Stage 1: IDPA Basics #1
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1 Stage : IDA Basics # Round Count: 8 Target Distance: 7 yards Targets Required: 3 Threat Targets rops Required: Starting osition: Standing, facing down range at position. Scenario: None. This is a skills test. rocedure: String : Load to division maximum and top off. Shooter begins at osition, hands relaxed at their sides. On the start signal, shooter will draw and engage Targets through, freestyle, in Tactical riority (slicing the pie) from either side of the barricade, using the barricade for cover. String : Same as String, except Strong Hand only, and from the strong side of the barricade. String 3: Same as String, except Shooter will start with their handgun in their Weak Hand, pointing down range at a 45 degree angle, and all shots will be taken from the Weak Side of the barricade. Scoring: All targets should have 6 hits. Notes: Target heights should vary. Make sure to issue a procedural to any shooter who does not top off or use cover properly. Racine IDA 09/6/006
2 Stage : Mugging, Interrupted Round Count: Target Distance: 5- yards Targets Required: 4 Threat Targets, oppers, Drop-Turner, No Shoot Target yds rops Required:, Barrels 0 yds Starting osition: Standing, facing down range at position. 9 yds Scenario: You're enjoying a nice evening at home when you hear a commotion in the alley next to your flat. You look out the window and see a group of gang-bangers beating some one up. When they pull weapons, you realize you don't have time to call 9, so you draw your weapon and protect the life of the now unconscious victim. rocedure: Load to division maximum and top off. Shooter begins at osition, hands relaxed at their sides. On the start signal, shooter will draw and engage all threat targets using the barrels for cover. Scoring: All targets should have hits. All steel must fall. Notes: Target heights should vary, and targets should be placed laterally so that shoot-throughs are not likely. Randomly select which opper activates the Drop- Turner, and keep that information from the shooter. Make sure to issue a procedural to any shooter who does not top off or use cover properly. Racine IDA 09/6/006
3 Round Count: 6 Stage 3: Just lain Mean Target Distance: 3 to 0 yards Targets Required: 4 Threat Targets, oppers, Drop-Turners, Swinger 0 yds rops Required: barricades, No-Shoot Targets T7 Starting osition: Standing, facing down range at position, holding a hammer in your strong hand. 8 yds Scenario: You should have known that the foreclosed house you bought was too good to be true. While you're working on remodeling it, you hear a cry of "This is OUR house!!" from outside the window. You look out and see the local gang rushing your house. You have to defend yourself. Then sell the place ASA. rocedure: Load to division maximum and top off. Shooter begins at osition. On the start signal, shooter will drop the hammer, draw and engage oppper, the Drop-Turners, and Target from the right side of the barricade at osition. Shooter will then move to osition, engaging Targets - while moving. At osition, shooter will engage opper and the Swinger from the left side of the barricade. 4 yds yds Scoring: All targets should have hits. All steel must Notes: Target heights should vary. Make sure to issue a fall. procedural to any shooter who does not top off. Targets should be placed so that shoot-throughs are not likely. Racine IDA 09/6/006
4 Stage 4: Alternating Round Count: 7 Target Distance: 7 to 5 yards Targets Required: 8 Threat Targets, opper rops Required: None T7 T8 3 yds Starting osition: Standing, facing down range at position, hands at your sides. yds Scenario: None. This is a skills test. rocedure: Load to division maximum and top off. Shooter begins at osition. On the start signal, shooter will draw and engage Targets through T8, alternating left to right between each target (IE:,,,, etc.), then engage opper. 9 yds Scoring: All targets should have hits. All steel must fall. Notes: Target heights should vary. Make sure to issue a procedural to any shooter who does not top off. Targets should be placed so that shoot-throughs are not likely. There should be between and yards between Targets T7 and T8. Racine IDA 09/6/006
5 Side: Two Gun Round Count: 4 Target Distance: 4 to yards Targets Required: 6 Threat Targets, oppers, rops Required: barricade, No-Shoot Targets, Table Starting osition: Standing, facing down range at position, hands naturally at your sides. 6 yds 4 yds yds 0 yds Scenario: None. rocedure: Load to division maximum and top off. Shooter begins at osition. On the start signal, shooter will pick up the shotgun and fire one round at each of the oppers. Shooter will then draw their handgun, and, IF BOTH OERS HAVE FALLEN, advance to position. If any of the oppers have not fallen, the Shooter must engage them with their handgun from until they do fall, and then advance to position. Once at position, shooter will engage Targets through in Tactical riority (slicing the pie) from the right side of the barricade, and Targets -, also in Tactical riority, from the left side of the barricade. Scoring: All targets should have hits. All steel must fall. Notes: Target heights should vary. Make sure to issue a procedural to any shooter who does not top off. ositions and should be 0 yards apart laterally. The shotgun should be loaded with rounds only, and be in an uncocked, unchambered condition when the Shooter picks it up. If the Shooter advances and engages the oppers with their handgun, STO them and issue a DQ. Engaging the oppers from closer than the table is a serious safety issue. Racine IDA 09/6/006
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