Flag Football the Artesia Way!

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Field Dimensions: Flag Football the Artesia Way! 1. K-2 nd Fields will be 20 yards long and 30 yards wide with a 10 yard deep end zone 2. 3 rd -5 th Fields will be 50 yards long and 30 yards wide with a 10 yard deep end zone. Starting the game: 1. A central time keeper will be designated. All games will begin and end on this persons instructions. He will also announce the time remaining at the 10, 5, and 2 minute mark. 2. A Rock, Paper, Scissor contest will determine who will get the first possession. The opposing team will get the first possession of the 2 nd half. 3. Ball is always placed in the middle of the field on the beginning yard line. 4. Referee will announce/post score before each offensive possession begins. Moving the ball: 1. Offensive Plays can include handoffs, forward passes or laterals. However, a team cannot have two consecutive handoffs with the exception of a PAT attempt. 2. Possession always begins at the 5 yard line in the middle of the field. 3. No penalty will be assessed in excess of the 5 yard line. On an unsuccessful or successful offensive play from the 5 yard line resulting in an offensive penalty or QB sack: The ball will be returned to the 5 yard line and a loss of down will be enforced if on 3 rd down an offensive penalty will result in a turnover. 4. All passes must be forward. A pass caught behind the line of scrimmage must be a forward pass. 5. Once a forward pass has been thrown, a backward pass (lateral) is allowed. 6. QB can run with the ball only if he/she has successfully faked a handoff to another player. This play action run will be considered a rushing play and thus rule #2 (2 consecutive rush plays are not allowed) will be enforced. Special Rules: 1. No blocking. 2. Rushing the QB is allowed from the 5 yard mark and on the snap of the ball in the 3 rd -5 th grade fields. 3. Receiver/Ball carrier is legally down when his/her flag is removed from the belt. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 3 yards. Expulsion of a player can occur if infraction is ruled unsportsmanlike & flagrant). If the ball carrier has lost a flag inadvertently during play then they will be considered down by any defender contact. 4. Fumbles are dead balls at the spot with the last team retaining possession. A muffed snap is not a fumble/dead ball it is a live ball, and the defense can recover for possession.

5. The offense has 30 seconds between plays to call a play and snap the ball. Two delay of game penalties in the same possession results in a turnover. A delay of game penalty on the extra point try results in a turnover. 6. All penalties will be marked as 3 yard penalties EXCEPT for pass interference. 7. Defensive Pass Interference results in an automatic 1st down & spot foul 8. Responsibility to avoid contact is with the defense. There will be NO chucking. Deliberate bumping or grabbing. These actions will result in a tack on penalty at the end of the play (3yard penalty) 9. Offensive pass interference is loss of down and the play is nullified, 3 yard also penalty enforced. 10. Interceptions may be returned ( no blocking rule applies). If an interception is returned beyond for a TD a PAT attempt should ensue. The teammates of the person who intercepted the ball may trail the runner so as to be in position to take a backwards pass. They may not block for or screen for the runner. 11. No taunting or trash talking. (3 yard penalty & expulsion if flagrant). 12. Fighting: the player(s) involved will be ejected from the game and tournament. If a team fight occurs, the teams involved will be ejected from the tournament and denied participation in any/all future tournaments! Offensive Rules: 1. The offense must reach the mid-field cone/line in the first 4 or less plays or the defense takes over. 2. Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot in a timely fashion. Failure to do so can result in a delay of game penalty. 3. The offensive center is an eligible receiver (teams must have a center). The ball must be snapped from the ground between the snapper s legs. (Mirror the game of football) Scoring: Time: 1. 6 points for TD a. 1 point for PAT from 7 yard line on a rushing play, 2 point PAT from 7 yard line on a passing play. (INT on a PAT try is a dead ball) b. Tie Breaker: After Rock, Paper, and Scissor contest to determine first possession, teams will alternate PAT ruled attempts. (see above a. for scoring) A winner is determined when one team scores or outscores their opponent once both teams have had an attempt. c. If a second overtime period is necessary, each team must then go for two points on the conversion attempts. 1. Two 12 minute halves (continuous clock for each half, 3 minutes between halves) 2. No time outs. (Exception: Injuries. The game on the Field will halt until player(s) can be removed as soon as safety dictates). 3. Teams must be on site and ready to play when scheduled. 4. If a team(s) are late and cannot start when the tournament officially starts, they will begin play with whatever time is left on the tournament clock.

5. Forfeit will occur after 7 minutes of the 1st half. 6. Injury time outs may reduce the amount of time between halves and/or between games to maintain the game schedules. Secondary Coverages: 1. Coverage will be the choice of each participating team. (man or zone) Defensive Schemes: 1. 3 rd -5 th Grade teams will have a rusher to pressure the QB and allowed to cross the line of scrimmage on an offensive rushing play. This player remain behind the 10 yard rush marker (usually a bean bag placed by the official) until the offensive snap. 2. No other defensive player can cross the Line of Scrimmage (LOS) until the offensive ball carrier has passed the LOS. a. By not allowing defensive players, other than the rusher, we teach them to maintain a good relationship to the ball carrier as to not over pursue (keeping trick plays and cutbacks from turning into big plays). Officials: 1. Officials will make all decisions on penalties, coaches need to ask questions about rulings in a respectful manner. 2. Timekeeper: A designated official will keep the game clock. Coaches: 1. Coaches are encouraged to join their teams on the field when they are on offense. Your coaching will have a dramatic impact on the success of your team, individual players, and our entire league. Coaching your players is always acceptable, but suggesting anything else in reference to the other team, parents, referees, or game structure is not recommended and will be evaluated as a possible expulsion from the game. Fan Seating: 1. Fans must sit across from their team when they are playing. However, after the contest, they must relinquish their position to the fans of the team schedule to play. Fans may not sit behind someone else s team during a contest. MOUTH PIECES: It is encouraged that mouth pieces be worn! Seek 1 st Sports is a ministry of First Baptist Church Artesia, NM Encounter Christ, Embrace Grace, Extend Love

A 34 All cuts at 5 yards A 35

A 36 X & Z cuts at 5 yards, 3 & C cuts at 3 yards A 39 3 & C option routes: Curl or out at 5 yards

A 836 (X, C, & Z run 9 routes) QB hands the ball to the 3 back A 837(X, C, & Z run 9 routes) QB (QB hands the ball to the 3 back) 3

A 638 toss sweep to 3 back X, C, & Z run 36 (trick play could be a toss-pass with 9 routes) (QB tosses the ball to the 3 back as he runs right) A 639 (QB tosses to 3 back as he runs behind him and left QB 3 (go behind the QB)

A 3 Jet Pre-Snap motion (3 back would go into motion when the QB calls his second set of numbers, jet motion is across the QB s face, can be run on all 30 s passes) A 3 Fly Pre-snap motion ( Fly motion is away from the QB, can be run on all 30 s passes)

Formation adjustment 3 B (you can run all 30 passes out of these formations) X C 3 Z QB 3 A X 3 C Z QB

837 BLP (bootleg pass) 836 BLP

TRICK PLAYS (coaches are allowed two trick plays)