with the ball or chose direction. The team that losses the coin toss will choose the other. Teams will switch direction and possession at half time.

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1 League Rules GAME *FIELD DIMENSIONS- 70x30 with 10 yard end zones with 25 yard halves *BALL- All games must be played with a regulation-size football (teams can use their own ball) *START OF GAME- A coin toss determines first possession. The team that wins the coin toss can elect to start with the ball or chose direction. The team that losses the coin toss will choose the other. Teams will switch direction and possession at half time. *POSSESION- All possessions start from the 5 yard line except interceptions. The offensive team takes possession on the 5 yard line & has 3 plays to cross mid-field. Once they cross mid-field they have 3 plays to score. If the offense fails to cross mid-field or score, the ball will change possession and be reset at the 5 yard line. All interceptions may be returned and the ball will be spotted at the end of the play. Uniform *SHIRTS- Prime time will provide T-shirts to all players at the beginning of each season. Each team will receive a different color. Teams that wish to wear their own Jersey may do so. We like to ask your team to all wear the same color Jersey or shirt. (This is not mandatory to play) *SHORTS- For the safety of all players no pockets are allowed. If your shorts have pockets they must be taped up prior to stepping on the field. Shirts or jerseys must be tucked in at all times. Flags must be worn on each side of the player s hips If a player has anything hanging from their belt (i.e. towel, gloves etc ) the item will be considered a flag and may be pulled by the other team. Players with pockets must tape up their shorts prior to stepping on the field. No metal spikes/cleats **no exceptions** GAME CLOCK Each game is 28 minutes long with (2) 14 minute halves. Possession and direction will change at the end of the half. Half time is 2 minutes long. Play will resume at the end of the 2 minutes. *RUNNING CLOCK- The game clock will not stop unless a time out has been called or the official feels it is necessary. The offense has 30 seconds to snap the ball from the time it is spotted. (Offense is responsible to get their own ball at the end of every play)

2 *PRO CLOCK- In effect for the last minute of the game, only if the point difference is within 8 points. The clock will stop on: Out of bounds, incomplete pass, Possession change, Loss of yards or no gain, Penalty committed by the team with the point lead, and or a timeout. *TIME OUTS- Each team has 2 time out per game, time outs only stop the game clock for 30 seconds. The offense must snap the ball at the completion of the time out. If a time out if called after a touchdown is scored the game clock will not start until the non-scoring team snaps the ball to start their possession. SCORING *TOUCHDOWN = 6 Points *EXTRA POINT = 1 point (from 5 yards out) or 2 points (from 12 yards out) *SAFETY = 2 points *INTERCEPTIONS returned during extra point attempt = 2 points (interceptions are DEAD in OVERTIME) *Once a team chooses to go for 1 or 2 and the ball has been spotted, the offense may not change their decision unless they use a time out or the official gives the wrong score. (Can t change decision after a penalty) RUSHING THE QUARTERBACK *Players that rush the quarterback must be a minimum of 7 yards from the line of scrimmage when the ball is snapped. *Players that are not 7 yards from the line of scrimmage when the ball is snapped may not cross the line of scrimmage before a handoff or lateral has occurred. *The official will designate the 7 yard rush line. *If the offense elects to snap the ball prior to the official marking the rush line there in no illegal rush *Players that rush the quarterback must avoid excessive contact with the quarterbacks arm and body *The rusher may attempt to know down a pass once the ball has left the quarter backs hand. (The rusher CANT hit the ball while it s in the QB s hand) *The rusher may not intentionally knock the ball out of the quarterback s hand. NO STRIPPING *If a rusher leaves the 7 yard line before the snap of the ball the defender can reset at the 7 yard line and then rush. RUNNING *Teams are allowed to run the ball if they are outside the no run zone. The no run zones are located 5 yards before mid-field and 5 yards before the end zone. *A player may not run unless they have received a handoff or lateral.

3 *Multiple handoffs are allowed behind the line of scrimmage. *There may be only one lateral behind the line of scrimmage. *No handoffs or laterals beyond the line of scrimmage. *All plays in the no run zone must be passes caught beyond the line of scrimmage. *If the ball is placed on the back of any player, that player must run the ball. *The lead flag must break the plane of mid-field or goal line to be considered a 1 ST down or Touchdown. PASSING *The person who receives the snap is considered the quarterback. *The quarterback has 5 seconds to pass the ball if the defense does not cross the line of scrimmage. If the ball is not thrown within 5 seconds the play is dead, and considered an incomplete pass. (No penalty will be enforced) *The official will count to 4 out loud and blow the whistle on 5. *There is no 5 second count after the ball has been handed off or lateraled. *There is no 5 second count of the defensive team crosses the line of scrimmage. *All interceptions may be returned (except in overtime) *Only one forward pass per play *The quarterback must release the ball before the rusher pulls his flag, otherwise the play ends in a sack. *If a later is deflected it is spotted at the point of the deflection unless another offensive player touches the ball before it hits the ground or the ball is intercepted. *If a pitch back is deflected the ball is spotted at the point of the deflection. RECEIVING *All players are eligible to receive a pass, including the quarterback. *If both the defender and receiver gain possession at the same time, possession will go to the offense. *The receiver must control the ball and have the first foot in bounds before any other part of the body touches out-of-bounds. (Referees discretion) *Players that run out of bonds (on their own) are not eligible to come back in-bounds and be the first person to touch the ball. *Players pushed or forced out of bounds are eligible to make a reception START OF PLAY

4 *The ball must always be placed on the line of scrimmage to start a play. You can move the ball from sideline to sideline but not forward or backwards. *Players may not be moving forward when the ball is snapped. *The ball must be snapped between the legs of the center in one direct motion. *Only one offensive player in motion at the snap of the ball. END OF PLAY *The ball carrier has their flag pulled. *The ball carrier steps out of bounds. *Incomplete pass. *If the defender pulls a receivers flag prior to the receiver touching the ball, the defense must pull the remaining flag at the end of the play. If both flags are pulled prematurely, it will be considered an illegal flag pull and the defense must touch the player with one hand to end the play. *If the defender pulls a flag in the backfield just before the ball is handed off, pitched back or lateraled it is not considered premature. If the player missing a flag receives the ball again, the defense must touch the player with one hand to end the play or pull the other flag. *The ball carrier has their knee, forearm of shorts touch the ground. The hand CAN touch the ground. *The ball touches the ground. *Touchdown, extra point or safety is scored. *Official blows whistle. *In the event the official blows their whistle prematurely the team with possession of the ball will have the choice to accept the result of the play where the whistle was blown or replay the down. If the ball is in midair when the whistle is blown the play is dead and you will replay that down. OVERTIME *A coin flip determines choice of first possession. *Each team has at least one possession in overtime. *In the first overtime, teams may elect to go for 1 or 2 points. *If the score is tied after the first overtime, the game will go into second overtime. *The team that started with the ball in the first overtime will start with the ball in the second overtime. They must go for 1 point. If they make the extra point the opposing team must go for 2 points. If they do not make the extra point the opposing team will only go for 1 point.

5 *If additional overtimes are needed, the rules of the second overtime apply to each overtime. Teams alternate who starts with the ball each overtime. *The team the wins in overtime is awarded a 1 point victory. *Interceptions are considered a dead ball. DEFENSIVE PENALTIES *All defensive penalties are 5 yards and automatic first down. DEFENSIVE PENALTIES ENFORCED FROM THE LINE OF SCRIMMAGE *Delay of Game- Intentionally slowing down the start of the next play. *Illegal Contact- No bump and run, holding a receiver during their route or pushing a player out of bounds. The official will determine incidental contact which may result from normal play. *Illegal Flag Pull- Pulling both flags prior to the player touching the ball. *Illegal Rush- Entering the backfield prior to the ball being handed off, pitched back. Players that are 7 yards from LOS may enter the backfield at any time. *Offside s- Crossing the Line of scrimmage prior to the ball being snapped. *Roughing the Passer- The official will determine incidental contact which may result from normal play. *Stripping- Intentionally knocking the ball out of a players hand once the player has had possession. DEFENSIVE PENALTIES ENFORCED FROM THE SPOT OF THE FOUL *Face Guarding- The defender may not put a hand in the receivers face to prevent them from catching the ball. *Holding- Preventing the ball carrier from trying to advance the ball. *Pass Interference- Contact while the ball is in the air prior to the receiver touching the ball. *Stripping- Intentionally knocking the ball out of a players hands once they have possession. OFFENSIVE PENALTIES *All offensive penalties are 5 yards and loss of down except, false start and delay of game which are 5 yards but no loss of down. OFFENSIVE PENALTIES ENFORCED FROM THE LINE OF SCRIMMAGE *Blocking or Screening- The offense must not intentionally get on the way of the defender trying to pull a flag. *Delay of Game- The offense has 30 seconds to snap the ball once the ball has been spotted. The official will give a 10 second warning and then count down the final 5 seconds.

6 *False Start- Simulating the start of a play, crossing the line of scrimmage prior to the ball being snapped or moving forward before the ball is snapped. *Illegal Run- The quarterback runs the ball without it being handed off or lateraled. Or the offense runs the ball in the NO RUN ZONE. (5 yards before mid-field & the endzone) *Illegal Contact- The receiver may not push off the defender to create separation. *Illegal Forward Pass- Two forward passes or throwing the ball after crossing the line of scrimmage. *Illegal Motion- More than one person in motion or anyone moving forward at the time the ball is snapped. *Illegal Pick- Players may not intentionally set a pick to free up another receiver. *Impeding the Rush- It is only impeding the rusher if: Prior to the snap the rusher needs to line up so he has a clear path to the quarterback. The rusher does not change direction to chase the quarterback. The receivers get in the way of the rusher trying to chase the quarterback. OFFENSIVE PENALTIES ENFORCED FROM THE SPOT OF FOUL *Charging- The movement of the ball carrier directly at the defensive player who has established possession on the field. This includes lowering the head, making contact with the defender with a shoulder, chest, or forearm. *Flag Guarding- An act of the ball carrier to prevent the defender from pulling the ball carrier s flags by stiff arm, lowering elbow or head or by blocking access to the runner s flags with a hand or arm. *Diving- Players may not dive to advance the ball. *Hurdling or Jumping- Players may not jump over a player on the ground (unless to prevent injury) or jump to avoid a flag pull. PERSONAL FOUL AND UNSPORTSMANLIKE CONDUCT *All personal foul and unsportsmanlike conduct penalties are 15 yards and loss of down or automatic first down. Teams may be penalized for the behavior of spectators as well. *Confrontational Language *Taunting or trash talking *Tackling, elbowing, cheap shots or overaggressive play. *Swearing or other offensive language. *Officials will use their discretion to determine the severity of the infraction and may choose to warn a player or spectator or penalize the team.

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