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1 -( ' $!" & & & & & & -( ' (( (5 2((6(2&( ( &02$ &0! ( +, +, , (/&0(1(2&( Commander Ace McGuire, a veteran space explorer, has seen countless worlds and defeated many enemies of Earth A living hero amongst the ranks of The Galacteers he's earned the undying loyalty of his crewmates Ambidextrous - Characters with this ability can use two (2) one-handed weapons in combat at the same time, getting two (2) attacks per turn This can apply to a combination of hand to hand weapons (a sword and a knife) or two ranged weapons, but not one of each Brothers in Arms - This model considers each and every one of his comrades more valuable than any goal or objective If any of his party is in hand to hand combat he must go and help them out, rather than head to an encounter marker or achieve a goal Dead Shot - Characters with this ability are experts with firearms and can attempt to hit specific locations on a target By spending Hero Points, characters can move the location of their hit It costs one (1) Hero Point for each point changed on the die roll Energy - Energy weapons do not run out of ammo, but if you roll a 1 the weapon is overheating You must expend an action to drain the heat sink If you do not, on a subsequent 1 the weapon will explode, doing its WS damage in a 1" diamter Fencing +X - Characters with this ability are experts with long blades They add +X to their BLADE roll whenever they are attacking with a long blade (already included) Force of Will - A model with this ability has learned to force itself to do things that would normally be impossible Whenever this model needs to make a BRAWN test, it can spend a Hero Point to allow it to test against GUTS instead The model can also use this ability with any BRAINS test to prevent mind control, the effects of gas or poison, to prevent being rendered unconscious by drugs, or to regain consciousness due to wounds Pilot (+X) - The model is trained in piloting flying vehicles The model gets an additional +X to their DODGE score for any die rolls involved with flying vehicles or jet packs Savvy (+X) - The model with this skill has years of experience in dangerous and compromising situations When the model moves within " of an encounter chit he can use an action to make a BRAINS test to see what the encounter is This skill can be combined with a Move action, but no other type of action Stun Ray - Stun Rays do no physical damage If target is hit it must make a BRAWN test If the model fails it falls to the ground, stunned The character's DODGE stat drops to 0, but opponents get -2 to hit since the target is considered Prone Each subsequent turn the stunned character may make a BRAWN test to recover If he is successful he can immediately take his normal turn Lieutenant Jane Hunter, head of her class and former Olympic ZG-Ball Athlete, she's rapidly moving up the ranks of The Galacteers This spunky young officer makes up for her lack of experience with her vast knowledge and quick reactions Brothers in Arms - This model considers each and every one of his comrades more valuable than any goal or objective If any of his party is in hand to hand combat he must go and help them out, rather than head to an encounter marker or achieve a goal Energy - Energy weapons do not run out of ammo, but if you roll a 1 the weapon is overheating You must expend an action to drain the heat sink If you do not, on a subsequent 1 the weapon will explode, doing its WS damage in a 1" diamter Nimble - Models with this ability have excellent balance and the ability to recover quickly if knocked off balance Models with this ability may re-roll any failed test against DODGE score (tests that add DODGE with other stats cannot be re-rolled) The player must abide by the results of the second roll Quick (+X) - Models with this ability have quicker than normal reflexes They add +X to their DODGE stat (already included) Savvy (+X) - The model with this skill has years of experience in dangerous and compromising situations When the model moves within " of an encounter chit he can use an action to make a BRAINS test to see what the encounter is This skill can be combined with a Move action, but no other type of action Stun Ray - Stun Rays do no physical damage If target is hit it must make a BRAWN test If the model fails it falls to the ground, stunned The character's DODGE stat drops to 0, but opponents get -2 to hit since the target is considered Prone Each subsequent turn the stunned character may make a BRAWN test to recover If he is successful he can immediately take his normal turn
2 -(! ', & & & = 5! Brothers in Arms - This model considers each and every one of his comrades more valuable than any goal or objective If any of his party is in hand to hand combat he must go and help them out, rather than head to an encounter marker or achieve a goal Communicators - A model with Communicator can swap his activation with another member of his team Only the model using the attribute needs to take Communicator It is assumed the entire team has them, but only the model purchasing the skill can swap activations Hunter - Models with this ability add +2 to their chance, and +1 to the chance of all friendly models within 6" to avoid any trap encounters while outdoors This includes, but is not limited to snare and pit traps Models with this ability also gain a +1 when shooting at models with the Camouflage ability outdoors Nerves of Steel +X - Models with this ability add +X to their GUTS score (already included) Tactics +X - Models with this ability add +X to their initiative roll at the beginning of each turn && ((/6($&&(2 &(8 -( & ' = &&
3 '2+ -( 8,6 );2 & & -56 ' + "$$ (2&(5((!2 "$$ Master Sergeant Rocky Rizzo, a former boxer who joined The Galacteers after his hometown of Peoria was destroyed in an alien attack Rocky has been watching Ace's back for years often lending a hand, or a hearty fist whenever situations call for some heavy scrapping Brothers in Arms - This model considers each and every one of his comrades more valuable than any goal or objective If any of his party is in hand to hand combat he must go and help them out, rather than head to an encounter marker or achieve a goal Devotion - Models with this ability are intensely loyal and would die for the hero (master) If the model with devotion is within " of the hero and the hero takes a wound, the wound can be transferred to the devoted model The wound is in the exact same location If the wound kills the devoted model, the hero may spend one (1) hero point and take an immediate action outside of its normal activation Energy - Energy weapons do not run out of ammo, but if you roll a 1 the weapon is overheating You must expend an action to drain the heat sink If you do not, on a subsequent 1 the weapon will explode, doing its WS damage in a 1" diamter Expert Fighter - Characters with this ability are experts with in hand to hand combat and can attempt to hit specific locations on an opponent By spending Hero Points, characters can move the location of their hit It costs one (1) Hero Point for each point changed on the die roll Pugilist (+X) - Models with this ability are trained in some form of boxing They add +X to their BD score when attacking without a weapon They attack unarmed as if they are using a club, but do not get the 1" range that a club provides This skill cannot be taken in conjunction with Martial Arts (already included) -( 2 ' & 122 & + & & 56 6 (8 (-(; (2&(-6 (1(8-56 & Comet the Chimp - The Galacteers mascot and Dr Zahn's assistant Comet is helpful and courageous but is also mischevious and considered a pick-pocket Bug-Eyed - This feature provides the model with quicker than normal reflexes but also make them naturally skittish and nervous The bug-eyed model may add +1 to its DODGE score but suffers a -1 to its GUTS score (already included) Brothers in Arms - This model considers each and every one of his comrades more valuable than any goal or objective If any of his party is in hand to hand combat he must go and help them out, rather than head to an encounter marker or achieve a goal Hide - Models with this ability can disappear into the shadows or have the ability to blend with their surroundings like a chameleon Any model with this ability that does not move can attempt to hide as its action Any time an enemy model more than " away tries to target the hidden model they must first make a test against their BRAINS stat If they pass, they can target the model as normal Failure to spot causes the spotting model to lose an action Once a model is hidden it can move at half its current movement rate without losing its Hidden status Hustler - The model can use his natural charisma and fast talking skills to talk others into doing what he wants Whenever he is within 2" of an opposing model (but not in hand to hand combat) he can use his action to hustle them The two models make an opposed BRAINS test If the model with Hustle wins he has convinced the other model to give him something the model is carrying It can be a weapon or equipment or an item picked up during the game The model with Hustle may use the item normally after that If he fails the skill has no effect and the model he attempted it on cannot be hustled again for the remainder of the game Jack of All Trades - The model has been around enough to have picked up bits and pieces of many skills He may attempt to use the skills Language, Mechanic, Medical Knowledge or Robotics without owning the skills However he must make all tests for the skill he is attempting to use as if he had a BRAINS score of 1
4 -( ' = && ( -56 ' + = &&
5 -( ' = && ( & ' = &&
6 + & -( -56 ' + = & & & Communicators - A model with Communicator can swap his activation with another member of his team Only the model using the attribute needs to take Communicator It is assumed the entire team has them, but only the model purchasing the skill can -56 swap activations -( Disruptor - This ray disrupts electronic relays of robots and small vehicles If the ray hits a robot, the robot must make an immediate BRAINS test If it fails it must roll on the Robot Out of Control Chart for its next activation If the ray hits the vehicle ' and not the pilot when fired at any Grade 1 flying vehicle the vehicle will go out of control Genius +X - Models with this ability gain +X to their BRAINS stat (already included) +,? ( Language - Models with this ability are versed in many languages By passing a BRAINS test the model can decipher a ; +5 language related clue or warning,0>! 22,0 Lucky (+X) -Models with this ability are always getting themselves into trouble only to, by the greatest chance, have everything work out in their favor Models with this ability get a bonus 1 hero point every turn The point can only be used for the character with Lucky The bonus hero point must be used that turn, and cannot carry over to subsequent turns?2($&& )0 56 6?(($&(0 (- $2);;(,0>(! Prof Dieter Zahn - The Galacteers chief scientist and master inventor, however absent-minded and clumsy Absent Minded - The model is easily distracted by the surroundings and scientific discoveries that abound in the unique surroundings Every turn, at his activation, the model makes a BRAINS test If he fails, he completely forgot what he was supposed to be doing The model doesn't lose his turn, but activates last after everyone else has gone Clumsy - Whenever this model is shot at, it can double its DODGE stat by falling down, but the model is considered prone It must spend an action to get up Mechanic (+X) - Models with this ability are trained to work on the complex machines that populate the game Any nonfunctioning mechanical device can be repaired by this model by spending an action and making a successful BRAINS test Observant Models add - the Models +X to with their this BRAINS ability stat are trained for these to tests observe only their surroundings and always be aware of what's going on If the model is within " of an encounter chit they can take a BRAINS test to determine what it is Models with this ability also gains a +1 Robotics when attempting - The model to spot with this models ability with has the experience Hide special programming ability and controlling robots, and may bring one or more as part of its team The model is also trained to repair robots By spending an action and making a successful BRAINS test the model may restore one (1) wound when attempting to repair a robot Sustained Blast - A model may add +1 to its TH score for each subsequent turn after the first that it continues to fire at an object or opponent If either model moves, the Sustained Shot is ended &&
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