JUNIOR DEPUTY 2017 ROOKIE 6 RULES

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JUNIOR DEPUTY 2017 ROOKIE 6 RULES Definition LEAGUE SETUP The Junior Deputy Rookie League is a purely instructional league. The six-year-old division ( Rookie 6 ) is a hybrid coach pitch-tee ball league. Eligibility Rookie 6 is for players six-years-old as of April 30, 2017. The age range is 5/1/2011 to 4/30/2012. Any player requesting an exception to this age rule must be recommended and approved by the Rookie League Commissioners (Carter Stein and Jim Harris) and the Junior Deputy Board of Directors President (Kori Gordon). Registration and Fees Early bird registration is from November 1 to November 30, 2016. Regular registration is from December 1, 2016 to January 31, 2017. Late Registration is from February 1 to February 28, 2017. The registration fee for Rookie 64 is $235 ($220 league fee + $15 administrative fee + $10 photography fee). Early bird registrants save $20. Late registrants pay an extra $50. Team Formation The Rookie League Commissioners will determine how many teams can be created from the pool of available players, registered and paid, with an optimal number of players being 11 or 12 per team. The Rookie League Commissioners will allocate players onto teams based on requests from both league coaches and parents Uniforms Junior Deputy will provide each Rookie 6 player with a hat and numbered jersey. Team sponsorships are available to provide uniform upgrades. 1

Schedule Practice begins March 4, 2017. Games will begin April 3, 2017. Games will end by June 9, 2017. Length and Number of Practices No practice will last longer than an hour. Once games have started, teams are limited to two practices per week. Rescheduling Make-up Games and Practices Please contact the Rookie League Commissioners to reschedule games and practices cancelled due to bad weather. FIELD SETUP Bases will be 60 apart. A painted pitcher s rubber will be placed at 46 from the back of home plate. A second painted pitcher s rubber will be placed at 20 from the back of home plate. GAME SETUP Each team will provide at least two new game balls per game. The baseballs must be Rawlings LLB1 or CAL1 ball. Each batter and base runner is required to have a helmet. Each team s batting lineup will be round-robin. All players will bat in order. A half inning is considered complete when 3 outs are recorded by the team in the field or 6 runs are scored by the team at bat. Games shall be 5 innings or 1 hour and 5 minutes, whichever comes first. No new inning will begin after 1 hour and 5 minutes has been played. An inning started before this mark will be completed. The visiting team will sit in the dugout closest to home plate. The home team will sit in the dugout furthest from home plate. Visiting team bats first. Scores will not be kept for individual games. Season records will not be kept. 2

All players present for a game must play nearly equal amounts (unless discipline reasons dictate a player should not play). Players arriving late will be inserted into their regular spot in the batting order. If a player arrives late and his team is in the field, he may enter at a defensive position at the next dead ball. A team can play with as few as 8 players. A forfeit is called if a team has less than 8 players at the beginning of a game. If a team starts with 8 or more players, but due to injury has less than 8 players during the game, the game can continue with an out given for that player s spot in the order. If a player leaves the game for any reason other than injury and causes the team to fall below 8 players, the game will end in a forfeit. An official game is 3 complete innings. Any unofficial game interrupted by inclement weather or by agreement between the Head Coaches and Park Manager will be considered suspended and may be rescheduled and resumed from the point of suspension. By agreement of the Head Coaches, the game may be ended and not replayed. The Rookie League Commissioner will be responsible for rescheduling an interrupted or suspended game. SPORTSMANSHIP All coaches and players must be in emotional control or risk being ejected from the game at the discretion of the Rookie League Commissioners or the Park Manager. Junior Deputy will not tolerate unsportsmanlike conduct or abuse of coaches, parents, or players. Any ejection of a coach will require the coach to report to the Board of Directors for a Code of Conduct violation. COACHES Four coaches are allowed per team during a game. Prior to the game, the Head Coach (or acting Head Coach) must declare himself to the opposing team. Umpiring / Game Officiating There will be no umpires officiating Rookie 6 games. Head Coaches are expected to amicably resolve any close calls or rules interpretations. The First Base Coach, Third Base Coach, Pitching/Tee Coach, and any Defensive coaches will be responsible for making calls. The batting team s First Base and Third Base Coaches are responsible for signaling balls down the lines. If a batted ball lands on or inside the foul line, the coach will loudly call Fair Ball! and point inside the field. If the ball lands outside the line, the coach will loudly call Foul Ball! and hold both arms up. 3

Any questions or disagreements that may arise during the game will be settled by the two Head Coaches. There is no reason to excessively argue any particular call as it takes time away from the game and the players opportunity to play and develop. In the Field When their team is in the field, teams may have two defensive coaches. The defensive coaches must remain in the outfield behind the outfield line in foul territory at all times. If a team chooses to have two defensive coaches, then one coach should be in foul territory on the left side of the field and the other should be in foul territory on the right side of the field. Players should rotate positions at least every two inning. Every attempt should be made to have every player play at least one inning in the infield per game. The Rookie League Commissioners recommend flipping your infield and outfield every two innings. Prepare a fielding lineup before the game. Every attempt should be made to have every player play every position during the season. However, a coach may use discretion in not playing some players in certain positions if their skill level is such that there would be high likelihood of a player getting hurt. The coaches goal should be to ensure that all players advance their skills throughout the season; such that a player would by the end of the season be capable of playing a position he was not capable of playing upon starting the season. At Bat When their team is batting, a team may have a First Base Coach, Third Base Coach, Pitching/Tee Coach, and Bench Coach. The base coaches must be at least 15, or two fence lengths, from the batter prior to the ball being hit. Coaches are not allowed to touch players while the ball is in play. Physically altering or assisting a player s action will result in that player being called out. Your batting order should be rotated every game so that every player has a chance to be the leadoff batter. Prepare a batting order before the game. Once the bases are loaded and the batter hits a fair ball off the tee, the Tee Coach should pick up and remove the tee so the runner on third can step on or slide across home plate. There will be an on deck circle. Any player in the on deck circle must have a helmet on and be supervised by the Bench Coach. Any player not on deck, batting, or base running should be seated on his or her team s bench and should be supervised by the Bench Coach. Pitching Coach 4

The Pitching Coach can pitch from any distance behind the 20 painted pitcher s rubber and in front of the 46 painted pitcher s rubber. When delivering the pitch, the Pitching Coach must be in line with home plate and the two painted pitchers rubbers. The Pitching Coach must throw overhand. The Pitching Coach may throw from a standing, seated, or kneeling position. The objective of the Pitching Coach is to throw the pitch at a speed that results in a flat/nonarcing trajectory. The Pitching Coach must position himself as to not be an obstruction during play. If the Pitching Coach obstructs the defense on a play, the batter will be called out, and any runners will return to the base they occupied prior to the obstruction. On balls hit to the outfield, the Pitching Coach must try to pick up the batter s bat and then leave the field toward the on deck area. The Pitching Coach may be changed at any time but once removed as Pitching Coach he may not reenter the game as the Pitching Coach. Batters PLAYERS AT BAT All batters will wear a batting helmet when on the field of play, whether as an on deck hitter, a batter, or runner. No bat used may exceed 30" in length and the bat barrel may not exceed 2 ¼" in diameter. Only 2 ¼" barrel non-wood bats marked BPF 1.15 will be allowed. Wood 2 ¼" barrel bats are allowed. The Pitching Coach will pitch to the batters on his team. All batted balls are live balls unless called a foul ball by one of the coaches. This rule is in place to teach the batter to run out every contact. (From April 1 to May 15) Each batter will receive 5 coach pitches in each at bat. If the batter fails to put the ball in play on the 5 th pitch, the batter will have the 3 chances off the tee. On the fifth coach pitch, if the batter hits a foul ball, he will receive another pitch. No at bat will end on a foul ball from either a coach pitch or a ball hit off the tee. 5

(From May 16 until the end of the season) Each batter will receive 5 coach pitches in each at bat. If the batter fails to put the ball in play on the 5 th pitch, the batter will be out. On the fifth pitch, if the batter hits a foul ball, he will receive another pitch. No at bat will end on a foul ball. A ball hit from the tee must go at least 20 feet to be considered in play. The batter must be in the batter s box and both feet must remain in the box for a hit ball to be considered in play. If the batter does not have both feet in the batter s box then any hit ball will be considered a foul ball. Placement of batters out of alignment within the batter s box in an attempt to hit the ball down the third base line is prohibited. No bunting is allowed. A batter who throws/slings his bat outside a 6-foot radius of home plate will receive a warning from the Tee Coach. Should the player throw/sling his bat again, the batter will be called out, and will be called out for each subsequent thrown bat during that game. Player safety and proper instruction takes precedence in Rookie 6. Coaches are expected to teach all players to swing the bat with both hands and maintain both hands on the bat through completion of the swing. Swinging through with one hand is to be strongly discouraged. Runners A base runner can only leave a base after the ball is hit. No leadoffs. No stealing. Runners may not leave base until the ball has been hit by the batter. If a runner leaves his base prior to the ball passing being hit off the tee, play will be called dead and the play will be replayed as if no action had taken place. A second violation (per runner) of leaving the base early will result in an out. Runners may advance on a batted ball unless called a foul ball by one of the coaches. A runner contacting a live ball before a defensive player has touched the ball will be called out. Base runners leaving the base path attempting to avoid being tagged out will be called out. Runners should be taught to avoid a tag by sliding. A warning will be given to a runner, who with no intent to harm, collides with a fielder. Obvious intent to collide with a fielder by not avoiding a tag will result in the runner being called out. This will be a judgment call between the Head Coaches. Player safety and proper instruction takes precedence in Rookie 5. Ground Rule Doubles Any batted ball that bounces over, rolls under, or goes through the outfield fence in fair territory will be called a ground rule double. PLAYERS IN THE FIELD 6

Teams have the option of playing 10 or more players defensively. Each defensive lineup should have infield players at pitcher, catcher, first base, second base, shortstop, and third base. All remaining players will be in the outfield. Prior to the pitch, infielders may not be more than 4 in front of the basepath. Prior to the pitch, the pitcher must have at least one foot on the pitcher s rubber located at 46 from the back of home plate. Prior to the ball being hit off the tee, outfielders should be 20 behind the base path. If a defensive player (not fielding a ball) impedes the progress of a base runner, the runner will be awarded the next base. This does not apply if the defensive player is fielding a batted ball. Catcher All catchers must wear catcher s equipment - mask with throat protector, chest protector, leg guards, and protective cup. An extended or dangling throat protector is a required part of the of the catcher s mask. Hockey-style catcher s masks with built-in extended throat protection are approved and do not require an extended or dangling throat protector. Prior to the batter swinging, the catcher must squat near the fence in line with home plate. The catcher will not be allowed to stand or kneel. The catcher is not allowed to talk to or chatter to the batter. End of Play When a ball is hit into play on the infield, the ball will be played as live until an infielder fields the ball and makes an attempt to throw/tag a runner out or throws the ball back to the pitcher (pitching area). At this time play will be considered dead. When a ball is hit to the outfield, the ball will be played as live until the ball has been returned to the infield. At this time play will be considered dead. When a play is called dead by the Pitching/Tee Coach, any base runner (between bases) greater than half way to the next base will be allowed to take the next base at his own risk of being put out. Base runners not half way will go back to the base just passed and are not subject to being tagged out. Infield Fly Rule The infield fly rule is not in effect. 7

Substitution Players that sit out a defensive inning must play in the field the next inning. DEAD BALL FOR INJURIES If a player is injured in the course of play, the Head Coaches will call time out immediately upon discovery of the injury and all play will cease. Runners will be awarded bases that in the judgment of the Head Coaches the runners would have been reasonably expected to reach had the injury not occurred. This will be a judgment call by the Head Coaches. JEWELRY Players shall not wear jewelry. Medical alert and religious bracelets or necklaces are not considered jewelry. If worn, they must be taped to the body. SITUATIONS NOT COVERED BY THESE RULES Any game situation that arises and is not covered by these rules will be decided by the Official Rules of Cal Ripken Baseball as published by Cal Ripken Baseball. Revised 3/1/2017 8