Active for Life: Warm Up #3

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2 Active for Life: Warm Up #3 Warm-Up: Dynamic Movement minutes Using markers set up two channels 20m in length, as shown Form two groups with one group in each channel Players carry out the dynamic movements as they move the length of the channel. Then jog back along the outside of the channel to the starting position Points to Stress: Carry out the exercises at a jogging pace, initially. Exaggerate the movements to get a full range of motion Focus on balanced movement on each side of the body 1. Players carry out dynamic movements as they move along the length of the channel. Working with a partner from the other group players should try to coordinate the movements. Each pair carries out the exercises at 5m intervals. Repeat each exercise at least twice before moving on to the next. Example of exercises to use: a. Jog g. skip & groin stretch (inside to outside) b. Jockey backwards (right & left) h. skip & groin stretch (outside to inside) c. Skipping forward i. skip & kick (left & right) d. Skipping sideways j. skip & upper body twist (right & left) e. Heel flicks k. cross steps f. High knee raises l. wide steps

3 Active for Life: Warm Up #10 Warm-Up: Coordination and Movement with a ball minutes Set up a 20x20m area containing four 10x10m squares as shown. Players work in groups of four. One ball per group. Players are asked to execute techniques while moving in their square. Ball move in sequence from player 1 to 4. Points to Stress: Carry out the exercises at a jogging pace. Exaggerate the movements. Work in both directions so that each player gets to work with both feet. 1. Players pass and move around their square. The coach asks them to perform various passing techniques as listed below. a. One touch passing. b. Throw, volley, catch. c. Throw, knee, catch. d. Throw, thigh control-volley, catch e. Throw, chest control-volley, catch. f. Throw, instep control-volley, catch g. Side to side Movement volley, knee, head. h. Dribble to middle, cut back to marker (inside & outside foot). 2 players at a time.

4 Active for Life: GAG Intro-Game Small-Sided-Game: 5v5 Dribbling Zone Game. 20 minutes Two teams of 5 Playing field of 50x30m. Markers to indicate the end zones 10m in from each end Two goals at each end End zones are no-go zones and can only be used when an attacking player dribbles past a defender to score in one of the goals. If you have room, take a long first touch to take space quickly. Get head up to see what options you have. Be positive Run at the defender if you can turn. Protect the ball by putting your body between it and the defender. Redirect the ball with the inside/outside of foot. 1 Play begins with the coach playing the ball to the Red team who look to try and build play toward the opponents goal. In order to score, players must attempt to dribble past an opponent and into the end zone before shooting into one of the small goals. Normal rules of soccer with the exception that players must play within the middle zone until an opportunity arises to dribble past an opponent and into the opponent s end zone. The ball must be kicked-in when the ball goes out over the touch line. 2 Variation: Last 5-10 minutes, one defender can recover back into the end zone to protect the goals.

5 Active for Life: GAG Intro-Game Small-Sided-Game: 8v8 Game Man to Man Defending Theme minutes Two teams of 8 including the GKs Teams are divided into two groups-one working and one resting. Resting groups to the side of their respective goals. Playing field of 40x30m. One goal at each end. Soccer balls in the goals. Play starts with the GK. Close down the player on the ball quickly-as the ball travels. Watch their first touch, if it s good slow down and jockey. If it s poor, then win the ball. Marking position=goal side: Ball side. See the player you re marking and the ball. Tight marking near the ball; loose marking away from the ball. 1. The game begins when the GK rolls the ball out to one of the red players. The reds then inter-pass in an effort to create an opportunity to score by chipping the ball into the hands of the opposing Goalkeeper, inside the goal area. The white team must try and prevent the reds from scoring by closing down the attacking team quickly and winning the ball. They can then attack and score on the reds in the same manner. Normal rules of soccer with the exception that the ball must be kicked-in when the ball goes out over the touch line. Any balls that go out of play behind the goal are restarted by the goalkeeper rolling the ball to one of her/his players. After 2 minutes the groups switch and the process is continued. Keep a running score for both groups. 2. Progression: Goals are scored in the normal manner by putting the ball into the back of the net. Emphasis is still on closing down the player on the ball quickly and trying to win the ball back.

6 Active for Life: GAG Intro-Game Small Sided Game: Goalkeeper Crossing Game minutes 2 Goalkeepers and 4 neutral players to cross the ball. Two teams of four Area the size of 2 penalty areas, with a 5m channel on each side, as shown. Crossing players positioned in the channels on each side as shown. Starting position approximately centre goal and a metre of the line. Body position opened up. Decide quickly whether to attack the ball or defend the goal. Shortest line to the ballgood timing. Take off of one leg. Be decisive. Catch or punch? Communicate. 1 The action begins in this 4v4 game with the Goalkeeper serving the ball to one of his/her teammates and each team must try to ply four consecutive passes in the middle area before passes the ball into one of the neutral players in the channel. The crossers can deliver crosses as in the Technical/Tactical Activity or interchange passes back into the middle. When play breaks down, restart with the Goalkeeper whose team was not in possession at the time.

7 Active for Life: GAG Activity T Dribbling and finishing in 1v1 situations 15 minutes Two teams of three players in an area 20x10m. Two small goals at each end as shown. The attack alternates from each end. Take a long touch to start to cover ground quickly. Attack one of the two goals to draw the defender across and then fake and go to the other goal. Use your body and/or feet to trick your opponent. Accelerate again when you go for the goal 1. The action begins when the white attacker takes a touch forward and tries to score on one of the two goals at the opposite end of the playing area by dribbling the ball between the flags. The red player tries to prevent the white player scoring and, if possible, takes the ball off of the white player and scores in one of the goals at the other end of the field. Once the goal is scored both players go to the opposite end and switch roles (the white player goes to position B and the red to position A). Keep a total score for each team. 2. Progression: Change the starting positions so that the players start at opposite corners. Give 1 point for a goal scored in the goal that is unguarded and 2 points for a goal scored in the guarded goal.

8 Active for Life: GAG Activity Technical/Tactical: Passing & Support Square to Square 20 minutes Set-up area 30x15m as shown. Divide players into groups of four and position them as shown. One group in possession against two opponent in one 15x15m square. One square vacant to begin with. Accurate passes with good ball speed. Open your body to the play when receiving a pass. Support in triangles wide and deep. Don t support too close to the ball. Remember: distance = time. 1. Two groups compete against one another as follows: Four red players v 2 white player in a one square, with two white players resting outside the square at the halfway line. The coach serves the ball to the red team and they must make at least three passes after which they can pass the ball into the next square for one of the group to run onto. If successful all four red players move into the next square and, again try to get at least three passes and play back into the original square. If the red team is successful the two defending white players steps out and two new defenders enter the next square attempting to win the ball. If the red team should pass the ball out of bounds, or the defender wins the ball, the coach serves the next ball into the other square to the white players and two of the reds become defenders, while the others rest outside the area. Every successful movement from one square to the next = 1 point. First team to 10 points is the winner. Progression 1: Defenders must try and win the ball and pass it into the next square to the resting players and the whites then transition to retaining possession and the Reds become the defenders as before. Progression 2: As above but 3v1 in one square, with fourth player in other square. Switch squares with a pass to the fourth player.

9 Active for Life: GAG Activity Technical/Tactical: 2v2 defending (Tight & Loose Marking) 20 minutes Set-up area 30x15m as shown. Divide players into two equal groups and position them as shown. Two GKs. Two Goals 1v1 Coaching Points from Session 8. Tight marking near the ball; loose marking away from the ball. See player your marking and the ball. 1½ jobs - Distance from player your marking vs. amount of space you can cover. 1. The play begins when the Goalkeeper throws the ball to one of the white players by the side of the opposite goal. That player and a second teammate try to combine and score against that Goalkeeper. As the ball is traveling from the Goalkeeper s throw two red players close down their opponents and try to prevent the white players from scoring. If they win the ball they may try and score in the white team s goal. When a goal is scored or the ball goes out of play the exercise restarts with the other Goalkeeper throwing the ball to the next two reds in line and the next two white players have to defend. This process continues in both directions.

10 Active for Life: GAG Activity Technical/Tactical: Sharp Shooting # minutes Three teams of 4 plus two GKs. Playing field is the penalty area as shown. 2v2v2 in designated playing area. two players from each team resting. GK s switch as teams switch roles. Play begins with coach. Find space and face the goal. Be prepared to move to the ball. Look to the side of the keeper. Choose your technique. Pass the ball low past keeper Be composed. 1. Coach serves a ball from the top of the penalty area to one of the red strikers who must try and score directly, or pass to their teammate to score. The members of the other two teams must try and prevent the reds from scoring and, if possible, win the ball and score themselves. Play continues until a goal is scored or the ball goes out of play at which time the coach serves a ball into the penalty area again. Teams switch roles every two minutes. Players switch roles with the resting players. Gather all balls in the penalty arc before restarting the game. Keep track of combined score. Emphasis: Be composed and efficient. Receive the ball facing the goal. Pass the ball into the goal past the keeper.

11 Active for Life: GAG Activity Technical/Tactical: Goalie Shootout # minutes 2 Goalkeepers Playing area is 20m. x 20m. with one goal at each end. 1v1 dual takes place inside the markers as shown. Each player tries to win the 1v1 dual and score and then switches with his/her partner. Correct starting position for shot-stopping Get behind the ball and use the largest surface available to make save If necessary deflect wide of goal Move feet quickly to get into position (quick short steps) Use proper throwing/kicking techniques and aim low 1. Each Goalkeeper must try to score by throwing the ball past the other into the goal. The Goalkeepers take turns in trying to score, while the other attempts to save. Rebounds that cross the mid-point cannot be retrieved and result in a loss of turn. Conditions: 1. Rebounds must be retrieved before they cross the mid-point or the side lines otherwise it results in a loss of turn. 2. After saving the Goalkeeper rolls the ball forward and shoots for the opposing goal. The Goalkeepers now kick instead of throwing the ball. Note: This is a demanding exercise for the players working so please allow recovery time between Competitions.

12 Active for Life: GAG Final-Game Small-Sided-Game: 8v8 Game Dribbling Theme minutes Two teams of 8 including the GKs Playing field of 70x44m. Off-side in effect in each final third. One goal at each end. Soccer balls in the goals and with coach. Play starts with the GK. Players must attempt to dribble in the A1/3. Take a long touch to start to cover ground quickly. Attack the defender by running at him/her and taking the space quickly. Use your body and/or feet to trick your opponent. Accelerate again when you go for the goal 1. The game begins when the GK rolls the ball out to one of the red players. The reds then inter-pass in an effort to create 1v1 opportunities in the Attacking Third resulting in scoring or crossing opportunities. The white team must try and win the ball so that they can attack and score on the reds in the same manner. Normal rules of soccer apply with the exception of the offside rule being in effect on in the final third. 2. Condition: Players must attempt to beat an opponent by dribbling around them when they receive the ball inside the Attacking Third 3. Progression: For the last 5-10 minutes remove the Condition but encourage advanced players to take on players when there is an opportunity.

13 Active for Life: GAG Final-Game Small-Sided-Game: 8v8 Game Passing & Support Theme # minutes Two teams of 8 including the GKs Playing field of 70x44m. Off-side in effect at the halfway line. One goal at each end. Soccer balls in the goals and with coach. Play starts with the GK. Accurate passes with good ball speed. Open your body to the play when receiving a pass. Support in triangles wide and deep. Distance, angle & Timing of support. Be composed and keep the ball moving. 1. The game begins when the GK rolls the ball out to one of the red players. The reds then inter-pass in an effort to create scoring opportunities. The white team must try and win the ball so that they can attack and score on the reds in the same manner. Normal rules of soccer apply 2. Condition: Players are limited to a maximum of 2 touches before passing or shooting, which support must come quickly if the team is retain the ball. It also encourages quicker but composed ball movement as players cannot keep the ball for too long. 3. Progression: For the last 5-10 minutes remove the Condition.

14 Active for Life: GAG Final-Game Small-Sided-Game: 8v8 Game Crossing Theme minutes Two teams of 8 including the GKs Playing area is half a field. Off-side in effect. One goal at each end. Soccer balls in the goals and with coach. Play starts with the GK. Emphasis on early crosses into the penalty area. Take a long first touch to take space quickly. Touch the ball inside slightly to prepare to cross Take a big last step & watch ball as you kick it. Strike through the middle of the ball using the instep. Aim for the area between the goal area & the penalty spot. 1. The game begins when the GK rolls the ball out to one of the red players. The reds then inter-pass in an effort to create scoring opportunities. The white team must try and win the ball so that they can attack and score on the reds in the same manner. Normal rules of soccer apply. Emphasis is on flank play and crossing early from wide positions. 2. Condition: Goals resulting from a cross are worth double. 3. Progression: For the last 5-10 minutes remove the Condition.

15 Active for Life: GAG Final-Game Small-Sided-Game: 8v8 Game Finishing in the Box Theme minutes Two teams of 8 including the GKs Playing area is half a field. Off-side in effect. One goal at each end. Soccer balls in the goals. Play starts with the GK. Goals count if they are scored in the 16m end zone. Only one defender is allowed in the 16m zone at any one time. Find space and face the goal. Be prepared to move to the ball. Look to the side of the keeper. Choose your technique. Pass the ball low past keeper Be composed. 1. The game begins when the GK rolls the ball out to one of the red players. The reds then inter-pass in an effort to create scoring opportunities. Goals count if they are scored from the 16m zone (ie; direct shot or rebound). The white team must try and win the ball so that they can attack and score on the reds in the same manner. Normal rules of soccer apply. Emphasis is on hitting the target with long range shots. If it doesn t score it can still lead to a goal from a rebound. 2. Condition: Goals can only be scored from inside the 16m zone and only one defender may enter the 16m zone at any one time. Attacking players may move anywhere as long as they are not off-side. 3. Progression: For the last 5-10 minutes remove the Condition.

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