For more information about Blücher, go to Napoléon in Moravia

Size: px
Start display at page:

Download "For more information about Blücher, go to Napoléon in Moravia"

Transcription

1 For more information about Blücher, go to Napoléon in Moravia Military campaign from November 28 th to December 15 th, Designed for the tabletop game «Blücher» from Sam Mustafa Publishing LLC. Mohyla míru. Peace memorial at Pratzen height in Czech republic. Picture taken by the author the 2 nd of december 2014.

2 2 Foreword For more information about Blücher, go to The order of battle is based upon Napoleon and Austerlitz from Scott Bowden edited by The Emperor s Press in An adaptation has been made in order to conform to the units cards sets released by Sam Mustafa publishing LLC. The characteristics of units are not included in the order of battle. This is deliberate in order to conform to the chapter 11 of the Blücher rulebook and to units cards if you use them. Finally If you don't know where to spend your next vacation, I strongly encourage you to visit the beautiful region of Moravia in Czech Republic. You won t be disappointed. You might take a look at the following website : Sincerely yours, Frédéric Laugier. a.k.a fr-f1 on the Honour forum.

3 For more information about Blücher, go to Introduction Napoléon in Moravia represents the last days of Napoleon s campaign in Moravia until the arrival of the Austrian army of Italy commanded by the Archduke Charles. Napoléon needs a decisive victory on the field to impose his conditions before the arrival of the Austrian army reinforcement. The game is based upon the Scharnhorst campaign system of the Blücher rulebook. In the manner of The Hundred Days manual there is some special rules. The map The map consists of 12 pages representing a surface of 27 miles by 25 miles. Each page has a 10 by 7 squares grid pattern. Indexed from A1 to AD28. Each square on the grid is 12 BW. page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7 Page 8 Page 9 Page 10 Page 11 Page 12 The map pages are included in a separate PDF file named Appendices. The campaign calendar A calendar is included in the appendices. The game start on November 28 th and finish on December 15 th. The armies There is two sides : The French and The allies. The allies consist of an Austro-Russian army and a potential Prussian army. The hypothetical arrival of Prussian reinforcements is randomised. All Austro-Russian forces are on the map at the beginning of the game. There is no reinforcement except the Prussian if they declare an ultimatum to Napoléon in the diplomacy phase. The French third corps is en route from Vienna and may enter the map on the main road around the village of Musoff (Q28) but not until the 30 th of November. The entry on the map is randomised.

4 4 The order of battle : For more information about Blücher, go to Franz von Habsburg-Lothringen. Aleksandr Pavlovich. Prince Mikhail Kutusov (Legend, Immobile) Austrian Avant-Garde : Michael von Kienmayer (Hero) 1 Avant-Garde brigade 1 Hussars 1 Russian Avant-Garde : Pyotr Bagratian (Inspiring) 4 Infantry 1 Cuirassiers 1 Cavalry 2 1 Cossacks 3 Column I : Doctorov 4 Infantry Column II : Langeron 5 Infantry Column III : Przbyczewsky 4 Infantry Column IV (Russian) : Mikhail Miloradovich (Cavalry, Vigorous) 2 Infantry Column IV (Austrian) : Kollowrath 4 Vet. Infantry Column V : Liechtenstein 1 Austrian Cuirassiers 2 Russian Cavalry 4 1 Cossacks 5 Napoléon Bonaparte. (Legend, Staffwork) Imperial Guard : Bessières 2 Old Guard 1 Guard Cavalry 1 I Corps : Bernadotte 3 Allied Infantry (Bavarian) 3 Ligne 1 Elite Infantry 1 Light Cavalry 2 IV Corps : Soult 5 Ligne 3 Légère 1 Elite Infantry 1 Light Cavalry 3 V Corps : Jean Lannes (Inspiring) 2 Grenadiers (Guard Inf. model) 2 Ligne 1 Légère 1 Light Cavalry 4 Det. III Corps : Caffarelli 2 Elite Infantry Cavalry Reserve : Joachim Murat (Cavalry, Inspiring) 2 Cuirassiers, Carabiniers 3 Dragoons 1 Light Cavalry 5 Imperial Guard : Konstantine 3 Guards, Grenadiers 2 Guard Cavalry

5 For more information about Blücher, go to Reinforcements : Prussian army. Friedrich Ludwig Fürst zu Hohenlohe-Ingelfingen. Avant-Garde : Ludwig Ferdinand (Cavalry, Inspiring) 1 Avant-Garde brigade 3 Infantry brigade 1 Light Cavalry 6 III Corps : Nicolas Davout (Vigorous) 2 Ligne 2 Elite infantry 1 Dragoons 1 Light Cavalry 6 Upper Silesian Army Column : von Grawert 3 Infantry brigade 1 Cuirassiers 1 Light Cavalry 7 Artillery : Artillery Batteries of Each Army French : 3 Heavy, 10 Horse, 13 Foot 3 Guard Horse Austrian : 3 Heavy, 5 Horse, 4 Foot Russian : 7 Heavy, 7 Horse, 23 Foot Prussian : 3 Heavy, 3 Horse As per the rules in chapter 11 of Blücher, players must decide how to allocate their artillery batteries. They may mass them to create artillery units or attach them to infantry units. Once the allocation is done it must remain unchanged during the game. The limitation of artillery units is as follow : French : 1 Heavy, 3 Horse, 1 Guard Horse, 4 Foot Austrian : 1 Heavy, 1 Horse, 1 Foot Russian : 2 Heavy, 2 Horse, 5 Foot Prussian : 1 Heavy, 1 Horse The remaining battery must be allocated to infantry units. The limits on assigning artillery units to Formations * is as follow : French : 3 Art. units max per formation. Austrian : 2 Art. units max per formation. Russian : 3 Art. units max per formation. Prussian : 1 Art. unit max per formation. * Formation refers to historical Corps for the French or Column for the Allies.

6 6 For more information about Blücher, go to Set-up the Campaign : Recon The recon rules are the same as in Scharnhorst except that the side who has won the intelligence has the following advantages : - Can create a column marker with no unit in it (a dummy marker). - Can scout for free during the movement phase. - Move first in the campaign. In addition all the units affected on recon can join a battle only if their C-in-C is involved. The C-in-C are Napoléon Bonaparte for the French side and Mikhail Kutusov for the Austro- Russian. The recon must be redone at the end of any battle day (if this is not a decisive victory which ends the game) to determine who gains the intelligence until the next engagement occurs. That implies that after each battle-day any unit of cavalry or cavalry commander may be assigned to reconnaissance. If the Prussians enter the campaign, cavalry and cavalry officer may be used for recon. Creating column There are 9 column markers for the French and 9 for the Austro-Russian. There are 2 column markers for the Prussian. These represents the maximum amounts of markers a side may use. You are not obliged to use them all but you must conform to certain obligations. For more fun I have included two ways to play the game. Before beginning the campaign you and your opponent must choose one of the following options. Option 1 : Historical order of battle If you choose to play historical order of battle each side must conform to the organisation of the order of battle. Units are to be organised in their respective commands. Artillery units must be affected at the beginning of the campaign in any historical formations. The French division of Caffarelli must be assigned either to the I Corps, IV Corps or V Corps at the beginning of the campaign. The French side can includes up to 2 Corps in a column marker. The Austro-Russian up to 3 historical Columns in a column marker, the IV Column of Miloradovich and Kollowrath count as two separate columns for this purpose. The side who has the intelligence may use a column marker with no unit in it as a dummy.

7 For more information about Blücher, go to Option 2 : Do it yourself If you choose this option you can compose each army as you like according to the chapter 11 of Blücher. Austro-Russian Prince Mikhail Kutusov (Legend, Immobile) Michael von Kienmayer (Hero) Pyotr Bagratian (Inspiring) Mikhail Miloradovich (Cavalry, Vigorous) Austrians : 1 Avant-garde Brigade 4 Vet. Infantry 1 Hussars 1 1 Cuirassiers Russians : 3 Guard Infantry 2 Guard Cavalry 19 Infantry 3 Cavalry 2, 4 1 Cuirassiers 2 Cossacks 3, 5 French Napoléon Bonaparte. (Legend, Staffwork) Jean Lannes (Inspiring) Joachim Murat (Cavalry, Inspiring) Nicolas Davout (Vigorous) 2 Old Guard 1 Guard Cavalry 1 3 Allied Infantry 16 Ligne, légère 2 Conv. Elite coys. (guard inf. model) 6 Elite Infantry 5 Light Cavalry2, 3, 4, 5, 6 2 Cuirassiers 4 Dragoons Artillery units must be affected at the beginning of the campaign in any formations. A column marker must have a number of unit between 1 to 16. The side who has the intelligence may use a column marker with no unit in it as a dummy. The French must create a column including Davout and at least 3 units. This column will come as reinforcement during the campaign. Stacking As the Hundred Days campaign up to two friendly columns can stack in a square. A friendly column that enters a square with an existing friendly column must pay an extra 1 movement point to enter that square. You may shuffle units between columns that are stacked together prior moving your first column. If a single column is alone in a square, you may split it into two, assuming you have any spare column markers. You may also merge two columns into one. Removed marker may then be use again even in the same day. Moving two columns together As the Hundred Days campaign you may move two columns together, if they start in the same square and if neither has yet moved on this campaign day. As long as they are moving together, the two columns may not enter any square with any other friendly columns. One of the column may stop, while the other continues to move. But the one that stops may not then move any more that day. Two columns moving together pay movement points as if they were one.

8 8 The C-in-C For more information about Blücher, go to The C-in-C are Napoléon Bonaparte for the French side and Mikhail Kutusov for the Austro- Russian. As in Scharnhorst rules, it is not necessary to assign the C-in-C to a column. But each side must keep track of the deplacement of its C-in-C on a separate sheet. Napoléon has 12 movement points. Kutusov has 8 movement points. If one or more battles are to be fought that day, each side must declare if their C-in-C is involved in a battle. At that moment you must tell your opponent where was your C-in-C on the map in order to avoid any misunderstanding. The French setup At least one column must start at Brünn : M20 and one at Trebisch : A25 You may then place any column on the following squares : Rausnitz : Q17 Wischau : S14 Pohrlitz : N26 Reinforcement - Musoff : Q28 (Davout) The Austro-Russian setup At least one column must start at Olmütz : T3 You may then place any column on the following squares : Prossnitz : R8 Prödlitz : S10 Prerau : X6 Mostkowitz : Q8 Vrahovitz : S7 Prussian reinforcement Muglitz : K1 Sequence of Play Napoléon in Moravia Sequence 1. Set up the Campaign 2. Do reconnaissance 3. Play Campaign Days - Diplomacy - Declare a battle - Move columns 4. Set-up tabletop if a battle occurs - Set-up armies and terrains - Check for battlefield reinforcements - Post battle sequence 5. Check for campaign reinforcements If a battle was fought go to step 2 If not go to step 3

9 For more information about Blücher, go to Diplomacy Historically the Prussians were prepared to join the Austro-Russian. If Napoléon had not won at Austerlitz they surely would have sent an army. In that game we assume that there is a chance that this would happen. During the Diplomacy phase of each day roll a dice and compare the score to the following table : 1 Prussian Ultimatum 2 Re-roll next day with a -1 modifier 3 or more No change in the diplomatic issue Modifiers to the roll : French occupy Brünn (M20) +1 French occupy Olmütz (T3) +2 Allies occupy Pohrlitz (N26) -2 Allies occupy Brünn (M20) -1 Each French minor battlefield victory +1 Each Allies battlefield victory -2 Minor victory means Battle results that do not meet the criteria of a campaign victory. (See Victory chapter below). In case of Prussian ultimatum the Prussian reinforcements enter in (K1) at Muglitz two days later. Move columns on the map Columns move on the map as per Scharnhorst rules. I have represented on the map, the roads and trails. I was thinking on the possibilities of handle them differently than the standard rule but I think it's better to keep it simple. In term of movement rule there is no difference between roads and trails. Battles Declaring battles As the Hundred Day multiple battles may occur on the same day and both side may declare battles simultaneously. When a battle is declared the six squares of the battlefield are frozen and no columns in them may move further, although other columns may move into empty squares on that battlefield, as per Scharnhorst rules. It is possible that battlefields might be adjacent. In that case, units on one battlefield may not act as reinforcements on another. The number of MO dice is according to Blücher rulebook chapter 11 p99.

10 10 Battle time length For more information about Blücher, go to At that period and at the latitude of the campaign map the «military dark» is set from 5pm to 730am. Then battle can be fought from 730am to 5pm, so be careful to reduce the number of battleturn on the clock accordingly. I suggest to stop at the end of the turn 24. (Each side will then have 12 battle-turns). Terrain After placing mandatory terrain. Each side may use up to 2 terrain features. No urban areas is allowed unless those marked on the map. If a road crosses a major river then there is a bridge crossing the river. Feel free to use historical maps. For example if you engage a battle around famous places try to be accurate on the tabletop battlefield and terrain features. On the map there is a symbol that represent fortified cities. These are Brünn and Olmütz. Their size is 4 urban bases. A defending unit in garrison in these cities received a +2 modifier in combat when attacked by enemy infantry. An attacking unit into such urban base receives a -2 penalty (-1 for difficult terrain and -1 for heavy fortifications). Objectives Like the hundred days each table section should have one objective. If there is an urban area then the objective is placed there. If there is no urban areas on the map square then place the objective as close as perfectly-centered on that section. Post battle sequence Battle ended at night fall Reorganise units and columns and place them on the battlefield still under control. The columns are concealed from enemy. If there is not enough place to stack columns on any remaining square under control then you must stack as many columns remaining on an adjacent map square. If there is no map square available then units that cannot be stacked elsewhere are permanently lost. Battle ended by victory or defeat The defeated army retreat from the battlefield. The winning side may reorganise its army into any number of columns available on any square of the battlefield. The side retreating must reorganise its army in any number of columns available and must be placed to any map square adjacent to the battlefield where the side had units. As mentioned above if there is no room left to place columns on any square available then units that cannot fit elsewhere are permanently lost. Losses after combat Units at the end of a battle that have had more than half of its elan crossed-off suffer losses. Units that suffer losses put the understrength marker. Any unit who already has an understrength marker permanently loses an elan box.

11 For more information about Blücher, go to Campaign reinforcements At the end of the 30 th of November Davout and his force may enter in the square Q28 around the village of Musoff. Roll a dice and compare the result on the table below. 1, 2 or 3 Re-roll next day with Davout enters the map with his column If reinforcement occurs the column is placed on the map in Q28. The column may move during the next day of campaign. Victory The french army were far from her source of supply. The only line of communication is the main road to Vienna. The crossroad at Pohrlitz (N26) is vital for this purpose. On the map a french flag represent the supply source. This is a major objective for the Allies, if they occupy this crossroad then the French army line will be severed. French out of supplies The French line of communication is the main road to Vienna. On the map there is a crossroad near the town of Pohrlitz (N26). If the Allies occupy that square with at least a column comprising at least one unit, then the line of communication is severed. The French will then suffer attrition. At the end of the next day the situation occurs and as long as the Allies occupy the square roll for attrition on the following table : Result of 1D6 roll 1 Re-roll next day with a +1 bonus 2, 3 R1 4, 5 R2 6 R3 R1 : Roll for each French column marker 1D6 and note the result for each column. R2 : Roll for each French column marker 2D6 and note the result for each column. R3 : Roll for each French column marker 3D6 and note the result for each column. The results is the number of units who suffer attrition in each column. If the result is superior to the number of units then all units in the column suffer attrition. Begin with the units of infantry who has the lower elan score then proceed to cavalry and artillery unit. Mark out one elan (or ammo box) on each unit who suffer attrition. If all units of a column has already an elan box crossed by that process then mark out another box. When a unit has 3 elan boxes crossed-off and suffer attrition again then put an understength marker on it. If they already have the understrength due to combat losses then the unit is lost. Once all units in a column have an understrength marker (and 3 boxes off) then any units who suffer attrition again will be permanently lost. Exception : For the Old guard infantry and cavalry do not mark the understrenght marker, instead continue to cross-off one elan box each time attrition occurs. Do the same to artillery units.

12 12 French major victory on the battlefield For more information about Blücher, go to Napoléon needed a quick and a decisive victory on the battlefield to impose his conditions. If the French side win a tabletop battle (Allies army morale collapse) with the conditions described below we consider that the French have won a major victory putting the campaign to its end. - The Allies army comprises at least 22 units (except artillery units). - The Russian imperial guard count as 1.5 units rounding up. In case of Prussian ultimatum that campaign objective is null and void. Victory by Exhaustion At the ends of a campaign day if any one of the armies has reached its exhaustion number that army has collapsed and the other side has won the campaign. The exhaustion number for the French is 16 units. For the Austro-Russian it is 14 units. If the Prussians enter on the map the exhaustion number for the Allies army is 18 units. The exhaustion number represents the number of units permanently lost. Victory by survival If the French have not won by the end of the 15 th of December, then the Allies win. We assume that the Austrian Army of Italy led by the Archduke Charles arrives on the map at the end of that campaign day. Optional rules Weather You may determined the weather at the beginning of each day of campaign by rolling a dice. 1 Rain 2 Clear but muddy 3, 4, 5 Snow 6 Snow and fog Mud & Rain : reduce column s movement by 1. Snow : reduce column s movement by 2.

13 For more information about Blücher, go to Advanced Recon with the use of Vedettes The following rules supersede the basic recon rules. The vedettes are the eyes of an army. Usually these are regiments of light cavalry sent ahead of any army corps to do the reconnaissance job. In the order of battle any unit of cavalry marked with a superscript ID number may be commit to recon. Any units on recon are not included in any column. They are deployed into vedette markers. The ID number on each unit correspond to a vedette ID marker. Exception : The unit of French guard cavalry may deploy a vedette and be placed in a column. Vedette markers are deployed on the map on any square containing a friendly column or to any square adjacent to a friendly column. Vedette markers do not count toward stacking limits, but if you decide to form back any vedette markers into cavalry units you may do so in any column as long as the unit limitation number of 16 is not reached in case the option do it yourself. If you play the game with the historical organisation the vedette must return to its parent column. To form back a cavalry unit, the vedette marker must be stacked with a friendly column. This can be done during the movement phase at any time a marker is stacked with a column. A vedette must be form back into cavalry unit in order to participate to any battle. Recon score +1 for each vedette marker +2 for each cavalry officer The side who gain the intelligence : Moves first in the campaign. Has an advantage during scouting roll and vedette repulse (see below). The recon must be redone at the end of any battle day (if this is not a decisive victory which ends the game) to determine who gains the intelligence until the next engagement occurs. That implies that after each battle-day any unit of cavalry or cavalry commander may be assigned to reconnaissance. Moving vedettes The vedette markers may move during the movement phase. Vedette pays the normal cost of terrain plus any weather penalty. Scouting is free. The movement allowance of vedette is 10 MP.

14 14 Scouting For more information about Blücher, go to The normal rule of scouting applies for any adjacent enemies columns. It may be useful to use the advantage of the faster movement of vedette for scouting an enemy column. A scouting may be done by a vedette adjacent to an enemy column. To do so, throw a dice and consult the following table : 1 Scout failed 2, 3, 4, 5 Scout succeded* 6 Scout succeded and exact numbers of inf, cav & art in the maps square is known** Modifier to the dice roll : Side with the intelligence +1 Russian cossacks -1 Snow -1 Fog -1 * only the total number of units is known. ** even if two columns are presents you must reveal the exact composition. Vedette repulse Vedette may be used to act as a counter-vedette against enemy vedette. When moving your vedette you may try to repulse any encountered enemy vedette. To do so, move your vedette into the square containing the enemy vedette paying the movement cost. If more that one enemy vedette are present you cannot do the repulse. You must have at least the same numbers of vedette than your enemy. Then roll a dice and consult the result : 4+ Repulse succeeded Modifier : +1 if your side has the intelligence If you succeed the repulse, the enemy vedette must fall back into any adjacent square. If you have some MP left you may continue the repulse, but you must re-do the roll each time you perform a repulse. If repulse failed then it is you that are repulsed. Move to the previous square and the movement for this vedette is finished.

This scenario was setup without specific goals though the French were designated to attack and the Allies to defend.

This scenario was setup without specific goals though the French were designated to attack and the Allies to defend. Fictional 1813 battle for 7-10 players, French & Germans vs Austrians, Russians & Prussians. Developed by David M. Ensteness in 2014 for testing ESR, provided freely for personal, non-commercial use. This

More information

March Toward the Sound of Guns

March Toward the Sound of Guns March Toward the Sound of Guns Very Fast Napoleonic Rules Version1.1 By Herbert Wong A) Game Scale The game will, for convenience, follow Avalon Hill s Napoleon s Battles game scale; in fact the game works

More information

3rd Edition RULES OF PLAY

3rd Edition RULES OF PLAY Command & Colors Napoleonics 1 Game Design by Richard Borg 3rd Edition RULES OF PLAY 2 Command & Colors Napoleonics The battlefield is a scene of constant chaos. The winner will be the one who controls

More information

Wertingen 8th October, A scenario for

Wertingen 8th October, A scenario for Wertingen 8th October, 1805. A scenario for Grand Manoeuvre: Black Powder & Blue Steel Napoleonic Miniatures Wargames Rules By Michael Collins. Wertingen 8th October, 1805 Scenario Notes: Austrian player

More information

The battle of Pultusk 26 th December 1806

The battle of Pultusk 26 th December 1806 The battle of Pultusk 26 th December 1806 Umpire Briefing Pultusk is one of those battles that is a real test for wargamers and wargames rules. On the face of it, the French are hopelessly outnumbered.

More information

% D class, Élan 60% C class Élan 20% B class, Élan. ABILITY Hussars, Chasseurs a Cheval

% D class, Élan 60% C class Élan 20% B class, Élan. ABILITY Hussars, Chasseurs a Cheval 1. Revolutionary campaigns (1792-1801) France: an Impulse army. The UNIT TYPE TYPICAL UNIT Les Blancs 1792-3 12-18 30% C class, Brittle 20% B class Les Bleus 1792-3 12-18 30% D class, Brittle 30% D class,

More information

French Briefing. The Battle of Großbeeren 23rd August, 1813

French Briefing. The Battle of Großbeeren 23rd August, 1813 French Briefing The Battle of Großbeeren 23rd August, 1813 It is truly difficult to have fewer brains than the Duke of Reggio! - Napoléon Bonaparte (upon hearing of Marechal Oudinot s retreat after Großbeeren)

More information

The Battle Of Austerlitz. 2 December, 1805 A Grande Armée scenario by Marc Rivet

The Battle Of Austerlitz. 2 December, 1805 A Grande Armée scenario by Marc Rivet 1 The Battle Of Austerlitz 2 December, 1805 A Grande Armée scenario by Marc Rivet (Historical introduction and variants by Sam Mustafa) It is difficult to say whether Napoleon ever seriously entertained

More information

Napoleonic Battles. Introduction

Napoleonic Battles. Introduction Napoleonic Battles Introduction Napoleonic Battles is a series of games that cover the battles and campaigns associated with Napoleon. Each game can be played alone versus the computer, or against a human

More information

Contents.

Contents. Contents Introduction 1 1. Game Scale 2 2. Troops Statistics 3 Commander Ratings 3 Leadership Bonus Table 3 Troop Quality 4 Unit Combat Value 4 CV & Unit Size Table 5 Unit Designation 5 Valeur et Discipline

More information

NAPOLEON S INFLUENCE ON WARFARE

NAPOLEON S INFLUENCE ON WARFARE NAPOLEON INFLUENCE ON WARFARE NEW METHOD OF WARFARE 1. THE NATION IN ARM: Wars were no longer fought by small armies of mercenaries but by large armies of drafted soldiers inspired by nationalism. Conscription

More information

The Battlefield. Eylau Umpire Notes

The Battlefield. Eylau Umpire Notes The Battlefield Eylau Umpire Notes Arrival schedules: Event Entry point Battle time Move Start of game 8am 1 Davout plus 13 th Legere, horse artillery and cavalry Opposite Serpallen 10am 5 Remainder of

More information

Blucher Spring 1813 Campaign Report SITREP 1A Week 1 and the Battle of Madgeburg

Blucher Spring 1813 Campaign Report SITREP 1A Week 1 and the Battle of Madgeburg Blucher Spring 1813 Campaign Report SITREP 1A Week 1 and the Battle of Madgeburg My gaming mates (Ben Earnest, Steve Leopard, Steve Dunn) and I started our Spring 1813 campaign using the Blucher rules

More information

Austerlitz System Rules

Austerlitz System Rules RULEBOOK Design by David Fox Great Battles of the Napoleonic Wars Volume I Austerlitz System Rules 1.0 INTRODUCTION..... 2 2.0 COMPONENTS..... 2 2.1 Game Scale...... 2 2.2 Definitions & Abbreviations.

More information

Gunzberg, 9th October, A scenario for:

Gunzberg, 9th October, A scenario for: Gunzberg, 9th October, 1805. A scenario for: Grand Manoeuvre: Black Powder & Blue Steel Napoleonic Miniatures Wargames Rules By Michael Collins. 2. Gunzberg, 9th October, 1805 Scenario Notes: Austrian

More information

Les Champs de Bataille NAPOLEONIC WARGAME RULES ON THE BATTALION LEVEL WITH GRAND TACTICAL ASPIRATIONS

Les Champs de Bataille NAPOLEONIC WARGAME RULES ON THE BATTALION LEVEL WITH GRAND TACTICAL ASPIRATIONS Les Champs de Bataille NAPOLEONIC WARGAME RULES ON THE BATTALION LEVEL WITH GRAND TACTICAL ASPIRATIONS SCALES 1 turn = 20 minutes; 1 casting = 60 men; 1" = 40 yards 1 STANDS 3-rank infantry stands (per

More information

Blucher Rules Battle Scenario Valmy Campaign Graham (Prussians) vs the system.

Blucher Rules Battle Scenario Valmy Campaign Graham (Prussians) vs the system. Blucher Rules Battle Scenario Valmy Campaign Graham (Prussians) vs the system. Battle of Brabant 19 September 1792 Situation: Having invaded France at the end of August 1792, a coalition force led by the

More information

ARMIES OF THE SEVEN YEARS WAR

ARMIES OF THE SEVEN YEARS WAR ARMIES OF THE SEVEN YEARS WAR The Seven Years War was fought on three continents and involved all of the Great Powers of the day. But at the center of it all was the province of Silesia. Frederick had

More information

ARMIES OF THE 18 TH CENTURY

ARMIES OF THE 18 TH CENTURY ARMIES OF THE 18 TH CENTURY I. THE INFANTRY "Napoleon's got a bunch of the toughest, hammered down, ironed out roughnecks you ever saw, from generals down to buck privates. And he just said, "Sic 'em,

More information

Sellerhausen, October 18, 1813

Sellerhausen, October 18, 1813 Sellerhausen, October 18, 1813 The Sellerhausen-Stunz-Paunsdorf area is located at the north-east of Leipzig. The Saxon army has defected to the Allies, leaving a dangerous gap in the French line. The

More information

Mini-Nap 2 WARGAME RULES FOR THE NAPOLEONIC ERA. Copyright. Trevor Raymond. January 2015 (Exodus 20:15 - Thou shall not steal.")

Mini-Nap 2 WARGAME RULES FOR THE NAPOLEONIC ERA. Copyright. Trevor Raymond. January 2015 (Exodus 20:15 - Thou shall not steal.) Page 1 of 42 The Basics Mini-Nap 2 WARGAME RULES FOR THE NAPOLEONIC ERA Copyright. Trevor Raymond. January 2015 (Exodus 20:15 - Thou shall not steal.") Mini-Nap 2 is a set of rules specifically designed

More information

Altenburg. September 28, 1813

Altenburg. September 28, 1813 Altenburg. September 28, 1813 "The raid at Altenburg on 28 September 1813. was carried out by the Streifkorp under the command of Saxon General Johann von Thielmann commanding seven regiments of Cossacks,

More information

A Marvellous Victory! Copyright. Trevor Raymond. Version 3: April, 2012 (Exodus 20:15 - Thou shall not steal.")

A Marvellous Victory! Copyright. Trevor Raymond. Version 3: April, 2012 (Exodus 20:15 - Thou shall not steal.) A Marvellous Victory! Copyright. Trevor Raymond. Version 3: April, 2012 (Exodus 20:15 - Thou shall not steal.") Page 1 of 28 A Marvellous Victory is a basic set of rules designed for the table-top wargaming

More information

A Triumph & Glory Game

A Triumph & Glory Game Borodino 1 BORODINO A Triumph & Glory Game By Richard Berg RULE BOOK Table of Contents 1.0 Introduction... 2 8.0 Artillery Fire... 8 2.0 Components... 2 9.0 Shock Combat... 9 3.0 Sequence of Play... 3

More information

Napoleonic Battlefield Commander

Napoleonic Battlefield Commander Napoleonic Battlefield Commander A set of Napoleonic Wargame Rules for Brigade-Size Units using 6mm figures by George Street & John Binmore Part 1 The Game Concepts Introduction This is a set of rules

More information

Musket and Pike Users Manual

Musket and Pike Users Manual 1 Musket and Pike Introduction Musket and Pike is a series of games that cover the battles and campaigns associated with the era where muskets and pikes dominated the fighting. Each game can be played

More information

Seven Years War. Generals

Seven Years War. Generals Seven Years War By Will McNally Introduction These rules have been written to give an easily playable game which reflects the style of European land warfare during the Eighteenth Century, particularly

More information

The first battle of Polotsk 17 th -18 th August Introduction

The first battle of Polotsk 17 th -18 th August Introduction The first battle of Polotsk 17 th -18 th August 1812 Introduction As the French Grand Armee pushed the main Russian forces back towards Moscow, the areas to the flank and rear became more vulnerable, and

More information

Fields of Blue & Grey

Fields of Blue & Grey Fields of Blue & Grey A very different kind of American Civil War rules, that allow the grand sweep of corp level actions to be recreated while still using the regiment as the basic combat element. A simple

More information

Grunberg. October 6, 1813

Grunberg. October 6, 1813 Grunberg. October 6, 1813 The southern road to Leipzig Whereas Napoleon was in Duben trying to avoid the reunion of the armies of Bernadotte and Bluecher, the Schwarzenberg s Army of Bohemia was slow and

More information

ERES TO YOU FUZZY WUZZY by Bob Cordery

ERES TO YOU FUZZY WUZZY by Bob Cordery 1. Introduction ERES TO YOU FUZZY WUZZY by Bob Cordery ETYFW relies upon the use of both average dice (AvDs produce more predictable results) and normal dice (D6s produce less predictable results) to reflect

More information

Black Powder: Club Army Guidelines Version 1: February 2013 (Exodus 20:15 - Thou shall not steal.)

Black Powder: Club Army Guidelines Version 1: February 2013 (Exodus 20:15 - Thou shall not steal.) Page 1 of 74 Black Powder: Club Army Guidelines Version 1: February 2013 (Exodus 20:15 - Thou shall not steal.) These guidelines were specifically developed for use at our club (The Novocastrian Battlegamers)

More information

OPERATIONAL OBJECTIVE ZONES

OPERATIONAL OBJECTIVE ZONES OPERATIONAL OBJECTIVE ZONES The nature of combat on the Operational level varied between Open field battles and those fought over built-up and fortified areas. The cohesion of both the defender and attacker

More information

NAPOLEONIC HEX SCENARIO. Battle 0f Talavera 28 July1809. Page 1 of 5

NAPOLEONIC HEX SCENARIO. Battle 0f Talavera 28 July1809. Page 1 of 5 Battle 0f Talavera 28 July1809 Page 1 of 5 Battle 0f Talavera 28 July1809 French Units Corps Elan Traits Move Joseph/Jourdan Overall Commander 26 Units 10 Morale Victor First Corps Ruffin 1 st Division

More information

First contact on the Sambre: 15 th June, A small scenario for Republic to Empire by Barry Hilton

First contact on the Sambre: 15 th June, A small scenario for Republic to Empire by Barry Hilton First contact on the Sambre: 15 th June, 1815. A small scenario for Republic to Empire by Barry Hilton Introduction The large engagements of the 100 Days Campaign are challenging to recreate as wargames.

More information

napoleon's battles at divisional and onehalf

napoleon's battles at divisional and onehalf napoleon's battles at divisional and onehalf scales I am trying to find a Napoleonic rule-set to play minor, i.e divisional, engagements occurring at the Campaign of Leipzig or in any other Napoleonic

More information

Musket and Pike User Manual

Musket and Pike User Manual Musket and Pike User Manual 1 Musket and Pike Users Manual Introduction Musket and Pike is a series of games that cover the battles and campaigns associated with the era where muskets and pikes, or sometimes

More information

ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men

ONE IF BY LAND - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman Ground Scale 1 inch = 15 yards One Turn About five minutes Infantry/Cavalry figure 10 men Artillery crew figure 5 men Artillery

More information

The battle of Ingenstansby A fictional scenario for the Great Northern War Swedish Briefing

The battle of Ingenstansby A fictional scenario for the Great Northern War Swedish Briefing The battle of Ingenstansby A fictional scenario for the Great Northern War Swedish Briefing Introduction You are King Karl XII, commanding the Swedish Main army in Russia. The year is 1708 and you have

More information

Rome at War Hannibal at Bay Errata and FAQ

Rome at War Hannibal at Bay Errata and FAQ First Edition Rules Rome at War Hannibal at Bay Errata and FAQ Pg 3: Light Cavalry description has a depiction of Light Infantry. 2.21: Change "enemy units" to "any non-leader units". 6.1: After Example,

More information

THE RULES. Wing Scale. 15 minutes per turn 50 men per strength point 1 gun per strength point

THE RULES. Wing Scale. 15 minutes per turn 50 men per strength point 1 gun per strength point INTRODUCTION The late Greg Novak developed the following variant of Volley & Bayonet for fighting at the Wing scale in the Americas. All Volley & Bayonet rules not modified below remain in force. Paul

More information

Mini-Nap. RULES FOR CORPS SCALE WARGAMES IN THE NAPOLEONIC ERA USING THE 6mm SCALE

Mini-Nap. RULES FOR CORPS SCALE WARGAMES IN THE NAPOLEONIC ERA USING THE 6mm SCALE Mini-Nap RULES FOR CORPS SCALE WARGAMES IN THE NAPOLEONIC ERA USING THE 6mm SCALE Copyright. Trevor Raymond. Version 8: August, 2009 (Exodus 20:15 - Thou shall not steal.") www.runtus.org Page 1 of 25

More information

Wissembourg 4 th August 1870

Wissembourg 4 th August 1870 Wissembourg 4 th August 1870 Last Updated: 17th February 2018 This scenario was prepared by Martin Soilleux-Cardwell. It has been updated for Volley & Bayonet: Road to Glory by Keith McNelly. Historical

More information

SNAPHANCE SCENARIO Franco-Dutch War - Battle of Seneffe 11 August 1674

SNAPHANCE SCENARIO Franco-Dutch War - Battle of Seneffe 11 August 1674 Franco-Dutch War - Battle of Seneffe 11 August 1674 Note: the woods on the hilltop are orchards. Page 1 of 5 Franco-Dutch War - Battle of Seneffe 11 August 1674 William of Orange invaded Northern France

More information

The Battle of Zahna. September, 1813

The Battle of Zahna. September, 1813 The Battle of Zahna. September, 1813 The Battle of Zahna, was a prelude to the battle of Dennewitz. The advance-guard of the Oudinot's French-Bavarian XII Corps (part of the Ney's Army of Berlin) encountered

More information

Introduction & Overview 5 Setup 5. Campaigns 5 Difficulty Level 5. Winning The Game 6. Scoring 7 France 7 Britain & Allies 8 End Game Screen 8

Introduction & Overview 5 Setup 5. Campaigns 5 Difficulty Level 5. Winning The Game 6. Scoring 7 France 7 Britain & Allies 8 End Game Screen 8 GAME MANUAL Contents Introduction & Overview 5 Setup 5 Campaigns 5 Difficulty Level 5 Winning The Game 6 Scoring 7 France 7 Britain & Allies 8 End Game Screen 8 Turn Overview 9 Ai Turn 10 Quick Guide on

More information

Sowchos (Collective Farm) 79

Sowchos (Collective Farm) 79 Sowchos (Collective Farm) 79 December 1942 Following the encirclement of the Sixth Army at Stalingrad, the Germans planned to launch the relief effort from the bridgehead at Nizhna Chirskaya, 25 miles

More information

THE WAR OF THE SPANISH SUCCESSION PAPERBOYS RULES

THE WAR OF THE SPANISH SUCCESSION PAPERBOYS RULES THE WAR OF THE SPANISH SUCCESSION PAPERBOYS RULES This is a little set of rules written to continue the tradition of each Paperboys book having an associated set. Andy Callan s ideas abound here, but Peter

More information

French and Allied Forces Battle of Vauchamps 14 February 1814

French and Allied Forces Battle of Vauchamps 14 February 1814 Allied Forces Commanding Officer: Feldmarschal Blücher 1 French and Allied Forces Battle of Vauchamps 14 February 1814 Prussian II Corps: Generalmajor von Kleist (total 13,500 men) 10th Brigade: Generalmajor

More information

BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8)

BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8) BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8) INTRODUCTION The Battle for 2mm Earth rules are suitable for any large combat up until around the end of the 19 th Century. I designed 1418 semi-independently

More information

Lines of Battle: Albuera 1811

Lines of Battle: Albuera 1811 Lines of Battle: Albuera 1811 Version 20170313 Copyright David Kershaw 1. Introduction Lines of Battle is a map-based wargame system to simulate Napoleonic-era battles. The game consists of: These rules

More information

COMMANDS AND COLORS NAPOLEONICS PLUS

COMMANDS AND COLORS NAPOLEONICS PLUS COMMANDS AND COLORS NAPOLEONICS PLUS CAMPAIGN RULES Version 3.00 2018-09-20 Contents LEADERS... 3 Leader Casualty Fate... 3 Leader Replacement... 4 Leadership Quality... 4 CAPTURING A THOPHY... 4 GLORY...

More information

Black Powder House Rules

Black Powder House Rules Black Powder House Rules Command & Movement Disordered Moves Flank Attacks Woods Skirmishers Skirmish Company Mixed Formation Grande Bandes Infantry Tactics Charge Contact Massed Columns Must Form Square

More information

Waterloo. Leadership that changed the world. Jürgen Oschadleus MAIPM ILPF PMP 11 November 2015

Waterloo. Leadership that changed the world. Jürgen Oschadleus MAIPM ILPF PMP 11 November 2015 Waterloo Leadership that changed the world Jürgen Oschadleus MAIPM ILPF PMP 11 November 2015 Objectives The significance The story The (leadership) lessons The battlefield is a scene of constant chaos.

More information

Glory Days! Introduction. Troop Types and Figures. freewargamesrules.co.uk presents. by Craig Cartmell

Glory Days! Introduction. Troop Types and Figures. freewargamesrules.co.uk presents. by Craig Cartmell Introduction. freewargamesrules.co.uk presents Glory Days! by Craig Cartmell These are a set of rules for fighting the American Civil War at regimental and brigade level. The smallest unit sizes are infantry

More information

Marengo. Turn One 0600 Hours 14 June 1800

Marengo. Turn One 0600 Hours 14 June 1800 Photo 1 T1 by E.R. Bickford Production: Lise Patterson 2011 Decision Games, Bakersfield, CA. Turn One 0600 Hours 14 June 1800 The game opens with the Austrians advancing from their positions across the

More information

BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44

BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44 BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44 On June 6, 1944, thousands of Allied soldiers landed on the beaches of Normandy as part of Operation Overlord. The night before, hundreds of paratroopers

More information

...& Blenheim Palace. Amendments to Black Powder For battles with model soldiers In the Age of Marlborough

...& Blenheim Palace. Amendments to Black Powder For battles with model soldiers In the Age of Marlborough ...& Blenheim Palace Amendments to Black Powder For battles with model soldiers In the Age of Marlborough Black Powder "Black Powder" rules are copyright Warlord Games, and quoted here purely for the purpose

More information

To Reach the Po... Elliott (the gamemaster) explained the situation on a white board:

To Reach the Po... Elliott (the gamemaster) explained the situation on a white board: To Reach the Po... On Saturday, 9 May 2015, the Gentlemen Wargamers gathered to play a scenario adapted from Frederick Schneid's Napoleon's Italian Campaigns 1805-1815. In the spring of 1815, as the news

More information

The Battle of Neerwinden, 18 th of March 1793 A Grande Armee Scenario by Greg Savvinos

The Battle of Neerwinden, 18 th of March 1793 A Grande Armee Scenario by Greg Savvinos The Battle of Neerwinden, 18 th of March 1793 A Grande Armee Scenario by Greg Savvinos After the success of the French armies at Valmy the Armee du Nord under Dumouriez surged in to the Austrian Netherlands.

More information

The Battle of Alcaniz, 23 rd May A scenario for: Grand Manoeuvre: Black Powder & Blue Steel. Napoleonic Miniatures.

The Battle of Alcaniz, 23 rd May A scenario for: Grand Manoeuvre: Black Powder & Blue Steel. Napoleonic Miniatures. The Battle of Alcaniz, 23 rd May 1809. A scenario for: Grand Manoeuvre: Black Powder & Blue Steel Napoleonic Miniatures Wargames Rules By Michael Collins. The Battle of Alcaniz, 23 rd May 1809. Notes

More information

The Battle Of Raab 14 June 1809 by Chuck Hamack

The Battle Of Raab 14 June 1809 by Chuck Hamack 1 The Battle Of Raab 14 June 1809 by Chuck Hamack Napoleon had suffered a major set back at the Battle of Aspern-Essling. He was carefully building up his forces for the next battle. He ordered Prince

More information

information will be used as instructional material for further study of our recent

information will be used as instructional material for further study of our recent Marshal Enterprises is pleased to present a recently discovered letter, purportedly in a batch of correspondence from the estate of the Duke of Wurttemberg, which has revealed, first-hand, the experiences

More information

Prussian Napoleonic Tactics Elite

Prussian Napoleonic Tactics Elite Prussian Napoleonic Tactics 1792 1815 Elite 1 / 6 2 / 6 3 / 6 Prussian Napoleonic Tactics 1792 1815 Date: 18 May 1803 20 November 1815 ( ) (12 years, 5 months and 4 weeks) Location Napoleonic Wars - Wikipedia

More information

Historical Overview ".. probably dummy positions." Unknown air liaison officer with Panzer Division Grossdeutschland.

Historical Overview .. probably dummy positions. Unknown air liaison officer with Panzer Division Grossdeutschland. Historical Overview ".. probably dummy positions." Unknown air liaison officer with Panzer Division Grossdeutschland. On the afternoon of July 4th 1943, as preparation for the great offensive, the German

More information

tdoherty Page 1 02/18/05

tdoherty Page 1 02/18/05 La Bataille Revised Infantry Assault and Charge Sequence The reasons for changing the mêlée sequence have been discussed on CSW. It is my view that historically assaults would often degenerate into inconclusive

More information

Rearguard action near Genappe 17 th June 1815.

Rearguard action near Genappe 17 th June 1815. Rearguard action near Genappe 17 th June 1815. Famous battles are a little like the star turns on a variety show bill. They get all the attention and often overshadow other interesting but lesser known

More information

Dennewitz - Reduced OB Napoleonic Wars Last Updated on by Allan (AJ) Wright

Dennewitz - Reduced OB Napoleonic Wars Last Updated on by Allan (AJ) Wright Dennewitz - Reduced OB Napoleonic Wars Last Updated on 2011-05-27 by Allan (AJ) Wright From the Volley and Bayonet rule book page 84. Order of battle reduced for 'what if' balanced meeting engagement scenario.

More information

French Briefing. The Battle of Sacile 16th April, 1809

French Briefing. The Battle of Sacile 16th April, 1809 French Briefing The Battle of Sacile 16th April, 1809 In one day I will retake all of the territory I have abandoned at the moment. - Eugène de Beauharnais (15th April, 1809) Intelligence Briefing Austrian

More information

THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016

THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016 THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016 THE FIGHT FOR THIEPVAL RIDGE By Paul Rohrbaugh Play Area: Rows 7 through 16 inclusive, columns C through I (also inclusive). Scenario

More information

Napoleonic Avant-garde Battles

Napoleonic Avant-garde Battles Napoleonic Avant-garde Battles "To be defeated is pardonable, to be surprised--never! " The Turn Command Phase Roll 1d6 for each Brigade commander and CinC. Rolled 1d6 for each Artillery Battery The CinC

More information

RULES. A: A targeted squad receives corner cover when the imaginary line of the attacking unit s line of sight passes through

RULES. A: A targeted squad receives corner cover when the imaginary line of the attacking unit s line of sight passes through R e a d t h i s FAQ t h o r o u g h ly a n d k e e p i t s e c u r e i t m ay s av e l i v e s RULES Q: In what situations will a squad benefit from corner cover? A: A targeted squad receives corner cover

More information

AT ANY COST: METZ 1870

AT ANY COST: METZ 1870 AT ANY COST: METZ 1870 ERRATA, CLARIFICATIONS AND FAQ ERRATA TEC The TEC Indicates the shifts as

More information

SNAPHANCE RULES FOR PIKE AND SHOT BATTLES

SNAPHANCE RULES FOR PIKE AND SHOT BATTLES Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 3 1.4 Game Play 3 2.0 Types of Stands 3 2.1 Combat Stands 3 2.2 Support Stands 4 3.0

More information

King George Commands and We Obey

King George Commands and We Obey King George Commands and We Obey Basing Army Commanders 80mm dia base with a vignette on it, min 3 figures. Divisional Commanders 80mm dia base with a vignette on it, max 2 figures. Brigade Commanders

More information

After Action Report, Ocaña

After Action Report, Ocaña After Action Report, Ocaña Final Playtest, December 26 th, 2015 The following is an after action report of the Battle of Ocaña, played at TBS Comics in Fort Walton Beach, FL using the rules Commit the

More information

Scenario Malo-Jaroslavetz 24 October 1812

Scenario Malo-Jaroslavetz 24 October 1812 Scenario Malo-Jaroslavetz 24 October 112 This scenario is based upon several web sources found in several groups of yahoo: GrandeArmee, NapoleonicFireandFury and Vnblist (Volley and Bayonet) Russia, October

More information

The mission of colonel Marbot.

The mission of colonel Marbot. The mission of colonel Marbot. The 7th regiment of hussars led by colonel Marbot was a member of the cavalry division of general Jacquinot. On the morning of the 18th of June, this division had its position

More information

GRAND TACTICAL SERIES RULES v1.1

GRAND TACTICAL SERIES RULES v1.1 GRAND TACTICAL SERIES RULES v1.1 Table of Contents 1.0 Introduction 3 1.1. A note about the rules 3 1.2. A summary description of the game 3 2.0 How to read the counters 4 3.0 The time scale 4 4.0 The

More information

Getting Started with First World War Campaigns: East Prussia 14

Getting Started with First World War Campaigns: East Prussia 14 Getting Started with First World War Campaigns: East Prussia 14 Welcome to First World War Campaigns: East Prussia 14. In this, the second title in of the First World War Campaigns series of operational

More information

Pitschenberg. September 4, The table game

Pitschenberg. September 4, The table game Pitschenberg. September 4, 1813 After escaping form the Allies at Bunzlau, Macdonald is marching at full speed towards Bautzen pursued by Bluecher. The Allied advance guard is commanded by Vassilchikov

More information

[DRAFT] SNAPHANCE RULES FOR PIKE AND SHOT BATTLES

[DRAFT] SNAPHANCE RULES FOR PIKE AND SHOT BATTLES Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 2 1.4 Game Play 2 2.0 Types of Stands 2.1 Combat Stands 2.2 Support Stands 3.0 Command

More information

A Difficult Affair II (Kursk, July 1943)

A Difficult Affair II (Kursk, July 1943) A Difficult Affair II (Kursk, July 1943) ".. probably dummy positions." Unknown air liaison officer with Panzer Division Grossdeutschland. On the afternoon of July 4th 1943, as preparation for the great

More information

OLD TROUSERS WARFARE IN THE HORSE & MUSKET ERA

OLD TROUSERS WARFARE IN THE HORSE & MUSKET ERA OLD TROUSERS WARFARE IN THE HORSE & MUSKET ERA BATTALION LEVEL NAPOLEONIC WARFARE Version 2.4 oldgrumbler@hotmailcom Website: http://www.greatbasin.net/~johnkelly/ Old Trousers: Warfare in the Horse &

More information

Deployment Bailen Rear Guard Re-Fight Initiative Round 1:

Deployment Bailen Rear Guard Re-Fight Initiative Round 1: This tutorial is from a single turn in a game of Grand Battles Napoleon and is an example of how the sequence of play and general rule system mechanics work. Although this tutorial describes, in depth,

More information

Austrian Army Vanguard Brigade. Brigade Commander Staff Rating 7: 0pts Staff Rating 8: 25pts

Austrian Army Vanguard Brigade. Brigade Commander Staff Rating 7: 0pts Staff Rating 8: 25pts Austrian Army 1809 1 Divisional Commander 1+ German Infantry Brigade 1-2 German Line Infantry Regiments A German Line Infantry Regiment consists of 2-3 German Line Infantry Battalions: 35pts per Battalion

More information

Le Baton (Because Napoleonics is serious business)

Le Baton (Because Napoleonics is serious business) Le Baton (Because Napoleonics is serious business) One Page, Brigade level Napoleonics rules for 25mm figures (And in case you re wondering, there are no rules in any of this drivel) By Clay Smith and

More information

FIRETEAM Wargame Rules for Modern Combat Operations

FIRETEAM Wargame Rules for Modern Combat Operations FIRETEAM Wargame Rules for Modern Combat Operations By Rory Crabb Written By Rory Crabb Version 1.0 July 2016 Miniatures from the collection of the author and terrain by Paul Davies 1 FIRETEAM Wargame

More information

Introduction. Playing a Campaign Game

Introduction. Playing a Campaign Game Introduction Tigers on the Hunt: Kursk is a DLC containing three Campaign Game Scenarios for the Tigers on the Hunt Game (TotH). The Campaign Game Scenarios in this DLC portray three different historical

More information

OLD TROUSERS II WARFARE IN THE HORSE & MUSKET ERA

OLD TROUSERS II WARFARE IN THE HORSE & MUSKET ERA OLD TROUSERS II WARFARE IN THE HORSE & MUSKET ERA BATTALION LEVEL NAPOLEONIC WARFARE Version 1.0 oldgrumbler@hotmailcom Website: http://www.greatbasin.net/~johnkelly/ Old Trousers: Warfare in the Horse

More information

Chosen Men Fat. 1. Sequence of play. Base Morale;

Chosen Men Fat. 1. Sequence of play. Base Morale; Chosen Men Fat 1. Sequence of play v2.1 CCWG Assign cards to each unit in play then shuffle the deck and turnover the top 2 cards. These units then; 1) Test morale. 2) Perform an action. (Move, Load, Fire,

More information

Austrian Army Of The Napoleonic Wars 1 Infantry Osprey Men At Arms Series Infantry No 1

Austrian Army Of The Napoleonic Wars 1 Infantry Osprey Men At Arms Series Infantry No 1 Austrian Army Of The Napoleonic Wars 1 Infantry Osprey Men At Arms Series Infantry No 1 We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online

More information

From the Marshal Enterprises Household to the Citizens of the Gaming World

From the Marshal Enterprises Household to the Citizens of the Gaming World La Bataille Premier ME Rules for Napoleonic Grand Tactical Warfare 1792-1815 From the Marshal Enterprises Household to the Citizens of the Gaming World http://labataille.me Introduction (1) Chronology

More information

Austrian Dragoons And Cuirassiers Of The Seven Years War By R.D. Pengel;G.R. Hurt READ ONLINE

Austrian Dragoons And Cuirassiers Of The Seven Years War By R.D. Pengel;G.R. Hurt READ ONLINE Austrian Dragoons And Cuirassiers Of The Seven Years War By R.D. Pengel;G.R. Hurt READ ONLINE If you are searching for the ebook Austrian Dragoons and Cuirassiers of the Seven Years War by R.D. Pengel;G.R.

More information

Grand Manoeuvre: Black Powder & Blue Steel. Napoleonic Miniatures. Wargames Rules. By Michael Collins. Gorodetschna, 12 th August 1812.

Grand Manoeuvre: Black Powder & Blue Steel. Napoleonic Miniatures. Wargames Rules. By Michael Collins. Gorodetschna, 12 th August 1812. Gorodetschna, 12 th August 1812. A scenario for: Grand Manoeuvre: Black Powder & Blue Steel Napoleonic Miniatures Wargames Rules By Michael Collins. Gorodetschna, 12th August 1812. Umpire s notes: The

More information

Volley and Bayonet, Road to Glory. American Revolution Period Specific Rules. Jeff Glasco ( 2011)

Volley and Bayonet, Road to Glory. American Revolution Period Specific Rules. Jeff Glasco ( 2011) Revised July 2011 Volley and Bayonet, Road to Glory American Revolution Period Specific Rules Jeff Glasco ( 2011) Volley and Bayonet is copy written by Frank Chadwick and Greg Novak. Additional rules by

More information

Part1 Setting up the Game. Sample file

Part1 Setting up the Game. Sample file Part1 Setting up the Game Setting up the game Necessary equipment All you need to play Polemos American Civil War is: A number of ordinary six-sided dice, numbered 1-6, known hereafter as D6. A ten-sided

More information

Bundok and Bayonet Colonial Wargames Rules by Bob Cordery

Bundok and Bayonet Colonial Wargames Rules by Bob Cordery Introduction Bundok and Bayonet Colonial Wargames Rules by Bob Cordery Part 1 - The Basic Rules The following Colonial Wargames rules were written for my own personal use and reflect my philosophy that

More information

Example of Play. Napoleonic Brigade NBS Series 3.0. Introduction

Example of Play. Napoleonic Brigade NBS Series 3.0. Introduction Series Design: Dean N. Essig Initial Napoleonic Concepts: David A. Powell NS 3.0 Design & Development: Elias Nordling & Anders Fager Napoleonic rigade Series 3.0 Example of Play Napoleonic rigade NS Series

More information

Old Dessauer. Rules for Tabletop Wargames Set in the Tricorn Era Using 15mm Size Model Soldiers By Wes Rogers

Old Dessauer. Rules for Tabletop Wargames Set in the Tricorn Era Using 15mm Size Model Soldiers By Wes Rogers Old Dessauer Rules for Tabletop Wargames Set in the Tricorn Era Using 15mm Size Model Soldiers By Wes Rogers TABLE OF CONTENTS 1 INTRODUCTION... 1 2 GAME SCALES, DICE AND MEASUREMENTS... 1 3 TROOP TYPES

More information