Buddy Bowl Rules High School Division No Contact. Buddy Bowl Flag Football Field Dimensions

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Buddy Bowl Rules High School Division No Contact Buddy Bowl Flag Football Field Dimensions

In an effort to minimize contact we have merged NFL Flag Football rules with Buddy Bowl rules. We believe this will provide a great balance for the high school aged kids to have a great Buddy Bowl experience. The main rule changes involve replacing the blocking of Buddy Bowl with the NFL Flag rules regarding QB rushing and no down field blocking. For those players familiar with NFL Flag you ll recognize the rules regarding the QB (no direct running, 7 second pass clock, and defensive rushing rules). The majority of the Buddy Bowl rules and gameplay remain intact and we hope our high school players enjoy this format. Most changes are direct copy/paste from NFL Flag rules. For convenience, all changes that deviate from regular Buddy Bowl rules are underlined. The Game Format Buddy Bowl is a 7-on-7 flag football tournament. Teams will be placed in brackets. Each team will consist of no less than 7 players. Teams are recommended to carry between 12-15 players on their rosters. The Game Rules Game Time: Two 12-minute halves with a running clock (clock stops on PATs). Last 2 minutes of each half clock also stops on change of possession, out-of-bounds, penalties, and incomplete pass. If game is tied at the end of regulation, game will go to overtime. Game Play: No kickoffs. Offense starts out with ball on their own 15-yard line. Team that wins toss may either chose to take offense, defense, or defer the choice. If the team that wins the toss defers, they get their choice of offense or defense in the second half. Any offensive formation is legal; however, 5 offensive players must be on the line-of-scrimmage when the ball is snapped. Offensive tackles may offset within one yard of line. All offensive players are eligible. Motion: One (1) player at a time may be in motion. The player may be in motion when the ball is snapped. No shifts. Shifts will be considered illegal motion. Offensive linemen cannot go in motion; players on the line closest to center on center's left and right once ball is set are considered offensive linemen. Ball must be snapped from center to an offensive player who is not on the line-of-scrimmage at the time of the snap. The player that receives the snap from center will be considered the Quarterback and all quarterback specific rules apply to that player. No center sneak or direct handoffs to offensive linemen. No three/four point stance on offense (exception: center) or defense. Once the ball leaves the quarterback s possession (pitched, passed, or handed off) all rules concerning the quarterback (or rushing the quarterback) no longer apply. The quarterback cannot directly run the ball.

The quarterback has a seven-second pass clock. If a pass is not thrown within the seven seconds, play is dead, the down is consumed and the ball is returned to the line of scrimmage. Once the ball is pitched, passed, or handed off the 7-second rule is no longer in effect. If the QB is standing in the end zone at the end of the 7-second clock, the ball is returned to the line of scrimmage (no safety occurs). Immediate Rush: No limit to number of defensive players who rush (i.e. cross the line of scrimmage). Rushing the quarterback rules are as follows: 1. All players who rush the quarterback must be a minimum of 8 yards from the line of scrimmage when the ball is snapped. Any number of players can rush the quarterback. Players not rushing the quarterback may defend (but not cross) the line of scrimmage. 2. Once the ball is handed off, pitched, or passed, the 8-yard rule no longer is in effect and all defenders may go behind the line of scrimmage. 3. A special marker, or the referee, will designate a Rush Line 8 yards from the line of scrimmage. a. A legal rush is: i. Any rush from a point 8 yards from the defensive line of scrimmage. ii. A rush from anywhere on the field AFTER the ball has been handed off, pitched, or passed by the quarterback. iii. If a rusher leaves the rush line early, they may return to the rush line, reset and then legally rush the quarterback. iv. If a rusher leaves the rush line early and the ball is handed off, pitched, or passed before he/she crosses the line of scrimmage, they may legally cross the line of scrimmage. b. An offsides penalty will be called if: i. The rusher leaves the rush line before the snap AND crosses the line of scrimmage before a handoff, pitch, or pass occurs. ii. Any defensive player not lined up at the rush line crosses the line of scrimmage before the ball is passed, pitched, or handed off. c. Special circumstances: i. Teams are not required to rush the quarterback (seven-second clock in effect). ii. Teams are not required to identify their rusher(s) before the play. 4. Players rushing the quarterback/passer may attempt to block a pass. However, NO contact can be made with the quarterback/passer in any way. Blocking the pass and then striking the passer will result in a personal foul penalty.

5. Offense cannot impede the rusher(s) in any way. The rusher(s) has/have a CLEAR PATH to the QB and any interference that would impede his/her path to the QB will be considered blocking. No blocking is allowed anywhere on the field for any reason. Blocking will result in a blocking penalty. No running with the ball carrier or down field blocking in an attempt to prevent defenders access to the ball carrier. No charging (no running/driving through a player who has established position). Only one forward pass per play. If illegal forward pass/lateral is intercepted, intercepting team has option to take INT or penalty. One foot in bounds on a reception (other foot must not be touching ground out-of-bounds) Ball must cross plane of goal line for TD even if feet are in end zone. If an offensive player steps out-of-bounds, player may not be the first to touch ball when reentering field. Each cone is a 1st down 1 point PAT: 3 yards out/2 point PAT: 7 yards out Interceptions returned for a TD on a PAT try count as 1 or 2 points respectively for the intercepting team. Chucking receiver: One chuck off the line is permitted within 5-yards of the line-of-scrimmage. No hurdling/diving by the ball carrier except to avoid collision. Diving to grab flag is allowed. If the ball is in the passer's hand when flag pulled, passer is down. If player loses flag, it is one hand touch on that player. If player's knee hits the ground player is down at that spot. Fumbles: Behind line-of-scrimmage/after an interception, ball is dead at spot of fumble/where center's snap hits ground; forward of line-of-scrimmage, dead ball foul, 5 yard loss from spot where ball hits ground. No grounding to stop clock. Three 45-second timeouts per team per game. Huddle time: 25 seconds; Halftime: No more than 5 minutes. Punts: All punts must be declared on any down (1st through 4th) and kicked (no throwing). No fake punts. Punter must begin kicking motion from directly behind the snapper. The punter can walk back to his kicking position with the ball; punter does not have to receive the snap from the center.

There is no rush on a punt. The receiving team must have a minimum of three (3) players on the line-of-scrimmage prior to the punt. Neither team may cross the line-of- scrimmage until the ball has been kicked. The receiving team may advance all kicks caught in the air in the field of play. No blocking is permitted on punt returns. A punt is dead at spot where it hits ground (receiving team retains possession). A muffed punt shall not be considered a fumble. Fair catches are legal. After a safety, ball is punted from the 15-yard line. Overtime: Coin Toss: A coin toss will be held immediately following regulation play. The winner of the toss shall choose one of the following options: Offense or defense. EXTRA PERIODS: An extra period shall consist of two series (one by each team) in which each team puts the ball in play at the 30-yard line (unless moved by penalty). Both series are played toward the same goal line. TEAM SERIES: A first down may only be gained by reaching/surpassing the opposing team s 15- yard line. Teams that begin their overtime period outside of the 30-yard line due to penalty will NOT receive a first down for crossing the 30-yard line during their respective series of downs unless such gain is the result of a defensive penalty that results in an automatic first down. SCORING: When a team scores, they must attempt a two (2) point conversion. The team that began the overtime period on defense will then begin its series of downs. The team that scores the most points in the overtime period is declared the winner. If both teams fail to score in any overtime period the winner will be determined by the team that has gained the most net yardage from the 30-yard line. (The officials will mark the dead ball spot after completion of Team A's fourth down to determine the line to gain for Team B. If the teams are tied in score or in yardage at the end of an overtime period, the overtime procedure will be repeated until there is a winner. INTERCEPTIONS: Team B may intercept the ball and return it for a touchdown, in this case they will win the game. If they do not score on the interception, the ball will be placed on the 30-yard line to begin their series of downs. In this case Team A will receive zero net yards for their possession. TIMEOUTS: Each team shall be allowed one timeout for each overtime period. Timeouts not used during the regulation periods may not be carried over into the overtime period(s). Unused overtime timeouts may not be carried over to other overtime periods.

PENALTY YARDS SPOT 7 Second Pass Violation 0 LOS & Loss of Down Holding (defense) 5 LOS & Automatic 1st Down Offsides/Encroachment * 5 LOS Delay of Game (A) 5 LOS (clock stops) False Start (A) 5 LOS Illegal Motion 5 LOS Too Many Players on Field 5 LOS Illegal Chuck 5 LOS Center Sneak 5 LOS & Loss of Down Helping the Runner 5 SOF Flag Guarding 5 SOF Illegal Hurdle 5 SOF Illegal Forward Pass/Lateral 5 SOF (OFF: Loss of Down) Blocking 5 SOF (LOS if OFF blocks QB rusher forward of LOS) Picking 5 LOS Illegal Participation 10 LOS Holding (offense)** 10 LOS (behind LOS)/SOF or EOP(whichever is greater; if forward LOS) Pass Interference 10 LOS (DEF: Automatic 1st Down) Intentional Grounding 10 LOS & Loss of Down Grabbing Ball Carrier's Clothes 10 SOF Hidden Flag/Illegally Attached 10 EOP Flags*** Illegal Hideouts**** 10 LOS Personal Foul 10 EOP (DEF)/LOS (OFF) Play blown dead and penalty automatically enforced. Ball returns to LOS and loss of down occurs. If QB in end-zone, no safety occurs. * Play blown dead and penalty automatically enforced if offensive player drawn offsides or contact is made, otherwise offense gets choice to accept penalty or take result of play. ** If an offensive player holds a defender in the defender's end zone, the SOF will be the defending team's goal line. ***Jerseys/shirts must either be tucked in or length of jersey/shirt must not cover any part of the flag or flag belt. Flag belts must be clipped on with clip attached to flag belt, not tied. **** Illegal Hideouts: All players must break from the huddle before each play. If team does not huddle, all players must be at least 5 yards from the sidelines when the ball is put into play, or they shall be penalized. (A): The play is blown dead and the penalty is automatically enforced. All other penalties may be declined. Penalties inside the 10-yard line will be measured half the distance to the goal. If the offensive team throws an illegal forward pass from its end zone or commits any other foul for which the penalty is accepted and measurement is from on or behind its goal line, it is a safety.

If a SOF is committed during a play in which a first down is achieved before the penalty takes place, the play will result in a first down with two lines to gain. LOS: line-of-scrimmage; SOF: spot of foul; EOP: end of play Personal Fouls: Rushing with elbows/shoulders/forearms, tackling, tripping, charging, swatting the passer's/lateraler's/ball carrier's arm/ball, illegal wearing or tying of the flags, and talking meanspirited, vulgar, or excessive smack. Personal fouls may result in immediate ejection or suspension from the tournament! Referees: Teams that receive a bye may be required to referee. Teams are expected to play within the rules and admit to penalties. Do not argue with or harass referees. Players who do may find themselves ejected or suspended from the tournament. Remember it s the Buddy Bowl! Flag Belts: Teams will use standard Buddy Bowl flag belt: Triple Threat flag belt (three sewn flags on belt; no pop flags or Velcro flags). Flags will be provided by Buddy Bowl. Teams may bring their own flags as long as they are the same as the Buddy Bowl standard flag belt. Game Balls: NCAA or NFL size (Male and Co-ed brackets). Junior size ball (Female and Kid brackets). Bottom Line: Don't get anybody injured, no whining, be a good sport, and have FUN!!!