DAVE Senecal SHARE THE WEALTH Jekyll island, Ga. Jan TPT - PE Palooza

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DAVE Senecal SHARE THE WEALTH Jekyll island, Ga. Jan. 26-28 pepalooza@comcast.net Twitter @pepalooza Pinterest @pepalooza1 TPT - PE Palooza

2 square / 4 square Two hand under hand striking only Line is in Start with a fair serve. 7 or 10 playground In Short: Four square is played with a rubber playground ball on a square court with four players. When the ball is bounced into your square you must then bounce it back out without hitting twice in your own square, otherwise you are out. The object is to eliminate players in higher squares so that you can make it to the KING square' and score the most points. The Court: Four Square is played on a 16' square court divided into four smaller squares that meet in the center. Squares are numbered 1 through 4. New players enter into square number 1 and the ball is served out of square number 4. Players may stand, walk or run anywhere in the court, though it is best to stay in a position to protect your own square. The Ball: The official league ball is a textured 8.5" rubber playground ball inflated to 2 lbs. During play the ball may be hit with two hands under hand only. Normal Game Play: The player in the highest rank, called four square or KING,' serves the ball to any of the other lower ranking squares. The serve must be fair and the king must face the player they are serving to. After a single bounce in one square, the player must hit the ball (return) into any other legal square before it bounces again. Each time the ball is bounced in any square, that player must hit it into any other player's square (return) to stay in the game. The game continues until a player

makes an error by letting the ball bounce twice, hitting the ball out of bounds. Progression of Squares: Each time a player is knocked out, that square becomes vacant and all the players move up to a higher numbered square to make the one square available for an incoming player. Knocked out players must go to the end of the line and await their next turn in play. Interference: If the ball is touched by another object which is not one of the four players or the floor, this is called interference. The round is started again. Players waiting in line may not touch the ball when in play. It should be mentioned here that there are times when one cannot hit the ball. When a ball bounces in a square it is that player's responsibility to hit the ball into another square, and failure to do so would be a fault making them out. Other players may not interfere with a player's turn by hitting the ball and preventing them from returning it. TWO Square is played exactly like 4 square just with less squares. All rules are the same.

SACKIEZIE Two players take turns tossing and catching a beanbag on the back of their hands. One pointed is awarded each time a players catches the beanbag successfully. No points are awarded if a player drops the beanbag. First player to 10 wins Variation: Play the opposite with younger children-a drop = a point for the opponent. Also 3 points could be awarded for a catch and -1 for a drop. Roller Derby 4 players 2 7-inch playground balls 20-30ft square (one side of a singles tennis court service box) Each player stands on one corner of the square player stands on one Players take turns rolling the ball diagonally across to a player on the other corner which is their partner. Decide which team is going to be offense and defense. Offense is played by trying to get the ball across as quickly as possible. Defense is played by trying to hit the offensive

ball while in motion. If the offensive team completes a pass then that team scores a point. If the defensive team hits the offensive teams roll then they get a point. First team to 10 wins. Variation: First to roll the ball is offense. WANT MORE GREAT UNDERHAND games? CLICK HERE

bam BALL GRADES 3-8 Equipment: Giant or medium Wal-mart play ball 2-6 ft. squares to make a 12x6 rectangle: 4-6 players designated by colors The first team to serve is determined by rock paper scissors. Each team will stand across the net (center line in the court) from each other on court. A serve is performed with a bounce to oneself and struck two hand under hand over the center line to a player on the other team. The opposing team may let the ball bounce one time for each strike. A strike may be performed in any fashion to keep the ball going. Each team is allowed a maximum of 3 strikes while in possession.

On the third and only the third strike a team may SPIKE the ball downward toward the other team s box. The ball must land inside the box. Each team may play one, two or three strikes on each possession and when the ball crosses over the net it must land in the opposing teams box. Each time the ball crosses the center line it changes possession. When the ball is spiked it tends to land outside the box. The ball is still in play and the team with possession may take the remaining strikes and bounces needed to return the ball. A player may not strike the ball two times in a row. Any time a ball is touched it is considered a strike. DROP shots are not allowed. SCORING Rally scoring (points can be won by the serving or receiving team) The first team to 11 wins WANT MORE GREAT NET/WALL LEAD UP games? CLICK HERE

Crossover (COME GET IT BEA-Pharell Williams) 0r Club Can t Handle Me Line #1 Line #2 Line #3 Line #4 Lines 1 and 2 dance together, Lines 3 and 4 dance together Rt Ft- 2 heel taps forward 2 toe touches backwards 1 heel tap forward 1 toe touch back Step right toe out to the right Kick right foot behind left leg and touch with left hand Grapevine rt 4 cts, Grapevine lft 4 cts. Walk forward 4 cts- turn on 4 Walk backwards 4 cts (end up on opposite line) Repeat Dance

KID N PLAY Groove is in the Heart Starting with your left foot Walk 2, 3 on count 4 reach out your right foot and tap the inside of the foot of your partner. (person across from you) Walk back 2, 3, 4 Grapevine right Grapevine left Hop one ¼ turn to your right Hop one ½ turn to your left Hop three ¼ turns to your right you should be facing the opposite direction than when you started. Note: students on the outside will not have a partner at first. After the first round they will have a partner. WANT MORE GREAT DANCES? CLICK HERE BEAT SHEETS? CLICKHERE

TRIGON! (A game for three people) Trigon is a game that goes back to ancient Egypt. (Ball State University says this game was also played by the ancient Greeks and Romans.) 1. In the modern version of 'trigon', three players stand at the outer points of a triangle, each side being about 20 feet long. 2. A softball is thrown by a player using the left hand to the player on his right. That player catches the ball with his right hand, and throws the ball to the third player with his left. 3. The third player repeats this, throwing to the first player, keeping the action going in a counter clockwise direction. 4. If a catchable ball is dropped, the thrower gets one point. Variations: Any player can reverse the direction of play by batting the ball with either hand to either of the other two players. A player can also hold the ball, stopping play, and fein throws to confuse opponents. A player may also place a second ball in play, which increases the difficulty of this game. The game is ended when a player reaches 21 points, at which time he/she is declared the winner. STRIKER Equipment: Giant or medium Wal-mart play ball 3 ft. square or hula hoop Rules: 4-8 players 2v2 3v3 or 4v4 designated by colors Floor Tape (indoors) Rope and small stakes (outdoors) The first team to serve is determined by rock paper scissors. Each team will stand across the square (6ft x6ft) from each other on court. A serve is performed like a spike in volleyball. Downward towards the hoop. The opposing team may strike the ball two times before they must spike the ball back in the square on third contact. A spike may occur on any strike except

when returning a serve. A player may not strike the ball to themselves. Each time the ball leaves the square it changes possession. If a team misses the ball or drops the ball the other team gets a point. The serve rotates clockwise around the square. A team may not hinder the other team in any way. If the ball hits the line of the square it is in and the opposing team must play it. Any player standing inside the square on a spike results in a point lost. MANY DISAGREEMENTS ARE DO-OVERS SCORING Rally scoring (points can be won by the serving or receiving team) The first team to 11 wins

FlashBall Equipment: 2-4 players 3x18ft courts Wal-Mart Giant Play Ball RULES Line is in Ball must bounce on opposite players side Ball must be caught before thrown Ball is thrown where it is caught (one step may be taken to ensure proper throwing technique) A player can tip the ball into the air but the ball must be caught before the ball hits the ground. Tip ups are used to when the ball cannot be caught clean. If the receiving player misses the ball that player is out and the remaining player gets to serve. Serve must be fair and relatively easy to receive. Players rotate quickly so that the pace of the game stays high. Players may not throw within their rectangle

QUICKETTE (modified from wombaball Dan perrse) 2 pitchers 2 batters 2 infielders 2 outfielders 2 bats 2 deck rings 1 ball 4 bowling pins. Set field up with two wickets (two bowling pins each) about 25 feet from another set of wickets. The OBJECT: THE PITCHERS AND OUTFIELDERS WORK TOGETHER TO GET THE TWO BATTERS OUT 3 outs to cause rotation. They do this by pitching the ball to knock over the set of wickets 25' away. The other pitcher acts as the catcher. The catcher picks up the ball and bowls back to the other set of wickets 25' away, and so on until three outs, or the Batter scores 10 runs. Runs are created by the two Batters when one of them hits a bowled ball and the two Batters are then able to run and exchange positions (they carry their own bat with them while they run!). Each exchange = 1 run. Runners may not run on a passed ball. HOW TO GET OUT A knocked over wicket = out Remember, a knocked over wicket is from a bowled ball, a thrown ball, and/or a wicket knocked over by the batter in the process of batting or running Batters must remember to keep the end of the bat in the deck ring until a balls is pitched. This keeps them safe from a wicket being knocked over between pitches. Any player may knock over a wicket if a players bat is not in the deck ring. A ball placed in the DECK RING is an automatic 3 outs When 3 outs, or 10 runs are scored, then rotation goes: Pitcher to Batters, Batters to outfielders, Outfielders to Infield and Infield to Pitcher. If you keep track of score, each partner group keeps their own scores of runs ran.

OF OF B IF 25ft P P OF IF B B 25ft IF P P OF B IF

Everything stays the same until the end. Each player will take 8 counts and replace the player on their right. REMINDER! Make sure students blossom out away from center rather that rotate. WANT MORE GREAT DANCES? CLICK HERE