EXHIBIT B DIVISION PLAY SOFTBALL

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EXHIBIT B DIVISION PLAY SOFTBALL The official rules for Arcadia Little League division play for baseball are covered in the handbook entitled Official Regulations and Playing Rules of Little League Softball. All managers and coaches will be given this handbook and are required to become knowledgeable with the rules. The following is intended to clarify some of the key rules and to provide additional guidelines for Arcadia Little League division play. Section 1 Field/Game Set Up. General Rules (Applicable To All Divisions) 1(a). The home team is responsible for field and equipment set up and take down. The visiting team is responsible to drag the field after the game. 1(b). The home team will occupy the third base dugout. The visiting team will occupy the first base dugout. 1(c). As may be permitted due to other scheduled games, each team will have exclusive use of the field for a 10-minute period for warm-up prior to the start of each game. The visiting team s warm-up period shall begin 25 minutes prior to game time. The home team s warm-up period shall begin 15 minutes prior to game time. 1(d). Each team is responsible for clean up of their respective dugout after the game. The home team is responsible for general cleanup of the field, return of equipment and adjacent spectator areas. 1(e). Each manager is responsible for the behavior of his/her team s parents and spectators as well as that of his/her team s players and coaches at all times while at Little League games. 1(f). Use of an on deck circle is prohibited. All offensive players other than the batter and any base runner shall remain in the dugout. This rule does not apply to defensive players, who include a pitcher and catcher engaged in pitching warm-up activities in a bull pen as may be expressly permitted by other rules. 1

T-BALL (6-7) 2(a). The batter shall strike the ball from an approved tee only. 2(b). Score shall not be kept. 2(c). The half-inning duration shall be concluded only when one full rotation of the batting roster has occurred. 2(d). The three out rule does not apply. A runner, however, may be called out. 2(e). The game ends after three innings, or one hour and 15 minutes, whichever occurs first. 2(f). All players may occupy the field at one time. The manager shall use his/her best efforts to arrange the players effectively to teach both infield and outfield positions. 2(g). Runners may not advance on an overthrow to any base. 2(h). All players on the roster will bat in rotation. 2(i). All players, while at bat or on base, shall wear a batting helmet. 2(j). There shall be a maximum of five managers/coaches, from both teams combined, allowed on the field at any time. The team on offense may have coaches at home plate, first and third base only. The defensive team may have two coaches in the field. The coaches in the field shall act as umpires as needed. 2

Farm (8) 2(a). Managers are encouraged to fill out a game roster prior to the start of the game. The roster should show the batting order and defensive positions to be played by each player. The purpose of the roster is to assist the coaching staff in planning substitutions prior to the start of a game to insure that rules 3(b) and 3(c) are met. The roster can be changed as necessitated by changing circumstances (e.g., player injury, illness, early departure) during a game. 2(b). Score shall be kept. 2(c). Games shall be five innings or approximately one hour and 30 minutes in length. No new inning may be started after one hour 15 minutes. Any inning started shall be completed. 2(d). All players on the roster will bat in rotation. 2(e). Each team shall be allowed to have a maximum of four adults in the dugout or on the playing field during a game. The adults shall be comprised of the manager, two or more coaches or one adult volunteer. One adult must remain in the dugout at all times. 2(f). The coaches in the field will act as umpires as needed. The pitching coach will call balls and strikes. The coach/umpire closest to the play will have the final decision on a call, unless he defers to another coach/umpire with a better view. No appeals or protests of a call are allowed. Due to the instructional nature of the Farm AA Division, when in doubt plays are to be decided in favor of the defense. 2(g). All players, while at bat or on base, shall wear a batting helmet. 2(h). All players shall remain on the playing field or in the dugout at all times during a game. Section 3 Playing Rules (Defense). 3(a). The defense may consist of the roster. Coaches, however, are encouraged to promote realistic game play and may play defense with a minimum of 10 players consisting of a pitcher, catcher, 1 st baseman, 2 nd baseman, shortstop, 3 rd baseman, left-fielder, left center-fielder, right center-fielder and right-fielder. If a team is unable to field 10 players, the team may play with nine players, using three outfielders. Games may not be played with fewer than nine players. In order to field a team of nine players only, a temporary additional player from the opposing team may be used. 3(b). Every player shall play one of the first 4 innings in the infield. No player may play a third inning in the infield until all players have played two innings in the infield. For purposes of this rule, the infield positions are: pitcher, catcher, 1 st base, 2 nd base, shortstop and 3 rd base. 3(c). No player shall sit out two defensive innings until every player has sat out one defensive inning. 3(d). The pitcher will stand to the first base side of the pitching machine and pitching coach. The pitcher will stand within six feet of the pitching rubber with at least one foot on a line that extends from the pitching rubber toward first base. 3(e). A batter and/or base runners may advance one base only on a batted ball hit that remains in the infield. 3

3(f). A batter and/or base runners may advance one or two bases only on a batted ball hit that ends up in the outfield, unless the batted ball is hit on the fly over the fencing in the outfield and declared a homerun. For example, a runner on first may advance on a hit baseball that ends up in the outfield no further than third base. Play shall stop and the ball declared dead when the base runners have advanced two bases. 3(g). In the event of an overthrow a runner may advance at her own risk to the next base only. There is no penalty to the defense if the defensive player attempts to throw out the runner advancing to the next base due to the overthrow. For example, with a runner on first, the batter hits the ball to the second baseman, who attempts to throw out the batter at first. The ball is overthrown, so the runner starting on first advances to second on the hit and may try, at his own risk, to advance to third on the overthrow. The batter having reached first base may attempt to advance to second on the overthrow. The defensive player may try to throw out either one of the advancing runners, with no further penalty because the runners cannot advance more than the one extra base. An overthrow is defined as any throw that goes three or more from feet the player covering a base. A dropped ball, bobbled ball, or a ball that stays within approximately three feet of the defensive player covering the base is not an overthrow. 3(h). Advancing base runners must slide into a base or avoid contact when a defensive play is being attempted on them, in compliance with Official Little League Rule 7.08(a)(3). 3(i). Defensive players must play one set position per inning (i.e., defensive players cannot switch positions during an inning), except in cases of injury, illness or disciplinary action. 3(j). While on defense, each team may station no more than two coaches in the field and one coach immediately outside the team s dugout entrance. The field coaches shall assist in positioning the fielders. The coaches are encouraged to remain behind the positioned outfielders during pitch or batted ball play. 3(k). The catcher must wear (i) a catching helmet and mask with a hard throat protector; (ii) a chest protector; (iii) shin guards; and (iv) use a catcher s or regular mitt. Section 4 Playing Rules (Offense). 4(a). All players on the roster will bat. If a player arrives late, he/she will be placed at the bottom of the batting order. 4(b). During the first half of the season, a batter will have five pitches or three strikes, whichever occurs first, to put the ball in play, after which the player will then get one swing off of the tee. The batter shall be declared out after five pitches and one swing at the tee, unless the last pitch is fouled off. During the second half of the season, a batter will have five pitches or three strikes, whichever occurs first, to put the ball in play. The batter shall be declared out after five pitches. 4(c). A batter may not bunt the ball. 4(d). A player who throws a bat during a game will receive a warning from a coach/umpire. A player who throws a bat for a second time during a game after having received a warning will be declared out. 4(e). Players on offense must be in the dugout, unless advancing to an at bat, at bat or returning to the dugout from an at bat. For safety reasons, Little League does not allow an on-deck batter. Little League Official Playing Rule 1.08, Note 1. The only player on the field who is permitted to have a bat in hand is a player at bat, advancing to an at bat or returning to the dugout from an at bat. hit. run. 4(f). Base stealing is not permitted. Base runners will not leave the base until the ball has been 4(g). Any ball hit on the fly over an outfield fence and within fair territory will be declared a home 4

4(h). Base runners will advance without liability pursuant to Little League Official Rule 7.05, as modified by rule (3)(h) above. 4(i). Base runners will not advance on a thrown pitch not put into play by a batter (i.e., a wild pitch or a passed ball). Section 5 Pitching Machine. 5(a). The pitching machine will be operated by a coach from the team that is at bat. 5(b). The pitching machine coach may offer assistance to the batter only, and then only in regard to positioning the batter relative to the plate (i.e., the pitching machine coach may only direct the batter to move closer to the plate, or further from the plate, or deeper in the batter s box, or forward in the batter s box). 5(c). The pitching machine coach is responsible for ensuring that the catcher is ready to receive a pitched ball before feeding a ball into the pitching machine. 5(d). The offensive team may adjust the pitching machine anytime during the inning if both managers determine the machine to be erratic for the last two or three pitches thrown. 5(e). Any time a batted or thrown ball comes into contact with the pitching machine the coach/umpire shall immediately declare the ball dead. The batter and each runner shall be awarded the next base. For purposes of this rule, the pitching machine operator is considered part of the machine. 5(f). The coach/umpire will declare no pitch any time the pitching machine delivers a pitch that is unable to be hit (i.e., so high that it is at or about the batter s head height, or so low that it hits in front of home plate, or hits the plate). The pitch is declared dead. In the event the batter puts a pitch declared dead into play the hit shall not count and the batter must repeat the at bat. The no pitch will not be counted toward the five pitches allowed. 5

Minors (9-11) 2(a). Each manager shall exchange a batting lineup. 2(b). Managers are encouraged to fill out a game roster prior to the start of the game. The roster should show the batting order and defensive positions to be played by each player. The purpose of the roster is to assist the coaching staff in planning substitutions prior to the start of a game to insure that rules 3(b) and 3(c) are met. The roster can be changed as necessitated by changing circumstances (e.g., player injury, illness, early departure) during a game. 2(c). Games will be six innings. (i) For games played Monday through Thursday no new inning may be started after one hour 30 minutes. Any inning started shall be completed. (ii) For games played Friday, Saturday or Sunday, no new inning may be started after one hour 45 minutes. Any inning started shall be completed. 2(d). Score will be kept. 2(e). A half inning consists of three outs or six runs. In the event that the batter hits a home run, all runs are counted including the batter s run. 2(f). Prior to the first pitch of the game, the Managers from each team can agree to waive the six run rule for only the last half inning of regulation play. 2(g). An inning shall start the moment the third out is made completing the preceding inning. 2(h). The infield fly rule shall be enforced. 2(i). Each team shall be allowed to have a maximum of four adults in the dugout or on the playing field during a game. Adults may not remain on the playing field except in designated coaching boxes, for permitted visits to the pitchers mound, for contact with injured players on the field and for permitted contact with umpires. The adults shall be comprised of the manager, two or more coaches or one adult volunteer. One adult must remain in the dugout at all times. A player may be used to coach at either first or third base, and players may be used to coach both bases. 2(j). All players, while at bat, on base, or acting as a base coach, shall wear a batting helmet. 2(k). All players will remain on the field or in the dugout at all times during a game. 2(l). Only the umpire will call time. Only the manager will ask for time. See Little League Rule 5.10. The umpire s decision is final on all calls. No appeals or protests are permitted. 2(m). Each team is required to maintain a game score and a pitch count log for each pitcher for inclusion in the League pitch count log book. Section 3 - Playing Rules (Defense). 3(a). A defense shall consist of nine players: pitcher, catcher, first baseman, second baseman, shortstop, third baseman, left-fielder, center-fielder, and right-fielder. 3(b). Every player shall play one of the first four innings at pitcher, catcher or at one of the infield positions. 3(c). No player shall sit out two defensive innings until every player has sat out one 1 defensive inning. The starting pitcher, or a relief pitcher who enters the game during the first inning, may be temporarily exempted from this rule if they continue to pitch beyond the third inning. No player will sit out three defensive innings. 6

3(d). A pitcher is allowed a maximum of eight on-field warm-up pitches over a period of time not to exceed one minute. When a pitcher enters a game due to injury to the preceding pitcher, then the umpire shall allow that pitcher as many warm-up pitches as the umpire deems necessary. 3(e). Only a catcher, or another player acting as a catcher, may be used to warm-up a pitcher. No manager, coach or any other adult may be used for this purpose, either on the field or in the bullpen. 3(f). The catcher must wear each of the following items: (i) a catching helmet and mask with a hard throat protector; (ii) a chest protector; (iii) shin guards; and (iv) use a catcher s mitt. 3(g). Any pitcher who hits three batters in an inning or four batters in a game will be removed from the mound. 3(h). Advancing base runners must slide into a base or avoid contact when a defensive play is being attempted on them, in compliance with Official Little League Rule 7.08(a)(3). Section 4 Playing Rules (Offense). 4(a). All players on the roster will bat in order. If a player arrives late, he/she will be placed at the bottom of the batting order. 4(b). For safety reasons, Little League does not allow an on-deck batter. Little League Official Playing Rule 1.08, Note 1. The only player on the field who is permitted to have a bat in hand on the field is a player at bat, advancing to an at bat or returning to the dugout from an at bat. 4(c). A runner may steal a base at his own risk. A runner may not lead off from the base. A runner may not leave the base until after the pitched ball has crossed home plate. 4(d). Runners may advance any number of bases at their own risk on any overthrown ball. 4(e). A runner may not advance to home on a passed ball that is thrown by the pitcher from the pitching mound. 4(f). A runner may advance without liability of being put out per rule 7.05. 4(g). Any ball hit on the fly past the outfield fence and within fair territory will be declared a home run. Any hit ball that touches the playing field and then continues past the outfield fence will be declared a ground rule double. Any hit ball that touches a player and continues over the outfield fence will be declared a home run. 7

Majors 2(a). Each manager shall exchange a batting lineup. 2(b). Games will be six innings. (i) For games played Monday through Thursday no new inning may be started after one hour 45 minutes. Any inning started shall be completed. (ii) For games played Friday, Saturday or Sunday, no new inning may be started after two hours. Any inning started shall be completed. 2(c). A half inning consists of three outs or six runs. In the event that the batter hits a home run, all runs are counted including the batter s run. 2(d). Prior to the first pitch of the game, the Managers from each team can agree to waive the six run rule for only the last half inning of regulation play. 2(e). The runner may not lead-off the base. 2(f). The runner may steal a base at his own risk, however, the runner may not leave the base until after the pitched ball has crossed home plate. 2(g). Runners may advance any number of bases at their own risk on any overthrown ball. 2(h). A runner may not advance to home on a passed ball that is thrown by the pitcher from the pitching mound. 2(i). Advancing base runners must slide into a base or avoid contact when a defensive play is being attempted on them, in compliance with Official Little League Rule 7.08(a)(3). 2(j). All players on the roster must bat in the rotation. 8

Juniors 2(a). All National Little League rules apply. 9

Seniors 2(a). All National Little League rules apply. 10