GHSA Scoring Instructions and Rubric

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1 GHSA Scring Instructins and Rubric Updated :58pm The KEY t this rubric and scring system is t perfrm within the means f the squad s skill level, execute all skills slidly, and scre high in the executin categries. Definitins Fall: A bdy part cming int cntact with the perfrmance surface during the executin f a stunt/skill. Drp: A stunt/skill being attempted that cmes dwn early. It may then be put up again; hwever, it is clear t the judges that the stunt was nt executed as intended. Missed Stunt: A skill is attempted but des nt hit the apprpriate psitin r height as the ther stunts. Ex: Failure t hit a heel stretch and instead remaining in a platfrm r liberty. Bbble: When a flyer hits a stunt/skill and wbbles, shakes, swings her arms but the stunt still remains in the air. True Full up: Bases remain statinary and flyer rtates 360. Entry: The beginning r munting phase f a stunt, where ne ft/hand(s) starts n the perfrming surface r in a lading psitin. Structure: A place in a pyramid when flyers cnnect (hand hand r hand ft) and pause t shw a defined psitin. This is als knwn as a picture. Unassisted/Assisted: Fr the Ced Secndary Stunts, Unassisted and Assisted will be defined as the fllwing. Assisted: Any cntact made t the stunt by any ther member f the team. Basically, if anther member tuches the stunt, then it is assisted. Unassisted: Stunt cmpleted by nly ne persn and withut the help f any ther team member. Majrity: 51% r mre f the team members execute a required skill. Half f the team plus ne. Example: 15 members wuld need 8 members cmpleting the skill t fall in the majrity range. Less than majrity: 50% r fewer f the team members execute a required skill. Half the team r less. Example: If a team f 15 members have 7 members cmplete a skill, then they wuld fall in the less than majrity range. Extended Stunt/Psitin: The supprting hand(s) f the base(s) is/are abve the head. (Surce: NFHS) Jumps Jumps shuld be perfrmed as a team. Squads can still cmplete jumps cnnected t tumbling. The jumps will be scred in jumps and the tumbling prtin will be scred in standing tumbling. Cmb: cnnected jumps withut a pause in between. Ex: duble te tuch r a te tuch, pike, hurdler, all cnnected. Variety: invlves different jumps Basic Jumps tuck jumps, spread eagles, banana jumps. DOD 1 2. Advanced Jumps herkie, hurdler, pike, duble nine, te tuch. DOD 3 6. A right herkie, te tuch, left herkie all cnnected wuld cmplete the 3 jump triple cmb requirement. Standing/Running Tumbling Standing Tumbling: A tumbling skill (series f skills) perfrmed frm a standing psitin withut any previus frward mmentum. Any number f steps backward prir t executin f tumbling skill(s) is defined as "standing tumbling." (Surce: usasf.net) Running Tumbling: Tumbling that is perfrmed with a running start and/r invlves a step r a hurdle (etc,) used t gain mmentum as an entry t anther skill. Any type f frward mmentum/mvement prir t executin f the tumbling skill(s) is defined as "running tumbling." (Surce: usasf.net) Entry int tumbling: Judges will watch the entry int the skill. Cartwheel: This will be called standing because that is what initiates the skill. Rund ff: This will be called "running" because f the mmentum it generates. A step hurdle int the cartwheel will be judged as "running". Full thrugh t full: A team member perfrming a full thrugh t full tumbling pass will cunt as tw fulls. Tw will be the maximum credit given per athlete.

2 Specialty Pass: Running tumbling with entries, including frnt walk ver/handspring, aerial, r punch frnt, ending in a tuck r higher. Running tumbling invlving skills, including back handspring step uts, whips, r arabians ending in a tuck r higher. Standing and Running Tumbling Requirements: The judges need t see what the Squad can d as a whle. If squads re use/repeat the same tumbler, judges will nt be able t distinguish what the squad is capable f ding as a grup. Therefre, it is recmmended that teams tumble in sectins f the rutine as a squad and nt randmly thrughut the rutine. *Nte: We must assume that if an athlete perfrms a higher level skill, then that athlete can als perfrm the lwer level skill. Example: if an athlete perfrms a rund ff back handspring full, then we must assume that the athlete can als perfrm a rund ff back handspring tuck r layut. Als, if an athlete perfrms a standing tuck, we must assume that the athlete can als perfrm a standing back handspring and give credit fr this skill. Partner Stunts/Tsses Partner Stunt Requirements: The judges need t see what the squad can d as a whle. If squads re use/repeat stunts elsewhere in the rutine, judges will nt be able t distinguish what the squad is capable f ding as a grup. Therefre, it is imperative that teams stunt in sectins f the rutine as a squad and nt randmly thrughut the rutine. Entries: Basic Straight up t stunt, prep level stunts. Intermediate Full up, half up t extensin, switch up t prep level, inversin frm grund t prep level, and invert frm prep level t prep level. Advanced True full up, switch up, ball ups*, invert t psitin, un braced tick tck**, quick tss t psitin. *Nte: Fr legal ball ups in partner stunts, a quick tss must be utilized. Please refer t ghsacheerleading.cm fr vides and NFHS ** Nte: the un braced tick tck must g frm the perfrming surface r lading psitin t the psitin, pwer press/absrb t the prep psitin and tick tck t the psitin in ne cntinuus mtin in rder t cunt as an entry. If the mtin is nt cnstant, this will nt be cnsidered an entry. ***Nte: if a squad perfrms the same entry multiple times it will still nly cunt as ne entry. Example: if a squad perfrms a true full up, cmes dwn, and perfrms anther true full up with n ther entry, it will cunt as ne entry. Ced Entries: Walk ins, Tsses, Cannnballs, J ups, etc. Bdy psitins: Liberty, Trch, Arabesque, Heel Stretch, Bw & Arrw, Scale, Scrpin, etc. Flexibility Skills: Heel Stretch, Bw & Arrw, Scale, Scrpin, and ther skills demnstrating similar flexibility frm the flyers. Main/Primary Stunts will nrmally include the squad s best and mst creative stunts. T MAX ut, the squad must cmplete the skills defined abve fr the main stunt, plus a Secndary Stunt. It is recmmended that all required elements be executed during ne sectin f the rutine t receive full credit. Secndary Stunts must have the required sptters and bases. Examples ced style extensins, single leg stunts. Dismunts specific dismunts are nt necessary in secndary stunts. Tsses can be used in place f the secndary stunt. Basic Straight rides, blw uts, pse. Intermediate Single full, X uts, te tuch, pike, ball up star. Advanced Kick single r 1 ¼, hitch kick single r 1 ¼, star single r 1 ¼, te tuch full dwn, full up te tuch. Dismunts Basic Straight cradles frm tw legged stunts, pp dwns, squish, prne frm prep level Intermediate 1 1 ¼ rtatin (twist) frm prep level single leg psitin, full dwn frm prep r psitin, 360 dwn (crk screw) frm prep level t a squish r flr, 360 dwn (crk screw) frm (tw legged) psitin t a squish r flr, frward suspended rll, prne frm level, half turn cradle, yy Advanced 1 1 ¼ rtatin (twist) frm single leg psitin, 360 dwn (crk screw) frm (single leg) psitin t a squish r flr, pwer press prep level kick/te/pike full

3 COED: Ced teams will be required t demnstrate single based ced stunts during the Secndary Stunt sequence in rder t scre in the 6 8 DOD categries. The team is still required t put up the same number f Secndary Stunts t scre within a specific DOD categry; hwever, each male (up t 5 males) must cmplete the ced requirement. Example: if a team f 16 members (with 3 male athletes) intends t MAX ut, they wuld need t put up 5 secndary stunts with 3 f thse grups main based by the 3 male athletes. The ther 2 secndary stunts will be executed by the remaining female athletes. If a squad has mre than 5 males n its team, their cach will chse the male athletes best suited t perfrm the 5 single based ced stunts. Example: If a team f 16 members (with 10 male athletes) intends t MAX ut, it wuld need t put up 5 secndary stunts with 5 f thse grups main based by 5 f the 10 male athletes. Ttal Grups fr COED secndary stunts des NOT refer t the number f male athletes t be used. This refers t the number f stunt grups. Examples: (Secndary Requirements t Max Out DOD) 1. 5 Ttal Grups = a team f 16 with 1 male athlete t max ut at DOD 8, they still have t put up a ttal f 5 secndary stunt grups but the 1 male athlete must cmplete the ced requirement. The ther 4 grups can be all girl. 2. = a team f 15 with 4 male athletes t scre a DOD f 7, they still have t put up a ttal f 4 secndary stunt grups AND all 4 male athletes must cmplete the ced requirement. 3. = a team f 12 with 2 male athletes t scre a DOD f 6, they still have t put up a ttal f 3 secndary stunt grups but all 2 male athletes must cmplete the ced requirement. The ther 1 can be all girl. NOTE: Pyramids If frnt spts are used n partner stunts, ne pint will be deducted frm DOD. This applies t using a frnt spt n ne r mre stunt grups. Using a frnt spt n a single pening basket r during a shw n g that is nt part f grup stunting wuld nt deduct a pint frm DOD scre. Only if the frnt spt is used anytime during the grup stunts r baskets. All grups must demnstrate stability at the pint f the executed stunt. This cannt be a shw & g style executin. T Max Out in DOD in Partner Stunts: i. A team with 16 members will be expected t stunt 4 main stunts and either 5 secndary stunts r thrw 4 tsses. ii. A team f 16 members stunt 3 main stunt grups and 5 secndary stunts grups if the squad maxes the DOD requirements, the highest the squad wuld get wuld be a 7 in DOD. This squad wuld need t stunt 4 main grups and 5 secndary grups r thrw 4 tsses t max DOD and scre an 8. Keep in mind that these grups must cmplete all the skills utlined in the rubric t receive the highest scre in DOD. iii. If a team has a ttal f 15 members, they are expected t stunt 3 main stunt grups and 4 secndary stunt grups r 3 tsses with the required skills t receive a maximum f 7 DOD pints. Hwever, if a team has a ttal f 15 members and stunt 4 main stunt grups and 5 secndary stunt grups with the required skills, they can receive a maximum f 8 DOD pints. Nte: A team with 15 members will be unable t legally cmplete 4 tsses. Keep in mind the ttal number f members n the flr. A squad f 16 will likely have a mre intricate pyramid than a squad f 12. Entries: Basic Straight up t stunt, etc. Little creativity, nt visual. Intermediate Half up t any level, switch up t prep level, and inversin frm grund t prep level. Mderate creativity, smewhat visual. Advanced Full up, switch up, ball up, invert t psitin. Very creative, very visual. *Nte: if a squad perfrms the same entry multiple times it will still nly cunt as ne entry. Example: if a squad perfrms a true full up, cmes dwn, and perfrms anther true full up with n ther entry, it will cunt as ne entry. Transitins: Basic Shw and g, single leg shw and g, straddle sit, splits. Little creativity, nt visual.

4 Intermediate Half arund back t squish, full arund back t squish, flat back int stunt, helicpter, pwer press, and ther similarly difficult skills, invert frm prep level t prep level r lad psitin. Mderate creativity, smewhat visual. Advanced 1 ½ arund back t squish, up and ver, vault, and release transitins. Release transitins lss f cntact tricks in a pyramid. Ex: Braced tick tck, ball up, te tuch, full arund, frward flip, backward flip, etc., that are very creative and visual. Cheer Cheer Incrpratins: One r mre f the fllwing must be incrprated int the cheer t receive maximum pints: Jump, tumbling, stunts, tsses, and/r pyramids. Cheer Requirements: A minimum f 3 eight cunts f cheer with incrpratins. The entire team must participate in cheer t receive full credit. Athletes must say the wrds in the cheer. Cheer wrds shuld be distinct and have a high vlume. Dance Dance Requirements: A minimum f 4 eight cunts f dance. The entire team must participate in dance t receive full credit. Dance shuld have level changes, transitins, ftwrk, and flr chregraphy in rder t max ut. Tables/ Charts Jumps, Standing & Running Tumbling # f members cmpleting the skill # f team members ( 0) ( 2) ( 4) ( 6) ( 8) states that all members f the team shuld cmplete the skill. states that ttal members minus tw must cmplete the skill. Example: A team f 16 members must have at least 14 members cmplete a skill; therefre, tw members are nt jumping, tumbling and/ r etc. Nte that the numbers are even numbers: 2, 4, 6, 8. Therefre, please understand that will encmpass 2 and 1 team members. 4 will encmpass 4 and 3 team members. Ttal team 6 will encmpass 6 and 5 team members. Ttal team 8 will encmpass 8 and 7 team members. Ttal Team # 6 states that nly members f a squad f 16 cmpleted a skill.

5 GHSA Cmpetitive Cheerleading Judging Scre Sheet Rubric Jumps DOD Single jump r nn cnnected jumps. Duble cmb with variety r triple cmb with n variety. Single jump r nn cnnected jumps. Duble cmb with variety r triple cmb with n variety. Triple cmb f 3 different jumps. Must be cnnected. Duble cmb with variety r triple cmb with n variety. Triple cmb f 3 different jumps. Must be cnnected. EXE pr frm, drpping chest, bent legs, pr timing average technique, members w/ flexed tes & drpped chest abve average technique, gd timing, few flexed tes, n missed jumps Triple cmb f 3 different jumps. Must be cnnected. tes pinted, arms in the same psitin, n missed jumps Standing Tumbling DOD Frward rlls, back extensin rlls, standing cartwheels. Less than majrity Handsprings, Tucks r higher skill. Majrity Handsprings, Tucks r higher skill. Ttal Team # 6 Tucks r handspring tucks r handsprings t layuts, with 1 standing series t full/ standing full. Tucks and/r handsprings t layuts. Handsprings Tucks r handspring tucks r handsprings t layuts, with 2 standing series t full/ standing full(s). Tucks and/r handsprings t layuts. EXE pr frm and/ r technique, slw and pr timing average technique and timing abve average technique and timing 5+ hands dwn/bust 3 4 hands dwn/bust 1 2 hands dwn/bust, multiple steps Tucks r handspring tuck r handsprings t layuts, with 3 r mre standing series t full/ standing full(s). excellent technique and timing, slid landings n missed tumbling/bust, minimum steps Running Tumbling DOD Running cartwheels and rund ffs. Ttal Team # 6 Rund ff tucks and/ r handspring tucks. Ttal Team # 8 Layuts and specialty Less than majrity Rund ff handsprings, limited tucks. Rund ff tucks and/ r handspring tucks. Ttal Team # 6 Layuts and specialty Majrity Rund ff handsprings, limited tucks. Ttal Team # 6 Rund ff tucks r layuts r specialty passes, with 1 full. Rund ff tucks and/ r handspring tucks. Layuts and specialty Rund ff tucks r layuts r specialty passes, with 2 3 fulls. Rund ff tucks and/ r handspring tucks. Layuts and specialty EXE Rund ff tucks r layuts r specialty passes, with 4 r mre fulls. pr frm and/r technique, slw average technique and timing abve average technique and excellent technique and timing, slid and pr timing. timing landings 5+ hands dwn/bust 3 4 hands dwn/bust 1 2 hands dwn/bust, steps n missed tumbling, minimum steps

6 GHSA Cmpetitive Cheerleading Judging Scre Sheet Rubric Partner Stunts/Tsses DOD / basic entry with limited r n flexibility/ bdy psitins. Less than half the squad stunting. basic entry t prep level r higher, plus 2 with 1 f them skill. Less than majrity squad basic dismunts. 3/ basic entry with flexibility skills/. One half the squad stunting. Less than majrity squad basic dismunts. basic entry t prep level r higher, plus 2 with 1 f them skill. Squad dismunts entries plus 2 dismunt. basic entry plus 2 with 1 f them skill. Squad dismunts. entry t the psitin plus 2 secndary stunt OR Intermediate tsses. entries plus 2 dismunt. entries t the psitin plus 3 with 3 f them squad single leg secndary tsses entry t the psitin plus 2 secndary stunt OR tsses. entries plus 2 dismunts. COED secndary Assisted entry t hands/prep level. Then assisted r extensin. entries t the psitin plus 3 with 3 f them squad single leg secndary tsses entry t the psitin plus 2 5 Ttal Grups secndary stunt OR tsses. COED secndary Unassisted entry t hands/prep level. Then assisted r extensin. entries t the psitin plus 3 with 3 f them single leg secndary tsses COED secndary Unassisted entry t hands/prep level. Then assisted r single leg/ne arm skill. EXE pr technique and timing, several bbbles and multiple drpped stunts, pr dismunts average technique, gd timing, nt very clean dismunts 3 r mre drpped stunts 2 drpped stunts and/r multiple bbbles abve average technique, very gd timing, clean dismunts 1 drpped stunt and/r limited bbbles entries t the psitin plus 3 with 3 f them 5 Ttal Grups single leg secndary tsses COED secndary Unassisted entry t the psitin. Then assisted r single leg/ne arm skill. excellent technique and timing, n missed stunts, very clean dismunts 0 drpped stunts and bbbles

7 GHSA Cmpetitive Cheerleading Judging Scre Sheet Rubric Pyramid DOD Basic pyramid that includes 1 2 cnnected structures with basic entries. Basic transitins/ cnnected release skills, lacking cmplexity. Little creativity and lacking visual. Intermediate pyramid that includes 1 2 cnnected structures with mderately creative entries t the prep level psitin. Intermediate transitins/release transitins. Mderate creativity and smewhat visual. Advanced pyramid that includes 2 pyramid structures with 1 2 entries t the psitin (using 2 r mre synchrnized flyers), plus transitins/release transitins. Creative and visual. Highly pyramid that includes 2 r mre structures with 2 r mre entries t the psitin (using 2 r mre synchrnized flyers), plus 2 r mre transitins/release transitins. Highly creative and very visual. *Nte: creativity will determine the difference between a DOD 7 and 8. EXE pr technique and timing, slppy transitins several bbbles and missed elements, multiple drps, pr dismunts average technique, gd timing, nt very clean n transitins multiple bbbles, falls, r drps, and/r missed elements, nt very clean dismunts abve average technique, very gd timing, clean transitins few bbbles, falls, r drps, and/r few missed elements, clean dismunts very clean transitins n bbbles, falls, r drps, and/r n missed elements, very clean dismunts Dance DOD Basic mtins and transitins. Very few level changes. Little creativity and lacking visual. Intermediate mtins and transitins. Few level changes. Mderate creativity and smewhat visual. Advanced mtins, with transitins and several level changes. Creative and visual. Multiple mtins with transitins and several level changes. Highly creative/riginal and very visual. EXE pr technique, pr timing, slppy transitins and frmatins average technique, gd timing, nt very clean n transitins and frmatins abve average technique, very gd timing, clean transitins and frmatins very clean transitins and frmatins Cheer DOD Less than majrity squad incrpratins. Basic transitins, lacking cmplexity. Little creativity and lacking visual. Cheer must include mtins and wrds. Half squad incrpratins. Intermediate transitins. Mderate creativity and smewhat visual. Cheer must include mtins and wrds. Majrity squad incrpratins. Advanced transitins. Creative and visual. Cheer must include mtins and wrds. Full squad incrpratins. Multiple transitins. Highly creative and very visual. Cheer must include mtins and wrds. EXE pr technique, pr timing, slppy transitins, and vlume average technique, gd timing, nt very clean n transitins, and vlume abve average technique, very gd timing, clean transitins, and vlume very clean transitins, excellent vlume

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