The Spread Multiple West Coast Offense
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- Lucas Bradley
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1 The Spread Multiple West Coast Offense
2 Multiple West Coast Spread Offense Derived from Urban Meyer, although most of the terminology is from Sid Gilman / Joe Gibbs / Colorado State University (Sonny Lubick) Passing offense: Single-side receiver across backs routes are called protection is called Run game is set up with Series Number based on number of backs and position of backs helps the line with line-calls and blocking schemes Formations are called with descriptive onesyllable names for easy learning and repeating Everyone is told what to do in the play call (no memorizing) Each motion receiver / back is given a tag call to go in motion we motion into the called formation
3 Overview Introduction Philosophy of the system Play-calling Philosophy How the run game is set up How the passing game is set up Basic Spread pass protection Incorporating two separate sets of progressions The formations system How motions are called How shifts are called How the play-calls are made Practice / Installation Philosophy How the call sheet is set up and used
4 Introduction As a teaching philosophy, this is a complete offensive system that is very logical and simple to comprehend by both players and coaches This system allows you to spend quality time teaching fundamentals, because you don t have to spend an inordinate amount of time running plays to teach the system as well as specific plays to the players Once the language of the system is learned and installed, the possible playcalls and formations are virtually endless
5 Introduction (cont) Easy to understand and easy for players and coaches to learn Simple to install in a short period of time Allows a team to make adjustments at anytime during a game Extremely flexible Note of Interest It turns out that this is very close variation of Sid Gilman s system. Joe Gibbs (New Redskins Head Coach) runs a similar system Extremely flexible for shifts, motions and multiple formations!
6 Philosophy of the System Philosophy of the System Use a system where a coach can teach efficiently with high quality instruction teaching becomes a priority Create a precision-timed passing game with explosive capabilities, i.e. vertically push the ball downfield We also have to go into any given season being able to beat the bump & run defender consistently we use our own innovative techniques Be able to physically run the ball effectively by double-teaming at the point of attack (the inside and outside zones are also included) Have the capability to make immediate adjustments during a game Create an offense that is hard to prepare for because it is so multifaceted Use multiple formations and a multitude of plays Take what the defense gives us most all of the time Spend quality time teaching individual technique
7 Play Calling Philosophy Make sure the players are fundamentally sound Spread the ball around to many players Call plays that get the players in a position to succeed if they make big plays, it s a plus Put the ball where the defense is vulnerable Only audible when absolutely necessary Do everything we can to put the defense on their heels Keep the ball from the defense if necessary (a ball-control offense) Push the ball downfield and score points (if you decide you have to get into a shootout)
8 How the Run System Is Set Up Basic line splits The hole numbering NOTE: The Guard s and Tackle s hands are even with the Center s shoelaces.
9 Stance Hole Numbering F / H LT LG C RG RT Y
10 How the Run System Is Set Up The master calls The line calls NOTE: The run game is very similar to Alex Gibbs Tight-zone / Widezone concepts, with isolation / power plays and draws added to the mix.
11 Run System Calls Blocking Scheme Master Calls 46 / 57 Stretch 42 / 53 Zone 45 / 54 Dart 40 / 51 Trap
12 How the Run System Is Set Up Single Fullback type plays 40 series Back lines up on the weak-side 30 series Back lines directly behind QB 50 series Back lines up on the Strong-side
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16 Take a width step and then press the 6 (7) hole at the Tight-end s inside leg. You get one cut only and then push the ball vertically. You have two reads; the point of attack and a secondary read in certain cases Your 1st read is the 1st down lineman from the outside in. Linebackers are not down linemen. You go to your second read if your 1st read goes outside your blocker. Take a width step and then press the 2 (3) hole at the Guard s outside leg. You get one cut only and then push the ball vertically or roll it back. You have two reads; the point of attack and a secondary read. Your 1st read is the 1st down lineman outside the Center Defenders shading the Center are not your read. If your read doesn t move or goes outside, go behind him.
17 The angle is sometimes tough for the RB, but he has to press the hole in a hurry so the backside doesn t make the tackle. The QB is now accounting for the backside end by reading him. If the end s shoulders are perpendicular to the LOS, the QB keeps the football. The ability of the QB can determine whether he (QB) can take chances running the football even if the end doesn t fully commit to chasing down the RB.
18 40 Series (Back on left-side) 46 Stretch
19 Rule For the ball-carrier Read the lineman s helmet. If it s on the inside, go outside. If it s on the outside, go inside Outside Zone (Stretch) I. The ball carrier has two reads; a point of attack read, and a secondary read in certain cases. II. Your 1st read is the first down-lineman from the outside, in. Linebackers are not down linemen. III. You go to your second read if that man (your 1st read) goes outside your blocker. Ask yourself is your read s helmet inside or outside your blocker? IV. If you go to your secondary read, that read becomes the next down-lineman in, which will be double-teamed. V. You only get to make one cut; then you must push the ball vertically up-field. VI. Whether you are wrong or right on your read, you make a choice and then must push the ball
20 Goal: To make the End show us right now exactly where the football is going. Right Tackle 1.) You must stretch his outside while grabbing his inside with your inside hand. You are doing this so he does not stretch you wide, and then throw you wide and then slide up inside. a. This must be drilled constantly! 2.) You must control his inside with your inside arm and make him make a decision on going inside or going outside right now. We don t want the defender just standing there we have got to move him one direction or the other.
21 DT E C RG RT Goal: To double team the back s number 2 read which in this case is the Tackle (DT) so that we can control him should the End go outside. Predominantly, the defensive tackle will be a better athlete / football player than the offensive guard. We will double the DT as long as he doesn t move. We need to help our guard with the center. Now the backside Guard will attack the Nose. Right Guard 1.) Your target area is the outside half of the DT. You will have help on the inside with your Center (DEN call). You will block the outside half of the DT and knock him off the ball. You are not worried about him coming inside at all. Center 1.) Your target area is the tackle s (DT) helmet. You will drive him until he disappears and /or then look for the backer plugging.
22 40 Series (Back on Left-side) 42 Read
23 Rule For the ball-carrier If your 1 st read goes out or doesn t move go behind him. It now becomes a roll-back play. You only get to make on Inside Zone (Read) I. The ball carrier has two reads; a point of attack read, and a secondary read in certain cases. II. Your 1st read is the first down-lineman outside the center. If there is a man on or shading the center, he is NOT the read. III. You only get to make one cut; then you must push the ball vertically up-field. IV. Whether you are wrong or right on your read, you make a choice and then must push the ball up-field. V. If the backside end is inside the backside tackle, you will roll it all the way backside.
24 Tight Zone (Read) 1) You must give the ball carrier a clean read every time. 2) If you have a combination block and are the inside lineman, your aiming point is to put your helmet on the defender s helmet. 3) If you have a combination block and are the inside lineman and have not made contact with the down lineman after your first step, its now time to climb to the second level the ball is now rolling back behind you. 4) If you have a combination block and are the outside lineman, you have the outside have of the defender. If he goes outside, you now must lock you backside hand because your help is climbing and the ball is rolling back behind you.
25 M Ball Carrier s #1 Read DT DE S C RG RT Y
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28 50 Series (Back on Rightside) 54 Dart
29 How the Run System Is Set Up Quarterback movement
30 Single-digit Series (QB running the ball) 6 Speed Option
31 Single Digit QB series Zero Draw / 1 Draw
32 Single Digit QB series 2 Lead Draw
33 Play-side Line Calls
34 Playside Guard and Tackle combination block Play-side Line Calls Playside Guard and Tackle combination block Cub DE Cub DE RG RT LT LG Playside Tackle and Tight-end combination block Bear DE Playside Tackle and Tight-end combination block Bear DE RT Y Y LT
35 Play-side Line Calls
36 Backside Line Calls
37 How the Passing System Is Set Up Receiver routes are called singleside receiver across
38 PASS PLAY CALLING SYSTEM SPLIT RIGHT 628 QUEEN
39 SLOT RIGHT 628 QUEEN
40 The Wide Receiver Route Tree
41 Skinny 6 (Dig) 6 (Square-in) DRAG (non quick 2) 0 QB
42 Tight-end Inside Receiver Route Tree
43 INSIDE RECEIVER / TIGHT-END PASS ROUTES STICK QB
44 Running Back s s Route Tree
45 CALLED PASS ROUTES FOR RUNNING BACKS WHEEL UP POST CORNER CREASE "M" STAB "V" CUT SNEAK QB STOP FLAT SHOOT SWING
46 Quarterback Drops
47 Drops from Shotgun 1 step Must be under center Bubble screen 1 step 3 tap Must be under center Catch, punch-step, throw 5 yard goal line Fade Quick Flat 3 tap 3 quick 3 roll Catch, punch-step, throw Catch, punch-step, throw Catch, punch-step, throw Quick Slant (dbl. slant) Quick Hitch, Slant Flat Key Quick Speed-out by WR 3 big, (hold) 5 quick Catch, punch-step, hold, throw Catch, punch-step, 3 quick Stick Spot 5 roll 5 hitch 5 big, hitch Catch, punch-step, 3 roll Catch, punch-step, 3 hitch Catch, punch-step, 3 big, hitch Speed-out by WR Curls, corners by inside rec. 7 step comeback by WR 7 quick Catch, punch-step, 5 quick Drags, Smashes 7 quick, hitch Catch, punch-step, 5 quick, hitch Digs, square-ins 7 big, hitch Sprint action Play action Catch, punch-step, 5 big, hitch 9 yards minimum 9 yards minimum Post-corners by the WR Sprint Option Add 5 yards to normal route depth
48 Drops from Shotgun Examples Line of Scrimmage LOS 1 2 QB 4.5 yards 3 4 Q
49 Special Situation Throwing from a balanced four or five-wide receiver set
50 Special Situation: Throwing From a Balanced Four or Five-receiver Set When we get into a balanced, four or fivereceiver set such as Dallas, Houston, or our Island Package, and we are running mirrored routes, we will call the routes as if they are a strong-side route combination call (the inside receiver s route will be called first, followed by the outside receiver s route). An example of this type of play-call would be Dallas Right, 39 F Stab Queen. The protection call (Queen) will alert the linemen that the play called is a pass play, and not a thirty-series run play.
51 Dallas Right, 39 F Stab Queen
52 Tagging Mirrored Routes When we are in a balanced set running mirrored routes and we want to change one of the receiver s routes in the pattern, we tag it.
53 Stab Queen Protection X H Y Q F Dallas Right, 39 H Post - F Stab Queen Z
54 Special Situation: Throwing From a Balanced Four or Five-receiver Set (Cont.) Another example would be Maui Right, Rub - Dart, F Juke Gone. The protection call Gone tells the line to block away from the call side Right.
55 Gone Protection H X Y F Rub Dart QB Juke Maui Right, Rub - Dart, F Juke Gone Rub Z Dart
56 Fiji Right, 826 Flat Hitch Gone. The protection call Gone tells the line to block away from the call side Right.
57 Bali Right, 826 Flat - Hitch Gone
58 Switch Passes (with Mirrored Routes) We ll call Dallas Right Switch Left (or Right) Quick 22 The left-side receivers will run the switch quick-2 s, and the other side receivers will run the regular quick-2 routes.
59 Example: Dallas Right, Switch Left, Quick 22, Queen
60 Switch Passes (with Complimentary Routes) Perhaps when going no-huddle We ll call Dallas Right Switch Right 88-Dig, Jack Now the right-side receivers will run the Switch 8-routes, and the other side receivers will run the regular Square-in / Dig routes. You re going to do this in no-huddle type situations when you don t want to flip the formation.
61 15 yards 15 yards 10 yards 10 yards Example: Dallas Right, Switch Right, 88 Dig, Queen
62 Switch Passes (on both sides) We ll call Dallas Right Switch Spot 7 F Choice Jack Both sides will run Switch releases and run their respective routes. The outside receivers are always HOT and peak into the backfield as they run their routes. We call the pattern exactly like we would if we were in a mirrored route situation where we go inside out with the numbers.
63 Example: Dallas Right, Switch, Spot 7 F Choice Jack
64 Horse (hay) Passes (H and Y Switch) We ll call Press Right Hay (Horse) 826 H Chase Jack Everyone does their route called except now the H and the Y are Switching.
65 15 yards 7-steps 5 yards Example: Press Right Hay (Horse) 826 H Chase Jack 5 yards
66 Haze Passes (H and Z Switch) We ll call Press Right Haze 863 H Shoot Jack Everyone does their route called except not the H and the Z are Switching.
67 Example: Press Right Haze 863 H Shoot Jack
68 Seam Releases We ll call Dbl. Stack Right Seam 787 H Dig Jack Seam tells the X and the Z to run Seam Releases. Everyone does their route called and now the X and the Z use Seam Releases, while the H and the Y use Burst Releases.
69 Example: Dbl. Stack Right Seam 787 H Dig Jack
70 Burst Releases We ll call Dbl. Stack Right Burst 45 F Choice Jack Seam tells the X and the Z to run Burst Releases. Everyone does their route called and now the X and the Z use Burst Releases, while the H and the Y use Seam Releases.
71 Pass Protection
72 Pass Protections Max Oh Stay Max OH Queen Jack Gone Man 8 man protection scheme Man 7 man protections scheme Man 7 man protection that can get all 5 receivers out Turn back 6 / 7 man protection that can get 6 / 7 into the pattern Turn back 6 man protection that can get all 5 receivers out Turn back 6 man protection that can get all 5 receivers out Turn back 5 man protection that can get all 5 receivers out (Queen with builtin HOT routes)
73 Pass Pro Line Calls Base / Solo Lou / Roc Man 3 man turn back protection 3 on 3 back double reads Liz / Rip 3 man turn back protection 3 on 4 back single reads Lion / Ram 4 man turn back protection 4 on 4 back double reads Laser / 4 man turn back protection 4 on 5 Rifle back single reads Loco / 5 man turn back protection Recon backside tackle starts the slide to wash down everything and the back is responsible for the backside now
74 Basic pass protection Jack and Queen calls if we want to get both backs out and still employ a six-man protection scheme.
75 Direction of release by the backs The pass protection calls tell the backs which side the release from This allows for a great deal of diversity in the offense Examples Trex 839 F V Queen: The back will line to the strong side and release to the strong side due to the protection call Crush 526 H Chase Jack: The back will line up to the quick side and release to the quick side due to the protection call
76 Example: Trex Right 839 F V Queen
77 Example: Crush Right 526 H Chase Jack
78 Jack A Jack call free releases the Back on the Strong-side. The other back will check release to the Quick-side. The Center, Strong-side Guard, and Tackle will block to the strong-side. The Quick-side Guard and Tackle will block to the Quickside, and the back will check release to the Quick-side.
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80 Queen A Queen call free releases the Back on the Quick-side. The other back will check release to the Strong-side. The Center, Quick-side Guard, and Tackle will block to the Quick-side. The Strong-side Guard and Tackle will block to the Strongside, and the back will check release to the Strong-side.
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82 Other protections Gone gets both backs out of the backfield using a five-man protection scheme. You need to build in HOT routes to one side of the formation, while blocking three to the other side. Gone is just Queen Protection for the linemen
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84 Pass Play Examples SPLIT RIGHT 414 F- V QUEEN FLANK RIGHT 17 F CHOICE JACK HULA RIGHT DRIFT 6 F SMASH GONE
85 SPLIT RIGHT 414 F "V" QUEEN
86 11 yards 11 yards 5 yards 3 yards 3 yards 7-quick, hitch FLANK RIGHT 17 F CHOICE (UP) JACK
87 15 yards 15 yards 6 yards 6 yards 5-quick, hitch HULA RIGHT DRIFT 6 F SMASH GONE
88 Incorporating Two Separate Sets of Progressions Similar to having two separate pass plays in one play-call The QB comes to the line and decides which two - three progression read to go with Examples: Split Right 414 Swing / V Queen Trey Right 680 Corner / Cut Jack
89 FS 1 1 C C OUTLET W 2 p T M N SS T S QB 5 BIG HITCH SPLIT RIGHT 414 F - "V" QUEEN 2
90 ALERT 1 1 C FS C2 2 W P T M N SS T S QB 7 QUICK (HITCH) TREY RIGHT 680 CORNER / CUT JACK
91 The Formation System When counting both right and left formations, we have over 100 distinct formations that we can run plays from. But because we are telling each player (X, Y, Z, H, and F) specifically what to do, we can move players to any of 5 different positions, giving us the illusion of over 500 different formations.
92 This gives us the ability to take advantage of specific match-ups. EXAMPLE: We can move our X receiver to the F position, and have one of our best receivers coming out of the backfield matched up with a linebacker. We can move our F back to the X position, giving us a good blocker on the perimeter matched up against a cornerback.
93 Scripting Our Formations We will script the first 15-plays with 15 different formations / (motions) We can tell what formations they have not had time to prepared for, and then attack them with those formations Because of our stable terminology, we can run the same play out of a multitude of different formations giving us a distinct advantage over our opponents
94 Island (Zero) MAUI FIJI Personnel Groups & Formations City (10) Posse Flank Spread BALI BAJA DALLAS HOUSTO N DENVER BOSTON STONE 1 s 2 s 3 s 4 s 5 s TAMPA CRUSH PRESS DBL. STACK 3-STACK SMOOSH (11) ACE STUD (12) QUAD FLANK (20) SPREAD FLEX Regular (21) I SPLIT TREY TRICK GROOV E STACK NEAR NEAR FAR NEAR FAR FAR STRONG WEAK WING SLOT TWIN HUG HANG FIB FOB (TRADE) STRON G WEAK DANCE POWER I TREX TRUNK TRIPS BUNCH DUAL DEUCE TOM Tank (23) I SPLIT
95 The Formation System
96 X Y H Q Z F SPLIT RIGHT Z X Y F SPLIT LEFT Q H
97 PISTOL TYPE OFFENSE NEAR RIGHT Z X Y F Q H NEAR LEFT
98 ACE RIGHT ACE LEFT
99 DALLAS RIGHT DALLAS LEFT
100 MAUI RIGHT MAUI LEFT
101 2 s RIGHT 2 s LEFT
102 3 s RIGHT WEAK LEFT
103 TACKLE OVER FORMATION TOM RIGHT TOM LEFT
104 Shifting Shifting is a tactic used to either confuse the opposition, or force them to run a base defense, by showing a particular offensive set, and then radically changing that set before the snap of the ball.
105 Shifting (Cont.) 2 We will call a predetermined shift by calling the formation that we want to shift from first, followed by the formation we will be shifting to, second. An example would be Near, Dallas Right. In this case, the term Near would tell the players to line up in a Near Left formation, and then shift to a Dallas Right formation when the QB yells Go.
106 Near, Dallas Right
107 Shifting (Cont.) 3 Another example would be in the play-call Dance Maui Right. In this case, the eligible receivers will line up in a Dance Left formation, and then sprint to a Maui Right formation when the QB yells Go.
108 Dance, Maui Right Y LG LT C RG RT X QB H F X LT LG C Z RG Y RT F H QB Z
109 Motions Position Go across formation Go into formation X EXIT Z ZOOM Y JET F FLY H HUM ENTE R EASY ZIP JAM FLEW HIP ZIG JEL FLIP HACK ZAP JAZZ FLOAT HOP Start 1-way, then come back Start in ESCAP backfield and E go out
110 How to Call Motions Every eligible receiver has a specific tag call. The tag occurs at the beginning of the play call to alert the specific player. We motion to the called formation.
111 Z Receiver Motion ZOOM: Z goes in motion across the formation. ZIP: Z goes in short motion into the formation.
112 Zoom, Houston Right X Y H Q Zip, Houston Right F Z
113 X Receiver Motion EXIT: X goes in motion across the formation. ENTER: X goes in short motion into the formation.
114 Z Y H X Q F Exit, Bunch Right Z X Y H Q F Enter, Bunch Right
115 (Y) Tight-end Motion JET: Y goes in motion across the formation. JAM: Y goes in short motion into the formation.
116 Jet, Dallas Right X Z H Q Jam, Dallas Right F Y
117 H Back Motion HUM: H goes in motion across the formation. HIP: H goes in short motion into the formation.
118 Hop, Crush Right Hip, Spread Right
119 F Back Motion FLY: F goes in motion across the formation. FLEW: F goes in short motion into the formation.
120 Fly, Near Right Flew, Far Right
121 How the Play Is Called Shift (possible) Motion (possible) Formation Play-call Blocking (master call in run game) Pass pattern (in passing game) Protection (in passing game) Snap count Red (on one), white (on two), blue (on three)
122 What the Call Would Sound Like If It Were a Run Play Hum Dallas Left 53 Read on white, on white ready break. Hum would be the motion. Dallas would be the formation we want to end up in. 54 Read tells the back to line up on the right side (5) and to run to the 3 hole and the blocking scheme is Read. On white tells everyone the snap count is on two. If a player forgot the snap count at the line of scrimmage, he would say check check and he would be told white.
123 E Z Y W M S H T RT RG C QB Hum Dallas Left 53 Read E N LG LR F X
124 What the Call Would Sound Like If It Were a Pass Play Zoom Dallas right 866 H Post Queen, on blue, on blue ready break. Zoom tells the Z receiver to go in motion across the formation. Dallas right is the formation. 866 tells the single receiver (X) to run a post route, the inside receiver on the two-receiver side (Y) to run a square-in route, and the outside receiver on the two-receiver side to run a square-in route.
125 What the Call Would Sound Like If It Were a Pass Play (cont.) H post tells the H receiver to run a post route. Because the F did not hear a route called for him, he will automatically run a Swing route. Queen tells the line to zone the quick-side and man the strong-side. This will release the back on the quick-side into the pattern right away. The remaining back on the strong side will check release into the pattern. On blue tells everyone the snap count is on three. If we wanted to audible to a different play, blue is the live color since we called the count on blue.
126 X H Y Z Q F Zoom Houston Right 866 H Post Queen
127 Play-action System Names of animals / reptiles will be used to tell the offense what action is to be performed in the play-action passing game. Shark 6 / 7 = Spread Stretch Action Dragon 6 / 7 = Spread Read Action FOX 2 / 3 = Lead (ISO) action COUGAR = Counter action with Waggle action by the quarterback ZEBRA = Outside Zone action with boot action by the quarterback SPRINT = Move the pocket NOTE: The corresponding numbers after the Name will tell the offense the aiming point of
128 Example: Dallas Right Dragon 6 (Slide to 6 hole) Example: Dallas Right Dragon 7 (Slide to 7 hole)
129 Example: Near Right Fox 2-628
130 Example: Far Right Fox Chow
131 Example: Far Right Cougar F Flat
132 Example: Far Right Zebra F Flat
133 Example: Near Right Sprint Right Option
134 Practice / Installation Philosophy Teach incrementally rather than solely using a holistic approach. Teach each player individual mechanics and techniques. QB Drops, WR Routes, RB Paths and Routes, Line Run block / Pass protections. Once each player knows exactly what to do, bring groups together then the entire offense together. This saves a great deal of time down the road and leads to better execution of the offense. Start with 40 minutes of individual teaching time, which can be reduced to 15 minutes as the season progresses.
135 Practice / Installation Philosophy This is the foundation of this offense. Once each player knows exactly where to be and what to do based on what he is told in the playcall, the play will be executed as it was intended every time. Using only the holistic approach (just running plays and coaching on the run ) will lead to individual player breakdowns, and the offense will never be precise. For example, a receiver will run the same route at different depths, or the QB will take different drops for the same pass. This will cut down drastically on the productivity of the offense.
136 The Call-sheet (Side One) No huddle offense Kill the clock Last three plays Base plays Run game Quick passes Base passes Play action Screens and Draws Four minute offense Check list for Time-outs
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138 The Call-sheet (Side Two) Openers Situation offense Open field situations Long yardage Backed up plays Rhythm plays Just for the quarterback Situation offense Special coverage section Protections Red zone offense Red zone field position Two point plays Two-point chart Personnel groups
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140 How the Call-sheet Works How the call sheet works The importance of the hash marks Area for motions Play-calls Formations Protections
141 How the Call-sheet Works (passing game) D o u b le S ta c k S e a m & B urs t 21 RT 22 RT 23 RT RT RT 25 RT RT BURSTQUICK 39 STAY BURST39 F CHOICE QUEEN BURST 45 F VQUEEN SEAM 268 H CHASEJACK SEAM H UP QUEEN BURST ALL GOF CHOICEQUEEN SEAM ALL GO F CHOICEJACK ZOOM HUM ZIP RT RT RT LFT LFT RT RT
142 How the Call-sheet Works (run game)
143 A Working Version of the Call Sheet Example #1
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146 A Working Version of the Call Sheet Example #2
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149 No Huddle Wrist Band
150
151 The Multiple West Coast Offense
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