w/c 23/02 /02/2009 /2009: Animal Carer Program rogrammes mes in a Box For this evening to work best, you will need to arrange for a vet, or someone who owns / cares for an animal to visit the more unusual the better. Remember to check on allergies if they are going to bring the animal in with them. Time Activity Notes Who 5 Welcome & Opening Ceremony Start the evening and explain to them what they will be doing that evening. 10 Game: Fox & Hound - Select the fox(es) approximately one fox for every 10 Cubs you have. - The Cubs have to run around the hall, with a piece of wool or string hanging from the back of their trousers. - The Fox has to catch the Cubs by stealing the wool / string - When all foxes are caught the game ends, new foxes are chosen and you can play again 15 Visit: Animal Owner - Arrange for a visit from someone who works alongside animals this could be a small holder or farmer or a vet, a dog handler or someone who has a Guide Dog or Hearing Dog. If you can t find anyone who does this, invite in a parent who has a pet the more unusual the better. - Brief your visitor about the ages and interests of your Pack and suggest that a short chat about caring for animals in their situation followed by a question and answer session would be appreciated - If they offer to bring along any animals you will need to double check about any allergies that any Cub Scouts may have in order to prepare fully for the visit Equipment: String Badge Requirements: Animal Carer - Help to care for a farm animal and know the correct food to give it. Know how to recognise common illnesses and what special care is needed before and after the birth of farm animals. 15 Pack Discussion: Animal Owner - A chance for the Cubs to ask questions of the visitor about the animal(s) they care for / own. 15 Six Activity: Endangered and Extinct Animals (POL 6523) - Before the meeting print out the wall labels, the examples of human impact on the environment and the definitions. Cut out the different examples of human impact and put them in a hat or similar - Before you start the game you will need to discuss the meaning of extinction and endangered animals and how humans affect their environment thus creating the threat of extinction so that the young people understand the concepts - Label the walls of the meeting place or outdoor space: Hunting, Pollution, Loss of Habitat and Extinction - The young people run about the playing area as if they were an animal, i.e. a tiger, etc - After about a minute blow a whistle, and the young people must run to the wall of their choice from hunting, pollution or loss of habitat but not extinction - Pull an example of human impact out of a hat, when you have read it out the young people must decide which type of danger this poses to the animals from hunting, pollution and loss of habitat. The younger members will need help to decide what type of danger - All those standing on the wall that has the danger receives a sticker - The young people run around again, in the style of a different Equipment: Blu-tak, Hat / bag Resources: Endangered and Extinct Animals
Program rogrammes mes in a Box animal until the whistle is blown, when they must run to one of the three labels but again not extinction. Pull out another human impact out of the hat and the young people again need to decide what the danger is and all those stood at that danger receive a sticker - Continue in the game for several more times, if possible changing the animal that they pretend they are each time - When a young person has received three stickers, they become endangered and next time they are 'caught out' they become extinct and are sent to the fourth wall where they must play dead! - When the game is finished you can discuss with the young people how they felt during the game and what they feel about the impact humans are having on the environment and the wildlife 10 Game: Whose Baby? (POL 8821) - Prepare a set of cards from the attached sheets, with a picture of each animal on one card and the name of its young on another - Spread the cards out and see if the Cubs, working in pairs, can match the young to the correct picture. - See the attached sheets for the answers 10 Game: Old McDonalds Farm (POL 195) - Give each young person a picture of one of the farm animals on (see attachment). You need to ensure that this is done randomly so shuffle them - When everyone has a card an adult starts the game by shouting go - The young people then walk around the room making the noise of their animal - When everyone has found their fellow animals sing old Macdonald had a farm (see attachment) 5 Animal Carer Badge Explanation - Explain to the Cubs that many of the requirements of the Animal Carer badge require them to carry out activities which cannot be achieved at a normal Cub evening. - Discuss with them the remaining options, and if they want to complete the badge, they must choose two of those options and bring evidence, or discuss with a leader before or after a Cub evening when they think they have completed their chosen activities. 5 Closing Ceremony Wrap up the evening, give out any notices for next week etc. Resources: Whose Baby Resources: Old McDonalds Farm Badge Requirements: Animal carer Notices: Give out any notices for the coming weeks. CSL
Extinction Definitions Extinction: No longer alive, in the case of animals it means that there is not any of that species alive anywhere. Many animals are extinct in the wild but still have members of the species alive in zoos and wildlife parks etc. Endangered: The animal species is in danger of dying out and becoming extinct, usually due to human activity Human Impact: When man does something that affects the wildlife and environment. Resource produced using Programmes Online REF: The Scout Association 2006
Human Activities Trees cut down and the wood used to make furniture. Woodlands cut down to make space for new motorway. Grasslands slashed and the land used for farming. Oil tanker crashes, spilling thick black oil into the sea. Pesticides and fertilisers used by the farmers, runs into nearby rivers and down to the sea. Litter left on the beach by tourists. Fishing methods are more hi-tech, so a trawler can catch an entire shoal of fish in one trip. Resource produced using Programmes Online REF: The Scout Association 2006
Animals killed for their fur to be made into fur coat. Elephant killed for it s ivory tusks which are carved into souvenirs and sold to tourists. Resource produced using Programmes Online REF: The Scout Association 2006
Resource produced using Programmes Online REF: The Scout Association 2006
Resource produced using Programmes Online REF: The Scout Association 2006
Resource produced using Programmes Online REF: The Scout Association 2006
Resource produced using Programmes Online REF: The Scout Association 2006
Lamb Cygnet Hatchling Cub Foal
Cub Owlet Kit Fledgling Caterpillar Kitten
Chick Calf Squab Kitten Pup Pup
Resource produced using Programmes Online REF: The Scout Association 2005
Resource produced using Programmes Online REF: The Scout Association 2005
Old Macdonald had a farm, E-I-E-I-O And on his farm he had a cow, E-I-E-I-O With a "moo-moo" here and a "moo-moo" there Here a "moo" there a "moo" Everywhere a "moo-moo" Old Macdonald had a farm, E-I-E-I-O Old Macdonald had a farm, E-I-E-I-O And on his farm he had a pig, E-I-E-I-O With a (snort) here and a (snort) there Here a (snort) there a (snort) Everywhere a (snort-snort) With a "moo-moo" here and a "moo-moo" there Here a "moo" there a "moo" Everywhere a "moo-moo" Old Macdonald had a farm, E-I-E-I-O Old Macdonald had a farm, E-I-E-I-O And on his farm he had a horse, E-I-E-I-O With a "neigh, neigh" here and a "neigh, neigh" there Here a "neigh" there a "neigh" Everywhere a "neigh-neigh" With a (snort) here and a (snort) there Here a (snort) there a (snort) Everywhere a (snort-snort) With a "moo-moo" here and a "moo-moo" there Here a "moo" there a "moo" Everywhere a "moo-moo" Old Macdonald had a farm, E-I-E-I-O Midi Copyright (C) 1991 by Voyetra Technologies Resource produced using Programmes Online REF: The Scout Association 2005