Lope Jog Jog A If used at a Regional or National Show, pattern may not be run from the lineup. 75

76 Western Horsemanship PATTERN V Tests 1,4,8,12 Be waiting at marker A. Lope on the left lead to marker B. Stop. Stop C Drop stirrups. Jog a circle to the left and Halt. Pickup stirrups. Lope on the right lead to marker C. Stop and back 4 steps. Return to the lineup at a jog or exit arena at a jog. Lope Jog Jog Stop Lope B Lope If used at a Regional or National Show, pattern may not be run from the lineup. A 76

77 Western Horsemanship PATTERN W Tests 1,3,4,6,8 Stop D Be waiting at marker A. Lope on the left lead to marker B. Continue at the lope and lope a figure eight beginning to the left, demonstrating a simple change of lead (walk or jog). Halt. Drop your stirrups and jog a figure eight beginning to the left. Continue jogging to marker D. Halt. Jog Pick up stirrups. ten feet. Lope Jog to lineup or exit arena at the jog. Jog C B Lope Jog Lope A 77 If used at a Regional or National Show, pattern may not be run from the lineup.

78 Western Horsemanship PATTERN X Tests 1,4,8,11 Be waiting at marker A. Lope right lead to marker B and stop. Execute a 360 degree turn on hindquarters right. Lope left lead to marker C and stop. Execute a 360 degree turn on hindquarters left. Drop stirrups and jog to marker D and Halt. ten steps. Pick up stirrups. After completing pattern, lineup at the far end of the arena or exit arena at the jog. Lope Jog Stop 360 o Left 360 o Right Jog Lope Lope D C B If used at a Regional or National Show, pattern may not be run from the lineup. A 78

79 Western Horsemanship PATTERN Y Tests 1,4,9,11 to marker A. C Jog to marker B. Stop. Complete a 360 degree turn to the left. Jog from marker B to marker C. Stop. Make a 90 degree turn to the right. Jog Lope a serpentine starting on the right lead. B 360 o Left Lope At marker B simple change of lead (walk or jog) and finish a serpentine at the lope past marker A to the rail. Stop. five steps. at the direction of the ringmaster or exit arena at the jog. Lope Jog Lope Jog A Stop If used at a Regional or National Show, pattern may not be run from the lineup. 79

80 Western Horsemanship PATTERN Z Tests 1,4,8,11 Stand ready at marker A. When acknowledged lope to marker C on the right lead. Stop C Stop at marker C, do a 180 degree turn on the haunches to the left. Lope to marker B on the left lead. Stop at marker B, do a 180 degree turn to the right. Drop stirrups, jog to marker C. Stop and back five steps. Jog Pick up stirrups, and lineup at the direction of the ring steward or exit arena at the jog. B Lope Jog Lope If used at a Regional or National Show, pattern may not be run from the lineup. A 80

81 Hunter Seat EQUITATION DIVISION POSITION OF RIDER/ SUITABILITY OF HORSE 1. The Hunter Seat equitation rider should present a polished workmanlike appearance. Seat and hands must be light and supple conveying complete control should any emergency arise. Toes should be at an angle best suited to the rider s conformation but not exaggerated. Heels should be down with the calf of the leg in contact with the horse and slightly behind the girth with the iron on the ball of the foot. The knees must not be pinched in tight with the calves and heels pushed away from the horse s sides. 2. The rider s body can be divided into four principal parts: A.. The leg from the knee down B..The thigh and seat C..The upper body and head D..The arms and hands A rider is considered balanced when his/her leg, seat, upper body, hands and arms coordinate correctly and are in equilibrium. Refer to Current USEF/EC Rules 3. Establishing the rider s position is the foundation. Beginning with the leg, the ball of the rider s foot should be placed in the middle of the stirrup and the heel pushed down and in, just behind the girth. Establish contact with the horse with the calf of the leg and inner knee bone. Do not grip with the knee. Too much pressure on the knee acts like a pivot and causes the lower leg to swing which will cause the upper body to fall forward or backward. The toes should not be in front of the knee, nor should the lower leg be allowed to slip back so that the heel is behind the position of the back of the rider s pelvis. In its correct position, the leg serves to support the body and stays just behind the girth where the leg serves to support the body and act as an aid to influence the horse. The leg also acts as an anchor for the entire body. The importance of leg position cannot be over stressed, since everything the legs do reflects in the rest of the body. 4. Moving upward to the seat and thighs. The thighs should lie flat with contact distributed evenly between the calf, inner knee bone and thigh. The seat itself is placed in the forward or lowest part of the saddle close to the pommel. The base of support is considered strong and secure when thighs and the weight of the seat, through flexibility and feeling, remain in complete harmony with the horse s movements at all times. 5. The rider s upper body is dependent upon the base of support and leg. The trunk of the body should be carried erect with the shoulders relaxed and the chest opened, taking care not to be stiff, hollow or sway-backed, nor to hunch or round the shoulders. A slight arch should support the upper back, but do not arch the lower back as this will bring the seat out of the saddle. With the rider looking straight ahead, their line of vision should be parallel to the ground, eyes and head should anticipate the line of movement. Do not allow the head to jut forward out in front of the body or look down to the side. 6. Hands and arms: Elasticity is the best description here, since rigid arms and hands will be negatively reflected elsewhere as well. The hands should be placed above and slightly in front of the withers, two or three inches apart with the thumbs just inside the vertical, keeping a straight line from the horse s mouth to the elbow. Wrists should be straight, as bent or twisted wrists cause unnatural arm and elbow displacement, cont d... 81

82 Hunter Seat EQUITATION DIVISION POSITION OF RIDER/ SUITABILITY OF HORSE which in turn causes stiffness and a forced, irregular body position. The knuckles should be about thirty degrees inside the vertical. The fingers should be closed around the reins. A useful hand is one strong enough for control, yet relaxed enough to allow freedom and a straight position of forearm, hand and wrist. 7. Maintaining center of balance: In order to maintain balance, the rider must coordinate their center of gravity with that of the horse. The rider s center of gravity must be directly over the horse s center of gravity to instill forward drive or restraint. For real smoothness, fluidity and invisible control, one must stay with the motion of the horse; rider and horse relating to each other. In principal, the faster a horse moves the farther forward its center of gravity shifts. The rider must then lean forward in proportion to the speed of the horse. It is this action, sometimes called closing the hip angle or upper body angulation which enables the rider to be with the motion of the horse at all times. Understanding these angles is a must to smoothness, poise and control when riding. When the horse is standing, the center of gravity is directly in the middle and the rider sits perfectly straight. Because of the slow speed of walking and backing, the alterations in the center of gravity and the hip angulation are very slight. Sitting to the trot creates just a delicate shift forward, just a couple of degrees in front of the vertical, as does the canter. During all sitting gaits the rider should show an elegant self-carriage, yet be supple and secure in the saddle. The posting position is inclined forward with rhythm and balance and the seat brushes the saddle lightly. The hand gallop and jumping position is referred to as the two-point position. The two-point contact lifts the rider s weight off the horse s back and puts it down into their legs, somewhat lightening the burden on the horse s back. For the sake of smoothness and agility this position is used in galloping, jumping, hunting, cross-country, and of course while showing a hunter. The hand gallop is not a required gait in Hunter Seat Equitation Not to Jump, but may be used as a test either collectively or in a pattern. As the rider begins to jump, they will assume the two-point position as they push the horse to the gallop, immediately establishing the set pace that is to be maintained throughout the entire course. As the rider approaches the first fence, they must be on a direct line to the center of the jump, eyes looking forward, legs in position and hands in control. When the horse leaves the ground on takeoff the thrust will close the hip angulation in a smooth, fluid motion and the riders hands will follow the horse s head forward, releasing, to allow it freedom in the air. As the horse lands, the rider s angulation increasing to the galloping position will be resumed and their eyes will continue to look forward to the next jump. Remember, an equitation rider should show accuracy to and over the jumps, smoothness over and throughout the course and must always be in total command, with horse between their hands and legs showing absolute balance and control. The rider will use either a sitting and/or two-point position as they negotiate the course. 82 Exhibitors are reminded to always refer to current USEF/EC Rule Books for specific rules regarding Hunter Seat position and suitability. Exhibitors are reminded to refer to the current AHA Handbook for procedures.

83 Hunter Seat CLASS ROUTINE/PATTERNS AND TESTS 1. In classes not required to jump, contestants shall enter the ring and shall proceed at least once around at each gait, and on command reverse and repeat each gait. Riders may be asked to work collectively on the rail without their stirrups and may be asked for a sitting trot. The reverse should be executed by turning either toward the rail or away from the rail. Light contact with the horse s mouth is required. Entries shall lineup on command and all riders may be asked to execute any appropriate test included in the class requirements. Any outside assistance may be penalized at the judge s discretion. Refer to Current USEF/EC Rules 2. In equitation classes over obstacles, the performance begins when the horse enters the ring. Except for refusals, jumping faults of the horse are not to be considered unless it is the result of the rider s ability. Major faults to be penalized are refusals, loss of stirrups, loss of reins, or trotting while on course when not part of a test. Each contestant may circle once if desired before approaching the first jump. The rider shall then proceed around the course keeping an even pace throughout. Three cumulative refusals or fall of horse or rider WILL ELIMINATE A RIDER. If a refusal occurs in a double or triple combination, the rider shall re-jump all elements of the combination. Any or all riders may be asked to perform at a walk, trot and canter or to execute any appropriate test included in the class requirements. 3. AHA Hunter Seat Medal over obstacles classes are open to juniors who have not yet reached their 19th birthday prior to December 1st. Contestants to show over a course of at least six obstacles with fences the heights of 2' 6" to 3', which must include an oxer and two changes of direction. A contestant who wins first place shall receive a silver medal but is not eliminated from further competition in the AHA Medal class. Please refer to the AHA Handbook for further qualifications. Two or more tests of the top four contestants are required from the current USEF/EC Rule Books. Only one rider per horse is allowed, and to fill a class, 3 competitors with proper appointments must compete. Any of these tests may be required in a regular equitation class. For a complete list of the tests to be used in all age groups, please refer to the current USEF/ EC Rule Books. 4. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specific rules regarding Hunter Seat patterns and tests. Exhibitors are reminded to refer to the current AHA Handbook for procedures. 83

84 Hunter Seat ATTIRE OF RIDER/TACK OF HORSE Exhibitors and judges should bear in mind that at all times entries are being judged on ability rather than personal attire. Refer to Current USEF/EC Rules 1. Riders should wear coats of any tweed, melton for hunting, conservative plaid, stripe or solid color. The use of contrasting colors, velvet and/or metal buttons is inappropriate and may be penalized at the judge s discretion. Breeches and boots must be worn. Formal attire, including white breeches and top hats are not acceptable. A black, brown or dark blue regulation hunt cap with proper under the chin protective head gear, in accordance with USEF/EC rules, must be worn at all times. Shirts with a choker collar or stock tie or a shirt and regular tie may be used. Gloves will finish the picture. Spurs, bats and crops (not to exceed 30 inches in length) are optional. All riding attire should be neat, clean and properly fitted. Bright or gaudy colors should not be worn. Judges may penalize contestants who do not conform. 2 Regulation snaffles, pelhams and full bridles, all with cavesons, are recommended, and a judge may penalize a horse with a non-conventional type of bit or noseband. Colored cavesons and brow bands are not allowed. Boots and conservative colored bandages are permissible. The type of saddle is optional; however, a forward seat or hunting type saddle is recommended. Martingales are permitted in classes over fences and in classes over obstacles in the jumping phase of classes requiring both jumping and flat work. They are prohibited on the flat in any class or phase. Any change of equipment during a class may be penalized at the discretion of the judge; however, adding or taking off a martingale from one phase of an equitation class to another is not considered a change. Horses may be braided. Tack should be neat, clean and properly fitted to the horse. 3. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specific rules regarding Hunter Seat attire and tack. Exhibitors are reminded to refer to the current AHA Handbook for procedures. 84

85 Hunter Seat JUDGING HUNTER SEAT EQUITATION 1. In an equitation class, minor faults or errors in the horse s performance should not be considered unless they are the fault of the rider. Much consideration should be given to the body aids used and the influence they have on the horse. General showmanship, ring position and ring etiquette should also be considered in an equitation class. In an equitation over fences class, riders should be penalized heavily for allowing the horse to refuse a jump, lose a stirrup or rein or allow the horse to trot on course when not part of a test. Riders must also be penalized for falling forward ahead of the center of gravity, allowing the leg to swing backward out of position or falling backward behind the center of gravity, especially on takeoff at a jump. Ducking to the side over a jump or looking down should also be penalized, as should the loss of consistency or timing on the approach to a jump. Three refusals anywhere on the course is elimination as is a fall of the horse or rider. 2. It is the responsibility of each judge to each exhibitor to have specific reasons in support of the opinion they have rendered in over fence classes. Keep accurate records of everything each exhibitor does during the entire performance. This will enable total recall in evaluating the round and assigning it a score. Score sheets may be posted at the judges discretion. 3. After recording each exhibitor s fence-by-fence performance, taking into consideration rider s position, rider s influence on the horse s performance and overall appearance, the judge should give a numerical score. A score in the 90 s would be an A score, an exhibitor who has everything and performed accordingly, an excellent round. A score in the 80 s would be a good round or B score. A score in the 70 s is a fair round; a score in the 60 s is a poor round and 50 s or below are very poor or failing rounds. 4. Cones or markers are not to be used to mark the pattern in the arena in a Hunter Seat Equitation Not to Jump Class. For classes not to jump, the rail work is to be held first and followed by the pattern. IT IS MANDATORY THAT THE RIDERS BE EXCUSED FROM THE ARENA BEFORE THE INDIVIDUAL PATTERN WORK BEGINS AT REGIONALS AND NATIONALS. For both AHA Hunter Seat Medal classes, please refer to the AHA Handbook. For tests, which the judge may choose, see the USEF/EC Rule Books. Change of horses (currently listed as Test #16) may not be used in any Arabian Hunter Seat classes. Tests allowed in 13 & Under classes are also limited, and do not allow flying change of leads, counter canter, turns on the forehand or haunches, serpentines at trot or canter, nor riding without stirrups. Off course in over fences classes is cause for elimination. Off pattern in the Hunter Seat Not to Jump classes may be penalized, but is not cause for elimination. It is recommended that for Hunter Seat on the Not to Jump classes, they be judged 50% on the rail work and 50% on the pattern. 85

86 Hunter Seat TABLE OF FAULTS OVER FENCES Below is a table of faults, credits, and predetermined scores as recommended by the USEF Hunter Seat Equitation Committee for judging Hunter Seat Equitation: TABLE OF FAULTS IN HUNTER SEAT, EQUITATION OVER FENCES The severity of the fault dictates the severity of the penalty. The greater or more dangerous the fault, the greater the Penalty. Long Fence (taking off too far away from the jump) Close Fence (taking off too close to the jump) Chip or Chipping in (adding a short or half stride just before jump) Left Stride Out (not enough strides between jumping) Jumping to Right Corner Jumping to Left Corner Rail Down (rider fault due to rider being off balance or behind motion) Pace Uneven (too fast or too slow or erratic) Rider Ahead (ahead of center of gravity) Rider Behind (behind center of gravity) Rider Left on Take-Off (Rider out of position falling back) Lost Stirrup Lost Rein Wrong lead Cross Switching leads in front of fence or between fences Rider Posts on Course Bad Eye (poor timing or approach to jump) Refusal (three refusals is elimination) Did not trot fence (when part of course or test) Fall of horse or rider (elimination) Rider leans or ducks to the side or breaks hard over fence Rider s seat and thigh slide in saddle Rider s lop sided Rough Hack Horse bucked or kicked Use of stick Rider stiff or loose Overchecking or overriding by rider Weaving or bad approach to fence 86

87 Hunter Seat TABLE OF SCORING OVER FENCES TABLE OF CREDITS TO BE GIVEN TO HUNTER SEAT EQUITATION RIDERS OVER FENCES Good Normal Fence (correct takeoff spot at jumps) Good Position (rider maintaining correct position throughout course and over jumps) Rider Making a Move to Prevent a Problem Good Entrance Good Exit Even Pace Throughout Course Good Eye (good timing or approaches to jumps) Good Control Straight Approaches to Jumps NUMERICAL SCORING 90 s Excellent (to receive a 90 or above score the round must have everything plus a little extra and was performed accordingly) 80 s Good (above average performance, a very good, solid round with no mistakes) 70 s Fair (an average performance) 60 s Poor (below average performance) 50 s Very Poor (bad performance, bad fences, major faults) PREDETERMINED SCORES (for major faults) ting on course (when a trot is not called for) Very poor trip Dangerous fence Adding a stride in an in-and out- or combination Loss of stirrup 60 or lower 55 or lower 55 or lower 55 or lower 55 or lower Loss of reins 55 or lower 1 Refusal 45 or lower 2 Refusals 35 or lower 3 Refusals Elimination 87

88 Hunter Seat Fig. 1 Hunter Seat rider correct position at the halt. Riders head, shoulder, hip and heel in a straight perpendicular line, balanced and secure. Fig. 2 Correct position rider in center of saddle with rider s and horse s spines in alignment. Fig. 3 Rider leaning off-center crooked back, out of balance with horse. Fig. 1 Fig. 4 Rider is inclined forward, in motion with horse for posting trot and. hand gallop. The rider s heel is still positioned directly under the hip ensuring balance over the center. of gravity. Fig. 2 Fig. 3 Drawings courtesy of Craig Christiansen 88 Fig. 4

89 Hunter Seat EQUITATION NOT TO JUMP GOOD MINOR FAULT MAJOR FAULT ELIMINATION SEAT Flexible and. in harmony. with horse Secure Off center Sway back Round back Stiff and ineffective Ahead or behind motion of horse HANDS Properly positioned light quiet, efficient, sympathetic Unsteady too high or too low Reins too long Overusing hands LEGS Secure legs around horse with even calf contact Foot ahead or behind seat Improper. stirrup length Foot placement. at irons Loose legs Heel above toe Leg not around horse CONTROL Maintaining horse in good form at constant gaits Maintain control in adverse conditions Inconsistent speeds Inconsistent form Breaking gaits Loss of control Missing lead Total loss. of control OVERALL Suitable. Well-fitted clothes Clean equipment Saddle not. fitting rider Ill-fitting outfit Dirty clothes, boots or equip. Saddle not appropriate. to class Non-conforming attire Inappropriate attire GENERAL Workmanlike appearance Consistency of form Ill-fitting equipment Poor suitability of horse to rider Excessive voice commands Major delay in execution of transitions Fall of horse. or rider. Excessive schooling of horse 89

90 Hunter Seat PATTERN A Test 1,5 on the correct diagonal from A to B. on the left lead from B to C. C Halt Halt. a right circle on the correct lead. Break to a sitting trot & continue to D. Right Lead At D posting trot on the incorrect diagonal to E. Halt and back five steps. Return to the lineup or exit at a walk. B Left Lead Sitting D Correct Diagonal Incorrect Diagonal 5 Steps This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. A GATE E Halt 90

91 Hunter Seat PATTERN B Tests 1,2,14,5 down the left rail at a sitting trot. Execute a 2 loop serpentine at a posting trot. Hand Gallop Without stopping, continue into a canter and enter a 2 loop serpentine at the canter, showing a simple or flying change of lead. Continue cantering around the end of the arena. Show a hand gallop down the side of the arena. Halt. Return to lineup or exit at a walk. GATE Halt This pattern may be used for 14 18, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. 91

92 Hunter Seat PATTERN C Tests 1,9,5,12 Drop irons and sitting trot to B. Pick up posting trot on right diagonal and trot to C. Halt. Pick up irons. Turn to the right on the forehand. a left circle on the correct lead. Halt. Reverse and canter a right circle and halt. Return to lineup or exit at a walk. Halt C B Posting A Sitting This pattern may be used for 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. 92

93 Hunter Seat PATTERN D Tests 1,14 Execute a 4 loop serpentine: first loop at the trot, second at a canter, third at a canter, and fourth at the trot. Correct leads and diagonals, simple or flying lead changes. Halt and back four steps. Return to lineup or exit at a walk. This pattern may be used for 14 18, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. 93

94 Hunter Seat PATTERN E Tests 1,4,5 Sitting trot one half of the way to the centerpoint of the far end of the arena. Post the second half on the left diagonal. a figure 8 showing a simple change of lead. Halt. Reverse and trot on the right diagonal to the corner of the arena. Halt. Left lead Halt Right lead Return to lineup or exit at a walk. Left Diagonal Right Diagonal Sitting. This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. Halt 94

95 Hunter Seat PATTERN F Tests 1,3,4,5 Sitting trot A to B. Posting trot to C. Execute a figure 8 at a trot. Execute a figure 8 at a canter demonstrating a simple change of lead. Halt. B C Return to lineup at a posting trot. or exit at a walk. A This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. 95

96 Hunter Seat PATTERN G Tests 1,2,14,5 Execute a 3 loop serpentine: first loop at the posting trot, second loop at a sitting trot, third loop at the canter. Continue cantering around corner. Proceed to the hand gallop. Halt. 4 steps. Return to lineup or exit at a walk. Sitting Hand Gallop This pattern may be used for 14 18, 18 & Under, AHA Medal, and Championship Classes. Halt If used at a Regional or National Show, pattern may not be run from the lineup. GATE 96

97 Hunter Seat PATTERN H Tests 1,3,4 Proceed at the trot down centerline. Execute a figure 8 at the trot. Execute a figure 8 at the canter with. a simple lead change. Upon completion of the figure 8, Halt, and back three (3) steps. out to rail and down rail to the end of arena. Exit at a walk. Figure 8 GATE This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. 97

98 Hunter Seat PATTERN J Tests 1,9,5 Enter at a walk. Drop stirrups and pick up the trot. At approximately one third down the rail, pick up the canter on the correct lead and proceed to the middle of the arena. Halt. Pick up stirrups. one circle to the right on the correct lead. Break to a trot and trot a circle to the right. Continue trotting to the gate. Halt. Exit at a walk or return to the lineup. Halt This pattern may be used for 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. Halt GATE 98

99 Hunter Seat PATTERN K Tests 1,3,4,5 into the ring. left lead down rail to center of figure 8. Execute a Figure 8. First Circle to the left Second Circle right lead Continue cantering a half circle. Halt. five steps. Reverse. to gate, demonstrating one change of diagonal beginning on the correct diagonal. Halt. Exit at a walk. GATE This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. 99

100 Hunter Seat PATTERN L Tests 1,4,5 into the arena and proceed toward center point. In a straight line, show a posting trot on the right diagonal toward the far end of the arena. Halt. Turn left, sitting trot to the midpoint of the arena. Halt Execute a figure 8 at the canter, demonstrating a simple change of lead. Halt, turn right sitting trot. toward exit. Exit at a walk. Figure 8 This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. GATE 100

101 Hunter Seat PATTERN M Tests 1,2,3,5 Hand gallop Figure 8 into arena. Turn to the right. Drop stirrups. to far end of arena, turn at centerline, and proceed approximately 1/4 of way down line. Halt. one figure 8, then halt and recover stirrups five steps and do a half turn on the forehand to the right. Pick up the canter and hand gallop down the rail showing the two point and halt. Exit at a walk. Halt Exit at a GATE This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. 101

102 Hunter Seat PATTERN N Tests 1,2,5 Enter arena at a walk and turn to the right. Hand gallop down rail. Halt at end. around end of ring and execute. 2 changes of diagonal to the gate end. or exit at a walk. Center Ring This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. GATE Hand gallop down rail 102

103 Hunter Seat PATTERN P Tests 1,12,14,15 Enter arena at the walk, and turn to the right. On a straight line, begin with the incorrect lead. Halfway down the line, change (simple or flying) to the correct lead. At end of line, trot a 3-loop serpentine. Halt. Turn on the forehand, return to line. at the sitting trot or sitting trot to the gate and exit at the walk. Change lead X GATE Halt This pattern may be used for 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. 103

104 Hunter Seat PATTERN Q Tests 1,2,14,15 Enter the arena at the walk. Drop stirrups. a 2-loop serpentine. Halt. Recover stirrups. Pick up the counter canter. At end of long side, change lead (simple or flying) and proceed into. a hand gallop towards end of far rail while showing the two point position. Halt and return to the lineup or exit. at a walk. X Change lead This pattern may be used for 14 18, 18 & under, AHA medal, and Championship Classes. Halt If used at a Regional or National Show, pattern may not be run from the lineup. 104 GATE

105 Hunter Seat PATTERN R Tests 1,12,14,17 into the ring. Halt Perform posting trot down left side to quarter point. Halt. 2-loop serpentine across width of arena showing a simple change of lead. Transition into posting trot to midpoint at far end of arena showing two changes of diagonal. Center Ring Halt. Turn on forehand and canter on right lead to quarter point on left side of arena. Transition to posting trot to the gate and exit at a walk or return to lineup. This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. GATE If used at a Regional or National Show, pattern may not be run from the lineup. 105

106 Hunter Seat PATTERN S Tests 1,9,14 Be waiting for the judge s signal. a 3-loop serpentine. Halt. Drop stirrups and canter on the right lead. Stop and back approx. 10 feet. Pick up stirrups. Return to the lineup at a sitting trot or exit at a walk. Halt This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. Halt If used at a Regional or National Show, pattern may not be run from the lineup. 106

107 Hunter Seat PATTERN T Tests 1,9,14 Enter the arena at a walk. Pick up the trot and trot a circle to the right and continue trotting. a circle to the right. At the conclusion of the circle, perform a simple change of lead. a half circle to the left. Halt and drop stirrups. Halt Sitting Sitting trot to the end of the arena. Halt. Pick up stirrups. Exit the arena at a walk. This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. Halt and Exit GATE If used at a Regional or National Show, pattern may not be run from the lineup. 107

108 Hunter Seat PATTERN U EQUITATION Tests 1,9,5 Enter arena at a walk. Halt. Drop stirrups. Pick up a sitting trot. Change to posting trot, correct diagonal. correct lead. Right Lead Halt. Pick up stirrups. on the incorrect diagonal to gate. Posting Halt. Exit at a walk or return to the lineup. Halt. Pick up Stirrups Sitting Incorrect Diagonal This pattern may be used for 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. Halt and. Drop Stirrups GATE Halt 108

109 Hunter Seat PATTERN V EQUITATION Tests 1,5 Enter at a walk. Pick up sitting trot. Continue at posting trot.. Left Lead Pick up canter, correct lead. Cut diagonally across arena and change lead (simple change). Change to Right Lead Posting Continue around end of arena. Halt. Return to lineup or exit at a walk. Halt GATE Sitting This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. 109

110 Hunter Seat PATTERN W EQUITATION Tests 1,5 Enter at the walk. Turn right. left lead and cut across arena. Change lead (simple change) in center of arena and continue cantering on right lead diagonally across arena. Continue around end of arena. Cut across center of arena and perform a lead change (simple change). Continue around arena to gate end. Drop to sitting trot and trot a circle. Halt. Exit arena at a walk or return to the lineup. Right Lead Left Lead Left Lead This pattern may be used for 13 & under, 14 18, 18 & under, AHA medal, and Championship Classes. If used at a Regional or National Show, pattern may not be run from the lineup. Halt GATE Sitting 110

111 Hunter Seat PATTERN X EQUITATION Tests 1,15,17,5 Counter Enter at a walk. right lead diagonally across arena. Change to left lead and continue to counter canter around end of arena.. Left Lead Cut across center of arena, drop to sitting trot and return to gate end of arena. Halt. Exit arena at a walk or return to the lineup. Sitting Right Lead This pattern may be used for 14 18, 18 & under, AHA medal, and Championship Classes. GATE If used at a Regional or National Show, pattern may not be run from the lineup. 111

112 Showmanship Ages stated in this section are recommendations only. Judges will assess exhibitor capabilities and choose patterns accordingly. Many patterns do not display the lineup, allowing judges to bring exhibitors into the arena individually or as an entire class to perform the pattern from the lineup. This allows for variance in arena configuration and gate locations. Good Showmanship is developed through the knowledge and understanding of the horse and the ability of the handler to present the team in a confident manner. Showmanship involves handling of the horse, learning the horse s conformation, learning how to position and present the horse at its best, and understanding the disposition of the horse. Showmanship teaches the handler poise and self-carriage. A good Showmanship handler shows alertness and a confident attitude, always presenting the horse in a positive manner, paying attention to every detail. The handler is always aware of surroundings, the horse, the judge and other exhibitors. Although the handler is being judged, it is the Arabian horse that is being shown and the handler should be judged on how the horse is being shown and presented. How You Are Judged Presentation is 40 percent. Every handler should know that the horse must be healthy, alert and in good condition. The horse must be clean and properly groomed. Grooming oils should not be overdone. Appointments include a suitable headstall with a throatlatch. A throatlatch is mandatory. A show halter or a headstall with a bit may be used and a whip for English, Dressage, or Halter attire or a crop for Hunter or Western is optional. Handler s attire should be neat and clean. It should be suitable and appropriate to the manner in which the horse is being shown (Saddle Seat, Hunter Seat or Western). The handler s number should be worn on the back and pinned down. Boots or dress shoes, a long sleeved shirt or blouse is mandatory. Appropriate pants are required. A sweater, vest or jacket, hat, gloves and ties are optional. Informal attire, such as that worn in halter classes (including suits, blazers and slacks), should not be penalized. Formal attire is only appropriate after 6:00 p.m. Hats are optional. Chaps and/or spurs are not appropriate in Showmanship. Braiding of mane and/or tail is permitted if shown in Hunter Seat/Show Hack or Dressage appointments. 112 Showmanship is 60 percent. Leading the horse safely is of primary importance. Handlers should always be in control of the situation and should also consider the safety of others in the ring. Lead from the horse s left side, holding the lead strap in the right hand and the balance of the lead in the left hand. The right hand is held at a distance from the horse allowing maximum control and presentation of the horse. The handler s position when leading should be midway between the horse s head and shoulder. USEF rules state when making a 90 degree turn toward the judge or at the end of a walk or trot away from the judge, a left turn is appropriate. When making a turn greater than 90 degrees, the horse should be turned to the right, maintaining control of the horse s actions. The horse s hindquarters should remain stationary, pivoting as the front end moves away from the handler.

113 Showmanship When showing the horse, the handler should stand toward the front of the horse, off the horse s shoulder, facing the horse. The handler should always be in a position to keep an eye on the entire horse. If a handler is standing beside the horse facing forward, they cannot keep an eye on the horse or present the horse properly. When leading to the judge, the lead shank should be held with the right hand at a level appropriate to the height of the handler. It is optional to hold the lead shank in the right or left hand when showing or presenting the horse, holding the whip in the opposite hand. As the judge moves around the horse, the handler should position themselves so as to avoid obstructing the judge s view of the horse. Horse must stand balanced on all four feet, not stretched. Horses should be presented in the Arabian show stance, or the discipline being represented. The horse should be standing up on all four feet with the handler towards the front of the horse, but to the side not directly in front of the horse. Crowding will be penalized, as it is never safe. The handler should be aware of the judge during the entire class. You should be aware of your horse s conformation and show to best advantage. The horse should be shown quietly and effectively at all times. Do not show just yourself. Handlers should not move too abruptly or too quickly. Handler s actions should be smooth and with a purpose. Handlers should respond quickly to requests from the judge and should be courteous and sportsmanlike at all times. Do not be distracted by persons or things inside or outside the ring. Always show with confidence and self assurance. Show your horse with assertiveness and precision. Handlers should never be stiff or awkward, but at ease while attentive, effective and in control of every situation. The handler s body should be erect, but not stiff, and arms should be carried in a natural position, not rigid or bent stiffly in an unnatural position. Showmanship Faults Any motion or action jeopardizing the safety of anyone in the ring is a major fault. Loss of control or not following judge s directions is a fault. Not performing the pattern precisely and accurately is a fault. Executing the pattern in a sloppy, haphazard fashion, not tracking straight to or away from the judge, pivots or turns that wander are penalized. Any loss of control of the horse is penalized. This includes horses that spook and run past the handler or circle the handler, horses that do not stand still while being shown, horses that trot too fast for the handler or horses that do not trot at all. Over-showing of oneself and not being aware or not paying attention to the horse and the horse s actions is penalized. Handlers who are too stiff, rigid and artificial and carry themselves in an unnatural position are penalized. Do not be posed. Lack of paying attention to the position of the judge will be penalized. Handlers that move abruptly or unnecessarily for show rather than effective showing will be penalized. Poor use of the whip or fumbling with whip should be penalized. If a whip is used the handler should be able to use it effectively and correctly. The whip must not be used to intimidate the horse. 113

114 Showmanship Showmanship Credits Handlers should show complete control over their horse and must perform the maneuvers of the class promptly and correctly. A pivot executed correctly should be credited as it shows control. A pivot or turn around on the haunches should be just that. The haunches are stationary and the forehand moves around in a neat, very controlled motion. It is not just swapping ends of the horse to get turned around and it should never wander. Handlers that show poise and alertness without being stiff, artificial or rigid are credited. Hands should have a purpose showing control and proper use of the whip. Handlers are credited for showing their horses in a safe and correct manner. This class is showmanship and the class should depict the proper style and techniques of showing Arabians at halter, correctly, safely and elegantly. Questions on relevant subjects such as: parts of the horse, judging requirements of breeding classes, basic horse care or proper attire may be asked. Credit handlers that stay attentive to the horse and to the judge, always aware of the judge s position in the ring with respect to their own position and the horse s position and with regard to others in the ring. Two methods of showmanship are the half or quarter system. Handlers may choose to show using either system. Showing a horse is an art and should be considered as such by the showman and judge alike. It is judged strictly on the exhibitor s ability to prepare and present the horse. The conformation of the horse is not to be judged. Credit handlers that walk or trot the horse directly to the judge in a straight deliberate line. When trotting away from the judge, the handler should do so in a straight line, with the horse in line and moving directly away from the judge. Handlers may glance back over their shoulder once to confirm a straight and direct line away from the judge, but should never continue to jerk their head around. The handler should correct the line if not trotting away straight. Cones or markers may be used to mark the pattern in the arena. Showmanship patterns should be used that truly exhibit the ability of the exhibitor to work in unison with their horse. Exhibitors are reminded to always refer to current USEF/EC Rule Books for specific rules. Exhibitors are reminded to refer to the current AHA Handbook for procedures. 114

115 Showmanship SYSTEMS USEF rules state that the handler may choose to show using either the Quarter System (exhibitor is always in the quadrant next to the judge) or the Half System (exhibitor is never on the same side of the horse as the judge). The horse should be shown quietly and effectively at all times. Handlers must not just show themselves. The Half System The horse is divided in half with an imaginary line down the center of the horse s back. When the judge moves from the left side, the handler should move to the right side. When the judge moves back to the right side the handler moves back to the left side. This is a simple but effective system or method of showing and works especially well for handlers who do not have difficulty seeing around or over the horse. The Quarter System The quarter system is also very effective and offers added safety, but is a bit more complicated. The horse is divided into four parts. There is the imaginary line down the center of its back and another across the withers. When the judge is in quarter 4 the handler is in quarter 1, when the judge is in quarter 3 the handler is in quarter 4, when the judge is in quarter 2 the handler is in quarter 1 and when the judge is in quarter 1 the handler is in quarter 4. The handler stays out of the way of the judge and still maintains control of the situation. 115

116 Showmanship SUGGESTED MANEUVER EVALUATION Exhibitor FAULTS While leading the horse, the exhibitor places the horse between himself and the judge unless otherwise instructed Losing contact with the lead shank with the right hand Unsportsmanship conduct including talking to others inside or outside of the arena Making unnecessary moves around the horse Excessive cueing or loud voice commands Looking back continuously while walking or trotting away from the judge Continuously holding and/or applying pressure to the chain of the lead shank Crossing over late while using the half or quarter system Presenting a horse that is poorly fit and/or conditioned Exhibitor splits the marker; performs the maneuver placing the horse on one side of the marker and himself/herself the other Standing directly in front of horse while backing or at any other time Shanking the horse at any time Incorrect answers to question Improper fitting equipment/attire HORSE FAULTS Horse steps on the exhibitor Nips at the exhibitor s hand, etc. Fails to stop when cued Being fresh or playful, prances, or travels diagonally Fails to stand still Horse stretches Horse cocks or rests a foot Horse displays unpleasant attitude 116

117 Showmanship SUGGESTED MANEUVER EVALUATION MAJOR FAULTS Wrapping the lead shank or chain around the right hand Knocking over a marker Failing to move around the horse while being inspected Standing directly in front of exhibitor s horse Working on the wrong side of the markers Standing in one spot during entire inspection Use of whip/crop to intimidate or turn the horse A disobedience where horse is kept under control by exhibitor and not endangering other exhibitors including, but not limited to rearing, pawing, biting, etc. Omission, addition and/or performing a maneuver out of order. (NOTE: Continue to score but run may not place above any other run with numerical value) Willful abuse Excessive schooling or training. Major disobedience of horse (kicking, rearing, pawing) Horse in poor condition OFF PATTERN Should not place over any contestant on pattern ELIMINATION Horse is out of control and/or endangering other exhibitors Whip marks Willful abuse Wearing the incorrect number or having no back number Dangerous situations: a horse who is clearly out of control; including pawing, rearing, kicking, bolting, lunging, breaking away, endangering the other exhibitors, horses or the judge Use of illegal equipment 117

118 Showmanship SUGGESTED MANEUVER EVALUATION + 1 1/2, +2 Excellent Maneuver Horse and exhibitor perform with smoothness and finesse giving the appearance of being effortless as well as technically correct. Cues are indistinguishable and are performed with minimal effort. Appearance of horse and exhibitor are virtually flawless. +1, +1 1/2 Very Good Maneuver Performance of maneuver is polished and execution is very good but not executed with as much finesse and/or smoothness as the excellent maneuver. Appearance of overall picture is poised and sharp. +1/2, +1 Good Maneuver Maneuver is performed with a moderate degree of difficulty. Maneuver is clear, concise, and executed with consideration for safety. Exhibitor and horse are turned out well. 0 average Maneuver Maneuver is performed in a correct fashion, execution is adequate. There are no unsafe practices. Appearance of horse and exhibitor are neat and clean. Clothing and halter are functional and professional looking. -1/2, -1 Poor Maneuver Performance is below average. Lacks smoothness, performance is slightly to moderately incorrect, horse makes the exhibitor s job more difficult, appearance of horse and/or exhibitor is below normal standards. -1 1/2 Very Poor Maneuver Severe deviations from pattern but maneuver is completed, a potentially unsafe condition caused by the horse, exhibitor or equipment. -1 1/2, -2 Unsafe Maneuver Safety being paramount, any truly unsafe condition caused by the exhibitor or horse. Some maneuvers will stand alone while other maneuvers may be combined to form a group. In addition to the maneuver evaluation, penalty deductions may also be incurred. 118

119 Showmanship SUGGESTED SCORING SYSTEM FOR MANEUVERS Leading at /Leading at and ing lead straight, stops in correct position at marker leads crooked stops in correct position at marker leads crooked, stops past marker Quality of Maneuvers P = Poor G = Good TSL = Too Slow.. TFS = Too Fast S leads straight, drops hip out during stop... *line can be broken to denote trotting backs straight standing in front of horse for back backs crooked Scoring 0 to 20 utilizing 1/2 point increments The Quarter System... quartered correctly backs straight, past marker... crossed over early in 1st quadrant Turns 360 plants leg & pivots around it switches from one pivot leg to another switches from hind to front end walks forward out of pivot backs out of pivot 360 under spin of pivot over spin of pivot**..... **apply same notations to The Set Up feet are set squarely under the body or with hind legs split....crossed over late in the 4th... quadrant The Half System... done correctly... crossed over late, left side......crossed over early, right side comments Wrapped lead around hand Leads not straight Poor pivot left hind foot not set squarely under the body *use this notation for the appropriate leg s crooked horse is stretched out Sets up too far from judge M M X horse is set up crooked horse is set up camped under horse is set up too wide horse is set up too narrow exhibitor sets horse up too slowly (untimely manner).. RE horse required being reset horse moved in stand up horse moved in standup and was not reset 119 Set up takes too long Does not lineup straight Goes beyond marker Does not get to marker

120 Showmanship suggested scoring system for maneuvers 2 point penalties: Unsportsmanlike conduct including talking to others inside or outside the arena Unnecessary moves of or around the horse Excessive cuing (includes loud voice commands) Excessive looking back while walking or trotting away from judge Splitting marker Horse steps on exhibitor Horse is stretched Horse nips at exhibitor or lead shank Being (horse) fresh, playful, prancing, or travels diagonally Incorrect answers to question Improper fitting equipment/attire Maneuver Evaluations +2 through 2 to be... used in 1/2 point increments 0 denotes average performance 5 point penalties: Knocking over a marker Standing in one spot during entire inspection Working on wrong side of marker. Major disobedience of horse (kicking, rearing, pawing) Horse in poor condition Standing directly in front of horse while backing or at any other time Use of crop or whip to intimidate or turn the horse OFF PATTERN: Should not place over any contestant on pattern. Designated by a OP in appropriate maneuver box and a circled score ELIMINATION: Incorrect or no number Horse is out of control and/or endangering other exhibitors. Whip marks Willful abuse 120

121 Showmanship PATTERN A 10 & UNDER to the judge and set up. When excused, make a 3/4 turn. Halt a straight line and Halt beside marker. back to line. Judge X 121

122 Showmanship PATTERN B 10 & UNDER Pattern begins at gate, individual work. to judge. Halt, do a 3/4 turn (270 degree pivot) and set up. After inspection and when dismissed, back 4 steps, do a 180 degree turn and trot to lineup. 270 pivot Judge X 180 pivot IN GATE 122

123 Showmanship PATTERN C 13 & UNDER When acknowledged, trot 3/4 way to the judge. Halt and back 4 steps. to the judge and set up. When excused, perform a 3/4 turn to the right and trot returning to lineup. Judge X 123

124 Showmanship PATTERN D 10 & UNDER When acknowledged, trot straight. to judge. Halt and set up for inspection. When directed, do a 180 degree (1/2) turn on the haunches to the right. B Judge X back through the line. Halt. Do a 180 degree (1/2) turn on the haunches to the right and return. to the line. Set up. A 124

125 Showmanship PATTERN E 13 & UNDER Judge X Enter the arena at a walk, pick up a trot, and trot to lineup. to marker. At marker, do a 360 degree turn. four steps. to judge. Set up for inspection. When dismissed, return to lineup at a trot. 125

126 Showmanship PATTERN F 13 & UNDER Enter arena counterclockwise at walk. at marker. head to tail with first horse at marker. When signaled by judge, walk to judge and set up for inspection. head to tail When dismissed, trot away from judge and trot to back of line. Revolving Line Judge X Lead Line Horse Handler Enter GATE 126

127 Showmanship PATTERN G Enter the arena and trot to lineup. Wait in line while horse ahead of you is on pattern. When acknowledged, trot to marker A. Halt. Judge X Perform a 450 degree (1-1/4) haunch turn to the right. Halt. to marker B. Halt. A B Set up for inspection. Judge may ask a question. After dismissal, walk into completion line. 127

128 Showmanship PATTERN H Enter the arena and trot to lineup. Wait in line while horse ahead of you is on pattern. Judge X B When acknowledged, walk to marker A. Halt. Perform a 360 degree (1) haunch turn to the right. Halt. to marker B. Halt. Set up for inspection. Judge may ask you a question. After dismissal, back four steps. A Perform a 90 degree turn to the right and trot into the completion line. 128

129 Showmanship PATTERN J 13 & UNDER C Judge X Halt D Halt Enter arena at a walk, pick up trot at about 20 feet. to lineup. For individual pattern, be ready at marker A. from marker A to B. from marker B to C. Stop at marker C and set up for inspection. When dismissed, back four steps. Perform a 90 degree turn and trot to marker D. Halt. Hesitate for several seconds and then trot to new lineup. B A 129

130 Showmanship PATTERN K Begin and back a serpentine thru markers A and B and C. a circle around marker C until you are in a position in line with the judge. Perform a 360 degree turn. Continue and trot straight to the judge. C 360 pivot Judge X Halt Halt and set up for inspection. to lineup. B A 130

131 Showmanship PATTERN L to marker A. Halt. Judge X A B Halt to marker B and perform a. 270 degree turn. to judge. Halt. Set up for inspection When dismissed, perform a 90 degree turn and trot to the lineup. 131

132 Showmanship PATTERN M from marker A to B. Halt at marker B and back halfway to A. Halt and perform a 270 degree turn. to judge.. Halt. Set up for inspection. B Halt When dismissed, perform a 90 degree turn and trot away from judge. to the lineup. Judge X A 132

133 Showmanship PATTERN N from marker A halfway to marker B. Break to walk and walk to marker B. Halt and perform a 90 degree turn. Judge X C B four steps and perform a 180 degree turn. to marker C. Halt. Set up for inspection. When dismissed, perform a 90 degree turn and trot to the lineup. A 133

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