INDEX: INCOGNITUS PATH OF INVASION MODEL AVAILABILITY FACTION KEYWORDS ABILITIES
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- Rudolph Conley
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1 INDEX: INCOGNIU PH OF INVION his Opus does not follow an existing Index. herefore, all rules, including weapon profiles, are outlined in the Opus. he points are intended for each model IHOU the equipment listed. he price of the wargear must be added to each model when calculating cost. In missions with an attacker and a defender, the Rak'Gol player can always choose to be the attacker. FCION KEYORD ll models in this list have the RK'GOL and <BROOD> keywords. he <BROOD> keyword works in the same way as all keywords that are highlighted in brackets. ODEL VILBILIY You must adhere to the following model requirements when building your Kill eam: eam Leader model - Core models - pecial models BILIIE he following abilities are common to several Rak'Gol units: Rak'Gol mbush During deployment, you can set up this unit in ambush instead of placing it on the battlefield. t the end of any of your ovement phases, it can sweep onto the battlefield: set this unit up anywhere on the battlefield that is more than 9 from enemy models. Hunting Frenzy If, when rolling to determine the Charge distance for this unit, one of the dice shows a 6, the unit makes an additional D attacks in the following Fight phase. If both of the dice show a 6, then you can also re-roll all failed Hit rolls for that unit in the following Fight phase. "You thought they couldn't exist. You thought that the stories your squadmates told you were just meant to entertain you between engagements on long campaigns. You were wrong. hey're here now, and that means we are already dead. Dead!" gt. Voran, speaking to his squad moments before leaping out a void-lock unshielded /9
2 RGER LI ome of the Rak'Gol units you will find in this opus reference the following wargear lists. here this is the case, the unit can take any item from the lists below. ELEE EPON PECIL EPON HEVY EPON he model may replace one melee weapon with one of the following: he model may replace one ranged weapons with one of the following: he model may replace one ranged weapons with one of the following: Chainfist Rad Flamer Plutonic Detonator Power xe Rad-Canister Launcher Howler Rifle Power Lance Razor Gun Rad-Beam Cannon Rad xe tub-gatler Rak'Gol Chainaxe Rak'Gol Chainglaive Uranic Claw PYCHIC DICIPLINE Before the battle, generate the Psychic Powers for PYKER that can use powers from the Psychotech discipline using the table below. You can either roll a D to generate their powers randomly, or you can select the Psychic Powers you wish the Psyker to have. Note that these Psychic Powers are worded using the general rules for all Psychic Powers, and therefore are further affected by the Heralds of Ruins rules regarding Psychic Powers. PYCHOECH DICIPLINE D Psychic Power elekinetic ledge elekinetic ledge has a warp charge value of 6. If manifested, the nearest unit within 8 of the Psyker suffers D mortal wounds. his is increased to D6 mortal wounds if the target is in cover. Flay Reality Flay Reality has a arp Charge value of 6. If manifested, until your next Psychic phase, each time your opponent makes a Hit roll of for one of their models within of the Psyker, the attack hits that model's own unit instead. Blinding Rage Blinding Rage has a arp Charge valye of. If manifested, the nearest enemy unit within ' of the Psyker must immediately attempt to charge the closest eligible target as if it were the Charge phase. Reap the Flesh Reap the Flesh has a warp charge value of 8. If manifested, roll a die for each enemy model within of the Psyker. For each result of a, that model's unit suffers a mortal wound. Reweave Reweave has a warp charge value of 7. If manifested, choose a friendly <BROOD> unit within 8 of the psyker. Until your next Psychic phase, roll a die each time a model in that unit suffers a wound or mortal wound. On a, the injury is repaired and the wound is not lost. eize the achine eize the achine has a warp charge value of. If manifested, choose a single friendly <BROOD> model within of the psyker, then pick a weapon profile of an 6 enemy model within 8 of the Psyker. he friendly model replaces one of their melee or ranged weapons with a copy of that weapon profile until the end of the battle. /9
3 PHILOOPHIE Rak'Gol kill teams have access to exclusive Philosophies, as described below, in addition to the ones found in the Kill eam rulebook. You can pick one of these philosophies for your Kill eam instead of the ones presented in the main rules (remember that your Kill eam can only have one Philosophy). PHILOOPHIE error Incognita + P if, before the beginning of the battle, you declare that you will not use any of the actical ctions presented in the main rulebook, and will only use Rak'Gol tactical actions (see below). he Blooding + P if, before the beginning of the battle, you declare that you will only target YOUH models with tactical actions. echno-harvest If you chose this philsophy, before the beginning of the battle, you must declare a keyword, except a faction keyword or the INFNRY keyword. he first time you cause a model with that keyword to be removed as a casualty in the Fight phase, gain P. CICL CION Rak'Gol kill teams have access to exclusive actical ctions, as described below, in addition to the ones found in the Kill eam rulebook. CICL CION P Declare you will use this action before making a Charge move. Roll three dice and discard the lowest result when rolling to determine the charge distance. P Declare you will use this action when a friendly INFNRY model is removed as a casualty. Do not remove that model as a casualty immediately. fter the enemy model has finished making all its attacks, you can move the model up to in any direction. If this brings the model within of an enemy model, make a Fight sequence with the model as if it were the Fight phase. he model is then removed as a casualty. lugstorm P Declare you will use this action before making an attack with a tub weapon in the hooting phase.he model makes an extra D shots with that weapon. (tub weapons are tubbers, Large tubbers, tub-gatlers and tub Pistols). Rending trike P Declare you will use this action after you wound a model with melee attacks, before your opponent makes any ave rolls. Change the P value of one of these ounds to -. Ignore the Dead P Declare you will use this action before making a Rout test. You automatically pass that Rout test. P Declare you will use this action before placing a model on the battlefield using the Rak'Gol mbush ability. Place that model anywhere on the battlefield that is more than from enemy models (rather than 9 ). urging ssault Death Frenzy Perfect mbush "It is fortunate that the Rak'Gol remain isolated. hey are xenos who worship dark gods and slay servants of the Imperium. Inquisitors might come to blows over who could destroy them." Inquisitor arr /9
4 HE KORONU EXPNE he Koronus Expanse is the name given by the authorities of the Imperium of an to a dangerous unexplored region of the Halo tars located beyond the Calixis ector in the egmentum Obscurus. he Expanse is accessed through the Koronus Passage, a treacherous but navigable route through the great arp torms that bar passage to the Halo tars beyond the way station of Port ander on the edge of the Expanse. s is true of the Calixis ector itself, the Expanse was untouched by the God-Emperor s Great Crusade many millennia ago -- and so it is a realm of fearsome xenos, treasures beyond imagining, heathen worlds of men, and the echoes of ancient doom. RK'GOL IN HE EXPNE cross the Expanse, there is one intelligent xenos race that is known to all, but seldom spoken of -- the Rak'Gol. hen their name is mentioned, the speaker may well make the sign of the quila for protection -- for to speak the name of these vicious marauders is said to invite them to attack. he Rak'Gol are one of the single most feared, reviled, barbaric, and inhuman xenos species encountered in the Koronus Expanse to date. heir excesses are only surpassed by their brutality. hough they can be found throughout the Koronus Expanse, these near-primal, cannibalistic hunters are especially common near the ill-travelled lenic Depths, where their packs of voidships lurk and wait for prey. /9
5 FIR CONC In 7., a vessel from the Disciples of hule stumbled across the wreck of the Imperial merchant brig olace of Dawn, drifting without power near ystem Designate 68-VR-D. Only the ship's salvation beacon still operated on its isolated power storage, and the rest of the voidship was cold and dead. Inside, it was immediately apparent that the olace had been boarded and her crew slaughtered by something unknown. Vox fragments and uspex logs recovered from the remains of the bridge spoke of a new, unknown xenos species, something perhaps from beyond the lenic Depths. Uncharacteristically for their closed order, the Disciples sent a message containing all information gleaned from the wreck to ltar-emplum-calixis-ext-7. In turn, the deptus echanicus gifted the information to an infrequent Imperial Navy patrol travelling through the aw. ord spread -- a new threat had emerged in the Koronus Expanse. It would be decades and countless atrocities before anyone knew more about this xenos race -- the burning of onastery, thousands dead on avolis, the Daughter of Regals. Eventually, however, the xenos had a name, the Rak'Gol -- although their motives remained as secret as when the olace of Dawn was first discovered. Cross-sectional analysis of a angler-class voidship attributed to scribe essiahcide of Obliquars. /9
6 RUDER CLUCHER v arauder C tubber bilities Rak'Gol mbush, Hunting Frenzy argear Options ay replace its tubber with a tub Pistol or a Razor Pistol. ay replace its Rak'Gol Blades with an Intimidator. ay take any number of Frag Grenades and/or Krak Grenades. For every three RUDER in your Kill eam, one may take items from the pecial eapons list. For every five RUDER in your Kill eam, one may take items from the Heavy eapons list. ay take items from the Rak'Gol rmoury. INFNRY, RUDER URDERER CLUCHER v urderer C Large tubber bilities Rak'Gol mbush, Hunting Frenzy tabilizing Beams: his model does not suffer the penalty to its Hit rolls for moving and firing Heavy eapons. However, it cannot make dvance moves and must substract from the result of the dice when making Charge moves. argear Options ay replace its Rak'Gol Blades with an Intimidator. ay take any number of Frag Grenades and/or Krak Grenades. For every two URDERER in your Kill eam, one may take items from the Heavy eapons list. ay take items from the Rak'Gol rmoury. INFNRY, URDERER RK'GOL BIONIC he Rak'Gol have a noticeable propensity for the use of crude bionics. Possessing primitive technology by the standards of the Imperium, Rak'Gol implants lack the utilitarian elegance exhibited by more advanced races. Yet, the Rak'Gol have somehow managed to successfully merge the biological with the mechanical. ith the exception of the unblooded, all Rak'Gol possess at least one implant or prosthetic 6/9
7 LKER CLUCHER v talker C tubber bilities Rak'Gol mbush, Hunting Frenzy talking Predator: hen you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9 from the enemy deployment zone. argear Options ay replace its tubber with a tub Pistol or a Razor Pistol. ay replace its Rak'Gol Blades with an Intimidator. ay take a Polonium Injector. ay take any number of Frag Grenades and/or Krak Grenades. ay take items from the elee eapons list. ay take items from the Rak'Gol rmoury. INFNRY, LKER RENDER CLUCHER v Render C wo tub Pistols bilities Rak'Gol mbush, Hunting Frenzy Furious Charge: If this model succesfully makes a Charge move, increase its trength by during the following Fight phase. argear Options ay replace any of its tub Pistols with a Razor Pistol. ay replace its Rak'Gol Blades with an Intimidator. ay take any number of Frag Grenades and/or Krak Grenades. ay take items from the elee eapons list. For every three RENDER in your Kill eam, one may take items from the pecial eapons list. ay take items from the Rak'Gol rmoury. INFNRY, RENDER "...hey're coming through the walls...we've lost the enginarium and the port gun deck...urgent assistance requi...the...need heavier arms...the...[screeching sounds interlaced with rapid shotcannon fire]...falling back! God Emperor save me broken thr..." transcription of Vox data recovered from the wreck of the erchant Brig Daughter of Regals, lost with all hands, 8. 7/9
8 BROODER 8 v Broodmaster tubber tub Pistol bilities Rak'Gol mbush, Hunting Frenzy ild Fury: You can re-roll failed Hit rolls of in the Fight phase for <BROOD> units that are within of this model. argear Options ay replace any of its tub Pistols with a Razor Pistol. ay replace its Rak'Gol Blades with an Intimidator. ay take any number of Frag Grenades and/or Krak Grenades. ay take items from the elee eapons, pecial eapons and Heavy eapons list. ay take items from the Rak'Gol rmoury. INFNRY, BROODER 8/9
9 RUDER v arauder + 7 tubber bilities Rak'Gol mbush, Hunting Frenzy argear Options ay replace its tubber with a tub Pistol or a Razor Pistol. ay take any number of Frag Grenades and/or Krak Grenades. For every three RUDER in your Kill eam, one may take items from the pecial eapons list. For every five RUDER in your Kill eam, one may take items from the Heavy eapons list. ay take items from the Rak'Gol rmoury. INFNRY, RUDER YOUH 6 v Youth tubber bilities Rak'Gol mbush, Hunting Frenzy Brought for the Blooding: dd to the Hit rolls made for this unit in while it is within of your eam Leader. argear Options ay replace its tubber with a tub Pistol or a Razor Pistol. ay take any number of Frag Grenades and/or Krak Grenades. INFNRY, YOUH 9/9
10 CRVER 9 v Carver tubber bilities Rak'Gol mbush, Hunting Frenzy talking Predator: hen you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9 from the enemy deployment zone. argear Options ay replace its tubber with a tub Pistol or a Razor Pistol. ay take any number of Frag Grenades and/or Krak Grenades. For every three CRVER in your Kill eam, one may take items from the elee eapons list. For every five CRVER in your Kill eam, one may take items from the pecial eapons list. INFNRY, CRVER /9
11 URDERER 6 v urderer + 7 Large tubber bilities Rak'Gol mbush, Hunting Frenzy tabilizing Beams: his model does not suffer the penalty to its Hit rolls for moving and firing Heavy eapons. However, it cannot make dvance moves and must substract from the result of the dice when making Charge moves. argear Options ay take any number of Frag Grenades and/or Krak Grenades. For every two URDERER in your Kill eam, one may take items from the Heavy eapons list. ay take items from the Rak'Gol rmoury. INFNRY, URDERER LKER 6 v talker + 7 tubber bilities Rak'Gol mbush, Hunting Frenzy talking Predator: hen you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9 from the enemy deployment zone. argear Options ay replace its tubber with a tub Pistol or a Razor Pistol. ay take a Polonium Injector. ay take any number of Frag Grenades and/or Krak Grenades. ay take items from the elee eapons list. ay take items from the Rak'Gol rmoury. INFNRY, LKER "hey come out from beyond the light of the Emperor, savages, who will skin you while you watch! here is no escape, they'll consume us all!" Hob Viech, survivor of a Rak'Gol attack /9
12 RENDER aximum of of this unit in your Kill eam. v Render + 8 wo tub Pistols bilities Rak'Gol mbush, Hunting Frenzy Furious Charge: If this model succesfully makes a Charge move, increase its trength by during the following Fight phase. argear Options ay replace any of its tub Pistols with a Razor Pistol. ay take any number of Frag Grenades and/or Krak Grenades. ay take items from the elee eapons list. For every three RENDER in your Kill eam, one may take items from the pecial eapons list. ay take items from the Rak'Gol rmoury. INFNRY, RENDER /9
13 ECHNO-HN aximum of of this unit in your Kill eam. v echno-haman + 8 tub Pistol Yu'Vath Crystalblades bilities Rak'Gol mbush, Hunting Frenzy Open the ind's Eye: Each time an enemy Psyker makes a Deny the itch test to attempt to deny a psychic power manifested by a echno-haman, if at least one of the dice for the Deny the itch test shows a, that model suffers one mortal wound. Roiling Fury: t the end of any Fight phase in which the echno-haman killed at least one enemy model with its attacks, roll a die. On a +, the closest visible enemy unit within 8 of the echno-haman suffers a mortal wound. Yu'Vath mulets: he echno-haman has a 6+ invulnerable save. Psyker echno-haman can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one power in each enemy Psychic phase. It knows the mite power and one power from the Psychotech discipline. argear Options ay replace its tub Pistol with a Razor Pistol or an Integrator pike. ay take items from the Rak'Gol rmoury. INFNRY, CHRCER, PYKER, ECHNO-HN ECHNOBOINION aximum of of this unit in your Kill eam. v echnobomination + tubber Integrator pike bilities Rak'Gol mbush Distort Function: t the end of any Fight phase in which this model killed at least one enemy model with its attacks, roll a die. On a +, pick one of the weapon profiles of one of the slain model: this model gains a copy of that weapon profile, until the end of the battle. echno-driven: dd to the Hit rolls made for this model while it is within of a friendly ECHNO-HN. berrant onster-achine: his unit has a + invulnerable save. argear Options ay replace its tubber with a Large tubber. ay take items from the pecial eapons or Heavy eapons list. BE, ECHNOBOINION /9
14 RK'GOL ND HE YU'VH One point of note about Rak'Gol technology is that a small but significant percentage seems to incorporate technology that bears the hallmark crystalline and bone structure associated with the Yu'vath. Rak'Gol have been encountered possessing Yu'vath symbols, as well as symbols that learned scholars of the arcane and the forbidden claim are debased and simplified symbols of the Ruinous Powers of the arp. Clearly, the Rak'Gol have some sort of ties to the Immaterium, possibly through their covetous desire of Yu'vath technology. One of the most mysterious facets of Rak'Gol technology is their propensity to seek out and capture lost relics of the Yu'vath. hey will go to any length to possess Yu'vath implants and constructs, going so far as to even decorate their bodies with the silvered traceries and symbols used by that decimated race of Chaosworshippers. echno-haman exposes a guardsman's mind to the warp. /9
15 IE DECRIPION uperior Bionics (/ pts) eam Leader only. he model's ounds characteristic is increased by. his item costs points for Clutchmasters and points for Broodmasters. Greater alvaged eapon ( pts) eam Leader only. Pick one of the model's weapon profiles. hat weapon's Damage is increased by. Resonator Implants ( pts) eam Leader only. he model is a PYKER that can attempt to manifest one power per friendly Psychic phase, but cannot deny enemy powers. It knows the mite Psychic Power. Implanted Vox ( pts) BROODER only. he range of the model's ild Fury ability is increased to. Yu'Vath Crown ( pts) ECHNO-HN only. You can re-roll failed Psychic ests made for the model. However, when re-rolling Psychic ests using the Yu'Vath crown, the model suffers perils of the warp on any roll of a double. Jars of Psyker Brains (6 pts) ECHNO-HN only. t the beginning of each friendly Psychic phase, pick a new power from the Psychotech Discipline which replaces the Psychotech power that the model previously knew. You cannot choose the same power two turns in a row. Bionic Eyes ( pts) URDERER only. dd to the Range of the model's ranged weapons. Enemy models do not receive + to their ave rolls for being in cover against shooting attacks made by the model. ono-blades (6 pts) RENDER only. Each time you make a Hit roll of a 6 for the model in the Fight phase, it can make an extra attack which is resolved using the model's listed trength, P, and D. hose extra attacks do not themselves generate extra attacks. Rad Grenade (7 pts) One use only. Use the Rad Grenade at the beginning of the Fight phase to decrease the oughness characteristic of one enemy model within of the bearer by for the duration of the Fight phase. he same model can only be affected by one Rad Grenade in each Fight phase. lug Irradiator ( pts) odels with tub weapons only. Each time you make a ound roll of a 6 for one of the model's tub weapons, that hit inflicts D damage instead of. (tub weapons are tubbers, Large tubbers, tub-gatlers and tub Pistols). Extra Barrels ( pts) Pick one of the model's Ranged eapons. You can re-roll one failed Hit roll for that weapon in each hooting phase. /9
16 ELEE EPON EPON POIN PER EPON Chainfist Integrator pike 8 Intimidator Polonium Injector Power xe Power Lance Rad xe 8 Rak'Gol Blades Rak'Gol Chainaxe Rak'Gol Chainglaive RK'GOL ECHNOLOGY he Rak'Gol appear to care little for their gear, as is readily evidenced after every raid they conduct. hey casually leave weapons and armour behind, as well as their dead. In those cases where a vessel at least put up an effective defence against the arauders, the ship's ruins always contain samples of Rak'Gol technology for those that salvage the remains. Consequently, Inquisition and deptus echanicus agents have successfully assembled far more information about Rak'Gol technology than they have managed to glean of their history or culture. Uranic Claw Yu'Vath Crystalblades RNGED EPON EPON POIN PER EPON Frag Grenade Howler Rifle 6 Krak Grenade Plutonic Detonator Rad-Beam Cannon Rad-Canister Launcher Rad Flamer Large tubber Razor Gun Razor Pistol tubber tub-gatler tub Pistol "Effective, but poorly optimised. mmunition is expended too quickly for effective use in an extended firefight. Unmodified humans are incapable of carrying sufficient ammunition for maximal utility." agos rosk, eaponsmith of Leveen Rho 6/9
17 ELEE EPON P D BILIIE EPON RNGE YPE Chainfist elee elee x - hen attacking with this weapon, you must substract from the Hit roll. Integrator pike elee elee + - hen used against a VEHICLE, this weapon always wounds on a and inflicts D damage instead of. his weapon always wounds on a +, except when used against a VEHICLE, in which case it wounds on a 6+. Each time the bearer fights, it can make one extra attack with this weapon (and only one its other melee attacks must be resolved using another weapon profile). On a ound roll of a 6, this weapon inflicts D mortal wounds in addition to any other damage. Intimidator elee elee User - Polonium Injector elee elee Power xe elee elee + - Power Lance elee elee + - Rad xe elee elee + - dd to the ound rolls when attacking INFNRY models with this weapon. Each time you make a ound roll of 6+ for this weapon, that hit inflicts D damage instead of. Rak'Gol Blades elee elee User Re-roll failed ound rolls for this weapon when attacking INFNRY models. Rak'Gol Chainaxe elee elee + Re-roll failed ound rolls for this weapon when attacking INFNRY models. hen attacking with this weapon, you must substract from the Hit roll. Each time you roll a ound roll of a 6 for this weapon, that hit is resolved at P - instead of -. Each time you make a ound roll of 6+ for this weapon, other than against a VEHICLE, it inflicts a mortal wound in addition to any other damage. Rak'Gol Chainglaive elee elee x - Uranic Claw elee elee User Yu'Vath Crystalblades elee elee User - D 7/9
18 EPON RNGED EPON P D BILIIE RNGE YPE Grenade D6 -tandard Heavy -upercharge Heavy 6 6 Krak Grenade Grenade 6 - D Frag Grenade Howler Rifle Plutonic Detonator 8 Heavy D * * On a Hit roll of a, the bearer is slain after all of this weapon's shots have been resolved. * his weapon can only be fired once per battle. Roll a die for each time you hit the target with this weapon. It inflicts a mortal wound for each result of +. Rad-Beam Cannon Heavy 7 - D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. Each time you make a ound roll of 6+ for this weapon, that hit inflicts an additional D damage. Rad-Canister Launcher ssault D Each time you make a ound roll of 6+ for this weapon, that hit inflicts D damage instead of. his weapon automatically hits its target. Each time you make a ound roll of 6+ for this weapon, that hit inflicts D damage instead of. Rad Flamer 8 ssault D6 Large tubber Heavy Razor Gun ssault Re-roll failed ound rolls for this weapon when attacking INFNRY models. Razor Pistol Pistol Re-roll failed ound rolls for this weapon when attacking INFNRY models. tubber 8 ssault tub-gatler Rapid Fire D tub Pistol Pistol 8/9
19 RECOENDED BE IZE he following base sizes are recommended for use with this opus: eam Leaders arauder Clutchmaster: mm round base urderer Clutchmaster: mm round base talker Clutchmaster: mm round base Render Clutchmaster: mm round base Broodmaster: mm round base Core arauder: mm round base Youth: mm round base Carver: mm round base pecial urderer: mm round base talker: mm round base Render: mm round base echno-haman: mm round base echnobomination: 7x oval base OR mm oval base 9/9
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