Satellite Programme. Bi-weekly Sessions For players wanting to access the England Talent Pathway U14s (Sept 2016 intake players born 2003 and 2004)
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1 Satellite Programme Bi-weekly Sessions For players wanting to access the England Talent Pathway U14s (Sept 2016 intake players born 2003 and 2004)
2 Satellite Explanation What is a Satellite Session: This session is the first step from Club level onto the National Talent Pathway Selection from the Satellite sessions to move forward to the Regional Academy to represent North East at the Regional Academy Competitions Selection for the National Academy and ultimately the National Squads will take place at these Regional Academy competitions Key Objectives: To increase the performance of Sedgefield WPC athletes within the National Talent Pathway, demonstrating an increase in representation and results at Regional, National and International level Philosophy - Build the competitive base 1,2 Further development of water polo specific skills Introduce more advanced water polo skills and tactics Consolidate and refine basic practical tactical and technical knowledge Develop decision-making abilities under pressure situations with and without ball Introduce game planning Cross Reference ASA Long Term Player Development (LTPD): 1. ASA - LTPD Part 1 U16 Train to Train 2. ASA - LTPD Part 2a: Technical Offence U16 Train to Train
3 Training Calendar Training at Sedgefield WPC will be conducted on alternate Fri evenings ( ) Training calendar will be published on Each session will last 1.5hrs It is anticipated that Sedgefield WPC could provide a maximum of 21 sessions and 3 test sessions throughout This will reduce depending on dates for competitions, holidays and pool closures Training will be carried out in blocks. A block will consist of 6 sessions with a Test session at the end The layout of the training will follow the Tactical Coach Approach provided in the ASA Water Polo Coach Development Programme
4 Training Cycle A block will consist of 6 sessions with a Test session at the end. The 6 sessions in a block will break out as follows: 1. Counter Attack 2. Counter Defence 3. 6v6 Offence 4. 6v6 Defence 5. 6v5 Offence 6. 5v6 Defence 7. Test Week
5 Technical Skills: At this stage, greater emphasis will be placed on developing and perfecting the basic skills. At the same time, developing advanced skills and introducing specific and positional skills is imperative. Basic skills must be mastered at this stage before moving onto the Talent Pathway Basic water polo skills: 5,6 Sliding Sculling Legs only travelling Jumping over feet Head up front crawl with and without ball (primary stroke, dribbling) Ball in hand swimming forwards and backwards Vertical breast stroke Spider front crawl (polo arms eggbeater legs) Water polo backstroke (stomach to back outlet pass) Stop and go with and without ball Changing directions (zig zag) with and without ball Roll over with and without ball Swim-Stop-Jump Cross Reference ASA Long Term Player Development (LTPD): 5. ASA - LTPD Part 2b: Technical Defence U16 Train to Train 6. ASA - LTPD Part 2a: Technical Offence U16 Train to Train
6 Advanced water polo skills: Jumping over feet and sliding (press to zone and back) 3 Jumping over feet blocking position 2/3/4 and slide back towards hole (6v6 Defence) 3 Jumping over feet blocking and slide back towards post (5v6 Defence) 4 Stunting (moving back and forth between the ball and other open offensive players to try to slow the ball down and allow a teammate(s) to catch up) Jumping over feet and attacking the ball (stealing ball from another player) Sliding with ball 5 Sliding and faking with ball (simulating a gapping defence) 3 Stealing ball and tipping left to right, right to left, left to left, and right to right 5 Blocking left arm, stroke, block with right arm 5 Square blocking vertical (arm slightly bent and elbow just in front of ear), attacking shooter with support arm doing breaststroke motion 5M free throw blocking With partner: Shadow swimming with ball (swimming side by side) Shadow swimming as offensive player picks up the ball Layout and foul (preventing offensive player from passing ball) T-formation (shoulder into defender to protect ball) Getting in front and cutting off defender on counter attack with and without ball Receiving ball while swimming backwards, passer gives push passes 6 Receiving ball while swimming backwards and turning as if to shoot, passer utilises sliding and faking before passing 6 Faking and shooting, partner is in blocking position attempting to block ball (fast legs and reaction to shot) Cross Reference ASA Long Term Player Development (LTPD): 3. ASA - LTPD Part 3a: Tactical Offence U16 Train to Train 4. ASA - LTPD Part 3b: Tactical Defence U16 Train to Train 5. ASA - LTPD Part 2b: Technical Defence U16 Train to Train 6. ASA - LTPD Part 2a: Technical Offence U16 Train to Train
7 Goal Keeper skills: 5 Basic: Ready position (static, rotation, sliding) Ready position arms out (static, rotation, sliding) Sliding Positioning for shooter Half court positioning with movement Penalty positioning with movement Sliding and defending cross shots Jumping and saving 2m shots (hands out ready position, quick hands): High shots Skip shots High bunny shots (around the head) Short lob (shooter is close in) Jumping and saving: High shots Skip shots (bounce) Lobs Bunny shots (high, medium, shoulder) Cross Reference ASA Long Term Player Development (LTPD): 5. ASA - LTPD Part 2b: Technical Defence U16 Train to Train
8 Passings Drills: Basic: 3,6 Wrist short and long Overhead throw Hand on shoulder Receiving Sliding and passing Advanced: 3,6 High passes Long passes Hard passes Push passes Tip passes Jump back Lateral movement with faking Specific: 3,4 2/3/4 with faking and movement 2/3/4 against a defence 2/3/4 against a crash defence (work on layout passing) 2/3/4 against a drop defence (work on sliding and arc passing) Press passing Wet passes into the centre forward in a press Wet passes into 2m 2/3/4 specifically (beating a defender 1-on-1) 6v5 play positional passing 6v5 play pattern passing Cross Reference ASA Long Term Player Development (LTPD): 3. ASA - LTPD Part 3a: Tactical Offence U14 Train to Train 4. ASA - LTPD Part 3b: Tactical Defence U14 Train to Train 5. ASA - LTPD Part 2b: Technical Defence U14 Train to Train 6. ASA - LTPD Part 2a: Technical Offence U14Train to Train
9 Shooting Drills: Basic: 3,6 Half-court positional shooting with and without faking 2/3/4 swim in and shoot with and without faking 2/3/4 slide in and shoot with and without faking Breakaway no chaser (push shot, tip shot, sliding across net wrist shot) Advanced: 3,6 2/3/4 with blockers break down defence with passing and faking 1/5 with blockers (work on travelling and finding hole between goalkeeper and blocker) High heart rate shooting 5M free throw shooting Shooting under pressure with gap and/or block Breakaway with a chaser 2-on-1 Specific: 3,6 Power play specific shooting drills (beating multiple blocks, understanding triangles) Half-court specific shooting (shots under pressure with counter attack consequences) Penalty shots Picks and Blocks 1-on-1 driving (inside water, 5M, jump back, power turns, etc.) 3-on-2 4-on-3 Cross Reference ASA Long Term Player Development (LTPD): 3. ASA - LTPD Part 3a: Tactical Offence U14 Train to Train 6. ASA - LTPD Part 2a: Technical Offence U14Train to Train
10 Tactical and Game Strategy Skills: 5,6 Tactics will be based on understanding of positions Development of water polo concepts, understanding of the game at both ends of the pool, as well as counter attack become students of the game Develop area defence and understanding of spacing on offence, defence, and transition: Continue to develop the concept of team defence: Press to help Double back on most dangerous shooter Introduction of zones: 2/3/4 1/2 2/3 3-drop Any zone and gap defence Introduction combination defences: Press into a specific zone Understanding that the centre forward is the most dangerous position in the pool Continue to emphasize offensive creativity and finding open water Develop set offensive plays understanding how to isolate best offensive players Teach a systematic approach to beating zone defences Develop a 6v5 with a simple rotation teaching the concepts of finding the best shooter, finding the open water, dry passes and faking, and beating the blocker Teach a variety of penalty situations: Storming Blocking Combination Cross Reference ASA Long Term Player Development (LTPD): 5. ASA - LTPD Part 2b: Technical Defence U14 Train to Train 6. ASA - LTPD Part 2a: Technical Offence U14Train to Train
11 Club Level Testing: The following is the testing criteria that will be conducted every 7th week of the cycle: Note - The 400m swim will not be conducted more than once throughout the whole cycle Test 1 Fitness: Water Polo Intermittent Shuttle Test (WIST) is a water polo specific fitness test, created by Iñigo Mujika, to assess a player's ability to perform repeated high-intensity efforts interspersed with brief periods of active recovery. Test is repeated 7.5m shuttles, reducing in time, between two lane ropes with 10 sec active recovery. Test 2 Explosive Strength: To test specific explosive strength (power) a 30 sec Cross Bar Jump test will be performed. For this test, the players will start from the fundamental floating position with their heads and shoulders above the water, and they will repeatedly jump out of the water and touch the cross bar of a regulationsize water polo goal, with both hands, aiming to achieve as many jumps as possible in 30 seconds Test 3 Shooting: Shooting accuracy will be assessed via the number of successfully made shots that score in the designated area of the goal. Player will sprint 10m head down Front Crawl (FC) receive ball and target area. Sprint to 5m line, kick up, and shoot. Player has 30 secs to swim back to start again. Repeat 10 times Test 4 Tread Water: Vertical 30 secs arms vertical, elbows locked, holding ball, eggbeater- high & wide knees, feet turned out Test 5 Passing Accuracy: While treading water throw ball against wall and catch when it comes back, 10 attempts, note number of successful dry catches
12 Regional Academy Testing: The following is the suggested entry testing criteria for a Regional Academy: To progress on the Talent Pathway players will need to be able to demonstrate the following: There will be no minimum score for consideration at entry level. 20 points is maximum score. 10 points is a suggested base line but should not be used exclusively to individuals for entry. Coaches need to use intuition if there are border line cases. Ultimately coaches have discretion to select according to their judgement of an individual s potential e.g. If individuals excel in swimming and has potential to easily pick up points on others tests. Swim:400m timed swim FC push off from side no dives, using wall to turn and push off NB. test stops on 6mins 20 secs a. 4 points time = under 5m 20 secs b. 3 points time = under 5m 40 secs c. 2 points time = under 6m 00 secs d. 1 point time = under 6m 20secs Tread water: Vertical 30 secs arms vertical, elbows locked, holding ball, eggbeater- high & wide knees, feet turned out a. 4 points = arm pits consistently clear of water b. 3 points = armpits clear of water majority of time c. 2 points = shoulders clear + eggbeater d. 1 point = chin on water
13 Regional Academy Testing (cont d): Ball skills:30 secs In pairs passing 3m apart (goal width) a. 4 points = Dry Flat passes, elbow consistently high above ear, eggbeater, high & wide knees, feet turned out b. 3 points = Dry passes, occasionally flat, elbow occasionally high, eggbeater c. 2 points = any one of above absent d. 1 point = inconsistent, wet passes poor or no eggbeater, dropped catches (this test can be repeated with different players on different scores during sessions) Core strength (Dry land) Plank - Body straight line, head heels, forearms on the ground. Squeeze glutes and tighten abdominals. Hold position a. 4 points = 60secs + b. 3 points = 60 secs c. 2 points = 45secs d. 1 point = 30secs Press Ups: Hands level with & slightly wider than shoulder. Body in a straight line, head - heels. Chest 2 or 50mm from floor or arms bent 90 degree on descent, arms straight on ascent a. 4 points = 25+ b. 3 points = 20+ c. 2 points = 15+ d. 1 point = 10+
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