GLOBAL PREMIER SOCCER
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1 GLOBAL PREMIER SOCCER 2014 CURRICULUM ANDOVER YS U7 - U8 CURRICULUM 8 WEEK TRAINING PROGRAM
2 GPS CURRICULUM METHODOLOGY U4 - U8 JUNIORS U9-U12 JUNIOR PREMIER U13-U18 PREMIER 18+ PREMIER Player Evaluation & Assessment FUN-Damental Practice to develop PRACTICE TO COMPETE PRACTICE TO WIN AIM: To allow players of all ages and abilities, to develop to their full potential, in an ENJOYABLE, CHALLENGING and POSITIVE environment. OBJECTIVES: Create a clear and simple pathway for player development. Always keep the player at the centre of the development process. Allow players as much active time with a ball each as possible. Teach the principles of the game. Teach roles not positions. Acknowledge that players will learn and develop at different speeds. To keep a fresh and current outlook on the changes in young player development. Create a deep and underlying passion for the sport of soccer at all ages.
3 SCORE METHODOLOGY GPS recommends that all practice sessions follow the S.C.O.R.E. method: SIMPLE. Stick to one theme during your practice session. Choose 2 or 3 core coaching points and reinforce them throughout the session. CHALLENGING. Ensure that the players are posed problems that they need to find solutions to. Provide guidance and help when they need it. ORGANISED. Plan every detail of your session - how many players, space and equipment. Ensure that your sessions have the appropriate pace and progression to challenge all of your players. RELEVANT. Ensure that the exercises in your session are relevant to the game. ENJOYABLE. The players should walk away from every practice having thoroughly enjoyed the session and learning at least one new aspect of the game. KEY PLAYER MOVEMENT WITH THE BALL PLAYER MOVEMENT WITHOUT THE BALL MOVEMENT OF THE BALL (PASS / SHOT)
4 GPS CURRICULUM METHODOLOGY SESSION STRUCTURE FOR u7 - u8 SESSION LENGTH -60 MINUTES WARM UP - 15 MINUTES TECHNICAL PRACTICE - 20 MINUTES SMALL SIDED GAME (4v4) - 25 MINUTES All sessions will end with a 4v4 Game. A 4v4 game will be played in an area of 30x25 yards. Alter the method of scoring: - Stop the ball on the endline with sole of foot - Dribble through corner gates - Scoring a goal Ensure that substitutes are rotated frequently in order for everyone to experience playing.
5 GPS CURRICULUM INDEX INDEX Week 1 - Week 2 - Week 3 - Week 4 - Week 5 - Week 6 - Week 7 - Week 8 - Dribbling Dribbling - Foot Skills Dribbling Close Control Turning Dribbling with pressure Dribbling with change of direction 1v1 Moves Dribbling 1v1
6 WEEK ONE: Dribbling WARM UP (15mins): Racing Drivers 25x25 yard area. Give each player 2 cones and have them make a mini goal anywhere inside the area. Players race their car (dribble the ball) inside the area through as many gates as possible creating their own race track. How many can players dribble through in 30 seconds Can you beat your last score? Turn back through each goal you go through. Keep ball close and within reach of feet Head up to see where your going Accelerate once through a goal TECHNICAL (20mins): Dribbling Set out 2 cones in a line 10 yards apart. Split into groups of 4 and have 2 at each cone. Players dribble from one cone to the other and tags the waiting player. Use one foot only. Use other foot Use both feet Relay Race Speedway Game Speedway game: Two 10x10 areas. 10 yards apart. 1 team in each area Players dribble around the area. Coach shouts SPEEDWAY and players must dribble across to the opposite box : Keep ball close to feet SMALL SIDED GAME (25mins): 4v4
7 WEEK TWO: Dribbling - Foot Skills TECHNICAL WARM UP (20mins): Foot Skills Challenge Equipment Cones Balls Pinnies Field Size Create a 20x20 square divided into quarters. Set up/ rules Set a foot skills challenge in each square and a time limit to try and complete challenge. Can the group beat the clock? 10 Toe Taps 10 Foundations 10 Scissors Each challenge now becomes on the move so players are moving around the area performing the challenge Change challenges : Get into a rhythm Keep ball close TECHNICAL (20mins): Ocean & Desert Equipment Cones Balls Pinnies Field Size Create 3 10x20 yard channels. In the two outside channels randomly place some cones. Set up/ rules Each player has a ball and starts at one end of the central channel (ocean). Players must dribble their ball over the ocean weaving side to side over the waves. Once at the top players can dribble back down either desert being careful not to hit any cactus. Challenge players to use different parts of their feet. (inside, outside & Sole) Add a defender in the middle channel (shark) The shark will hold a ball in their hands and must try and touch players soccer balls with their own ball. Shark gets one point for each ball eaten. Players get a point each time they swim the ocean and cross the desert. : Keep ball close to feet Use different parts of the foot SMALL SIDED GAME (25mins): 4v4 - End Zone Game Create a 5 yard end zone at the end of each field. Teams score by dribbling ball into end zone, turning back out and passing to a team mate
8 WEEK THREE: Dribbling - Close Control TECHNICAL WARM UP (15mins) - Pinny Tag Equipment Cones Balls Pinnies Field Size 10x10 yard area Set up/ rules Each player has a pinny tucked into their shorts. 1 player (highlighted) will try and grab as many pinnies as possible. 1 point for each pinny. Once a pinny has been taken, it is dropped on the floor so player can re-join the game. Players move around the area trying to keep away from all other players. Progression Add another catcher Each player now has a ball Coaching Points: Move into space Keep ball close to feet TECHNICAL (20mins): Straight Lines v Zig Zags Equipment Cones Balls Pinnies Field Size 10x15 yard area with cones along the width of the area Set up/ rules Split onto two teams. Reds start on the short side, whites start on the long side. The red team must dribble their ball from east to west. White team dribble north to south but must zig zag the dribble. Start players on all sides with same rules Switch team sides. Add a defender in the area who tries to touch the top of any ball with the sole of their foot. 1 Point for each ball touched. Attackers 1 point for every successful dribble to the other side. : Slow in traffic Speed up into space SMALL SIDED GAME (25mins): 4v4
9 WEEK FOUR: Turning WARM UP (15mins): Turning - Stop Turn Set out 2 cones in a line 10 yards apart with a cone in the middle. Split into groups of 4 and have 2 at each cone. Players dribble towards each other and turn before their soccer balls hit each other. Use one foot only. Electric Fence game: Create 2 lines of cones 10 yards apart. Players stand on one line and dribble to the other. Players must turn before their ball crosses the line to stop them being shocked by the electric fence Use other foot Use both feet Relay Race Electric Fence Game : Keep ball close to feet Use sole of the foot to stop ball before turning TECHNICAL (20mins): Stop Turn Create two 5x15 yard end zones 20 yards apart with a central line splitting the two. Players all stand on the central line with a ball. Coach will call out a colour. Players must dribble the ball into that colour zone, perform a turn and return to the middle line Red line = left foot turn Yellow line = right foot turn Play opposites Red = Yellow zone, Yellow = Red Zone Competition - Last player back to middle line performs a toe taps for the duration of the next race. Dribble to keep the ball close Use sole of foot to stop the ball Step other side of the ball Turn and use laces to push ball in front Accelerate into space SMALL SIDED GAME (25mins): 4v4 - End Zone Game Create a 5 yard end zone at the end of each field. Teams score by dribbling ball into end zone, turning back out and passing to a team mate
10 WEEK FIVE: Dribbling with pressure WARM UP (15mins): Batman & Robin 20 x 20 Square Players work in pairs, one is Batman the other Robin. Batman has one minute to try and tag Robin inside the area. If tagged players swap roles. Whoever is the tagger after 1 minute performs 5 star jumps. Players work in pairs with one ball. The player with the ball (Batman) follows their partner (robin) around the area Player without the ball should try and vary their speed and direction to lose their partner. Play for 1 minute and swap. Batman tries to stay as close to Robin as possible. Keep ball close and within reach of feet Head up to see where your partner is TECHNICAL (20mins): Monster Knockout 20x20 area Each player has a ball and dribbles inside the area. Players High 5 each other as the pass another player Keep ball close and within reach of feet Dribble at speed into space Awareness of defenders Players now dribble around the outside of the area. When coach shouts GO players must dribble to the opposite side of the area and high 5 as many other players as possible. The ball must be moving all the time and not hit anyone else s. All players now dribble inside the area with one player nominated as a tagger. The tagger will hold their ball and try throw it onto other players soccer balls. If a players ball is hit, player must dribble to outside and perform a soccer skill to return to the game. SMALL SIDED GAME (25mins): 4v4
11 WEEK SIX: Dribbling with change of direction WARM UP (15mins): Box to Box 25x25 yard area with 3x3 boxes inside the area Each player has a ball and dribbles around inside the area and through as many squares as possible. Only 1 person in a square at a time. How many squares can you go through in 1 minute Players must turn change direction inside the square Add 1 player as a tagger who can not go into the squares. If tagged player must freeze on the spot until high 5 d by another player to be free. Boxes are safe zones for 5 seconds. Dribble to keep the ball close Different parts of the foot to move the ball Accelerate away TECHNICAL (20mins): Dribbling Box 10x10 box Have 2 defenders inside the box. Have 1 player stand inside the box holding a ball in their hands. All other players with a ball stand on the outside of the box. Idea of the game is for the outside players to dribble their ball through the box without being tagged by the player inside the box 1 point for dribbling diagonally to either side. 3 points for dribbling to opposite side 1 point for each player defender tags. Keep ball close and within reach of feet Dribble at speed into space Awareness of defenders SMALL SIDED GAME (25mins): 4v4 Have a goal centrally on each side of the pitch. Teams can score in any goal. First team to score in all 4 goals wins
12 WEEK SEVEN:1v1moves WARM UP (15mins): Dribbling - Change of speed Create a 20x20 yard area with 2 yard gates randomly placed inside the area. Each player has a ball and dribbles inside the area through as : Keep ball close Use laces to dribble at speed Inside/outside/sole of foot to manipulate ball Head up to find spare gate Change speed once through a gate Challenge: How many gates can you get through in 30 seconds Perform a 1v1 move before going through a gate. Add defender - Defender acts as blocker and tries to stand in a gate and prevent players dribbling through making them turn and change direction. 1 point every time defender can make a player turn away from a gate. TECHNICAL (20mins): 1v1 moves Create a 15x15 yard square. In each corner place a 2 yard wide goal. Split into 4 teams, one team behind each goal. The player at the front of each line dribbles the ball through the goal and into play, with the aim to beat the defender and dribble through the opposite goal The two defenders enter play and try and win possession from the attacker from the group opposite creating 1v1. Both 1v1s occur on the same space to cause traffic and increase opposition. Defender can only win ball from the attacker in the group opposite. If defender wins possession they try and dribble through goal opposite. Switch attackers and defenders after set time. Have groups work with groups diagonally opposite. Competition - First team to get to 10 points : Attack at speed Change of direction Change of speed once past defender SMALL SIDED GAME (25mins): 4v4-4 goal game Place a goal in each corner of the field. Both teams attack and defend two goals
13 WEEK EIGHT: Dribbling 1v1 WARM UP (15mins): Dribbling Create a 25x25 yard area with a 5x5 yard box in the centre. On two sides of the square place 2 corner goals 4 yards wide. On the other two sides place one central goal 4 yards wide. Place single cones in the spaces not taken by the goals. All players start in the central square with a ball. Players dribble the ball outside the big square through one of the goals. Once on the outside players must lift the ball over the single cones to get back to the middle square. : Head up to see spare goal Keep ball close to feet Use different parts of foot to move ball How many times can you escape in 1 minute Perform a trick/skill to get the ball through the goal Different ways to get the ball over the single cones back into the area. TECHNICAL (20mins): Dribbling 1v1 As above but add a defender by each goal. Defender must stay inside the large square. Defenders can only defend the goal they are standing by. Attackers try and dribble the ball out through any goal they can by beating the defender. Once outside the area attacker can dribble back into the middle square and try and escape through a different goal. Attackers get a point every time they can dribble through a goal. Defenders get a point every time they steal a ball and dribble it into the middle square. : Head up - Awareness of space/defender Ball manipulation - Keep ball close using different parts of the foot Change speed and direction to beat defender SMALL SIDED GAME (25mins): 4v4 Have 2 goals on opposite corners of the field. Encourage players to exploit 1v1 situations Keep ball close to feet Change speed or direction to beat defender Use a move
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