Team rosters can be sent to the organizer ahead of time for pre-approval to reduce the time required for registration:

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It Came From Out Of The Basement Blood Bowl Player s Packa ge January 12th and 13th 2018 Royal Canadian Legion Branch 178, 11150 82 nd street NW, Edmonton, AB Information Registration Cost: $45 Save $5 if you register by December 7, 2018 Payment can be made by e-transfer to: registration@outofthebasementgaming.com or by purchasing a ticket from the website: http://www.outofthebasementgaming.com/ticket-sales/ Team rosters can be sent to the organizer ahead of time for pre-approval to reduce the time required for registration: Justin.gatner@yahoo.com Sponsors for the event: Out of The Basement Gaming Group: https://www.facebook.com/groups/2412218933/ Old Country Meat: https://www.facebook.com/oldcountryyeg/ Follow event notifications at the Alberta Blood Bowl Tournament Scene Facebook group: https://www.facebook.com/groups/1180557541992049/ Tournament Schedule The tournament will be a 2 day, 5 game swiss style, resurrection tournament. First games will be determined by random matchup. The remaining games will be determined based on tournament points. January 12, 2019 11:30 ~ Registration begins 12:00 to 14:15 ~ First Game 14:30 to 16:45 ~ Second Game

Supper Break ~ 45 minutes. 17:30 to 19:45 ~ Game Three 20:00 ~ Pub Night at the Legion January 13, 2019 09:00 to 11:15 ~ Fourth Game Lunch Break ~ 45 minutes. 12:00 to 14:15 Fifth Game 14:45 Awards and announcements 15:00 ~ Tournament end What to Bring Painted team with suitable models. Skill rings or another appropriate way to identify skills/positions Block dice D6s, d8, d12/16/20 3 copies of your team roster including skill purchases and inducements Pen or pencil Tournament Rules: Argue the call (coach model unnecessary), Timber are allowed. Pile on is allowed as per the NAF document. Players must agree on cocked die rules, the use of dice cups and/or sharing dice at the start of the match. If there are any disagreements or rules disputes, tournament directors will be standing by to assist. "Halfling Sponsored Event " - Each stunty team will receive a free +2 to fame each game in addition to any other fame adjustments. Stunty teams include: Halflings, Goblins, Ogres, Lizardmen (without Saurui), and Underworld (without Skaven). Rules No wizards, referees, special play cards, special weather tables, or special balls. There is no special pitch rules or sponsorships. The only stars players allowed are from the Death Zone Season 1 and season 2 and the NAF document. Teams will resurrect at the end of each games. No SPPs, injuries or any roster changes carry over between games. Illegal Procedure and the 4-minute time limit will not be enforced. Games will have a maximum length of 2 hours 15 minutes. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 2.25 hour time limit. This will be done if a game is on turn 12 or less with 30 minutes remaining in the time allowed. If you are unable to finish within the given time frame, the referee may stop the game prematurely. A referee s decision is final in all cases.

Teams with the ability to raise killed players will not be allowed to. Team Building 26 NAF sanctioned teams are eligible, including Slann, Khorne, and Brettonian. Teams get 1.2 million gold to construct their roster. Star players are allowed to be purchased and may count toward the minimum 11th players. Star players are not highlander and may be present and used on both coaches rosters. Teams must play with a minimum of 11 players. Teams can purchase Rerolls, apothecaries (if allowed), coaches, cheerleaders or fan factor. Teams may also include bribes as part of the roster as per the standard inducement cost. All inducements found in the deathzone supplement that have a gold cost are allowed with noted exceptions. Non-Stunty Cup There will be a Non-Stunty Cup if at least 3 coaches pre-register prior to January 1, 2019.. Non-Stunty teams will play for their own cup while still participating in the main tournament. Please designate if you plan to bring a stunty or a non-stunty team upon registering for the tournament. - Skills After purchasing your team of 11 or more players (including Stars) and any Inducement options, you may add skills to your team, based on that team s Player Improvements. Skills are divided into tiers (No attribute picks are allowed): Tier 1 skill = Block, Frenzy, Kick, Strip Ball, Sure Hands, Dodge, Leader, Guard, Mighty Blow and Claw. Tier 2 skill = anything else. 1 point for the first instance of a tier 2 skill. 2 points for the second or further instance of a tier 2 skill. 2 points for the first instance of a tier 1 skill. 3 points for the second or further instance of a tier 1 skill. +2 points for any skill that is a double. Teams have the following points to spend: 9 points Undead, Wood Elf, Amazon, Chaos Dwarf, Dwarf, Lizardmen 11 points Orc, Norse, Dark Elf, Skaven, Khonre, Britonian 13 points High Elves, Humans, Pro Elves, Necromantic, Khemri 15 points Slann, Underworld, Chaos Pact, Nurgle, Chaos, Vampires 17 points All Stunty teams as described in the "Tournament Rules" section. Example : My Chaos team has 15 points to spend. I take three Chaos Warriors with Block, the first costing 2 points and the next two costing 3 points each (total 8 points). I then take three Beastmen with Wrestle, the first costing me 1 point and the next two costing 2 points each (total 5 points). This leaves me with 2 points, with which I take a Tackle Beastman and an Extra Arms Beastman. 2+3+3+1+2+2+1+1 = 15.

Note: Star players may not be given additional skills and no player can add more than one skill. There are no other limits to skill selection Tournament Scoring Win = 60 Loss = 25 Tie = 40 Tie Breakers Touchdowns For Touch Downs Against Casualties For Casualties Against Only one prize will be awarded to each player. If a player is eligible for two or more then they will be informed prior to the awards and asked which one they would prefer to be awarded. The runner up in the category that they choose not to take will then win the award. 1) The Golden Sausage. This will be awarded to the greatest stunty coach at the tournament. (You receive your name on the tournament Cup, the glass trophy and a sausage) 2) Non-Stunty Cup. This award will be awarded to the player that does the best out of all other Non-stunty players. 3) The Filthy Cup - Team with the most casualties caused by fouls (replaces most casualties for. Regular Casualties are still recorded for tiebreakers) 4) The Tosser's Cup - Team with the most successfully tossed team-mates (The player does not need to have landed on their feet). 5) The Schweaty Cup - Team with the most touch downs for. 6) The Ball Slapper Cup - Team with the least touchdowns against. 7) The Sporty Cup - The most fun player at the tournament as voted by the community. 8 ) The Sparkly Cup - The best presented miniature team as voted by the community. 9) The Stanky Spoon - The last place team.