Player Development Manual. U10 Boys and Girls

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1 Player Development Manual U10 Boys and Girls

2 Player Development Guideline The goal of this document is to: Establish clear and age appropriate goals and objectives so coaches, players and parents know what they are working towards Establish objectives so coaches have a common understanding of which skills players should have when they proceed to the next age group Establish age appropriate priorities and focus areas in the four elements of the game (technical, tactical, psychological, and physical) Create confident coaches that are better prepared Contents: Page: 3 U10 Player Development Overview Key Objectives for U10 Players Typical Characteristics of U10 Players 4 U10 Player Development Objectives 5 Desired Technical Outcomes 7 Tactical Development and Desired Outcomes 8 Psychological Development and Desired Outcomes 9 Physical Development and Desired Outcomes General Coaching Guidelines Training Session Outline Breakdown Small-sided games 13 Sample Curriculum Week 1 Dribbling 14 Sample Curriculum Week 2 Turning 15 Sample Curriculum Week 3 1v1 Attacking 16 Sample Curriculum Week 4 1v1 Defending 17 Sample Curriculum Week 5 Passing 1 18 Sample Curriculum Week 6 Passing 2 19 Sample Curriculum Week 7 1 st Touch 20 Sample Curriculum Week 8 Shooting w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 2

3 U10 Player Development Overview As children move from U8 to U10 they should have begun to develop basic technical abilities to play soccer and their cognitive understanding of tactics and strategies is evolving. They are beginning to demonstrate an ability to think in advance of the ball (anticipation). Formal schooling plays an increasingly important role in the development of children s thinking. They will demonstrate a very basic form of self-awareness; of realizing what they know and what they don t know. When coaching players in this age group, the coach s role expands from one of facilitating to being a teacher of technique and game application. However, playing at this age is still very important, so emphasis should shift toward enjoyable skill development. These players start to move from the how (technique) to when, where, with whom and against whom (skill tactics). Training sessions should still focus on small-sided games so players have the opportunity to recognize the pictures presented by the game. These objectives are best achieved through a games-based approach to learning soccer. For U-10 s, continue to build the player before the team. Stress individual development over team building. Remember, for the players, fun and enjoyment through play are still critically important. Because children at this age intentionally play in small groups, there can be too much emphasis on results as opposed to performance. Some tactical ideas are emerging in their game, but their thoughts tend to be vague. Key Objectives for the U10 Player Have fun (players, coaches and parents) Players should be sharing the ball Focus on intermediate skill Begin to learn basic tactics Individual, pairs and small group activities up to 3-4 players 1/2 Player Development Handbook Marlborough Youth Soccer v.1.0 Typical Characteristics of U10 Players 1. Gross and small motor skills become more defined 2. Boys and girls begin to develop separately 3. Ability to stay on task is lengthened 4. Greater diversity in playing ability and physical maturity, physically mature individuals demonstrate stronger motor skills 5. More prone then adults to heat injury 6. Accelerated heat loss, increases risk of hypothermia 7. Some children begin moving from concrete operational to forming operational stage 8. Lengthened attention span, ability to sequence thought and actions 9. Pace factor becoming developed (starting to think ahead) 10. More inclined towards wanting to play rather than being told to play 11. Demonstrate increased self-responsibility (i.e. bring ball, water, tuck in jersey, pull up socks) 12. Starting to recognize fundamental tactical concepts, such as changing directions of ball, but not always sure why 13. Repetitive technique very important, but it must be dynamic and not static 14. Beginning to develop self-concept, body awareness, and self-image. 15. Egocentric see the world only from their perspective, demonstrated through parallel play. They all want the ball their ball! 16. Need generous praise and the opportunity to play without pressure. 17. Influential person in their life is most likely their mother or significant parent. 18. May verbalize team, but may always adhere to group or collective play. w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 3

4 U10 Player Development Objectives There are four main pillars of soccer, which are evident at every level of the game technical, tactical, psychological and physical. It is important that a coach has clear goals for himself/herself and for his/her team prior to working with any age group. Technical Development These are the skills used to play the game, i.e. the fundamentals. This includes things like dribbling, passing, shooting, receiving, tackling, juggling, heading, etc. Along with making sure players have fun, skills is probably the most important area for youth players to focus on. Tactical Development Tactics for youth soccer focuses largely on decision making, i.e. how players can make the correct decision given a particular situation. We should try to understand the progression of tactics and develop the players in the proper sequence, so that players are comfortable solving easier problems (1v1, 2v1) before they move on to solve more complex ones (4v4) Psychological Development For youth soccer, this relates to whether the player is having fun playing soccer, and other aspects such as how they deal with winning and losing, their level of motivation, and how they interact with teammates, coaches and their parents. Physical Development Fitness for youth soccer players can be largely achieved by just letting them play soccer, although some of the older age groups (U14 and maybe U12) may start incorporating speed and conditioning into practice games and activities. The table below will help to identify key objectives within the four key areas of player development. The priority areas will evolve for each age group progression. The key areas of player development across the U10 age groups and levels are: U10 FOCUS AREAS: Low Medium High Very High TECHNICAL TACTICAL PSYCHOLOGICAL PHYSICAL w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 4

5 U10 Technical Desired Outcomes: Technical focus at U10 level should be a progression of those techniques learned at lower levels plus the following: Dribbling: Ability to use all parts of either foot. Creativity ability to change speed and direction. Turning ability to perform four basic turns at speed Inside hook/outside hook/drag Back/Stop Turn Ability to use feints when dribbling at speed Developing moves to beat players - Matthews/Scissors/Double touch Running with the ball: Push ball away from body and under control. Accelerates into space Keeps head up Passing: Ability to perform the basic push pass (inside of foot) and the outside of the foot pass. Control: Ability to get body behind line of ball Ability to control ball away from pressure Ability to use different surfaces foot and thigh Checks towards ball Shooting: Should be comfortable with the technical aspects of shooting Able to shoot on the move with power and accuracy Aims for far post and low Developing an attitude to shooting taking opportunities as soon as possible Goalkeeping: To be technically competent with the basic handling techniques To be technically competent with the basic Mechanics of Diving Ability to distribute the ball with feet and hands. Heading: Ability to head the ball appropriately with the correct technique Develop power using proper techniques. Defending: Role of 1 st defender Attacking: Ability to attack 1v1. w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 5

6 General Areas for Technical Development at U10: Coaches at this level will still concentrate mainly on the TECHNICAL development of the young player but some simple decision making will now be appropriate. Players will exhibit a greater desire to compete and win and coaches will have to be prepared to deal with issues arising from this greater intensity. We still need to remember that these are young, developing players who need a lot of encouragement and protection. /2 Player D Continue to focus a fair amount of practice time on dribbling. At this stage, players can be taught a number of dribbling moves that are used frequently in soccer, such as step-overs, scissors, cuts, turns and so on. We should continue to encourage them to be creative in their dribbling. Ronaldinho and Mia Hamm weren t able to pull off their great moves when they were ten years old but they might have been thinking of those moves at that age!! Incorporate other basic skills into practice sessions: First Touch / Receiving: Players should be encouraged to focus on developing a soft first touch when receiving the ball. Players should first be shown the proper technique to receive the ball on the ground with both feet. Only when they are comfortable receiving the ball on the ground, should they be shown how to receive balls in the air using both feet, thighs and chest. Shielding: Players should be shown the proper technique to shield the ball from opponents. Shooting: Players should be shown proper shooting technique (using their laces) and have plenty of opportunities to practice with both feet. Passing: Players should be shown the proper technique of passing the ball with the inside and outside of their feet. They should be able to pass the ball accurately over 8-10 yards. Juggling: Players should continue to work on their ball juggling skills using both feet and thighs. Throw-ins: Players should be shown the proper way to perform a throw-in. Defending Technique: Players should be shown the proper defensive stance and how to make block tackles. Players should also be encouraged not to rush into their tackles but to be patient and wait for the right time to win the ball. Heading: Basic heading technique can be introduced to the older or more experienced players. Goalkeeping: Basic goalkeeping technique should be introduced to ALL the players. General Overall Technical Outcomes: Has relative composure with the ball when receiving and distributing Attempts to play the ball with both feet Confident when in possession of the ball Be able to use a variety of moves to beat an opponent Develops knowledge on when and where to dribble Introduced to combination play to create space Introduced to overlaps to create space w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 6

7 U10 Tactical Development and Desired Outcomes: Tactical focus at U11/U12 level should still be at an introductory level. Problem solving and making decisions for themselves are critical tactical elements in young players. At the U10 level, players begin to understand the basic roles of attack and defence. Training sessions should start to have players making some simple 1v1 decisions, both offensively and defensively. Do not overly focus on positions or systems of play, but rather encourage players to think for themselves more during games. Players can be introduced to the notions of support and cover. Players should know and understand the concepts of 1 v 1 attacking and defending situations. A lot of 1 v 1 duels should be incorporated into practice sessions to allow all the players to get plenty of opportunities to learn how to dribble past an opponent and how to stop one. The basic roles of first and second attackers and defenders can be introduced through 2 v 1 and 2 v 2 games and activities for the more able On Field Tactical Skills: Although this is NOT a major priority at this level, below are some of the specific tactical skills to focus on at this age-level. (NB If players are unable to perform basic techniques, developing tactics becomes irrelevant, thus a greater emphasis on repetition of technique to increase fluidity and effectiveness is far more important)) Short and long wall passes (also known as give and go or 1-2) Importance of the first touch, changing angles and use of deception Immediate transition from defence to offense or vice versa Attacking Concepts (possession and support) Width and depth in attack Player movement on throw-ins Different roles on the field Goalkeeping - Tactical Skills: Calling for the ball when receiving with defending players Communicating with the other players on the team during the game U10 players will demonstrate increased self-responsibility, so they should be given, to a reasonable extent, partial responsibility for their warm-ups and preparation at training sessions and matches. They are very capable of assuming this responsibility when adults step aside and let it happen. Now they can initiate play on their own, which leads to learning through self-discovery and self-expression. They do enjoy and benefit from competition, so all training activities should have objectives and/or a method of scoring. They will intentionally play in groups, although individualism is still the core of their game. Use cooperative games and activities in training sessions to further instil a team mentality. U1/2 Player Development Handbook Marlborough Youth Soccer v.1.0 w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 7

8 U10 Psychological Development and Desired Outcomes: The U10 player starts to become more interested in competition and is much more able to relate to smallsided games. Their attention span is longer but clarity and brevity of instruction is still important. Skill factor, or lack of it, becomes more obvious and peer pressure begins to rear its ugly head. Coaches need to remember that these players are still young and developing and they will require as much positive reinforcement as possible. Training sessions should still be hugely enjoyable and perceived as a fun time by all players. Fostering an environment where players can grow in confidence, try new things and have fun whilst doing it are critical to developing well rounded players. Keep it fun and enjoyable!!! This will help foster a desire to play (intrinsic motivation) Build confidence Encourage imagination and creativity Foster our players to be part of a team Promote independent decision making Promote problem solving Encourage player to learn to deal with winning / losing Encourage players to watch games on TV Keep it fun!!! The most important aspect of psychological development for young players in the U10 age group is for them to have fun. As a coach, you should strive to create an environment where the players, parents and you, the coach, are all having fun. Allow the players to make mistakes and encourage them to make their own decisions. As players progress to U10, they may play on larger fields and dribbling may not always be the best option. Players will need to start understanding when to dribble, when to pass and to whom, and when to shoot for goal. At this stage, they will often choose the wrong option, but as coaches and parents, we need to be patient with them and encourage them to make these decisions independently, especially during games. Aimless kicking or booting of the ball should not be encouraged. Competitive Influences; At this age, the players are aware of the score and many parents and coaches are paying more attention to the results. You will start noticing many coaches and parents yelling directions from the sidelines. We should remind ourselves and the parents of our players that improving their play and having fun are the main objectives. As far as possible, we should refrain from yelling directions to the players during games, as it will hamper their ability to make decisions independently. Reduce player dependence on adult guidance through Guided Discovery In practice sessions, coaches should try to allow players to make mistakes and ask players how they could do things better and guide them to the correct answers, rather than telling the players what to do. This will help the players ability to solve problems and reduce their dependence on adults for guidance during games. Teambuilding At the U9/10 age group, players recognize the fact that they are part of a team and they begin to associate themselves with their team. This is a great opportunity to teach young players about the value of teamwork and what it means to be part of a team (i.e. trusting your teammates, not criticizing them, etc.). Certain fun teambuilding activities can be done during some practices, especially in the beginning of the season when players may not be familiar with each other. U11/2 Player Development Handbook Marlborough Youth Soccer v.1.0 w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 8

9 U10 Physical Development and Desired Outcomes: Physical development is not a high priority for U10 soccer. Encouraging all players to play and participate and give their best is really all that s required. There will be a noticeable difference in the physical maturity of players. The emphasis is still focused on all physical conditioning being received within the context of the training session s activities. There is absolutely no need to have specific conditioning activities set up. Just play soccer Introduce stretching (static and dynamic) in some practices In terms of fitness, there is no need for players in this age group to run laps or sprints. Relay races with the ball and 1 v 1 duels are good exercises for building fitness while working on ball skills. But for the most part, just let them play soccer and soccer related games and activities during practice sessions. U10 Player Development Overview As we move up the age ladder from the U8 level to the U9 & U10 level there are many differences we must attend to in order to provide an optimal experience for young players of this age. However, there are also many similarities. Just as in parenting, it is important to be consistent in coaching and we must make sure that we follow a progressive trend of development for young players. To this end, we need to continue to focus on technique during our practices, as we did at the younger ages. Creating environments in which players get maximum repetitions of technical skills is key. Players at this age should still work on ball mastery and demonstrate growing familiarity and be comfortable with a ball at their feet. U10 General Coaching Guidelines Coaches at this level will still concentrate mainly on the TECHNICAL development of the young player but some simple decision making will now be appropriate. Players will exhibit a greater desire to compete and win and coaches will have to be prepared to deal with issues arising from this greater intensity. We still need to remember that these are young, developing players who need a lot of encouragement and protection. Make sure that you have a clear set of expectations for yourself as the coach, for the players and also for the parents. Here are some simple steps to run a fun and successful practice for the U10 age group: a) Planning a successful training session will require good organization and time management. Make sure that you have sufficient equipment. Keep all players motivated and challenged by having sufficient, logical progression. Have a clear theme to your session. b) Explanation have the complete attention of all players when you are talking. Keep explanations as brief and simple as possible and ask questions to make sure that all players have understood. c) Demonstration keep demos slow, simple and technically correct at the beginning. Progress to game speed. Stress key points of technique being demonstrated and do not be afraid to use a player from the group in the demo. w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 9

10 d) Play the game is undoubtedly the best teacher and playing should take up the lion s share of your session. This should not be down time for the coach but rather an opportunity to intervene and correct when it is necessary. Look for coachable moments (concentrate on the main teaching point of your session), freeze play, correct what went wrong or praise what went right and have the players practice the situation again. This need only be done 3 or 4 times during a game. e) Set High Standards you should be the role model to your players and lead by example. Keep your expectations clear and simple (punctuality, appropriate dress shin guards, behavior, language, sportsmanship, teamwork) and reinforce them regularly. Be enthusiastic and always create a positive learning environment for your players. If you are having fun, they will too. U10 Coach s Key Qualities: Sensitive teacher, patient, facilitator, enthusiastic, imaginative, ability to demonstrate, understands technique and preferably a youthful outlook. Training Session Breakdown 1.) WARM UP 15mins A warm up should be a fun and enjoyable start to your training, which gets your players in the right frame of mind, mentally and physically, for the session ahead. Your training should now have a clear progression and the warm up should lead into the theme for the session. Your warm up should include a ball as often as possible. 2.) SKILL BUILDING 15 20mins The warm up should be followed with coaching the basic techniques required to play soccer. This will involve individual or group activity and players will get a lot of repetition to practice and improve on the technical theme for the session. 3.) SKILL BUILDING GAMES 15 20mins These games are designed to be high energy, fun activities that reinforce the basic techniques practiced above at speed. 4.) SMALL SIDED GAMES 30 35mins Teams can vary from 4v4 to 6v6. These games are perceived as real by the players and are used to improve skills, develop skill concepts and introduce basic tactical awareness in a fun and challenging environment. Keep things exciting and competitive for the players by giving them team names and play mini competitions. Make sure players experience different roles on the field and try to ensure a measure of success for all players. 5.) COOL DOWN 5mins Use this time to review the training session and make sure that they have enjoyed themselves and learned something new. w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 10

11 Small sided Games 4v4 to 6v6 Every session should conclude with a small sided game. Remember that the game is the best teacher of all. These games should be a positive experience for all with the emphasis placed on having fun. Your main aim is to create a low stress, fun filled environment in which your players can develop. This should be the largest portion of your practice about one half hour in length. At the U10 level, you should still focus on the technical aspects by reinforcing the main theme of the session. Reward players for trying the skill of the practice by giving points for executing the skill as well as for goals. The competition and score means more to the players at this age. Continue to stress sportsmanship and teamwork. Keep your expectations high with regard to behaviour, attitude and effort. Organization 1.) Field Size: 40x30yds (4v4) to 60x40yds (6v6) 2.) Equipment: Use cones to clearly mark out the area of the field. 3.) Use upright cones or flags as goals and place them about 10 feet apart. 4.) Use pinnies to avoid confusion amongst players. 5.) Play with a size 4 ball. 6.) Play minute periods and then allow time for substitutions, water breaks, etc. 7.) Teams have a goalkeeper. Try to create the notion of a keeper sweeper to prevent the goalkeeper from remaining static on the line all the time. Every player should have the opportunity to be goalkeeper. You can use this time to briefly explain the role of the goalkeeper in the game. Keep instructions clear and to a minimum and use your enthusiasm to keep all players motivated. Always stress the importance of fair play and sportsmanship. There are different formations that can be used in a 6v6 game. Coaches should not lose sight of their players development by over teaching the tactical aspects of the game. When the players become comfortable with their techniques, they will then open their minds to tactical consideration. Also, do not impose rigid guidelines on the players, particularly when it comes to positioning. Defenders CAN cross the half line and join the attack. All players need to learn to attack and defend. Allow, indeed encourage, the players to solve problems on the field by themselves. Choose the players development over winning. w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 11

12 U10 Sample Curriculum (8 Weeks) w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 12

13 Age Group: U10 Theme of Session: Dribbling Week 1. TIME ORGANIZATION COACHING POINTS 10 minutes 30 minutes 5 minutes Warm-up 9 lives Everybody has a ball in the square. They must dribble and perform a move every 4 touches. They lose 2 lives if they dribble too slowly, lose control of their ball, knock into someone, go outside of the square, when you say freeze don t have their foot on the ball. Gain 2 lives by being in most space when you say freeze, working the hardest, doing a move well at speed. Once all 9 lives are lost they must do a certain number of juggles outside the square to get back in. Finish with some light stretching. Technical/Tactical Activity 1: Tail Tag - Every player has a pinnie and uses it as a tail. On command the game begins and each player tries to steal another player s tail. Player at the end of each game with the most tails is the winner. Players without a tail can do a fun activity. Activity 2: 1 v 1 to a line - 15 yards long by 8 yards wide. Players score 'goals' by beating (dribbling past) their opponent and stopping the ball on their opponent s end line. Progress this to play a championship. Have players play each other for 1 minute. 1 point every time you reach opponent end line with ball under control. Winning player moves up, losing player moves down so playing different players all the time Game condition: play regular scrimmage. Instead of having goals have two end zones set up. Players score by dribbling into end zones. (Adjust size of area to number of players). Cool Down: Light jog across the field with stretches and a recap on the session. Head up while dribbling Keep the ball close using small, soft, touches Use both feet w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 13

14 Age Group: U10 Theme of Session: Turning Week 2 TIME ORGANIZATION COACHING POINTS 10 minutes 30 minutes 5 minutes Warm-up Demonstrate turns (inside hook/outside hook/drag back/stop turn), then every 3 or 4 touches the players attempt the shown turns. Start of at a slower pace and gradually increase to a level near to game pace. Stretches can be done while the coach is showing a new turn. Technical/Tactical Activity 1 Relays to cones. Each race they have to turn with inside or then outside or drag-back etc. Try to incorporate the turns you have shown in the warm-up. Activity 2 1 v 1 to a cone. Players start facing each other with an imaginary line than runs from one cone to the other. Cones are to their left and right approximately 10 yards apart. One player with a ball tries to stop the ball on a cone. The defender can stop them scoring by putting their foot on the cone first. If ball crosses imaginary line defender can steal it and becomes the attacker. You cannot cross the line to tackle your opponent. Again progress this by playing a championship ladder 1 min competitions with players moving up and down a ladder. Game condition Regular soccer with 4 goals. Coach calls out which goal can be scored into to encourage quick turns in game situation. (Adjust size of area to number of players). Cool Down Slow jog with longer stretches and a discussion about the session. Inside Hook place the nonkicking foot by the side of the ball, pivot on the non-kicking foot, until facing the other way, use the inside of the foot to take the ball away Outside Hook Place the nonkicking foot away from the ball, with the kicking foot flick the ball in the opposite direction with the outside of the foot, pivot is on the kicking foot. Drag back place the sole of the foot on the ball, drag the ball back behind you, turn to follow the ball Stop turn stop the ball with sole of foot, step over the ball and push the ball away with outside of opposite foot w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 14

15 Age Group: U10 Theme of Session: 1v1 attacking Week 3 TIME 10 minutes 30 minutes 5 minutes ORGANIZATION Warm Up - a) Copy Coach teach step over move to beat a defender. b) Step Over Ball is out in front and in the middle of both feet. One foot goes over the ball, dropping upper body downwards, attempting to throw defender off balance and then using other foot, bring it inside of the ball and take it away in opposite direction using outside of the foot. Technical/Tactical 1 v 1 s - 1v1 to Line /Goal Attacking on the dribble a) Two players play 1 v 1. Score by stopping the ball under control on opponent s end line. b) Progression: Two players play 1 v 1 to goal. Using same area as above 1 v 1 but make a goal instead of an end line and put a goalkeeper in each goal. Players rotate from being on field to in goal. Game Related 3 v 3/4v4 to Zones numbers up a) In a 40 x 20 space play 3 v 3/4 v 4, to a 5 yard deep end-zone. b) The defending team must have one of their players (player nearest the ball) take a knee and is inactive whilst defending (this player becomes active once his team wins possession) Score a goal by dribbling into opponents end zone. Additional Coaching Points - a) Attacking diamond giving the team width & depth. b) Players attack space on dribble or pass to teammate who has the space to attack Cool Down Jog, stretches and a question and answer session on what was learnt. COACHING POINTS Ball needs to be close to you Move needs to be performed at appropriate distance away from defender Dip the upper body to create fake Bend the legs to increase power 1. Dribbling to penetrate. 2. Deception and change of pace. w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 15

16 Age Group: U10 Theme of Session: 1v1 Defending Week 4 TIME 10 minutes 30 minutes 5 minutes ORGANIZATION Warm-up In 2 s, pass and pressure. Once the pass is played the player (defender) must pressure the ball and jockey, delay the attacker. Change positions after each pass. Stretch off players every 2 3 minutes between exercises. Technical/Tactical Activity 1 1 v 1 to a line in a channel, (World Cup Ladder). Make each channel 10 yards wide, play for a minute each and at the end move players either upwards or downwards. Players score points by stopping the attacker from making the end line, either by winning the ball (tackling) or by putting the ball out of play. Activity 2 1 v 2 to a line in a channel, (World Cup Ladder). Make each channel 10 yards wide, play for a minute each and at the end rotate the player defending on their own. Players score points by stopping the attacking pair from making the end line, either by winning the ball (tackling) or by putting the ball out of play. Emphasis should be on their initial approach to the ball, denying a pass to the second attacker and channelling the attacker with the ball towards the sideline. Game condition Small sided to end lines or end zones. Players score points dribbling into end zone or stopping ball on end line. Cool Down Easy jog across the field, longer stretches and a session recap with players COACHING POINTS Pressure the ball quickly Arc your run towards the attacker making the play predictable Take a side-on stance, showing the attacker only 1 way to go Your stance should be like a surfer bent knees and side on w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 16

17 Age Group: U10 Theme of Session: Passing Week 5 TIME 10 minutes 30 minutes 5 minutes ORGANIZATION Warm Up - Destroyers and Dodgers introduction to passing In the same space each player has a ball. Two or three players are designated as destroyers. The destroyers dribble around grid trying to pass their ball against a dodger s ball. If a player s ball or legs are struck then he too becomes a destroyer. The last player to get struck by a destroyer is the winner. Technical - Passing Races In pairs, with one ball, players compete to be the first to finish different passing techniques (20 passes). Before each race, pairs would practice after demo. a) 2 touch both with same foot b) 2 touch with opposite feet each touch c) 1 touch strong foot d) 1 touch weak foot only Technical/Tactical 1 v 1 s Play 1 v 1 s to two small goals. Each player has to defend their small goal and score by passing the ball into their opponent s goal. Game Related - Place 2 or 3 cones at both ends of each playing field, spread out across the field (but in line with each other), 5 yards off the end lines. Place balls on top of each of these cones. Play 3 v 3 / 4 v 4 with the goal being to pass the ball onto each of the cones down the end that your team is attacking and knock the balls off. The team that knocks off all their balls win. Game Finish with a 3 v 3 to 6 v 6 game with goals. This will be based around numbers and space. Play with no Goalkeeper s and smaller goals. Cool Down Easy jog across the field, longer stretches and a session recap with players COACHING POINTS Keep head and eyes up to avoid opponents as well as locate targets. Changes of speed to get close to opponent prior to passing ball The preparation touch must be out and at a 45 degree angle. Quality technique of push pass ankle locked (toe s up), non-kicking foot besides ball, strike ball in the middle, follow through. Ask for the ball every time Communicate! When to pass, when to dribble. Look at individual player s technique when passing w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 17

18 Age Group: U10 Theme of Session: Passing Week 6 TIME 10 minutes 30 minutes 5 minutes ORGANIZATION Warm up Pairs passing through gates - Set up a series of gates around playing area. Players now work in pairs with one ball and race against other teams to perform a set number of passes through a set number of gates i.e. 5 x 2 touch passes between 10 different sets of gates. Set conditions like 2 touches with different feet or 1 touch only. Technical/Tactical Technical Squares - The focus of these technical games is to develop accuracy and weight of passing and the quality of the player s preparation touch. a) Set up two small grids for each pair to work in. Set this up in a ladder format. The cones are placed to create a 2 yard square at each end of the grid. The distance between each box should be 3-5 yards. b) Both players must stand behind their square. Player (A) must try to pass the ball through the middle of his partners square. Player (B) must wait behind the square for the ball to arrive. Player (B) must then prepare the ball diagonally through the side of the square before attempting to return the ball to (A) in the same fashion. (Preparing the ball diagonally will teach the players to align the ball into the correct position to make an accurate pass). Points are awarded for each successful pass through the square. Progressions a) Reduce the size of the target squares as the ability level increases. b) Receive on left to pass on right etc. c) One touch accuracy game. Game 3 v 1 Play 3 v1 (4 v 1 if needed) in 12 x 12 yard square. Ensure players take a turn in defending role. Cool Down Easy jog across the field, longer stretches and a session recap with players COACHING POINTS The preparation touch must be out and at a 45 degree angle. Quality technique of push pass ankle locked (toe s up), non-kicking foot besides ball, strike ball in the middle, follow through. Ask for the ball every time Communicate! Accuracy and weight of the pass are equally important. Strike through the middle of the ball with the inside of the foot. Look at the target. The preparation touch on a diagonal will enable players to have more success in their passing. Accuracy and weight of the pass are equally important. Draw the defender in. Disguise your pass. The preparation touch on a diagonal will enable players to have more success in their passing accuracy. Can we also disguise this 1 st touch i.e. drop a shoulder before you receive. w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 18

19 Age Group: U12 Theme of Session: 1 st touch Week 7 TIME 10 minutes 30 minutes 5 minutes ORGANIZATION Warm up- Players dribble around square and on coach s command they:- a) Pick all up, throw it in the air and try and control the ball as it lands (can they d this with inside of the foot, outside and perform a Cruyff turn as it lands? b) Perform a certain amount of juggles Technical/Tactical Activity 1 Split your team into half. Half the team is outside the square with a ball each (feeders) and the other half inside without a ball. Those inside work for a minute t go to servers, receive the ball in different ways and return to servers i.e. one touch, two touch, thigh and back, laces, chest and back, headers etc. Switch groups over after a minute. Activity 2 - Similar to above but now split your group into 2 groups. One group is outside of the square as servers and receivers. Now players in the middle pair up, with one starting as an attacker receiving balls and the other putting pressure on them as a defender. This should start passive and then move onto: - If the defender wins the ball or attacker does not get the ball back cleanly they switch roles. Again play for about 1 minute each before switching roles. Game Small sided game, limit number of touches, e.g. 3 touches, adjust to player s ability. Cool Down Easy jog across the field, longer stretches and a session recap with players COACHING POINTS Move body to be behind ball Relax as you receive Firm passes back Check away from space before going to receive Receive side-ways on to protect ball Look at defender before receiving to see their position w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 19

20 Age Group: U12 Theme of Session: Shooting Week 8 TIME 10 minutes 30 minutes 5 minutes ORGANIZATION Warm Up Players are organized into two groups. Red players are in possession of a ball each: Yellow players do not have a ball. Red players move freely inside the playing area playing combinations with the Yellow players. Rotate roles after several minutes of play. The coach should introduce the following combinations: Wall Pass and Takeover Technical - Set up two lines of players going towards a goal (this could be two sets and two goals based around numbers of players and space). a) Wall pass followed by shot; b) Overlap followed by shot Technical/Tactical Rapid 2v1 to Goal a) Position two goals 36 yards apart (two penalty boxes on top of each other). Squad is split into 2 teams and positioned at either side of the goals. A supply of balls is needed for each group. b) The first two players on the opposing team (players A and B) dribble at speed towards the defender and the goal. c) These players must try to score a goal as quickly as possible. d) The player who shoots now becomes the defender. e) The first two players in line for the red team (players 2 and 3) must now dribble towards the new defender (A) and attempt to score as quickly as possible. f) This 2 v 1 sequence is repeated for a period of time or for a predetermined number of goals Game - 3 v 3/ 4 v 4 numbers down Finish with a game of 3 v 3 or 4 v 4. Once there is a turnover of possession the defending team always has to have the player nearest the goal drop back into goal becoming a GK. This player steps out of goal once his team has possession and becomes a field player creating numbers up whilst the defending team now has to drop a player into goal. Cool Down Easy jog across the field, longer stretches and a session recap with players COACHING POINTS Play firm passes Disguise the initial pass Play return pass into players run rather than too them Hold your run if needed so you don t get ahead of the ball Disguise the initial pass Play return pass into players run rather than too them Hold your run if needed so you don t get ahead of the ball Go at pace! Shoot early Use two player combinations w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 20

21 Notes w w w. c o a c h i n g f u n d a m e n t o o l s. c o m Page 21

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