MATCH INFO Cross Timbers IDPA is hosting 2012 Lone Star IDPA Championship on Saturday, October 20, 2012, at the Spartan Tactical Range Complex in Jacksboro, Texas. The Lone Star IDPA Championship is a sanctioned IDPA match, all current IDPA competition and equipment rules will be enforced This match is open to IDPA members with current classification of Marksman or above. The match will consist of 10 stages with a minimum round count of 150 rounds. Trophies will be awarded based on IDPA rules in all IDPA divisions and classifications. The match fee includes lunch on match day and all applicable range fees. This will be a lost-brass match. SQUADS Open squadding will be used for this match. Squads will each start on an assigned stage, after the stage is complete competitors may shoot remaining stages in any order. THURSDAY OCTOBER 18, 2012 11:30 AM 12:00 NN Staff set up briefing 12:00 NN 4:30 PM Stage set up and check 6:00 PM 8:00 PM Staff and Vendor Registration (Match Hotel) 7:30 PM 8:00 PM Pre Match SO Meeting Match Staff / Vendor Day FRIDAY OCT 19, 2012 8:00 AM SO meeting / Stage Review 9:30 AM Shooters meeting 10:00 AM Shooting begins 6:00 PM 8:00 PM Shooters Registration (Match Hotel) SATURDAY OCT 20, 2012 2012 Lone Star IDPA Championship Match 7:00 AM Shooter's Registration 7:30 AM SO meeting 8:00 AM Shooter's meeting 8:15 AM Shooting begins 11:30 AM 2:00 PM Lunch available 4:00 PM Awards and prize table
STAGE 1 WAREHOUSE WOES Standing hands on the XX, gun loaded to division capacity and holstered You are working as the manager of a warehouse, when a gang of thieves decides to rob the place. At the start signal, draw and engage T1 T8 with 2 rounds each and S1 with 1 round. Reload as necessary using any legal IDPA reload and appropriate cover. : Vickers Count, 17 rounds TARGETS: 8 threat, 0 non threat, 1 steel (15 35 yds) SCORED HITS: Best 2 on paper, all steel must fall Closest shot is 10 yards Longest shot is 35 yards
STAGE 2 BILLS DRILLS Standing hands naturally at sides, gun loaded with 6 rounds maximum, and placed in locker. N/A Standard At the signal, retrieve firearm and engage T1 with 12 rounds. : Limited Vickers Count, 12 rounds TARGETS: 1 threat, 0 steel (7 yds) SCORED HITS: Best 12 on paper
STAGE 3 STANDARDS Standing gun loaded to division capacity in weak hand at low ready. N/A Standards At the start signal engage three targets with weak hand, then engage three targets with strong hand, and three targets freestyle, with 2 rounds each. Target arrays may be engaged in any order. Shooters choice on strong hand / free style engagement sequence. Concealment Garment is optional : LIMITED Vickers Count, 18 rounds TARGETS: 9 threat, 0 non threat, 0 steel (7 20 yds) SCORED HITS: Best 2 on paper, Limited Vickers Concealment Garment Optional No FTN (limited stage)
STAGE 4 FLOPPER Standing, centered on wall, hands naturally at sides, gun loaded to division capacity and holstered You are standing near a fence when you realize gang members are approaching you from separate sides of the fence. At the signal draw and engage paper targets in tactical priority on one side of the wall with 3 rounds each. Then move to low cover on opposite side of wall and engage remaining paper targets in tactical priority with 3 rounds each from low cover. : Vickers Count, 18 rounds TARGETS: 6 threat, 2 non threat (3 12 yds) SCORED HITS: Best 3 on paper
STAGE 5 AIRPLANE Seated in back row aisle seat (left or right side) hands interlaced behind head, gun loaded to division capacity and holstered You are flying back to DFW on a chartered 737 when you realize 5 of the people on board have other intentions. At the start signal, stand, draw and engage T1 T5 with 3 rounds each in tactical sequence. Shooter may move left and right in the rear row of seats. : Vickers Count, 15 rounds TARGETS: 5 threat, 2 non threat, 0 steel (3 12 yds) SCORED HITS: Best 3 on paper Cover is not available on this stage.
STAGE 6 ONE SHOT Standing hands naturally at sides at P1, gun loaded to division capacity and holstered You are shopping at your local big box garden mart when the chaos starts. A flash mob is committing aggravated robbery, you have to fight your way out of the store. At the signal, From P1 draw and engage T1 T2 with 1 round each. Move to P2 and engage T3 T8 and S1 S2 in tactical priority in tactical priority with 1 round each. At P3 engage T9 T11 and S3 in tactical priority with 1 round each. Reload as necessary using any legal IDPA reload and appropriate cover. : Vickers Count, 14 rounds TARGETS: 11 threat, 4 non threat, 3 Steel (3 18 yds) SCORED HITS: Best 1 on paper, all steel must fall
STAGE 7 TETHERED Standing hands at side, wearing fall harness, gun loaded to division capacity and holstered. You are working as a roofing contractor, tethered to a safety line and you notice a robbery occurring in the parking lot. Your co workers ran to the wall edge and were yelling at the robbers the robbers are firing at your co workers and you are left with no choice but to engage the robbers through the roof opening between your co workers. At the signal, draw and engage T1 T5 through the opening in the roof façade, in tactical priority with 3 rounds each. Reload as necessary using any legal IDPA reload and appropriate cover. : Vickers Count, 15 rounds TARGETS: 5 threat, 2 non threat, 0 steel (7 10yds) SCORED HITS: Best 3 on paper Shooter must engage targets slicing the pie through opening.
STAGE 8 CORNERED Standing hands naturally at sides, facing up range at P1, gun loaded to division capacity and holstered You are standing at the bus stop at the wind break, when you notice a gang of hooligans, with weapons drawn intent on doing you or yours bodily harm, approaches from across the street. At the signal, draw engage T1 T6 and S1 tactical priority with 2 rounds each. Reload as necessary using any legal IDPA reload and appropriate cover. : Vickers Count, 13 rounds TARGETS: 6 threat, 2 non threat, 1 steel (3 15 yds) SCORED HITS: Best 2 on paper, all steel must fall Warn the shooter about muzzle safe points
STAGE 9 OH GNOME Standing at table, gun loaded to division capacity and holstered. Garden tools in each hand. You are working outside at your garden bench when you hear a ruckus. You are overrun by a group of feral hogs, and two wood chucks, who are tearing up your garden. Your beagles are chasing after the hogs, be careful not to shoot your own dogs. At the signal, drop the garden tools in the work bin, draw and engage T1 T6 with 2 rounds each and S1 S2 with 1 round each in tactical priority.. : Vickers Count, 14 rounds TARGETS: 6 threat, 2 non threat, 2 steel (5 15yds) SCORED HITS: Best 2 on paper, all steel must fall Tools must be in the bin before first shot Small Targets are cut down IDPA Targets with perforation. Only 0 down and 1 down are scored. Pepper Poppers are 1/3 scale
STAGE 10 CAMPING TRIP Kneeling at campfire with stick in strong hand touching fire, gun loaded to division capacity, holstered You are out camping in the backwoods and little did you know you camped near a pot growers field. While out looking for firewood your wife was grabbed by the pot growers. The pot growers are not happy with you discovering their location, and have come to back to your camp with their trained timber wolves to make sure their secret is safe At the signal, draw and engage T1 T5 tactical sequence with 3 rounds each. Reload as necessary using any legal IDPA reload : Vickers Count, 15 rounds TARGETS: 5 threat, 1 non threat, 0 steel (10 yds) SCORED HITS: Best 3 on paper Cover is not available on this stage. Small Targets are cut down IDPA Targets with perforation. Only 0 down and 1 down are scored.
BUG SIDE MATCH Standing BUG loaded to division capacity (5 rounds) at low ready. None At the signal engage T1 T3 and S1 S2 in tactical priority with 1 rounds each. : LIMITED Vickers Count, 5 rounds TARGETS: 3 threat, 1 non threat, 2 steel (7 10yds) SCORED HITS: Best 1 on paper, all steel must fall Cover Garment not required
PLATE RACK SIDE MATCH Standing hands naturally at sides, gun loaded to division capacity and holstered. None At the signal engage S1 S8 with 1 rounds each. : Vickers Count, 8 rounds TARGETS: 0 threat, 0 non threat, 8 steel (10yds) SCORED HITS: All steel must fall RULES: Side Match Rules Cover Garment not required SIDE MATCH RULES AND CONDITIONS The side matches are open to anyone, regardless of whether or not they are a main match competitor. The Polish Plate Rack side match will have a Cash Payback to the 3 Finalists, in order of placement, 50%, 35%, 15%. The total cash payback will be half of all entry proceeds for the plate rack side match. The fee for Plate Rack Match events is $5 for 1 run and $10 for 3 runs. Competitors can run as many pre-final runs as they want to. The best 3 times recorded will be deemed the 1st-3rd Place winners. The BUG side match will be Best Single Run (by classification) on the BUG Match, competitors will compete ONLY against the shooters in their class for a trophy. Cost will be $5 per run.
MATCH STAFF MD: Brian Ehrler Match CSO: Matt Bilsky CSO SO/SK SO/SK Sponsor Stage 1 Warehouse Woes Don C. Jeff H. John T. 7.62 Design Stage 2 Bills Drills Roger L. Leonard H. Earplug Guys Stage 3 Standards Yancy G. Michael G. Jimmy D. Brian Enos Stage 4 Flopper Cody R. Greg S. Matt F. Atlanta Arms Stage 5 Airplane James L. Jonathan M. Russell J. 10 8 Performance Stage 6 One Shot Ray P. Tamas P. Matt S. Smith Alexander Stage 7 Tethered Allen H. Lee H. Jon S. Starline Brass Stage 8 Cornered Larry Z. Jimmy N. Ross M. Comp Tac Stage 9 Oh Gnome Zeb P. David R. Paul B. Armadillo Concealment Stage 10 Camping Trip Johnny B. Phil H. Tso D. Decal Grip BUG Side Match Jerry W. Nicholas R. Lone Star Guns Gallery and Gear Stats Tray J. Dorothy G. Runners Mike M. The members of Cross Timbers Action Shooting Association.
MATCH SPONSORS PLATINUM SPONSORS
GOLD SPONSORS
SILVER SPONSORS
MATCH SUPPORTERS North Richland Hills, TX Store
Stage Raw Time Points Down (X 0.5 Seconds) Penalty Time (PE, HNT, FTN) Total Time Stage 1 Warehouse Woes Stage 2 Bills Drills Stage 3 Standards Stage 4 Flopper Stage 5 Airplane Stage 6 One Shot Stage 7 Tethered Stage 8 Cornered Stage 9 Oh Gnome Stage 10 Camping Trip Totals