JUNIOR UMPIRING SCHEME RED ROBIN

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1 JUNIOR UMPIRING SCHEME RED ROBIN WORKBOOK Name:

2 1. CHARACTERISTICS OF A GOOD UMPIRE ONE WHO: is consistent is confident, you can hear all decisions has concentration - is interested in the game, watches the game instead of talking or looking at the game on the next court knows and understands the rules is friendly, pleasant, approachable, players feel comfortable asking questions is in control of the game is unobtrusive, does not interfere with play, is not noticeable Remember that your function as an umpire is to ensure that the game is played fairly, under the Rules of the Game. A well controlled game is enjoyable for all concerned - players, coaches, spectators and not least, yourself. 2. DRESS Neat presentation creates a good impression and players react favourably to that appearance. 3. VOICE Players judge a good umpire by the loudness of her voice. An umpire's voice should be heard by ALL players on the court and the other umpire. 4. WHISTLE Refer to Rule (ii) The umpire blows the whistle with short crisp blasts to - Starts and ends each quarter/half Restarts play after a goal has been scored Indicates when an infringement is penalised Hold time for a stoppage and when to restart play To indicate when the ball is out of court if clarification is needed NSNA Red Robin Workbook Page 2 of 28

3 5. BEFORE THE GAME Refer to Rule 5 Before the game starts there are certain things you should do at NSNA. These include: 1. Report to the Umpires Control Table to write your name on the sign on sheet before going to the court. Try and be at the court to give yourself time to do the following and be ready in your sideline position to commence the game when the time signal sounds. 2. Check fingernails (these are to be short and smooth) of all players (including reserves) make sure that no player is wearing any jewellery (NO taped earrings). Remember you are checking for things which could cause injury to another player. 3. Ask the Captains who has first Centre Pass and in what direction they will be playing. 4. Check that all players are wearing the correct and full Uniform. 5. Check that each team has a minimum of 5 players to take the court. 6. Make sure there is a scorer from both teams and that they are standing together with the scoreboard. 7. Introduce yourself to the other Umpire and toss to decide which Umpire will have the side with the scorers (if this changes throughout the game, the umpires do NOT change) and also what names you will call the teams. 8. Ball - check that the ball is pumped. 9. Check the court and surrounds. NSNA Red Robin Workbook Page 3 of 28

4 6. AREA OF CONTROL Refer to Rule Two umpires control a game, each looking after the half of the court to their right. Umpires control the game in their goal third and up to the centre circle in the centre third. They also have control of throw ins from the goal line in their goal third and the entire sideline for which they are responsible. a) Shade the area of the court each umpire has control of. b) Show each umpire's sideline. c) Show each umpire s goal line. NSNA Red Robin Workbook Page 4 of 28

5 7. AREAS OF PLAY Refer to Rule From the court above indicate the areas each player is allowed in. GS GA WA C WD GD GK NSNA Red Robin Workbook Page 5 of 28

6 8. POSITIONING Position is of great importance for correct decision making. The umpire must be in the BEST position to SEE. The important word is seeing as players will lose confidence in umpires that are clearly guessing! a) Start timing as soon as the ball is caught (Held Ball) b) Watch the control of the ball (Replay) c) Note which third the ball was caught in (Over-a-Third) d) Watch for the landed foot (Stepping / Obstruction) e) Make sure the player only has contact with the court in which they are allowed (Offside) Below are some examples of possible positioning. The court below shows the movement of the ball from the Centre Pass into the Goal Circle. O X X O U O X O X U U U U = the Umpire O = Attacking Player = Direction of the Ball X = Defending Player Rule The Umpires move along the side line and behind the goal line to view play and make decisions. They keep off the court during play except to take a toss up. NSNA Red Robin Workbook Page 6 of 28

7 9. HAND SIGNALS Refer to Section 14 of the Rules of Netball Hand signals assist with the communication between the umpires and the players on the court. Constant practice of these signals is required so they become easy to use in the game situation. Concentrate on using just one or two at first to gain confidence. The following is a list of some, but not all, hand signals. Direction of Pass Arm pointed in the direction of play Stepping Hands moving up and down Toss Up Palm of hand moved vertically upwards Off Side / Breaking / Over a Third Semi-circular action of one arm Held Ball Any three fingers held up Short Pass Hands close together in front of the body Contact Hand with palm facing down, taps opposite forearm Obstruction Hands apart in front of body Advantage Shoulder wave of arm indicating direction of play Goal scored Arm raised high as whistle is blown Goal not scored Arms below waist move from side to side across each other Hold Time Hands form a T in from of body NSNA Red Robin Workbook Page 7 of 28

8 REVISION 1. What are the three C s of a good umpire 2. List three times when the umpire should blow the whistle. 3. Name three things you must do before the game commences. 4. Draw each umpire s area of control on the court. NSNA Red Robin Workbook Page 8 of 28

9 10. KEEPING CENTRE PASSES Hand Signal is: - Arm pointed in the direction of play The umpire uses an elastic band on her hand or a ring to recall which team has the next centre pass. At the start of the game, the umpire has an elastic band or ring on the hand in which play is to be directed. After each goal is scored, the umpire changes the elastic band or ring to the other hand. The centre pass is then given to the team having the goal end the umpire's elastic band or ring is on. After quarter time, the centre pass is given to the team having the goal end the umpire's elastic band or ring is on. The elastic band or ring does not change or move hands during quarter time. 11. CENTRE PASS Refer to Rule 8.2 The Umpire who blows the whistle for the start of the game and after each interval is: The Umpire who blows the whistle for the next centre pass during a game is The umpire then blows her whistle to start play. The Centre pass must be caught or touched by a player who: If the centre throws the ball at the centre pass and none of the above happens and it passes over the transverse line, a is awarded to the opposing team in the goal third where the ball crossed the line. NSNA Red Robin Workbook Page 9 of 28

10 12. LATE ARRIVALS Refer to Rule 9.2 If a member of a team arrives late and there are only six players for that team on court, the player may not enter the court while the game is in progress but can, after notifying the Umpire, take the court:- i) Immediately after a goal has been scored. In this case, the player must play in the playing position left vacant. ii) At a stoppage (refer to Rule 9.3) iii) Immediately following an interval. No player arriving after play has started may replace a player who has filled the position of the late arrival. However, the late arrival may be used as a substitute in accordance with Rule 6: Substitution and Changes. 13. SUBSTITUTION & TEAM CHANGES Refer to Rule 9.1 Substitution is when a player leaves the court and is replaced by another player. Team Changes are when players on court change playing positions. Substitution and team changes may be made: at an interval; or when play is stopped for injury or illness. However in this case the injured or ill player for whom play was stopped must be involved in that team s substitution and/or team changes. There is no limit to the number of substitutions allowed however there are time limits for the length of stoppages. A player who has previously been substituted may return to the game at a later stage. NSNA Red Robin Workbook Page 10 of 28

11 14. STOPPAGES Refer to Rule 9.3 Umpires hold time for blood when noticed or for injury or illness after a call for time from The player concerned has 30 seconds to leave the court. Any treatment needed is given once the player has left the court. During this stoppage, both teams may make substitutions and/or team changes provided that they are completed within the time allocated and involve the player for whom time was called. Before play restarts, umpires should check that There is no blood on the ball or court The player for whom time has been called has left the court Any blood-stained clothing has been replaced If no substitution is made, play may resume with the position left vacant unless this position is the Centre. One player must move to play as Centre to allow play to continue. If the position is left vacant, a player may substitute after advising the umpire and may enter the court immediately after one of the following: Emergencies An Umpire may call time for any extraordinary circumstance which may be deemed an emergency. This may include but is not limited to: - The equipment The Court The weather Injury/illness of an umpire NSNA Red Robin Workbook Page 11 of 28

12 15. SCORING A GOAL Refer to Rule A goal is scored when the ball is thrown or batted over and completely through the goal ring, only by the Goal Shooter or the Goal Attack from any point within the goal circle including the lines bounding the goal circle (i) If another player throws the ball through the ring No Goal is scored and play continues 15.1 (ii) If a defending player deflects a shot for goal and the ball then passes over and completely through the ring a goal is scored. No Goal Scored No Goal Scored Goal Scored The Umpires indicates the goal by raising one arm in the air. Please note that at NSNA the small ring on the goalpost is NOT part of the court which means if the ball hits the small ring the ball is considered OUT. The Umpire must blow their whistle for `TIME' the moment they hear the bell signalling the end of the quarter or the game. This is very important as the game ends on the Umpires' whistle. If the bell for `TIME' goes after a Penalty Pass or Shot has been awarded, what would the Umpire's decision be? NSNA Red Robin Workbook Page 12 of 28

13 REVISION 1. Name the line dividing the centre third and the goal third? 2. At the end of a quarter, does the game end on the umpire s whistle or the timekeeper s bell? 3. Pink team starts the game with only six players; they left the Wing Defence position vacant. Five minutes into the game the other pink player turns up. (a) When is she allowed to go on the Court? (b) What position is she allowed to play? 4. In the Green team Suzy played centre for the first half. At half time Mary went on as centre, but in the last quarter Mary fell over and hurt her ankle and had to come off. Is Suzy allowed to go back on? 5. The Blue Goal Shooter falls over and calls time out for a sore ankle, can both the Blue and Red Team make changes? 6. May a player catch a Centre pass with feet astride (one foot on either side of) the transverse line? NSNA Red Robin Workbook Page 13 of 28

14 INFRINGEMENTS & PENALTIES An Infringement is when a player or players break a rule. A Sanction is the action taken by an Umpire when a rule is broken. 16. AWARDING PENALTIES Refer to Rule 7 During a game the Umpires may award the following sanctions unless the Advantage Rule applies (Refer Rule 7.2) Free Pass Penalty Pass Setting Penalties Refer to Rule A penalty may be taken by any team member allowed in that area. In taking a penalty, the player must obey all other rules. MINOR INFRINGEMENTS & SANCTIONS A Minor Infringement is when a player or players make a mistake that does not interfere with another player or players. Sanctions or actions for minor infringements include: Free Pass Toss Up Throw In NSNA Red Robin Workbook Page 14 of 28

15 17. PLAYING THE BALL Refer to Rule A player who has possession of the ball may not bounce the ball and replay it. If a player does not catch the ball cleanly, it may be bounced once to gain possession or batted or bounced to another team mate. After playing the ball, a player cannot play it again until it is touched by another player, or rebounds off the goal post. A player may not punch, roll, kick or fall on the ball. A player may not gain possession of or pass the ball in any way while lying, sitting or kneeling on the ground. A player may not use the goal post as a way to regain balance or as a support while stopping the ball from going out of court. Infringement: Sanction: Awarded: Words to suit the infringement like kicking the ball, rolling the ball Free Pass Where the infringement occurred Hand Signal re-enactment of the infringement 18. REPLAY BALL Refer to Rule Once a player has caught or held the ball, that player may not throw, drop, toss or bounce it (even accidentally) and then play it again, unless it has first been touched by another player. Infringement: Sanction: Awarded: Replay Free Pass Where the infringement occurred Hand Signal Hands close together in front of the body NSNA Red Robin Workbook Page 15 of 28

16 19. HELD BALL Refer to Rule 9.4 A player who catches the ball, or shoots for goal, must release the ball The Umpire must start timing as soon as the player catches the ball. Infringement: Sanction: Awarded: Held Ball Free Pass Where the infringement occurred Hand Signal Any three fingers held up 20. SHORT PASS Refer to Rule Please note that there have been some changes to this rule which are still being clarified. More information will become available later in the year. Be aware of the distance between the HANDS of the THROWER and the HANDS of the RECEIVER at the moment the ball is passed. On the Court: At the Throw In: At the moment the ball is passed there must be room for a third player to move between THE HANDS of the thrower and those of the receiver. At the moment the ball is passed there must be room on the court between THE HANDS of the thrower and those of the receiver for a third player to move. Infringement: Sanction: Awarded: Short Pass Free Pass Where the ball was caught Hand Signal Hands close together in front of the body NSNA Red Robin Workbook Page 16 of 28

17 21. FOOTWORK Refer to Rule 9.6 (a) Single Foot Landing When a player lands on one foot, they may step with the other foot, lift the landing foot, but must throw before re-grounding it. (b) Two Foot Landing If a player lands on both feet simultaneously, they may step in any direction with one foot, lift the other foot, but must throw or shoot before re-grounding this foot. Infringement: Sanction: Awarded: Stepping Free Pass Where the infringement occurred Hand Signal Hands moving up and down 22. OFFSIDE Refer to Rule 9.7 A player is offside when they enter an area, with or without the ball, in which they are not allowed. A player may reach over and take the ball from an offside area or may lean on the ball in an offside area provided no body contact is made with the ground in the offside area. A player standing on a line is not offside but a player standing over a line is offside. Offside Infringement: Sanction: Awarded: Not Offside Offside Free Pass Where the infringement occurred i.e. the Offside area Hand Signal Semi-circular action of one arm NSNA Red Robin Workbook Page 17 of 28

18 23. BREAKING Refer to Rule All players aside from the Centres must be in their respective Goal Thirds until the whistle has been blown to start play. If a player aside from the Centre moves into the Centre Third before the whistle has gone, a Free Pass is awarded to the opposing team where the infringement occurred, unless the advantage rule applies. Rule If any two opposing players simultaneously enter the Centre Third before the whistle has been blown, and neither makes contact with the ball, they are not penalised and play continues. Infringement: Sanction: Awarded: Breaking Free Pass Where the infringement occurred 24. THROW IN Refer to Rule 8.4 A Throw In is the sanction awarded when the ball passes out of court. A Throw In is taken where This is indicated by the umpire. The player taking the Throw In stands up to but not on the line outside the court. Once all the other players are on the court, the player throws the ball before stepping onto to the court. The three (3) seconds commences from when the player steps up to the line. If the player taking the Throw In infringes any rules, then the penalty given by the umpire is _ NSNA Red Robin Workbook Page 18 of 28

19 25. OVER-A-THIRD Refer to Rule Hand Signal Semi-circular action of one arm The ball may not be thrown over a complete third of the court without being touched or caught by a player who is wholly within that third. A pass is considered to have been taken from the third in which the player who passed the ball landed. In the diagram below X marks where the Action is awarded, if the ball is thrown completely over a third without being touched. Throw In X X Throw In X X. = the Thrower = Direction of Pass X = Spot where penalty is awarded Infringement: Sanction: Awarded: Over-A-Third Free Pass or Throw-In Where the infringement occurred. ie where the ball crossed the line in the 2nd area NSNA Red Robin Workbook Page 19 of 28

20 26. TOSS UP Refer to Rule 8.5 Hand Signal Palm of hand moved vertically upwards A Toss Up is the method used for putting the ball into play when opposing players are equally responsible for an infringement of the rules. A Toss Up is taken when: i. Opposing players gain simultaneous possession of the ball with either or both hands; ii. Opposing players simultaneously knock the ball out of Court; iii. Opposing players are involved and the umpire is unable to determine the last player to touch the ball before it goes out of Court; iv. Opposing players are simultaneously offside, one in possession of or touching the ball; v. Opposing players make simultaneous contact; vi. After a stoppage, the Umpires are unable to say who had the ball, or the ball was on the ground when play was stopped. How to conduct a Toss Up players face each other and their own goal ends arms are straight and their hands to their sides feet in any position distance must be 90cm (3 feet) between the nearer foot of each player they shall not move from that position until the whistle is blown The Umpire Shall: release the ball midway between the two players from just below the shoulder level of the shorter player's normal standing position. hold the ball in the palm of one hand flick the ball vertically not more than 60cm (2 feet) in the air as the whistle is blown If the Goal Shooter or Goal Attack win possession of the ball at the toss-up in the Goal Circle, may they shoot for goal? _ If one player moves before the umpire blows the whistle for the toss-up then the umpire _ NSNA Red Robin Workbook Page 20 of 28

21 MAJOR INFRINGEMENTS & SANCTIONS Major infringements are those that occur when a player or players break a rule that interferes with another player of players. A Penalty Pass is awarded for all major infringements. If the Goal Shooter or Goal Attack is taking the Penalty Pass in their Goal Circle, they may choose to either pass or shoot for goal. 27. CONTACT Refer to Rule 12 No player may contact a player in the opposing team in such a way that it interferes with the play of that opponent. In an effort to attack or defend or to play the ball a player shall not: move into an opponents landing position push, trip, hold or lean place hands on the ball held by an opponent knock or remove the ball from an opponents hands push the ball into an opponent position so close that contact is inevitable Infringement: Sanction: Awarded: Contact Penalty Pass/Shot Where the infringement occurred, unless this places the nonoffending team at a disadvantage. Hand Signal Re-enactment of the infringement NSNA Red Robin Workbook Page 21 of 28

22 28. OBSTRUCTION Refer to Rule 11 OBSTRUCTION WITH THE BALL A player is obstructing if their arms are upraised and they are standing within 90cm (3 feet) of their opponent with or without the ball. The 90cm (3 feet) is measured from of the attacker and the foot of the defender. Infringement: Sanction: Awarded: Obstruction Penalty Pass Where the infringer was standing, unless this places the nonoffending team at a disadvantage. OBSTRUCTION WITHOUT THE BALL A player within a distance of 0.9m (3 feet) of an opponent without the ball is obstructing if any of their movements involving their arms is used to prevent their opponent from moving. Infringement: Sanction: Awarded: Obstruction Penalty Pass/Shot Where the infringer was standing, unless this places the nonoffending team at a disadvantage. A player within a distance of 0.9m (3 feet) of an opponent without the ball will be NOT penalised if outstretched arms are used to: a) Deflect or catch a pass; b) Deflect or catch a fake pass; c) Obtain a rebound from an unsuccessful shot at goal. NSNA Red Robin Workbook Page 22 of 28

23 29. DEFENDING A PLAYER WHO IS OUT OF COURT Refer to Rule 11.3 A player may defend an opponent who has chosen to go out of Court provided that the defending player does not leave the Court or own playing area in order to defend. Infringement: Sanction: Awarded: Defending a player who is out of court Penalty Pass On court near the point where the infringer began the defending action A player may not prevent another player from re-entering the Court directly after a Throw in or after retrieving a ball. Infringement: Sanction: Awarded: Defending a player who is out of court Penalty Pass Where the infringer was standing A player who is standing out of Court may not attempt to defend a player who is on Court. Infringement: Sanction: Awarded: Obstruction by a player from out of court Penalty Pass On Court near the point where the infringer was standing NSNA Red Robin Workbook Page 23 of 28

24 ON COURT PRACTICE TIME MINS NSNA Red Robin Workbook Page 24 of 28

25 INFRINGEMENTS & PENALTIES REVISION Infringement Rule Reference Sanction or Action Where Taken By Whom Other Players? Infringements at Substitutions and/or Team Changes 9.1 Infringement concerning a late arrival entering the court 9.2 Infringement concerning an injured or ill player reentering the court 9.3 NSNA Red Robin Workbook Page 25 of 28

26 Infringement Rule Reference Sanction or Action Where Taken By Whom Other Players? Offside 9.7 Untouched Centre 8.2 Replay 9.4 Held Ball 9.4 Stepping 9.6 Short Pass Over a Third NSNA Red Robin Workbook Page 26 of 28

27 Infringement Rule Reference Penalty Where Taken By Whom Other Players? Obstruction 11 Contact 12 NSNA Red Robin Workbook Page 27 of 28

28 REVISION 1. List three [3] infringements when a free pass is given: _ 2. May a player hold the ball for 3 seconds? 3. Mary throws the ball from the centre third and it goes out over the goal line without being touched. What penalty would you give and what is the infringement? _ 4. May Johnnie, who is kneeling, throw the ball to Russell? 5. Kate plays Wing Attack and went into the Goal Circle: What is the infringement? What is the sanction? Where is it taken? 6. Alice (Red Wing Defence) caught the ball in the Goal Third, steps into the Centre Third and passes. Suzy catches the ball in the other Goal Third before any other player has touched or caught this pass. Is there an infringement? _ 7. May a player who has received the ball with the left foot on the ground, jump from the left foot on to the right foot, then jump again and throw before either foot is regrounded? _ NSNA Red Robin Workbook Page 28 of 28

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