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2 2011 saw our fantasy naval game rebuilt. spartan games is now proud and excited to share the results with you: state of the art digital sculpts new designs with even more detail 16-page quick play rulebook just add dice and a tape measure 16-page fleet guide core stats and full colour artwork take a look for yourself...

3 STARTER FLEET SDL001 (above) The building block of a naval formation is the Starter Fleet. Dragon Lords are aggressive warmongers, but they are not foolhardy, looking to use their superior speed and ability to ignore wind direction to avoid a stand-up fight. They will pick off enemy vessels and wait for the ideal moment to perform a devastating surgical strike on their enemies. 16-Page Quick Play Rulebook Just add dice and a tape measure, and you are ready to take to the seas. Containing the key mechanics, this is the perfect primer for the Master Rulebook. 16-Page Fleet Guide This provides a background on the race and its different models. It includes stats for all models, full colour artwork and fleet composition rules.

4 MIDNIGHT CLASS FLAGSHIP: Resin Hull, Pewter/Resin Sails, Stat Card MIDNIGHT CLASS FLAGSHIP SDL007 (above) Sleek and fast the Midnight Class Flagship is designed to transport the most powerful Dragon Lord mages to war. A fulcrum of power sits atop its main sail; the mages within able to cast their spells about the battlefield. MOONBEAM CLASS DESTROYERS SDL008 (below) Designed to take on special missions for the Dragon Lords, the Moonbeam Class Destroyers stress joint tactics. A standard manoeuvre being to soften up enemies from range before ramming and overwhelming the survivors using combined boarding actions. MOONBEAM CLASS DESTROYERS: Resin Hull, Pewter Sails, Stat Card

5 EYRIE CLASS DRAGON CARRIER: Resin Hull, Resin Sails, Stat Cards, 2 x Resin Stands, 6 x Resin Nogdra Dragon Tokens EYRIE CLASS DRAGON CARRIER SDL006 (above) The Eyrie Class Dragon Carrier is a majestic machine of war. With its six Tokens of Nogdra Dragons ensconced inside its giant hanger, the ship s glass top allows the Dragons to absorb the rays of the twin suns, while at the same time readying themselves for battle.

6 STARTER FLEET SDW001 (above) The building block of a naval formation is the Starter Fleet. Dwarven commanders will look to close with opposing fleets as quickly as possible, relying on their sturdy armour to protect them as they race to their preferred engagement range. The sleek Belcher Class Submarine working as a foil to the unrelenting advance above the tides. 16-Page Quick Play Rulebook Just add dice and a tape measure, and you are ready to take to the seas. Containing the key mechanics, this is the perfect primer for the Master Rulebook. 16-Page Fleet Guide This provides a background on the race and its different models. It includes stats for all models, full colour artwork and fleet composition rules.

7 CHAINMAIL CLASS FLAGSHIP: Resin Hull, Pewter Turret, Stat Card CHAINMAIL CLASS FLAGSHIP SDW009 (above) The Dwarven Artisans of War have improved upon the standard Battleship hull, adding deadly ram to the front of it along with a fore-firing battery of rockets and a rear mounted turret. The result is a floating death machine named the Chainmail Class Flagship designed to hand out pain to the enemy! CHISEL CLASS DESTROYERS SDW011 (below) The Chisel Class Destroyer can serve alongside larger ships as an escort, but are also perfectly suited to hunting on their own, armed as they are with powerful front mounted cannons and long range rockets for thinning enemy crews before they can close to boarding range. CHISEL CLASS DESTROYERS: Resin Hull, Stat Card

8 ANVIL CLASS HEAVY CRUISER: Resin Hull, Pewter Turrets, Stat Card ANVIL CLASS HEAVY CRUISER SDW005 (above) Following on from the successful invention of the rotating turret, the Dwarven Masters of Engineering opted to add the deadly device to their newly-built Anvil Class Heavy Cruiser. This decision was to see a machine of war arrive that is a worthy addition to any fleet.

9 STARTER FLEET SSM001 The building block of a naval formation is the Starter Fleet. Shroud Mages are a cautious race, always eager to hold their ships back and use the power of their long range weaponry to shatter an enemy. Ramming is employed by captains to cripple enemy vessels, injecting red hot steam into a ship s hull to quickly kill its crew. 16-Page Quick Play Rulebook Just add dice and a tape measure, and you are ready to take to the seas. Containing the key mechanics, this is the perfect primer for the Master Rulebook. 16-Page Fleet Guide This provides a background on the race and its different models. It includes stats for all models, full colour artwork and fleet composition rules.

10 ENIGMA CLASS FLAGSHIP: Resin Hull, Pewter Turrets, Stat Card ENIGMA CLASS FLAGSHIP SSM006 (above) The Enigma Class Flagship is a floating fortress able to fight off airborne and surface threats equally adeptly. Its broadsides laying down a dominating barrage of fire, while its turret gunners scan the battlefield looking for targets. LURKER/ILLUMINATOR FRIGATES SSM004 (below) The Shroud Mages are canny enough to recognise a classic hull design, and their addition of the Illuminate and Misdirection abilities to the alreadydangerous Lurker Class Frigate, created the Illuminator Class Frigate; a dangerous addition to any fleet. LURKER/ILLUMINATOR CLASS FRIGATE: Resin Hull, Pewter Turrets, Stat Card

11 TORMENTOR CLASS HEAVY CRUISER: Resin Hull, Stat Card TORMENTOR CLASS HEAVY CRUISER SSM005 The Tormentor Class Heavy Cruiser is an aptly named piece of dark machinery. Its guaranteed extra speed, improved firepower and ramming ability over a standard cruiser make it a terror for any opposing commander to face.

12 STARTER FLEET STR001 The building block of a naval formation is the Starter Fleet. The Ralgard are a brutal enemy, lusting after victory and always eager to engage in direct combat. Huge broadsides smash enemy vessels, crews fervently awaiting an upcoming boarding action. The Ancients may have created their ships of war, but the cold-blooded heart of a warrior controls them. 16-Page Quick Play Rulebook Just add dice and a tape measure, and you are ready to take to the seas. Containing the key mechanics, this is the perfect primer for the Master Rulebook. 16-Page Fleet Guide This provides a background on the race and its different models. It includes stats for all models, full colour artwork and fleet composition rules.

13 DRALNAK CLASS BALLOONSHIP: Resin Balloonship, Pewter Ring, Pewter Sails, Stat Card DRALNAK CLASS BALLOONSHIP STR006 Swift and deadly, the Dralnak Class Balloonships are an increasingly common sight to denizens of the Broad Blue. They are strong hunters of small vessels, working together to tear them apart. JARAK CLASS WAR BALLOON STR005 The Jarak Class War Balloon, accompanied by its tugs, is an imposing sight to behold. With a 360 degree arc of fire, it can fully command a flank or take control of the centre of the battlefield. JARAK CLASS WAR BALLOON: Resin Balloon, 2 x Tug Models, Pewter Ring, Pewter Sails, Pewter Banners, Stat Cards, Flight Stand

14 RAKNARL CLASS HEAVY CRUISER: Resin Hull, Pewter Sails, Stat Card RAKNARL CLASS HEAVY CRUISER STR007 The Raknarl Class Heavy Cruiser is a well-rounded design that can fight at range, carry out Boarding Assaults, and weather enemy assaults with equal ease. Armed with a vicious ram, it is capable of gutting and plundering most enemy ships it comes across.

15 examples of the new digitally sculpted models: DRAGON LORDS TOP: Eyrie Class Dragon Carrier, MIDDLE LEFT: Moonbeam Class Destroyer IRON DWARVES MIDDLE RIGHT: Anvil Class Heavy Cruiser, BOTTOM: Forge Class Battleship

16 SHROUD MAGES TOP: Enigma Class Flagship, MIDDLE LEFT: Enigma Class Flagship THE RALGARD MIDDLE RIGHT: Raknarl Heavy Cruiser, BOTTOM: Tervak Nar Class Flagship

17 SPARTAN GAMES COPYRIGHT SPARTAN GAMES 2011 For all Trade and Press enquiries, please contact: Gary Bent - gary@spartangames.co.uk

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