The Complete Player Journey By David Bailey

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1 The Complete Player Journey By David Bailey The Complete Player Journey Page 1

2 Bailey Tennis Footwork - A Progressive Teaching Method for the Mastery of Tennis Movement, Footwork and Balance The Dedicated and Extensive Journey to Becoming a "Complete Player" The Assessment Process - BASED on 70% Target Mastery There are 3 Levels of assessment (This is centred on the "Ever Expanding" 95 Contact Moves found in the BTF Encyclopaedia of Modern Tennis Movement) Level 1 - Individual Move Mastery Shadow Master (1st) AIM The Complete Player Journey Page 2

3 The 1 st Aim in BTF move mastery is to master the art of Shadow Tennis. Shadow tennis is mastering the contact moves chosen by shadowing the chosen contact move with a racket in hand but with no ball contact and getting the relevant 5 R s correct. That is: Getting ready, Reacting with the correct out steps and hitting stance, Responding with the correct Balance and Contact move and finishing with the relevant Recovery steps. In other words you correctly "Complete the Circle" for each move. Note: It is very important to be able to shadow the footwork, balance and swing lines correctly as these becomes your "compare and contrast" points of reference when the ball is introduced with a fed and live ball. In a sense a shadow master is really where the player has an excellent understanding of the swing lines, contact point, hitting stance, posture, body alignment, tactical intention and its categorisation within the encyclopaedia of modern tennis. That is, a biomechanical master but with-out the ball. My experience tells me to become a shadow master first (this takes a lot of work) and from here you then progress to becoming a move master (hitting the ball consistently in the singles court over the net at a tournament paced strike) and then continue to progress to becoming an complete player (extremely difficult) Below are the 10 Encyclopaedia categories of individual shadow mastery 1st is Golden moves 2nd Modified moves 3rd Advanced moves 4th Approach moves 5th Volley moves 6th Smashes moves 7th Return moves Encyclopaedia Categories (In the recommend order of learning) 8th Serve moves (personal preference on stance) 9th Blended moves 10th Improvised moves The Complete Player Journey Page 3

4 Move Master (2nd) AIM The 2nd aim is you become a MOVE MASTER, where you can hit 7 out of 10 shots over the net with the correct out steps, hitting stance, and contact move and recovery steps Figure1: To pass as a Move master you need 70% success rate hitting a ball into the singles court (Note: this level can be by-passed depending on player ability.however some players will not have the ability to become a target master as targets are quite challenging so becoming a move master first is highly recommended) Note: at this stage it is all about getting the athletic side of the moves established and not so much the placement and depth (just getting the footwork and balance and appropriate swing lines and contact points take a lot of practice, focus and memory recall) Below is a list of each section and the order of contact move mastery (this list is a guideline only) but tends to be my order of teaching over the years The Complete Player Journey Page 4

5 Pure moves - Golden 12 + selected modified moves 1st - Low step downs - pivot, rhythm, Cha Cha Cha, adjusting run-around C and U also tend to introduce BH high step down (modified move) 2nd - Front foot hop - FH, BH and run around usually coming fwd. with split step 3rd - 2 foot pivot and shift 2 foot pivot (modified) 4th - Cha Cha Cha low spin FH (BH only to serious tournament players) and lateral hop (cc) 5th Transfer Moves 6th - FH mogul and BH closed pivot 7th - Power move both sides and BH mogul and closed slice BH 8th - 1 foot pivot + reverse pivot 9th - Back foot hop and Reverse spin 10th - Lateral hop angle + Closed pivot angle Depth Master (Golden 12) 3 rd AIM The 3rd aim is you become a depth master, where you can hit 7 out of 10 shots over the net into the coloured area with the correct out steps, hitting stance, and contact move and recovery steps Figure 2: To pass as a Depth Master 70% success rate hitting ball into coloured area The Complete Player Journey Page 5

6 (Note: this level can be by-passed depending on player ability.however some players will not have the ability to become a target master as targets are quite challenging so becoming a depth master first is highly recommended) Category 1 The Golden 12 contact moves by using the combination of the 3 coloured targets as the target area of assessment. This assessment has a 70% pass mark (average not specific pass) in which you are given the title of Golden depth master Once you have passed the Golden 12 you move onto the 2nd category and so on until all 10 categories are mastered (see list below)- Note: Having passed the Golden 12 depth sharpshooter has thus given you the fundamental athletic skills, hitting stances, out and recovery steps and balance moves to tackle the rest of the encyclopaedia of modern tennis Depth master (Encyclopaedia) 4 th AIM The 4th Aim is to become a Depth Master of the remaining moves of the encyclopaedia of Modern tennis As above the target is the 3 coloured areas combined Presented below in the recommended order of learning Modified moves High spin High closed BH Carioca slice BH ground stroke Travelling transfer Advanced moves Run-around lateral transfer Run-around backwards hop Category 2 Category 3 The Complete Player Journey Page 6

7 Category 4 Approach moves Regular Front foot hop Full pivot step down Travelling transfer BH Carioca Replacement move Lateral hop Closed backhand Sneak in 2 foot pivot 1 foot pivot Reverse spin High spin Category 5 Volley moves Low volley step down High volley transfer Carioca volley Shift volley Body ball volley Lunge power move volley Half volley (front foot hop) Fixed stance volley The Complete Player Journey Page 7

8 Category 6 Smash moves shuffle fwd. Stationary Shuffle back Adjusting Bounce Scissor kick Backhand (back foot hop) Note: not target colour target assessed but hit back fence or side fence on first bounce Category 7 Return moves 2nd serve returns Combination (angled power) returns 1st serve returns Category 8 Serve footwork step up Squat Note: Pass high performance serve sharpshooter with 120 points out of 180 points Category 9 Blended moves Reverse transfer Mogul hop Step spin Reverse front foot hop The Complete Player Journey Page 8

9 Category 10 Improvised moves fixed stance improvisation Vertical hop Power slice Target Master (Golden 12) 5 th AIM The 5th aim is to assess the Golden 12 contact moves, by landing the hit in an allocated target of 5 different target areas of the ground stroke sharp shooter assessment. Category 1 This assessment has a 70% pass mark (average not specific pass) in which you are given the title of Golden 12 Target master Once you have passed the Golden 12 you move onto the 2nd category and so on until all 10 categories are mastered (see list below) - Target master (Remaining Encyclopaedia) 6 th AIM The 6th Aim is to become a Target Master of the remaining moves of the encyclopaedia of Modern tennis by landing the hit in an allocated target of 5 different target areas of the ground stroke sharp shooter assessment The Complete Player Journey Page 9

10 Figure 3: To pass as a Target Master 70% success rate hitting ball into coloured area. 3 points allocated target, 2 points next to target and 1 point in singles short of coloured area With angles sharpshooter: In front of stick 3 points in singles, 2 points, behind stick bisecting singles line, 1 point in doubles alley racket length positive miss Only one contact move assessed at a time Presented below in the recommended order of learning Category 2 Modified moves High spin High closed BH Carioca slice BH ground stroke Travelling transfer Category 3 Advanced moves Run around lateral transfer Run around backwards hop The Complete Player Journey Page 10

11 Category 4 Approach moves Regular Front foot hop Full pivot step down Travelling transfer BH Carioca BH replacement Lateral hop Closed backhand Sneak in 2 foot pivot 1 foot pivot Reverse spin High spin Category 5 Volley moves Low volley step down High volley transfer Carioca volley Shift volley Body ball volley Lunge power move volley Half volley (front foot hop) Fixed stance volley The Complete Player Journey Page 11

12 Category 6 Smash moves shuffle fwd. Stationary Shuffle back Adjusting Bounce Scissor kick Backhand (back foot hop) Note: not target colour target assessed but hit back fence or side fence on first bounce Category 7 Return moves 2nd serve returns Combination (power/transfer) returns 1st serve returns Category 8 Serve footwork Step up Squat Note: Pass high performance serve sharpshooter with 120 points out of 180 points Category 9 Blended moves Reverse transfer Mogul hop Step spin Front foot hop with reverse step The Complete Player Journey Page 12

13 Category 10 Improvised moves Fixed stance improvisation move Vertical hop Power slice Completion of stage 1 (Individual Move Mastery) The mastery of this level will give you the ability to not break down under pressure because you are sound bio mechanically and can hit your intended target 70% of the time Level 2 - Combination Mastery Note: The 3 combination sequences below DO NOT have to be mastered in any particular order (thus all being referred to as the 7th aim) they are practice drills for the more realistic and higher level playbook drills to follow Dimension Master 7 th AIM (Black Folder) The Complete Player Journey Page 13

14 The first 7th aim is to master the Dimensions playbook ( i.e. hitting heavy, angles, passing shots, through the middle, slice, on the rise, take early, drop, net play, improvising, hitting with disguise from semi open stance (moving and loaded) return + 1, serve + 1) I.e. mastering the connection of particular swing lines and contact moves and combining certain dimensions of play into one drill Sharpshooter assessment - Here I would like to see 10 ball drills with a success rate of 7 hitting the orange, red or yellow corridor Figure 4: To pass as a Dimension Master 70% success rate hitting ball allocated orange, yellow or red corridor Several contact moves assessed at the same time with random calls, hence target areas are made slightly easier Skills Master 7 th AIM (White Folder) The second 7th aim is to master the Athletic skills (pivoting, lunging, shifting, spinning, hopping and transferring) The Complete Player Journey Page 14

15 I.e. mastering a combination of the six athletic skills in combination sequences and ranking them 1st till 6th Sharpshooter assessment - Here I would like to see 10 ball drills with a success rate of 7 hitting the allocated corridor Tactical Decision Master 7 th AIM (Blue folder) The 3 rd 7th aim is to master the ABCD Tactical Decisions (Attack, Build, Counter-attack, Defend) - combining contact moves under the above intentions of play Sharpshooter assessment - Here I would like to see 10 ball drills with a success rate of 7 hitting the allocated corridor Completion of stage 2 (combination move mastery) Combination mastery of various contact moves in different combinations with random called feeds with a 70% success rate to the corridor assessment areas Level 3 - Playbook Mastery The 8th aim is to become a Personalised Playbook master (The playbook comes in various combinations) The Complete Player Journey Page 15

16 The playbook use a variety of contact moves that are recorded on a hand size card that is folder filed and photographed by client at the end of the lesson The Card is designed around 3 headings on the same line of Tactical decision, Contact move and Colour of target/ angle stick Down the side of the card is listed Tactical decisions (neutralise, build, take control, hurt, finish or go for it) Figure 6: Cards, clipboard, files for personalised playbooks These come under the headings of - Players choice (gold, silver, bronze) Coaches choice (gold, silver, bronze) Greatest hits (info from sharpshooter) Favourite play list (info from match/tournament play) Tournament prep (playbook for a particular tournament or surface) Player prep (playbook for a particular opponent pre-tournament) Golden 12 playbook Pure move playbook Forehands only playbook Backhands only playbook Net play playbook only start from "take control" Returns playbook - only start from "neutralise" for 1st serve return...start from "hurt" for 2nd serve return The Complete Player Journey Page 16

17 Serve playbook - only start from "hurt" after 1st serve...start from "build" from 2nd serve Pro player playbook - most common playbook from frequency study research i.e. Federer, Djokovic etc. Signature move playbook - best of the best i.e. Serena 2 foot pivot, Roger s front foot hop, Novak high step down, Martina s high spin, Rafas reverse pivot etc. Sharpshooter assessment - Here I would like to see 8 ball drills with a success rate of 6 hitting the allocated targeted assessment area Personalised Surface master The 9th aim is to become a surface master. A surface master can pass the tactical decision play book based around the 4 different surface played on (hard, grass, clay, and synthetic grass) using favourite play books that are surface specific Note: Many of these playbooks will be designed around research gather from our frequency studies Sharpshooter assessment - Here I would like to see 10 ball drills with a success rate of 7 hitting the allocated targeted assessment area Personalised Signature master The 10th and final aim is to become a signature master A signature master is a surface master but has added their own choreographed signature playbook through research, experimentation, absorbing, rejecting and experience to create playbook that are specifically their own This is through frequency studies, successful playbook under tournament stress and player preference/ coach recommendations They have the ability to adapt their playbook mid match and use play books that suit all surfaces, opponents and other situations like weather, injury and mental fatigue Sharpshooter assessment - Here I would like to see 10 ball drills with a success rate of 7 hitting the allocated targeted assessment area every time The Complete Player Journey Page 17

18 Figure 7: To pass as a Personalised Playbook Master 7 out of 10 shots must hit allocated colour or stick area. Anything missing area is counted as a miss and no points given. Important note: Unlike the Target master where 3 points is given for a target hit and 2 points for a near miss and 1 point for short but in... no points are given for near misses or short balls. it is hit the target or no point is allocated Completion of stage 3 Playbook Move Mastery Playbook mastery of various contact move using 3 progressive play books and successfully hitting ball into specified coloured boxes or in front of stick (angles) with a 70% success rate Congratulations!!! You have choreographed your own "Way of Play" Complete player The Complete Player Journey Page 18

19 Definition of a Complete Player The Complete player is able to successfully execute their personalised signature play books under tournament conditions. They are excellent at all dimensions of play and has excellent understanding of the best playbook for them but can easily adapt to various playing surfaces and choreograph the best way to beat any opponent because they "way of play" is multi-dimensional. They have mastered the own personalised biomechanics to a point that they can choose any move at will, and place the ball very accurately to many specifically allocated locations on the court. Note: To be able to do this is extremely difficult and takes professional playing skills. In other words There are only a handful of players in the world that could hold the title of being a Complete Player That is, Like the picture above: To become a Complete player is similar to a obtaining a Jodan or Tenth Degree Black Belt in Karate! You become a Grand Master of tennis footwork, movement and balance with lots of dedication, skill and hard work! The Complete Player Journey Page 19

20 Summary of Complete Player Journey Level one - Individual Move Mastery Shadow master (no hitting) Correct mastery of shadow tennis (All players) Move master Movement correct with 7 out of 10 nominated moves hit over the net Depth master (Note: this level can be by-passed depending on player ability.however some players will not have the ability to become a target master as targets are quite challenging so becoming a depth master first is highly recommended) Movement correct with 7 out of 10 nominated moves hit into the 3 coloured areas Target master movement Movement correct with 70% pass mark with 3, 2, and 1 scoring system (high performance / tournament player) Completion of Level One The Complete Player Journey Page 20

21 Level 2 - Combination Move Mastery Dimension master & Skills master & ABCD Decision master Movement correct with 70% pass mark hitting ball into 3 corridor target area Note: 30 ball assessment with random feed 3 X10 ball playbook Completion of Level Two Level 3 Personalised Playbook Mastery Personalised Playbook master Personalised Surface master Personalised Signature master Movement correct with 70% pass mark into target box only Note: No 1, 2, 3 scoring system like target master 5 X 10 ball pre-determined playbooks Completion of Level 3 Complete Player You re a Personalised Biomechanical Master The Complete Player Journey Page 21

22 Footnote: Like the nature versus nurture debate there will always be this analytical versus instinct debate My answer is you need both. On certain approaching balls you need to know what works for you and what you love to do In other words use pure moves and be analytical On other approaching balls your strike zone is challenged or you are under immense time pressure so you must improvise and hit without thinking. In other words you use improvisation and blended moves Glossary of BTF terms- Encyclopaedia Of Modern Tennis Movement This is a survey of all the steps, stops, stances, swing lines, contact moves that exist in tennis. The Encyclopaedia is based around the concept of Learn the Look. This is where Quick Timer clips can be slowed down and manually manipulated and thus giving the viewer a really good look at all the aspects of tennis movement. There are Grand master folders. This is where contact move categories are edited together and you get a very brief look at each contact move being demonstrated. But, there is also the extended version clips, where each contact moves is studied individually in much greater detail.especially the varying degree of out steps and contact zones on the court. Even at the end of the Encyclopaedia, there are Dimension of Play folders, Swing line folders, Good and Bad balance folders and finally wet weather folders which enable players to randomly name the moves as the clips have no headings. The Complete Player Journey Page 22

23 Note: At present there are 134 folders in the current encyclopaedia but as stated above this is an ever expanding resource as the research and access to the latest tennis footage continues! To be honest!...no resource exists like this in the world. BTF is the first to create such a resource.it s exciting, and John Yandell Tennisplayer.net has been instrumental in making this possible. Thanks you John.much appreciated DB Contact Move Is an athletic move a player makes when making contact with the ball. It is the Responding part of the 5 R s model and is the combination of merging an Athletic Skill/s with a relevant Balance Move, Hitting Stance and appropriate Swing line to create the most appropriate, effective and balanced stroke possible. Hitting Stance: Is the way the player positions his/her feet to set-up their centre of gravity (when stationary) or checks their stride (when moving), so they are in the best balanced position to make their selected contact move. The hitting stance is very closely linked to shot and contact move selection. Swing Line: The path the racket travels from the start to the finish of the swinging of the tennis racket. The naming of the swing line in The Bailey Method is defined by where the racket ends up finishing i.e. over the shoulder, at the shoulder, out in front, behind the head or at the hip. Certain grips, stances and contact moves are much better suited to certain swing lines. The swing line is often labelled by the positioning of the swing elbow and positioning of the palm i.e. elbow level, palm away is a good example Tennis Athletic Skills There are 6 fundamental movement skills that need to be mastered so as to be balanced and move effectively and efficiently on all tennis court surfaces. Certain skills are more common on some surfaces than others i.e. sliding on clay, pivoting on grass etc. All are important in defining the players style and personality and should be included in footwork and movement lessons. When on the baseline spinning, shifting (mogul), hoping, transferring, pivoting, power moving and sliding all need to be mastered to move well and to add variety to your game. They relate to the lower body i.e. manipulation of the feet, hips, legs and controlling the centre of gravity. Quite often you find a player is more of an elevated payer or more of a grounded player. Pure Move Is a Contact move a player uses which has a clearly defined athletic skill, hitting stance, approaching ball, contact point and balance move. It is easily recognized and labelled. Pure moves are labelled as the Golden 12 (12 moves that should be learned first) followed by Modified and Advanced Pure moves. (Please see below for further explanations) Pure moves are usually chosen above blended moves and improvised moves as the players is not under excessive time pressure and their strike zone not greatly pressured. Note: Approach, volley, smash, return and serve contact moves are named as separate group categories and can also be labelled as pure, blended and improvised moves. Modified Move Modified moves are still considered pure moves as there is no blending of the moves. The player is still balanced and hitting their approaching ball in their strike zone. Thus, Modified moves are adaptions of the 12 Golden moves either by changing their balance move (use of the non-dominant leg), adjusting the hitting stance &/or adjusting to a different contact point Advanced Move Advanced moves are contact moves that suit a more advanced style of play they use the element of disguise and are suitable for 70% plus forehand players. The out steps are more complex and athletic and these moves are hit of moving stances. The Complete Player Journey Page 23

24 Blended Move Blended moves are contact moves that are a blend of 2 pure moves and can be used when a player prefers (through experimentation) a blend to a pure move or when a player is under some time pressure or forced slightly off balance. Even the game score might influence a choice of a blended move, as they tend to be hit with slightly less confidence than a pure move. Improvised Move Improvised moves are contact moves that are used when a player is under immense time pressure and/or the strike zone has been greatly challenged. When improvising the player is finding a way to stay in the point while attempting to keep good balance. Many times the balance fundamentals over-ride the athletic skill and the racket and wrist are manipulated to nullify the difficult approaching ball while the player uses a neutralising tactical decision mindset. Signature Move Are contact moves that a professional player has either pioneered, or is particularly good at. They also help define that players Way of Play Individual Move Master is an assessment process that focuses on individual contact moves only with a 70% success rate to allocated target areas Combination Move Master is an assessment process that focuses on a combination of allocated contact moves with a 70% success rate to allocated target areas. The combination format chosen can be either dimensions of play, tactical intentions or athletic skills. This process should not be bypassed as it helps in the selection of the appropriate personalised playbooks to follow. Playbook Move Master is an assessment process that focuses on personalised playbooks with a 70% success rate to allocated target areas. The playbooks use the tactical decisions of neutralising, building, taking control, hurting and finishing. They involve a progressive journey of individual, playing surface and finally signature playbooks that are unique to the individual player and have been proven to work (through video analysis / frequency studies etc.) in tournament matches. Not all playbook will start at neutralising. Many have a more aggressive nature and might be a 2 or 3 move playbook (especially serve and return playbooks) Shadow Master The player can shadow with a racket in hand the correct ready steps, split steps, out steps, hitting stance, athletic skill, balance move and recovery steps for each allocated contact move. Only one move is assessed each time Move Master The player can hit the ball 70% of the time over the net using the correct ready steps, split steps, out steps, hitting stance, athletic skill, balance move and recovery steps for each allocated contact move. Only one move is assessed each time Depth Master The player can hit the ball 70% of the time over the net into the depth target area using the correct ready steps, split steps, out steps, hitting stance, athletic skill, balance move and recovery steps for each allocated contact move. Only one move is assessed each time Target Master The player can hit the ball 70% of the time over the net into the coloured and angled 1,2,3 target area using the correct ready steps, split steps, out steps, hitting stance, athletic skill, balance move and recovery steps for each allocated contact move. Only one move is assessed each time Dimension Master The player can hit the ball 70% of the time over the net into the coloured 3 corridor target area using the correct ready steps, split steps, out steps, hitting The Complete Player Journey Page 24

25 stance, athletic skill, balance move and recovery steps for each allocated contact move. A different dimension of play is assessed each time. Dimension of play include: 1. Hitting Heavy 2. Slicing 3. Through the middle 4. Angles 5. On the rise 6. Approach, volley smash 7. Hitting with disguise 8. Taking it early 9. Serve sharpshooter 10. Return sharpshooter Several moves are assessed each time Tactical Decision Master The player can hit the ball 70% of the time over the net into the coloured 3 corridor target area using the correct ready steps, split steps, out steps, hitting stance, athletic skill, balance move and recovery steps for each allocated contact move. A different Tactical Decision is assessed each time. Tactical Decisions include: 1. Attack 2. Build 3. Counter their attack 4. Defend 5. Improvise Several moves are assessed each time Athletic Skills Master The player can hit the ball 70% of the time over the net into the coloured 3 corridor target area using the correct ready steps, split steps, out steps, hitting stance, athletic skill, balance move and recovery steps for each allocated contact move. A different skill is assessed each time. Athletic Skills include: 1. Pivots 2. Hopping 3. Spinning 4. Shifting 5. Lunging 6. Transferring Several moves are assessed each time Personal Playbook Master The player can hit the ball 70% of the time over the net into the coloured square and angled target area using the correct ready steps, split steps, out steps, hitting stance, athletic skill, balance move and recovery steps for each allocated contact move. A different personalised playbook is assessed each time. Playbooks can vary immensely (see page 16-17) Surface Playbook Master The player can hit the ball 70% of the time over the net into the coloured square and angled target area using the correct ready steps, split steps, out steps, hitting stance, athletic skill, balance move and recovery steps for each allocated contact move. A different personalised playbook is assessed each time. This playbook is a level higher than the personalised playbook as it is designed specifically for an upcoming surface and or an upcoming opponent Signature Playbook Master The player can hit the ball 70% of the time over the net into the coloured square and angled target area using the correct ready steps, split steps, out steps, hitting stance, athletic skill, balance move and recovery steps for each allocated contact move. A different personalised playbook is assessed each time. This playbook is the ultimate as it include moves that are specific to the individual players strengths due to video research under tournament conditions i.e. frequency studies The Complete Player Journey Page 25

26 The Complete Player Journey It's a journey of inspiration It's a journey of learning It's a journey of discovery It's a journey of understanding It's a journey of mastery Important Note: To become a complete player means thousands of hours of Live Ball and point play and match play and tournament play as well as this assessment process above. However, this assessment process is a very accurate way to work out a players Way of Play and to choreograph what contact moves from the amazing encyclopaedia of modern tennis footwork work and feels comfortable for each player. The final point therefore, is that, having an assessment process is essential for writing goals and documenting a players progress to contact move mastery and to becoming a complete tennis player. The Complete Player Journey Page 26

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