vfconventioncenter com historicon org HISTORICON Valley Forge Convention Center 1210 First Avenue King of Prussia, PA 19406
|
|
- Clement Goodman
- 5 years ago
- Views:
Transcription
1
2 Congratulations on qualifying for the Flames Of War 2010 U.S. Nationals! This Tournament is a culmination of a year s worth of gaming and fun in the United States and Canada. We here at Battlefront Miniatures want to provide an excellent gaming experience and reward you for your efforts and dedication to Flames of War. We look forward to offering you a unique experience that includes challenging missions, excellent scenery, and some good old fashioned fun. The weekend will introduce new players from all walks of life. We are looking forward to having a large number of players for the tourney and hope you make some new friends from around the country. So pack up your halftrack, polish your boots and prepare yourself for three days of war-torn action across the battlefields of World War Good luck, and we look forward to seeing you on the field of battle! Joe Krone, Battlefront Miniatures Venue Information The Flames Of War Nationals Tournament is being held this year during Historicon, at the Valley Forge Convention Center. Travel and accomodation information can be found at the venue web site: vfconventioncenter com More information about Historicon can be found at: historicon org HISTORICON Valley Forge Convention Center 1210 First Avenue King of Prussia, PA tournament Schedule Friday, July 9 th Registration hrs Welcome & Briefing hrs Game 1: Encounter hrs Break hrs Game 2: Fighting Withdrawal hrs Saturday, July 10 th Game 3: Clean Sweep hrs Lunch hrs Game 4: Night Assault hrs Break hrs Game 5: No Retreat hrs Sunday, July 11 th Game 6: Free-For-All hrs Lunch hrs Awards hrs
3 2010 Flames of war National Late-war tournament The 2010 Flames of War Tournament will be played using 1,500 point Late War armies. The tournament will consist of six missions which can be found in this packet or the Flames Of War rulebook. Rounds will be determined by game play results and each player will be seeded with an opponent of their caliber. Battle point match-ups are a higher priority than any other form of match-up so be prepared to play any army type or opponent. We will attempt to match up Axis vs. Allies whenever possible but do not expect every game to work out historically. For the first day we will also attempt to avoid matching up members of the same club. Each game is scheduled to take 2 hours. This time limit is approximate game time. We will do everything in our power to post the table assignments early and allow players to begin setting up once both people are present. All armies must be fully painted. Any miniatures not fully painted will be removed from the table prior to starting the tournament. MISSIONS All games are to be played using the missions listed in the tournament schedule in this packet. No Retreat and the new missions Clean Sweep and Night Assault are included in this pack. Encounter, Fighting Withdrawal and Free-For-All can be found in the Flames Of War rulebook. Fighting Withdrawal will be completed in its entirety regardless of the time limit. No Retreat will end after six full turns have been played. Since they are the last games of their respective days you will be able to complete your game without time being called. If a player is fielding an Allied Airborne Company, they may elect to play a Sieze and Hold mission instead of the final Free- For-All mission. In this situation, the Allied Airborne Company player must provide three Rommel s Asparagus for the defender to use during set-up. Only British and US Airborne companies may perform a Seize and Hold mission. Hell s Highway and A Bridge Too Far Airborne companies may perform a Seize and Hold mission but must adhere to all the rules located on page 54 of the D Minus 1 Intelligence Handbook. Due to the points differential no British Airlanding Companies may perform a Coup-de-main glider assault. Scoring We will be using an updated version of the Battlefront Tournament software and here is the scoring breakdown we will use for the 2010 Nationals: Scoring Breakdown Generalship: 70% Sporting Play: 20% Historical Army: 10% Draw Match-ups Ranking Victory Points then Wins Generalship Scoring Victory Points + Wins Sporting Play Breakdown Round-by-Round: 60% Popular Vote: 40% Historical Army Breakdown Force List: 0% Presentation: 10% Painting: 40% Popular Vote: 50% Please refer to the following list of books, PDFs and web site articles for legal armies: Fortress Europe Festung Europa D Minus 1 Bloody Omaha Monty s Meatgrinder Villers-Bocage Cobra US Rangers (Festung Europa) US Rangers (Bloody Omaha) Commando Troop (Festung Europa) Hammer and Sickle River of Heroes Stalin s Onslaught Hell s Highway A Bridge Too Far Dogs & Devils Only the following armies may take multiple companies: Army lists available on the Flames Of War web site listed under Official (This does not include any army lists currently Under Review.) LW-official Churchill squadron Italy (PDF) Churchill squadron Normandy (PDF) 4 th Special Service Brigade RM Commandos (PDF)
4 clean sweep Battles sweep across the land and the ebb and flow of combat will force units to cover a vast amount of real estate in a finite window of time. Engage the enemy, evaluate and interfere with their attack plan, and complete your mission objective. The Clean Sweep mission uses the, Fair Fight, Heavy Rains, and Reserves special rules Your Orders Your company has been tasked with investigating the surrounding area. Enemy dispositions are unknown and our intelligence is weak as to their objectives. Secure your position and deny the enemy any ground. Place one objective here Attacker s reserves arrive here 20 No Man s Land Attacker s deployment zone Attacker s reserves arrive here Defender s Table Edge Attacker s Table Edge Defender s reserves arrive here Defender s deployment zone No Man s Land 20 Defender s reserves arrive here Place one objective here Preparing for Battle 1. Mark the centre of the table so that the table quarters are obvious to both players Both players roll a die. The player with the higher score chooses one of the table quarters to attack from. The other player defends the diagonally opposite table quarter. The attacking player places an objective in one of the designated objective marker deployment areas. The defending player then places one objective marker in the opposite objective deployment area. Objective markers may not be placed within 16 of either the attacker s or defender s deployment zone. Starting with the attacker, both players now nominate at least half of their platoons to be held off the table in Reserves at the start of the game. Both players, starting with the attacking player, alternate placing platoons in their own table quarter. Platoons and Independent teams may not be placed within 8 of the table center. Both players now alternate placing their Independent Teams in their deployment areas starting with the attacking player. Beginning the Battle 1. The game begins in Heavy Rains. Starting with the attacker, both players make Reconnaissance Deployment moves. Both players now roll a die. The player who finished deploying their platoons first adds +1 to their roll. The player with the higher result has the first turn. In the event of a tie roll again. Ending the Battle The battle ends when either: Starting on turn 6, a player starts their turn in possession of one of the objectives, or a player fails their company motivation check, or the game runs out of time. Deciding Who Won The player that took an objective has secured a key piece of terrain on the field, forcing the enemy onto the defensive and winning the day. Calculate your Victory Points using the Victory Points Table on page 195. If neither side won use the Fair Fight special rule to determine their Victory Points. heavy rains The ground is soaked and has made travel very laborious. Cross country movement is considered Difficult Going. At the start of turn 3, the ground has dried enough to allow for normal movement for the remainder of the game.
5 night assault The Night Assault mission uses the, Fair Fight, Morning Breaks, and Night Fighting special rules. SITUATION BRIEFING Two enemy forces manoeuvre through the night probing the battle lines for signs of enemy strength. As morning approaches, contact is made! Each force must now find their best tactical position and align their forces for the ever looming break of dawn. Key positions are staked out, units deployed, and as daylight comes there will be an explosion of contact as each side is fully revealed to one another. Both sides will be locked into a bloody meeting engagement as they fight to control the strategic territory they occupied the previous evening. Preparing for Battle 1. Both players roll a die. The player rolling higher will be the Attacker. The player who rolled lower is considered the Defender. The Defender picks a short table edge to defend. Starting with the Attacker, both players place two objectives in their opponent s side of the table, at least 18 from the centre line but not within 8 of any table edge. 4. Place one objective at the centre point of the table. 5. Both players, starting with the Attacker, alternate placing their platoons in their deployment zone. Platoons may not be placed within 14 of the centre line of the table. 6. The Defender now places their Independent Teams in their own deployment area, followed by the Attacker placing their Independent Teams in their deployment area. Beginning the Battle 1. Both players may make their Reconnaissance Deployment moves for any Reconnaissance Platoons they have, starting with the attacker. Both players now roll a die. The player who finished deploying their platoons first adds +1 to their roll. The player with the higher result has the first turn. In the event of a tie roll again. The battle begins at night Attacker s deployment zone Defender places two objective here Centre Objective Attacker places two objective here Defender s deployment zone Centre line 1 Deciding Who Won The player who controls the centre objective or an objective in their opponent s side of the table wins the game. Calculate your Victory Points using the table on page 195 of the rule book. If neither side won, use the Fair Fight special rule to determine their Victory Points. Morning Breaks At the beginning of Turn 3 morning breaks; it is full daylight for the remainder of the game and the Night Fight rules are no longer in effect Ending the Battle The battle ends when either: On or after turn six when either player begins their turn in possession of the centre objective or any objective they placed in their opponent s side of the table. the game runs out of time.
6 No Retreat No Retreat uses the Ambush, Defensive Battle, Prepared Positions, and Reserves special rules. Your Orders Attacker The enemy has been beaten, but not defeated. They have fallen back to temporary defensive positions. You must defeat them here and force them to retreat. Once they have been pushed out of this position, the road is open and our mobile troops can surround and destroy them. Defender Things look bad, but the order has come to hold at all cost. Your forces are outnumbered and your defences barely dug, but you must hold until help arrives. If you can stop the enemy here, we will be able to reestablish the front line and prepare for a counterattack. There can be no retreat! Preparing For Battle 1. Determine the attacker and defender using the Defensive Battle special rule The defending player chooses which short table end they will deploy in. Starting with the defender, both players now place one objective each in the defender s end of the table. The objectives must be at least 8 /20cm from the centre line of the table, and may not be placed within 8 /20cm of any table edge. Next the defending player nominates at least half of their platoons to be held off the table in Reserve at the start of the game. Then the defender nominates one of the remaining platoons to be held in Ambush. Finally, they deploy the rest of their platoons in their half of the table. The attacker deploys their entire force in their half of the table at least 16 /40cm from the table centre line. Both players now place their Independent teams in their deployment areas starting with the defending player. Beginning The Battle 1. The defending force begins the game in prepared positions, so their troops are in Foxholes and Gone to Ground. Starting with the defender, both players make Reconnaissance Deployment moves for any Recce Platoons they have on table. The attacking player has the first turn. /20cm /20cm /20cm Attacker s Table Edge Attacker Deploys Here No Man s Land Defender Deploys Here Each player places one objective here Defender s Reserves arrive here Defender s Table Edge Ending The Battle The battle ends when either: 16 /40cm the attacker holds any of the objectives at the start of their turn, or the defender starts any of their turns from turn six with no attacking teams in the defender s half of the table. Deciding Who Won The attacker wins if the game ended because they started one of their turns holding an objective. They have broken the defensive position and forced the enemy to fall back. Otherwise the defender wins. The attack has been beaten off and the defender can now prepare their counter-stroke. Calculate your Victory Points using the Victory Points Table on page 195 of the rulebook.
7 Iron Cross Painting Competition Anyone is welcome to participate in the Iron Cross Painting Competition. RULES All entries must contain nothing but Battlefront Miniatures. Participants may enter as many categories as they wish, but no more than once in each category. Entries must be appropriately based and any excess basing or displays will be ignored for purposes of judging. All entries must remain with the judges until all judging has been completed. National Tournament participants may not enter categories with components of their army considering those components will be unavailable during the day. All entries must be approved by the judges prior to displaying. Judging Criteria The judges will objectively review each entry and can use the following categories to assist in the decision making process. Cleanliness Historical accuracy Highlighting and Shading Basing Details (unit markings, weathering, damage, camouflage, etc.) Model preparation CategoriES Best Platoon Must contain at least 3 teams. Must be a legal platoon according to the Intelligence Handbook or Army List chosen from. Must be based on the appropriate sized bases. Best Infantry Team Must be rated as an infantry team. Must be mounted on a medium sized base. Must contain at least 4 miniatures. Competition Schedule Saturday, October 10 th Registration hrs Judges voting hrs Awards hrs Best Tank Team Must be rated as a tank team with a top armour rating of at least 0. Best Gun Team Must be rated as a gun team. Must be mounted on a medium or large sized base. Must include the appropriate amount of crew. Best Warrior May be any type of team (tank, gun, infantry, etc) Must be based appropriately if an infantry or gun team Best Objective Marker Must be mounted on a large base Best In Show The winner from each category will be judged to determine the Best In Show winner. Bruce Oberst 2009 Best Gun Team Ned Merrick 2009 Best Tank Geordie Hicks 2009 Best Objective
8 Name: Address: City: State: Zip: Phone: Iron Cross Painting Competition Entry Form Best Platoon Best Infantry Team Best Tank Team Best Gun Team Best Warrior Best Objective Marker ID#
2011 New Zealand Flames of war Mid-war Doubles tournament
2011 New Zealand Flames of war Mid-war Doubles tournament Welcome to the 2011 New Zealand Flames Of War Mid-War Doubles Grand Tournament! We look forward to offering you a unique experience that includes
More informationBattle for Normandy Escalation Campaign
Battle for Normandy Escalation Campaign Summary: The campaign will run for six weeks. Three stages 2 weeks long each. Stage 1: 900 Points Stage 2: 1200 Points Stage 3: 1500 Points You must select an army
More informationOVER THE TOP! Using Normal Flames Of War Missions in the Great War. by Mike Haught. Adding Trenches. Great War Table Size
OVER THE TOP! Using Normal Flames Of War Missions in the Great War by Mike Haught The Great War booklet covers three distinct, almost cinematic, missions. The story of starts with the Big Push, the attacker
More informationFree-For-All (Fair Fight)
Free-For-All (Fair Fight) In highly-mobile engagements it is not uncommon for forces to suddenly find themselves in contact with the enemy. The freewheeling battles that result are little more than all-in
More informationBathtub Operation Goodwood 18 th July, A Flames of War Grand Battle Scenario
Bathtub Operation Goodwood 18 th July, 1944 A Flames of War Grand Battle Scenario Operation Goodwood was a major attempt by Field Marshall Montgomery to break through the tough German defenses around Caen.
More informationLESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018
i LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018 During the time that the fourth edition of Flames Of War has been out, players have asked questions about the game. The questions
More informationTHE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016
THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016 THE FIGHT FOR THIEPVAL RIDGE By Paul Rohrbaugh Play Area: Rows 7 through 16 inclusive, columns C through I (also inclusive). Scenario
More informationBATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44
BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44 On June 6, 1944, thousands of Allied soldiers landed on the beaches of Normandy as part of Operation Overlord. The night before, hundreds of paratroopers
More informationWar Ain t Fair. By Stephen Luscombe. Fast play ww2 rules incorporating the full vagaries of war. 1.2
War Ain t Fair Fast play ww2 rules incorporating the full vagaries of war By Stephen Luscombe Stephen@BRITISHEMPIRE.CO.UK 1.2 Introduction Welcome to War Ain t Fair. These are a set of rules designed to
More informationNorrey and Putot, June 8, 1944 A Flames of War Mega-Game Scenario
Norrey and Putot, June 8, 1944 A Flames of War Mega-Game Scenario Allied concerns around the Normandy landings were many, but one of the most critical was the potential for a heavy panzer counterattack
More informationPanzerschreck XV. Registration Form RIVERDALE SCHOOL HALL SLACKS ROAD. Palmerston North. Saturday July 16 th - Sunday July 17 th 2016
Panzerschreck XV 2016 RIVERDALE SCHOOL HALL SLACKS ROAD Palmerston North Registration Form Saturday July 16 th - Sunday July 17 th 2016 Send your army lists and please include the Army book and page number
More informationPanzerschreck XIV. Registration Form RIVERDALE SCHOOL HALL SLACKS ROAD. Palmerston North. Saturday July 11 th - Sunday July 12 th 2015
Panzerschreck XIV 2015 RIVERDALE SCHOOL HALL SLACKS ROAD Palmerston North Registration Form Saturday July 11 th - Sunday July 12 th 2015 Send your army lists and please include the Army book and page number
More informationRULES. A: A targeted squad receives corner cover when the imaginary line of the attacking unit s line of sight passes through
R e a d t h i s FAQ t h o r o u g h ly a n d k e e p i t s e c u r e i t m ay s av e l i v e s RULES Q: In what situations will a squad benefit from corner cover? A: A targeted squad receives corner cover
More informationBathtub Operation Luttich (Mortain) 7 th August, A Flames of War Grand Battle Scenario
Bathtub Operation Luttich (Mortain) 7 th August, 1944 A Flames of War Grand Battle Scenario Operation Luttich was Hitler s desperate gamble to seal off the penetration made by the American forces during
More informationSCOTTISH NATIONALS 2017 Tournament Pack
SCOTTISH NATIONALS 2017 Tournament Pack Welcome to the Flames of War Scottish Nationals: 19 th / 20 th August 2017. This is the first Scottish tournament using the new 4 th edition rules for Flames Of
More informationTo End All Wars. WW1 Miniature Game V1.2
To End All Wars WW1 Miniature Game V1.2 Introduction: The Western Front in World War I was dominated by a series of trenches cutting its way through the French countryside. Commanders on both sides would
More informationA Battlefront WW2 Modern Scenario for 2 players and an Umpire
First Clash Part 1 Ambush at Favorite A Battlefront WW2 Modern Scenario for 2 players and an Umpire Overview World War Three D+48hrs On the afternoon of 25 th June 1984 the Soviet 1 st Guards Tank Division
More informationTo End All Wars WW1 Miniature Game V1
To End All Wars WW1 Miniature Game V1 Introduction: The Western Front in World War I was dominated by a series of trenches cutting its way through the French countryside. Commanders on both sides would
More informationStepping Up to Version 3 by Phil Yates
Stepping Up to Version 3 by Phil Yates With the arrival of Version 3, lots of existing players are asking the obvious question: What s changed?. To answer this question, I ve written this document as a
More informationLESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR SEPTEMBER 2018
i LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR SEPTEMBER 2018 During the time that the fourth edition of Flames Of War has been out, players have asked questions about the game. The questions
More informationFIRETEAM Wargame Rules for Modern Combat Operations
FIRETEAM Wargame Rules for Modern Combat Operations By Rory Crabb Written By Rory Crabb Version 1.0 July 2016 Miniatures from the collection of the author and terrain by Paul Davies 1 FIRETEAM Wargame
More informationBATTLE FOR THE BRIDGEHEAD BEYOND OMAHA. Campaign Scenarios for Rules of Engagement. Sample file
BATTLE FOR THE BRIDGEHEAD BEYOND OMAHA Campaign Scenarios for Rules of Engagement the 29th Infantry division and Us rangers beyond Omaha beach june 6th - 8th, 1944 BATTLE FOR THE BRIDGEHEAD BEYOND OMAHA
More informationSeptember 3 rd 1939 Battle on the Czech/Polish border (BK28) between 3 rd German Infantry Army and 3 rd Polish Infantry Army.
September 3 rd 1939 Battle on the Czech/Polish border (BK28) between 3 rd German Infantry Army and 3 rd Polish Infantry Army. Forces involved: dice: 1 infantry = 1 rifle unit of 4 bases 3 grenades = 3
More informationCorinth Canal Scenario Pack Historicon
Corinth Canal Scenario Pack 2016 Historicon July 16, 2016 Race For The Corinth Canal Commonwealth Platoons 1 and 2 represent elements of 2/6 Australian Infantry and start the game in foholes. Commonwealth
More informationLESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR JUNE 2018
i LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR JUNE 2018 During the time that the fourth edition of Flames Of War has been out, players have asked questions about the game. The questions
More informationJUNE 1944 A MEMOIR 44 CAMPAIGN
OPERATIONS NEPTUNE AND OVERLORD JUNE 1944 A MEMOIR 44 CAMPAIGN By summer 1944 the tide had well and truly turned against the powers. Stalin s Red Army was in the process of dismantling Hitler s war machine
More informationHouse Rules for Nuts! Final Version Version 1.3 by Jeff Glasco
1. The basic game uses a 3' x 3' table. This is fine for very dense combat, like in a major urban campaign, but is too small for a larger attack, like a platoon attack. A platoon attack would be on an
More informationFields of Blue & Grey
Fields of Blue & Grey A very different kind of American Civil War rules, that allow the grand sweep of corp level actions to be recreated while still using the regiment as the basic combat element. A simple
More informationONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men
ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman Ground Scale 1 inch = 15 yards One Turn About five minutes Infantry/Cavalry figure 10 men Artillery crew figure 5 men Artillery
More informationOPERATIONAL OBJECTIVE ZONES
OPERATIONAL OBJECTIVE ZONES The nature of combat on the Operational level varied between Open field battles and those fought over built-up and fortified areas. The cohesion of both the defender and attacker
More informationSkirmish Action AAR: Ruhr 1945 By Russ Lockwood
Skirmish Action AAR: Ruhr 1945 By Russ Lockwood This tidy little 1945 scenario for Skirmish Action (SA) comes courtesy of Dennis Shorthouse, whose figures and terrain make for a good-looking WWII table.
More information"Chopping Wood " Battle on the Raate Road, Dec39-Jan40. by Steve Keyer of Two Tin Soldiers
"Chopping Wood " Battle on the Raate Road, Dec39-Jan40 by Steve Keyer of Two Tin Soldiers Historical perspective This scenario represents the reduction of a small Russian "motti". In old Finnish, the term
More informationThings that need changing in your rule book. (Errata for PBI)
Things that need changing in your rule book. (Errata for PBI) This information applies to PBI as published by RFCM/Peter Pig March 2006. Firstly an apology for having to make updates and changes to the
More informationLESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018
i LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018 During the time that the fourth edition of Flames Of War has been out, players have asked questions about the game. The questions
More informationSTUART MCCORQUODALE & DARRYL MORTON WITH MARK MAINWARING
IRON CROSS BY STUART MCCORQUODALE & DARRYL MORTON WITH MARK MAINWARING INTRODUCTION Command Tokens 2 Morale Markers 2 Unit Composition 3 Scale 3 Gaming Areas 3 Terrain 3 GAME RULES Command Tokens 4 Initiative
More informationTactical Combat Rules By David Newport
Tactical Combat Rules By David Newport Tactical Combat is a game covering company and battalion level actions using 20 th century weapons. The game was designed for World War II action, but it handles
More informationSowchos (Collective Farm) 79
Sowchos (Collective Farm) 79 December 1942 Following the encirclement of the Sixth Army at Stalingrad, the Germans planned to launch the relief effort from the bridgehead at Nizhna Chirskaya, 25 miles
More informationBundok and Bayonet Colonial Wargames Rules by Bob Cordery
Introduction Bundok and Bayonet Colonial Wargames Rules by Bob Cordery Part 1 - The Basic Rules The following Colonial Wargames rules were written for my own personal use and reflect my philosophy that
More informationSETTING UP DEPLOYMENT
With the squadron commander s Spartan burning furiously on the road next to the church and contact with regiment spotty due to jamming, Captain Moran realized it was up to him to decide when to break contact.
More information3rd Edition RULES OF PLAY
Command & Colors Napoleonics 1 Game Design by Richard Borg 3rd Edition RULES OF PLAY 2 Command & Colors Napoleonics The battlefield is a scene of constant chaos. The winner will be the one who controls
More informationRome at War Hannibal at Bay Errata and FAQ
First Edition Rules Rome at War Hannibal at Bay Errata and FAQ Pg 3: Light Cavalry description has a depiction of Light Infantry. 2.21: Change "enemy units" to "any non-leader units". 6.1: After Example,
More informationHistorical Overview ".. probably dummy positions." Unknown air liaison officer with Panzer Division Grossdeutschland.
Historical Overview ".. probably dummy positions." Unknown air liaison officer with Panzer Division Grossdeutschland. On the afternoon of July 4th 1943, as preparation for the great offensive, the German
More informationA Difficult Affair II (Kursk, July 1943)
A Difficult Affair II (Kursk, July 1943) ".. probably dummy positions." Unknown air liaison officer with Panzer Division Grossdeutschland. On the afternoon of July 4th 1943, as preparation for the great
More informationBATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8)
BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8) INTRODUCTION The Battle for 2mm Earth rules are suitable for any large combat up until around the end of the 19 th Century. I designed 1418 semi-independently
More informationX Corps: The Somme 1916
X Corps: The Somme 1916 A Card Wargame of World War I Neal Reid 2016 Published by Vexillia Limited www.vexillia.com Contents 1. Introduction 3 2. Historical Background 3 3. Game Overview 6 4. Setting Up
More informationOfficial Skirmish Tournament Rules
Official Skirmish Tournament Rules Version 2.0 / Updated 12.21.15 All changes and additions made to this document since the previous version are marked in blue. Round Structure, Page 3 Legal Maps and Missions,
More informationERES TO YOU FUZZY WUZZY by Bob Cordery
1. Introduction ERES TO YOU FUZZY WUZZY by Bob Cordery ETYFW relies upon the use of both average dice (AvDs produce more predictable results) and normal dice (D6s produce less predictable results) to reflect
More informationGunzberg, 9th October, A scenario for:
Gunzberg, 9th October, 1805. A scenario for: Grand Manoeuvre: Black Powder & Blue Steel Napoleonic Miniatures Wargames Rules By Michael Collins. 2. Gunzberg, 9th October, 1805 Scenario Notes: Austrian
More informationBattle RepoRt CReCy 1346
Battle Report Crecy 1346 Crecy 1346: Battle Report Crecy was by medieval standards a very large battle which probably had a somewhere in the region of 50 000 combatants; however the number of French actually
More informationInitial Set-Up. Officer s Handbook Game Walk-Through
Officer s Handbook Game Walk-Through O H W - D : 29 M 2018 The game was fought in a North African Desert environment in late 1940 between British and Italian Forces, depicting a hasty engagement where
More informationBlack Powder House Rules
Black Powder House Rules Command & Movement Disordered Moves Flank Attacks Woods Skirmishers Skirmish Company Mixed Formation Grande Bandes Infantry Tactics Charge Contact Massed Columns Must Form Square
More informationEach division along the side of the map represents 1 foot (12") North is to the top of the Map. The game starts in dense fog.
Historical Overview After the Breakout at St. Lo at the end of July 1944, most of the American forces moved through a relatively narrow corridor along the coast a Avaranches. Hitler looked at the map and
More informationOperation Spark The Battle for Marino January 1943 Scenario written by Iain Craven With contributions and play testing by Richard Lawrence
Operation Spark The Battle for Marino January 1943 Scenario written by Iain Craven With contributions and play testing by Richard Lawrence After a series of costly, and occasionally catastrophic, failed
More informationPart1 Setting up the Game. Sample file
Part1 Setting up the Game Setting up the game Necessary equipment All you need to play Polemos American Civil War is: A number of ordinary six-sided dice, numbered 1-6, known hereafter as D6. A ten-sided
More informationWarhammer 40,000 8th Edition ITC Format Guidelines
Warhammer 40,000 8th Edition ITC Format Guidelines ITC 2017 Season Quarter 2 Last Update: 6-23-17 This is a working draft of the 8th edition, 2017 Warhammer 40,000 ITC format and subject to change. How
More informationnapoleon's battles at divisional and onehalf
napoleon's battles at divisional and onehalf scales I am trying to find a Napoleonic rule-set to play minor, i.e divisional, engagements occurring at the Campaign of Leipzig or in any other Napoleonic
More informationFlames of War 1500pt Late War Tournament
Flames of War 1500pt Late War Tournament Saturday January 8 th, 2011 Welcome to our first Flames of War tournament of 2011. As relative newcomers to the game we are excited by the level of interest that
More informationKing George Commands and We Obey
King George Commands and We Obey Basing Army Commanders 80mm dia base with a vignette on it, min 3 figures. Divisional Commanders 80mm dia base with a vignette on it, max 2 figures. Brigade Commanders
More informationPage. Blades (Bd) classed as foot troop description figures per base recoil interpenetration combat factors flank support
Aggression defender selection in the army lists Allies can t garrison can t guard a camp moving in groups in tournaments BBDBA allies BBDBA allied camps BBDBA allied PIPs allied contingents Arable Homeland
More informationGRAND TACTICAL SERIES RULES v1.1
GRAND TACTICAL SERIES RULES v1.1 Table of Contents 1.0 Introduction 3 1.1. A note about the rules 3 1.2. A summary description of the game 3 2.0 How to read the counters 4 3.0 The time scale 4 4.0 The
More informationWarning! historical campaign battle for the juno beachhead. battle for juno
historical campaign battle for the juno beachhead This scenario takes place after Canadian troops land on Juno beach and begin to move inland on the 6th of June, 1944. The action takes place over the critical
More informationAPPENDIX E TARGET ANALYSIS AND MUNITIONS EFFECTS
APPENDIX E TARGET ANALYSIS AND MUNITIONS EFFECTS This appendix implements QSTAG 224. E-1. OBSERVER RESPONSIBILITIES As the eyes of the artillery and mortars, the observer has two major responsibilities
More informationOFFICIAL SKIRMISH TOURNAMENT RULES Version / Updated
OFFICIAL Version 1.0.1 / Updated 3.03.15 All tournaments supported by the Organized Play program for Imperial Assault skirmish, sponsored by Fantasy Flight Games ( FFG ) and its international partners,
More informationNapoleonic Battles. Introduction
Napoleonic Battles Introduction Napoleonic Battles is a series of games that cover the battles and campaigns associated with Napoleon. Each game can be played alone versus the computer, or against a human
More informationBorderlands Warhammer 40,000 Escalation League Rules Booklet
Borderlands is hosting a Warhammer 40,000 Escalation League. The league runs for 8 weeks, with players playing up to 3 games per week and in a tournament each month. The league starts players off with
More informationWelcome to the BANE OF WAR 6 tournament January 16th 17th 2016
www.baneofwar.com mark@baneofwar.com register@baneofwar.com for prepay Welcome to the BANE OF WAR 6 tournament January 16th 17th 2016 This year we will be playing Mid War, at 1675 points, in all theaters
More informationNAPOLEON S INFLUENCE ON WARFARE
NAPOLEON INFLUENCE ON WARFARE NEW METHOD OF WARFARE 1. THE NATION IN ARM: Wars were no longer fought by small armies of mercenaries but by large armies of drafted soldiers inspired by nationalism. Conscription
More informationModified D20 System for Wild Pig Comics. Congratulations soldier! You have been given control of a 40 ton fighting machine, known as
Modified D20 System for Wild Pig Comics WELCOME TO THE FUTURE OF COMBAT Congratulations soldier! You have been given control of a 40 ton fighting machine, known as a Mech. It is a complex machine when
More informationBattle Book Series TACTICS GUIDE. The experts who teach battlefield
The experts who teach battlefield tactics to the U.S. Army s military leaders share the secrets to victory in squad combat. ACG s exclusive Battle Book arms gamers with the real squad tactics that win
More informationMusket and Pike Users Manual
1 Musket and Pike Introduction Musket and Pike is a series of games that cover the battles and campaigns associated with the era where muskets and pikes dominated the fighting. Each game can be played
More informationFrench infantry Platoon
French Special Rules 1940 Gas Guzzler: The Char B1 Bis had huge problems with fuel consumption, to keep the vehicle in the field for a whole day would require it to be refueled at least twice. Any vehicle
More informationIllustrated AAR: The First Day Scenario
R E D W I N T E R Illustrated AAR: The First Day Scenario Created July 2010 Here is a recent game of the 5 turn First Day scenario using Joel Toppen's new VASSAL module. Counter art by Michael Evans. Playtest
More informationIn this document you will find the work-in-progress army lists for the Corporation, Enforcers, Forge Fathers and Plague armies.
Warpath Force Lists In this document you will find the work-in-progress army lists for the Corporation, Enforcers, Forge Fathers and Plague armies. They are incomplete the Corporation list just has the
More informationMore Again Lessons from the Front Questions with Battlefront Staff s Answers
More Again Lessons from the Front Questions with Battlefront Staff s Answers January 2011 Ironhelms Contents Contents... 2 Foreword... 8 Gaming Fundamentals, basing and army composition... 9 1.0 Playing
More informationIII Corps: The Somme 1916
III Corps: The Somme 1916 A Card Wargame of World War I Neal Reid 2016 Published by Vexillia Limited www.vexillia.com Contents 1. Introduction 3 2. Historical Background 3 3. Setting Up The Game 6 Acknowledgements
More informationFORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved
FORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved Forces Of Valor, The Game allows you to fight exciting and realistic war games. All you need to play are Forces Of Valor soldiers
More informationContents.
Contents Introduction 1 1. Game Scale 2 2. Troops Statistics 3 Commander Ratings 3 Leadership Bonus Table 3 Troop Quality 4 Unit Combat Value 4 CV & Unit Size Table 5 Unit Designation 5 Valeur et Discipline
More informationField Manual 101 QUESTIONS AND ANSWERS ON TEAM YANKEE DECEMBER 2018
1 1 Field Manual 101 QUESTIONS AND ANSWERS ON TEAM YANKEE DECEMBER 2018 During the time that Team Yankee has been out, players have asked many questions about the game. The questions and their answers
More informationNecromunda Frequently Asked Questions and Errata
Necromunda Frequently Asked Questions and Errata The Necromunda: Underhive box set is a great introduction to the game of Necromunda, and the rulebook it contains allows players to fight brutal tunnel
More informationBrigade Level Combat - Western Front 1916 Version
Brigade Level Combat - Western Front 1916 Version 9-9-2006 This is the combat resolution system for a command post game about commanding brigades and divisions in WW1 particularly focussed on 1916. The
More informationOrder of Battle for your Company
Fields Of Fire MISSION BOOKLET Campaign 2: Korea Naktong River, South Korea, August 8 through September 28, 1950 Order of Battle for your Company Formation Unit Steps Experience Company Headquarters CO
More informationBOLT ACTION. ber. Andrew. Brownrigg
MOAB 2018 BOLT ACTION Sylvaniaa Heights Community & Youth Club 29 th September to 1 st Octob ber Tournament Organisers: Bryan Medbury Andrew Brownrigg bdmedbury@bigpond.com.com The Tournament The aim for
More informationTOURNAMENT. First Strike Seasonal League Organized Play Our organized play system is currently under development. Stay tuned for updated information!
CAV: Strike Ops event, the First Strike program allows for a variety of levels of play, allowing players to participate in the type of game they enjoy most. From casual play and tournaments at your local
More informationIntroduction. Playing a Campaign Game
Introduction Tigers on the Hunt: Kursk is a DLC containing three Campaign Game Scenarios for the Tigers on the Hunt Game (TotH). The Campaign Game Scenarios in this DLC portray three different historical
More informationWARHAMMER 40,000 HOUSE RULES EDITION V1.3
WARHAMMER 40,000 HOUSE RULES EDITION V1.3 THE TURN UNIT ACTIVATIONS Before the game begins the players must each place an appropriate number of tokens (with markings or colours specific to that player)
More informationSunTzuGames presents
SunTzuGames presents Ancient battles a game by Emil Larsen (4) -0 min 4+ version - Omega.4 Ancient Battles Introduction In ancient battles you get to play out some of ancient history s most iconic battles.
More informationRichard Borg. Rules & Scenarios
Richard Borg Rules & Scenarios INTRODUCTION The Command and Colours WWI THE GREAT WAR game rules allow players to portray important engagements throughout WWI history. The battles, in the scenario section,
More informationA Splendid Victory! Copyright. Trevor Raymond. Version 3: May, 2012 (Exodus 20:15 - Thou shall not steal.")
A Splendid Victory! Copyright. Trevor Raymond. Version 3: May, 2012 (Exodus 20:15 - Thou shall not steal.") Page 1 of 28 A Splendid Victory is a basic set of rules designed for the table-top wargaming
More informationMini-Nap. RULES FOR CORPS SCALE WARGAMES IN THE NAPOLEONIC ERA USING THE 6mm SCALE
Mini-Nap RULES FOR CORPS SCALE WARGAMES IN THE NAPOLEONIC ERA USING THE 6mm SCALE Copyright. Trevor Raymond. Version 8: August, 2009 (Exodus 20:15 - Thou shall not steal.") www.runtus.org Page 1 of 25
More informationStories and Background by Stacy L. Colonna, without whom this book would not have been possible.
Trilaterum Stories and Background by Stacy L. Colonna, without whom this book would not have been possible. Art by Bob Stearns. Photographs by Timothy W. Colonna. Images by NASA/STSci. Miniatures produced
More informationFrench Briefing. The Battle of Großbeeren 23rd August, 1813
French Briefing The Battle of Großbeeren 23rd August, 1813 It is truly difficult to have fewer brains than the Duke of Reggio! - Napoléon Bonaparte (upon hearing of Marechal Oudinot s retreat after Großbeeren)
More informationA Guide To The Muay Thai Scoring System
A Guide To The Muay Thai Scoring System The basic understanding of scoring at the highest and most professional levels in Muay Thai have often eluded not just fans of the art, but even the practitioners
More informationTrench Warfare Begins on the Aisne by Col. (later Maj-General) Edward D. Swinton, DSO
Trench Warfare Begins on the Aisne by Col. (later Maj-General) Edward D. Swinton, DSO September 14th, the Germans were making a determined resistance along the River Aisne. Opposition, which it was at
More informationShattered Grounds League 2010
Shattered Grounds League 2010 by David Carl Each Shattered Grounds league season spans three fast and furious weeks of brutal WARMACHINE and HORDES action. They serve as a great way for players to challenge
More informationROBOTICS AND AUTONOMOUS SYSTEMS in EXPLOSIVE ORDNANCE DISPOSAL
ROBOTICS AND AUTONOMOUS SYSTEMS in EXPLOSIVE ORDNANCE DISPOSAL LCdr John Keenan Joint Counter Explosive Threat Task Force Defeat the Device (DTD-2) John.keenan@forces.gc.ca DEFINING THE PROBLEM THE MISSION
More informationWORLD WAR 1 WORLD WAR 1 BATTLES
WORLD WAR 1 WORLD WAR 1 BATTLES BELL WORK QUESTION WHAT DO YOU THINK WAS THE MOST SIGNIFICANT CONTRIBUTION CANADIANS AT HOME MADE TO THE WAR EFFORT? REVIEW LIBERAL LEADER WILFRID LAURIER CREATED A 'PARTY
More informationMASSIMO TORRIANI VALENTINO DEL CASTELLO - Copyright 2014
wild west chronicles new scenarios & new squads MASSIMO TORRIANI VALENTINO DEL CASTELLO - Copyright 2014 Translation: Andrew Carless Photos: Massimo Torriani Layout: Andrea Carzaniga Scenery: Viktor Towers,
More informationLes Champs de Bataille NAPOLEONIC WARGAME RULES ON THE BATTALION LEVEL WITH GRAND TACTICAL ASPIRATIONS
Les Champs de Bataille NAPOLEONIC WARGAME RULES ON THE BATTALION LEVEL WITH GRAND TACTICAL ASPIRATIONS SCALES 1 turn = 20 minutes; 1 casting = 60 men; 1" = 40 yards 1 STANDS 3-rank infantry stands (per
More informationHambone Barca vs. Miles Gloriousus GAME RULES By George Sivess
Hambone Barca vs. Miles Gloriousus GAME RULES By George Sivess Two of my favorite Ancient Generals, Hambone Barca (the illegitimate and slightly less capable son of Hamilcar), and Miles, the star of A
More informationARMIES OF THE 18 TH CENTURY
ARMIES OF THE 18 TH CENTURY I. THE INFANTRY "Napoleon's got a bunch of the toughest, hammered down, ironed out roughnecks you ever saw, from generals down to buck privates. And he just said, "Sic 'em,
More information